mirror of
https://github.com/wiiu-env/libgui.git
synced 2024-12-26 16:21:49 +01:00
110 lines
3.6 KiB
C++
110 lines
3.6 KiB
C++
/****************************************************************************
|
|
* Copyright (C) 2015 Dimok
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
****************************************************************************/
|
|
#ifndef __TEXTURE_2D_SHADER_H_
|
|
#define __TEXTURE_2D_SHADER_H_
|
|
|
|
#include <gui/video/shaders/VertexShader.h>
|
|
#include <gui/video/shaders/PixelShader.h>
|
|
#include <gui/video/shaders/FetchShader.h>
|
|
|
|
|
|
class Texture2DShader : public Shader {
|
|
private:
|
|
Texture2DShader();
|
|
|
|
virtual ~Texture2DShader();
|
|
|
|
static const uint32_t cuAttributeCount = 2;
|
|
static const uint32_t ciPositionVtxsSize = 4 * cuVertexAttrSize;
|
|
static const uint32_t ciTexCoordsVtxsSize = 4 * cuTexCoordAttrSize;
|
|
|
|
static Texture2DShader *shaderInstance;
|
|
|
|
FetchShader *fetchShader;
|
|
VertexShader vertexShader;
|
|
PixelShader pixelShader;
|
|
|
|
float *posVtxs;
|
|
float *texCoords;
|
|
|
|
uint32_t angleLocation;
|
|
uint32_t offsetLocation;
|
|
uint32_t scaleLocation;
|
|
uint32_t colorIntensityLocation;
|
|
uint32_t blurLocation;
|
|
uint32_t samplerLocation;
|
|
uint32_t positionLocation;
|
|
uint32_t texCoordLocation;
|
|
public:
|
|
static Texture2DShader *instance() {
|
|
if (!shaderInstance) {
|
|
shaderInstance = new Texture2DShader();
|
|
}
|
|
return shaderInstance;
|
|
}
|
|
|
|
static void destroyInstance() {
|
|
if (shaderInstance) {
|
|
delete shaderInstance;
|
|
shaderInstance = NULL;
|
|
}
|
|
}
|
|
|
|
void setShaders(void) const {
|
|
fetchShader->setShader();
|
|
vertexShader.setShader();
|
|
pixelShader.setShader();
|
|
}
|
|
|
|
void setAttributeBuffer(const float *texCoords_in = NULL, const float *posVtxs_in = NULL, const uint32_t &vtxCount = 0) const {
|
|
if (posVtxs_in && texCoords_in && vtxCount) {
|
|
VertexShader::setAttributeBuffer(0, vtxCount * cuVertexAttrSize, cuVertexAttrSize, posVtxs_in);
|
|
VertexShader::setAttributeBuffer(1, vtxCount * cuTexCoordAttrSize, cuTexCoordAttrSize, texCoords_in);
|
|
} else {
|
|
VertexShader::setAttributeBuffer(0, ciPositionVtxsSize, cuVertexAttrSize, posVtxs);
|
|
VertexShader::setAttributeBuffer(1, ciTexCoordsVtxsSize, cuTexCoordAttrSize, texCoords);
|
|
}
|
|
}
|
|
|
|
void setAngle(const float &val) {
|
|
VertexShader::setUniformReg(angleLocation, 4, &val);
|
|
}
|
|
|
|
void setOffset(const glm::vec3 &vec) {
|
|
VertexShader::setUniformReg(offsetLocation, 4, &vec[0]);
|
|
}
|
|
|
|
void setScale(const glm::vec3 &vec) {
|
|
VertexShader::setUniformReg(scaleLocation, 4, &vec[0]);
|
|
}
|
|
|
|
void setColorIntensity(const glm::vec4 &vec) {
|
|
PixelShader::setUniformReg(colorIntensityLocation, 4, &vec[0]);
|
|
}
|
|
|
|
void setBlurring(const glm::vec3 &vec) {
|
|
PixelShader::setUniformReg(blurLocation, 4, &vec[0]);
|
|
}
|
|
|
|
void setTextureAndSampler(const GX2Texture *texture, const GX2Sampler *sampler) const {
|
|
GX2SetPixelTexture((GX2Texture *) texture, samplerLocation);
|
|
GX2SetPixelSampler((GX2Sampler *) sampler, samplerLocation);
|
|
}
|
|
};
|
|
|
|
#endif // __TEXTURE_2D_SHADER_H_
|