mirror of
https://github.com/nebiun/ledHeadWii.git
synced 2024-11-22 10:39:17 +01:00
185 lines
3.5 KiB
C
185 lines
3.5 KiB
C
/*
|
|
* LEDhead for Wii
|
|
* Copyright (C) 2017-2020 Nebiun
|
|
*
|
|
* Based on the handheld electronic games by Mattel Electronics.
|
|
* All trademarks copyrighted by their respective owners. This
|
|
* program is not affiliated or endorsed by Mattel Electronics.
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#include "LED_Handled.h"
|
|
#include "switch1_png.h"
|
|
#include "switch2_png.h"
|
|
#include "switch3_png.h"
|
|
#include "switch4_png.h"
|
|
|
|
static GRRLIB_texImg *_switch1 = NULL;
|
|
static GRRLIB_texImg *_switch2 = NULL;
|
|
static GRRLIB_texImg *_switch3 = NULL;
|
|
static GRRLIB_texImg *_switch4 = NULL;
|
|
|
|
static int draw_switch4(int x, int y, int pos)
|
|
{
|
|
int r;
|
|
|
|
if(_switch4 == NULL) {
|
|
_switch4 = GRRLIB_LoadTexture(switch4_png);
|
|
if(_switch4 == NULL)
|
|
return -1;
|
|
}
|
|
|
|
switch(pos) {
|
|
case SWITCH_POS_PRO1:
|
|
r = 16;
|
|
break;
|
|
case SWITCH_POS_PRO2:
|
|
r = 28;
|
|
break;
|
|
case SWITCH_POS_OFF:
|
|
default:
|
|
r = 3;
|
|
break;
|
|
}
|
|
GRRLIB_DrawImg(realx(x+r), realy(y+1), _switch4, 0, SCALE_X, SCALE_Y, 0xFFFFFFFF);
|
|
|
|
return 0;
|
|
}
|
|
|
|
static int draw_switch3(int x, int y, int pos)
|
|
{
|
|
int r;
|
|
|
|
if(_switch3 == NULL) {
|
|
_switch3 = GRRLIB_LoadTexture(switch3_png);
|
|
if(_switch3 == NULL)
|
|
return -1;
|
|
}
|
|
|
|
switch(pos) {
|
|
case SWITCH_POS_PRO1:
|
|
r = 2;
|
|
break;
|
|
case SWITCH_POS_PRO2:
|
|
r = 59;
|
|
break;
|
|
case SWITCH_POS_OFF:
|
|
default:
|
|
r = 32;
|
|
break;
|
|
}
|
|
GRRLIB_DrawImg(realx(x+r), realy(y), _switch3, 0, SCALE_X, SCALE_Y, 0xFFFFFFFF);
|
|
|
|
return 0;
|
|
}
|
|
|
|
static int draw_switch2(int x, int y, int pos)
|
|
{
|
|
int r;
|
|
|
|
if(_switch2 == NULL) {
|
|
_switch2 = GRRLIB_LoadTexture(switch2_png);
|
|
if(_switch2 == NULL)
|
|
return -1;
|
|
}
|
|
|
|
switch(pos) {
|
|
case SWITCH_POS_MODE1:
|
|
r = 2;
|
|
break;
|
|
case SWITCH_POS_MODE2:
|
|
r = 35;
|
|
break;
|
|
case SWITCH_POS_OFF:
|
|
default:
|
|
r = 17;
|
|
break;
|
|
}
|
|
GRRLIB_DrawImg(realx(x+r), realy(y), _switch2, 0, SCALE_X, SCALE_Y, 0xFFFFFFFF);
|
|
|
|
return 0;
|
|
}
|
|
|
|
static int draw_switch1(int x, int y, int position)
|
|
{
|
|
int r;
|
|
|
|
if(_switch1 == NULL) {
|
|
_switch1 = GRRLIB_LoadTexture(switch1_png);
|
|
if(_switch1 == NULL)
|
|
return -1;
|
|
}
|
|
|
|
switch(position) {
|
|
case SWITCH_POS_PRO1:
|
|
r = 23;
|
|
break;
|
|
case SWITCH_POS_PRO2:
|
|
r = 48;
|
|
break;
|
|
case SWITCH_POS_OFF:
|
|
default:
|
|
r = 7;
|
|
break;
|
|
}
|
|
GRRLIB_DrawImg(realx(x+r), realy(y+3), _switch1, 0, SCALE_X, SCALE_Y, 0xFFFFFFFF);
|
|
|
|
return 0;
|
|
}
|
|
|
|
void destroy_switch(void)
|
|
{
|
|
if(_switch1 != NULL) {
|
|
GRRLIB_FreeTexture(_switch1);
|
|
_switch1 = NULL;
|
|
}
|
|
if(_switch2 != NULL) {
|
|
GRRLIB_FreeTexture(_switch2);
|
|
_switch2 = NULL;
|
|
}
|
|
if(_switch3 != NULL) {
|
|
GRRLIB_FreeTexture(_switch3);
|
|
_switch3 = NULL;
|
|
}
|
|
if(_switch4 != NULL) {
|
|
GRRLIB_FreeTexture(_switch4);
|
|
_switch4 = NULL;
|
|
}
|
|
}
|
|
|
|
int draw_switch(int type, int x, int y, int pos)
|
|
{
|
|
int rtn = -1;
|
|
|
|
switch(type) {
|
|
case SWITCH_TYPE_1:
|
|
rtn = draw_switch1(x, y, pos);
|
|
break;
|
|
case SWITCH_TYPE_2:
|
|
rtn = draw_switch2(x, y, pos);
|
|
break;
|
|
case SWITCH_TYPE_3:
|
|
rtn = draw_switch3(x, y, pos);
|
|
break;
|
|
case SWITCH_TYPE_4:
|
|
rtn = draw_switch4(x, y, pos);
|
|
break;
|
|
}
|
|
|
|
return rtn;
|
|
}
|
|
|
|
|