mirror of
https://github.com/wiiu-env/libgui.git
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156 lines
5.0 KiB
C++
156 lines
5.0 KiB
C++
/****************************************************************************
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* Copyright (C) 2015 Dimok
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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****************************************************************************/
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#ifndef GUI_TEXT_H_
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#define GUI_TEXT_H_
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#include <gui/GuiElement.h>
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//!Forward declaration
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class FreeTypeGX;
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//!Display, manage, and manipulate text in the GUI
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class GuiText : public GuiElement {
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public:
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//!Constructor
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GuiText();
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//!\param t Text
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//!\param s Font size
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//!\param c Font color
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GuiText(const char * t, int32_t s, const glm::vec4 & c);
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//!\overload
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//!\param t Text
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//!\param s Font size
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//!\param c Font color
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GuiText(const wchar_t * t, int32_t s, const glm::vec4 & c);
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//!\overload
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//!\Assumes SetPresets() has been called to setup preferred text attributes
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//!\param t Text
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GuiText(const char * t);
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//!Destructor
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virtual ~GuiText();
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//!Sets the text of the GuiText element
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//!\param t Text
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virtual void setText(const char * t);
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virtual void setText(const wchar_t * t);
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virtual void setTextf(const char *format, ...) __attribute__((format(printf,2,3)));
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//!Sets up preset values to be used by GuiText(t)
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//!Useful when printing multiple text elements, all with the same attributes set
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//!\param sz Font size
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//!\param c Font color
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//!\param w Maximum width of texture image (for text wrapping)
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//!\param wrap Wrapmode when w>0
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//!\param a Text alignment
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static void setPresets(int32_t sz, const glm::vec4 & c, int32_t w, int32_t a);
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static void setPresetFont(FreeTypeGX *font);
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//!Sets the font size
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//!\param s Font size
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void setFontSize(int32_t s);
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//!Sets the maximum width of the drawn texture image
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//!If the text exceeds this, it is wrapped to the next line
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//!\param w Maximum width
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//!\param m WrapMode
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void setMaxWidth(int32_t w = 0, int32_t m = WRAP);
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//!Sets the font color
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//!\param c Font color
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void setColor(const glm::vec4 & c);
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void setBlurGlowColor(float blurIntensity, const glm::vec4 & c);
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void setTextBlur(float blur) {
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defaultBlur = blur;
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}
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//!Get the original text as char
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virtual const wchar_t * getText() const {
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return text;
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}
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virtual std::string toUTF8(void) const;
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//!Get the Horizontal Size of Text
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int32_t getTextWidth() {
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return textWidth;
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}
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int32_t getTextWidth(int32_t ind);
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//!Get the max textwidth
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int32_t getTextMaxWidth() {
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return maxWidth;
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}
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//!Get fontsize
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int32_t getFontSize() {
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return size;
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};
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//!Set max lines to draw
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void setLinesToDraw(int32_t l) {
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linestodraw = l;
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}
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//!Get current Textline (for position calculation)
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const wchar_t * getDynText(int32_t ind = 0);
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virtual const wchar_t * getTextLine(int32_t ind) {
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return getDynText(ind);
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};
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//!Change the font
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bool setFont(FreeTypeGX *font);
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//! virtual function used in child classes
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virtual int32_t getStartWidth() {
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return 0;
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};
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//!Constantly called to draw the text
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void draw(CVideo *pVideo);
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//! text enums
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enum {
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WRAP,
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DOTTED,
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SCROLL_HORIZONTAL,
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SCROLL_NONE
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};
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protected:
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static FreeTypeGX * presentFont;
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static int32_t presetSize;
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static int32_t presetMaxWidth;
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static float presetInternalRenderingScale;
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static int32_t presetAlignment;
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static GX2ColorF32 presetColor;
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//!Clear the dynamic text
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void clearDynamicText();
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//!Create a dynamic dotted text if the text is too long
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void makeDottedText();
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//!Scroll the text once
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void scrollText(uint32_t frameCount);
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//!Wrap the text to several lines
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void wrapText();
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wchar_t * text;
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std::vector<wchar_t *> textDyn;
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std::vector<uint16_t> textDynWidth;
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int32_t wrapMode; //!< Wrapping toggle
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int32_t textScrollPos; //!< Current starting index of text string for scrolling
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int32_t textScrollInitialDelay; //!< Delay to wait before starting to scroll
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int32_t textScrollDelay; //!< Scrolling speed
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int32_t size; //!< Font size
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int32_t maxWidth; //!< Maximum width of the generated text object (for text wrapping)
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FreeTypeGX *font;
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int32_t textWidth;
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int32_t currentSize;
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int32_t linestodraw;
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glm::vec4 color;
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float defaultBlur;
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float blurGlowIntensity;
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float blurAlpha;
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glm::vec4 blurGlowColor;
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float internalRenderingScale;
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};
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#endif
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