ledHeadWii/source/power.c

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/*
* LEDhead for Wii
* Copyright (C) 2017-2020 Nebiun
*
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* Based on the handheld electronic games by Mattel Electronics.
* All trademarks copyrighted by their respective owners. This
* program is not affiliated or endorsed by Mattel Electronics.
*
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* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
#include "LED_Handled.h"
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#include "switch1_png.h"
#include "switch2_png.h"
#include "switch3_png.h"
#include "switch4_png.h"
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static GRRLIB_texImg *_switch1 = NULL;
static GRRLIB_texImg *_switch2 = NULL;
static GRRLIB_texImg *_switch3 = NULL;
static GRRLIB_texImg *_switch4 = NULL;
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static int draw_switch4(int x, int y, int pos)
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{
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int r;
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if(_switch4 == NULL) {
_switch4 = GRRLIB_LoadTexture(switch4_png);
if(_switch4 == NULL)
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return -1;
}
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switch(pos) {
case SWITCH_POS_PRO1:
r = 16;
break;
case SWITCH_POS_PRO2:
r = 28;
break;
case SWITCH_POS_OFF:
default:
r = 3;
break;
}
GRRLIB_DrawImg(realx(x+r), realy(y+1), _switch4, 0, SCALE_X, SCALE_Y, 0xFFFFFFFF);
return 0;
}
static int draw_switch3(int x, int y, int pos)
{
int r;
if(_switch3 == NULL) {
_switch3 = GRRLIB_LoadTexture(switch3_png);
if(_switch3 == NULL)
return -1;
}
switch(pos) {
case SWITCH_POS_PRO1:
r = 2;
break;
case SWITCH_POS_PRO2:
r = 59;
break;
case SWITCH_POS_OFF:
default:
r = 32;
break;
}
GRRLIB_DrawImg(realx(x+r), realy(y), _switch3, 0, SCALE_X, SCALE_Y, 0xFFFFFFFF);
return 0;
}
static int draw_switch2(int x, int y, int pos)
{
int r;
if(_switch2 == NULL) {
_switch2 = GRRLIB_LoadTexture(switch2_png);
if(_switch2 == NULL)
return -1;
}
switch(pos) {
case SWITCH_POS_MODE1:
r = 2;
break;
case SWITCH_POS_MODE2:
r = 35;
break;
case SWITCH_POS_OFF:
default:
r = 17;
break;
}
GRRLIB_DrawImg(realx(x+r), realy(y), _switch2, 0, SCALE_X, SCALE_Y, 0xFFFFFFFF);
return 0;
}
static int draw_switch1(int x, int y, int position)
{
int r;
if(_switch1 == NULL) {
_switch1 = GRRLIB_LoadTexture(switch1_png);
if(_switch1 == NULL)
return -1;
}
switch(position) {
case SWITCH_POS_PRO1:
r = 23;
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break;
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case SWITCH_POS_PRO2:
r = 48;
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break;
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case SWITCH_POS_OFF:
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default:
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r = 7;
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break;
}
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GRRLIB_DrawImg(realx(x+r), realy(y+3), _switch1, 0, SCALE_X, SCALE_Y, 0xFFFFFFFF);
return 0;
}
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void destroy_switch(void)
{
if(_switch1 != NULL) {
GRRLIB_FreeTexture(_switch1);
_switch1 = NULL;
}
if(_switch2 != NULL) {
GRRLIB_FreeTexture(_switch2);
_switch2 = NULL;
}
if(_switch3 != NULL) {
GRRLIB_FreeTexture(_switch3);
_switch3 = NULL;
}
if(_switch4 != NULL) {
GRRLIB_FreeTexture(_switch4);
_switch4 = NULL;
}
}
int draw_switch(int type, int x, int y, int pos)
{
int rtn = -1;
switch(type) {
case SWITCH_TYPE_1:
rtn = draw_switch1(x, y, pos);
break;
case SWITCH_TYPE_2:
rtn = draw_switch2(x, y, pos);
break;
case SWITCH_TYPE_3:
rtn = draw_switch3(x, y, pos);
break;
case SWITCH_TYPE_4:
rtn = draw_switch4(x, y, pos);
break;
}
return rtn;
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}
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