libgui-sdl/source/gui/system/SDLSystem.cpp

85 lines
2.5 KiB
C++

/****************************************************************************
* Copyright (C) 2015 Dimok
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
#include <gui/system/SDLSystem.h>
#include <SDL2/SDL.h>
#include <SDL2/SDL_mixer.h>
#include <SDL2/SDL_ttf.h>
#include <gui/system/libgui_log.h>
SDLSystem::SDLSystem() {
SDL_Init(SDL_INIT_EVERYTHING);
auto SDLFlags = SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC;
//Setup window
window = SDL_CreateWindow(nullptr, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 1280, 720, 0);
if (!window) {
LG_Log("Failed to create window");
return;
}
auto sdl_renderer = SDL_CreateRenderer(window, -1, SDLFlags);
if (!sdl_renderer) {
// DEBUG_FUNCTION_LINE("Failed to init sdl renderer");
return;
}
SDL_SetRenderTarget(sdl_renderer, nullptr);
this->renderer = new Renderer(sdl_renderer, SDL_GetWindowPixelFormat(window));
if (!renderer) {
LG_Log("Failed to init renderer");
return;
}
if (SDL_Init(SDL_INIT_AUDIO) != 0) {
LG_Log("SDL init error: %s\n", SDL_GetError());
return;
}
int flags = 0;
int result = 0;
if (flags != (result = Mix_Init(flags))) {
LG_Log("Could not initialize mixer (result: %d).\n", result);
LG_Log("Mix_Init: %s\n", Mix_GetError());
}
auto dev = Mix_OpenAudio(22050, AUDIO_S16SYS, 2, 640);
SDL_PauseAudioDevice(dev, 0);
TTF_Init();
}
SDLSystem::~SDLSystem() {
SDL_DestroyWindow(window);
delete renderer;
SDL_Quit();
}
float SDLSystem::getHeight() {
int h = 0;
SDL_GetWindowSize(window, nullptr, &h);
return h;
}
float SDLSystem::getWidth() {
int w = 0;
SDL_GetWindowSize(window, &w, nullptr);
return w;
}
Renderer *SDLSystem::getRenderer() {
return renderer;
}