mirror of
https://github.com/wiiu-env/libgui.git
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131 lines
4.0 KiB
C++
131 lines
4.0 KiB
C++
/****************************************************************************
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* Copyright (C) 2016 Maschell
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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****************************************************************************/
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#ifndef GUI_SELECTBOX_H_
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#define GUI_SELECTBOX_H_
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#include <gui/Gui.h>
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#include <gui/GuiImage.h>
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#include <gui/GuiImageData.h>
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//!A simple CheckBox
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class GuiSelectBox : public GuiFrame, public sigslot::has_slots<> {
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public:
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//!Constructor
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//!\param checked Checked
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GuiSelectBox(GuiImage * background, std::string caption,float width = 0.0f, float height = 0.0f,GuiFrame *parent = 0);
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//!Destructor
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virtual ~GuiSelectBox();
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sigslot::signal2<GuiSelectBox *, std::string> valueChanged;
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sigslot::signal2<GuiSelectBox *, bool> showhide;
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void setImageTopBackground(GuiImage * img) {
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topBackgroundImg = img;
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topValueButton.setImage(img);
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}
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void setImageTopHighlighted(GuiImage * img) {
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topHighlightedImg = img;
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topValueButton.setIconOver(img);
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}
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void setImageValueBackground(GuiImageData * img) {
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valueImageData = img;
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}
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void setImageValueHighlighted(GuiImageData * img) {
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valueHighlightedImageData = img;
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}
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void setImageValueSelected(GuiImageData * img) {
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valueSelectedImageData = img;
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}
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void setSoundClick(GuiSound * snd) {
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buttonClickSound = snd;
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topValueButton.setSoundClick(snd);
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}
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void OnTopValueClicked(GuiButton *button, const GuiController *controller, GuiTrigger *trigger);
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void Init(std::map<std::string,std::string> values, int32_t valueID);
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void setState(int32_t s, int32_t c = -1);
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virtual void setSize(float width, float height);
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virtual float getTopValueHeight();
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virtual float getTopValueWidth();
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virtual float getHeight();
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virtual float getWidth();
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protected:
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void DeleteValueData();
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void update(GuiController * c);
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void OnValueClicked(GuiButton *button, const GuiController *controller, GuiTrigger *trigger);
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void OnDPADClick(GuiButton *button, const GuiController *controller, GuiTrigger *trigger);
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void OnValueOpenEffectFinish(GuiElement *element);
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void OnValueCloseEffectFinish(GuiElement *element);
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void ShowHideValues(bool showhide);
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void SelectValue(uint32_t value);
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uint32_t selected;
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bool bChanged;
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bool bSelectedChanged;
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bool showValues;
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bool opened;
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std::string captionText;
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GuiFrame valuesFrame;
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GuiImage* topBackgroundImg = NULL;
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GuiImage* topHighlightedImg = NULL;
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GuiButton topValueButton;
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GuiImageData * valueImageData = NULL;
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GuiImageData * valueSelectedImageData = NULL;
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GuiImageData * valueHighlightedImageData = NULL;
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GuiText topValueText;
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GuiTrigger touchTrigger;
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GuiTrigger wpadTouchTrigger;
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GuiTrigger buttonATrigger;
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GuiTrigger buttonBTrigger;
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GuiTrigger buttonLeftTrigger;
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GuiTrigger buttonRightTrigger;
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GuiTrigger buttonUpTrigger;
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GuiTrigger buttonDownTrigger;
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GuiButton DPADButtons;
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GuiSound* buttonClickSound;
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typedef struct {
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GuiImage *valueButtonImg;
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GuiImage *valueButtonCheckedImg;
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GuiImage *valueButtonHighlightedImg;
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GuiButton *valueButton;
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GuiText *valueButtonText;
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} SelectBoxValueButton;
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std::map<GuiButton * ,std::string> buttonToValue;
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std::vector<SelectBoxValueButton> valueButtons;
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};
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#endif
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