mirror of
https://github.com/wiiu-env/libgui.git
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115 lines
3.8 KiB
C++
115 lines
3.8 KiB
C++
/***************************************************************************
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* Copyright (C) 2015 Dimok
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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****************************************************************************/
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#ifndef GUI_TRIGGER_H_
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#define GUI_TRIGGER_H_
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//!Menu input trigger management. Determine if action is neccessary based on input data by comparing controller input data to a specific trigger element.
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class GuiTrigger {
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public:
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enum eClicked {
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CLICKED_NONE = 0x00,
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CLICKED_TOUCH = 0x01,
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CLICKED_BUTTON = 0x02,
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};
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enum eChannels {
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CHANNEL_1 = 0x01,
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CHANNEL_2 = 0x02,
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CHANNEL_3 = 0x04,
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CHANNEL_4 = 0x08,
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CHANNEL_5 = 0x10,
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CHANNEL_ALL = 0xFF
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};
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enum eButtons {
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BUTTON_NONE = 0x0000,
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VPAD_TOUCH = 0x80000000,
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BUTTON_Z = 0x20000,
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BUTTON_C = 0x10000,
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BUTTON_A = 0x8000,
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BUTTON_B = 0x4000,
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BUTTON_X = 0x2000,
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BUTTON_Y = 0x1000,
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BUTTON_1 = BUTTON_Y,
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BUTTON_2 = BUTTON_X,
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BUTTON_LEFT = 0x0800,
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BUTTON_RIGHT = 0x0400,
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BUTTON_UP = 0x0200,
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BUTTON_DOWN = 0x0100,
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BUTTON_ZL = 0x0080,
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BUTTON_ZR = 0x0040,
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BUTTON_L = 0x0020,
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BUTTON_R = 0x0010,
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BUTTON_PLUS = 0x0008,
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BUTTON_MINUS = 0x0004,
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BUTTON_HOME = 0x0002,
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BUTTON_SYNC = 0x0001,
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STICK_R_LEFT = 0x04000000,
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STICK_R_RIGHT = 0x02000000,
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STICK_R_UP = 0x01000000,
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STICK_R_DOWN = 0x00800000,
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STICK_L_LEFT = 0x40000000,
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STICK_L_RIGHT = 0x20000000,
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STICK_L_UP = 0x10000000,
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STICK_L_DOWN = 0x08000000
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};
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//!Constructor
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GuiTrigger();
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//!Constructor
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GuiTrigger(uint32_t ch, uint32_t btns, bool clickEverywhere = false, bool holdEverywhere = false, bool selectionClickEverywhere = false);
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//!Destructor
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virtual ~GuiTrigger();
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//!Sets a simple trigger. Requires: element is selected, and trigger button is pressed
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void setTrigger(uint32_t ch, uint32_t btns);
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void setClickEverywhere(bool b) {
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bClickEverywhere = b;
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}
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void setHoldOnly(bool b) {
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bHoldEverywhere = b;
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}
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void setSelectionClickEverywhere(bool b) {
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bSelectionClickEverywhere = b;
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}
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bool isClickEverywhere() const {
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return bClickEverywhere;
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}
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bool isHoldEverywhere() const {
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return bHoldEverywhere;
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}
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bool isSelectionClickEverywhere() const {
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return bSelectionClickEverywhere;
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}
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bool left(const GuiController *controller) const;
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bool right(const GuiController *controller) const;
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bool up(const GuiController *controller) const;
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bool down(const GuiController *controller) const;
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int32_t clicked(const GuiController *controller) const;
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bool held(const GuiController *controller) const;
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bool released(const GuiController *controller) const;
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private:
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uint32_t chan;
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uint32_t btns;
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bool bClickEverywhere;
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bool bHoldEverywhere;
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bool bSelectionClickEverywhere;
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bool bLastTouched;
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};
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#endif
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