mirror of
https://github.com/Maschell/libgui-sdl.git
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80 lines
1.9 KiB
C++
80 lines
1.9 KiB
C++
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/****************************************************************************
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* Copyright (C) 2015 Dimok
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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****************************************************************************/
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#include <gui/GuiSound.h>
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GuiSound::GuiSound(void *buffer, uint32_t filesize, bool freeSrc) {
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SDL_RWops *rw = SDL_RWFromMem(buffer, filesize);
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music = Mix_LoadWAV_RW(rw, freeSrc);
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}
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GuiSound::GuiSound(const char *filepath) {
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Load(filepath);
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}
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GuiSound::~GuiSound() {
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if (music) {
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Mix_FreeChunk(music);
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music = nullptr;
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}
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}
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bool GuiSound::Load(const char *filepath) {
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music = Mix_LoadWAV(filepath);
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return music != nullptr;
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}
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void GuiSound::Play() {
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if (music) {
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playedOn = Mix_PlayChannel(-1, music, loops);
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}
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}
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void GuiSound::Stop() const {
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Pause();
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}
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void GuiSound::Pause() const {
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if (playedOn != -1) {
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Mix_HaltChannel(playedOn);
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}
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}
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void GuiSound::Resume() {
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Play();
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}
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bool GuiSound::IsPlaying() const {
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if (playedOn == -1) {
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return false;
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}
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return Mix_Playing(playedOn);
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}
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void GuiSound::SetVolume(uint32_t vol) const {
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if (music) { Mix_VolumeChunk(music, vol); }
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}
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void GuiSound::SetLoop(bool l) {
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// < 0 == infinitive loop
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loops = l ? -1 : 1;
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}
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void GuiSound::Rewind() const {
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// TODO: how to rewind?
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Stop();
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}
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