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https://github.com/wiiu-env/libfunctionpatcher.git
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Put the function type into a proper enum
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@ -75,8 +75,10 @@ typedef enum function_replacement_library_type_t {
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#define MAXIMUM_FUNCTION_NAME_LENGTH 100
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#define MAXIMUM_FUNCTION_NAME_LENGTH 100
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#define FUNCTION_PATCHER_METHOD_STORE_SIZE 40
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#define FUNCTION_PATCHER_METHOD_STORE_SIZE 40
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#define STATIC_FUNCTION 0
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typedef enum FunctionPatcherFunctionType {
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#define DYNAMIC_FUNCTION 1
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FUNCTION_PATCHER_STATIC_FUNCTION = 0,
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FUNCTION_PATCHER_DYNAMIC_FUNCTION = 1
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} FunctionPatcherFunctionType;
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typedef struct function_replacement_data_t {
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typedef struct function_replacement_data_t {
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uint32_t physicalAddr; /* [needs to be filled] */
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uint32_t physicalAddr; /* [needs to be filled] */
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@ -88,7 +90,7 @@ typedef struct function_replacement_data_t {
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uint32_t realAddr; /* [will be filled] Address of the real function we want to replace. */
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uint32_t realAddr; /* [will be filled] Address of the real function we want to replace. */
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volatile uint32_t replace_data [FUNCTION_PATCHER_METHOD_STORE_SIZE]; /* [will be filled] Space for us to store some jump instructions */
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volatile uint32_t replace_data [FUNCTION_PATCHER_METHOD_STORE_SIZE]; /* [will be filled] Space for us to store some jump instructions */
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uint32_t restoreInstruction; /* [will be filled] Copy of the instruction we replaced to jump to our code. */
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uint32_t restoreInstruction; /* [will be filled] Copy of the instruction we replaced to jump to our code. */
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uint8_t functionType; /* [will be filled] */
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FunctionPatcherFunctionType functionType; /* [will be filled] */
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uint8_t alreadyPatched; /* [will be filled] */
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uint8_t alreadyPatched; /* [will be filled] */
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} function_replacement_data_t;
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} function_replacement_data_t;
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@ -103,7 +105,7 @@ typedef struct function_replacement_data_t {
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0, \
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0, \
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{}, \
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{}, \
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0, \
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0, \
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STATIC_FUNCTION, \
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FUNCTION_PATCHER_STATIC_FUNCTION, \
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0 \
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0 \
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}
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}
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@ -118,7 +120,7 @@ typedef struct function_replacement_data_t {
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0, \
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0, \
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{}, \
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{}, \
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0, \
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0, \
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STATIC_FUNCTION, \
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FUNCTION_PATCHER_STATIC_FUNCTION, \
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0 \
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0 \
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}
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}
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