mirror of
https://github.com/wiiu-env/libgui.git
synced 2024-12-27 08:41:50 +01:00
107 lines
3.8 KiB
C++
107 lines
3.8 KiB
C++
/***************************************************************************
|
|
* Copyright (C) 2015 Dimok
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
****************************************************************************/
|
|
#ifndef GUI_TRIGGER_H_
|
|
#define GUI_TRIGGER_H_
|
|
|
|
#include <dynamic_libs/os_functions.h>
|
|
|
|
|
|
//!Menu input trigger management. Determine if action is neccessary based on input data by comparing controller input data to a specific trigger element.
|
|
class GuiTrigger
|
|
{
|
|
public:
|
|
enum eClicked{
|
|
CLICKED_NONE = 0x00,
|
|
CLICKED_TOUCH = 0x01,
|
|
CLICKED_BUTTON = 0x02,
|
|
};
|
|
enum eChannels {
|
|
CHANNEL_1 = 0x01,
|
|
CHANNEL_2 = 0x02,
|
|
CHANNEL_3 = 0x04,
|
|
CHANNEL_4 = 0x08,
|
|
CHANNEL_5 = 0x10,
|
|
CHANNEL_ALL = 0xFF
|
|
};
|
|
enum eButtons {
|
|
BUTTON_NONE = 0x0000,
|
|
VPAD_TOUCH = 0x80000000,
|
|
BUTTON_Z = 0x20000,
|
|
BUTTON_C = 0x10000,
|
|
BUTTON_A = 0x8000,
|
|
BUTTON_B = 0x4000,
|
|
BUTTON_X = 0x2000,
|
|
BUTTON_Y = 0x1000,
|
|
BUTTON_1 = BUTTON_Y,
|
|
BUTTON_2 = BUTTON_X,
|
|
BUTTON_LEFT = 0x0800,
|
|
BUTTON_RIGHT = 0x0400,
|
|
BUTTON_UP = 0x0200,
|
|
BUTTON_DOWN = 0x0100,
|
|
BUTTON_ZL = 0x0080,
|
|
BUTTON_ZR = 0x0040,
|
|
BUTTON_L = 0x0020,
|
|
BUTTON_R = 0x0010,
|
|
BUTTON_PLUS = 0x0008,
|
|
BUTTON_MINUS = 0x0004,
|
|
BUTTON_HOME = 0x0002,
|
|
BUTTON_SYNC = 0x0001,
|
|
STICK_R_LEFT = 0x04000000,
|
|
STICK_R_RIGHT = 0x02000000,
|
|
STICK_R_UP = 0x01000000,
|
|
STICK_R_DOWN = 0x00800000,
|
|
STICK_L_LEFT = 0x40000000,
|
|
STICK_L_RIGHT = 0x20000000,
|
|
STICK_L_UP = 0x10000000,
|
|
STICK_L_DOWN = 0x08000000
|
|
};
|
|
|
|
//!Constructor
|
|
GuiTrigger();
|
|
//!Constructor
|
|
GuiTrigger(u32 ch, u32 btns, bool clickEverywhere = false, bool holdEverywhere = false, bool selectionClickEverywhere = false);
|
|
//!Destructor
|
|
virtual ~GuiTrigger();
|
|
//!Sets a simple trigger. Requires: element is selected, and trigger button is pressed
|
|
void setTrigger(u32 ch, u32 btns);
|
|
|
|
void setClickEverywhere(bool b) { bClickEverywhere = b; }
|
|
void setHoldOnly(bool b) { bHoldEverywhere = b; }
|
|
void setSelectionClickEverywhere(bool b) { bSelectionClickEverywhere = b; }
|
|
|
|
bool isClickEverywhere() const { return bClickEverywhere; }
|
|
bool isHoldEverywhere() const { return bHoldEverywhere; }
|
|
bool isSelectionClickEverywhere() const { return bSelectionClickEverywhere; }
|
|
|
|
bool left(const GuiController *controller) const;
|
|
bool right(const GuiController *controller) const;
|
|
bool up(const GuiController *controller) const;
|
|
bool down(const GuiController *controller) const;
|
|
s32 clicked(const GuiController *controller) const;
|
|
bool held(const GuiController *controller) const;
|
|
bool released(const GuiController *controller) const;
|
|
private:
|
|
u32 chan;
|
|
u32 btns;
|
|
bool bClickEverywhere;
|
|
bool bHoldEverywhere;
|
|
bool bSelectionClickEverywhere;
|
|
bool bLastTouched;
|
|
};
|
|
|
|
#endif
|