libgui/source/gui/GuiDragListener.cpp

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/****************************************************************************
* Copyright (C) 2016 Maschell
* based on GuiButton by dimok
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
****************************************************************************/
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#include <gui/GuiDragListener.h>
#include <gui/GuiController.h>
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/**
* Constructor for the GuiDragListener class.
*/
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GuiDragListener::GuiDragListener(float w,float h) {
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width = w;
height = h;
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for(int32_t i = 0; i < iMaxGuiTriggers; i++) {
trigger[i] = NULL;
}
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}
/**
* Destructor for the GuiDragListener class.
*/
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GuiDragListener::~GuiDragListener() {
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}
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void GuiDragListener::setState(int32_t i, int32_t c) {
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GuiElement::setState(i,c);
}
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void GuiDragListener::setTrigger(GuiTrigger * t, int32_t idx) {
if(idx >= 0 && idx < iMaxGuiTriggers) {
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trigger[idx] = t;
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} else {
for(int32_t i = 0; i < iMaxGuiTriggers; i++) {
if(!trigger[i]) {
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trigger[i] = t;
break;
}
}
}
}
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void GuiDragListener::update(GuiController * c) {
if(!c || isStateSet(STATE_DISABLED|STATE_HIDDEN|STATE_DISABLE_INPUT, c->chan))
return;
else if(parentElement && (parentElement->isStateSet(STATE_DISABLED|STATE_HIDDEN|STATE_DISABLE_INPUT, c->chan)))
return;
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for(int32_t i = 0; i < iMaxGuiTriggers; i++) {
if(!trigger[i]) {
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continue;
}
bool isHeld = trigger[i]->held(c);
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if(isHeld && this->isInside(c->data.x, c->data.y)) {
int32_t dx = c->data.x - c->lastData.x;
int32_t dy = c->data.y - c->lastData.y;
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if(dx == 0 && dy == 0) continue;
dragged(this, c, trigger[i],dx,dy);
}
}
}