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@ -6,3 +6,5 @@ lib/
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libgui.layout
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obj/
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CMakeLists.txt
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cmake-build-debug/
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.idea/
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@ -57,7 +57,7 @@ typedef struct ftgxCharData_ {
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int16_t renderOffsetMax; /**< Texture Y axis bearing maximum value. */
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int16_t renderOffsetMin; /**< Texture Y axis bearing minimum value. */
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GX2Texture * texture;
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GX2Texture *texture;
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} ftgxCharData;
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/*! \struct ftgxDataOffset_
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@ -75,28 +75,28 @@ typedef struct ftgxCharData_ ftgxCharData;
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typedef struct ftgxDataOffset_ ftgxDataOffset;
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#define _TEXT(t) L ## t /**< Unicode helper macro. */
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#define FTGX_NULL 0x0000
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#define FTGX_JUSTIFY_LEFT 0x0001
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#define FTGX_JUSTIFY_CENTER 0x0002
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#define FTGX_JUSTIFY_RIGHT 0x0004
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#define FTGX_JUSTIFY_MASK 0x000f
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#define FTGX_NULL 0x0000
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#define FTGX_JUSTIFY_LEFT 0x0001
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#define FTGX_JUSTIFY_CENTER 0x0002
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#define FTGX_JUSTIFY_RIGHT 0x0004
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#define FTGX_JUSTIFY_MASK 0x000f
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#define FTGX_ALIGN_TOP 0x0010
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#define FTGX_ALIGN_MIDDLE 0x0020
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#define FTGX_ALIGN_BOTTOM 0x0040
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#define FTGX_ALIGN_BASELINE 0x0080
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#define FTGX_ALIGN_GLYPH_TOP 0x0100
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#define FTGX_ALIGN_TOP 0x0010
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#define FTGX_ALIGN_MIDDLE 0x0020
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#define FTGX_ALIGN_BOTTOM 0x0040
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#define FTGX_ALIGN_BASELINE 0x0080
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#define FTGX_ALIGN_GLYPH_TOP 0x0100
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#define FTGX_ALIGN_GLYPH_MIDDLE 0x0200
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#define FTGX_ALIGN_GLYPH_BOTTOM 0x0400
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#define FTGX_ALIGN_MASK 0x0ff0
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#define FTGX_ALIGN_MASK 0x0ff0
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#define FTGX_STYLE_UNDERLINE 0x1000
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#define FTGX_STYLE_STRIKE 0x2000
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#define FTGX_STYLE_MASK 0xf000
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#define FTGX_STYLE_UNDERLINE 0x1000
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#define FTGX_STYLE_STRIKE 0x2000
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#define FTGX_STYLE_MASK 0xf000
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/**< Constant color value used only to sanitize Doxygen documentation. */
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static const GX2ColorF32 ftgxWhite = (GX2ColorF32) {
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1.0f, 1.0f, 1.0f, 1.0f
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1.0f, 1.0f, 1.0f, 1.0f
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};
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@ -129,29 +129,39 @@ private:
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std::map<int16_t, ftGX2Data> fontData; /**< Map which holds the glyph data structures for the corresponding characters in one size. */
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int16_t getStyleOffsetWidth(uint16_t width, uint16_t format);
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int16_t getStyleOffsetHeight(int16_t format, uint16_t pixelSize);
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void unloadFont();
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ftgxCharData *cacheGlyphData(wchar_t charCode, int16_t pixelSize);
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uint16_t cacheGlyphDataComplete(int16_t pixelSize);
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void loadGlyphData(FT_Bitmap *bmp, ftgxCharData *charData);
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void copyTextureToFramebuffer(CVideo * pVideo, GX2Texture *tex, int16_t screenX, int16_t screenY, int16_t screenZ, const glm::vec4 & color, const float &textBlur, const float &colorBlurIntensity, const glm::vec4 & blurColor, const float & internalRenderingScale);
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void copyTextureToFramebuffer(CVideo *pVideo, GX2Texture *tex, int16_t screenX, int16_t screenY, int16_t screenZ, const glm::vec4 &color, const float &textBlur, const float &colorBlurIntensity, const glm::vec4 &blurColor,
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const float &internalRenderingScale);
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public:
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FreeTypeGX(const uint8_t* fontBuffer, FT_Long bufferSize, bool lastFace = false);
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FreeTypeGX(const uint8_t *fontBuffer, FT_Long bufferSize, bool lastFace = false);
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~FreeTypeGX();
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uint16_t drawText(CVideo * pVideo, int16_t x, int16_t y, int16_t z, const wchar_t *text, int16_t pixelSize, const glm::vec4 & color,
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uint16_t textStyling, uint16_t textWidth, const float &textBlur, const float &colorBlurIntensity, const glm::vec4 & blurColor, const float & internalRenderingScale);
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uint16_t drawText(CVideo *pVideo, int16_t x, int16_t y, int16_t z, const wchar_t *text, int16_t pixelSize, const glm::vec4 &color,
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uint16_t textStyling, uint16_t textWidth, const float &textBlur, const float &colorBlurIntensity, const glm::vec4 &blurColor, const float &internalRenderingScale);
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uint16_t getWidth(const wchar_t *text, int16_t pixelSize);
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uint16_t getCharWidth(const wchar_t wChar, int16_t pixelSize, const wchar_t prevChar = 0x0000);
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uint16_t getHeight(const wchar_t *text, int16_t pixelSize);
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void getOffset(const wchar_t *text, int16_t pixelSize, uint16_t widthLimit = 0);
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static wchar_t* charToWideChar(const char* p);
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static char* wideCharToUTF8(const wchar_t* strChar);
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static wchar_t *charToWideChar(const char *p);
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static char *wideCharToUTF8(const wchar_t *strChar);
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};
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#endif /* FREETYPEGX_H_ */
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@ -6,14 +6,16 @@
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class GameBgImage : public GuiImageAsync {
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public:
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GameBgImage(const std::string & filename, GuiImageData *preloadImage);
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GameBgImage(const std::string &filename, GuiImageData *preloadImage);
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virtual ~GameBgImage();
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void setAlphaFadeOut(const glm::vec4 & a) {
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void setAlphaFadeOut(const glm::vec4 &a) {
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alphaFadeOut = a;
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}
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void draw(CVideo *pVideo);
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private:
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glm::mat4 identity;
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glm::vec4 alphaFadeOut;
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@ -6,18 +6,23 @@
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class GridBackground : public GuiImage {
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public:
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GridBackground(GuiImageData *imgData);
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virtual ~GridBackground();
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void setColorIntensity(const glm::vec4 & color) {
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void setColorIntensity(const glm::vec4 &color) {
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colorIntensity = color;
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}
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const glm::vec4 & getColorIntensity() const {
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const glm::vec4 &getColorIntensity() const {
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return colorIntensity;
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}
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void setDistanceFadeOut(const float & a) {
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void setDistanceFadeOut(const float &a) {
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distanceFadeOut = a;
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}
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void draw(CVideo *pVideo, const glm::mat4 & modelView);
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void draw(CVideo *pVideo, const glm::mat4 &modelView);
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private:
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glm::mat4 m_modelView;
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glm::vec4 colorIntensity;
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@ -32,59 +32,76 @@ public:
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//!\param w Width
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//!\param h Height
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GuiButton(float w, float h);
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//!Destructor
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virtual ~GuiButton();
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//!Sets the button's image
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//!\param i Pointer to GuiImage object
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void setImage(GuiImage* i);
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void setImage(GuiImage *i);
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//!Sets the button's image on over
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//!\param i Pointer to GuiImage object
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void setImageOver(GuiImage* i);
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void setImageOver(GuiImage *i);
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void setIcon(GuiImage *i);
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void setIconOver(GuiImage *i);
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void setIcon(GuiImage* i);
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void setIconOver(GuiImage* i);
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//!Sets the button's image on hold
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//!\param i Pointer to GuiImage object
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void setImageHold(GuiImage* i);
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void setImageHold(GuiImage *i);
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//!Sets the button's image on click
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//!\param i Pointer to GuiImage object
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void setImageClick(GuiImage* i);
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void setImageClick(GuiImage *i);
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//!Sets the button's label
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//!\param t Pointer to GuiText object
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//!\param n Index of label to set (optional, default is 0)
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void setLabel(GuiText* t, int32_t n = 0);
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void setLabel(GuiText *t, int32_t n = 0);
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//!Sets the button's label on over (eg: different colored text)
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//!\param t Pointer to GuiText object
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//!\param n Index of label to set (optional, default is 0)
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void setLabelOver(GuiText* t, int32_t n = 0);
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void setLabelOver(GuiText *t, int32_t n = 0);
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//!Sets the button's label on hold
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//!\param t Pointer to GuiText object
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//!\param n Index of label to set (optional, default is 0)
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void setLabelHold(GuiText* t, int32_t n = 0);
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void setLabelHold(GuiText *t, int32_t n = 0);
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//!Sets the button's label on click
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//!\param t Pointer to GuiText object
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//!\param n Index of label to set (optional, default is 0)
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void setLabelClick(GuiText* t, int32_t n = 0);
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void setLabelClick(GuiText *t, int32_t n = 0);
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//!Sets the sound to play on over
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//!\param s Pointer to GuiSound object
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void setSoundOver(GuiSound * s);
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void setSoundOver(GuiSound *s);
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//!Sets the sound to play on hold
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//!\param s Pointer to GuiSound object
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void setSoundHold(GuiSound * s);
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void setSoundHold(GuiSound *s);
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//!Sets the sound to play on click
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//!\param s Pointer to GuiSound object
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void setSoundClick(GuiSound * s);
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void setSoundClick(GuiSound *s);
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//!Set a new GuiTrigger for the element
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//!\param i Index of trigger array to set
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//!\param t Pointer to GuiTrigger
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void setTrigger(GuiTrigger * t, int32_t idx = -1);
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void setTrigger(GuiTrigger *t, int32_t idx = -1);
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//!
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void resetState(void);
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//!Constantly called to draw the GuiButton
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void draw(CVideo *video);
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//!Constantly called to allow the GuiButton to respond to updated input data
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//!\param t Pointer to a GuiTrigger, containing the current input data from PAD/WPAD
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void update(GuiController * c);
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void update(GuiController *c);
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sigslot::signal2<GuiButton *, const GuiController *> selected;
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sigslot::signal2<GuiButton *, const GuiController *> deSelected;
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protected:
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static const int32_t iMaxGuiTriggers = 10;
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GuiImage * image; //!< Button image (default)
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GuiImage * imageOver; //!< Button image for STATE_SELECTED
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GuiImage * imageHold; //!< Button image for STATE_HELD
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GuiImage * imageClick; //!< Button image for STATE_CLICKED
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GuiImage * icon;
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GuiImage * iconOver;
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GuiText * label[4]; //!< Label(s) to display (default)
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GuiText * labelOver[4]; //!< Label(s) to display for STATE_SELECTED
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GuiText * labelHold[4]; //!< Label(s) to display for STATE_HELD
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GuiText * labelClick[4]; //!< Label(s) to display for STATE_CLICKED
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GuiSound * soundOver; //!< Sound to play for STATE_SELECTED
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GuiSound * soundHold; //!< Sound to play for STATE_HELD
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GuiSound * soundClick; //!< Sound to play for STATE_CLICKED
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GuiTrigger * trigger[iMaxGuiTriggers]; //!< GuiTriggers (input actions) that this element responds to
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GuiTrigger * clickedTrigger;
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GuiTrigger * heldTrigger;
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GuiImage *image; //!< Button image (default)
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GuiImage *imageOver; //!< Button image for STATE_SELECTED
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GuiImage *imageHold; //!< Button image for STATE_HELD
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GuiImage *imageClick; //!< Button image for STATE_CLICKED
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GuiImage *icon;
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GuiImage *iconOver;
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GuiText *label[4]; //!< Label(s) to display (default)
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GuiText *labelOver[4]; //!< Label(s) to display for STATE_SELECTED
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GuiText *labelHold[4]; //!< Label(s) to display for STATE_HELD
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GuiText *labelClick[4]; //!< Label(s) to display for STATE_CLICKED
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GuiSound *soundOver; //!< Sound to play for STATE_SELECTED
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GuiSound *soundHold; //!< Sound to play for STATE_HELD
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GuiSound *soundClick; //!< Sound to play for STATE_CLICKED
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GuiTrigger *trigger[iMaxGuiTriggers]; //!< GuiTriggers (input actions) that this element responds to
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GuiTrigger *clickedTrigger;
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GuiTrigger *heldTrigger;
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};
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#endif
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@ -26,23 +26,23 @@ class GuiCheckBox : public GuiToggle {
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public:
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//!Constructor
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//!\param checked Checked
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GuiCheckBox(GuiImage * background, bool checked, float width = 0.0f,float height= 0.0f);
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GuiCheckBox(GuiImage *background, bool checked, float width = 0.0f, float height = 0.0f);
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//!Destructor
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virtual ~GuiCheckBox();
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void setImageBackground(GuiImage* img);
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void setImageBackground(GuiImage *img);
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void setImageSelected(GuiImage* img);
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void setImageSelected(GuiImage *img);
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void setImageHighlighted(GuiImage* img);
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void setImageHighlighted(GuiImage *img);
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protected:
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GuiImage * backgroundImg = NULL;
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GuiImage * selectedImg = NULL;
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GuiImage * highlightedImg = NULL;
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GuiImage *backgroundImg = NULL;
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GuiImage *selectedImg = NULL;
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GuiImage *highlightedImg = NULL;
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void update(GuiController * c);
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void update(GuiController *c);
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};
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#endif
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@ -24,32 +24,32 @@ class GuiController {
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public:
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//!Constructor
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GuiController(int32_t channel)
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: chan(channel) {
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: chan(channel) {
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memset(&lastData, 0, sizeof(lastData));
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memset(&data, 0, sizeof(data));
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switch(chan) {
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default:
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case GuiTrigger::CHANNEL_1:
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chanIdx = 0;
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break;
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case GuiTrigger::CHANNEL_2:
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chanIdx = 1;
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break;
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case GuiTrigger::CHANNEL_3:
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chanIdx = 2;
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break;
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case GuiTrigger::CHANNEL_4:
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chanIdx = 3;
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break;
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case GuiTrigger::CHANNEL_5:
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chanIdx = 4;
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break;
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switch (chan) {
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default:
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case GuiTrigger::CHANNEL_1:
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chanIdx = 0;
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break;
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case GuiTrigger::CHANNEL_2:
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chanIdx = 1;
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break;
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case GuiTrigger::CHANNEL_3:
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chanIdx = 2;
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break;
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case GuiTrigger::CHANNEL_4:
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chanIdx = 3;
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break;
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case GuiTrigger::CHANNEL_5:
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chanIdx = 4;
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break;
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}
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}
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//!Destructor
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virtual ~GuiController() {}
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virtual ~GuiController() {}
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virtual bool update(int32_t width, int32_t height) = 0;
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//!Constructor
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//!\param w Width
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//!\param h Height
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GuiDragListener(float w,float h);
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GuiDragListener(float w, float h);
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//!Destructor
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virtual ~GuiDragListener();
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//!Set a new GuiTrigger for the element
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//!\param i Index of trigger array to set
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//!\param t Pointer to GuiTrigger
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void setTrigger(GuiTrigger * t, int32_t idx = -1);
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void setTrigger(GuiTrigger *t, int32_t idx = -1);
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//!Constantly called to allow the GuiDragListener to respond to updated input data
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//!\param t Pointer to a GuiTrigger, containing the current input data from PAD/WPAD
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void update(GuiController * c);
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void update(GuiController *c);
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sigslot::signal5<GuiDragListener *, const GuiController *, GuiTrigger *,int32_t,int32_t> dragged;
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sigslot::signal5<GuiDragListener *, const GuiController *, GuiTrigger *, int32_t, int32_t> dragged;
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protected:
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static const int32_t iMaxGuiTriggers = 10;
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GuiTrigger * trigger[iMaxGuiTriggers]; //!< GuiTriggers (input actions) that this element responds to
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GuiTrigger *trigger[iMaxGuiTriggers]; //!< GuiTriggers (input actions) that this element responds to
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};
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#endif
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@ -36,34 +36,35 @@
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enum {
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EFFECT_NONE = 0x00,
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EFFECT_SLIDE_TOP = 0x01,
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EFFECT_SLIDE_BOTTOM = 0x02,
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EFFECT_SLIDE_RIGHT = 0x04,
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EFFECT_SLIDE_LEFT = 0x08,
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EFFECT_SLIDE_IN = 0x10,
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EFFECT_SLIDE_OUT = 0x20,
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EFFECT_SLIDE_FROM = 0x40,
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EFFECT_FADE = 0x80,
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EFFECT_SCALE = 0x100,
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EFFECT_COLOR_TRANSITION = 0x200
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EFFECT_NONE = 0x00,
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EFFECT_SLIDE_TOP = 0x01,
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EFFECT_SLIDE_BOTTOM = 0x02,
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EFFECT_SLIDE_RIGHT = 0x04,
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EFFECT_SLIDE_LEFT = 0x08,
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EFFECT_SLIDE_IN = 0x10,
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EFFECT_SLIDE_OUT = 0x20,
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EFFECT_SLIDE_FROM = 0x40,
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EFFECT_FADE = 0x80,
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EFFECT_SCALE = 0x100,
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EFFECT_COLOR_TRANSITION = 0x200
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};
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enum {
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ALIGN_LEFT = 0x01,
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ALIGN_CENTER = 0x02,
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ALIGN_RIGHT = 0x04,
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ALIGN_TOP = 0x10,
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ALIGN_MIDDLE = 0x20,
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ALIGN_BOTTOM = 0x40,
|
||||
ALIGN_TOP_LEFT = ALIGN_LEFT | ALIGN_TOP,
|
||||
ALIGN_TOP_CENTER = ALIGN_CENTER | ALIGN_TOP,
|
||||
ALIGN_TOP_RIGHT = ALIGN_RIGHT | ALIGN_TOP,
|
||||
ALIGN_CENTERED = ALIGN_CENTER | ALIGN_MIDDLE,
|
||||
ALIGN_LEFT = 0x01,
|
||||
ALIGN_CENTER = 0x02,
|
||||
ALIGN_RIGHT = 0x04,
|
||||
ALIGN_TOP = 0x10,
|
||||
ALIGN_MIDDLE = 0x20,
|
||||
ALIGN_BOTTOM = 0x40,
|
||||
ALIGN_TOP_LEFT = ALIGN_LEFT | ALIGN_TOP,
|
||||
ALIGN_TOP_CENTER = ALIGN_CENTER | ALIGN_TOP,
|
||||
ALIGN_TOP_RIGHT = ALIGN_RIGHT | ALIGN_TOP,
|
||||
ALIGN_CENTERED = ALIGN_CENTER | ALIGN_MIDDLE,
|
||||
};
|
||||
|
||||
//!Forward declaration
|
||||
class GuiController;
|
||||
|
||||
class CVideo;
|
||||
|
||||
//!Primary GUI class. Most other classes inherit from this class.
|
||||
|
@ -71,60 +72,66 @@ class GuiElement {
|
|||
public:
|
||||
//!Constructor
|
||||
GuiElement();
|
||||
|
||||
//!Destructor
|
||||
virtual ~GuiElement() {}
|
||||
|
||||
//!Set the element's parent
|
||||
//!\param e Pointer to parent element
|
||||
virtual void setParent(GuiElement * e) {
|
||||
virtual void setParent(GuiElement *e) {
|
||||
parentElement = e;
|
||||
}
|
||||
|
||||
//!Gets the element's parent
|
||||
//!\return Pointer to parent element
|
||||
virtual GuiElement * getParent() {
|
||||
virtual GuiElement *getParent() {
|
||||
return parentElement;
|
||||
}
|
||||
|
||||
//!Gets the current leftmost coordinate of the element
|
||||
//!Considers horizontal alignment, x offset, width, and parent element's GetLeft() / GetWidth() values
|
||||
//!\return left coordinate
|
||||
virtual float getLeft();
|
||||
|
||||
//!Gets the current topmost coordinate of the element
|
||||
//!Considers vertical alignment, y offset, height, and parent element's GetTop() / GetHeight() values
|
||||
//!\return top coordinate
|
||||
virtual float getTop();
|
||||
|
||||
//!Gets the current Z coordinate of the element
|
||||
//!\return Z coordinate
|
||||
virtual float getDepth() {
|
||||
float zParent = 0.0f;
|
||||
|
||||
if(parentElement)
|
||||
if (parentElement)
|
||||
zParent = parentElement->getDepth();
|
||||
|
||||
return zParent+zoffset;
|
||||
return zParent + zoffset;
|
||||
}
|
||||
|
||||
virtual float getCenterX(void) {
|
||||
float pCenterX = 0.0f;
|
||||
|
||||
if(parentElement)
|
||||
if (parentElement)
|
||||
pCenterX = parentElement->getCenterX();
|
||||
|
||||
pCenterX += xoffset + xoffsetDyn;
|
||||
|
||||
if(alignment & ALIGN_LEFT) {
|
||||
if (alignment & ALIGN_LEFT) {
|
||||
float pWidth = 0.0f;
|
||||
float pScale = 0.0f;
|
||||
|
||||
if(parentElement) {
|
||||
if (parentElement) {
|
||||
pWidth = parentElement->getWidth();
|
||||
pScale = parentElement->getScaleX();
|
||||
}
|
||||
|
||||
pCenterX -= pWidth * 0.5f * pScale - width * 0.5f * getScaleX();
|
||||
} else if(alignment & ALIGN_RIGHT) {
|
||||
} else if (alignment & ALIGN_RIGHT) {
|
||||
float pWidth = 0.0f;
|
||||
float pScale = 0.0f;
|
||||
|
||||
if(parentElement) {
|
||||
if (parentElement) {
|
||||
pWidth = parentElement->getWidth();
|
||||
pScale = parentElement->getScaleX();
|
||||
}
|
||||
|
@ -137,26 +144,26 @@ public:
|
|||
virtual float getCenterY(void) {
|
||||
float pCenterY = 0.0f;
|
||||
|
||||
if(parentElement)
|
||||
if (parentElement)
|
||||
pCenterY = parentElement->getCenterY();
|
||||
|
||||
pCenterY += yoffset + yoffsetDyn;
|
||||
|
||||
if(alignment & ALIGN_TOP) {
|
||||
if (alignment & ALIGN_TOP) {
|
||||
float pHeight = 0.0f;
|
||||
float pScale = 0.0f;
|
||||
|
||||
if(parentElement) {
|
||||
if (parentElement) {
|
||||
pHeight = parentElement->getHeight();
|
||||
pScale = parentElement->getScaleY();
|
||||
}
|
||||
|
||||
pCenterY += pHeight * 0.5f * pScale - getHeight() * 0.5f * getScaleY();
|
||||
} else if(alignment & ALIGN_BOTTOM) {
|
||||
} else if (alignment & ALIGN_BOTTOM) {
|
||||
float pHeight = 0.0f;
|
||||
float pScale = 0.0f;
|
||||
|
||||
if(parentElement) {
|
||||
if (parentElement) {
|
||||
pHeight = parentElement->getHeight();
|
||||
pScale = parentElement->getScaleY();
|
||||
}
|
||||
|
@ -165,24 +172,29 @@ public:
|
|||
}
|
||||
return pCenterY;
|
||||
}
|
||||
|
||||
//!Gets elements xoffset
|
||||
virtual float getOffsetX() {
|
||||
return xoffset;
|
||||
}
|
||||
|
||||
//!Gets elements yoffset
|
||||
virtual float getOffsetY() {
|
||||
return yoffset;
|
||||
}
|
||||
|
||||
//!Gets the current width of the element. Does not currently consider the scale
|
||||
//!\return width
|
||||
virtual float getWidth() {
|
||||
return width;
|
||||
};
|
||||
|
||||
//!Gets the height of the element. Does not currently consider the scale
|
||||
//!\return height
|
||||
virtual float getHeight() {
|
||||
return height;
|
||||
}
|
||||
|
||||
//!Sets the size (width/height) of the element
|
||||
//!\param w Width of element
|
||||
//!\param h Height of element
|
||||
|
@ -190,124 +202,143 @@ public:
|
|||
width = w;
|
||||
height = h;
|
||||
}
|
||||
|
||||
//!Sets the element's visibility
|
||||
//!\param v Visibility (true = visible)
|
||||
virtual void setVisible(bool v) {
|
||||
visible = v;
|
||||
visibleChanged(this, v);
|
||||
}
|
||||
|
||||
//!Checks whether or not the element is visible
|
||||
//!\return true if visible, false otherwise
|
||||
virtual bool isVisible() const {
|
||||
return !isStateSet(STATE_HIDDEN) && visible;
|
||||
};
|
||||
|
||||
//!Checks whether or not the element is selectable
|
||||
//!\return true if selectable, false otherwise
|
||||
virtual bool isSelectable() {
|
||||
return !isStateSet(STATE_DISABLED) && selectable;
|
||||
}
|
||||
|
||||
virtual bool isDrawOverOnlyWhenSelected() {
|
||||
return drawOverOnlyWhenSelected;
|
||||
}
|
||||
|
||||
virtual void setdrawOverOnlyWhenSelected(bool s) {
|
||||
drawOverOnlyWhenSelected = s;
|
||||
}
|
||||
|
||||
//!Checks whether or not the element is clickable
|
||||
//!\return true if clickable, false otherwise
|
||||
virtual bool isClickable() {
|
||||
return !isStateSet(STATE_DISABLED) && clickable;
|
||||
}
|
||||
|
||||
//!Checks whether or not the element is holdable
|
||||
//!\return true if holdable, false otherwise
|
||||
virtual bool isHoldable() {
|
||||
return !isStateSet(STATE_DISABLED) && holdable;
|
||||
}
|
||||
|
||||
//!Sets whether or not the element is selectable
|
||||
//!\param s Selectable
|
||||
virtual void setSelectable(bool s) {
|
||||
selectable = s;
|
||||
}
|
||||
|
||||
//!Sets whether or not the element is clickable
|
||||
//!\param c Clickable
|
||||
virtual void setClickable(bool c) {
|
||||
clickable = c;
|
||||
}
|
||||
|
||||
//!Sets whether or not the element is holdable
|
||||
//!\param c Holdable
|
||||
virtual void setHoldable(bool d) {
|
||||
holdable = d;
|
||||
}
|
||||
|
||||
//!Sets the element's state
|
||||
//!\param s State (STATE_DEFAULT, STATE_SELECTED, STATE_CLICKED, STATE_DISABLED)
|
||||
//!\param c Controller channel (0-3, -1 = none)
|
||||
virtual void setState(int32_t s, int32_t c = -1) {
|
||||
if(c >= 0 && c < 5) {
|
||||
if (c >= 0 && c < 5) {
|
||||
state[c] |= s;
|
||||
} else {
|
||||
for(int32_t i = 0; i < 5; i++)
|
||||
for (int32_t i = 0; i < 5; i++)
|
||||
state[i] |= s;
|
||||
}
|
||||
stateChan = c;
|
||||
stateChanged(this, s, c);
|
||||
}
|
||||
|
||||
virtual void clearState(int32_t s, int32_t c = -1) {
|
||||
if(c >= 0 && c < 5) {
|
||||
if (c >= 0 && c < 5) {
|
||||
state[c] &= ~s;
|
||||
} else {
|
||||
for(int32_t i = 0; i < 5; i++)
|
||||
for (int32_t i = 0; i < 5; i++)
|
||||
state[i] &= ~s;
|
||||
}
|
||||
stateChan = c;
|
||||
stateChanged(this, s, c);
|
||||
}
|
||||
|
||||
virtual bool isStateSet(int32_t s, int32_t c = -1) const {
|
||||
if(c >= 0 && c < 5) {
|
||||
if (c >= 0 && c < 5) {
|
||||
return (state[c] & s) != 0;
|
||||
} else {
|
||||
for(int32_t i = 0; i < 5; i++)
|
||||
if((state[i] & s) != 0)
|
||||
for (int32_t i = 0; i < 5; i++)
|
||||
if ((state[i] & s) != 0)
|
||||
return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
//!Gets the element's current state
|
||||
//!\return state
|
||||
virtual int32_t getState(int32_t c = 0) {
|
||||
return state[c];
|
||||
};
|
||||
|
||||
//!Gets the controller channel that last changed the element's state
|
||||
//!\return Channel number (0-3, -1 = no channel)
|
||||
virtual int32_t getStateChan() {
|
||||
return stateChan;
|
||||
};
|
||||
|
||||
//!Resets the element's state to STATE_DEFAULT
|
||||
virtual void resetState() {
|
||||
for(int32_t i = 0; i < 5; i++)
|
||||
for (int32_t i = 0; i < 5; i++)
|
||||
state[i] = STATE_DEFAULT;
|
||||
stateChan = -1;
|
||||
}
|
||||
|
||||
//!Sets the element's alpha value
|
||||
//!\param a alpha value
|
||||
virtual void setAlpha(float a) {
|
||||
alpha = a;
|
||||
}
|
||||
|
||||
//!Gets the element's alpha value
|
||||
//!Considers alpha, alphaDyn, and the parent element's getAlpha() value
|
||||
//!\return alpha
|
||||
virtual float getAlpha() {
|
||||
float a;
|
||||
|
||||
if(alphaDyn >= 0)
|
||||
if (alphaDyn >= 0)
|
||||
a = alphaDyn;
|
||||
else
|
||||
a = alpha;
|
||||
|
||||
if(parentElement)
|
||||
if (parentElement)
|
||||
a = (a * parentElement->getAlpha());
|
||||
|
||||
return a;
|
||||
}
|
||||
|
||||
//!Sets the element's scale
|
||||
//!\param s scale (1 is 100%)
|
||||
virtual void setScale(float s) {
|
||||
|
@ -315,106 +346,123 @@ public:
|
|||
scaleY = s;
|
||||
scaleZ = s;
|
||||
}
|
||||
|
||||
//!Sets the element's scale
|
||||
//!\param s scale (1 is 100%)
|
||||
virtual void setScaleX(float s) {
|
||||
scaleX = s;
|
||||
}
|
||||
|
||||
//!Sets the element's scale
|
||||
//!\param s scale (1 is 100%)
|
||||
virtual void setScaleY(float s) {
|
||||
scaleY = s;
|
||||
}
|
||||
|
||||
//!Sets the element's scale
|
||||
//!\param s scale (1 is 100%)
|
||||
virtual void setScaleZ(float s) {
|
||||
scaleZ = s;
|
||||
}
|
||||
|
||||
//!Gets the element's current scale
|
||||
//!Considers scale, scaleDyn, and the parent element's getScale() value
|
||||
virtual float getScale() {
|
||||
float s = 0.5f * (scaleX+scaleY) * scaleDyn;
|
||||
float s = 0.5f * (scaleX + scaleY) * scaleDyn;
|
||||
|
||||
if(parentElement)
|
||||
if (parentElement)
|
||||
s *= parentElement->getScale();
|
||||
|
||||
return s;
|
||||
}
|
||||
|
||||
//!Gets the element's current scale
|
||||
//!Considers scale, scaleDyn, and the parent element's getScale() value
|
||||
virtual float getScaleX() {
|
||||
float s = scaleX * scaleDyn;
|
||||
|
||||
if(parentElement)
|
||||
if (parentElement)
|
||||
s *= parentElement->getScaleX();
|
||||
|
||||
return s;
|
||||
}
|
||||
|
||||
//!Gets the element's current scale
|
||||
//!Considers scale, scaleDyn, and the parent element's getScale() value
|
||||
virtual float getScaleY() {
|
||||
float s = scaleY * scaleDyn;
|
||||
|
||||
if(parentElement)
|
||||
if (parentElement)
|
||||
s *= parentElement->getScaleY();
|
||||
|
||||
return s;
|
||||
}
|
||||
|
||||
//!Gets the element's current scale
|
||||
//!Considers scale, scaleDyn, and the parent element's getScale() value
|
||||
virtual float getScaleZ() {
|
||||
float s = scaleZ;
|
||||
|
||||
if(parentElement)
|
||||
if (parentElement)
|
||||
s *= parentElement->getScaleZ();
|
||||
|
||||
return s;
|
||||
}
|
||||
|
||||
//!Checks whether rumble was requested by the element
|
||||
//!\return true is rumble was requested, false otherwise
|
||||
virtual bool isRumbleActive() {
|
||||
return rumble;
|
||||
}
|
||||
|
||||
//!Sets whether or not the element is requesting a rumble event
|
||||
//!\param r true if requesting rumble, false if not
|
||||
virtual void setRumble(bool r) {
|
||||
rumble = r;
|
||||
}
|
||||
|
||||
//!Set an effect for the element
|
||||
//!\param e Effect to enable
|
||||
//!\param a Amount of the effect (usage varies on effect)
|
||||
//!\param t Target amount of the effect (usage varies on effect)
|
||||
virtual void setEffect(int32_t e, int32_t a, int32_t t=0);
|
||||
virtual void setEffect(int32_t e, int32_t a, int32_t t = 0);
|
||||
|
||||
//!Sets an effect to be enabled on wiimote cursor over
|
||||
//!\param e Effect to enable
|
||||
//!\param a Amount of the effect (usage varies on effect)
|
||||
//!\param t Target amount of the effect (usage varies on effect)
|
||||
virtual void setEffectOnOver(int32_t e, int32_t a, int32_t t=0);
|
||||
virtual void setEffectOnOver(int32_t e, int32_t a, int32_t t = 0);
|
||||
|
||||
//!Shortcut to SetEffectOnOver(EFFECT_SCALE, 4, 110)
|
||||
virtual void setEffectGrow() {
|
||||
setEffectOnOver(EFFECT_SCALE, 4, 110);
|
||||
}
|
||||
|
||||
//!Reset all applied effects
|
||||
virtual void resetEffects();
|
||||
|
||||
//!Gets the current element effects
|
||||
//!\return element effects
|
||||
virtual int32_t getEffect() const {
|
||||
return effects;
|
||||
}
|
||||
|
||||
//!\return true if element animation is on going
|
||||
virtual bool isAnimated() const {
|
||||
return (parentElement != 0) && (getEffect() > 0);
|
||||
}
|
||||
|
||||
//!Checks whether the specified coordinates are within the element's boundaries
|
||||
//!\param x X coordinate
|
||||
//!\param y Y coordinate
|
||||
//!\return true if contained within, false otherwise
|
||||
virtual bool isInside(float x, float y) {
|
||||
return ( x > (this->getCenterX() - getScaleX() * getWidth() * 0.5f)
|
||||
&& x < (this->getCenterX() + getScaleX() * getWidth() * 0.5f)
|
||||
&& y > (this->getCenterY() - getScaleY() * getHeight() * 0.5f)
|
||||
&& y < (this->getCenterY() + getScaleY() * getHeight() * 0.5f));
|
||||
return (x > (this->getCenterX() - getScaleX() * getWidth() * 0.5f)
|
||||
&& x < (this->getCenterX() + getScaleX() * getWidth() * 0.5f)
|
||||
&& y > (this->getCenterY() - getScaleY() * getHeight() * 0.5f)
|
||||
&& y < (this->getCenterY() + getScaleY() * getHeight() * 0.5f));
|
||||
}
|
||||
|
||||
//!Sets the element's position
|
||||
//!\param x X coordinate
|
||||
//!\param y Y coordinate
|
||||
|
@ -422,6 +470,7 @@ public:
|
|||
xoffset = x;
|
||||
yoffset = y;
|
||||
}
|
||||
|
||||
//!Sets the element's position
|
||||
//!\param x X coordinate
|
||||
//!\param y Y coordinate
|
||||
|
@ -431,38 +480,46 @@ public:
|
|||
yoffset = y;
|
||||
zoffset = z;
|
||||
}
|
||||
|
||||
//!Gets whether or not the element is in STATE_SELECTED
|
||||
//!\return true if selected, false otherwise
|
||||
virtual int32_t getSelected() {
|
||||
return -1;
|
||||
}
|
||||
|
||||
//!Sets the element's alignment respective to its parent element
|
||||
//!Bitwise ALIGN_LEFT | ALIGN_RIGHT | ALIGN_CENTRE, ALIGN_TOP, ALIGN_BOTTOM, ALIGN_MIDDLE)
|
||||
//!\param align Alignment
|
||||
virtual void setAlignment(int32_t a) {
|
||||
alignment = a;
|
||||
}
|
||||
|
||||
//!Gets the element's alignment
|
||||
virtual int32_t getAlignment() const {
|
||||
return alignment;
|
||||
}
|
||||
|
||||
//!Angle of the object
|
||||
virtual void setAngle(float a) {
|
||||
angle = a;
|
||||
}
|
||||
|
||||
//!Angle of the object
|
||||
virtual float getAngle() const {
|
||||
float r_angle = angle;
|
||||
if(parentElement) r_angle += parentElement->getAngle();
|
||||
if (parentElement) r_angle += parentElement->getAngle();
|
||||
return r_angle;
|
||||
}
|
||||
|
||||
//!Called constantly to allow the element to respond to the current input data
|
||||
//!\param t Pointer to a GuiController, containing the current input data from PAD/WPAD/VPAD
|
||||
virtual void update(GuiController * t) { }
|
||||
virtual void update(GuiController *t) {}
|
||||
|
||||
//!Called constantly to redraw the element
|
||||
virtual void draw(CVideo * v) { }
|
||||
virtual void draw(CVideo *v) {}
|
||||
|
||||
//!Called constantly to process stuff in the element
|
||||
virtual void process() { }
|
||||
virtual void process() {}
|
||||
|
||||
//!Updates the element's effects (dynamic values)
|
||||
//!Called by Draw(), used for animation purposes
|
||||
|
@ -491,12 +548,14 @@ public:
|
|||
//POINT r = { p.x + getLeft(), p.y + getTop() };
|
||||
return p;
|
||||
}
|
||||
|
||||
//! Switch pointer screen to control position
|
||||
POINT PtrToControl(POINT p) {
|
||||
//! TODO for 3D
|
||||
//POINT r = { p.x - getLeft(), p.y - getTop() };
|
||||
return p;
|
||||
}
|
||||
|
||||
//! Signals
|
||||
sigslot::signal2<GuiElement *, bool> visibleChanged;
|
||||
sigslot::signal3<GuiElement *, int32_t, int32_t> stateChanged;
|
||||
|
@ -521,7 +580,7 @@ protected:
|
|||
int32_t alignment; //!< Horizontal element alignment, respective to parent element
|
||||
int32_t state[5]; //!< Element state (DEFAULT, SELECTED, CLICKED, DISABLED)
|
||||
int32_t stateChan; //!< Which controller channel is responsible for the last change in state
|
||||
GuiElement * parentElement; //!< Parent element
|
||||
GuiElement *parentElement; //!< Parent element
|
||||
|
||||
//! TODO: Move me to some Animator class
|
||||
int32_t xoffsetDyn; //!< Element X offset, dynamic (added to xoffset value for animation effects)
|
||||
|
|
|
@ -26,75 +26,99 @@ class GuiFrame : public GuiElement {
|
|||
public:
|
||||
//!Constructor
|
||||
GuiFrame(GuiFrame *parent = 0);
|
||||
|
||||
//!\overload
|
||||
//!\param w Width of window
|
||||
//!\param h Height of window
|
||||
GuiFrame(float w, float h, GuiFrame *parent = 0);
|
||||
|
||||
//!Destructor
|
||||
virtual ~GuiFrame();
|
||||
|
||||
//!Appends a GuiElement to the GuiFrame
|
||||
//!\param e The GuiElement to append. If it is already in the GuiFrame, it is removed first
|
||||
void append(GuiElement* e);
|
||||
void append(GuiElement *e);
|
||||
|
||||
//!Inserts a GuiElement into the GuiFrame at the specified index
|
||||
//!\param e The GuiElement to insert. If it is already in the GuiFrame, it is removed first
|
||||
//!\param i Index in which to insert the element
|
||||
void insert(GuiElement* e, uint32_t i);
|
||||
void insert(GuiElement *e, uint32_t i);
|
||||
|
||||
//!Removes the specified GuiElement from the GuiFrame
|
||||
//!\param e GuiElement to be removed
|
||||
void remove(GuiElement* e);
|
||||
void remove(GuiElement *e);
|
||||
|
||||
//!Removes all GuiElements
|
||||
void removeAll();
|
||||
|
||||
//!Bring element to front of the window
|
||||
void bringToFront(GuiElement *e) {
|
||||
remove(e);
|
||||
append(e);
|
||||
}
|
||||
|
||||
//!Returns the GuiElement at the specified index
|
||||
//!\param index The index of the element
|
||||
//!\return A pointer to the element at the index, NULL on error (eg: out of bounds)
|
||||
GuiElement* getGuiElementAt(uint32_t index) const;
|
||||
GuiElement *getGuiElementAt(uint32_t index) const;
|
||||
|
||||
//!Returns the size of the list of elements
|
||||
//!\return The size of the current element list
|
||||
uint32_t getSize();
|
||||
|
||||
//!Sets the visibility of the window
|
||||
//!\param v visibility (true = visible)
|
||||
void setVisible(bool v);
|
||||
|
||||
//!Resets the window's state to STATE_DEFAULT
|
||||
void resetState();
|
||||
|
||||
//!Sets the window's state
|
||||
//!\param s State
|
||||
void setState(int32_t s, int32_t c = -1);
|
||||
|
||||
void clearState(int32_t s, int32_t c = -1);
|
||||
|
||||
//!Gets the index of the GuiElement inside the window that is currently selected
|
||||
//!\return index of selected GuiElement
|
||||
int32_t getSelected();
|
||||
|
||||
//!Dim the Window's background
|
||||
void dimBackground(bool d);
|
||||
|
||||
//!Draws all the elements in this GuiFrame
|
||||
void draw(CVideo * v);
|
||||
void draw(CVideo *v);
|
||||
|
||||
//!Updates the window and all elements contains within
|
||||
//!Allows the GuiFrame and all elements to respond to the input data specified
|
||||
//!\param t Pointer to a GuiTrigger, containing the current input data from PAD/WPAD
|
||||
void update(GuiController * t);
|
||||
void update(GuiController *t);
|
||||
|
||||
//!virtual Close Window - this will put the object on the delete queue in MainWindow
|
||||
virtual void close();
|
||||
|
||||
//!virtual show window function
|
||||
virtual void show() {}
|
||||
|
||||
//!virtual hide window function
|
||||
virtual void hide() {}
|
||||
|
||||
//!virtual enter main loop function (blocking)
|
||||
virtual void exec() {}
|
||||
|
||||
//!virtual updateEffects which is called by the main loop
|
||||
virtual void updateEffects();
|
||||
|
||||
//!virtual process which is called by the main loop
|
||||
virtual void process();
|
||||
|
||||
//! Signals
|
||||
//! On Closing
|
||||
sigslot::signal1<GuiFrame *> closing;
|
||||
protected:
|
||||
bool dim; //! Enable/disable dim of a window only
|
||||
GuiFrame *parent; //!< Parent Window
|
||||
std::vector<GuiElement*> elements; //!< Contains all elements within the GuiFrame
|
||||
std::vector<GuiElement *> elements; //!< Contains all elements within the GuiFrame
|
||||
};
|
||||
|
||||
#endif
|
||||
|
|
|
@ -32,65 +32,79 @@ public:
|
|||
|
||||
//!\overload
|
||||
//!\param img Pointer to GuiImageData element
|
||||
GuiImage(GuiImageData * img);
|
||||
GuiImage(GuiImageData *img);
|
||||
|
||||
//!\overload
|
||||
//!Creates an image filled with the specified color
|
||||
//!\param w Image width
|
||||
//!\param h Image height
|
||||
//!\param c Array with 4 x image color (BL, BR, TL, TR)
|
||||
GuiImage(int32_t w, int32_t h, const GX2Color & c, int32_t imgType = IMAGE_COLOR);
|
||||
GuiImage(int32_t w, int32_t h, const GX2Color * c, uint32_t colorCount = 1, int32_t imgType = IMAGE_COLOR);
|
||||
GuiImage(int32_t w, int32_t h, const GX2Color &c, int32_t imgType = IMAGE_COLOR);
|
||||
|
||||
GuiImage(int32_t w, int32_t h, const GX2Color *c, uint32_t colorCount = 1, int32_t imgType = IMAGE_COLOR);
|
||||
|
||||
//!Destructor
|
||||
virtual ~GuiImage();
|
||||
|
||||
//!Sets the number of times to draw the image horizontally
|
||||
//!\param t Number of times to draw the image
|
||||
void setTileHorizontal(int32_t t) {
|
||||
tileHorizontal = t;
|
||||
}
|
||||
|
||||
//!Sets the number of times to draw the image vertically
|
||||
//!\param t Number of times to draw the image
|
||||
void setTileVertical(int32_t t) {
|
||||
tileVertical = t;
|
||||
}
|
||||
|
||||
//!Constantly called to draw the image
|
||||
void draw(CVideo *pVideo);
|
||||
|
||||
//!Gets the image data
|
||||
//!\return pointer to image data
|
||||
GuiImageData * getImageData() const {
|
||||
GuiImageData *getImageData() const {
|
||||
return imageData;
|
||||
}
|
||||
|
||||
//!Sets up a new image using the GuiImageData object specified
|
||||
//!\param img Pointer to GuiImageData object
|
||||
void setImageData(GuiImageData * img);
|
||||
void setImageData(GuiImageData *img);
|
||||
|
||||
//!Gets the pixel color at the specified coordinates of the image
|
||||
//!\param x X coordinate
|
||||
//!\param y Y coordinate
|
||||
GX2Color getPixel(int32_t x, int32_t y);
|
||||
|
||||
//!Sets the pixel color at the specified coordinates of the image
|
||||
//!\param x X coordinate
|
||||
//!\param y Y coordinate
|
||||
//!\param color Pixel color
|
||||
void setPixel(int32_t x, int32_t y, const GX2Color & color);
|
||||
void setPixel(int32_t x, int32_t y, const GX2Color &color);
|
||||
|
||||
//!Change ImageColor
|
||||
void setImageColor(const GX2Color & c, int32_t idx = -1);
|
||||
void setImageColor(const GX2Color &c, int32_t idx = -1);
|
||||
|
||||
//!Change ImageColor
|
||||
void setSize(int32_t w, int32_t h);
|
||||
|
||||
void setPrimitiveVertex(int32_t prim, const float *pos, const float *tex, uint32_t count);
|
||||
|
||||
void setBlurDirection(uint8_t dir, float value) {
|
||||
if(dir < 2) {
|
||||
if (dir < 2) {
|
||||
blurDirection[dir] = value;
|
||||
}
|
||||
}
|
||||
void setColorIntensity(const glm::vec4 & col) {
|
||||
|
||||
void setColorIntensity(const glm::vec4 &col) {
|
||||
colorIntensity = col;
|
||||
}
|
||||
|
||||
protected:
|
||||
void internalInit(int32_t w, int32_t h);
|
||||
|
||||
int32_t imgType; //!< Type of image data (IMAGE_TEXTURE, IMAGE_COLOR, IMAGE_DATA)
|
||||
GuiImageData * imageData; //!< Poiner to image data. May be shared with GuiImageData data
|
||||
GuiImageData *imageData; //!< Poiner to image data. May be shared with GuiImageData data
|
||||
int32_t tileHorizontal; //!< Number of times to draw (tile) the image horizontally
|
||||
int32_t tileVertical; //!< Number of times to draw (tile) the image vertically
|
||||
|
||||
|
@ -104,8 +118,8 @@ protected:
|
|||
float imageAngle;
|
||||
glm::vec3 blurDirection;
|
||||
|
||||
const float * posVtxs;
|
||||
const float * texCoords;
|
||||
const float *posVtxs;
|
||||
const float *texCoords;
|
||||
uint32_t vtxCount;
|
||||
int32_t primitive;
|
||||
};
|
||||
|
|
|
@ -24,17 +24,21 @@
|
|||
|
||||
class GuiImageAsync : public GuiImage {
|
||||
public:
|
||||
GuiImageAsync(const uint8_t *imageBuffer, const uint32_t & imageBufferSize, GuiImageData * preloadImg);
|
||||
GuiImageAsync(const std::string & filename, GuiImageData * preloadImg);
|
||||
GuiImageAsync(const uint8_t *imageBuffer, const uint32_t &imageBufferSize, GuiImageData *preloadImg);
|
||||
|
||||
GuiImageAsync(const std::string &filename, GuiImageData *preloadImg);
|
||||
|
||||
virtual ~GuiImageAsync();
|
||||
|
||||
static void clearQueue();
|
||||
static void removeFromQueue(GuiImageAsync * image) {
|
||||
|
||||
static void removeFromQueue(GuiImageAsync *image) {
|
||||
threadRemoveImage(image);
|
||||
}
|
||||
|
||||
//! don't forget to LOCK GUI if using this asynchron call
|
||||
sigslot::signal1<GuiImageAsync *> imageLoaded;
|
||||
|
||||
static void threadExit();
|
||||
|
||||
private:
|
||||
|
@ -46,14 +50,16 @@ private:
|
|||
const uint32_t imgBufferSize;
|
||||
|
||||
static void guiImageAsyncThread(CThread *thread, void *arg);
|
||||
static void threadAddImage(GuiImageAsync* Image);
|
||||
static void threadRemoveImage(GuiImageAsync* Image);
|
||||
|
||||
static void threadAddImage(GuiImageAsync *Image);
|
||||
|
||||
static void threadRemoveImage(GuiImageAsync *Image);
|
||||
|
||||
static std::vector<GuiImageAsync *> imageQueue;
|
||||
static CThread *pThread;
|
||||
static std::recursive_mutex * pMutex;
|
||||
static std::recursive_mutex *pMutex;
|
||||
static uint32_t threadRefCounter;
|
||||
static GuiImageAsync * pInUse;
|
||||
static GuiImageAsync *pInUse;
|
||||
static bool bExitRequested;
|
||||
};
|
||||
|
||||
|
|
|
@ -26,38 +26,48 @@ class GuiImageData : public GuiElement {
|
|||
public:
|
||||
//!Constructor
|
||||
GuiImageData();
|
||||
|
||||
//!\param img Image data
|
||||
//!\param imgSize The image size
|
||||
GuiImageData(const uint8_t * img, int32_t imgSize, GX2TexClampMode textureClamp = GX2_TEX_CLAMP_MODE_CLAMP, GX2SurfaceFormat textureFormat = GX2_SURFACE_FORMAT_UNORM_R8_G8_B8_A8);
|
||||
GuiImageData(const uint8_t *img, int32_t imgSize, GX2TexClampMode textureClamp = GX2_TEX_CLAMP_MODE_CLAMP, GX2SurfaceFormat textureFormat = GX2_SURFACE_FORMAT_UNORM_R8_G8_B8_A8);
|
||||
|
||||
//!Destructor
|
||||
virtual ~GuiImageData();
|
||||
|
||||
//!Load image from buffer
|
||||
//!\param img Image data
|
||||
//!\param imgSize The image size
|
||||
void loadImage(const uint8_t * img, int32_t imgSize, GX2TexClampMode textureClamp = GX2_TEX_CLAMP_MODE_CLAMP, GX2SurfaceFormat textureFormat = GX2_SURFACE_FORMAT_UNORM_R8_G8_B8_A8);
|
||||
void loadImage(const uint8_t *img, int32_t imgSize, GX2TexClampMode textureClamp = GX2_TEX_CLAMP_MODE_CLAMP, GX2SurfaceFormat textureFormat = GX2_SURFACE_FORMAT_UNORM_R8_G8_B8_A8);
|
||||
|
||||
//! getter functions
|
||||
const GX2Texture * getTexture() const {
|
||||
const GX2Texture *getTexture() const {
|
||||
return texture;
|
||||
};
|
||||
const GX2Sampler * getSampler() const {
|
||||
|
||||
const GX2Sampler *getSampler() const {
|
||||
return sampler;
|
||||
};
|
||||
|
||||
//!Gets the image width
|
||||
//!\return image width
|
||||
int32_t getWidth() const {
|
||||
if(texture) return texture->surface.width;
|
||||
if (texture) return texture->surface.width;
|
||||
else return 0;
|
||||
};
|
||||
|
||||
//!Gets the image height
|
||||
//!\return image height
|
||||
int32_t getHeight() const {
|
||||
if(texture) return texture->surface.height;
|
||||
if (texture) return texture->surface.height;
|
||||
else return 0;
|
||||
};
|
||||
|
||||
//! release memory of the image data
|
||||
void releaseData(void);
|
||||
|
||||
private:
|
||||
void gdImageToUnormR8G8B8A8(gdImagePtr gdImg, uint32_t *imgBuffer, uint32_t width, uint32_t height, uint32_t pitch);
|
||||
|
||||
void gdImageToUnormR5G6B5(gdImagePtr gdImg, uint16_t *imgBuffer, uint32_t width, uint32_t height, uint32_t pitch);
|
||||
|
||||
GX2Texture *texture;
|
||||
|
|
|
@ -22,9 +22,11 @@
|
|||
class GuiParticleImage : public GuiImage, public sigslot::has_slots<> {
|
||||
public:
|
||||
GuiParticleImage(int32_t w, int32_t h, uint32_t particleCount, float minRadius, float maxRadius, float minSpeed, float maxSpeed);
|
||||
|
||||
virtual ~GuiParticleImage();
|
||||
|
||||
void draw(CVideo *pVideo);
|
||||
|
||||
private:
|
||||
float *posVertexs;
|
||||
uint8_t *colorVertexs;
|
||||
|
|
|
@ -30,38 +30,51 @@
|
|||
class GuiScrollbar : public GuiElement, public sigslot::has_slots<> {
|
||||
public:
|
||||
GuiScrollbar(int32_t height);
|
||||
|
||||
virtual ~GuiScrollbar();
|
||||
|
||||
void ScrollOneUp();
|
||||
|
||||
void ScrollOneDown();
|
||||
|
||||
int32_t GetSelectedItem() {
|
||||
return SelItem;
|
||||
}
|
||||
|
||||
int32_t GetSelectedIndex() {
|
||||
return SelInd;
|
||||
}
|
||||
void draw(CVideo * video);
|
||||
void update(GuiController * t);
|
||||
|
||||
void draw(CVideo *video);
|
||||
|
||||
void update(GuiController *t);
|
||||
|
||||
//! Signals
|
||||
sigslot::signal2<int32_t, int32_t> listChanged;
|
||||
|
||||
//! Slots
|
||||
void SetScrollSpeed(int32_t speed) {
|
||||
ScrollSpeed = speed;
|
||||
};
|
||||
|
||||
void SetPageSize(int32_t size);
|
||||
|
||||
void SetRowSize(int32_t size);
|
||||
|
||||
void SetSelectedItem(int32_t pos);
|
||||
|
||||
void SetSelectedIndex(int32_t pos);
|
||||
|
||||
void SetEntrieCount(int32_t cnt);
|
||||
|
||||
void setSoundClick(GuiSound * snd) {
|
||||
void setSoundClick(GuiSound *snd) {
|
||||
clickSound = snd;
|
||||
arrowUpBtn->setSoundClick(snd);
|
||||
arrowDownBtn->setSoundClick(snd);
|
||||
}
|
||||
|
||||
void setImageScrollbarLine(GuiImage * img) {
|
||||
if(img) {
|
||||
void setImageScrollbarLine(GuiImage *img) {
|
||||
if (img) {
|
||||
scrollbarLineImage = img;
|
||||
scrollbarLineImage->setParent(this);
|
||||
scrollbarLineImage->setParent(this);
|
||||
|
@ -70,24 +83,24 @@ public:
|
|||
}
|
||||
}
|
||||
|
||||
void setImageArrowDown(GuiImage * img) {
|
||||
if(img) {
|
||||
void setImageArrowDown(GuiImage *img) {
|
||||
if (img) {
|
||||
arrowDownImage = img;
|
||||
arrowDownBtn->setSize(img->getWidth(), img->getHeight());
|
||||
arrowDownBtn->setImage(img);
|
||||
}
|
||||
}
|
||||
|
||||
void setImageArrowUp(GuiImage * img) {
|
||||
if(img) {
|
||||
void setImageArrowUp(GuiImage *img) {
|
||||
if (img) {
|
||||
arrowUpImage = img;
|
||||
arrowUpBtn->setSize(img->getWidth(), img->getHeight());
|
||||
arrowUpBtn->setImage(img);
|
||||
}
|
||||
}
|
||||
|
||||
void setImageScrollbarBox(GuiImage * img) {
|
||||
if(img) {
|
||||
void setImageScrollbarBox(GuiImage *img) {
|
||||
if (img) {
|
||||
scrollbarBoxImage = img;
|
||||
scrollbarBoxBtn->setSize(img->getWidth(), height);
|
||||
scrollbarBoxBtn->setImage(img);
|
||||
|
@ -101,8 +114,11 @@ public:
|
|||
|
||||
protected:
|
||||
void setScrollboxPosition(int32_t SelItem, int32_t SelInd);
|
||||
|
||||
void OnUpButtonClick(GuiButton *button, const GuiController *controller, GuiTrigger *trigger);
|
||||
|
||||
void OnDownButtonClick(GuiButton *button, const GuiController *controller, GuiTrigger *trigger);
|
||||
|
||||
void OnBoxButtonHold(GuiButton *button, const GuiController *controller, GuiTrigger *trigger);
|
||||
|
||||
uint32_t ScrollState;
|
||||
|
@ -116,16 +132,16 @@ protected:
|
|||
int32_t EntrieCount;
|
||||
int32_t pressedChan;
|
||||
|
||||
GuiButton * arrowUpBtn;
|
||||
GuiButton * arrowDownBtn;
|
||||
GuiButton * scrollbarBoxBtn;
|
||||
GuiButton *arrowUpBtn;
|
||||
GuiButton *arrowDownBtn;
|
||||
GuiButton *scrollbarBoxBtn;
|
||||
|
||||
GuiSound * clickSound = NULL;
|
||||
GuiSound *clickSound = NULL;
|
||||
|
||||
GuiImage * scrollbarLineImage = NULL;
|
||||
GuiImage * arrowDownImage = NULL;
|
||||
GuiImage * arrowUpImage = NULL;
|
||||
GuiImage * scrollbarBoxImage = NULL;
|
||||
GuiImage *scrollbarLineImage = NULL;
|
||||
GuiImage *arrowDownImage = NULL;
|
||||
GuiImage *arrowUpImage = NULL;
|
||||
GuiImage *scrollbarBoxImage = NULL;
|
||||
|
||||
GuiTrigger touchTrigger;
|
||||
GuiTrigger wpadTouchTrigger;
|
||||
|
|
|
@ -26,62 +26,72 @@ class GuiSelectBox : public GuiFrame, public sigslot::has_slots<> {
|
|||
public:
|
||||
//!Constructor
|
||||
//!\param checked Checked
|
||||
GuiSelectBox(GuiImage * background, std::string caption,float width = 0.0f, float height = 0.0f,GuiFrame *parent = 0);
|
||||
GuiSelectBox(GuiImage *background, std::string caption, float width = 0.0f, float height = 0.0f, GuiFrame *parent = 0);
|
||||
|
||||
//!Destructor
|
||||
virtual ~GuiSelectBox();
|
||||
|
||||
sigslot::signal2<GuiSelectBox *, std::string> valueChanged;
|
||||
sigslot::signal2<GuiSelectBox *, bool> showhide;
|
||||
|
||||
void setImageTopBackground(GuiImage * img) {
|
||||
void setImageTopBackground(GuiImage *img) {
|
||||
topBackgroundImg = img;
|
||||
topValueButton.setImage(img);
|
||||
}
|
||||
|
||||
void setImageTopHighlighted(GuiImage * img) {
|
||||
void setImageTopHighlighted(GuiImage *img) {
|
||||
topHighlightedImg = img;
|
||||
topValueButton.setIconOver(img);
|
||||
}
|
||||
|
||||
void setImageValueBackground(GuiImageData * img) {
|
||||
void setImageValueBackground(GuiImageData *img) {
|
||||
valueImageData = img;
|
||||
}
|
||||
|
||||
void setImageValueHighlighted(GuiImageData * img) {
|
||||
void setImageValueHighlighted(GuiImageData *img) {
|
||||
valueHighlightedImageData = img;
|
||||
}
|
||||
|
||||
void setImageValueSelected(GuiImageData * img) {
|
||||
void setImageValueSelected(GuiImageData *img) {
|
||||
valueSelectedImageData = img;
|
||||
}
|
||||
|
||||
void setSoundClick(GuiSound * snd) {
|
||||
void setSoundClick(GuiSound *snd) {
|
||||
buttonClickSound = snd;
|
||||
topValueButton.setSoundClick(snd);
|
||||
}
|
||||
|
||||
void OnTopValueClicked(GuiButton *button, const GuiController *controller, GuiTrigger *trigger);
|
||||
void Init(std::map<std::string,std::string> values, int32_t valueID);
|
||||
|
||||
void Init(std::map<std::string, std::string> values, int32_t valueID);
|
||||
|
||||
void setState(int32_t s, int32_t c = -1);
|
||||
|
||||
virtual void setSize(float width, float height);
|
||||
|
||||
virtual float getTopValueHeight();
|
||||
|
||||
virtual float getTopValueWidth();
|
||||
|
||||
virtual float getHeight();
|
||||
|
||||
virtual float getWidth();
|
||||
|
||||
protected:
|
||||
void DeleteValueData();
|
||||
void update(GuiController * c);
|
||||
|
||||
void update(GuiController *c);
|
||||
|
||||
void OnValueClicked(GuiButton *button, const GuiController *controller, GuiTrigger *trigger);
|
||||
|
||||
void OnDPADClick(GuiButton *button, const GuiController *controller, GuiTrigger *trigger);
|
||||
|
||||
void OnValueOpenEffectFinish(GuiElement *element);
|
||||
|
||||
void OnValueCloseEffectFinish(GuiElement *element);
|
||||
|
||||
void ShowHideValues(bool showhide);
|
||||
|
||||
void SelectValue(uint32_t value);
|
||||
|
||||
uint32_t selected;
|
||||
|
@ -91,13 +101,13 @@ protected:
|
|||
bool opened;
|
||||
std::string captionText;
|
||||
GuiFrame valuesFrame;
|
||||
GuiImage* topBackgroundImg = NULL;
|
||||
GuiImage* topHighlightedImg = NULL;
|
||||
GuiImage *topBackgroundImg = NULL;
|
||||
GuiImage *topHighlightedImg = NULL;
|
||||
|
||||
GuiButton topValueButton;
|
||||
GuiImageData * valueImageData = NULL;
|
||||
GuiImageData * valueSelectedImageData = NULL;
|
||||
GuiImageData * valueHighlightedImageData = NULL;
|
||||
GuiImageData *valueImageData = NULL;
|
||||
GuiImageData *valueSelectedImageData = NULL;
|
||||
GuiImageData *valueHighlightedImageData = NULL;
|
||||
GuiText topValueText;
|
||||
|
||||
GuiTrigger touchTrigger;
|
||||
|
@ -112,7 +122,7 @@ protected:
|
|||
|
||||
GuiButton DPADButtons;
|
||||
|
||||
GuiSound* buttonClickSound;
|
||||
GuiSound *buttonClickSound;
|
||||
|
||||
typedef struct {
|
||||
GuiImage *valueButtonImg;
|
||||
|
@ -122,7 +132,7 @@ protected:
|
|||
GuiText *valueButtonText;
|
||||
} SelectBoxValueButton;
|
||||
|
||||
std::map<GuiButton * ,std::string> buttonToValue;
|
||||
std::map<GuiButton *, std::string> buttonToValue;
|
||||
std::vector<SelectBoxValueButton> valueButtons;
|
||||
|
||||
};
|
||||
|
|
|
@ -25,32 +25,45 @@ public:
|
|||
//!Constructor
|
||||
//!\param sound Pointer to the sound data
|
||||
//!\param filesize Length of sound data
|
||||
GuiSound(const char * filepath);
|
||||
GuiSound(const uint8_t * sound, int32_t length);
|
||||
GuiSound(const char *filepath);
|
||||
|
||||
GuiSound(const uint8_t *sound, int32_t length);
|
||||
|
||||
//!Destructor
|
||||
virtual ~GuiSound();
|
||||
|
||||
//!Load a file and replace the old one
|
||||
bool Load(const char * filepath);
|
||||
bool Load(const char *filepath);
|
||||
|
||||
//!Load a file and replace the old one
|
||||
bool Load(const uint8_t * snd, int32_t len);
|
||||
bool Load(const uint8_t *snd, int32_t len);
|
||||
|
||||
//!Start sound playback
|
||||
void Play();
|
||||
|
||||
//!Stop sound playback
|
||||
void Stop();
|
||||
|
||||
//!Pause sound playback
|
||||
void Pause();
|
||||
|
||||
//!Resume sound playback
|
||||
void Resume();
|
||||
|
||||
//!Checks if the sound is currently playing
|
||||
//!\return true if sound is playing, false otherwise
|
||||
bool IsPlaying();
|
||||
|
||||
//!Rewind the music
|
||||
void Rewind();
|
||||
|
||||
//!Set sound volume
|
||||
//!\param v Sound volume (0-100)
|
||||
void SetVolume(uint32_t v);
|
||||
|
||||
//!\param l Loop (true to loop)
|
||||
void SetLoop(bool l);
|
||||
|
||||
protected:
|
||||
int32_t voice; //!< Currently assigned ASND voice channel
|
||||
};
|
||||
|
|
|
@ -26,25 +26,27 @@ class GuiSwitch : public GuiToggle {
|
|||
public:
|
||||
//!Constructor
|
||||
//!\param checked Checked
|
||||
GuiSwitch(GuiImage * background, bool checked, float w = 0.0f, float h = 0.0f);
|
||||
GuiSwitch(GuiImage *background, bool checked, float w = 0.0f, float h = 0.0f);
|
||||
|
||||
//!Destructor
|
||||
virtual ~GuiSwitch();
|
||||
|
||||
void setImageBackground(GuiImage* img);
|
||||
void setImageBackground(GuiImage *img);
|
||||
|
||||
void setImageOn(GuiImage* img);
|
||||
void setImageOn(GuiImage *img);
|
||||
|
||||
void setImageOff(GuiImage* img);
|
||||
void setImageOff(GuiImage *img);
|
||||
|
||||
void setImageHighlighted(GuiImage *img);
|
||||
|
||||
void setImageHighlighted(GuiImage* img);
|
||||
protected:
|
||||
|
||||
GuiImage * backgroundImg = NULL;
|
||||
GuiImage * onImg = NULL;
|
||||
GuiImage * offImg = NULL;
|
||||
GuiImage * highlightedImg = NULL;
|
||||
GuiImage *backgroundImg = NULL;
|
||||
GuiImage *onImg = NULL;
|
||||
GuiImage *offImg = NULL;
|
||||
GuiImage *highlightedImg = NULL;
|
||||
|
||||
void draw(CVideo * v);
|
||||
void draw(CVideo *v);
|
||||
};
|
||||
|
||||
#endif
|
||||
|
|
|
@ -18,6 +18,7 @@
|
|||
#define GUI_TEXT_H_
|
||||
|
||||
#include <gui/GuiElement.h>
|
||||
|
||||
//!Forward declaration
|
||||
class FreeTypeGX;
|
||||
|
||||
|
@ -26,26 +27,34 @@ class GuiText : public GuiElement {
|
|||
public:
|
||||
//!Constructor
|
||||
GuiText();
|
||||
|
||||
//!\param t Text
|
||||
//!\param s Font size
|
||||
//!\param c Font color
|
||||
GuiText(const char * t, int32_t s, const glm::vec4 & c);
|
||||
GuiText(const char *t, int32_t s, const glm::vec4 &c);
|
||||
|
||||
//!\overload
|
||||
//!\param t Text
|
||||
//!\param s Font size
|
||||
//!\param c Font color
|
||||
GuiText(const wchar_t * t, int32_t s, const glm::vec4 & c);
|
||||
GuiText(const wchar_t *t, int32_t s, const glm::vec4 &c);
|
||||
|
||||
//!\overload
|
||||
//!\Assumes SetPresets() has been called to setup preferred text attributes
|
||||
//!\param t Text
|
||||
GuiText(const char * t);
|
||||
GuiText(const char *t);
|
||||
|
||||
//!Destructor
|
||||
virtual ~GuiText();
|
||||
|
||||
//!Sets the text of the GuiText element
|
||||
//!\param t Text
|
||||
virtual void setText(const char * t);
|
||||
virtual void setText(const wchar_t * t);
|
||||
virtual void setTextf(const char *format, ...) __attribute__((format(printf,2,3)));
|
||||
virtual void setText(const char *t);
|
||||
|
||||
virtual void setText(const wchar_t *t);
|
||||
|
||||
virtual void setTextf(const char *format, ...) __attribute__((format(printf, 2, 3)));
|
||||
|
||||
//!Sets up preset values to be used by GuiText(t)
|
||||
//!Useful when printing multiple text elements, all with the same attributes set
|
||||
//!\param sz Font size
|
||||
|
@ -53,60 +62,77 @@ public:
|
|||
//!\param w Maximum width of texture image (for text wrapping)
|
||||
//!\param wrap Wrapmode when w>0
|
||||
//!\param a Text alignment
|
||||
static void setPresets(int32_t sz, const glm::vec4 & c, int32_t w, int32_t a);
|
||||
static void setPresets(int32_t sz, const glm::vec4 &c, int32_t w, int32_t a);
|
||||
|
||||
static void setPresetFont(FreeTypeGX *font);
|
||||
|
||||
//!Sets the font size
|
||||
//!\param s Font size
|
||||
void setFontSize(int32_t s);
|
||||
|
||||
//!Sets the maximum width of the drawn texture image
|
||||
//!If the text exceeds this, it is wrapped to the next line
|
||||
//!\param w Maximum width
|
||||
//!\param m WrapMode
|
||||
void setMaxWidth(int32_t w = 0, int32_t m = WRAP);
|
||||
|
||||
//!Sets the font color
|
||||
//!\param c Font color
|
||||
void setColor(const glm::vec4 & c);
|
||||
void setColor(const glm::vec4 &c);
|
||||
|
||||
void setBlurGlowColor(float blurIntensity, const glm::vec4 & c);
|
||||
void setBlurGlowColor(float blurIntensity, const glm::vec4 &c);
|
||||
|
||||
void setTextBlur(float blur) {
|
||||
defaultBlur = blur;
|
||||
}
|
||||
|
||||
//!Get the original text as char
|
||||
virtual const wchar_t * getText() const {
|
||||
virtual const wchar_t *getText() const {
|
||||
return text;
|
||||
}
|
||||
|
||||
virtual std::string toUTF8(void) const;
|
||||
|
||||
//!Get the Horizontal Size of Text
|
||||
int32_t getTextWidth() {
|
||||
return textWidth;
|
||||
}
|
||||
|
||||
int32_t getTextWidth(int32_t ind);
|
||||
|
||||
//!Get the max textwidth
|
||||
int32_t getTextMaxWidth() {
|
||||
return maxWidth;
|
||||
}
|
||||
|
||||
//!Get fontsize
|
||||
int32_t getFontSize() {
|
||||
return size;
|
||||
};
|
||||
|
||||
//!Set max lines to draw
|
||||
void setLinesToDraw(int32_t l) {
|
||||
linestodraw = l;
|
||||
}
|
||||
|
||||
//!Get current Textline (for position calculation)
|
||||
const wchar_t * getDynText(int32_t ind = 0);
|
||||
virtual const wchar_t * getTextLine(int32_t ind) {
|
||||
const wchar_t *getDynText(int32_t ind = 0);
|
||||
|
||||
virtual const wchar_t *getTextLine(int32_t ind) {
|
||||
return getDynText(ind);
|
||||
};
|
||||
|
||||
//!Change the font
|
||||
bool setFont(FreeTypeGX *font);
|
||||
|
||||
//! virtual function used in child classes
|
||||
virtual int32_t getStartWidth() {
|
||||
return 0;
|
||||
};
|
||||
|
||||
//!Constantly called to draw the text
|
||||
void draw(CVideo *pVideo);
|
||||
|
||||
//! text enums
|
||||
enum {
|
||||
WRAP,
|
||||
|
@ -115,7 +141,7 @@ public:
|
|||
SCROLL_NONE
|
||||
};
|
||||
protected:
|
||||
static FreeTypeGX * presentFont;
|
||||
static FreeTypeGX *presentFont;
|
||||
static int32_t presetSize;
|
||||
static int32_t presetMaxWidth;
|
||||
static float presetInternalRenderingScale;
|
||||
|
@ -124,14 +150,17 @@ protected:
|
|||
|
||||
//!Clear the dynamic text
|
||||
void clearDynamicText();
|
||||
|
||||
//!Create a dynamic dotted text if the text is too long
|
||||
void makeDottedText();
|
||||
|
||||
//!Scroll the text once
|
||||
void scrollText(uint32_t frameCount);
|
||||
|
||||
//!Wrap the text to several lines
|
||||
void wrapText();
|
||||
|
||||
wchar_t * text;
|
||||
wchar_t *text;
|
||||
std::vector<wchar_t *> textDyn;
|
||||
std::vector<uint16_t> textDynWidth;
|
||||
int32_t wrapMode; //!< Wrapping toggle
|
||||
|
|
|
@ -21,39 +21,46 @@
|
|||
#include <gui/GuiFrame.h>
|
||||
|
||||
//!A simple CheckBox
|
||||
class GuiToggle : public GuiButton, public sigslot::has_slots<>
|
||||
{
|
||||
public:
|
||||
//!Constructor
|
||||
//!\param checked Checked
|
||||
GuiToggle(bool checked,float width,float height);
|
||||
//!Destructor
|
||||
virtual ~GuiToggle();
|
||||
void setValue(bool checked){
|
||||
if(selected != checked){
|
||||
selected = checked;
|
||||
bChanged=true;
|
||||
valueChanged(this,selected);
|
||||
}
|
||||
}
|
||||
void setChecked(){
|
||||
setValue(true);
|
||||
class GuiToggle : public GuiButton, public sigslot::has_slots<> {
|
||||
public:
|
||||
//!Constructor
|
||||
//!\param checked Checked
|
||||
GuiToggle(bool checked, float width, float height);
|
||||
|
||||
}
|
||||
void setUnchecked(){
|
||||
setValue(false);
|
||||
}
|
||||
bool getValue(){
|
||||
return selected;
|
||||
}
|
||||
sigslot::signal2<GuiToggle *, bool> valueChanged;
|
||||
void OnToggleClick(GuiButton *button, const GuiController *controller, GuiTrigger *trigger);
|
||||
protected:
|
||||
//!Destructor
|
||||
virtual ~GuiToggle();
|
||||
|
||||
bool selected;
|
||||
bool bChanged;
|
||||
void setValue(bool checked) {
|
||||
if (selected != checked) {
|
||||
selected = checked;
|
||||
bChanged = true;
|
||||
valueChanged(this, selected);
|
||||
}
|
||||
}
|
||||
|
||||
void update(GuiController * c);
|
||||
void setChecked() {
|
||||
setValue(true);
|
||||
|
||||
}
|
||||
|
||||
void setUnchecked() {
|
||||
setValue(false);
|
||||
}
|
||||
|
||||
bool getValue() {
|
||||
return selected;
|
||||
}
|
||||
|
||||
sigslot::signal2<GuiToggle *, bool> valueChanged;
|
||||
|
||||
void OnToggleClick(GuiButton *button, const GuiController *controller, GuiTrigger *trigger);
|
||||
|
||||
protected:
|
||||
|
||||
bool selected;
|
||||
bool bChanged;
|
||||
|
||||
void update(GuiController *c);
|
||||
};
|
||||
|
||||
#endif
|
||||
|
|
|
@ -68,19 +68,24 @@ public:
|
|||
|
||||
//!Constructor
|
||||
GuiTrigger();
|
||||
|
||||
//!Constructor
|
||||
GuiTrigger(uint32_t ch, uint32_t btns, bool clickEverywhere = false, bool holdEverywhere = false, bool selectionClickEverywhere = false);
|
||||
|
||||
//!Destructor
|
||||
virtual ~GuiTrigger();
|
||||
|
||||
//!Sets a simple trigger. Requires: element is selected, and trigger button is pressed
|
||||
void setTrigger(uint32_t ch, uint32_t btns);
|
||||
|
||||
void setClickEverywhere(bool b) {
|
||||
bClickEverywhere = b;
|
||||
}
|
||||
|
||||
void setHoldOnly(bool b) {
|
||||
bHoldEverywhere = b;
|
||||
}
|
||||
|
||||
void setSelectionClickEverywhere(bool b) {
|
||||
bSelectionClickEverywhere = b;
|
||||
}
|
||||
|
@ -88,20 +93,29 @@ public:
|
|||
bool isClickEverywhere() const {
|
||||
return bClickEverywhere;
|
||||
}
|
||||
|
||||
bool isHoldEverywhere() const {
|
||||
return bHoldEverywhere;
|
||||
}
|
||||
|
||||
bool isSelectionClickEverywhere() const {
|
||||
return bSelectionClickEverywhere;
|
||||
}
|
||||
|
||||
bool left(const GuiController *controller) const;
|
||||
|
||||
bool right(const GuiController *controller) const;
|
||||
|
||||
bool up(const GuiController *controller) const;
|
||||
|
||||
bool down(const GuiController *controller) const;
|
||||
|
||||
int32_t clicked(const GuiController *controller) const;
|
||||
|
||||
bool held(const GuiController *controller) const;
|
||||
|
||||
bool released(const GuiController *controller) const;
|
||||
|
||||
private:
|
||||
uint32_t chan;
|
||||
uint32_t btns;
|
||||
|
|
|
@ -24,12 +24,12 @@ class VPadController : public GuiController {
|
|||
public:
|
||||
//!Constructor
|
||||
VPadController(int32_t channel)
|
||||
: GuiController(channel) {
|
||||
: GuiController(channel) {
|
||||
memset(&vpad, 0, sizeof(vpad));
|
||||
}
|
||||
|
||||
//!Destructor
|
||||
virtual ~VPadController() {}
|
||||
virtual ~VPadController() {}
|
||||
|
||||
bool update(int32_t width, int32_t height) {
|
||||
lastData = data;
|
||||
|
@ -37,7 +37,7 @@ public:
|
|||
VPADReadError vpadError = VPAD_READ_NO_SAMPLES;
|
||||
VPADRead(VPAD_CHAN_0, &vpad, 1, &vpadError);
|
||||
|
||||
if(vpadError == VPAD_READ_SUCCESS) {
|
||||
if (vpadError == VPAD_READ_SUCCESS) {
|
||||
data.buttons_r = vpad.release;
|
||||
data.buttons_h = vpad.hold;
|
||||
data.buttons_d = vpad.trigger;
|
||||
|
@ -47,8 +47,8 @@ public:
|
|||
VPADGetTPCalibratedPoint(VPAD_CHAN_0, &tpCalib, &vpad.tpFiltered1);
|
||||
|
||||
//! calculate the screen offsets
|
||||
data.x = -(width >> 1) + (int32_t)(((float)tpCalib.x / 1280.0f) * (float)width);
|
||||
data.y = -(height >> 1) + (int32_t)(float)height - (((float)tpCalib.y / 720.0f) * (float)height);
|
||||
data.x = -(width >> 1) + (int32_t) (((float) tpCalib.x / 1280.0f) * (float) width);
|
||||
data.y = -(height >> 1) + (int32_t) (float) height - (((float) tpCalib.y / 720.0f) * (float) height);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
|
|
@ -25,119 +25,120 @@ class WPadController : public GuiController {
|
|||
public:
|
||||
//!Constructor
|
||||
WPadController(int32_t channel)
|
||||
: GuiController(channel) {
|
||||
: GuiController(channel) {
|
||||
memset(&kpadData, 0, sizeof(kpadData));
|
||||
}
|
||||
|
||||
//!Destructor
|
||||
virtual ~WPadController() {}
|
||||
virtual ~WPadController() {}
|
||||
|
||||
uint32_t remapWiiMoteButtons(uint32_t buttons) {
|
||||
uint32_t conv_buttons = 0;
|
||||
|
||||
if(buttons & WPAD_BUTTON_LEFT)
|
||||
if (buttons & WPAD_BUTTON_LEFT)
|
||||
conv_buttons |= GuiTrigger::BUTTON_LEFT;
|
||||
|
||||
if(buttons & WPAD_BUTTON_RIGHT)
|
||||
if (buttons & WPAD_BUTTON_RIGHT)
|
||||
conv_buttons |= GuiTrigger::BUTTON_RIGHT;
|
||||
|
||||
if(buttons & WPAD_BUTTON_DOWN)
|
||||
if (buttons & WPAD_BUTTON_DOWN)
|
||||
conv_buttons |= GuiTrigger::BUTTON_DOWN;
|
||||
|
||||
if(buttons & WPAD_BUTTON_UP)
|
||||
if (buttons & WPAD_BUTTON_UP)
|
||||
conv_buttons |= GuiTrigger::BUTTON_UP;
|
||||
|
||||
if(buttons & WPAD_BUTTON_PLUS)
|
||||
if (buttons & WPAD_BUTTON_PLUS)
|
||||
conv_buttons |= GuiTrigger::BUTTON_PLUS;
|
||||
|
||||
if(buttons & WPAD_BUTTON_2)
|
||||
if (buttons & WPAD_BUTTON_2)
|
||||
conv_buttons |= GuiTrigger::BUTTON_2;
|
||||
|
||||
if(buttons & WPAD_BUTTON_1)
|
||||
if (buttons & WPAD_BUTTON_1)
|
||||
conv_buttons |= GuiTrigger::BUTTON_1;
|
||||
|
||||
if(buttons & WPAD_BUTTON_B)
|
||||
if (buttons & WPAD_BUTTON_B)
|
||||
conv_buttons |= GuiTrigger::BUTTON_B;
|
||||
|
||||
if(buttons & WPAD_BUTTON_A)
|
||||
if (buttons & WPAD_BUTTON_A)
|
||||
conv_buttons |= GuiTrigger::BUTTON_A;
|
||||
|
||||
if(buttons & WPAD_BUTTON_MINUS)
|
||||
if (buttons & WPAD_BUTTON_MINUS)
|
||||
conv_buttons |= GuiTrigger::BUTTON_MINUS;
|
||||
|
||||
if(buttons & WPAD_BUTTON_Z)
|
||||
if (buttons & WPAD_BUTTON_Z)
|
||||
conv_buttons |= GuiTrigger::BUTTON_Z;
|
||||
|
||||
if(buttons & WPAD_BUTTON_C)
|
||||
if (buttons & WPAD_BUTTON_C)
|
||||
conv_buttons |= GuiTrigger::BUTTON_C;
|
||||
|
||||
if(buttons & WPAD_BUTTON_HOME)
|
||||
if (buttons & WPAD_BUTTON_HOME)
|
||||
conv_buttons |= GuiTrigger::BUTTON_HOME;
|
||||
|
||||
return conv_buttons;
|
||||
}
|
||||
|
||||
uint32_t remapClassicButtons(uint32_t buttons) {
|
||||
uint32_t conv_buttons = 0;
|
||||
|
||||
if(buttons & WPAD_CLASSIC_BUTTON_LEFT)
|
||||
if (buttons & WPAD_CLASSIC_BUTTON_LEFT)
|
||||
conv_buttons |= GuiTrigger::BUTTON_LEFT;
|
||||
|
||||
if(buttons & WPAD_CLASSIC_BUTTON_RIGHT)
|
||||
if (buttons & WPAD_CLASSIC_BUTTON_RIGHT)
|
||||
conv_buttons |= GuiTrigger::BUTTON_RIGHT;
|
||||
|
||||
if(buttons & WPAD_CLASSIC_BUTTON_DOWN)
|
||||
if (buttons & WPAD_CLASSIC_BUTTON_DOWN)
|
||||
conv_buttons |= GuiTrigger::BUTTON_DOWN;
|
||||
|
||||
if(buttons & WPAD_CLASSIC_BUTTON_UP)
|
||||
if (buttons & WPAD_CLASSIC_BUTTON_UP)
|
||||
conv_buttons |= GuiTrigger::BUTTON_UP;
|
||||
|
||||
if(buttons & WPAD_CLASSIC_BUTTON_PLUS)
|
||||
if (buttons & WPAD_CLASSIC_BUTTON_PLUS)
|
||||
conv_buttons |= GuiTrigger::BUTTON_PLUS;
|
||||
|
||||
if(buttons & WPAD_CLASSIC_BUTTON_X)
|
||||
if (buttons & WPAD_CLASSIC_BUTTON_X)
|
||||
conv_buttons |= GuiTrigger::BUTTON_X;
|
||||
|
||||
if(buttons & WPAD_CLASSIC_BUTTON_Y)
|
||||
if (buttons & WPAD_CLASSIC_BUTTON_Y)
|
||||
conv_buttons |= GuiTrigger::BUTTON_Y;
|
||||
|
||||
if(buttons & WPAD_CLASSIC_BUTTON_B)
|
||||
if (buttons & WPAD_CLASSIC_BUTTON_B)
|
||||
conv_buttons |= GuiTrigger::BUTTON_B;
|
||||
|
||||
if(buttons & WPAD_CLASSIC_BUTTON_A)
|
||||
if (buttons & WPAD_CLASSIC_BUTTON_A)
|
||||
conv_buttons |= GuiTrigger::BUTTON_A;
|
||||
|
||||
if(buttons & WPAD_CLASSIC_BUTTON_MINUS)
|
||||
if (buttons & WPAD_CLASSIC_BUTTON_MINUS)
|
||||
conv_buttons |= GuiTrigger::BUTTON_MINUS;
|
||||
|
||||
if(buttons & WPAD_CLASSIC_BUTTON_HOME)
|
||||
if (buttons & WPAD_CLASSIC_BUTTON_HOME)
|
||||
conv_buttons |= GuiTrigger::BUTTON_HOME;
|
||||
|
||||
if(buttons & WPAD_CLASSIC_BUTTON_ZR)
|
||||
if (buttons & WPAD_CLASSIC_BUTTON_ZR)
|
||||
conv_buttons |= GuiTrigger::BUTTON_ZR;
|
||||
|
||||
if(buttons & WPAD_CLASSIC_BUTTON_ZL)
|
||||
if (buttons & WPAD_CLASSIC_BUTTON_ZL)
|
||||
conv_buttons |= GuiTrigger::BUTTON_ZL;
|
||||
|
||||
if(buttons & WPAD_CLASSIC_BUTTON_R)
|
||||
if (buttons & WPAD_CLASSIC_BUTTON_R)
|
||||
conv_buttons |= GuiTrigger::BUTTON_R;
|
||||
|
||||
if(buttons & WPAD_CLASSIC_BUTTON_L)
|
||||
if (buttons & WPAD_CLASSIC_BUTTON_L)
|
||||
conv_buttons |= GuiTrigger::BUTTON_L;
|
||||
|
||||
return conv_buttons;
|
||||
}
|
||||
|
||||
WPADChan getChanByInt(int32_t chan) {
|
||||
if(chan == 0) {
|
||||
if (chan == 0) {
|
||||
return WPAD_CHAN_0;
|
||||
}
|
||||
if(chan == 1) {
|
||||
if (chan == 1) {
|
||||
return WPAD_CHAN_1;
|
||||
}
|
||||
if(chan == 2) {
|
||||
if (chan == 2) {
|
||||
return WPAD_CHAN_3;
|
||||
}
|
||||
if(chan == 3) {
|
||||
if (chan == 3) {
|
||||
return WPAD_CHAN_3;
|
||||
}
|
||||
return WPAD_CHAN_0;
|
||||
|
@ -148,12 +149,12 @@ public:
|
|||
WPADExtensionType controller_type;
|
||||
|
||||
//! check if the controller is connected
|
||||
if(WPADProbe(getChanByInt(chanIdx-1), &controller_type) != 0)
|
||||
if (WPADProbe(getChanByInt(chanIdx - 1), &controller_type) != 0)
|
||||
return false;
|
||||
|
||||
KPADRead(getChanByInt(chanIdx-1), &kpadData, 1);
|
||||
KPADRead(getChanByInt(chanIdx - 1), &kpadData, 1);
|
||||
|
||||
if(kpadData.extensionType <= 1) {
|
||||
if (kpadData.extensionType <= 1) {
|
||||
data.buttons_r = remapWiiMoteButtons(kpadData.release);
|
||||
data.buttons_h = remapWiiMoteButtons(kpadData.hold);
|
||||
data.buttons_d = remapWiiMoteButtons(kpadData.trigger);
|
||||
|
@ -165,11 +166,11 @@ public:
|
|||
|
||||
data.validPointer = (kpadData.posValid == 1 || kpadData.posValid == 2) && (kpadData.pos.x >= -1.0f && kpadData.pos.x <= 1.0f) && (kpadData.pos.y >= -1.0f && kpadData.pos.y <= 1.0f);
|
||||
//! calculate the screen offsets if pointer is valid else leave old value
|
||||
if(data.validPointer) {
|
||||
if (data.validPointer) {
|
||||
data.x = (width >> 1) * kpadData.pos.x;
|
||||
data.y = (height >> 1) * (-kpadData.pos.y);
|
||||
|
||||
if(kpadData.angle.y > 0.0f)
|
||||
if (kpadData.angle.y > 0.0f)
|
||||
data.pointerAngle = (-kpadData.angle.x + 1.0f) * 0.5f * 180.0f;
|
||||
else
|
||||
data.pointerAngle = (kpadData.angle.x + 1.0f) * 0.5f * 180.0f - 180.0f;
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
#ifndef __GX2_EXTENSION_H
|
||||
#define __GX2_EXTENSION_H
|
||||
#define __GX2_EXTENSION_H
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
|
@ -37,22 +37,22 @@ typedef struct _GX2ColorF32 {
|
|||
} GX2ColorF32;
|
||||
|
||||
static const uint32_t attribute_dest_comp_selector[20] = {
|
||||
GX2_COMP_SEL_X001, GX2_COMP_SEL_XY01, GX2_COMP_SEL_X001, GX2_COMP_SEL_X001, GX2_COMP_SEL_XY01, GX2_COMP_SEL_X001,
|
||||
GX2_COMP_SEL_X001, GX2_COMP_SEL_XY01, GX2_COMP_SEL_XY01, GX2_COMP_SEL_XYZ1, GX2_COMP_SEL_XYZW, GX2_COMP_SEL_XYZW,
|
||||
GX2_COMP_SEL_XY01, GX2_COMP_SEL_XY01, GX2_COMP_SEL_XYZW, GX2_COMP_SEL_XYZW, GX2_COMP_SEL_XYZ1, GX2_COMP_SEL_XYZ1,
|
||||
GX2_COMP_SEL_XYZW, GX2_COMP_SEL_XYZW
|
||||
GX2_COMP_SEL_X001, GX2_COMP_SEL_XY01, GX2_COMP_SEL_X001, GX2_COMP_SEL_X001, GX2_COMP_SEL_XY01, GX2_COMP_SEL_X001,
|
||||
GX2_COMP_SEL_X001, GX2_COMP_SEL_XY01, GX2_COMP_SEL_XY01, GX2_COMP_SEL_XYZ1, GX2_COMP_SEL_XYZW, GX2_COMP_SEL_XYZW,
|
||||
GX2_COMP_SEL_XY01, GX2_COMP_SEL_XY01, GX2_COMP_SEL_XYZW, GX2_COMP_SEL_XYZW, GX2_COMP_SEL_XYZ1, GX2_COMP_SEL_XYZ1,
|
||||
GX2_COMP_SEL_XYZW, GX2_COMP_SEL_XYZW
|
||||
};
|
||||
|
||||
static const uint32_t texture_comp_selector[54] = {
|
||||
GX2_COMP_SEL_NONE, GX2_COMP_SEL_X001, GX2_COMP_SEL_XY01, GX2_COMP_SEL_NONE, GX2_COMP_SEL_NONE, GX2_COMP_SEL_X001,
|
||||
GX2_COMP_SEL_X001, GX2_COMP_SEL_XY01, GX2_COMP_SEL_XYZ1, GX2_COMP_SEL_XYZ1, GX2_COMP_SEL_XYZW, GX2_COMP_SEL_XYZW,
|
||||
GX2_COMP_SEL_WZYX, GX2_COMP_SEL_X001, GX2_COMP_SEL_X001, GX2_COMP_SEL_XY01, GX2_COMP_SEL_XY01, GX2_COMP_SEL_NONE,
|
||||
GX2_COMP_SEL_NONE, GX2_COMP_SEL_NONE, GX2_COMP_SEL_NONE, GX2_COMP_SEL_NONE, GX2_COMP_SEL_XYZ1, GX2_COMP_SEL_NONE,
|
||||
GX2_COMP_SEL_NONE, GX2_COMP_SEL_XYZW, GX2_COMP_SEL_XYZW, GX2_COMP_SEL_WZYX, GX2_COMP_SEL_XY01, GX2_COMP_SEL_XY01,
|
||||
GX2_COMP_SEL_XY01, GX2_COMP_SEL_XYZW, GX2_COMP_SEL_XYZW, GX2_COMP_SEL_NONE, GX2_COMP_SEL_XYZW, GX2_COMP_SEL_XYZW,
|
||||
GX2_COMP_SEL_NONE, GX2_COMP_SEL_NONE, GX2_COMP_SEL_NONE, GX2_COMP_SEL_XYZ1, GX2_COMP_SEL_XYZ1, GX2_COMP_SEL_X001,
|
||||
GX2_COMP_SEL_XY01, GX2_COMP_SEL_XYZ1, GX2_COMP_SEL_NONE, GX2_COMP_SEL_NONE, GX2_COMP_SEL_NONE, GX2_COMP_SEL_XYZ1,
|
||||
GX2_COMP_SEL_XYZ1, GX2_COMP_SEL_XYZW, GX2_COMP_SEL_XYZW, GX2_COMP_SEL_XYZW, GX2_COMP_SEL_X001, GX2_COMP_SEL_XY01
|
||||
GX2_COMP_SEL_NONE, GX2_COMP_SEL_X001, GX2_COMP_SEL_XY01, GX2_COMP_SEL_NONE, GX2_COMP_SEL_NONE, GX2_COMP_SEL_X001,
|
||||
GX2_COMP_SEL_X001, GX2_COMP_SEL_XY01, GX2_COMP_SEL_XYZ1, GX2_COMP_SEL_XYZ1, GX2_COMP_SEL_XYZW, GX2_COMP_SEL_XYZW,
|
||||
GX2_COMP_SEL_WZYX, GX2_COMP_SEL_X001, GX2_COMP_SEL_X001, GX2_COMP_SEL_XY01, GX2_COMP_SEL_XY01, GX2_COMP_SEL_NONE,
|
||||
GX2_COMP_SEL_NONE, GX2_COMP_SEL_NONE, GX2_COMP_SEL_NONE, GX2_COMP_SEL_NONE, GX2_COMP_SEL_XYZ1, GX2_COMP_SEL_NONE,
|
||||
GX2_COMP_SEL_NONE, GX2_COMP_SEL_XYZW, GX2_COMP_SEL_XYZW, GX2_COMP_SEL_WZYX, GX2_COMP_SEL_XY01, GX2_COMP_SEL_XY01,
|
||||
GX2_COMP_SEL_XY01, GX2_COMP_SEL_XYZW, GX2_COMP_SEL_XYZW, GX2_COMP_SEL_NONE, GX2_COMP_SEL_XYZW, GX2_COMP_SEL_XYZW,
|
||||
GX2_COMP_SEL_NONE, GX2_COMP_SEL_NONE, GX2_COMP_SEL_NONE, GX2_COMP_SEL_XYZ1, GX2_COMP_SEL_XYZ1, GX2_COMP_SEL_X001,
|
||||
GX2_COMP_SEL_XY01, GX2_COMP_SEL_XYZ1, GX2_COMP_SEL_NONE, GX2_COMP_SEL_NONE, GX2_COMP_SEL_NONE, GX2_COMP_SEL_XYZ1,
|
||||
GX2_COMP_SEL_XYZ1, GX2_COMP_SEL_XYZW, GX2_COMP_SEL_XYZW, GX2_COMP_SEL_XYZW, GX2_COMP_SEL_X001, GX2_COMP_SEL_XY01
|
||||
};
|
||||
|
||||
static inline void GX2InitDepthBuffer(GX2DepthBuffer *depthBuffer, GX2SurfaceDim dim, uint32_t width, uint32_t height, uint32_t depth, GX2SurfaceFormat format, GX2AAMode aa) {
|
||||
|
@ -63,10 +63,10 @@ static inline void GX2InitDepthBuffer(GX2DepthBuffer *depthBuffer, GX2SurfaceDim
|
|||
depthBuffer->surface.mipLevels = 1;
|
||||
depthBuffer->surface.format = format;
|
||||
depthBuffer->surface.aa = aa;
|
||||
depthBuffer->surface.use = (GX2SurfaceUse)(((format==GX2_SURFACE_FORMAT_UNORM_R24_X8) || (format==GX2_SURFACE_FORMAT_FLOAT_D24_S8)) ?
|
||||
GX2_SURFACE_USE_DEPTH_BUFFER : (GX2_SURFACE_USE_DEPTH_BUFFER | GX2_SURFACE_USE_TEXTURE));
|
||||
depthBuffer->surface.use = (GX2SurfaceUse) (((format == GX2_SURFACE_FORMAT_UNORM_R24_X8) || (format == GX2_SURFACE_FORMAT_FLOAT_D24_S8)) ?
|
||||
GX2_SURFACE_USE_DEPTH_BUFFER : (GX2_SURFACE_USE_DEPTH_BUFFER | GX2_SURFACE_USE_TEXTURE));
|
||||
depthBuffer->surface.tileMode = GX2_TILE_MODE_DEFAULT;
|
||||
depthBuffer->surface.swizzle = 0;
|
||||
depthBuffer->surface.swizzle = 0;
|
||||
depthBuffer->viewMip = 0;
|
||||
depthBuffer->viewFirstSlice = 0;
|
||||
depthBuffer->viewNumSlices = depth;
|
||||
|
@ -96,21 +96,21 @@ static inline void GX2InitColorBuffer(GX2ColorBuffer *colorBuffer, GX2SurfaceDim
|
|||
colorBuffer->surface.alignment = 0;
|
||||
colorBuffer->surface.pitch = 0;
|
||||
uint32_t i;
|
||||
for(i = 0; i < 13; i++)
|
||||
for (i = 0; i < 13; i++)
|
||||
colorBuffer->surface.mipLevelOffset[i] = 0;
|
||||
colorBuffer->viewMip = 0;
|
||||
colorBuffer->viewFirstSlice = 0;
|
||||
colorBuffer->viewNumSlices = depth;
|
||||
colorBuffer->aaBuffer = NULL;
|
||||
colorBuffer->aaSize = 0;
|
||||
for(i = 0; i < 5; i++)
|
||||
for (i = 0; i < 5; i++)
|
||||
colorBuffer->regs[i] = 0;
|
||||
|
||||
GX2CalcSurfaceSizeAndAlignment(&colorBuffer->surface);
|
||||
GX2InitColorBufferRegs(colorBuffer);
|
||||
}
|
||||
|
||||
static inline void GX2InitAttribStream(GX2AttribStream* attr, uint32_t location, uint32_t buffer, uint32_t offset, GX2AttribFormat format) {
|
||||
static inline void GX2InitAttribStream(GX2AttribStream *attr, uint32_t location, uint32_t buffer, uint32_t offset, GX2AttribFormat format) {
|
||||
attr->location = location;
|
||||
attr->buffer = buffer;
|
||||
attr->offset = offset;
|
||||
|
@ -118,7 +118,7 @@ static inline void GX2InitAttribStream(GX2AttribStream* attr, uint32_t location,
|
|||
attr->type = GX2_ATTRIB_INDEX_PER_VERTEX;
|
||||
attr->aluDivisor = 0;
|
||||
attr->mask = attribute_dest_comp_selector[format & 0xff];
|
||||
attr->endianSwap = GX2_ENDIAN_SWAP_DEFAULT;
|
||||
attr->endianSwap = GX2_ENDIAN_SWAP_DEFAULT;
|
||||
}
|
||||
|
||||
static inline void GX2InitTexture(GX2Texture *tex, uint32_t width, uint32_t height, uint32_t depth, uint32_t mipLevels, GX2SurfaceFormat format, GX2SurfaceDim dim, GX2TileMode tile) {
|
||||
|
@ -139,14 +139,14 @@ static inline void GX2InitTexture(GX2Texture *tex, uint32_t width, uint32_t heig
|
|||
tex->surface.alignment = 0;
|
||||
tex->surface.pitch = 0;
|
||||
uint32_t i;
|
||||
for(i = 0; i < 13; i++)
|
||||
for (i = 0; i < 13; i++)
|
||||
tex->surface.mipLevelOffset[i] = 0;
|
||||
tex->viewFirstMip = 0;
|
||||
tex->viewNumMips = mipLevels;
|
||||
tex->viewFirstSlice = 0;
|
||||
tex->viewNumSlices = depth;
|
||||
tex->compMap = texture_comp_selector[format & 0x3f];
|
||||
for(i = 0; i < 5; i++)
|
||||
for (i = 0; i < 5; i++)
|
||||
tex->regs[i] = 0;
|
||||
|
||||
GX2CalcSurfaceSizeAndAlignment(&tex->surface);
|
||||
|
|
|
@ -24,15 +24,19 @@ extern "C" {
|
|||
#include <malloc.h>
|
||||
|
||||
void libgui_memoryInitialize(void);
|
||||
|
||||
void libgui_memoryRelease(void);
|
||||
|
||||
void * MEM2_alloc(uint32_t size, uint32_t align);
|
||||
void *MEM2_alloc(uint32_t size, uint32_t align);
|
||||
|
||||
void MEM2_free(void *ptr);
|
||||
|
||||
void * MEM1_alloc(uint32_t size, uint32_t align);
|
||||
void *MEM1_alloc(uint32_t size, uint32_t align);
|
||||
|
||||
void MEM1_free(void *ptr);
|
||||
|
||||
void * MEMBucket_alloc(uint32_t size, uint32_t align);
|
||||
void *MEMBucket_alloc(uint32_t size, uint32_t align);
|
||||
|
||||
void MEMBucket_free(void *ptr);
|
||||
|
||||
#ifdef __cplusplus
|
||||
|
|
File diff suppressed because it is too large
Load Diff
|
@ -33,55 +33,72 @@ class BufferCircle {
|
|||
public:
|
||||
//!> Constructor
|
||||
BufferCircle();
|
||||
|
||||
//!> Destructor
|
||||
~BufferCircle();
|
||||
|
||||
//!> Set circle size
|
||||
void Resize(int32_t size);
|
||||
|
||||
//!> Get the circle size
|
||||
int32_t Size() {
|
||||
return SoundBuffer.size();
|
||||
};
|
||||
|
||||
//!> Set/resize the buffer size
|
||||
void SetBufferBlockSize(int32_t size);
|
||||
|
||||
//!> Remove a buffer
|
||||
void RemoveBuffer(int32_t pos);
|
||||
|
||||
//!> Set all buffers clear
|
||||
void ClearBuffer();
|
||||
|
||||
//!> Free all buffers
|
||||
void FreeBuffer();
|
||||
|
||||
//!> Switch to next buffer
|
||||
void LoadNext();
|
||||
|
||||
//!> Get the current buffer
|
||||
uint8_t * GetBuffer() {
|
||||
uint8_t *GetBuffer() {
|
||||
return GetBuffer(which);
|
||||
};
|
||||
|
||||
//!> Get a buffer at a position
|
||||
uint8_t * GetBuffer(int32_t pos) {
|
||||
if(!Valid(pos)) return NULL;
|
||||
uint8_t *GetBuffer(int32_t pos) {
|
||||
if (!Valid(pos)) return NULL;
|
||||
else return SoundBuffer[pos];
|
||||
};
|
||||
|
||||
//!> Get current buffer size
|
||||
uint32_t GetBufferSize() {
|
||||
return GetBufferSize(which);
|
||||
};
|
||||
|
||||
//!> Get buffer size at position
|
||||
uint32_t GetBufferSize(int32_t pos) {
|
||||
if(!Valid(pos)) return 0;
|
||||
if (!Valid(pos)) return 0;
|
||||
else return BufferSize[pos];
|
||||
};
|
||||
|
||||
//!> Is current buffer ready
|
||||
bool IsBufferReady() {
|
||||
return IsBufferReady(which);
|
||||
};
|
||||
|
||||
//!> Is a buffer at a position ready
|
||||
bool IsBufferReady(int32_t pos) {
|
||||
if(!Valid(pos)) return false;
|
||||
if (!Valid(pos)) return false;
|
||||
else return BufferReady[pos];
|
||||
};
|
||||
|
||||
//!> Set a buffer at a position to a ready state
|
||||
void SetBufferReady(int32_t pos, bool st);
|
||||
|
||||
//!> Set the buffersize at a position
|
||||
void SetBufferSize(int32_t pos, int32_t size);
|
||||
|
||||
//!> Get the current position in the circle
|
||||
uint16_t Which() {
|
||||
return which;
|
||||
|
@ -89,12 +106,14 @@ public:
|
|||
|
||||
//!> Get the next location
|
||||
inline uint16_t Next() {
|
||||
return (which+1 >= Size()) ? 0 : which+1;
|
||||
return (which + 1 >= Size()) ? 0 : which + 1;
|
||||
}
|
||||
|
||||
inline uint16_t Prev() {
|
||||
if(Size() == 0) return 0;
|
||||
else return ((int32_t)which-1 < 0) ? Size()-1 : which-1;
|
||||
if (Size() == 0) return 0;
|
||||
else return ((int32_t) which - 1 < 0) ? Size() - 1 : which - 1;
|
||||
}
|
||||
|
||||
protected:
|
||||
//!> Check if the position is a valid position in the vector
|
||||
bool Valid(int32_t pos) {
|
||||
|
|
|
@ -29,18 +29,24 @@
|
|||
|
||||
class Mp3Decoder : public SoundDecoder {
|
||||
public:
|
||||
Mp3Decoder(const char * filepath);
|
||||
Mp3Decoder(const uint8_t * sound, int32_t len);
|
||||
Mp3Decoder(const char *filepath);
|
||||
|
||||
Mp3Decoder(const uint8_t *sound, int32_t len);
|
||||
|
||||
virtual ~Mp3Decoder();
|
||||
|
||||
int32_t Rewind();
|
||||
int32_t Read(uint8_t * buffer, int32_t buffer_size, int32_t pos);
|
||||
|
||||
int32_t Read(uint8_t *buffer, int32_t buffer_size, int32_t pos);
|
||||
|
||||
protected:
|
||||
void OpenFile();
|
||||
|
||||
struct mad_stream Stream;
|
||||
struct mad_frame Frame;
|
||||
struct mad_synth Synth;
|
||||
mad_timer_t Timer;
|
||||
uint8_t * GuardPtr;
|
||||
uint8_t * ReadBuffer;
|
||||
uint8_t *GuardPtr;
|
||||
uint8_t *ReadBuffer;
|
||||
uint32_t SynthPos;
|
||||
};
|
||||
|
|
|
@ -30,13 +30,19 @@
|
|||
|
||||
class OggDecoder : public SoundDecoder {
|
||||
public:
|
||||
OggDecoder(const char * filepath);
|
||||
OggDecoder(const uint8_t * snd, int32_t len);
|
||||
OggDecoder(const char *filepath);
|
||||
|
||||
OggDecoder(const uint8_t *snd, int32_t len);
|
||||
|
||||
virtual ~OggDecoder();
|
||||
|
||||
int32_t Rewind();
|
||||
int32_t Read(uint8_t * buffer, int32_t buffer_size, int32_t pos);
|
||||
|
||||
int32_t Read(uint8_t *buffer, int32_t buffer_size, int32_t pos);
|
||||
|
||||
protected:
|
||||
void OpenFile();
|
||||
|
||||
OggVorbis_File ogg_file;
|
||||
vorbis_info *ogg_info;
|
||||
};
|
||||
|
|
|
@ -35,61 +35,83 @@ class CFile;
|
|||
class SoundDecoder {
|
||||
public:
|
||||
SoundDecoder();
|
||||
SoundDecoder(const std::string & filepath);
|
||||
SoundDecoder(const uint8_t * buffer, int32_t size);
|
||||
|
||||
SoundDecoder(const std::string &filepath);
|
||||
|
||||
SoundDecoder(const uint8_t *buffer, int32_t size);
|
||||
|
||||
virtual ~SoundDecoder();
|
||||
|
||||
virtual void Lock() {
|
||||
mutex.lock();
|
||||
}
|
||||
|
||||
virtual void Unlock() {
|
||||
mutex.unlock();
|
||||
}
|
||||
virtual int32_t Read(uint8_t * buffer, int32_t buffer_size, int32_t pos);
|
||||
|
||||
virtual int32_t Read(uint8_t *buffer, int32_t buffer_size, int32_t pos);
|
||||
|
||||
virtual int32_t Tell() {
|
||||
return CurPos;
|
||||
}
|
||||
|
||||
virtual int32_t Seek(int32_t pos);
|
||||
|
||||
virtual int32_t Rewind();
|
||||
|
||||
virtual uint16_t GetFormat() {
|
||||
return Format;
|
||||
}
|
||||
|
||||
virtual uint16_t GetSampleRate() {
|
||||
return SampleRate;
|
||||
}
|
||||
|
||||
virtual void Decode();
|
||||
|
||||
virtual bool IsBufferReady() {
|
||||
return SoundBuffer.IsBufferReady();
|
||||
}
|
||||
virtual uint8_t * GetBuffer() {
|
||||
|
||||
virtual uint8_t *GetBuffer() {
|
||||
return SoundBuffer.GetBuffer();
|
||||
}
|
||||
|
||||
virtual uint32_t GetBufferSize() {
|
||||
return SoundBuffer.GetBufferSize();
|
||||
}
|
||||
|
||||
virtual void LoadNext() {
|
||||
SoundBuffer.LoadNext();
|
||||
}
|
||||
|
||||
virtual bool IsEOF() {
|
||||
return EndOfFile;
|
||||
}
|
||||
|
||||
virtual void SetLoop(bool l) {
|
||||
Loop = l;
|
||||
EndOfFile = false;
|
||||
}
|
||||
|
||||
virtual uint8_t GetSoundType() {
|
||||
return SoundType;
|
||||
}
|
||||
|
||||
virtual void ClearBuffer() {
|
||||
SoundBuffer.ClearBuffer();
|
||||
whichLoad = 0;
|
||||
}
|
||||
|
||||
virtual bool IsStereo() {
|
||||
return (GetFormat() & CHANNELS_STEREO) != 0;
|
||||
}
|
||||
|
||||
virtual bool Is16Bit() {
|
||||
return ((GetFormat() & 0xFF) == FORMAT_PCM_16_BIT);
|
||||
}
|
||||
|
||||
virtual bool IsDecoding() {
|
||||
return Decoding;
|
||||
}
|
||||
|
@ -113,9 +135,10 @@ public:
|
|||
};
|
||||
protected:
|
||||
void Init();
|
||||
|
||||
void Upsample(int16_t *src, int16_t *dst, uint32_t nr_src_samples, uint32_t nr_dst_samples);
|
||||
|
||||
CFile * file_fd;
|
||||
CFile *file_fd;
|
||||
BufferCircle SoundBuffer;
|
||||
uint8_t SoundType;
|
||||
uint16_t whichLoad;
|
||||
|
|
|
@ -33,11 +33,11 @@
|
|||
#include <gui/sounds/Voice.h>
|
||||
#include <sndcore2/voice.h>
|
||||
|
||||
#define MAX_DECODERS 16 // can be increased up to 96
|
||||
#define MAX_DECODERS 16 // can be increased up to 96
|
||||
|
||||
class SoundHandler : public CThread {
|
||||
public:
|
||||
static SoundHandler * instance() {
|
||||
static SoundHandler *instance() {
|
||||
if (!handlerInstance)
|
||||
handlerInstance = new SoundHandler();
|
||||
return handlerInstance;
|
||||
|
@ -48,42 +48,49 @@ public:
|
|||
handlerInstance = NULL;
|
||||
}
|
||||
|
||||
void AddDecoder(int32_t voice, const char * filepath);
|
||||
void AddDecoder(int32_t voice, const uint8_t * snd, int32_t len);
|
||||
void AddDecoder(int32_t voice, const char *filepath);
|
||||
|
||||
void AddDecoder(int32_t voice, const uint8_t *snd, int32_t len);
|
||||
|
||||
void RemoveDecoder(int32_t voice);
|
||||
|
||||
SoundDecoder * getDecoder(int32_t i) {
|
||||
SoundDecoder *getDecoder(int32_t i) {
|
||||
return ((i < 0 || i >= MAX_DECODERS) ? NULL : DecoderList[i]);
|
||||
};
|
||||
Voice * getVoice(int32_t i) {
|
||||
|
||||
Voice *getVoice(int32_t i) {
|
||||
return ((i < 0 || i >= MAX_DECODERS) ? NULL : voiceList[i]);
|
||||
};
|
||||
|
||||
void ThreadSignal() {
|
||||
resumeThread();
|
||||
};
|
||||
|
||||
bool IsDecoding() {
|
||||
return Decoding;
|
||||
};
|
||||
protected:
|
||||
SoundHandler();
|
||||
|
||||
~SoundHandler();
|
||||
|
||||
static void axFrameCallback(void);
|
||||
|
||||
void executeThread(void);
|
||||
|
||||
void ClearDecoderList();
|
||||
|
||||
SoundDecoder * GetSoundDecoder(const char * filepath);
|
||||
SoundDecoder * GetSoundDecoder(const uint8_t * sound, int32_t length);
|
||||
SoundDecoder *GetSoundDecoder(const char *filepath);
|
||||
|
||||
static SoundHandler * handlerInstance;
|
||||
SoundDecoder *GetSoundDecoder(const uint8_t *sound, int32_t length);
|
||||
|
||||
static SoundHandler *handlerInstance;
|
||||
|
||||
bool Decoding;
|
||||
bool ExitRequested;
|
||||
|
||||
Voice * voiceList[MAX_DECODERS];
|
||||
SoundDecoder * DecoderList[MAX_DECODERS];
|
||||
Voice *voiceList[MAX_DECODERS];
|
||||
SoundDecoder *DecoderList[MAX_DECODERS];
|
||||
};
|
||||
|
||||
#endif
|
||||
|
|
|
@ -36,12 +36,12 @@ public:
|
|||
};
|
||||
|
||||
Voice(int32_t prio)
|
||||
: state(STATE_STOPPED) {
|
||||
: state(STATE_STOPPED) {
|
||||
lastLoopCounter = 0;
|
||||
nextBufferSize = 0;
|
||||
|
||||
voice = AXAcquireVoice(prio, 0, 0);
|
||||
if(voice) {
|
||||
if (voice) {
|
||||
AXVoiceBegin(voice);
|
||||
AXSetVoiceType(voice, 0);
|
||||
setVolume(0x80000000);
|
||||
|
@ -62,13 +62,13 @@ public:
|
|||
}
|
||||
|
||||
~Voice() {
|
||||
if(voice) {
|
||||
if (voice) {
|
||||
AXFreeVoice(voice);
|
||||
}
|
||||
}
|
||||
|
||||
void play(const uint8_t *buffer, uint32_t bufferSize, const uint8_t *nextBuffer, uint32_t nextBufSize, uint16_t format, uint32_t sampleRate) {
|
||||
if(!voice)
|
||||
if (!voice)
|
||||
return;
|
||||
|
||||
memset(&voiceBuffer, 0, sizeof(voiceBuffer));
|
||||
|
@ -86,7 +86,7 @@ public:
|
|||
uint32_t samplesPerSec = AXGetInputSamplesPerSec();
|
||||
|
||||
memset(&ratioBits, 0, sizeof(ratioBits));
|
||||
ratioBits.ratio = (uint32_t)(0x00010000 * ((float)sampleRate / (float)samplesPerSec));
|
||||
ratioBits.ratio = (uint32_t) (0x00010000 * ((float) sampleRate / (float) samplesPerSec));
|
||||
|
||||
AXSetVoiceOffsets(voice, &voiceBuffer);
|
||||
AXSetVoiceSrc(voice, &ratioBits);
|
||||
|
@ -95,12 +95,12 @@ public:
|
|||
}
|
||||
|
||||
void stop() {
|
||||
if(voice)
|
||||
if (voice)
|
||||
AXSetVoiceState(voice, 0);
|
||||
}
|
||||
|
||||
void setVolume(uint32_t vol) {
|
||||
if(voice) {
|
||||
if (voice) {
|
||||
AXVoiceVeData data;
|
||||
data.volume = vol >> 16;
|
||||
data.delta = vol & 0xFFFF;
|
||||
|
@ -110,7 +110,7 @@ public:
|
|||
|
||||
|
||||
void setNextBuffer(const uint8_t *buffer, uint32_t bufferSize) {
|
||||
voiceBuffer.loopOffset = ((buffer - (const uint8_t*)voiceBuffer.data) >> 1);
|
||||
voiceBuffer.loopOffset = ((buffer - (const uint8_t *) voiceBuffer.data) >> 1);
|
||||
nextBufferSize = bufferSize;
|
||||
|
||||
AXSetVoiceLoopOffset(voice, voiceBuffer.loopOffset);
|
||||
|
@ -118,27 +118,29 @@ public:
|
|||
|
||||
bool isBufferSwitched() {
|
||||
uint32_t loopCounter = AXGetVoiceLoopCount(voice);
|
||||
if(lastLoopCounter != loopCounter) {
|
||||
if (lastLoopCounter != loopCounter) {
|
||||
lastLoopCounter = loopCounter;
|
||||
AXSetVoiceEndOffset(voice, voiceBuffer.loopOffset + (nextBufferSize >> 1) - 1);
|
||||
AXSetVoiceEndOffset(voice, voiceBuffer.loopOffset + (nextBufferSize >> 1) - 1);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
uint32_t getInternState() const {
|
||||
if(voice)
|
||||
return ((uint32_t *)voice)[1];
|
||||
if (voice)
|
||||
return ((uint32_t *) voice)[1];
|
||||
return 0;
|
||||
}
|
||||
|
||||
uint32_t getState() const {
|
||||
return state;
|
||||
}
|
||||
|
||||
void setState(uint32_t s) {
|
||||
state = s;
|
||||
}
|
||||
|
||||
void * getVoice() const {
|
||||
void *getVoice() const {
|
||||
return voice;
|
||||
}
|
||||
|
||||
|
|
|
@ -52,13 +52,19 @@ typedef struct {
|
|||
|
||||
class WavDecoder : public SoundDecoder {
|
||||
public:
|
||||
WavDecoder(const char * filepath);
|
||||
WavDecoder(const uint8_t * snd, int32_t len);
|
||||
WavDecoder(const char *filepath);
|
||||
|
||||
WavDecoder(const uint8_t *snd, int32_t len);
|
||||
|
||||
virtual ~WavDecoder();
|
||||
int32_t Read(uint8_t * buffer, int32_t buffer_size, int32_t pos);
|
||||
|
||||
int32_t Read(uint8_t *buffer, int32_t buffer_size, int32_t pos);
|
||||
|
||||
protected:
|
||||
void OpenFile();
|
||||
|
||||
void CloseFile();
|
||||
|
||||
uint32_t DataOffset;
|
||||
uint32_t DataSize;
|
||||
bool Is16Bit;
|
||||
|
|
|
@ -23,23 +23,20 @@
|
|||
|
||||
class CThread {
|
||||
public:
|
||||
typedef void (* Callback)(CThread *thread, void *arg);
|
||||
typedef void (*Callback)(CThread *thread, void *arg);
|
||||
|
||||
//! constructor
|
||||
CThread(int32_t iAttr, int32_t iPriority = 16, int32_t iStackSize = 0x8000, CThread::Callback callback = NULL, void *callbackArg = NULL)
|
||||
: pThread(NULL)
|
||||
, pThreadStack(NULL)
|
||||
, pCallback(callback)
|
||||
, pCallbackArg(callbackArg) {
|
||||
: pThread(NULL), pThreadStack(NULL), pCallback(callback), pCallbackArg(callbackArg) {
|
||||
//! save attribute assignment
|
||||
iAttributes = iAttr;
|
||||
//! allocate the thread
|
||||
pThread = (OSThread*)memalign(8, sizeof(OSThread));
|
||||
pThread = (OSThread *) memalign(8, sizeof(OSThread));
|
||||
//! allocate the stack
|
||||
pThreadStack = (uint8_t *) memalign(0x20, iStackSize);
|
||||
//! create the thread
|
||||
if(pThread && pThreadStack)
|
||||
OSCreateThread(pThread, &CThread::threadCallback, 1, (char*)this, pThreadStack+iStackSize, iStackSize, iPriority, iAttributes);
|
||||
if (pThread && pThreadStack)
|
||||
OSCreateThread(pThread, &CThread::threadCallback, 1, (char *) this, pThreadStack + iStackSize, iStackSize, iPriority, iAttributes);
|
||||
}
|
||||
|
||||
//! destructor
|
||||
|
@ -48,71 +45,80 @@ public:
|
|||
}
|
||||
|
||||
static CThread *create(CThread::Callback callback, void *callbackArg, int32_t iAttr = eAttributeNone, int32_t iPriority = 16, int32_t iStackSize = 0x8000) {
|
||||
return ( new CThread(iAttr, iPriority, iStackSize, callback, callbackArg) );
|
||||
return (new CThread(iAttr, iPriority, iStackSize, callback, callbackArg));
|
||||
}
|
||||
|
||||
//! Get thread ID
|
||||
virtual void* getThread() const {
|
||||
virtual void *getThread() const {
|
||||
return pThread;
|
||||
}
|
||||
|
||||
//! Thread entry function
|
||||
virtual void executeThread(void) {
|
||||
if(pCallback)
|
||||
if (pCallback)
|
||||
pCallback(this, pCallbackArg);
|
||||
}
|
||||
|
||||
//! Suspend thread
|
||||
virtual void suspendThread(void) {
|
||||
if(isThreadSuspended())
|
||||
if (isThreadSuspended())
|
||||
return;
|
||||
if(pThread)
|
||||
if (pThread)
|
||||
OSSuspendThread(pThread);
|
||||
}
|
||||
|
||||
//! Resume thread
|
||||
virtual void resumeThread(void) {
|
||||
if(!isThreadSuspended())
|
||||
if (!isThreadSuspended())
|
||||
return;
|
||||
if(pThread)
|
||||
if (pThread)
|
||||
OSResumeThread(pThread);
|
||||
}
|
||||
|
||||
//! Set thread priority
|
||||
virtual void setThreadPriority(int32_t prio) {
|
||||
if(pThread)
|
||||
if (pThread)
|
||||
OSSetThreadPriority(pThread, prio);
|
||||
}
|
||||
|
||||
//! Check if thread is suspended
|
||||
virtual bool isThreadSuspended(void) const {
|
||||
if(pThread)
|
||||
if (pThread)
|
||||
return OSIsThreadSuspended(pThread);
|
||||
return false;
|
||||
}
|
||||
|
||||
//! Check if thread is terminated
|
||||
virtual bool isThreadTerminated(void) const {
|
||||
if(pThread)
|
||||
if (pThread)
|
||||
return OSIsThreadTerminated(pThread);
|
||||
return false;
|
||||
}
|
||||
|
||||
//! Check if thread is running
|
||||
virtual bool isThreadRunning(void) const {
|
||||
return !isThreadSuspended() && !isThreadRunning();
|
||||
}
|
||||
|
||||
//! Shutdown thread
|
||||
virtual void shutdownThread(void) {
|
||||
//! wait for thread to finish
|
||||
if(pThread && !(iAttributes & eAttributeDetach)) {
|
||||
if(isThreadSuspended())
|
||||
if (pThread && !(iAttributes & eAttributeDetach)) {
|
||||
if (isThreadSuspended())
|
||||
resumeThread();
|
||||
|
||||
OSJoinThread(pThread, NULL);
|
||||
}
|
||||
//! free the thread stack buffer
|
||||
if(pThreadStack)
|
||||
if (pThreadStack)
|
||||
free(pThreadStack);
|
||||
if(pThread)
|
||||
if (pThread)
|
||||
free(pThread);
|
||||
|
||||
pThread = NULL;
|
||||
pThreadStack = NULL;
|
||||
}
|
||||
|
||||
//! Thread attributes
|
||||
enum eCThreadAttributes {
|
||||
eAttributeNone = 0x07,
|
||||
|
@ -128,6 +134,7 @@ private:
|
|||
((CThread *) argv)->executeThread();
|
||||
return 0;
|
||||
}
|
||||
|
||||
int32_t iAttributes;
|
||||
OSThread *pThread;
|
||||
uint8_t *pThreadStack;
|
||||
|
|
|
@ -33,6 +33,7 @@
|
|||
class CVideo {
|
||||
public:
|
||||
CVideo(int32_t forceTvScanMode = -1, int32_t forceDrcScanMode = -1);
|
||||
|
||||
virtual ~CVideo();
|
||||
|
||||
void prepareTvRendering(void) {
|
||||
|
@ -64,7 +65,7 @@ public:
|
|||
}
|
||||
|
||||
void setStencilRender(bool bEnable) {
|
||||
if(bEnable) {
|
||||
if (bEnable) {
|
||||
GX2SetStencilMask(0xff, 0xff, 0x01, 0xff, 0xff, 0x01);
|
||||
GX2SetDepthStencilControl(GX2_DISABLE, GX2_DISABLE, GX2_COMPARE_FUNC_LEQUAL, GX2_ENABLE, GX2_ENABLE, GX2_COMPARE_FUNC_ALWAYS, GX2_STENCIL_FUNCTION_KEEP, GX2_STENCIL_FUNCTION_KEEP, GX2_STENCIL_FUNCTION_REPLACE,
|
||||
GX2_COMPARE_FUNC_ALWAYS, GX2_STENCIL_FUNCTION_KEEP, GX2_STENCIL_FUNCTION_KEEP, GX2_STENCIL_FUNCTION_REPLACE);
|
||||
|
@ -94,13 +95,14 @@ public:
|
|||
}
|
||||
|
||||
void tvEnable(bool bEnable) {
|
||||
if(tvEnabled != bEnable) {
|
||||
if (tvEnabled != bEnable) {
|
||||
GX2SetTVEnable(bEnable ? GX2_ENABLE : GX2_DISABLE);
|
||||
tvEnabled = bEnable;
|
||||
}
|
||||
}
|
||||
|
||||
void drcEnable(bool bEnable) {
|
||||
if(drcEnabled != bEnable) {
|
||||
if (drcEnabled != bEnable) {
|
||||
GX2SetDRCEnable(bEnable ? GX2_ENABLE : GX2_DISABLE);
|
||||
drcEnabled = bEnable;
|
||||
}
|
||||
|
@ -113,6 +115,7 @@ public:
|
|||
uint32_t getTvWidth(void) const {
|
||||
return tvColorBuffer.surface.width;
|
||||
}
|
||||
|
||||
uint32_t getTvHeight(void) const {
|
||||
return tvColorBuffer.surface.height;
|
||||
}
|
||||
|
@ -120,28 +123,32 @@ public:
|
|||
uint32_t getDrcWidth(void) const {
|
||||
return drcColorBuffer.surface.width;
|
||||
}
|
||||
|
||||
uint32_t getDrcHeight(void) const {
|
||||
return drcColorBuffer.surface.height;
|
||||
}
|
||||
|
||||
const glm::mat4 & getProjectionMtx(void) const {
|
||||
const glm::mat4 &getProjectionMtx(void) const {
|
||||
return projectionMtx;
|
||||
}
|
||||
const glm::mat4 & getViewMtx(void) const {
|
||||
|
||||
const glm::mat4 &getViewMtx(void) const {
|
||||
return viewMtx;
|
||||
}
|
||||
|
||||
float getWidthScaleFactor(void) const {
|
||||
return widthScaleFactor;
|
||||
}
|
||||
|
||||
float getHeightScaleFactor(void) const {
|
||||
return heightScaleFactor;
|
||||
}
|
||||
|
||||
float getDepthScaleFactor(void) const {
|
||||
return depthScaleFactor;
|
||||
}
|
||||
|
||||
void screenPosToWorldRay(float posX, float posY, glm::vec3 & rayOrigin, glm::vec3 & rayDirection) {
|
||||
void screenPosToWorldRay(float posX, float posY, glm::vec3 &rayOrigin, glm::vec3 &rayDirection) {
|
||||
//! normalize positions
|
||||
posX = 2.0f * posX * getWidthScaleFactor();
|
||||
posY = 2.0f * posY * getHeightScaleFactor();
|
||||
|
@ -162,11 +169,13 @@ public:
|
|||
rayOrigin = glm::vec3(rayStartWorld);
|
||||
rayDirection = glm::normalize(rayDirectionWorld);
|
||||
}
|
||||
|
||||
private:
|
||||
static void *GX2RAlloc(uint32_t flags, uint32_t size, uint32_t align);
|
||||
static void GX2RFree(uint32_t flags, void* p);
|
||||
|
||||
void renderFXAA(const GX2Texture * texture, const GX2Sampler *sampler);
|
||||
static void GX2RFree(uint32_t flags, void *p);
|
||||
|
||||
void renderFXAA(const GX2Texture *texture, const GX2Sampler *sampler);
|
||||
|
||||
void *gx2CommandBuffer;
|
||||
|
||||
|
|
|
@ -26,34 +26,38 @@ class CursorDrawer {
|
|||
|
||||
public:
|
||||
static CursorDrawer *getInstance() {
|
||||
if(!instance)
|
||||
if (!instance)
|
||||
instance = new CursorDrawer();
|
||||
return instance;
|
||||
}
|
||||
|
||||
static void destroyInstance() {
|
||||
if(instance) {
|
||||
if (instance) {
|
||||
delete instance;
|
||||
instance = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
static void draw(float x, float y) {
|
||||
CursorDrawer * cur_instance = getInstance();
|
||||
if(cur_instance == NULL) return;
|
||||
cur_instance->draw_Cursor(x,y);
|
||||
CursorDrawer *cur_instance = getInstance();
|
||||
if (cur_instance == NULL) return;
|
||||
cur_instance->draw_Cursor(x, y);
|
||||
}
|
||||
|
||||
private:
|
||||
//!Constructor
|
||||
CursorDrawer();
|
||||
|
||||
//!Destructor
|
||||
~CursorDrawer();
|
||||
|
||||
static CursorDrawer *instance;
|
||||
|
||||
void draw_Cursor(float x, float y);
|
||||
|
||||
void init_colorVtxs();
|
||||
|
||||
uint8_t * colorVtxs = NULL;
|
||||
uint8_t *colorVtxs = NULL;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
|
|
@ -24,6 +24,7 @@
|
|||
class ColorShader : public Shader {
|
||||
private:
|
||||
ColorShader();
|
||||
|
||||
virtual ~ColorShader();
|
||||
|
||||
static const uint32_t cuAttributeCount = 2;
|
||||
|
@ -47,13 +48,14 @@ public:
|
|||
static const uint32_t cuColorVtxsSize = 4 * cuColorAttrSize;
|
||||
|
||||
static ColorShader *instance() {
|
||||
if(!shaderInstance) {
|
||||
if (!shaderInstance) {
|
||||
shaderInstance = new ColorShader();
|
||||
}
|
||||
return shaderInstance;
|
||||
}
|
||||
|
||||
static void destroyInstance() {
|
||||
if(shaderInstance) {
|
||||
if (shaderInstance) {
|
||||
delete shaderInstance;
|
||||
shaderInstance = NULL;
|
||||
}
|
||||
|
@ -65,8 +67,8 @@ public:
|
|||
pixelShader.setShader();
|
||||
}
|
||||
|
||||
void setAttributeBuffer(const uint8_t * colorAttr, const float * posVtxs_in = NULL, const uint32_t & vtxCount = 0) const {
|
||||
if(posVtxs_in && vtxCount) {
|
||||
void setAttributeBuffer(const uint8_t *colorAttr, const float *posVtxs_in = NULL, const uint32_t &vtxCount = 0) const {
|
||||
if (posVtxs_in && vtxCount) {
|
||||
VertexShader::setAttributeBuffer(0, vtxCount * cuVertexAttrSize, cuVertexAttrSize, posVtxs_in);
|
||||
VertexShader::setAttributeBuffer(1, vtxCount * cuColorAttrSize, cuColorAttrSize, colorAttr);
|
||||
} else {
|
||||
|
@ -75,16 +77,19 @@ public:
|
|||
}
|
||||
}
|
||||
|
||||
void setAngle(const float & val) {
|
||||
void setAngle(const float &val) {
|
||||
VertexShader::setUniformReg(angleLocation, 4, &val);
|
||||
}
|
||||
void setOffset(const glm::vec3 & vec) {
|
||||
|
||||
void setOffset(const glm::vec3 &vec) {
|
||||
VertexShader::setUniformReg(offsetLocation, 4, &vec[0]);
|
||||
}
|
||||
void setScale(const glm::vec3 & vec) {
|
||||
|
||||
void setScale(const glm::vec3 &vec) {
|
||||
VertexShader::setUniformReg(scaleLocation, 4, &vec[0]);
|
||||
}
|
||||
void setColorIntensity(const glm::vec4 & vec) {
|
||||
|
||||
void setColorIntensity(const glm::vec4 &vec) {
|
||||
PixelShader::setUniformReg(colorIntensityLocation, 4, &vec[0]);
|
||||
}
|
||||
};
|
||||
|
|
|
@ -24,13 +24,14 @@
|
|||
class FXAAShader : public Shader {
|
||||
public:
|
||||
static FXAAShader *instance() {
|
||||
if(!shaderInstance) {
|
||||
if (!shaderInstance) {
|
||||
shaderInstance = new FXAAShader();
|
||||
}
|
||||
return shaderInstance;
|
||||
}
|
||||
|
||||
static void destroyInstance() {
|
||||
if(shaderInstance) {
|
||||
if (shaderInstance) {
|
||||
delete shaderInstance;
|
||||
shaderInstance = NULL;
|
||||
}
|
||||
|
@ -47,17 +48,18 @@ public:
|
|||
VertexShader::setAttributeBuffer(1, ciTexCoordsVtxsSize, cuTexCoordAttrSize, texCoords);
|
||||
}
|
||||
|
||||
void setResolution(const glm::vec2 & vec) {
|
||||
void setResolution(const glm::vec2 &vec) {
|
||||
PixelShader::setUniformReg(resolutionLocation, 4, &vec[0]);
|
||||
}
|
||||
|
||||
void setTextureAndSampler(const GX2Texture *texture, const GX2Sampler *sampler) const {
|
||||
GX2SetPixelTexture((GX2Texture*)texture, samplerLocation);
|
||||
GX2SetPixelSampler((GX2Sampler*)sampler, samplerLocation);
|
||||
GX2SetPixelTexture((GX2Texture *) texture, samplerLocation);
|
||||
GX2SetPixelSampler((GX2Sampler *) sampler, samplerLocation);
|
||||
}
|
||||
|
||||
private:
|
||||
FXAAShader();
|
||||
|
||||
virtual ~FXAAShader();
|
||||
|
||||
static const uint32_t cuAttributeCount = 2;
|
||||
|
|
|
@ -21,21 +21,21 @@
|
|||
|
||||
class FetchShader : public Shader {
|
||||
public:
|
||||
FetchShader(GX2AttribStream * attributes, uint32_t attrCount, GX2FetchShaderType type = GX2_FETCH_SHADER_TESSELLATION_NONE, GX2TessellationMode tess = GX2_TESSELLATION_MODE_DISCRETE)
|
||||
: fetchShader(NULL)
|
||||
, fetchShaderProgramm(NULL) {
|
||||
FetchShader(GX2AttribStream *attributes, uint32_t attrCount, GX2FetchShaderType type = GX2_FETCH_SHADER_TESSELLATION_NONE, GX2TessellationMode tess = GX2_TESSELLATION_MODE_DISCRETE)
|
||||
: fetchShader(NULL), fetchShaderProgramm(NULL) {
|
||||
uint32_t shaderSize = GX2CalcFetchShaderSizeEx(attrCount, type, tess);
|
||||
fetchShaderProgramm = (uint8_t*)memalign(GX2_SHADER_PROGRAM_ALIGNMENT, shaderSize);
|
||||
if(fetchShaderProgramm) {
|
||||
fetchShaderProgramm = (uint8_t *) memalign(GX2_SHADER_PROGRAM_ALIGNMENT, shaderSize);
|
||||
if (fetchShaderProgramm) {
|
||||
fetchShader = new GX2FetchShader;
|
||||
GX2InitFetchShaderEx(fetchShader, fetchShaderProgramm, attrCount, attributes, type, tess);
|
||||
GX2Invalidate(GX2_INVALIDATE_MODE_CPU_SHADER, fetchShaderProgramm, shaderSize);
|
||||
}
|
||||
}
|
||||
|
||||
virtual ~FetchShader() {
|
||||
if(fetchShaderProgramm)
|
||||
if (fetchShaderProgramm)
|
||||
free(fetchShaderProgramm);
|
||||
if(fetchShader)
|
||||
if (fetchShader)
|
||||
delete fetchShader;
|
||||
}
|
||||
|
||||
|
|
|
@ -22,53 +22,54 @@
|
|||
class PixelShader : public Shader {
|
||||
public:
|
||||
PixelShader()
|
||||
: pixelShader((GX2PixelShader*) memalign(0x40, sizeof(GX2PixelShader))) {
|
||||
if(pixelShader) {
|
||||
: pixelShader((GX2PixelShader *) memalign(0x40, sizeof(GX2PixelShader))) {
|
||||
if (pixelShader) {
|
||||
memset(pixelShader, 0, sizeof(GX2PixelShader));
|
||||
pixelShader->mode = GX2_SHADER_MODE_UNIFORM_REGISTER;
|
||||
}
|
||||
}
|
||||
|
||||
virtual ~PixelShader() {
|
||||
if(pixelShader) {
|
||||
if(pixelShader->program)
|
||||
if (pixelShader) {
|
||||
if (pixelShader->program)
|
||||
free(pixelShader->program);
|
||||
|
||||
for(uint32_t i = 0; i < pixelShader->uniformBlockCount; i++)
|
||||
free((void*)pixelShader->uniformBlocks[i].name);
|
||||
for (uint32_t i = 0; i < pixelShader->uniformBlockCount; i++)
|
||||
free((void *) pixelShader->uniformBlocks[i].name);
|
||||
|
||||
if(pixelShader->uniformBlocks)
|
||||
free((void*)pixelShader->uniformBlocks);
|
||||
if (pixelShader->uniformBlocks)
|
||||
free((void *) pixelShader->uniformBlocks);
|
||||
|
||||
for(uint32_t i = 0; i < pixelShader->uniformVarCount; i++)
|
||||
free((void*)pixelShader->uniformVars[i].name);
|
||||
for (uint32_t i = 0; i < pixelShader->uniformVarCount; i++)
|
||||
free((void *) pixelShader->uniformVars[i].name);
|
||||
|
||||
if(pixelShader->uniformVars)
|
||||
free((void*)pixelShader->uniformVars);
|
||||
if (pixelShader->uniformVars)
|
||||
free((void *) pixelShader->uniformVars);
|
||||
|
||||
if(pixelShader->initialValues)
|
||||
free((void*)pixelShader->initialValues);
|
||||
if (pixelShader->initialValues)
|
||||
free((void *) pixelShader->initialValues);
|
||||
|
||||
for(uint32_t i = 0; i < pixelShader->samplerVarCount; i++)
|
||||
free((void*)pixelShader->samplerVars[i].name);
|
||||
for (uint32_t i = 0; i < pixelShader->samplerVarCount; i++)
|
||||
free((void *) pixelShader->samplerVars[i].name);
|
||||
|
||||
if(pixelShader->samplerVars)
|
||||
free((void*)pixelShader->samplerVars);
|
||||
if (pixelShader->samplerVars)
|
||||
free((void *) pixelShader->samplerVars);
|
||||
|
||||
if(pixelShader->loopVars)
|
||||
free((void*)pixelShader->loopVars);
|
||||
if (pixelShader->loopVars)
|
||||
free((void *) pixelShader->loopVars);
|
||||
|
||||
free(pixelShader);
|
||||
}
|
||||
}
|
||||
|
||||
void setProgram(const uint32_t * program, const uint32_t & programSize, const uint32_t * regs, const uint32_t & regsSize) {
|
||||
if(!pixelShader)
|
||||
void setProgram(const uint32_t *program, const uint32_t &programSize, const uint32_t *regs, const uint32_t ®sSize) {
|
||||
if (!pixelShader)
|
||||
return;
|
||||
|
||||
//! this must be moved into an area where the graphic engine has access to and must be aligned to 0x100
|
||||
pixelShader->size = programSize;
|
||||
pixelShader->program = (uint8_t*)memalign(GX2_SHADER_PROGRAM_ALIGNMENT, pixelShader->size);
|
||||
if(pixelShader->program) {
|
||||
pixelShader->program = (uint8_t *) memalign(GX2_SHADER_PROGRAM_ALIGNMENT, pixelShader->size);
|
||||
if (pixelShader->program) {
|
||||
memcpy(pixelShader->program, program, pixelShader->size);
|
||||
GX2Invalidate(GX2_INVALIDATE_MODE_CPU_SHADER, pixelShader->program, pixelShader->size);
|
||||
}
|
||||
|
@ -76,50 +77,51 @@ public:
|
|||
memcpy(&pixelShader->regs, regs, regsSize);
|
||||
}
|
||||
|
||||
void addUniformVar(const GX2UniformVar & var) {
|
||||
if(!pixelShader)
|
||||
void addUniformVar(const GX2UniformVar &var) {
|
||||
if (!pixelShader)
|
||||
return;
|
||||
|
||||
uint32_t idx = pixelShader->uniformVarCount;
|
||||
|
||||
GX2UniformVar* newVar = (GX2UniformVar*) malloc((pixelShader->uniformVarCount + 1) * sizeof(GX2UniformVar));
|
||||
if(newVar) {
|
||||
if(pixelShader->uniformVars) {
|
||||
GX2UniformVar *newVar = (GX2UniformVar *) malloc((pixelShader->uniformVarCount + 1) * sizeof(GX2UniformVar));
|
||||
if (newVar) {
|
||||
if (pixelShader->uniformVars) {
|
||||
memcpy(newVar, pixelShader->uniformVars, pixelShader->uniformVarCount * sizeof(GX2UniformVar));
|
||||
free(pixelShader->uniformVars);
|
||||
}
|
||||
pixelShader->uniformVars = newVar;
|
||||
|
||||
memcpy(pixelShader->uniformVars + idx, &var, sizeof(GX2UniformVar));
|
||||
pixelShader->uniformVars[idx].name = (char*) malloc(strlen(var.name) + 1);
|
||||
strcpy((char*)pixelShader->uniformVars[idx].name, var.name);
|
||||
pixelShader->uniformVars[idx].name = (char *) malloc(strlen(var.name) + 1);
|
||||
strcpy((char *) pixelShader->uniformVars[idx].name, var.name);
|
||||
|
||||
pixelShader->uniformVarCount++;
|
||||
}
|
||||
}
|
||||
|
||||
void addSamplerVar(const GX2SamplerVar & var) {
|
||||
if(!pixelShader)
|
||||
void addSamplerVar(const GX2SamplerVar &var) {
|
||||
if (!pixelShader)
|
||||
return;
|
||||
|
||||
uint32_t idx = pixelShader->samplerVarCount;
|
||||
|
||||
GX2SamplerVar* newVar = (GX2SamplerVar*) malloc((pixelShader->samplerVarCount + 1) * sizeof(GX2SamplerVar));
|
||||
if(newVar) {
|
||||
if(pixelShader->samplerVars) {
|
||||
GX2SamplerVar *newVar = (GX2SamplerVar *) malloc((pixelShader->samplerVarCount + 1) * sizeof(GX2SamplerVar));
|
||||
if (newVar) {
|
||||
if (pixelShader->samplerVars) {
|
||||
memcpy(newVar, pixelShader->samplerVars, pixelShader->samplerVarCount * sizeof(GX2SamplerVar));
|
||||
free(pixelShader->samplerVars);
|
||||
}
|
||||
pixelShader->samplerVars = newVar;
|
||||
|
||||
memcpy(pixelShader->samplerVars + idx, &var, sizeof(GX2SamplerVar));
|
||||
pixelShader->samplerVars[idx].name = (char*) malloc(strlen(var.name) + 1);
|
||||
strcpy((char*)pixelShader->samplerVars[idx].name, var.name);
|
||||
pixelShader->samplerVars[idx].name = (char *) malloc(strlen(var.name) + 1);
|
||||
strcpy((char *) pixelShader->samplerVars[idx].name, var.name);
|
||||
|
||||
pixelShader->samplerVarCount++;
|
||||
}
|
||||
}
|
||||
GX2PixelShader * getPixelShader() const {
|
||||
|
||||
GX2PixelShader *getPixelShader() const {
|
||||
return pixelShader;
|
||||
}
|
||||
|
||||
|
@ -127,9 +129,10 @@ public:
|
|||
GX2SetPixelShader(pixelShader);
|
||||
}
|
||||
|
||||
static inline void setUniformReg(uint32_t location, uint32_t size, const void * reg) {
|
||||
GX2SetPixelUniformReg(location, size, (uint32_t *)reg);
|
||||
static inline void setUniformReg(uint32_t location, uint32_t size, const void *reg) {
|
||||
GX2SetPixelUniformReg(location, size, (uint32_t *) reg);
|
||||
}
|
||||
|
||||
protected:
|
||||
GX2PixelShader *pixelShader;
|
||||
};
|
||||
|
|
|
@ -29,40 +29,42 @@
|
|||
class Shader {
|
||||
protected:
|
||||
Shader() {}
|
||||
|
||||
virtual ~Shader() {}
|
||||
|
||||
public:
|
||||
static const uint16_t cuVertexAttrSize = sizeof(float) * 3;
|
||||
static const uint16_t cuTexCoordAttrSize = sizeof(float) * 2;
|
||||
static const uint16_t cuColorAttrSize = sizeof(uint8_t) * 4;
|
||||
|
||||
static void setLineWidth(const float & width) {
|
||||
static void setLineWidth(const float &width) {
|
||||
GX2SetLineWidth(width);
|
||||
}
|
||||
|
||||
static void draw(int32_t primitive = GX2_PRIMITIVE_MODE_QUADS, uint32_t vtxCount = 4) {
|
||||
switch(primitive) {
|
||||
default:
|
||||
case GX2_PRIMITIVE_MODE_QUADS: {
|
||||
GX2DrawEx(GX2_PRIMITIVE_MODE_QUADS, vtxCount, 0, 1);
|
||||
break;
|
||||
}
|
||||
case GX2_PRIMITIVE_MODE_TRIANGLES: {
|
||||
GX2DrawEx(GX2_PRIMITIVE_MODE_TRIANGLES, vtxCount, 0, 1);
|
||||
break;
|
||||
}
|
||||
case GX2_PRIMITIVE_MODE_TRIANGLE_FAN: {
|
||||
GX2DrawEx(GX2_PRIMITIVE_MODE_TRIANGLE_FAN, vtxCount, 0, 1);
|
||||
break;
|
||||
}
|
||||
case GX2_PRIMITIVE_MODE_LINES: {
|
||||
GX2DrawEx(GX2_PRIMITIVE_MODE_LINES, vtxCount, 0, 1);
|
||||
break;
|
||||
}
|
||||
case GX2_PRIMITIVE_MODE_LINE_STRIP: {
|
||||
GX2DrawEx(GX2_PRIMITIVE_MODE_LINE_STRIP, vtxCount, 0, 1);
|
||||
break;
|
||||
}
|
||||
//! TODO: add other primitives later
|
||||
switch (primitive) {
|
||||
default:
|
||||
case GX2_PRIMITIVE_MODE_QUADS: {
|
||||
GX2DrawEx(GX2_PRIMITIVE_MODE_QUADS, vtxCount, 0, 1);
|
||||
break;
|
||||
}
|
||||
case GX2_PRIMITIVE_MODE_TRIANGLES: {
|
||||
GX2DrawEx(GX2_PRIMITIVE_MODE_TRIANGLES, vtxCount, 0, 1);
|
||||
break;
|
||||
}
|
||||
case GX2_PRIMITIVE_MODE_TRIANGLE_FAN: {
|
||||
GX2DrawEx(GX2_PRIMITIVE_MODE_TRIANGLE_FAN, vtxCount, 0, 1);
|
||||
break;
|
||||
}
|
||||
case GX2_PRIMITIVE_MODE_LINES: {
|
||||
GX2DrawEx(GX2_PRIMITIVE_MODE_LINES, vtxCount, 0, 1);
|
||||
break;
|
||||
}
|
||||
case GX2_PRIMITIVE_MODE_LINE_STRIP: {
|
||||
GX2DrawEx(GX2_PRIMITIVE_MODE_LINE_STRIP, vtxCount, 0, 1);
|
||||
break;
|
||||
}
|
||||
//! TODO: add other primitives later
|
||||
};
|
||||
}
|
||||
};
|
||||
|
|
|
@ -24,9 +24,10 @@
|
|||
class Shader3D : public Shader {
|
||||
private:
|
||||
Shader3D();
|
||||
|
||||
virtual ~Shader3D();
|
||||
|
||||
static Shader3D * shaderInstance;
|
||||
static Shader3D *shaderInstance;
|
||||
|
||||
static const unsigned char cuAttributeCount = 2;
|
||||
static const uint32_t ciPositionVtxsSize = 4 * cuVertexAttrSize;
|
||||
|
@ -51,13 +52,14 @@ private:
|
|||
uint32_t samplerLocation;
|
||||
public:
|
||||
static Shader3D *instance() {
|
||||
if(!shaderInstance) {
|
||||
if (!shaderInstance) {
|
||||
shaderInstance = new Shader3D();
|
||||
}
|
||||
return shaderInstance;
|
||||
}
|
||||
|
||||
static void destroyInstance() {
|
||||
if(shaderInstance) {
|
||||
if (shaderInstance) {
|
||||
delete shaderInstance;
|
||||
shaderInstance = NULL;
|
||||
}
|
||||
|
@ -69,8 +71,8 @@ public:
|
|||
pixelShader.setShader();
|
||||
}
|
||||
|
||||
void setAttributeBuffer(const uint32_t & vtxCount = 0, const float * posVtxs_in = NULL, const float * texCoords_in = NULL) const {
|
||||
if(posVtxs_in && texCoords_in && vtxCount) {
|
||||
void setAttributeBuffer(const uint32_t &vtxCount = 0, const float *posVtxs_in = NULL, const float *texCoords_in = NULL) const {
|
||||
if (posVtxs_in && texCoords_in && vtxCount) {
|
||||
VertexShader::setAttributeBuffer(0, vtxCount * cuVertexAttrSize, cuVertexAttrSize, posVtxs_in);
|
||||
VertexShader::setAttributeBuffer(1, vtxCount * cuTexCoordAttrSize, cuTexCoordAttrSize, texCoords_in);
|
||||
} else {
|
||||
|
@ -80,28 +82,33 @@ public:
|
|||
}
|
||||
}
|
||||
|
||||
void setProjectionMtx(const glm::mat4 & mtx) {
|
||||
void setProjectionMtx(const glm::mat4 &mtx) {
|
||||
VertexShader::setUniformReg(projectionMatrixLocation, 16, &mtx[0][0]);
|
||||
}
|
||||
void setViewMtx(const glm::mat4 & mtx) {
|
||||
|
||||
void setViewMtx(const glm::mat4 &mtx) {
|
||||
VertexShader::setUniformReg(viewMatrixLocation, 16, &mtx[0][0]);
|
||||
}
|
||||
void setModelViewMtx(const glm::mat4 & mtx) {
|
||||
|
||||
void setModelViewMtx(const glm::mat4 &mtx) {
|
||||
VertexShader::setUniformReg(modelMatrixLocation, 16, &mtx[0][0]);
|
||||
}
|
||||
void setColorIntensity(const glm::vec4 & vec) {
|
||||
|
||||
void setColorIntensity(const glm::vec4 &vec) {
|
||||
PixelShader::setUniformReg(colorIntensityLocation, 4, &vec[0]);
|
||||
}
|
||||
void setAlphaFadeOut(const glm::vec4 & vec) {
|
||||
|
||||
void setAlphaFadeOut(const glm::vec4 &vec) {
|
||||
PixelShader::setUniformReg(fadeOutLocation, 4, &vec[0]);
|
||||
}
|
||||
void setDistanceFadeOut(const float & value) {
|
||||
|
||||
void setDistanceFadeOut(const float &value) {
|
||||
PixelShader::setUniformReg(fadeDistanceLocation, 4, &value);
|
||||
}
|
||||
|
||||
void setTextureAndSampler(const GX2Texture *texture, const GX2Sampler *sampler) const {
|
||||
GX2SetPixelTexture((GX2Texture*)texture, samplerLocation);
|
||||
GX2SetPixelSampler((GX2Sampler*)sampler, samplerLocation);
|
||||
GX2SetPixelTexture((GX2Texture *) texture, samplerLocation);
|
||||
GX2SetPixelSampler((GX2Sampler *) sampler, samplerLocation);
|
||||
}
|
||||
};
|
||||
|
||||
|
|
|
@ -20,12 +20,14 @@
|
|||
#include <gui/video/shaders/VertexShader.h>
|
||||
#include <gui/video/shaders/PixelShader.h>
|
||||
#include <gui/video/shaders/FetchShader.h>
|
||||
|
||||
class ShaderFractalColor : public Shader {
|
||||
private:
|
||||
ShaderFractalColor();
|
||||
|
||||
virtual ~ShaderFractalColor();
|
||||
|
||||
static ShaderFractalColor * shaderInstance;
|
||||
static ShaderFractalColor *shaderInstance;
|
||||
|
||||
static const unsigned char cuAttributeCount = 3;
|
||||
static const uint32_t ciPositionVtxsSize = 4 * cuVertexAttrSize;
|
||||
|
@ -53,13 +55,14 @@ private:
|
|||
uint32_t fractalLocation;
|
||||
public:
|
||||
static ShaderFractalColor *instance() {
|
||||
if(!shaderInstance) {
|
||||
if (!shaderInstance) {
|
||||
shaderInstance = new ShaderFractalColor();
|
||||
}
|
||||
return shaderInstance;
|
||||
}
|
||||
|
||||
static void destroyInstance() {
|
||||
if(shaderInstance) {
|
||||
if (shaderInstance) {
|
||||
delete shaderInstance;
|
||||
shaderInstance = NULL;
|
||||
}
|
||||
|
@ -71,8 +74,8 @@ public:
|
|||
pixelShader.setShader();
|
||||
}
|
||||
|
||||
void setAttributeBuffer(const uint32_t & vtxCount = 0, const float * posVtxs_in = NULL, const float * texCoords_in = NULL, const uint8_t * colorVtxs_in = NULL) const {
|
||||
if(posVtxs_in && texCoords_in && vtxCount) {
|
||||
void setAttributeBuffer(const uint32_t &vtxCount = 0, const float *posVtxs_in = NULL, const float *texCoords_in = NULL, const uint8_t *colorVtxs_in = NULL) const {
|
||||
if (posVtxs_in && texCoords_in && vtxCount) {
|
||||
VertexShader::setAttributeBuffer(0, vtxCount * cuVertexAttrSize, cuVertexAttrSize, posVtxs_in);
|
||||
VertexShader::setAttributeBuffer(1, vtxCount * cuTexCoordAttrSize, cuTexCoordAttrSize, texCoords_in);
|
||||
VertexShader::setAttributeBuffer(2, vtxCount * cuColorAttrSize, cuColorAttrSize, colorVtxs_in);
|
||||
|
@ -84,26 +87,31 @@ public:
|
|||
}
|
||||
}
|
||||
|
||||
void setProjectionMtx(const glm::mat4 & mtx) {
|
||||
void setProjectionMtx(const glm::mat4 &mtx) {
|
||||
VertexShader::setUniformReg(projectionMatrixLocation, 16, &mtx[0][0]);
|
||||
}
|
||||
void setViewMtx(const glm::mat4 & mtx) {
|
||||
|
||||
void setViewMtx(const glm::mat4 &mtx) {
|
||||
VertexShader::setUniformReg(viewMatrixLocation, 16, &mtx[0][0]);
|
||||
}
|
||||
void setModelViewMtx(const glm::mat4 & mtx) {
|
||||
|
||||
void setModelViewMtx(const glm::mat4 &mtx) {
|
||||
VertexShader::setUniformReg(modelMatrixLocation, 16, &mtx[0][0]);
|
||||
}
|
||||
|
||||
void setBlurBorder(const float & blurBorderSize) {
|
||||
void setBlurBorder(const float &blurBorderSize) {
|
||||
PixelShader::setUniformReg(blurLocation, 4, &blurBorderSize);
|
||||
}
|
||||
void setColorIntensity(const glm::vec4 & vec) {
|
||||
|
||||
void setColorIntensity(const glm::vec4 &vec) {
|
||||
PixelShader::setUniformReg(colorIntensityLocation, 4, &vec[0]);
|
||||
}
|
||||
void setAlphaFadeOut(const glm::vec4 & vec) {
|
||||
|
||||
void setAlphaFadeOut(const glm::vec4 &vec) {
|
||||
PixelShader::setUniformReg(fadeOutLocation, 4, &vec[0]);
|
||||
}
|
||||
void setFractalColor(const int & fractalColorEnable) {
|
||||
|
||||
void setFractalColor(const int &fractalColorEnable) {
|
||||
PixelShader::setUniformReg(fractalLocation, 4, &fractalColorEnable);
|
||||
}
|
||||
};
|
||||
|
|
|
@ -25,6 +25,7 @@
|
|||
class Texture2DShader : public Shader {
|
||||
private:
|
||||
Texture2DShader();
|
||||
|
||||
virtual ~Texture2DShader();
|
||||
|
||||
static const uint32_t cuAttributeCount = 2;
|
||||
|
@ -50,13 +51,14 @@ private:
|
|||
uint32_t texCoordLocation;
|
||||
public:
|
||||
static Texture2DShader *instance() {
|
||||
if(!shaderInstance) {
|
||||
if (!shaderInstance) {
|
||||
shaderInstance = new Texture2DShader();
|
||||
}
|
||||
return shaderInstance;
|
||||
}
|
||||
|
||||
static void destroyInstance() {
|
||||
if(shaderInstance) {
|
||||
if (shaderInstance) {
|
||||
delete shaderInstance;
|
||||
shaderInstance = NULL;
|
||||
}
|
||||
|
@ -68,8 +70,8 @@ public:
|
|||
pixelShader.setShader();
|
||||
}
|
||||
|
||||
void setAttributeBuffer(const float * texCoords_in = NULL, const float * posVtxs_in = NULL, const uint32_t & vtxCount = 0) const {
|
||||
if(posVtxs_in && texCoords_in && vtxCount) {
|
||||
void setAttributeBuffer(const float *texCoords_in = NULL, const float *posVtxs_in = NULL, const uint32_t &vtxCount = 0) const {
|
||||
if (posVtxs_in && texCoords_in && vtxCount) {
|
||||
VertexShader::setAttributeBuffer(0, vtxCount * cuVertexAttrSize, cuVertexAttrSize, posVtxs_in);
|
||||
VertexShader::setAttributeBuffer(1, vtxCount * cuTexCoordAttrSize, cuTexCoordAttrSize, texCoords_in);
|
||||
} else {
|
||||
|
@ -78,25 +80,29 @@ public:
|
|||
}
|
||||
}
|
||||
|
||||
void setAngle(const float & val) {
|
||||
void setAngle(const float &val) {
|
||||
VertexShader::setUniformReg(angleLocation, 4, &val);
|
||||
}
|
||||
void setOffset(const glm::vec3 & vec) {
|
||||
|
||||
void setOffset(const glm::vec3 &vec) {
|
||||
VertexShader::setUniformReg(offsetLocation, 4, &vec[0]);
|
||||
}
|
||||
void setScale(const glm::vec3 & vec) {
|
||||
|
||||
void setScale(const glm::vec3 &vec) {
|
||||
VertexShader::setUniformReg(scaleLocation, 4, &vec[0]);
|
||||
}
|
||||
void setColorIntensity(const glm::vec4 & vec) {
|
||||
|
||||
void setColorIntensity(const glm::vec4 &vec) {
|
||||
PixelShader::setUniformReg(colorIntensityLocation, 4, &vec[0]);
|
||||
}
|
||||
void setBlurring(const glm::vec3 & vec) {
|
||||
|
||||
void setBlurring(const glm::vec3 &vec) {
|
||||
PixelShader::setUniformReg(blurLocation, 4, &vec[0]);
|
||||
}
|
||||
|
||||
void setTextureAndSampler(const GX2Texture *texture, const GX2Sampler *sampler) const {
|
||||
GX2SetPixelTexture((GX2Texture*)texture, samplerLocation);
|
||||
GX2SetPixelSampler((GX2Sampler*)sampler, samplerLocation);
|
||||
GX2SetPixelTexture((GX2Texture *) texture, samplerLocation);
|
||||
GX2SetPixelSampler((GX2Sampler *) sampler, samplerLocation);
|
||||
}
|
||||
};
|
||||
|
||||
|
|
|
@ -24,64 +24,62 @@
|
|||
class VertexShader : public Shader {
|
||||
public:
|
||||
VertexShader(uint32_t numAttr)
|
||||
: attributesCount( numAttr )
|
||||
, attributes( new GX2AttribStream[attributesCount] )
|
||||
, vertexShader( (GX2VertexShader*) memalign(0x40, sizeof(GX2VertexShader)) ) {
|
||||
if(vertexShader) {
|
||||
: attributesCount(numAttr), attributes(new GX2AttribStream[attributesCount]), vertexShader((GX2VertexShader *) memalign(0x40, sizeof(GX2VertexShader))) {
|
||||
if (vertexShader) {
|
||||
memset(vertexShader, 0, sizeof(GX2VertexShader));
|
||||
vertexShader->mode = GX2_SHADER_MODE_UNIFORM_REGISTER;
|
||||
}
|
||||
}
|
||||
|
||||
virtual ~VertexShader() {
|
||||
delete [] attributes;
|
||||
delete[] attributes;
|
||||
|
||||
if(vertexShader) {
|
||||
if(vertexShader->program)
|
||||
if (vertexShader) {
|
||||
if (vertexShader->program)
|
||||
free(vertexShader->program);
|
||||
|
||||
for(uint32_t i = 0; i < vertexShader->uniformBlockCount; i++)
|
||||
free((void*)vertexShader->uniformBlocks[i].name);
|
||||
for (uint32_t i = 0; i < vertexShader->uniformBlockCount; i++)
|
||||
free((void *) vertexShader->uniformBlocks[i].name);
|
||||
|
||||
if(vertexShader->uniformBlocks)
|
||||
free((void*)vertexShader->uniformBlocks);
|
||||
if (vertexShader->uniformBlocks)
|
||||
free((void *) vertexShader->uniformBlocks);
|
||||
|
||||
for(uint32_t i = 0; i < vertexShader->uniformVarCount; i++)
|
||||
free((void*)vertexShader->uniformVars[i].name);
|
||||
for (uint32_t i = 0; i < vertexShader->uniformVarCount; i++)
|
||||
free((void *) vertexShader->uniformVars[i].name);
|
||||
|
||||
if(vertexShader->uniformVars)
|
||||
free((void*)vertexShader->uniformVars);
|
||||
if (vertexShader->uniformVars)
|
||||
free((void *) vertexShader->uniformVars);
|
||||
|
||||
if(vertexShader->initialValues)
|
||||
free((void*)vertexShader->initialValues);
|
||||
if (vertexShader->initialValues)
|
||||
free((void *) vertexShader->initialValues);
|
||||
|
||||
for(uint32_t i = 0; i < vertexShader->samplerVarCount; i++)
|
||||
free((void*)vertexShader->samplerVars[i].name);
|
||||
for (uint32_t i = 0; i < vertexShader->samplerVarCount; i++)
|
||||
free((void *) vertexShader->samplerVars[i].name);
|
||||
|
||||
if(vertexShader->samplerVars)
|
||||
free((void*)vertexShader->samplerVars);
|
||||
if (vertexShader->samplerVars)
|
||||
free((void *) vertexShader->samplerVars);
|
||||
|
||||
for(uint32_t i = 0; i < vertexShader->attribVarCount; i++)
|
||||
free((void*)vertexShader->attribVars[i].name);
|
||||
for (uint32_t i = 0; i < vertexShader->attribVarCount; i++)
|
||||
free((void *) vertexShader->attribVars[i].name);
|
||||
|
||||
if(vertexShader->attribVars)
|
||||
free((void*)vertexShader->attribVars);
|
||||
if (vertexShader->attribVars)
|
||||
free((void *) vertexShader->attribVars);
|
||||
|
||||
if(vertexShader->loopVars)
|
||||
free((void*)vertexShader->loopVars);
|
||||
if (vertexShader->loopVars)
|
||||
free((void *) vertexShader->loopVars);
|
||||
|
||||
free(vertexShader);
|
||||
}
|
||||
}
|
||||
|
||||
void setProgram(const uint32_t * program, const uint32_t & programSize, const uint32_t * regs, const uint32_t & regsSize) {
|
||||
if(!vertexShader)
|
||||
void setProgram(const uint32_t *program, const uint32_t &programSize, const uint32_t *regs, const uint32_t ®sSize) {
|
||||
if (!vertexShader)
|
||||
return;
|
||||
|
||||
//! this must be moved into an area where the graphic engine has access to and must be aligned to 0x100
|
||||
vertexShader->size = programSize;
|
||||
vertexShader->program = (uint8_t*) memalign(GX2_SHADER_PROGRAM_ALIGNMENT, vertexShader->size);
|
||||
if(vertexShader->program) {
|
||||
vertexShader->program = (uint8_t *) memalign(GX2_SHADER_PROGRAM_ALIGNMENT, vertexShader->size);
|
||||
if (vertexShader->program) {
|
||||
memcpy(vertexShader->program, program, vertexShader->size);
|
||||
GX2Invalidate(GX2_INVALIDATE_MODE_CPU_SHADER, vertexShader->program, vertexShader->size);
|
||||
}
|
||||
|
@ -89,52 +87,52 @@ public:
|
|||
memcpy(&vertexShader->regs, regs, regsSize);
|
||||
}
|
||||
|
||||
void addUniformVar(const GX2UniformVar & var) {
|
||||
if(!vertexShader)
|
||||
void addUniformVar(const GX2UniformVar &var) {
|
||||
if (!vertexShader)
|
||||
return;
|
||||
|
||||
uint32_t idx = vertexShader->uniformVarCount;
|
||||
|
||||
GX2UniformVar* newVar = (GX2UniformVar*) malloc((vertexShader->uniformVarCount + 1) * sizeof(GX2UniformVar));
|
||||
if(newVar) {
|
||||
if(vertexShader->uniformVarCount > 0) {
|
||||
GX2UniformVar *newVar = (GX2UniformVar *) malloc((vertexShader->uniformVarCount + 1) * sizeof(GX2UniformVar));
|
||||
if (newVar) {
|
||||
if (vertexShader->uniformVarCount > 0) {
|
||||
memcpy(newVar, vertexShader->uniformVars, vertexShader->uniformVarCount * sizeof(GX2UniformVar));
|
||||
free(vertexShader->uniformVars);
|
||||
}
|
||||
vertexShader->uniformVars = newVar;
|
||||
|
||||
memcpy(vertexShader->uniformVars + idx, &var, sizeof(GX2UniformVar));
|
||||
vertexShader->uniformVars[idx].name = (char*) malloc(strlen(var.name) + 1);
|
||||
strcpy((char*)vertexShader->uniformVars[idx].name, var.name);
|
||||
vertexShader->uniformVars[idx].name = (char *) malloc(strlen(var.name) + 1);
|
||||
strcpy((char *) vertexShader->uniformVars[idx].name, var.name);
|
||||
|
||||
vertexShader->uniformVarCount++;
|
||||
}
|
||||
}
|
||||
|
||||
void addAttribVar(const GX2AttribVar & var) {
|
||||
if(!vertexShader)
|
||||
void addAttribVar(const GX2AttribVar &var) {
|
||||
if (!vertexShader)
|
||||
return;
|
||||
|
||||
uint32_t idx = vertexShader->attribVarCount;
|
||||
|
||||
GX2AttribVar* newVar = (GX2AttribVar*) malloc((vertexShader->attribVarCount + 1) * sizeof(GX2AttribVar));
|
||||
if(newVar) {
|
||||
if(vertexShader->attribVarCount > 0) {
|
||||
GX2AttribVar *newVar = (GX2AttribVar *) malloc((vertexShader->attribVarCount + 1) * sizeof(GX2AttribVar));
|
||||
if (newVar) {
|
||||
if (vertexShader->attribVarCount > 0) {
|
||||
memcpy(newVar, vertexShader->attribVars, vertexShader->attribVarCount * sizeof(GX2AttribVar));
|
||||
free(vertexShader->attribVars);
|
||||
}
|
||||
vertexShader->attribVars = newVar;
|
||||
|
||||
memcpy(vertexShader->attribVars + idx, &var, sizeof(GX2AttribVar));
|
||||
vertexShader->attribVars[idx].name = (char*) malloc(strlen(var.name) + 1);
|
||||
strcpy((char*)vertexShader->attribVars[idx].name, var.name);
|
||||
vertexShader->attribVars[idx].name = (char *) malloc(strlen(var.name) + 1);
|
||||
strcpy((char *) vertexShader->attribVars[idx].name, var.name);
|
||||
|
||||
vertexShader->attribVarCount++;
|
||||
}
|
||||
}
|
||||
|
||||
static inline void setAttributeBuffer(uint32_t bufferIdx, uint32_t bufferSize, uint32_t stride, const void * buffer) {
|
||||
GX2SetAttribBuffer(bufferIdx, bufferSize, stride, (void*)buffer);
|
||||
static inline void setAttributeBuffer(uint32_t bufferIdx, uint32_t bufferSize, uint32_t stride, const void *buffer) {
|
||||
GX2SetAttribBuffer(bufferIdx, bufferSize, stride, (void *) buffer);
|
||||
}
|
||||
|
||||
GX2VertexShader *getVertexShader() const {
|
||||
|
@ -145,19 +143,21 @@ public:
|
|||
GX2SetVertexShader(vertexShader);
|
||||
}
|
||||
|
||||
GX2AttribStream * getAttributeBuffer(uint32_t idx = 0) const {
|
||||
if(idx >= attributesCount) {
|
||||
GX2AttribStream *getAttributeBuffer(uint32_t idx = 0) const {
|
||||
if (idx >= attributesCount) {
|
||||
return NULL;
|
||||
}
|
||||
return &attributes[idx];
|
||||
}
|
||||
|
||||
uint32_t getAttributesCount() const {
|
||||
return attributesCount;
|
||||
}
|
||||
|
||||
static void setUniformReg(uint32_t location, uint32_t size, const void * reg) {
|
||||
GX2SetVertexUniformReg(location, size, (uint32_t*)reg);
|
||||
static void setUniformReg(uint32_t location, uint32_t size, const void *reg) {
|
||||
GX2SetVertexUniformReg(location, size, (uint32_t *) reg);
|
||||
}
|
||||
|
||||
protected:
|
||||
uint32_t attributesCount;
|
||||
GX2AttribStream *attributes;
|
||||
|
|
|
@ -12,12 +12,12 @@ CFile::CFile() {
|
|||
pos = 0;
|
||||
}
|
||||
|
||||
CFile::CFile(const std::string & filepath, eOpenTypes mode) {
|
||||
CFile::CFile(const std::string &filepath, eOpenTypes mode) {
|
||||
iFd = -1;
|
||||
this->open(filepath, mode);
|
||||
}
|
||||
|
||||
CFile::CFile(const uint8_t * mem, int32_t size) {
|
||||
CFile::CFile(const uint8_t *mem, int32_t size) {
|
||||
iFd = -1;
|
||||
this->open(mem, size);
|
||||
}
|
||||
|
@ -26,27 +26,27 @@ CFile::~CFile() {
|
|||
this->close();
|
||||
}
|
||||
|
||||
int32_t CFile::open(const std::string & filepath, eOpenTypes mode) {
|
||||
int32_t CFile::open(const std::string &filepath, eOpenTypes mode) {
|
||||
this->close();
|
||||
int32_t openMode = 0;
|
||||
|
||||
// This depend on the devoptab implementation.
|
||||
// see https://github.com/devkitPro/wut/blob/master/libraries/wutdevoptab/devoptab_fs_open.c#L21 fpr reference
|
||||
|
||||
switch(mode) {
|
||||
default:
|
||||
case ReadOnly: // file must exist
|
||||
openMode = O_RDONLY;
|
||||
break;
|
||||
case WriteOnly: // file will be created / zerod
|
||||
openMode = O_TRUNC | O_CREAT | O_WRONLY;
|
||||
break;
|
||||
case ReadWrite: // file must exist
|
||||
openMode = O_RDWR;
|
||||
break;
|
||||
case Append: // append to file, file will be created if missing. write only
|
||||
openMode = O_CREAT | O_APPEND | O_WRONLY;
|
||||
break;
|
||||
switch (mode) {
|
||||
default:
|
||||
case ReadOnly: // file must exist
|
||||
openMode = O_RDONLY;
|
||||
break;
|
||||
case WriteOnly: // file will be created / zerod
|
||||
openMode = O_TRUNC | O_CREAT | O_WRONLY;
|
||||
break;
|
||||
case ReadWrite: // file must exist
|
||||
openMode = O_RDWR;
|
||||
break;
|
||||
case Append: // append to file, file will be created if missing. write only
|
||||
openMode = O_CREAT | O_APPEND | O_WRONLY;
|
||||
break;
|
||||
}
|
||||
|
||||
//! Using fopen works only on the first launch as expected
|
||||
|
@ -54,7 +54,7 @@ int32_t CFile::open(const std::string & filepath, eOpenTypes mode) {
|
|||
//! the .data sections which is needed for a normal application to re-init
|
||||
//! this will be added with launching as RPX
|
||||
iFd = ::open(filepath.c_str(), openMode);
|
||||
if(iFd < 0)
|
||||
if (iFd < 0)
|
||||
return iFd;
|
||||
|
||||
|
||||
|
@ -64,7 +64,7 @@ int32_t CFile::open(const std::string & filepath, eOpenTypes mode) {
|
|||
return 0;
|
||||
}
|
||||
|
||||
int32_t CFile::open(const uint8_t * mem, int32_t size) {
|
||||
int32_t CFile::open(const uint8_t *mem, int32_t size) {
|
||||
this->close();
|
||||
|
||||
mem_file = mem;
|
||||
|
@ -74,7 +74,7 @@ int32_t CFile::open(const uint8_t * mem, int32_t size) {
|
|||
}
|
||||
|
||||
void CFile::close() {
|
||||
if(iFd >= 0)
|
||||
if (iFd >= 0)
|
||||
::close(iFd);
|
||||
|
||||
iFd = -1;
|
||||
|
@ -83,24 +83,24 @@ void CFile::close() {
|
|||
pos = 0;
|
||||
}
|
||||
|
||||
int32_t CFile::read(uint8_t * ptr, size_t size) {
|
||||
if(iFd >= 0) {
|
||||
int32_t ret = ::read(iFd, ptr,size);
|
||||
if(ret > 0)
|
||||
int32_t CFile::read(uint8_t *ptr, size_t size) {
|
||||
if (iFd >= 0) {
|
||||
int32_t ret = ::read(iFd, ptr, size);
|
||||
if (ret > 0)
|
||||
pos += ret;
|
||||
return ret;
|
||||
}
|
||||
|
||||
int32_t readsize = size;
|
||||
|
||||
if(readsize > (int64_t) (filesize-pos))
|
||||
readsize = filesize-pos;
|
||||
if (readsize > (int64_t) (filesize - pos))
|
||||
readsize = filesize - pos;
|
||||
|
||||
if(readsize <= 0)
|
||||
if (readsize <= 0)
|
||||
return readsize;
|
||||
|
||||
if(mem_file != NULL) {
|
||||
memcpy(ptr, mem_file+pos, readsize);
|
||||
if (mem_file != NULL) {
|
||||
memcpy(ptr, mem_file + pos, readsize);
|
||||
pos += readsize;
|
||||
return readsize;
|
||||
}
|
||||
|
@ -108,12 +108,12 @@ int32_t CFile::read(uint8_t * ptr, size_t size) {
|
|||
return -1;
|
||||
}
|
||||
|
||||
int32_t CFile::write(const uint8_t * ptr, size_t size) {
|
||||
if(iFd >= 0) {
|
||||
int32_t CFile::write(const uint8_t *ptr, size_t size) {
|
||||
if (iFd >= 0) {
|
||||
size_t done = 0;
|
||||
while(done < size) {
|
||||
while (done < size) {
|
||||
int32_t ret = ::write(iFd, ptr, size - done);
|
||||
if(ret <= 0)
|
||||
if (ret <= 0)
|
||||
return ret;
|
||||
|
||||
ptr += ret;
|
||||
|
@ -130,25 +130,25 @@ int32_t CFile::seek(long int offset, int32_t origin) {
|
|||
int32_t ret = 0;
|
||||
int64_t newPos = pos;
|
||||
|
||||
if(origin == SEEK_SET) {
|
||||
if (origin == SEEK_SET) {
|
||||
newPos = offset;
|
||||
} else if(origin == SEEK_CUR) {
|
||||
} else if (origin == SEEK_CUR) {
|
||||
newPos += offset;
|
||||
} else if(origin == SEEK_END) {
|
||||
newPos = filesize+offset;
|
||||
} else if (origin == SEEK_END) {
|
||||
newPos = filesize + offset;
|
||||
}
|
||||
|
||||
if(newPos < 0) {
|
||||
if (newPos < 0) {
|
||||
pos = 0;
|
||||
} else {
|
||||
pos = newPos;
|
||||
}
|
||||
|
||||
if(iFd >= 0)
|
||||
if (iFd >= 0)
|
||||
ret = ::lseek(iFd, pos, SEEK_SET);
|
||||
|
||||
if(mem_file != NULL) {
|
||||
if(pos > filesize) {
|
||||
if (mem_file != NULL) {
|
||||
if (pos > filesize) {
|
||||
pos = filesize;
|
||||
}
|
||||
}
|
||||
|
@ -163,8 +163,8 @@ int32_t CFile::fwrite(const char *format, ...) {
|
|||
|
||||
va_list va;
|
||||
va_start(va, format);
|
||||
if((vsprintf(tmp, format, va) >= 0)) {
|
||||
result = this->write((uint8_t *)tmp, strlen(tmp));
|
||||
if ((vsprintf(tmp, format, va) >= 0)) {
|
||||
result = this->write((uint8_t *) tmp, strlen(tmp));
|
||||
}
|
||||
va_end(va);
|
||||
|
||||
|
|
|
@ -18,18 +18,22 @@ public:
|
|||
};
|
||||
|
||||
CFile();
|
||||
CFile(const std::string & filepath, eOpenTypes mode);
|
||||
CFile(const uint8_t * memory, int32_t memsize);
|
||||
|
||||
CFile(const std::string &filepath, eOpenTypes mode);
|
||||
|
||||
CFile(const uint8_t *memory, int32_t memsize);
|
||||
|
||||
virtual ~CFile();
|
||||
|
||||
int32_t open(const std::string & filepath, eOpenTypes mode);
|
||||
int32_t open(const uint8_t * memory, int32_t memsize);
|
||||
int32_t open(const std::string &filepath, eOpenTypes mode);
|
||||
|
||||
int32_t open(const uint8_t *memory, int32_t memsize);
|
||||
|
||||
BOOL isOpen() const {
|
||||
if(iFd >= 0)
|
||||
if (iFd >= 0)
|
||||
return true;
|
||||
|
||||
if(mem_file)
|
||||
if (mem_file)
|
||||
return true;
|
||||
|
||||
return false;
|
||||
|
@ -37,23 +41,29 @@ public:
|
|||
|
||||
void close();
|
||||
|
||||
int32_t read(uint8_t * ptr, size_t size);
|
||||
int32_t write(const uint8_t * ptr, size_t size);
|
||||
int32_t read(uint8_t *ptr, size_t size);
|
||||
|
||||
int32_t write(const uint8_t *ptr, size_t size);
|
||||
|
||||
int32_t fwrite(const char *format, ...);
|
||||
|
||||
int32_t seek(long int offset, int32_t origin);
|
||||
|
||||
uint64_t tell() {
|
||||
return pos;
|
||||
};
|
||||
|
||||
uint64_t size() {
|
||||
return filesize;
|
||||
};
|
||||
|
||||
void rewind() {
|
||||
this->seek(0, SEEK_SET);
|
||||
};
|
||||
|
||||
protected:
|
||||
int32_t iFd;
|
||||
const uint8_t * mem_file;
|
||||
const uint8_t *mem_file;
|
||||
uint64_t filesize;
|
||||
uint64_t pos;
|
||||
};
|
||||
|
|
|
@ -31,14 +31,14 @@ using namespace std;
|
|||
/**
|
||||
* Default constructor for the FreeTypeGX class for WiiXplorer.
|
||||
*/
|
||||
FreeTypeGX::FreeTypeGX(const uint8_t* fontBuffer, FT_Long bufferSize, bool lastFace) {
|
||||
FreeTypeGX::FreeTypeGX(const uint8_t *fontBuffer, FT_Long bufferSize, bool lastFace) {
|
||||
int32_t faceIndex = 0;
|
||||
ftPointSize = 0;
|
||||
GX2InitSampler(&ftSampler, GX2_TEX_CLAMP_MODE_CLAMP_BORDER, GX2_TEX_XY_FILTER_MODE_LINEAR);
|
||||
|
||||
FT_Init_FreeType(&ftLibrary);
|
||||
if(lastFace) {
|
||||
FT_New_Memory_Face(ftLibrary, (FT_Byte *)fontBuffer, bufferSize, -1, &ftFace);
|
||||
if (lastFace) {
|
||||
FT_New_Memory_Face(ftLibrary, (FT_Byte *) fontBuffer, bufferSize, -1, &ftFace);
|
||||
faceIndex = ftFace->num_faces - 1; // Use the last face
|
||||
FT_Done_Face(ftFace);
|
||||
ftFace = NULL;
|
||||
|
@ -67,10 +67,10 @@ FreeTypeGX::~FreeTypeGX() {
|
|||
* @return Wide character representation of supplied character string.
|
||||
*/
|
||||
|
||||
wchar_t* FreeTypeGX::charToWideChar(const char* strChar) {
|
||||
wchar_t *FreeTypeGX::charToWideChar(const char *strChar) {
|
||||
if (!strChar) return NULL;
|
||||
|
||||
wchar_t *strWChar = new (std::nothrow) wchar_t[strlen(strChar) + 1];
|
||||
wchar_t *strWChar = new(std::nothrow) wchar_t[strlen(strChar) + 1];
|
||||
if (!strWChar) return NULL;
|
||||
|
||||
int32_t bt = mbstowcs(strWChar, strChar, strlen(strChar));
|
||||
|
@ -80,14 +80,13 @@ wchar_t* FreeTypeGX::charToWideChar(const char* strChar) {
|
|||
}
|
||||
|
||||
wchar_t *tempDest = strWChar;
|
||||
while ((*tempDest++ = *strChar++))
|
||||
;
|
||||
while ((*tempDest++ = *strChar++));
|
||||
|
||||
return strWChar;
|
||||
}
|
||||
|
||||
char *FreeTypeGX::wideCharToUTF8(const wchar_t* strChar) {
|
||||
if(!strChar) {
|
||||
char *FreeTypeGX::wideCharToUTF8(const wchar_t *strChar) {
|
||||
if (!strChar) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
|
@ -106,8 +105,8 @@ char *FreeTypeGX::wideCharToUTF8(const wchar_t* strChar) {
|
|||
len += 4;
|
||||
}
|
||||
|
||||
char *pOut = new (std::nothrow) char[len];
|
||||
if(!pOut)
|
||||
char *pOut = new(std::nothrow) char[len];
|
||||
if (!pOut)
|
||||
return NULL;
|
||||
|
||||
size_t n = 0;
|
||||
|
@ -115,19 +114,19 @@ char *FreeTypeGX::wideCharToUTF8(const wchar_t* strChar) {
|
|||
for (size_t i = 0; strChar[i]; ++i) {
|
||||
wc = strChar[i];
|
||||
if (wc < 0x80)
|
||||
pOut[n++] = (char)wc;
|
||||
pOut[n++] = (char) wc;
|
||||
else if (wc < 0x800) {
|
||||
pOut[n++] = (char)((wc >> 6) | 0xC0);
|
||||
pOut[n++] = (char)((wc & 0x3F) | 0x80);
|
||||
pOut[n++] = (char) ((wc >> 6) | 0xC0);
|
||||
pOut[n++] = (char) ((wc & 0x3F) | 0x80);
|
||||
} else if (wc < 0x10000) {
|
||||
pOut[n++] = (char)((wc >> 12) | 0xE0);
|
||||
pOut[n++] = (char)(((wc >> 6) & 0x3F) | 0x80);
|
||||
pOut[n++] = (char)((wc & 0x3F) | 0x80);
|
||||
pOut[n++] = (char) ((wc >> 12) | 0xE0);
|
||||
pOut[n++] = (char) (((wc >> 6) & 0x3F) | 0x80);
|
||||
pOut[n++] = (char) ((wc & 0x3F) | 0x80);
|
||||
} else {
|
||||
pOut[n++] = (char)(((wc >> 18) & 0x07) | 0xF0);
|
||||
pOut[n++] = (char)(((wc >> 12) & 0x3F) | 0x80);
|
||||
pOut[n++] = (char)(((wc >> 6) & 0x3F) | 0x80);
|
||||
pOut[n++] = (char)((wc & 0x3F) | 0x80);
|
||||
pOut[n++] = (char) (((wc >> 18) & 0x07) | 0xF0);
|
||||
pOut[n++] = (char) (((wc >> 12) & 0x3F) | 0x80);
|
||||
pOut[n++] = (char) (((wc >> 6) & 0x3F) | 0x80);
|
||||
pOut[n++] = (char) ((wc & 0x3F) | 0x80);
|
||||
}
|
||||
}
|
||||
return pOut;
|
||||
|
@ -139,13 +138,13 @@ char *FreeTypeGX::wideCharToUTF8(const wchar_t* strChar) {
|
|||
* This routine clears all members of the font map structure and frees all allocated memory back to the system.
|
||||
*/
|
||||
void FreeTypeGX::unloadFont() {
|
||||
map<int16_t, ftGX2Data >::iterator itr;
|
||||
map<int16_t, ftGX2Data>::iterator itr;
|
||||
map<wchar_t, ftgxCharData>::iterator itr2;
|
||||
|
||||
for (itr = fontData.begin(); itr != fontData.end(); itr++) {
|
||||
for (itr2 = itr->second.ftgxCharMap.begin(); itr2 != itr->second.ftgxCharMap.end(); itr2++) {
|
||||
if(itr2->second.texture) {
|
||||
if(itr2->second.texture->surface.image)
|
||||
if (itr2->second.texture) {
|
||||
if (itr2->second.texture->surface.image)
|
||||
free(itr2->second.texture->surface.image);
|
||||
|
||||
delete itr2->second.texture;
|
||||
|
@ -166,7 +165,7 @@ void FreeTypeGX::unloadFont() {
|
|||
* @param charCode The requested glyph's character code.
|
||||
* @return A pointer to the allocated font structure.
|
||||
*/
|
||||
ftgxCharData * FreeTypeGX::cacheGlyphData(wchar_t charCode, int16_t pixelSize) {
|
||||
ftgxCharData *FreeTypeGX::cacheGlyphData(wchar_t charCode, int16_t pixelSize) {
|
||||
map<int16_t, ftGX2Data>::iterator itr = fontData.find(pixelSize);
|
||||
if (itr != fontData.end()) {
|
||||
map<wchar_t, ftgxCharData>::iterator itr2 = itr->second.ftgxCharMap.find(charCode);
|
||||
|
@ -195,9 +194,9 @@ ftgxCharData * FreeTypeGX::cacheGlyphData(wchar_t charCode, int16_t pixelSize) {
|
|||
|
||||
textureWidth = ALIGN4(glyphBitmap->width);
|
||||
textureHeight = ALIGN4(glyphBitmap->rows);
|
||||
if(textureWidth == 0)
|
||||
if (textureWidth == 0)
|
||||
textureWidth = 4;
|
||||
if(textureHeight == 0)
|
||||
if (textureHeight == 0)
|
||||
textureHeight = 4;
|
||||
|
||||
ftgxCharData *charData = &ftData->ftgxCharMap[charCode];
|
||||
|
@ -211,7 +210,7 @@ ftgxCharData * FreeTypeGX::cacheGlyphData(wchar_t charCode, int16_t pixelSize) {
|
|||
|
||||
//! Initialize texture
|
||||
charData->texture = new GX2Texture;
|
||||
GX2InitTexture(charData->texture, textureWidth, textureHeight, 1, 0, GX2_SURFACE_FORMAT_UNORM_R5_G5_B5_A1, GX2_SURFACE_DIM_TEXTURE_2D, GX2_TILE_MODE_LINEAR_ALIGNED);
|
||||
GX2InitTexture(charData->texture, textureWidth, textureHeight, 1, 0, GX2_SURFACE_FORMAT_UNORM_R5_G5_B5_A1, GX2_SURFACE_DIM_TEXTURE_2D, GX2_TILE_MODE_LINEAR_ALIGNED);
|
||||
|
||||
loadGlyphData(glyphBitmap, charData);
|
||||
|
||||
|
@ -251,17 +250,17 @@ uint16_t FreeTypeGX::cacheGlyphDataComplete(int16_t pixelSize) {
|
|||
|
||||
void FreeTypeGX::loadGlyphData(FT_Bitmap *bmp, ftgxCharData *charData) {
|
||||
charData->texture->surface.image = (uint8_t *) memalign(charData->texture->surface.alignment, charData->texture->surface.imageSize);
|
||||
if(!charData->texture->surface.image)
|
||||
if (!charData->texture->surface.image)
|
||||
return;
|
||||
|
||||
memset(charData->texture->surface.image, 0x00, charData->texture->surface.imageSize);
|
||||
|
||||
uint8_t *src = (uint8_t *)bmp->buffer;
|
||||
uint16_t *dst = (uint16_t *)charData->texture->surface.image;
|
||||
uint8_t *src = (uint8_t *) bmp->buffer;
|
||||
uint16_t *dst = (uint16_t *) charData->texture->surface.image;
|
||||
uint32_t x, y;
|
||||
|
||||
for(y = 0; y < bmp->rows; y++) {
|
||||
for(x = 0; x < bmp->width; x++) {
|
||||
for (y = 0; y < bmp->rows; y++) {
|
||||
for (x = 0; x < bmp->width; x++) {
|
||||
uint8_t intensity = src[y * bmp->width + x] >> 3;
|
||||
dst[y * charData->texture->surface.pitch + x] = intensity ? ((intensity << 11) | (intensity << 6) | (intensity << 1) | 1) : 0;
|
||||
}
|
||||
|
@ -299,27 +298,27 @@ int16_t FreeTypeGX::getStyleOffsetHeight(int16_t format, uint16_t pixelSize) {
|
|||
if (itr == fontData.end()) return 0;
|
||||
|
||||
switch (format & FTGX_ALIGN_MASK) {
|
||||
case FTGX_ALIGN_TOP:
|
||||
return itr->second.ftgxAlign.descender;
|
||||
case FTGX_ALIGN_TOP:
|
||||
return itr->second.ftgxAlign.descender;
|
||||
|
||||
case FTGX_ALIGN_MIDDLE:
|
||||
default:
|
||||
return (itr->second.ftgxAlign.ascender + itr->second.ftgxAlign.descender + 1) >> 1;
|
||||
case FTGX_ALIGN_MIDDLE:
|
||||
default:
|
||||
return (itr->second.ftgxAlign.ascender + itr->second.ftgxAlign.descender + 1) >> 1;
|
||||
|
||||
case FTGX_ALIGN_BOTTOM:
|
||||
return itr->second.ftgxAlign.ascender;
|
||||
case FTGX_ALIGN_BOTTOM:
|
||||
return itr->second.ftgxAlign.ascender;
|
||||
|
||||
case FTGX_ALIGN_BASELINE:
|
||||
return 0;
|
||||
case FTGX_ALIGN_BASELINE:
|
||||
return 0;
|
||||
|
||||
case FTGX_ALIGN_GLYPH_TOP:
|
||||
return itr->second.ftgxAlign.max;
|
||||
case FTGX_ALIGN_GLYPH_TOP:
|
||||
return itr->second.ftgxAlign.max;
|
||||
|
||||
case FTGX_ALIGN_GLYPH_MIDDLE:
|
||||
return (itr->second.ftgxAlign.max + itr->second.ftgxAlign.min + 1) >> 1;
|
||||
case FTGX_ALIGN_GLYPH_MIDDLE:
|
||||
return (itr->second.ftgxAlign.max + itr->second.ftgxAlign.min + 1) >> 1;
|
||||
|
||||
case FTGX_ALIGN_GLYPH_BOTTOM:
|
||||
return itr->second.ftgxAlign.min;
|
||||
case FTGX_ALIGN_GLYPH_BOTTOM:
|
||||
return itr->second.ftgxAlign.min;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
@ -338,7 +337,8 @@ int16_t FreeTypeGX::getStyleOffsetHeight(int16_t format, uint16_t pixelSize) {
|
|||
* @return The number of characters printed.
|
||||
*/
|
||||
|
||||
uint16_t FreeTypeGX::drawText(CVideo *video, int16_t x, int16_t y, int16_t z, const wchar_t *text, int16_t pixelSize, const glm::vec4 & color, uint16_t textStyle, uint16_t textWidth, const float &textBlur, const float & colorBlurIntensity, const glm::vec4 & blurColor, const float & internalRenderingScale) {
|
||||
uint16_t FreeTypeGX::drawText(CVideo *video, int16_t x, int16_t y, int16_t z, const wchar_t *text, int16_t pixelSize, const glm::vec4 &color, uint16_t textStyle, uint16_t textWidth, const float &textBlur, const float &colorBlurIntensity,
|
||||
const glm::vec4 &blurColor, const float &internalRenderingScale) {
|
||||
if (!text)
|
||||
return 0;
|
||||
|
||||
|
@ -356,7 +356,7 @@ uint16_t FreeTypeGX::drawText(CVideo *video, int16_t x, int16_t y, int16_t z, co
|
|||
|
||||
int32_t i = 0;
|
||||
while (text[i]) {
|
||||
ftgxCharData* glyphData = cacheGlyphData(text[i], pixelSize);
|
||||
ftgxCharData *glyphData = cacheGlyphData(text[i], pixelSize);
|
||||
|
||||
if (glyphData != NULL) {
|
||||
if (ftKerningEnabled && i > 0) {
|
||||
|
@ -364,7 +364,7 @@ uint16_t FreeTypeGX::drawText(CVideo *video, int16_t x, int16_t y, int16_t z, co
|
|||
x_pos += (pairDelta.x >> 6);
|
||||
|
||||
}
|
||||
copyTextureToFramebuffer(video, glyphData->texture,x_pos + glyphData->renderOffsetX + x_offset, y + glyphData->renderOffsetY - y_offset, z, color, textBlur, colorBlurIntensity, blurColor,internalRenderingScale);
|
||||
copyTextureToFramebuffer(video, glyphData->texture, x_pos + glyphData->renderOffsetX + x_offset, y + glyphData->renderOffsetY - y_offset, z, color, textBlur, colorBlurIntensity, blurColor, internalRenderingScale);
|
||||
|
||||
x_pos += glyphData->glyphAdvanceX;
|
||||
++printed;
|
||||
|
@ -393,7 +393,7 @@ uint16_t FreeTypeGX::getWidth(const wchar_t *text, int16_t pixelSize) {
|
|||
int32_t i = 0;
|
||||
|
||||
while (text[i]) {
|
||||
ftgxCharData* glyphData = cacheGlyphData(text[i], pixelSize);
|
||||
ftgxCharData *glyphData = cacheGlyphData(text[i], pixelSize);
|
||||
|
||||
if (glyphData != NULL) {
|
||||
if (ftKerningEnabled && (i > 0)) {
|
||||
|
@ -413,7 +413,7 @@ uint16_t FreeTypeGX::getWidth(const wchar_t *text, int16_t pixelSize) {
|
|||
*/
|
||||
uint16_t FreeTypeGX::getCharWidth(const wchar_t wChar, int16_t pixelSize, const wchar_t prevChar) {
|
||||
uint16_t strWidth = 0;
|
||||
ftgxCharData * glyphData = cacheGlyphData(wChar, pixelSize);
|
||||
ftgxCharData *glyphData = cacheGlyphData(wChar, pixelSize);
|
||||
|
||||
if (glyphData != NULL) {
|
||||
if (ftKerningEnabled && prevChar != 0x0000) {
|
||||
|
@ -463,7 +463,7 @@ void FreeTypeGX::getOffset(const wchar_t *text, int16_t pixelSize, uint16_t widt
|
|||
while (text[i]) {
|
||||
if (widthLimit > 0 && currWidth >= widthLimit) break;
|
||||
|
||||
ftgxCharData* glyphData = cacheGlyphData(text[i], pixelSize);
|
||||
ftgxCharData *glyphData = cacheGlyphData(text[i], pixelSize);
|
||||
|
||||
if (glyphData != NULL) {
|
||||
strMax = glyphData->renderOffsetMax > strMax ? glyphData->renderOffsetMax : strMax;
|
||||
|
@ -497,20 +497,21 @@ void FreeTypeGX::getOffset(const wchar_t *text, int16_t pixelSize, uint16_t widt
|
|||
* @param screenY The screen Y coordinate at which to output the rendered texture.
|
||||
* @param color Color to apply to the texture.
|
||||
*/
|
||||
void FreeTypeGX::copyTextureToFramebuffer(CVideo *pVideo, GX2Texture *texture, int16_t x, int16_t y, int16_t z, const glm::vec4 & color, const float & defaultBlur, const float & blurIntensity, const glm::vec4 & blurColor, const float & internalRenderingScale) {
|
||||
void FreeTypeGX::copyTextureToFramebuffer(CVideo *pVideo, GX2Texture *texture, int16_t x, int16_t y, int16_t z, const glm::vec4 &color, const float &defaultBlur, const float &blurIntensity, const glm::vec4 &blurColor,
|
||||
const float &internalRenderingScale) {
|
||||
static const float imageAngle = 0.0f;
|
||||
static const float blurScale = (2.0f/ (internalRenderingScale));
|
||||
static const float blurScale = (2.0f / (internalRenderingScale));
|
||||
|
||||
float offsetLeft = blurScale * ((float)x + 0.5f * (float)texture->surface.width) * (float)pVideo->getWidthScaleFactor();
|
||||
float offsetTop = blurScale * ((float)y - 0.5f * (float)texture->surface.height) * (float)pVideo->getHeightScaleFactor();
|
||||
float offsetLeft = blurScale * ((float) x + 0.5f * (float) texture->surface.width) * (float) pVideo->getWidthScaleFactor();
|
||||
float offsetTop = blurScale * ((float) y - 0.5f * (float) texture->surface.height) * (float) pVideo->getHeightScaleFactor();
|
||||
|
||||
float widthScale = blurScale * (float)texture->surface.width * pVideo->getWidthScaleFactor();
|
||||
float heightScale = blurScale * (float)texture->surface.height * pVideo->getHeightScaleFactor();
|
||||
float widthScale = blurScale * (float) texture->surface.width * pVideo->getWidthScaleFactor();
|
||||
float heightScale = blurScale * (float) texture->surface.height * pVideo->getHeightScaleFactor();
|
||||
|
||||
glm::vec3 positionOffsets( offsetLeft, offsetTop, (float)z );
|
||||
glm::vec3 positionOffsets(offsetLeft, offsetTop, (float) z);
|
||||
|
||||
//! blur doubles due to blur we have to scale the texture
|
||||
glm::vec3 scaleFactor( widthScale, heightScale, 1.0f );
|
||||
glm::vec3 scaleFactor(widthScale, heightScale, 1.0f);
|
||||
|
||||
glm::vec3 blurDirection;
|
||||
blurDirection[2] = 1.0f;
|
||||
|
@ -522,7 +523,7 @@ void FreeTypeGX::copyTextureToFramebuffer(CVideo *pVideo, GX2Texture *texture, i
|
|||
Texture2DShader::instance()->setScale(scaleFactor);
|
||||
Texture2DShader::instance()->setTextureAndSampler(texture, &ftSampler);
|
||||
|
||||
if(blurIntensity > 0.0f) {
|
||||
if (blurIntensity > 0.0f) {
|
||||
//! glow blur color
|
||||
Texture2DShader::instance()->setColorIntensity(blurColor);
|
||||
|
||||
|
|
|
@ -2,8 +2,8 @@
|
|||
#include <gui/video/CVideo.h>
|
||||
#include <gui/video/shaders/Shader3D.h>
|
||||
|
||||
GameBgImage::GameBgImage(const std::string & filename, GuiImageData *preloadImage)
|
||||
: GuiImageAsync(filename, preloadImage) {
|
||||
GameBgImage::GameBgImage(const std::string &filename, GuiImageData *preloadImage)
|
||||
: GuiImageAsync(filename, preloadImage) {
|
||||
identity = glm::mat4(1.0f);
|
||||
alphaFadeOut = glm::vec4(1.0f, 0.075f, 5.305f, 2.0f);
|
||||
}
|
||||
|
@ -12,18 +12,18 @@ GameBgImage::~GameBgImage() {
|
|||
}
|
||||
|
||||
void GameBgImage::draw(CVideo *pVideo) {
|
||||
if(!getImageData() || !getImageData()->getTexture())
|
||||
if (!getImageData() || !getImageData()->getTexture())
|
||||
return;
|
||||
|
||||
//! first setup 2D GUI positions
|
||||
float currPosX = getCenterX();
|
||||
float currPosY = getCenterY();
|
||||
float currPosZ = getDepth();
|
||||
float currScaleX = getScaleX() * (float)getWidth() * pVideo->getWidthScaleFactor();
|
||||
float currScaleY = getScaleY() * (float)getHeight() * pVideo->getHeightScaleFactor();
|
||||
float currScaleZ = getScaleZ() * (float)getWidth() * pVideo->getDepthScaleFactor();
|
||||
float currScaleX = getScaleX() * (float) getWidth() * pVideo->getWidthScaleFactor();
|
||||
float currScaleY = getScaleY() * (float) getHeight() * pVideo->getHeightScaleFactor();
|
||||
float currScaleZ = getScaleZ() * (float) getWidth() * pVideo->getDepthScaleFactor();
|
||||
|
||||
glm::mat4 m_modelView = glm::translate(identity, glm::vec3(currPosX,currPosY, currPosZ));
|
||||
glm::mat4 m_modelView = glm::translate(identity, glm::vec3(currPosX, currPosY, currPosZ));
|
||||
m_modelView = glm::scale(m_modelView, glm::vec3(currScaleX, currScaleY, currScaleZ));
|
||||
|
||||
Shader3D::instance()->setShaders();
|
||||
|
|
|
@ -7,7 +7,7 @@ static const float bgRepeat = 1000.0f;
|
|||
static const float bgTexRotate = 39.0f;
|
||||
|
||||
GridBackground::GridBackground(GuiImageData *img)
|
||||
: GuiImage(img) {
|
||||
: GuiImage(img) {
|
||||
colorIntensity = glm::vec4(1.0f, 1.0f, 1.0f, 0.9f);
|
||||
alphaFadeOut = glm::vec4(0.0f);
|
||||
distanceFadeOut = 0.15f;
|
||||
|
@ -15,18 +15,18 @@ GridBackground::GridBackground(GuiImageData *img)
|
|||
vtxCount = 4;
|
||||
|
||||
//! texture and vertex coordinates
|
||||
float *m_posVtxs = (float*)memalign(GX2_VERTEX_BUFFER_ALIGNMENT, vtxCount * Shader3D::cuVertexAttrSize);
|
||||
float *m_texCoords = (float*)memalign(GX2_VERTEX_BUFFER_ALIGNMENT, vtxCount * Shader3D::cuTexCoordAttrSize);
|
||||
float *m_posVtxs = (float *) memalign(GX2_VERTEX_BUFFER_ALIGNMENT, vtxCount * Shader3D::cuVertexAttrSize);
|
||||
float *m_texCoords = (float *) memalign(GX2_VERTEX_BUFFER_ALIGNMENT, vtxCount * Shader3D::cuTexCoordAttrSize);
|
||||
|
||||
if(m_posVtxs) {
|
||||
if (m_posVtxs) {
|
||||
int32_t i = 0;
|
||||
m_posVtxs[i++] = -1.0f;
|
||||
m_posVtxs[i++] = 0.0f;
|
||||
m_posVtxs[i++] = 1.0f;
|
||||
m_posVtxs[i++] = 1.0f;
|
||||
m_posVtxs[i++] = 1.0f;
|
||||
m_posVtxs[i++] = 0.0f;
|
||||
m_posVtxs[i++] = 1.0f;
|
||||
m_posVtxs[i++] = 1.0f;
|
||||
m_posVtxs[i++] = 1.0f;
|
||||
m_posVtxs[i++] = 0.0f;
|
||||
m_posVtxs[i++] = -1.0f;
|
||||
m_posVtxs[i++] = -1.0f;
|
||||
|
@ -35,7 +35,7 @@ GridBackground::GridBackground(GuiImageData *img)
|
|||
GX2Invalidate(GX2_INVALIDATE_MODE_CPU_ATTRIBUTE_BUFFER, m_posVtxs, vtxCount * Shader3D::cuVertexAttrSize);
|
||||
}
|
||||
|
||||
if(m_texCoords) {
|
||||
if (m_texCoords) {
|
||||
glm::vec2 texCoordVec[4];
|
||||
texCoordVec[0][0] = -0.5f * bgRepeat;
|
||||
texCoordVec[0][1] = 0.5f * bgRepeat;
|
||||
|
@ -50,14 +50,14 @@ GridBackground::GridBackground(GuiImageData *img)
|
|||
const float sinRot = sinf(DegToRad(bgTexRotate));
|
||||
|
||||
glm::mat2 texRotateMtx({
|
||||
cosRot, -sinRot,
|
||||
sinRot, cosRot
|
||||
});
|
||||
cosRot, -sinRot,
|
||||
sinRot, cosRot
|
||||
});
|
||||
|
||||
for(int32_t i = 0; i < 4; i++) {
|
||||
for (int32_t i = 0; i < 4; i++) {
|
||||
texCoordVec[i] = texRotateMtx * texCoordVec[i];
|
||||
m_texCoords[i*2 + 0] = texCoordVec[i][0];
|
||||
m_texCoords[i*2 + 1] = texCoordVec[i][1];
|
||||
m_texCoords[i * 2 + 0] = texCoordVec[i][0];
|
||||
m_texCoords[i * 2 + 1] = texCoordVec[i][1];
|
||||
}
|
||||
|
||||
GX2Invalidate(GX2_INVALIDATE_MODE_CPU_ATTRIBUTE_BUFFER, m_texCoords, vtxCount * Shader3D::cuTexCoordAttrSize);
|
||||
|
@ -73,21 +73,21 @@ GridBackground::~GridBackground() {
|
|||
imageData = NULL;
|
||||
|
||||
//! main image vertexes
|
||||
if(posVtxs) {
|
||||
free((void*)posVtxs);
|
||||
if (posVtxs) {
|
||||
free((void *) posVtxs);
|
||||
posVtxs = NULL;
|
||||
}
|
||||
if(texCoords) {
|
||||
free((void*)texCoords);
|
||||
if (texCoords) {
|
||||
free((void *) texCoords);
|
||||
texCoords = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
void GridBackground::draw(CVideo *pVideo, const glm::mat4 & modelView) {
|
||||
void GridBackground::draw(CVideo *pVideo, const glm::mat4 &modelView) {
|
||||
//! first setup 2D GUI positions
|
||||
float currScaleX = bgRepeat * scaleX * (float)getWidth() * pVideo->getWidthScaleFactor();
|
||||
float currScaleX = bgRepeat * scaleX * (float) getWidth() * pVideo->getWidthScaleFactor();
|
||||
float currScaleY = 1.0f;
|
||||
float currScaleZ = bgRepeat * scaleZ * (float)getHeight() * pVideo->getDepthScaleFactor();
|
||||
float currScaleZ = bgRepeat * scaleZ * (float) getHeight() * pVideo->getDepthScaleFactor();
|
||||
|
||||
m_modelView = glm::scale(modelView, glm::vec3(currScaleX, currScaleY, currScaleZ));
|
||||
|
||||
|
|
|
@ -32,13 +32,13 @@ GuiButton::GuiButton(float w, float h) {
|
|||
icon = NULL;
|
||||
iconOver = NULL;
|
||||
|
||||
for(int32_t i = 0; i < 4; i++) {
|
||||
for (int32_t i = 0; i < 4; i++) {
|
||||
label[i] = NULL;
|
||||
labelOver[i] = NULL;
|
||||
labelHold[i] = NULL;
|
||||
labelClick[i] = NULL;
|
||||
}
|
||||
for(int32_t i = 0; i < iMaxGuiTriggers; i++) {
|
||||
for (int32_t i = 0; i < iMaxGuiTriggers; i++) {
|
||||
trigger[i] = NULL;
|
||||
}
|
||||
|
||||
|
@ -58,64 +58,74 @@ GuiButton::GuiButton(float w, float h) {
|
|||
GuiButton::~GuiButton() {
|
||||
}
|
||||
|
||||
void GuiButton::setImage(GuiImage* img) {
|
||||
void GuiButton::setImage(GuiImage *img) {
|
||||
image = img;
|
||||
if(img) img->setParent(this);
|
||||
}
|
||||
void GuiButton::setImageOver(GuiImage* img) {
|
||||
imageOver = img;
|
||||
if(img) img->setParent(this);
|
||||
}
|
||||
void GuiButton::setImageHold(GuiImage* img) {
|
||||
imageHold = img;
|
||||
if(img) img->setParent(this);
|
||||
}
|
||||
void GuiButton::setImageClick(GuiImage* img) {
|
||||
imageClick = img;
|
||||
if(img) img->setParent(this);
|
||||
}
|
||||
void GuiButton::setIcon(GuiImage* img) {
|
||||
icon = img;
|
||||
if(img) img->setParent(this);
|
||||
}
|
||||
void GuiButton::setIconOver(GuiImage* img) {
|
||||
iconOver = img;
|
||||
if(img) img->setParent(this);
|
||||
if (img) img->setParent(this);
|
||||
}
|
||||
|
||||
void GuiButton::setLabel(GuiText* txt, int32_t n) {
|
||||
void GuiButton::setImageOver(GuiImage *img) {
|
||||
imageOver = img;
|
||||
if (img) img->setParent(this);
|
||||
}
|
||||
|
||||
void GuiButton::setImageHold(GuiImage *img) {
|
||||
imageHold = img;
|
||||
if (img) img->setParent(this);
|
||||
}
|
||||
|
||||
void GuiButton::setImageClick(GuiImage *img) {
|
||||
imageClick = img;
|
||||
if (img) img->setParent(this);
|
||||
}
|
||||
|
||||
void GuiButton::setIcon(GuiImage *img) {
|
||||
icon = img;
|
||||
if (img) img->setParent(this);
|
||||
}
|
||||
|
||||
void GuiButton::setIconOver(GuiImage *img) {
|
||||
iconOver = img;
|
||||
if (img) img->setParent(this);
|
||||
}
|
||||
|
||||
void GuiButton::setLabel(GuiText *txt, int32_t n) {
|
||||
label[n] = txt;
|
||||
if(txt) txt->setParent(this);
|
||||
if (txt) txt->setParent(this);
|
||||
}
|
||||
void GuiButton::setLabelOver(GuiText* txt, int32_t n) {
|
||||
|
||||
void GuiButton::setLabelOver(GuiText *txt, int32_t n) {
|
||||
labelOver[n] = txt;
|
||||
if(txt) txt->setParent(this);
|
||||
if (txt) txt->setParent(this);
|
||||
}
|
||||
void GuiButton::setLabelHold(GuiText* txt, int32_t n) {
|
||||
|
||||
void GuiButton::setLabelHold(GuiText *txt, int32_t n) {
|
||||
labelHold[n] = txt;
|
||||
if(txt) txt->setParent(this);
|
||||
if (txt) txt->setParent(this);
|
||||
}
|
||||
void GuiButton::setLabelClick(GuiText* txt, int32_t n) {
|
||||
|
||||
void GuiButton::setLabelClick(GuiText *txt, int32_t n) {
|
||||
labelClick[n] = txt;
|
||||
if(txt) txt->setParent(this);
|
||||
if (txt) txt->setParent(this);
|
||||
}
|
||||
void GuiButton::setSoundOver(GuiSound * snd) {
|
||||
|
||||
void GuiButton::setSoundOver(GuiSound *snd) {
|
||||
soundOver = snd;
|
||||
}
|
||||
void GuiButton::setSoundHold(GuiSound * snd) {
|
||||
|
||||
void GuiButton::setSoundHold(GuiSound *snd) {
|
||||
soundHold = snd;
|
||||
}
|
||||
|
||||
void GuiButton::setSoundClick(GuiSound * snd) {
|
||||
void GuiButton::setSoundClick(GuiSound *snd) {
|
||||
soundClick = snd;
|
||||
}
|
||||
|
||||
void GuiButton::setTrigger(GuiTrigger * t, int32_t idx) {
|
||||
if(idx >= 0 && idx < iMaxGuiTriggers) {
|
||||
void GuiButton::setTrigger(GuiTrigger *t, int32_t idx) {
|
||||
if (idx >= 0 && idx < iMaxGuiTriggers) {
|
||||
trigger[idx] = t;
|
||||
} else {
|
||||
for(int32_t i = 0; i < iMaxGuiTriggers; i++) {
|
||||
if(!trigger[i]) {
|
||||
for (int32_t i = 0; i < iMaxGuiTriggers; i++) {
|
||||
if (!trigger[i]) {
|
||||
trigger[i] = t;
|
||||
break;
|
||||
}
|
||||
|
@ -133,49 +143,49 @@ void GuiButton::resetState(void) {
|
|||
* Draw the button on screen
|
||||
*/
|
||||
void GuiButton::draw(CVideo *v) {
|
||||
if(!this->isVisible())
|
||||
if (!this->isVisible())
|
||||
return;
|
||||
|
||||
// draw image
|
||||
if((isDrawOverOnlyWhenSelected() && (isStateSet(STATE_SELECTED) && imageOver)) ||
|
||||
(!isDrawOverOnlyWhenSelected() && (isStateSet(STATE_OVER | STATE_SELECTED | STATE_CLICKED | STATE_HELD) && imageOver)))
|
||||
if ((isDrawOverOnlyWhenSelected() && (isStateSet(STATE_SELECTED) && imageOver)) ||
|
||||
(!isDrawOverOnlyWhenSelected() && (isStateSet(STATE_OVER | STATE_SELECTED | STATE_CLICKED | STATE_HELD) && imageOver)))
|
||||
imageOver->draw(v);
|
||||
else if(image)
|
||||
else if (image)
|
||||
image->draw(v);
|
||||
|
||||
if((isDrawOverOnlyWhenSelected() && (isStateSet(STATE_SELECTED) && iconOver)) ||
|
||||
(!isDrawOverOnlyWhenSelected() && (isStateSet(STATE_OVER | STATE_SELECTED | STATE_CLICKED | STATE_HELD) && iconOver)))
|
||||
if ((isDrawOverOnlyWhenSelected() && (isStateSet(STATE_SELECTED) && iconOver)) ||
|
||||
(!isDrawOverOnlyWhenSelected() && (isStateSet(STATE_OVER | STATE_SELECTED | STATE_CLICKED | STATE_HELD) && iconOver)))
|
||||
iconOver->draw(v);
|
||||
else if(icon)
|
||||
else if (icon)
|
||||
icon->draw(v);
|
||||
|
||||
// draw text
|
||||
for(int32_t i = 0; i < 4; i++) {
|
||||
if(isStateSet(STATE_OVER | STATE_SELECTED | STATE_CLICKED | STATE_HELD) && labelOver[i])
|
||||
for (int32_t i = 0; i < 4; i++) {
|
||||
if (isStateSet(STATE_OVER | STATE_SELECTED | STATE_CLICKED | STATE_HELD) && labelOver[i])
|
||||
labelOver[i]->draw(v);
|
||||
else if(label[i])
|
||||
else if (label[i])
|
||||
label[i]->draw(v);
|
||||
}
|
||||
}
|
||||
|
||||
void GuiButton::update(GuiController * c) {
|
||||
if(!c || isStateSet(STATE_DISABLED|STATE_HIDDEN|STATE_DISABLE_INPUT, c->chanIdx))
|
||||
void GuiButton::update(GuiController *c) {
|
||||
if (!c || isStateSet(STATE_DISABLED | STATE_HIDDEN | STATE_DISABLE_INPUT, c->chanIdx))
|
||||
return;
|
||||
else if(parentElement && (parentElement->isStateSet(STATE_DISABLED|STATE_HIDDEN|STATE_DISABLE_INPUT, c->chanIdx)))
|
||||
else if (parentElement && (parentElement->isStateSet(STATE_DISABLED | STATE_HIDDEN | STATE_DISABLE_INPUT, c->chanIdx)))
|
||||
return;
|
||||
|
||||
if(selectable) {
|
||||
if(c->data.validPointer && this->isInside(c->data.x, c->data.y)) {
|
||||
if(!isStateSet(STATE_OVER, c->chanIdx)) {
|
||||
if (selectable) {
|
||||
if (c->data.validPointer && this->isInside(c->data.x, c->data.y)) {
|
||||
if (!isStateSet(STATE_OVER, c->chanIdx)) {
|
||||
setState(STATE_OVER, c->chanIdx);
|
||||
|
||||
//if(this->isRumbleActive())
|
||||
// this->rumble(t->chan);
|
||||
|
||||
if(soundOver)
|
||||
if (soundOver)
|
||||
soundOver->Play();
|
||||
|
||||
if(effectsOver && !effects) {
|
||||
if (effectsOver && !effects) {
|
||||
// initiate effects
|
||||
effects = effectsOver;
|
||||
effectAmount = effectAmountOver;
|
||||
|
@ -184,11 +194,11 @@ void GuiButton::update(GuiController * c) {
|
|||
|
||||
pointedOn(this, c);
|
||||
}
|
||||
} else if(isStateSet(STATE_OVER, c->chanIdx)) {
|
||||
} else if (isStateSet(STATE_OVER, c->chanIdx)) {
|
||||
this->clearState(STATE_OVER, c->chanIdx);
|
||||
pointedOff(this, c);
|
||||
|
||||
if(effectTarget == effectTargetOver && effectAmount == effectAmountOver) {
|
||||
if (effectTarget == effectTargetOver && effectAmount == effectAmountOver) {
|
||||
// initiate effects (in reverse)
|
||||
effects = effectsOver;
|
||||
effectAmount = -effectAmountOver;
|
||||
|
@ -197,24 +207,24 @@ void GuiButton::update(GuiController * c) {
|
|||
}
|
||||
}
|
||||
|
||||
for(int32_t i = 0; i < iMaxGuiTriggers; i++) {
|
||||
if(!trigger[i])
|
||||
for (int32_t i = 0; i < iMaxGuiTriggers; i++) {
|
||||
if (!trigger[i])
|
||||
continue;
|
||||
|
||||
// button triggers
|
||||
if(clickable) {
|
||||
if (clickable) {
|
||||
|
||||
int32_t isClicked = trigger[i]->clicked(c);
|
||||
|
||||
if( !clickedTrigger && (isClicked != GuiTrigger::CLICKED_NONE)
|
||||
&& (trigger[i]->isClickEverywhere() || (isStateSet(STATE_SELECTED | STATE_OVER, c->chanIdx) && trigger[i]->isSelectionClickEverywhere()) || this->isInside(c->data.x, c->data.y))) {
|
||||
if(soundClick)
|
||||
if (!clickedTrigger && (isClicked != GuiTrigger::CLICKED_NONE)
|
||||
&& (trigger[i]->isClickEverywhere() || (isStateSet(STATE_SELECTED | STATE_OVER, c->chanIdx) && trigger[i]->isSelectionClickEverywhere()) || this->isInside(c->data.x, c->data.y))) {
|
||||
if (soundClick)
|
||||
soundClick->Play();
|
||||
|
||||
clickedTrigger = trigger[i];
|
||||
|
||||
if(!isStateSet(STATE_CLICKED, c->chanIdx)) {
|
||||
if(isClicked == GuiTrigger::CLICKED_TOUCH) {
|
||||
if (!isStateSet(STATE_CLICKED, c->chanIdx)) {
|
||||
if (isClicked == GuiTrigger::CLICKED_TOUCH) {
|
||||
setState(STATE_CLICKED_TOUCH, c->chanIdx);
|
||||
} else {
|
||||
setState(STATE_CLICKED, c->chanIdx);
|
||||
|
@ -222,8 +232,9 @@ void GuiButton::update(GuiController * c) {
|
|||
}
|
||||
|
||||
clicked(this, c, trigger[i]);
|
||||
} else if((isStateSet(STATE_CLICKED, c->chanIdx) || isStateSet(STATE_CLICKED_TOUCH, c->chanIdx)) && (clickedTrigger == trigger[i]) && !isStateSet(STATE_HELD, c->chanIdx) && !trigger[i]->held(c) && ((isClicked == GuiTrigger::CLICKED_NONE) || trigger[i]->released(c))) {
|
||||
if((isStateSet(STATE_CLICKED_TOUCH, c->chanIdx) && this->isInside(c->data.x, c->data.y)) || (isStateSet(STATE_CLICKED, c->chanIdx))) {
|
||||
} else if ((isStateSet(STATE_CLICKED, c->chanIdx) || isStateSet(STATE_CLICKED_TOUCH, c->chanIdx)) && (clickedTrigger == trigger[i]) && !isStateSet(STATE_HELD, c->chanIdx) && !trigger[i]->held(c) &&
|
||||
((isClicked == GuiTrigger::CLICKED_NONE) || trigger[i]->released(c))) {
|
||||
if ((isStateSet(STATE_CLICKED_TOUCH, c->chanIdx) && this->isInside(c->data.x, c->data.y)) || (isStateSet(STATE_CLICKED, c->chanIdx))) {
|
||||
clickedTrigger = NULL;
|
||||
clearState(STATE_CLICKED, c->chanIdx);
|
||||
released(this, c, trigger[i]);
|
||||
|
@ -231,20 +242,20 @@ void GuiButton::update(GuiController * c) {
|
|||
}
|
||||
}
|
||||
|
||||
if(holdable) {
|
||||
if (holdable) {
|
||||
bool isHeld = trigger[i]->held(c);
|
||||
|
||||
if( (!heldTrigger || heldTrigger == trigger[i]) && isHeld
|
||||
&& (trigger[i]->isHoldEverywhere() || (isStateSet(STATE_SELECTED | STATE_OVER, c->chanIdx) && trigger[i]->isSelectionClickEverywhere()) || this->isInside(c->data.x, c->data.y))) {
|
||||
if ((!heldTrigger || heldTrigger == trigger[i]) && isHeld
|
||||
&& (trigger[i]->isHoldEverywhere() || (isStateSet(STATE_SELECTED | STATE_OVER, c->chanIdx) && trigger[i]->isSelectionClickEverywhere()) || this->isInside(c->data.x, c->data.y))) {
|
||||
heldTrigger = trigger[i];
|
||||
|
||||
if(!isStateSet(STATE_HELD, c->chanIdx))
|
||||
if (!isStateSet(STATE_HELD, c->chanIdx))
|
||||
setState(STATE_HELD, c->chanIdx);
|
||||
|
||||
held(this, c, trigger[i]);
|
||||
} else if(isStateSet(STATE_HELD, c->chanIdx) && (heldTrigger == trigger[i]) && (!isHeld || trigger[i]->released(c))) {
|
||||
} else if (isStateSet(STATE_HELD, c->chanIdx) && (heldTrigger == trigger[i]) && (!isHeld || trigger[i]->released(c))) {
|
||||
//! click is removed at this point and converted to held
|
||||
if(clickedTrigger == trigger[i]) {
|
||||
if (clickedTrigger == trigger[i]) {
|
||||
clickedTrigger = NULL;
|
||||
clearState(STATE_CLICKED, c->chanIdx);
|
||||
}
|
||||
|
|
|
@ -17,12 +17,13 @@
|
|||
#include <gui/GuiCheckBox.h>
|
||||
#include <gui/GuiImage.h>
|
||||
#include <gui/GuiImageData.h>
|
||||
|
||||
/**
|
||||
* Constructor for the GuiCheckBox class.
|
||||
*/
|
||||
|
||||
GuiCheckBox::GuiCheckBox(GuiImage * background, bool checked, float width,float height)
|
||||
: GuiToggle(checked,width,height) {
|
||||
GuiCheckBox::GuiCheckBox(GuiImage *background, bool checked, float width, float height)
|
||||
: GuiToggle(checked, width, height) {
|
||||
setImageBackground(background);
|
||||
}
|
||||
|
||||
|
@ -33,31 +34,31 @@ GuiCheckBox::~GuiCheckBox() {
|
|||
|
||||
}
|
||||
|
||||
void GuiCheckBox::setImageBackground(GuiImage* img) {
|
||||
void GuiCheckBox::setImageBackground(GuiImage *img) {
|
||||
backgroundImg = img;
|
||||
if(img) {
|
||||
if (img) {
|
||||
img->setParent(this);
|
||||
}
|
||||
}
|
||||
|
||||
void GuiCheckBox::setImageSelected(GuiImage* img) {
|
||||
void GuiCheckBox::setImageSelected(GuiImage *img) {
|
||||
selectedImg = img;
|
||||
if(img) {
|
||||
if (img) {
|
||||
img->setParent(this);
|
||||
}
|
||||
}
|
||||
|
||||
void GuiCheckBox::setImageHighlighted(GuiImage* img) {
|
||||
void GuiCheckBox::setImageHighlighted(GuiImage *img) {
|
||||
highlightedImg = img;
|
||||
if(img) {
|
||||
if (img) {
|
||||
img->setParent(this);
|
||||
}
|
||||
setIconOver(img);
|
||||
}
|
||||
|
||||
void GuiCheckBox::update(GuiController * c) {
|
||||
if(bChanged) {
|
||||
if(selected) {
|
||||
void GuiCheckBox::update(GuiController *c) {
|
||||
if (bChanged) {
|
||||
if (selected) {
|
||||
GuiButton::setImage(selectedImg);
|
||||
} else {
|
||||
GuiButton::setImage(backgroundImg);
|
||||
|
|
|
@ -22,10 +22,10 @@
|
|||
* Constructor for the GuiDragListener class.
|
||||
*/
|
||||
|
||||
GuiDragListener::GuiDragListener(float w,float h) {
|
||||
GuiDragListener::GuiDragListener(float w, float h) {
|
||||
width = w;
|
||||
height = h;
|
||||
for(int32_t i = 0; i < iMaxGuiTriggers; i++) {
|
||||
for (int32_t i = 0; i < iMaxGuiTriggers; i++) {
|
||||
trigger[i] = NULL;
|
||||
}
|
||||
}
|
||||
|
@ -37,15 +37,15 @@ GuiDragListener::~GuiDragListener() {
|
|||
}
|
||||
|
||||
void GuiDragListener::setState(int32_t i, int32_t c) {
|
||||
GuiElement::setState(i,c);
|
||||
GuiElement::setState(i, c);
|
||||
}
|
||||
|
||||
void GuiDragListener::setTrigger(GuiTrigger * t, int32_t idx) {
|
||||
if(idx >= 0 && idx < iMaxGuiTriggers) {
|
||||
void GuiDragListener::setTrigger(GuiTrigger *t, int32_t idx) {
|
||||
if (idx >= 0 && idx < iMaxGuiTriggers) {
|
||||
trigger[idx] = t;
|
||||
} else {
|
||||
for(int32_t i = 0; i < iMaxGuiTriggers; i++) {
|
||||
if(!trigger[i]) {
|
||||
for (int32_t i = 0; i < iMaxGuiTriggers; i++) {
|
||||
if (!trigger[i]) {
|
||||
trigger[i] = t;
|
||||
break;
|
||||
}
|
||||
|
@ -53,27 +53,27 @@ void GuiDragListener::setTrigger(GuiTrigger * t, int32_t idx) {
|
|||
}
|
||||
}
|
||||
|
||||
void GuiDragListener::update(GuiController * c) {
|
||||
if(!c || isStateSet(STATE_DISABLED|STATE_HIDDEN|STATE_DISABLE_INPUT, c->chanIdx))
|
||||
void GuiDragListener::update(GuiController *c) {
|
||||
if (!c || isStateSet(STATE_DISABLED | STATE_HIDDEN | STATE_DISABLE_INPUT, c->chanIdx))
|
||||
return;
|
||||
else if(parentElement && (parentElement->isStateSet(STATE_DISABLED|STATE_HIDDEN|STATE_DISABLE_INPUT, c->chanIdx)))
|
||||
else if (parentElement && (parentElement->isStateSet(STATE_DISABLED | STATE_HIDDEN | STATE_DISABLE_INPUT, c->chanIdx)))
|
||||
return;
|
||||
|
||||
for(int32_t i = 0; i < iMaxGuiTriggers; i++) {
|
||||
if(!trigger[i]) {
|
||||
for (int32_t i = 0; i < iMaxGuiTriggers; i++) {
|
||||
if (!trigger[i]) {
|
||||
continue;
|
||||
}
|
||||
|
||||
bool isHeld = trigger[i]->held(c);
|
||||
|
||||
|
||||
if(isHeld && this->isInside(c->data.x, c->data.y)) {
|
||||
if (isHeld && this->isInside(c->data.x, c->data.y)) {
|
||||
int32_t dx = c->data.x - c->lastData.x;
|
||||
int32_t dy = c->data.y - c->lastData.y;
|
||||
|
||||
if(dx == 0 && dy == 0) continue;
|
||||
if (dx == 0 && dy == 0) continue;
|
||||
|
||||
dragged(this, c, trigger[i],dx,dy);
|
||||
dragged(this, c, trigger[i], dx, dy);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -33,7 +33,7 @@ GuiElement::GuiElement() {
|
|||
scaleX = 1.0f;
|
||||
scaleY = 1.0f;
|
||||
scaleZ = 1.0f;
|
||||
for(int32_t i = 0; i < 5; i++)
|
||||
for (int32_t i = 0; i < 5; i++)
|
||||
state[i] = STATE_DEFAULT;
|
||||
stateChan = -1;
|
||||
parentElement = NULL;
|
||||
|
@ -69,7 +69,7 @@ float GuiElement::getLeft() {
|
|||
float pLeft = 0;
|
||||
float pScaleX = 1.0f;
|
||||
|
||||
if(parentElement) {
|
||||
if (parentElement) {
|
||||
pWidth = parentElement->getWidth();
|
||||
pLeft = parentElement->getLeft();
|
||||
pScaleX = parentElement->getScaleX();
|
||||
|
@ -80,9 +80,9 @@ float GuiElement::getLeft() {
|
|||
float x = pLeft;
|
||||
|
||||
//! TODO: the conversion from int to float and back to int is bad for performance, change that
|
||||
if(alignment & ALIGN_CENTER) {
|
||||
if (alignment & ALIGN_CENTER) {
|
||||
x = pLeft + pWidth * 0.5f * pScaleX - width * 0.5f * getScaleX();
|
||||
} else if(alignment & ALIGN_RIGHT) {
|
||||
} else if (alignment & ALIGN_RIGHT) {
|
||||
x = pLeft + pWidth * pScaleX - width * getScaleX();
|
||||
}
|
||||
|
||||
|
@ -99,7 +99,7 @@ float GuiElement::getTop() {
|
|||
float pTop = 0;
|
||||
float pScaleY = 1.0f;
|
||||
|
||||
if(parentElement) {
|
||||
if (parentElement) {
|
||||
pHeight = parentElement->getHeight();
|
||||
pTop = parentElement->getTop();
|
||||
pScaleY = parentElement->getScaleY();
|
||||
|
@ -110,9 +110,9 @@ float GuiElement::getTop() {
|
|||
float y = pTop;
|
||||
|
||||
//! TODO: the conversion from int to float and back to int is bad for performance, change that
|
||||
if(alignment & ALIGN_MIDDLE) {
|
||||
if (alignment & ALIGN_MIDDLE) {
|
||||
y = pTop + pHeight * 0.5f * pScaleY - getHeight() * 0.5f * getScaleY();
|
||||
} else if(alignment & ALIGN_BOTTOM) {
|
||||
} else if (alignment & ALIGN_BOTTOM) {
|
||||
y = pTop + pHeight * pScaleY - getHeight() * getScaleY();
|
||||
}
|
||||
|
||||
|
@ -120,33 +120,33 @@ float GuiElement::getTop() {
|
|||
}
|
||||
|
||||
void GuiElement::setEffect(int32_t eff, int32_t amount, int32_t target) {
|
||||
if(eff & EFFECT_SLIDE_IN) {
|
||||
if (eff & EFFECT_SLIDE_IN) {
|
||||
// these calculations overcompensate a little
|
||||
if(eff & EFFECT_SLIDE_TOP) {
|
||||
if(eff & EFFECT_SLIDE_FROM)
|
||||
yoffsetDyn = (int32_t) -getHeight()*scaleY;
|
||||
if (eff & EFFECT_SLIDE_TOP) {
|
||||
if (eff & EFFECT_SLIDE_FROM)
|
||||
yoffsetDyn = (int32_t) -getHeight() * scaleY;
|
||||
else
|
||||
yoffsetDyn = -screenheight;
|
||||
} else if(eff & EFFECT_SLIDE_LEFT) {
|
||||
if(eff & EFFECT_SLIDE_FROM)
|
||||
xoffsetDyn = (int32_t) -getWidth()*scaleX;
|
||||
} else if (eff & EFFECT_SLIDE_LEFT) {
|
||||
if (eff & EFFECT_SLIDE_FROM)
|
||||
xoffsetDyn = (int32_t) -getWidth() * scaleX;
|
||||
else
|
||||
xoffsetDyn = -screenwidth;
|
||||
} else if(eff & EFFECT_SLIDE_BOTTOM) {
|
||||
if(eff & EFFECT_SLIDE_FROM)
|
||||
yoffsetDyn = (int32_t) getHeight()*scaleY;
|
||||
} else if (eff & EFFECT_SLIDE_BOTTOM) {
|
||||
if (eff & EFFECT_SLIDE_FROM)
|
||||
yoffsetDyn = (int32_t) getHeight() * scaleY;
|
||||
else
|
||||
yoffsetDyn = screenheight;
|
||||
} else if(eff & EFFECT_SLIDE_RIGHT) {
|
||||
if(eff & EFFECT_SLIDE_FROM)
|
||||
xoffsetDyn = (int32_t) getWidth()*scaleX;
|
||||
} else if (eff & EFFECT_SLIDE_RIGHT) {
|
||||
if (eff & EFFECT_SLIDE_FROM)
|
||||
xoffsetDyn = (int32_t) getWidth() * scaleX;
|
||||
else
|
||||
xoffsetDyn = screenwidth;
|
||||
}
|
||||
}
|
||||
if((eff & EFFECT_FADE) && amount > 0) {
|
||||
if ((eff & EFFECT_FADE) && amount > 0) {
|
||||
alphaDyn = 0;
|
||||
} else if((eff & EFFECT_FADE) && amount < 0) {
|
||||
} else if ((eff & EFFECT_FADE) && amount < 0) {
|
||||
alphaDyn = alpha;
|
||||
}
|
||||
effects |= eff;
|
||||
|
@ -176,105 +176,106 @@ void GuiElement::resetEffects() {
|
|||
effectAmountOver = 0;
|
||||
effectTargetOver = 0;
|
||||
}
|
||||
|
||||
void GuiElement::updateEffects() {
|
||||
if(!this->isVisible() && parentElement)
|
||||
if (!this->isVisible() && parentElement)
|
||||
return;
|
||||
|
||||
if(effects & (EFFECT_SLIDE_IN | EFFECT_SLIDE_OUT | EFFECT_SLIDE_FROM)) {
|
||||
if(effects & EFFECT_SLIDE_IN) {
|
||||
if(effects & EFFECT_SLIDE_LEFT) {
|
||||
if (effects & (EFFECT_SLIDE_IN | EFFECT_SLIDE_OUT | EFFECT_SLIDE_FROM)) {
|
||||
if (effects & EFFECT_SLIDE_IN) {
|
||||
if (effects & EFFECT_SLIDE_LEFT) {
|
||||
xoffsetDyn += effectAmount;
|
||||
|
||||
if(xoffsetDyn >= 0) {
|
||||
if (xoffsetDyn >= 0) {
|
||||
xoffsetDyn = 0;
|
||||
effects = 0;
|
||||
effectFinished(this);
|
||||
}
|
||||
} else if(effects & EFFECT_SLIDE_RIGHT) {
|
||||
} else if (effects & EFFECT_SLIDE_RIGHT) {
|
||||
xoffsetDyn -= effectAmount;
|
||||
|
||||
if(xoffsetDyn <= 0) {
|
||||
if (xoffsetDyn <= 0) {
|
||||
xoffsetDyn = 0;
|
||||
effects = 0;
|
||||
effectFinished(this);
|
||||
}
|
||||
} else if(effects & EFFECT_SLIDE_TOP) {
|
||||
} else if (effects & EFFECT_SLIDE_TOP) {
|
||||
yoffsetDyn += effectAmount;
|
||||
|
||||
if(yoffsetDyn >= 0) {
|
||||
if (yoffsetDyn >= 0) {
|
||||
yoffsetDyn = 0;
|
||||
effects = 0;
|
||||
effectFinished(this);
|
||||
}
|
||||
} else if(effects & EFFECT_SLIDE_BOTTOM) {
|
||||
} else if (effects & EFFECT_SLIDE_BOTTOM) {
|
||||
yoffsetDyn -= effectAmount;
|
||||
|
||||
if(yoffsetDyn <= 0) {
|
||||
if (yoffsetDyn <= 0) {
|
||||
yoffsetDyn = 0;
|
||||
effects = 0;
|
||||
effectFinished(this);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
if(effects & EFFECT_SLIDE_LEFT) {
|
||||
if (effects & EFFECT_SLIDE_LEFT) {
|
||||
xoffsetDyn -= effectAmount;
|
||||
|
||||
if(xoffsetDyn <= -screenwidth) {
|
||||
if (xoffsetDyn <= -screenwidth) {
|
||||
effects = 0; // shut off effect
|
||||
effectFinished(this);
|
||||
} else if((effects & EFFECT_SLIDE_FROM) && xoffsetDyn <= -getWidth()) {
|
||||
} else if ((effects & EFFECT_SLIDE_FROM) && xoffsetDyn <= -getWidth()) {
|
||||
effects = 0; // shut off effect
|
||||
effectFinished(this);
|
||||
}
|
||||
} else if(effects & EFFECT_SLIDE_RIGHT) {
|
||||
} else if (effects & EFFECT_SLIDE_RIGHT) {
|
||||
xoffsetDyn += effectAmount;
|
||||
|
||||
if(xoffsetDyn >= screenwidth) {
|
||||
if (xoffsetDyn >= screenwidth) {
|
||||
effects = 0; // shut off effect
|
||||
effectFinished(this);
|
||||
} else if((effects & EFFECT_SLIDE_FROM) && xoffsetDyn >= getWidth()*scaleX) {
|
||||
} else if ((effects & EFFECT_SLIDE_FROM) && xoffsetDyn >= getWidth() * scaleX) {
|
||||
effects = 0; // shut off effect
|
||||
effectFinished(this);
|
||||
}
|
||||
} else if(effects & EFFECT_SLIDE_TOP) {
|
||||
} else if (effects & EFFECT_SLIDE_TOP) {
|
||||
yoffsetDyn -= effectAmount;
|
||||
|
||||
if(yoffsetDyn <= -screenheight) {
|
||||
if (yoffsetDyn <= -screenheight) {
|
||||
effects = 0; // shut off effect
|
||||
effectFinished(this);
|
||||
} else if((effects & EFFECT_SLIDE_FROM) && yoffsetDyn <= -getHeight()) {
|
||||
} else if ((effects & EFFECT_SLIDE_FROM) && yoffsetDyn <= -getHeight()) {
|
||||
effects = 0; // shut off effect
|
||||
effectFinished(this);
|
||||
}
|
||||
} else if(effects & EFFECT_SLIDE_BOTTOM) {
|
||||
} else if (effects & EFFECT_SLIDE_BOTTOM) {
|
||||
yoffsetDyn += effectAmount;
|
||||
|
||||
if(yoffsetDyn >= screenheight) {
|
||||
if (yoffsetDyn >= screenheight) {
|
||||
effects = 0; // shut off effect
|
||||
effectFinished(this);
|
||||
} else if((effects & EFFECT_SLIDE_FROM) && yoffsetDyn >= getHeight()) {
|
||||
} else if ((effects & EFFECT_SLIDE_FROM) && yoffsetDyn >= getHeight()) {
|
||||
effects = 0; // shut off effect
|
||||
effectFinished(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
} else if(effects & EFFECT_FADE) {
|
||||
} else if (effects & EFFECT_FADE) {
|
||||
alphaDyn += effectAmount * (1.0f / 255.0f);
|
||||
|
||||
if(effectAmount < 0 && alphaDyn <= 0) {
|
||||
if (effectAmount < 0 && alphaDyn <= 0) {
|
||||
alphaDyn = 0;
|
||||
effects = 0; // shut off effect
|
||||
effectFinished(this);
|
||||
} else if(effectAmount > 0 && alphaDyn >= alpha) {
|
||||
} else if (effectAmount > 0 && alphaDyn >= alpha) {
|
||||
alphaDyn = alpha;
|
||||
effects = 0; // shut off effect
|
||||
effectFinished(this);
|
||||
}
|
||||
} else if(effects & EFFECT_SCALE) {
|
||||
} else if (effects & EFFECT_SCALE) {
|
||||
scaleDyn += effectAmount * 0.01f;
|
||||
|
||||
if((effectAmount < 0 && scaleDyn <= (effectTarget * 0.01f))
|
||||
|| (effectAmount > 0 && scaleDyn >= (effectTarget * 0.01f))) {
|
||||
if ((effectAmount < 0 && scaleDyn <= (effectTarget * 0.01f))
|
||||
|| (effectAmount > 0 && scaleDyn >= (effectTarget * 0.01f))) {
|
||||
scaleDyn = effectTarget * 0.01f;
|
||||
effects = 0; // shut off effect
|
||||
effectFinished(this);
|
||||
|
|
|
@ -22,7 +22,7 @@ GuiFrame::GuiFrame(GuiFrame *p) {
|
|||
height = 0;
|
||||
dim = false;
|
||||
|
||||
if(parent)
|
||||
if (parent)
|
||||
parent->append(this);
|
||||
}
|
||||
|
||||
|
@ -32,18 +32,18 @@ GuiFrame::GuiFrame(float w, float h, GuiFrame *p) {
|
|||
height = h;
|
||||
dim = false;
|
||||
|
||||
if(parent)
|
||||
if (parent)
|
||||
parent->append(this);
|
||||
}
|
||||
|
||||
GuiFrame::~GuiFrame() {
|
||||
closing(this);
|
||||
|
||||
if(parent)
|
||||
if (parent)
|
||||
parent->remove(this);
|
||||
}
|
||||
|
||||
void GuiFrame::append(GuiElement* e) {
|
||||
void GuiFrame::append(GuiElement *e) {
|
||||
if (e == NULL)
|
||||
return;
|
||||
|
||||
|
@ -52,22 +52,22 @@ void GuiFrame::append(GuiElement* e) {
|
|||
e->setParent(this);
|
||||
}
|
||||
|
||||
void GuiFrame::insert(GuiElement* e, uint32_t index) {
|
||||
void GuiFrame::insert(GuiElement *e, uint32_t index) {
|
||||
if (e == NULL || (index >= elements.size()))
|
||||
return;
|
||||
|
||||
remove(e);
|
||||
elements.insert(elements.begin()+index, e);
|
||||
elements.insert(elements.begin() + index, e);
|
||||
e->setParent(this);
|
||||
}
|
||||
|
||||
void GuiFrame::remove(GuiElement* e) {
|
||||
void GuiFrame::remove(GuiElement *e) {
|
||||
if (e == NULL)
|
||||
return;
|
||||
|
||||
for (uint32_t i = 0; i < elements.size(); ++i) {
|
||||
if(e == elements[i]) {
|
||||
elements.erase(elements.begin()+i);
|
||||
if (e == elements[i]) {
|
||||
elements.erase(elements.begin() + i);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -85,7 +85,7 @@ void GuiFrame::dimBackground(bool d) {
|
|||
dim = d;
|
||||
}
|
||||
|
||||
GuiElement* GuiFrame::getGuiElementAt(uint32_t index) const {
|
||||
GuiElement *GuiFrame::getGuiElementAt(uint32_t index) const {
|
||||
if (index >= elements.size())
|
||||
return NULL;
|
||||
return elements[index];
|
||||
|
@ -131,7 +131,7 @@ int32_t GuiFrame::getSelected() {
|
|||
// find selected element
|
||||
int32_t found = -1;
|
||||
for (uint32_t i = 0; i < elements.size(); ++i) {
|
||||
if(elements[i]->isStateSet(STATE_SELECTED | STATE_OVER)) {
|
||||
if (elements[i]->isStateSet(STATE_SELECTED | STATE_OVER)) {
|
||||
found = i;
|
||||
break;
|
||||
}
|
||||
|
@ -139,11 +139,11 @@ int32_t GuiFrame::getSelected() {
|
|||
return found;
|
||||
}
|
||||
|
||||
void GuiFrame::draw(CVideo * v) {
|
||||
if(!this->isVisible() && parentElement)
|
||||
void GuiFrame::draw(CVideo *v) {
|
||||
if (!this->isVisible() && parentElement)
|
||||
return;
|
||||
|
||||
if(parentElement && dim == true) {
|
||||
if (parentElement && dim == true) {
|
||||
//GXColor dimColor = (GXColor){0, 0, 0, 0x70};
|
||||
//Menu_DrawRectangle(0, 0, GetZPosition(), screenwidth,screenheight, &dimColor, false, true);
|
||||
}
|
||||
|
@ -157,7 +157,7 @@ void GuiFrame::draw(CVideo * v) {
|
|||
}
|
||||
|
||||
void GuiFrame::updateEffects() {
|
||||
if(!this->isVisible() && parentElement)
|
||||
if (!this->isVisible() && parentElement)
|
||||
return;
|
||||
|
||||
GuiElement::updateEffects();
|
||||
|
@ -171,7 +171,7 @@ void GuiFrame::updateEffects() {
|
|||
}
|
||||
|
||||
void GuiFrame::process() {
|
||||
if(!this->isVisible() && parentElement)
|
||||
if (!this->isVisible() && parentElement)
|
||||
return;
|
||||
|
||||
GuiElement::process();
|
||||
|
@ -184,8 +184,8 @@ void GuiFrame::process() {
|
|||
}
|
||||
}
|
||||
|
||||
void GuiFrame::update(GuiController * c) {
|
||||
if(isStateSet(STATE_DISABLED) && parentElement)
|
||||
void GuiFrame::update(GuiController *c) {
|
||||
if (isStateSet(STATE_DISABLED) && parentElement)
|
||||
return;
|
||||
|
||||
//! update appended items next frame
|
||||
|
|
|
@ -20,10 +20,10 @@
|
|||
#include <gui/video/shaders/ColorShader.h>
|
||||
#include "utils/utils.h"
|
||||
|
||||
static const float fPiDiv180 = ((float)M_PI / 180.0f);
|
||||
static const float fPiDiv180 = ((float) M_PI / 180.0f);
|
||||
|
||||
GuiImage::GuiImage(GuiImageData * img) {
|
||||
if(img && img->getTexture()) {
|
||||
GuiImage::GuiImage(GuiImageData *img) {
|
||||
if (img && img->getTexture()) {
|
||||
width = img->getWidth();
|
||||
height = img->getHeight();
|
||||
}
|
||||
|
@ -32,14 +32,14 @@ GuiImage::GuiImage(GuiImageData * img) {
|
|||
imageData = img;
|
||||
}
|
||||
|
||||
GuiImage::GuiImage(int32_t w, int32_t h, const GX2Color & c, int32_t type) {
|
||||
GuiImage::GuiImage(int32_t w, int32_t h, const GX2Color &c, int32_t type) {
|
||||
internalInit(w, h);
|
||||
imgType = type;
|
||||
colorCount = ColorShader::cuColorVtxsSize / ColorShader::cuColorAttrSize;
|
||||
|
||||
colorVtxs = (uint8_t *) memalign(GX2_VERTEX_BUFFER_ALIGNMENT, colorCount * ColorShader::cuColorAttrSize);
|
||||
if(colorVtxs) {
|
||||
for(uint32_t i = 0; i < colorCount; i++)
|
||||
if (colorVtxs) {
|
||||
for (uint32_t i = 0; i < colorCount; i++)
|
||||
setImageColor(c, i);
|
||||
}
|
||||
}
|
||||
|
@ -48,12 +48,12 @@ GuiImage::GuiImage(int32_t w, int32_t h, const GX2Color *c, uint32_t color_count
|
|||
internalInit(w, h);
|
||||
imgType = type;
|
||||
colorCount = ColorShader::cuColorVtxsSize / ColorShader::cuColorAttrSize;
|
||||
if(colorCount < color_count)
|
||||
if (colorCount < color_count)
|
||||
colorCount = color_count;
|
||||
|
||||
colorVtxs = (uint8_t *) memalign(GX2_VERTEX_BUFFER_ALIGNMENT, colorCount * ColorShader::cuColorAttrSize);
|
||||
if(colorVtxs) {
|
||||
for(uint32_t i = 0; i < colorCount; i++) {
|
||||
if (colorVtxs) {
|
||||
for (uint32_t i = 0; i < colorCount; i++) {
|
||||
// take the last as reference if not enough colors defined
|
||||
int32_t idx = (i < color_count) ? i : (color_count - 1);
|
||||
setImageColor(c[idx], i);
|
||||
|
@ -65,7 +65,7 @@ GuiImage::GuiImage(int32_t w, int32_t h, const GX2Color *c, uint32_t color_count
|
|||
* Destructor for the GuiImage class.
|
||||
*/
|
||||
GuiImage::~GuiImage() {
|
||||
if(colorVtxs) {
|
||||
if (colorVtxs) {
|
||||
free(colorVtxs);
|
||||
colorVtxs = NULL;
|
||||
}
|
||||
|
@ -93,11 +93,11 @@ void GuiImage::internalInit(int32_t w, int32_t h) {
|
|||
colorIntensity = glm::vec4(1.0f);
|
||||
}
|
||||
|
||||
void GuiImage::setImageData(GuiImageData * img) {
|
||||
void GuiImage::setImageData(GuiImageData *img) {
|
||||
imageData = img;
|
||||
width = 0;
|
||||
height = 0;
|
||||
if(img && img->getTexture()) {
|
||||
if (img && img->getTexture()) {
|
||||
width = img->getWidth();
|
||||
height = img->getHeight();
|
||||
}
|
||||
|
@ -105,46 +105,46 @@ void GuiImage::setImageData(GuiImageData * img) {
|
|||
}
|
||||
|
||||
GX2Color GuiImage::getPixel(int32_t x, int32_t y) {
|
||||
if(!imageData || this->getWidth() <= 0 || x < 0 || y < 0 || x >= this->getWidth() || y >= this->getHeight())
|
||||
if (!imageData || this->getWidth() <= 0 || x < 0 || y < 0 || x >= this->getWidth() || y >= this->getHeight())
|
||||
return (GX2Color) {
|
||||
0, 0, 0, 0
|
||||
};
|
||||
0, 0, 0, 0
|
||||
};
|
||||
|
||||
uint32_t pitch = imageData->getTexture()->surface.pitch;
|
||||
uint32_t *imagePtr = (uint32_t*)imageData->getTexture()->surface.image;
|
||||
uint32_t *imagePtr = (uint32_t *) imageData->getTexture()->surface.image;
|
||||
|
||||
uint32_t color_u32 = imagePtr[y * pitch + x];
|
||||
GX2Color color;
|
||||
color.r = (color_u32 >> 24) & 0xFF;
|
||||
color.g = (color_u32 >> 16) & 0xFF;
|
||||
color.b = (color_u32 >> 8) & 0xFF;
|
||||
color.a = (color_u32 >> 0) & 0xFF;
|
||||
color.b = (color_u32 >> 8) & 0xFF;
|
||||
color.a = (color_u32 >> 0) & 0xFF;
|
||||
return color;
|
||||
}
|
||||
|
||||
void GuiImage::setPixel(int32_t x, int32_t y, const GX2Color & color) {
|
||||
if(!imageData || this->getWidth() <= 0 || x < 0 || y < 0 || x >= this->getWidth() || y >= this->getHeight())
|
||||
void GuiImage::setPixel(int32_t x, int32_t y, const GX2Color &color) {
|
||||
if (!imageData || this->getWidth() <= 0 || x < 0 || y < 0 || x >= this->getWidth() || y >= this->getHeight())
|
||||
return;
|
||||
|
||||
|
||||
uint32_t pitch = imageData->getTexture()->surface.pitch;
|
||||
uint32_t *imagePtr = (uint32_t*)imageData->getTexture()->surface.image;
|
||||
imagePtr[y * pitch + x] = (color.r << 24) | (color.g << 16) | (color.b << 8) | (color.a << 0);
|
||||
uint32_t *imagePtr = (uint32_t *) imageData->getTexture()->surface.image;
|
||||
imagePtr[y * pitch + x] = (color.r << 24) | (color.g << 16) | (color.b << 8) | (color.a << 0);
|
||||
}
|
||||
|
||||
void GuiImage::setImageColor(const GX2Color & c, int32_t idx) {
|
||||
if(!colorVtxs) {
|
||||
void GuiImage::setImageColor(const GX2Color &c, int32_t idx) {
|
||||
if (!colorVtxs) {
|
||||
return;
|
||||
}
|
||||
|
||||
if(idx >= 0 && idx < (int32_t)colorCount) {
|
||||
if (idx >= 0 && idx < (int32_t) colorCount) {
|
||||
colorVtxs[(idx << 2) + 0] = c.r;
|
||||
colorVtxs[(idx << 2) + 1] = c.g;
|
||||
colorVtxs[(idx << 2) + 2] = c.b;
|
||||
colorVtxs[(idx << 2) + 3] = c.a;
|
||||
colorVtxsDirty = true;
|
||||
} else if(colorVtxs) {
|
||||
for(uint32_t i = 0; i < (ColorShader::cuColorVtxsSize / sizeof(uint8_t)); i += 4) {
|
||||
} else if (colorVtxs) {
|
||||
for (uint32_t i = 0; i < (ColorShader::cuColorVtxsSize / sizeof(uint8_t)); i += 4) {
|
||||
colorVtxs[i + 0] = c.r;
|
||||
colorVtxs[i + 1] = c.g;
|
||||
colorVtxs[i + 2] = c.b;
|
||||
|
@ -165,10 +165,10 @@ void GuiImage::setPrimitiveVertex(int32_t prim, const float *posVtx, const float
|
|||
posVtxs = posVtx;
|
||||
texCoords = texCoord;
|
||||
|
||||
if(imgType == IMAGE_COLOR) {
|
||||
uint8_t * newColorVtxs = (uint8_t *) memalign(0x40, ColorShader::cuColorAttrSize * vtxCount);
|
||||
if (imgType == IMAGE_COLOR) {
|
||||
uint8_t *newColorVtxs = (uint8_t *) memalign(0x40, ColorShader::cuColorAttrSize * vtxCount);
|
||||
|
||||
for(uint32_t i = 0; i < vtxCount; i++) {
|
||||
for (uint32_t i = 0; i < vtxCount; i++) {
|
||||
int32_t newColorIdx = (i << 2);
|
||||
int32_t colorIdx = (i < colorCount) ? (newColorIdx) : ((colorCount - 1) << 2);
|
||||
|
||||
|
@ -186,7 +186,7 @@ void GuiImage::setPrimitiveVertex(int32_t prim, const float *posVtx, const float
|
|||
}
|
||||
|
||||
void GuiImage::draw(CVideo *pVideo) {
|
||||
if(!this->isVisible() || tileVertical == 0 || tileHorizontal == 0)
|
||||
if (!this->isVisible() || tileVertical == 0 || tileHorizontal == 0)
|
||||
return;
|
||||
|
||||
float currScaleX = getScaleX();
|
||||
|
@ -238,13 +238,13 @@ void GuiImage::draw(CVideo *pVideo) {
|
|||
// Menu_DrawImgCut(image, width, height, format, currLeft, currTop+height*i, currZ, imageangle, currScaleX, currScaleY, currAlpha, cutBoundsRect.x1(), cutBoundsRect.x2(), cutBoundsRect.y1(), cutBoundsRect.y2());
|
||||
// }
|
||||
// }
|
||||
if(colorVtxsDirty && colorVtxs) {
|
||||
if (colorVtxsDirty && colorVtxs) {
|
||||
//! flush color vertex only on main GX2 thread
|
||||
GX2Invalidate(GX2_INVALIDATE_MODE_CPU_ATTRIBUTE_BUFFER, colorVtxs, colorCount * ColorShader::cuColorAttrSize);
|
||||
colorVtxsDirty = false;
|
||||
}
|
||||
|
||||
if(imgType == IMAGE_COLOR && colorVtxs) {
|
||||
if (imgType == IMAGE_COLOR && colorVtxs) {
|
||||
ColorShader::instance()->setShaders();
|
||||
ColorShader::instance()->setAttributeBuffer(colorVtxs, posVtxs, vtxCount);
|
||||
ColorShader::instance()->setAngle(imageAngle);
|
||||
|
@ -252,7 +252,7 @@ void GuiImage::draw(CVideo *pVideo) {
|
|||
ColorShader::instance()->setScale(scaleFactor);
|
||||
ColorShader::instance()->setColorIntensity(colorIntensity);
|
||||
ColorShader::instance()->draw(primitive, vtxCount);
|
||||
} else if(imageData) {
|
||||
} else if (imageData) {
|
||||
Texture2DShader::instance()->setShaders();
|
||||
Texture2DShader::instance()->setAttributeBuffer(texCoords, posVtxs, vtxCount);
|
||||
Texture2DShader::instance()->setAngle(imageAngle);
|
||||
|
|
|
@ -19,34 +19,27 @@
|
|||
#include "../fs/CFile.hpp"
|
||||
|
||||
std::vector<GuiImageAsync *> GuiImageAsync::imageQueue;
|
||||
CThread * GuiImageAsync::pThread = NULL;
|
||||
std::recursive_mutex * GuiImageAsync::pMutex = NULL;
|
||||
CThread *GuiImageAsync::pThread = NULL;
|
||||
std::recursive_mutex *GuiImageAsync::pMutex = NULL;
|
||||
uint32_t GuiImageAsync::threadRefCounter = 0;
|
||||
bool GuiImageAsync::bExitRequested = false;
|
||||
GuiImageAsync * GuiImageAsync::pInUse = NULL;
|
||||
GuiImageAsync *GuiImageAsync::pInUse = NULL;
|
||||
|
||||
GuiImageAsync::GuiImageAsync(const uint8_t *imageBuffer, const uint32_t & imageBufferSize, GuiImageData * preloadImg)
|
||||
: GuiImage(preloadImg)
|
||||
, imgData(NULL)
|
||||
, imgBuffer(imageBuffer)
|
||||
, imgBufferSize(imageBufferSize) {
|
||||
GuiImageAsync::GuiImageAsync(const uint8_t *imageBuffer, const uint32_t &imageBufferSize, GuiImageData *preloadImg)
|
||||
: GuiImage(preloadImg), imgData(NULL), imgBuffer(imageBuffer), imgBufferSize(imageBufferSize) {
|
||||
threadInit();
|
||||
threadAddImage(this);
|
||||
}
|
||||
|
||||
GuiImageAsync::GuiImageAsync(const std::string & file, GuiImageData * preloadImg)
|
||||
: GuiImage(preloadImg)
|
||||
, imgData(NULL)
|
||||
, filename(file)
|
||||
, imgBuffer(NULL)
|
||||
, imgBufferSize(0) {
|
||||
GuiImageAsync::GuiImageAsync(const std::string &file, GuiImageData *preloadImg)
|
||||
: GuiImage(preloadImg), imgData(NULL), filename(file), imgBuffer(NULL), imgBufferSize(0) {
|
||||
threadInit();
|
||||
threadAddImage(this);
|
||||
}
|
||||
|
||||
GuiImageAsync::~GuiImageAsync() {
|
||||
threadRemoveImage(this);
|
||||
while(pInUse == this)
|
||||
while (pInUse == this)
|
||||
OSSleepTicks(OSMicrosecondsToTicks(1000));
|
||||
|
||||
if (imgData)
|
||||
|
@ -64,8 +57,8 @@ void GuiImageAsync::threadAddImage(GuiImageAsync *Image) {
|
|||
|
||||
void GuiImageAsync::threadRemoveImage(GuiImageAsync *image) {
|
||||
pMutex->lock();
|
||||
for(uint32_t i = 0; i < imageQueue.size(); ++i) {
|
||||
if(imageQueue[i] == image) {
|
||||
for (uint32_t i = 0; i < imageQueue.size(); ++i) {
|
||||
if (imageQueue[i] == image) {
|
||||
imageQueue.erase(imageQueue.begin() + i);
|
||||
break;
|
||||
}
|
||||
|
@ -80,11 +73,11 @@ void GuiImageAsync::clearQueue() {
|
|||
}
|
||||
|
||||
void GuiImageAsync::guiImageAsyncThread(CThread *thread, void *arg) {
|
||||
while(!bExitRequested) {
|
||||
if(imageQueue.empty() && !bExitRequested)
|
||||
while (!bExitRequested) {
|
||||
if (imageQueue.empty() && !bExitRequested)
|
||||
pThread->suspendThread();
|
||||
|
||||
if(!imageQueue.empty() && !bExitRequested) {
|
||||
if (!imageQueue.empty() && !bExitRequested) {
|
||||
pMutex->lock();
|
||||
pInUse = imageQueue.front();
|
||||
imageQueue.erase(imageQueue.begin());
|
||||
|
@ -94,39 +87,39 @@ void GuiImageAsync::guiImageAsyncThread(CThread *thread, void *arg) {
|
|||
continue;
|
||||
|
||||
|
||||
if(pInUse->imgBuffer && pInUse->imgBufferSize) {
|
||||
if (pInUse->imgBuffer && pInUse->imgBufferSize) {
|
||||
pInUse->imgData = new GuiImageData(pInUse->imgBuffer, pInUse->imgBufferSize);
|
||||
} else {
|
||||
uint8_t *buffer = NULL;
|
||||
uint64_t bufferSize = 0;
|
||||
|
||||
CFile file(pInUse->filename, CFile::ReadOnly);
|
||||
if(file.isOpen()) {
|
||||
if (file.isOpen()) {
|
||||
uint64_t filesize = file.size();
|
||||
buffer = (uint8_t *) malloc(filesize);
|
||||
if (buffer != NULL) {
|
||||
uint32_t blocksize = 0x4000;
|
||||
uint32_t done = 0;
|
||||
int32_t readBytes = 0;
|
||||
while(done < filesize) {
|
||||
if(done + blocksize > filesize) {
|
||||
while (done < filesize) {
|
||||
if (done + blocksize > filesize) {
|
||||
blocksize = filesize - done;
|
||||
}
|
||||
readBytes = file.read(buffer + done, blocksize);
|
||||
if(readBytes <= 0)
|
||||
if (readBytes <= 0)
|
||||
break;
|
||||
done += readBytes;
|
||||
}
|
||||
if(done == filesize){
|
||||
if (done == filesize) {
|
||||
bufferSize = filesize;
|
||||
}else{
|
||||
} else {
|
||||
free(buffer);
|
||||
}
|
||||
}
|
||||
file.close();
|
||||
}
|
||||
|
||||
if(buffer != NULL && bufferSize > 0) {
|
||||
if (buffer != NULL && bufferSize > 0) {
|
||||
pInUse->imgData = new GuiImageData(buffer, bufferSize, GX2_TEX_CLAMP_MODE_MIRROR);
|
||||
|
||||
//! free original image buffer which is converted to texture now and not needed anymore
|
||||
|
@ -134,8 +127,8 @@ void GuiImageAsync::guiImageAsyncThread(CThread *thread, void *arg) {
|
|||
}
|
||||
}
|
||||
|
||||
if(pInUse->imgData) {
|
||||
if(pInUse->imgData->getTexture()) {
|
||||
if (pInUse->imgData) {
|
||||
if (pInUse->imgData->getTexture()) {
|
||||
pInUse->width = pInUse->imgData->getWidth();
|
||||
pInUse->height = pInUse->imgData->getHeight();
|
||||
pInUse->imageData = pInUse->imgData;
|
||||
|
@ -162,11 +155,11 @@ void GuiImageAsync::threadInit() {
|
|||
}
|
||||
|
||||
void GuiImageAsync::threadExit() {
|
||||
if(threadRefCounter) {
|
||||
if (threadRefCounter) {
|
||||
--threadRefCounter;
|
||||
}
|
||||
|
||||
if(/*(threadRefCounter == 0) &&*/ (pThread != NULL)) {
|
||||
if (/*(threadRefCounter == 0) &&*/ (pThread != NULL)) {
|
||||
bExitRequested = true;
|
||||
delete pThread;
|
||||
delete pMutex;
|
||||
|
|
|
@ -19,6 +19,7 @@
|
|||
#include <stdint.h>
|
||||
#include <gui/GuiImageData.h>
|
||||
#include <gui/memory.h>
|
||||
|
||||
/**
|
||||
* Constructor for the GuiImageData class.
|
||||
*/
|
||||
|
@ -31,7 +32,7 @@ GuiImageData::GuiImageData() {
|
|||
/**
|
||||
* Constructor for the GuiImageData class.
|
||||
*/
|
||||
GuiImageData::GuiImageData(const uint8_t * img, int32_t imgSize, GX2TexClampMode textureClamp, GX2SurfaceFormat textureFormat) {
|
||||
GuiImageData::GuiImageData(const uint8_t *img, int32_t imgSize, GX2TexClampMode textureClamp, GX2SurfaceFormat textureFormat) {
|
||||
texture = NULL;
|
||||
sampler = NULL;
|
||||
loadImage(img, imgSize, textureClamp, textureFormat);
|
||||
|
@ -45,32 +46,32 @@ GuiImageData::~GuiImageData() {
|
|||
}
|
||||
|
||||
void GuiImageData::releaseData(void) {
|
||||
if(texture) {
|
||||
if(texture->surface.image) {
|
||||
switch(memoryType) {
|
||||
default:
|
||||
case eMemTypeMEM2:
|
||||
free(texture->surface.image);
|
||||
break;
|
||||
case eMemTypeMEM1:
|
||||
MEM1_free(texture->surface.image);
|
||||
break;
|
||||
case eMemTypeMEMBucket:
|
||||
MEMBucket_free(texture->surface.image);
|
||||
break;
|
||||
if (texture) {
|
||||
if (texture->surface.image) {
|
||||
switch (memoryType) {
|
||||
default:
|
||||
case eMemTypeMEM2:
|
||||
free(texture->surface.image);
|
||||
break;
|
||||
case eMemTypeMEM1:
|
||||
MEM1_free(texture->surface.image);
|
||||
break;
|
||||
case eMemTypeMEMBucket:
|
||||
MEMBucket_free(texture->surface.image);
|
||||
break;
|
||||
}
|
||||
}
|
||||
delete texture;
|
||||
texture = NULL;
|
||||
}
|
||||
if(sampler) {
|
||||
if (sampler) {
|
||||
delete sampler;
|
||||
sampler = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
void GuiImageData::loadImage(const uint8_t *img, int32_t imgSize, GX2TexClampMode textureClamp, GX2SurfaceFormat textureFormat) {
|
||||
if(!img || (imgSize < 8))
|
||||
if (!img || (imgSize < 8))
|
||||
return;
|
||||
|
||||
releaseData();
|
||||
|
@ -80,21 +81,21 @@ void GuiImageData::loadImage(const uint8_t *img, int32_t imgSize, GX2TexClampMod
|
|||
//! not needed for now therefore comment out to safe ELF size
|
||||
//! if needed uncomment, adds 200 kb to the ELF size
|
||||
// IMAGE_JPEG
|
||||
gdImg = gdImageCreateFromJpegPtr(imgSize, (uint8_t*) img);
|
||||
gdImg = gdImageCreateFromJpegPtr(imgSize, (uint8_t *) img);
|
||||
} else if (img[0] == 'B' && img[1] == 'M') {
|
||||
// IMAGE_BMP
|
||||
gdImg = gdImageCreateFromBmpPtr(imgSize, (uint8_t*) img);
|
||||
gdImg = gdImageCreateFromBmpPtr(imgSize, (uint8_t *) img);
|
||||
} else if (img[0] == 0x89 && img[1] == 'P' && img[2] == 'N' && img[3] == 'G') {
|
||||
// IMAGE_PNG
|
||||
gdImg = gdImageCreateFromPngPtr(imgSize, (uint8_t*) img);
|
||||
gdImg = gdImageCreateFromPngPtr(imgSize, (uint8_t *) img);
|
||||
}
|
||||
//!This must be last since it can also intefere with outher formats
|
||||
else if(img[0] == 0x00) {
|
||||
//!This must be last since it can also intefere with outher formats
|
||||
else if (img[0] == 0x00) {
|
||||
// Try loading TGA image
|
||||
gdImg = gdImageCreateFromTgaPtr(imgSize, (uint8_t*) img);
|
||||
gdImg = gdImageCreateFromTgaPtr(imgSize, (uint8_t *) img);
|
||||
}
|
||||
|
||||
if(gdImg == 0)
|
||||
if (gdImg == 0)
|
||||
return;
|
||||
|
||||
uint32_t width = (gdImageSX(gdImg));
|
||||
|
@ -102,10 +103,10 @@ void GuiImageData::loadImage(const uint8_t *img, int32_t imgSize, GX2TexClampMod
|
|||
|
||||
//! Initialize texture
|
||||
texture = new GX2Texture;
|
||||
GX2InitTexture(texture, width, height, 1, 0, textureFormat, GX2_SURFACE_DIM_TEXTURE_2D, GX2_TILE_MODE_LINEAR_ALIGNED);
|
||||
GX2InitTexture(texture, width, height, 1, 0, textureFormat, GX2_SURFACE_DIM_TEXTURE_2D, GX2_TILE_MODE_LINEAR_ALIGNED);
|
||||
|
||||
//! if this fails something went horribly wrong
|
||||
if(texture->surface.imageSize == 0) {
|
||||
if (texture->surface.imageSize == 0) {
|
||||
delete texture;
|
||||
texture = NULL;
|
||||
gdImageDestroy(gdImg);
|
||||
|
@ -116,17 +117,17 @@ void GuiImageData::loadImage(const uint8_t *img, int32_t imgSize, GX2TexClampMod
|
|||
memoryType = eMemTypeMEM2;
|
||||
texture->surface.image = memalign(texture->surface.alignment, texture->surface.imageSize);
|
||||
//! try MEM1 on failure
|
||||
if(!texture->surface.image) {
|
||||
if (!texture->surface.image) {
|
||||
memoryType = eMemTypeMEM1;
|
||||
texture->surface.image = MEM1_alloc(texture->surface.imageSize, texture->surface.alignment);
|
||||
}
|
||||
//! try MEM bucket on failure
|
||||
if(!texture->surface.image) {
|
||||
if (!texture->surface.image) {
|
||||
memoryType = eMemTypeMEMBucket;
|
||||
texture->surface.image = MEMBucket_alloc(texture->surface.imageSize, texture->surface.alignment);
|
||||
}
|
||||
//! check if memory is available for image
|
||||
if(!texture->surface.image) {
|
||||
if (!texture->surface.image) {
|
||||
gdImageDestroy(gdImg);
|
||||
delete texture;
|
||||
texture = NULL;
|
||||
|
@ -135,14 +136,14 @@ void GuiImageData::loadImage(const uint8_t *img, int32_t imgSize, GX2TexClampMod
|
|||
//! set mip map data pointer
|
||||
texture->surface.mipmaps = NULL;
|
||||
//! convert image to texture
|
||||
switch(textureFormat) {
|
||||
default:
|
||||
case GX2_SURFACE_FORMAT_UNORM_R8_G8_B8_A8:
|
||||
gdImageToUnormR8G8B8A8(gdImg, (uint32_t*)texture->surface.image, texture->surface.width, texture->surface.height, texture->surface.pitch);
|
||||
break;
|
||||
case GX2_SURFACE_FORMAT_UNORM_R5_G6_B5:
|
||||
gdImageToUnormR5G6B5(gdImg, (uint16_t*)texture->surface.image, texture->surface.width, texture->surface.height, texture->surface.pitch);
|
||||
break;
|
||||
switch (textureFormat) {
|
||||
default:
|
||||
case GX2_SURFACE_FORMAT_UNORM_R8_G8_B8_A8:
|
||||
gdImageToUnormR8G8B8A8(gdImg, (uint32_t *) texture->surface.image, texture->surface.width, texture->surface.height, texture->surface.pitch);
|
||||
break;
|
||||
case GX2_SURFACE_FORMAT_UNORM_R5_G6_B5:
|
||||
gdImageToUnormR5G6B5(gdImg, (uint16_t *) texture->surface.image, texture->surface.width, texture->surface.height, texture->surface.pitch);
|
||||
break;
|
||||
}
|
||||
|
||||
//! free memory of image as its not needed anymore
|
||||
|
@ -156,12 +157,12 @@ void GuiImageData::loadImage(const uint8_t *img, int32_t imgSize, GX2TexClampMod
|
|||
}
|
||||
|
||||
void GuiImageData::gdImageToUnormR8G8B8A8(gdImagePtr gdImg, uint32_t *imgBuffer, uint32_t width, uint32_t height, uint32_t pitch) {
|
||||
for(uint32_t y = 0; y < height; ++y) {
|
||||
for(uint32_t x = 0; x < width; ++x) {
|
||||
for (uint32_t y = 0; y < height; ++y) {
|
||||
for (uint32_t x = 0; x < width; ++x) {
|
||||
uint32_t pixel = gdImageGetPixel(gdImg, x, y);
|
||||
|
||||
uint8_t a = 254 - 2*((uint8_t)gdImageAlpha(gdImg, pixel));
|
||||
if(a == 254) a++;
|
||||
uint8_t a = 254 - 2 * ((uint8_t) gdImageAlpha(gdImg, pixel));
|
||||
if (a == 254) a++;
|
||||
|
||||
uint8_t r = gdImageRed(gdImg, pixel);
|
||||
uint8_t g = gdImageGreen(gdImg, pixel);
|
||||
|
@ -174,8 +175,8 @@ void GuiImageData::gdImageToUnormR8G8B8A8(gdImagePtr gdImg, uint32_t *imgBuffer,
|
|||
|
||||
//! TODO: figure out why this seems to not work correct yet
|
||||
void GuiImageData::gdImageToUnormR5G6B5(gdImagePtr gdImg, uint16_t *imgBuffer, uint32_t width, uint32_t height, uint32_t pitch) {
|
||||
for(uint32_t y = 0; y < height; ++y) {
|
||||
for(uint32_t x = 0; x < width; ++x) {
|
||||
for (uint32_t y = 0; y < height; ++y) {
|
||||
for (uint32_t x = 0; x < width; ++x) {
|
||||
uint32_t pixel = gdImageGetPixel(gdImg, x, y);
|
||||
|
||||
uint8_t r = gdImageRed(gdImg, pixel);
|
||||
|
|
|
@ -30,7 +30,7 @@ static inline float getRandMinusOneToOneF32() {
|
|||
}
|
||||
|
||||
GuiParticleImage::GuiParticleImage(int32_t w, int32_t h, uint32_t particleCount, float minRadius, float maxRadius, float minSpeed, float maxSpeed)
|
||||
: GuiImage(NULL) {
|
||||
: GuiImage(NULL) {
|
||||
width = w;
|
||||
height = h;
|
||||
imgType = IMAGE_COLOR;
|
||||
|
@ -42,7 +42,7 @@ GuiParticleImage::GuiParticleImage(int32_t w, int32_t h, uint32_t particleCount,
|
|||
posVertexs = (float *) memalign(GX2_VERTEX_BUFFER_ALIGNMENT, ColorShader::cuVertexAttrSize * CIRCLE_VERTEX_COUNT);
|
||||
colorVertexs = (uint8_t *) memalign(GX2_VERTEX_BUFFER_ALIGNMENT, ColorShader::cuColorAttrSize * CIRCLE_VERTEX_COUNT);
|
||||
|
||||
for(uint32_t i = 0; i < CIRCLE_VERTEX_COUNT; i++) {
|
||||
for (uint32_t i = 0; i < CIRCLE_VERTEX_COUNT; i++) {
|
||||
posVertexs[i * 3 + 0] = cosf(DegToRad(i * 360.0f / CIRCLE_VERTEX_COUNT));
|
||||
posVertexs[i * 3 + 1] = sinf(DegToRad(i * 360.0f / CIRCLE_VERTEX_COUNT));
|
||||
posVertexs[i * 3 + 2] = 0.0f;
|
||||
|
@ -57,7 +57,7 @@ GuiParticleImage::GuiParticleImage(int32_t w, int32_t h, uint32_t particleCount,
|
|||
|
||||
particles.resize(particleCount);
|
||||
|
||||
for(uint32_t i = 0; i < particleCount; i++) {
|
||||
for (uint32_t i = 0; i < particleCount; i++) {
|
||||
particles[i].position.x = getRandMinusOneToOneF32() * getWidth() * 0.5f;
|
||||
particles[i].position.y = getRandMinusOneToOneF32() * getHeight() * 0.5f;
|
||||
particles[i].position.z = 0.0f;
|
||||
|
@ -74,7 +74,7 @@ GuiParticleImage::~GuiParticleImage() {
|
|||
}
|
||||
|
||||
void GuiParticleImage::draw(CVideo *pVideo) {
|
||||
if(!this->isVisible())
|
||||
if (!this->isVisible())
|
||||
return;
|
||||
|
||||
|
||||
|
@ -88,8 +88,8 @@ void GuiParticleImage::draw(CVideo *pVideo) {
|
|||
//! add other colors intensities parameters
|
||||
colorIntensity[3] = getAlpha();
|
||||
|
||||
for(uint32_t i = 0; i < particles.size(); ++i) {
|
||||
if(particles[i].position.y > (getHeight() * 0.5f + 30.0f)) {
|
||||
for (uint32_t i = 0; i < particles.size(); ++i) {
|
||||
if (particles[i].position.y > (getHeight() * 0.5f + 30.0f)) {
|
||||
particles[i].position.x = getRandMinusOneToOneF32() * getWidth() * 0.5f;
|
||||
particles[i].position.y = -getHeight() * 0.5f - 30.0f;
|
||||
particles[i].colors = glm::vec4(1.0f, 1.0f, 1.0f, (getRandZeroToOneF32() * 0.6f) + 0.05f);
|
||||
|
@ -97,7 +97,7 @@ void GuiParticleImage::draw(CVideo *pVideo) {
|
|||
particles[i].speed = (getRandZeroToOneF32() * (maxSpeed - minSpeed)) + minSpeed;
|
||||
particles[i].direction = getRandMinusOneToOneF32();
|
||||
}
|
||||
if(particles[i].position.x < (-getWidth() * 0.5f - 50.0f)) {
|
||||
if (particles[i].position.x < (-getWidth() * 0.5f - 50.0f)) {
|
||||
particles[i].position.x = -particles[i].position.x;
|
||||
}
|
||||
|
||||
|
|
|
@ -25,8 +25,7 @@
|
|||
#include "utils/utils.h"
|
||||
|
||||
GuiScrollbar::GuiScrollbar(int32_t h)
|
||||
: touchTrigger(GuiTrigger::CHANNEL_1, GuiTrigger::VPAD_TOUCH)
|
||||
, wpadTouchTrigger(GuiTrigger::CHANNEL_2 | GuiTrigger::CHANNEL_3 | GuiTrigger::CHANNEL_4 | GuiTrigger::CHANNEL_5, GuiTrigger::BUTTON_A) {
|
||||
: touchTrigger(GuiTrigger::CHANNEL_1, GuiTrigger::VPAD_TOUCH), wpadTouchTrigger(GuiTrigger::CHANNEL_2 | GuiTrigger::CHANNEL_3 | GuiTrigger::CHANNEL_4 | GuiTrigger::CHANNEL_5, GuiTrigger::BUTTON_A) {
|
||||
SelItem = 0;
|
||||
SelInd = 0;
|
||||
PageSize = 0;
|
||||
|
@ -74,17 +73,17 @@ GuiScrollbar::~GuiScrollbar() {
|
|||
}
|
||||
|
||||
void GuiScrollbar::ScrollOneUp() {
|
||||
if(SelItem == 0 && SelInd > 0) {
|
||||
if (SelItem == 0 && SelInd > 0) {
|
||||
// move list up by 1
|
||||
--SelInd;
|
||||
} else if(SelInd+SelItem > 0) {
|
||||
} else if (SelInd + SelItem > 0) {
|
||||
--SelItem;
|
||||
}
|
||||
}
|
||||
|
||||
void GuiScrollbar::ScrollOneDown() {
|
||||
if(SelInd+SelItem + 1 < EntrieCount) {
|
||||
if(SelItem == PageSize-1) {
|
||||
if (SelInd + SelItem + 1 < EntrieCount) {
|
||||
if (SelItem == PageSize - 1) {
|
||||
// move list down by 1
|
||||
SelInd++;
|
||||
} else {
|
||||
|
@ -94,7 +93,7 @@ void GuiScrollbar::ScrollOneDown() {
|
|||
}
|
||||
|
||||
void GuiScrollbar::OnUpButtonClick(GuiButton *button, const GuiController *controller, GuiTrigger *trigger) {
|
||||
if(ScrollState < ScrollSpeed)
|
||||
if (ScrollState < ScrollSpeed)
|
||||
return;
|
||||
|
||||
ScrollOneUp();
|
||||
|
@ -104,7 +103,7 @@ void GuiScrollbar::OnUpButtonClick(GuiButton *button, const GuiController *contr
|
|||
}
|
||||
|
||||
void GuiScrollbar::OnDownButtonClick(GuiButton *button, const GuiController *controller, GuiTrigger *trigger) {
|
||||
if(ScrollState < ScrollSpeed)
|
||||
if (ScrollState < ScrollSpeed)
|
||||
return;
|
||||
|
||||
ScrollOneDown();
|
||||
|
@ -114,11 +113,11 @@ void GuiScrollbar::OnDownButtonClick(GuiButton *button, const GuiController *con
|
|||
}
|
||||
|
||||
void GuiScrollbar::OnBoxButtonHold(GuiButton *button, const GuiController *controller, GuiTrigger *trigger) {
|
||||
if(EntrieCount == 0) {
|
||||
if (EntrieCount == 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
if(!controller->data.validPointer) {
|
||||
if (!controller->data.validPointer) {
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -126,22 +125,22 @@ void GuiScrollbar::OnBoxButtonHold(GuiButton *button, const GuiController *contr
|
|||
|
||||
int32_t positionWiimote = LIMIT(y - MinHeight, 0, MaxHeight - MinHeight);
|
||||
|
||||
int32_t newSelected = (EntrieCount - 1) - (int32_t) ((float) positionWiimote / (float) (MaxHeight-MinHeight) * (float) (EntrieCount-1));
|
||||
int32_t newSelected = (EntrieCount - 1) - (int32_t) ((float) positionWiimote / (float) (MaxHeight - MinHeight) * (float) (EntrieCount - 1));
|
||||
|
||||
int32_t diff = newSelected-SelInd-SelItem;
|
||||
int32_t diff = newSelected - SelInd - SelItem;
|
||||
|
||||
if(newSelected <= 0) {
|
||||
if (newSelected <= 0) {
|
||||
SelItem = 0;
|
||||
SelInd = 0;
|
||||
} else if(newSelected >= EntrieCount-1) {
|
||||
SelItem = (PageSize-1 < EntrieCount-1) ? PageSize-1 : EntrieCount-1;
|
||||
SelInd = EntrieCount-PageSize;
|
||||
} else if(newSelected < PageSize && SelInd == 0 && diff < 0) {
|
||||
SelItem = std::max(SelItem+diff, (int32_t)0);
|
||||
} else if(EntrieCount-newSelected < PageSize && SelInd == EntrieCount-PageSize && diff > 0) {
|
||||
SelItem = std::min(SelItem+diff, PageSize-1);
|
||||
} else if (newSelected >= EntrieCount - 1) {
|
||||
SelItem = (PageSize - 1 < EntrieCount - 1) ? PageSize - 1 : EntrieCount - 1;
|
||||
SelInd = EntrieCount - PageSize;
|
||||
} else if (newSelected < PageSize && SelInd == 0 && diff < 0) {
|
||||
SelItem = std::max(SelItem + diff, (int32_t) 0);
|
||||
} else if (EntrieCount - newSelected < PageSize && SelInd == EntrieCount - PageSize && diff > 0) {
|
||||
SelItem = std::min(SelItem + diff, PageSize - 1);
|
||||
} else {
|
||||
SelInd = LIMIT(SelInd+diff, 0, ((EntrieCount-PageSize < 0) ? 0 : EntrieCount-PageSize));
|
||||
SelInd = LIMIT(SelInd + diff, 0, ((EntrieCount - PageSize < 0) ? 0 : EntrieCount - PageSize));
|
||||
}
|
||||
|
||||
ScrollState = 0;
|
||||
|
@ -149,7 +148,7 @@ void GuiScrollbar::OnBoxButtonHold(GuiButton *button, const GuiController *contr
|
|||
}
|
||||
|
||||
void GuiScrollbar::SetPageSize(int32_t size) {
|
||||
if(PageSize == size)
|
||||
if (PageSize == size)
|
||||
return;
|
||||
|
||||
PageSize = size;
|
||||
|
@ -157,15 +156,15 @@ void GuiScrollbar::SetPageSize(int32_t size) {
|
|||
}
|
||||
|
||||
void GuiScrollbar::SetSelectedItem(int32_t pos) {
|
||||
if(SelItem == pos)
|
||||
if (SelItem == pos)
|
||||
return;
|
||||
|
||||
SelItem = LIMIT(pos, 0, EntrieCount-1);
|
||||
SelItem = LIMIT(pos, 0, EntrieCount - 1);
|
||||
listChanged(SelItem, SelInd);
|
||||
}
|
||||
|
||||
void GuiScrollbar::SetSelectedIndex(int32_t pos) {
|
||||
if(SelInd == pos)
|
||||
if (SelInd == pos)
|
||||
return;
|
||||
|
||||
SelInd = pos;
|
||||
|
@ -173,7 +172,7 @@ void GuiScrollbar::SetSelectedIndex(int32_t pos) {
|
|||
}
|
||||
|
||||
void GuiScrollbar::SetEntrieCount(int32_t cnt) {
|
||||
if(EntrieCount == cnt)
|
||||
if (EntrieCount == cnt)
|
||||
return;
|
||||
|
||||
EntrieCount = cnt;
|
||||
|
@ -181,18 +180,18 @@ void GuiScrollbar::SetEntrieCount(int32_t cnt) {
|
|||
}
|
||||
|
||||
void GuiScrollbar::setScrollboxPosition(int32_t SelItem, int32_t SelInd) {
|
||||
int32_t position = MaxHeight-(MaxHeight-MinHeight)*(SelInd+SelItem)/(EntrieCount-1);
|
||||
int32_t position = MaxHeight - (MaxHeight - MinHeight) * (SelInd + SelItem) / (EntrieCount - 1);
|
||||
|
||||
if(position < MinHeight || (SelInd+SelItem >= EntrieCount-1))
|
||||
if (position < MinHeight || (SelInd + SelItem >= EntrieCount - 1))
|
||||
position = MinHeight;
|
||||
else if(position > MaxHeight || (SelInd+SelItem) == 0)
|
||||
else if (position > MaxHeight || (SelInd + SelItem) == 0)
|
||||
position = MaxHeight;
|
||||
|
||||
scrollbarBoxBtn->setPosition(0, position);
|
||||
}
|
||||
|
||||
void GuiScrollbar::draw(CVideo * video) {
|
||||
if(scrollbarLineImage) {
|
||||
void GuiScrollbar::draw(CVideo *video) {
|
||||
if (scrollbarLineImage) {
|
||||
scrollbarLineImage->draw(video);
|
||||
}
|
||||
arrowUpBtn->draw(video);
|
||||
|
@ -202,8 +201,8 @@ void GuiScrollbar::draw(CVideo * video) {
|
|||
updateEffects();
|
||||
}
|
||||
|
||||
void GuiScrollbar::update(GuiController * t) {
|
||||
if(this->isStateSet(STATE_DISABLED))
|
||||
void GuiScrollbar::update(GuiController *t) {
|
||||
if (this->isStateSet(STATE_DISABLED))
|
||||
return;
|
||||
|
||||
arrowUpBtn->update(t);
|
||||
|
|
|
@ -26,18 +26,11 @@
|
|||
* Constructor for the GuiCheckBox class.
|
||||
*/
|
||||
|
||||
GuiSelectBox::GuiSelectBox(GuiImage * background,std::string caption,float width,float height,GuiFrame *parent)
|
||||
: GuiFrame(width,height,parent)
|
||||
,selected(0)
|
||||
,captionText(caption)
|
||||
,topValueButton(0,0)
|
||||
,touchTrigger(GuiTrigger::CHANNEL_1, GuiTrigger::VPAD_TOUCH)
|
||||
,wpadTouchTrigger(GuiTrigger::CHANNEL_2 | GuiTrigger::CHANNEL_3 | GuiTrigger::CHANNEL_4 | GuiTrigger::CHANNEL_5, GuiTrigger::BUTTON_A)
|
||||
,buttonATrigger(GuiTrigger::CHANNEL_ALL, GuiTrigger::BUTTON_A, true)
|
||||
,buttonBTrigger(GuiTrigger::CHANNEL_ALL, GuiTrigger::BUTTON_B, true)
|
||||
,buttonUpTrigger(GuiTrigger::CHANNEL_ALL, GuiTrigger::BUTTON_UP | GuiTrigger::STICK_L_UP, true)
|
||||
,buttonDownTrigger(GuiTrigger::CHANNEL_ALL, GuiTrigger::BUTTON_DOWN | GuiTrigger::STICK_L_DOWN, true)
|
||||
,DPADButtons(0,0) {
|
||||
GuiSelectBox::GuiSelectBox(GuiImage *background, std::string caption, float width, float height, GuiFrame *parent)
|
||||
: GuiFrame(width, height, parent), selected(0), captionText(caption), topValueButton(0, 0), touchTrigger(GuiTrigger::CHANNEL_1, GuiTrigger::VPAD_TOUCH),
|
||||
wpadTouchTrigger(GuiTrigger::CHANNEL_2 | GuiTrigger::CHANNEL_3 | GuiTrigger::CHANNEL_4 | GuiTrigger::CHANNEL_5, GuiTrigger::BUTTON_A), buttonATrigger(GuiTrigger::CHANNEL_ALL, GuiTrigger::BUTTON_A, true),
|
||||
buttonBTrigger(GuiTrigger::CHANNEL_ALL, GuiTrigger::BUTTON_B, true), buttonUpTrigger(GuiTrigger::CHANNEL_ALL, GuiTrigger::BUTTON_UP | GuiTrigger::STICK_L_UP, true),
|
||||
buttonDownTrigger(GuiTrigger::CHANNEL_ALL, GuiTrigger::BUTTON_DOWN | GuiTrigger::STICK_L_DOWN, true), DPADButtons(0, 0) {
|
||||
setImageTopBackground(background);
|
||||
showValues = false;
|
||||
bChanged = false;
|
||||
|
@ -45,7 +38,7 @@ GuiSelectBox::GuiSelectBox(GuiImage * background,std::string caption,float width
|
|||
opened = false;
|
||||
topValueText.setFontSize(32);
|
||||
topValueText.setAlignment(ALIGN_LEFT);
|
||||
topValueText.setPosition(10,-7);
|
||||
topValueText.setPosition(10, -7);
|
||||
topValueButton.setLabel(&topValueText);
|
||||
topValueButton.setTrigger(&touchTrigger);
|
||||
topValueButton.setTrigger(&wpadTouchTrigger);
|
||||
|
@ -68,14 +61,14 @@ GuiSelectBox::GuiSelectBox(GuiImage * background,std::string caption,float width
|
|||
bChanged = true;
|
||||
}
|
||||
|
||||
void GuiSelectBox::setSize(float width,float height) {
|
||||
GuiFrame::setSize(width,height);
|
||||
topValueButton.setSize(width,height);
|
||||
void GuiSelectBox::setSize(float width, float height) {
|
||||
GuiFrame::setSize(width, height);
|
||||
topValueButton.setSize(width, height);
|
||||
}
|
||||
|
||||
void GuiSelectBox::OnValueClicked(GuiButton *button, const GuiController *controller, GuiTrigger *trigger) {
|
||||
for(uint32_t i = 0; i < valueButtons.size(); ++i) {
|
||||
if(valueButtons[i].valueButton == button) {
|
||||
for (uint32_t i = 0; i < valueButtons.size(); ++i) {
|
||||
if (valueButtons[i].valueButton == button) {
|
||||
selected = i;
|
||||
SelectValue(i);
|
||||
break;
|
||||
|
@ -84,16 +77,16 @@ void GuiSelectBox::OnValueClicked(GuiButton *button, const GuiController *contro
|
|||
}
|
||||
|
||||
void GuiSelectBox::SelectValue(uint32_t value) {
|
||||
if(value < valueButtons.size()) {
|
||||
const wchar_t* w_text = valueButtons[value].valueButtonText->getText();
|
||||
if (value < valueButtons.size()) {
|
||||
const wchar_t *w_text = valueButtons[value].valueButtonText->getText();
|
||||
std::wstring ws(w_text);
|
||||
std::string text(ws.begin(), ws.end());
|
||||
topValueText.setText(text.c_str());
|
||||
|
||||
std::string real_value = buttonToValue[valueButtons[value].valueButton];
|
||||
if(real_value.compare(std::string()) == 0) real_value = "<error>";
|
||||
if (real_value.compare(std::string()) == 0) real_value = "<error>";
|
||||
|
||||
valueChanged(this,real_value);
|
||||
valueChanged(this, real_value);
|
||||
ShowHideValues(false);
|
||||
}
|
||||
}
|
||||
|
@ -108,31 +101,31 @@ void GuiSelectBox::ShowHideValues(bool showhide) {
|
|||
}
|
||||
|
||||
void GuiSelectBox::OnDPADClick(GuiButton *button, const GuiController *controller, GuiTrigger *trigger) {
|
||||
if(opened == true) {
|
||||
if(trigger == &buttonATrigger) {
|
||||
if (opened == true) {
|
||||
if (trigger == &buttonATrigger) {
|
||||
//! do not auto launch when wiimote is pointing to screen and presses A
|
||||
if((controller->chan & (GuiTrigger::CHANNEL_2 | GuiTrigger::CHANNEL_3 | GuiTrigger::CHANNEL_4 | GuiTrigger::CHANNEL_5)) && controller->data.validPointer) {
|
||||
if ((controller->chan & (GuiTrigger::CHANNEL_2 | GuiTrigger::CHANNEL_3 | GuiTrigger::CHANNEL_4 | GuiTrigger::CHANNEL_5)) && controller->data.validPointer) {
|
||||
return;
|
||||
}
|
||||
SelectValue(selected);
|
||||
} else if(trigger == &buttonBTrigger) {
|
||||
if(button == &DPADButtons) {
|
||||
} else if (trigger == &buttonBTrigger) {
|
||||
if (button == &DPADButtons) {
|
||||
ShowHideValues(false);
|
||||
} else {
|
||||
}
|
||||
} else if(trigger == &buttonUpTrigger) {
|
||||
if(selected > 0 ) selected--;
|
||||
} else if (trigger == &buttonUpTrigger) {
|
||||
if (selected > 0) selected--;
|
||||
bSelectedChanged = true;
|
||||
} else if(trigger == &buttonDownTrigger) {
|
||||
} else if (trigger == &buttonDownTrigger) {
|
||||
selected++;
|
||||
if(selected >= valueButtons.size()) selected = valueButtons.size() - 1;
|
||||
if (selected >= valueButtons.size()) selected = valueButtons.size() - 1;
|
||||
bSelectedChanged = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GuiSelectBox::Init(std::map<std::string,std::string> values, int32_t valueID) {
|
||||
if((uint32_t)valueID >= values.size()) {
|
||||
void GuiSelectBox::Init(std::map<std::string, std::string> values, int32_t valueID) {
|
||||
if ((uint32_t) valueID >= values.size()) {
|
||||
valueID = 0;
|
||||
}
|
||||
|
||||
|
@ -141,7 +134,7 @@ void GuiSelectBox::Init(std::map<std::string,std::string> values, int32_t valueI
|
|||
|
||||
DeleteValueData();
|
||||
|
||||
if(valueImageData == NULL || valueSelectedImageData == NULL || valueHighlightedImageData == NULL) {
|
||||
if (valueImageData == NULL || valueSelectedImageData == NULL || valueHighlightedImageData == NULL) {
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -150,8 +143,8 @@ void GuiSelectBox::Init(std::map<std::string,std::string> values, int32_t valueI
|
|||
int32_t i = 0;
|
||||
float imgScale = 1.0f;
|
||||
std::map<std::string, std::string>::iterator itr;
|
||||
for(itr = values.begin(); itr != values.end(); itr++) {
|
||||
if(i == valueID) {
|
||||
for (itr = values.begin(); itr != values.end(); itr++) {
|
||||
if (i == valueID) {
|
||||
topValueText.setText(itr->first.c_str());
|
||||
}
|
||||
|
||||
|
@ -160,7 +153,7 @@ void GuiSelectBox::Init(std::map<std::string,std::string> values, int32_t valueI
|
|||
valueButtons[i].valueButtonHighlightedImg = new GuiImage(valueHighlightedImageData);
|
||||
|
||||
valueButtons[i].valueButton = new GuiButton(valueButtons[i].valueButtonImg->getWidth() * imgScale, valueButtons[i].valueButtonImg->getHeight() * imgScale);
|
||||
valueButtons[i].valueButtonText = new GuiText(itr->first.c_str(),32,glm::vec4(1.0f, 1.0f, 1.0f, 1.0f));
|
||||
valueButtons[i].valueButtonText = new GuiText(itr->first.c_str(), 32, glm::vec4(1.0f, 1.0f, 1.0f, 1.0f));
|
||||
|
||||
valueButtons[i].valueButtonText->setMaxWidth(valueButtons[i].valueButtonImg->getWidth() * imgScale - 20.0f, GuiText::WRAP);
|
||||
valueButtons[i].valueButtonText->setPosition(0, 0);
|
||||
|
@ -172,7 +165,7 @@ void GuiSelectBox::Init(std::map<std::string,std::string> values, int32_t valueI
|
|||
valueButtons[i].valueButton->setIconOver(valueButtons[i].valueButtonHighlightedImg);
|
||||
valueButtons[i].valueButton->setTrigger(&touchTrigger);
|
||||
valueButtons[i].valueButton->setTrigger(&wpadTouchTrigger);
|
||||
valueButtons[i].valueButton->clicked.connect(this,&GuiSelectBox::OnValueClicked);
|
||||
valueButtons[i].valueButton->clicked.connect(this, &GuiSelectBox::OnValueClicked);
|
||||
valueButtons[i].valueButton->setSoundClick(buttonClickSound);
|
||||
valueButtons[i].valueButton->setLabel(valueButtons[i].valueButtonText);
|
||||
|
||||
|
@ -181,11 +174,11 @@ void GuiSelectBox::Init(std::map<std::string,std::string> values, int32_t valueI
|
|||
buttonToValue[valueButtons[i].valueButton] = itr->second;
|
||||
|
||||
float topHeight = 0;
|
||||
if(topBackgroundImg != NULL) {
|
||||
if (topBackgroundImg != NULL) {
|
||||
topHeight = topBackgroundImg->getHeight();
|
||||
}
|
||||
|
||||
int32_t ypos = (((valueButtons[i].valueButtonImg->getHeight()*getScale()) * (i))+ (topHeight-5)*getScale())*-1.0f;
|
||||
int32_t ypos = (((valueButtons[i].valueButtonImg->getHeight() * getScale()) * (i)) + (topHeight - 5) * getScale()) * -1.0f;
|
||||
valueButtons[i].valueButton->setPosition(0, ypos);
|
||||
valuesFrame.append(valueButtons[i].valueButton);
|
||||
|
||||
|
@ -198,7 +191,7 @@ void GuiSelectBox::Init(std::map<std::string,std::string> values, int32_t valueI
|
|||
}
|
||||
|
||||
void GuiSelectBox::DeleteValueData() {
|
||||
for(uint32_t i = 0; i < valueButtons.size(); ++i) {
|
||||
for (uint32_t i = 0; i < valueButtons.size(); ++i) {
|
||||
valuesFrame.remove(valueButtons[i].valueButton);
|
||||
delete valueButtons[i].valueButtonImg;
|
||||
delete valueButtons[i].valueButtonCheckedImg;
|
||||
|
@ -230,14 +223,14 @@ void GuiSelectBox::OnValueCloseEffectFinish(GuiElement *element) {
|
|||
}
|
||||
|
||||
float GuiSelectBox::getTopValueHeight() {
|
||||
if(topBackgroundImg == NULL) {
|
||||
if (topBackgroundImg == NULL) {
|
||||
return 0.0f;
|
||||
}
|
||||
return topBackgroundImg->getHeight();
|
||||
}
|
||||
|
||||
float GuiSelectBox::getTopValueWidth() {
|
||||
if(topBackgroundImg == NULL) {
|
||||
if (topBackgroundImg == NULL) {
|
||||
return 0.0f;
|
||||
}
|
||||
return topBackgroundImg->getWidth();
|
||||
|
@ -257,12 +250,12 @@ void GuiSelectBox::OnValueOpenEffectFinish(GuiElement *element) {
|
|||
opened = true;
|
||||
}
|
||||
|
||||
void GuiSelectBox::update(GuiController * c) {
|
||||
if(bChanged) {
|
||||
showhide(this,showValues);
|
||||
if(showValues) {
|
||||
for(uint32_t i = 0; i < valueButtons.size(); ++i) { //TODO: only set when it really changed
|
||||
if(i == selected) {
|
||||
void GuiSelectBox::update(GuiController *c) {
|
||||
if (bChanged) {
|
||||
showhide(this, showValues);
|
||||
if (showValues) {
|
||||
for (uint32_t i = 0; i < valueButtons.size(); ++i) { //TODO: only set when it really changed
|
||||
if (i == selected) {
|
||||
valueButtons[i].valueButton->setImage(valueButtons[i].valueButtonCheckedImg);
|
||||
} else {
|
||||
valueButtons[i].valueButton->setImage(valueButtons[i].valueButtonImg);
|
||||
|
@ -282,9 +275,9 @@ void GuiSelectBox::update(GuiController * c) {
|
|||
|
||||
bChanged = false;
|
||||
}
|
||||
if(bSelectedChanged) {
|
||||
for(uint32_t i = 0; i < valueButtons.size(); ++i) {
|
||||
if(i == selected) {
|
||||
if (bSelectedChanged) {
|
||||
for (uint32_t i = 0; i < valueButtons.size(); ++i) {
|
||||
if (i == selected) {
|
||||
valueButtons[i].valueButton->setState(STATE_SELECTED);
|
||||
} else {
|
||||
valueButtons[i].valueButton->clearState(STATE_SELECTED);
|
||||
|
|
|
@ -20,36 +20,36 @@
|
|||
#include <gui/GuiSound.h>
|
||||
#include <gui/sounds/SoundHandler.hpp>
|
||||
|
||||
GuiSound::GuiSound(const char * filepath) {
|
||||
GuiSound::GuiSound(const char *filepath) {
|
||||
voice = -1;
|
||||
Load(filepath);
|
||||
}
|
||||
|
||||
GuiSound::GuiSound(const uint8_t * snd, int32_t length) {
|
||||
GuiSound::GuiSound(const uint8_t *snd, int32_t length) {
|
||||
voice = -1;
|
||||
Load(snd, length);
|
||||
}
|
||||
|
||||
GuiSound::~GuiSound() {
|
||||
if(voice >= 0) {
|
||||
if (voice >= 0) {
|
||||
SoundHandler::instance()->RemoveDecoder(voice);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
bool GuiSound::Load(const char * filepath) {
|
||||
if(voice >= 0) {
|
||||
bool GuiSound::Load(const char *filepath) {
|
||||
if (voice >= 0) {
|
||||
SoundHandler::instance()->RemoveDecoder(voice);
|
||||
voice = -1;
|
||||
}
|
||||
|
||||
//! find next free decoder
|
||||
for(int32_t i = 0; i < MAX_DECODERS; i++) {
|
||||
SoundDecoder * decoder = SoundHandler::instance()->getDecoder(i);
|
||||
if(decoder == NULL) {
|
||||
for (int32_t i = 0; i < MAX_DECODERS; i++) {
|
||||
SoundDecoder *decoder = SoundHandler::instance()->getDecoder(i);
|
||||
if (decoder == NULL) {
|
||||
SoundHandler::instance()->AddDecoder(i, filepath);
|
||||
decoder = SoundHandler::instance()->getDecoder(i);
|
||||
if(decoder) {
|
||||
if (decoder) {
|
||||
voice = i;
|
||||
SoundHandler::instance()->ThreadSignal();
|
||||
}
|
||||
|
@ -57,29 +57,29 @@ bool GuiSound::Load(const char * filepath) {
|
|||
}
|
||||
}
|
||||
|
||||
if(voice < 0) {
|
||||
if (voice < 0) {
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool GuiSound::Load(const uint8_t * snd, int32_t len) {
|
||||
if(voice >= 0) {
|
||||
bool GuiSound::Load(const uint8_t *snd, int32_t len) {
|
||||
if (voice >= 0) {
|
||||
SoundHandler::instance()->RemoveDecoder(voice);
|
||||
voice = -1;
|
||||
}
|
||||
|
||||
if(!snd)
|
||||
if (!snd)
|
||||
return false;
|
||||
|
||||
//! find next free decoder
|
||||
for(int32_t i = 0; i < MAX_DECODERS; i++) {
|
||||
SoundDecoder * decoder = SoundHandler::instance()->getDecoder(i);
|
||||
if(decoder == NULL) {
|
||||
for (int32_t i = 0; i < MAX_DECODERS; i++) {
|
||||
SoundDecoder *decoder = SoundHandler::instance()->getDecoder(i);
|
||||
if (decoder == NULL) {
|
||||
SoundHandler::instance()->AddDecoder(i, snd, len);
|
||||
decoder = SoundHandler::instance()->getDecoder(i);
|
||||
if(decoder) {
|
||||
if (decoder) {
|
||||
voice = i;
|
||||
SoundHandler::instance()->ThreadSignal();
|
||||
}
|
||||
|
@ -87,7 +87,7 @@ bool GuiSound::Load(const uint8_t * snd, int32_t len) {
|
|||
}
|
||||
}
|
||||
|
||||
if(voice < 0) {
|
||||
if (voice < 0) {
|
||||
return false;
|
||||
}
|
||||
|
||||
|
@ -97,25 +97,25 @@ bool GuiSound::Load(const uint8_t * snd, int32_t len) {
|
|||
void GuiSound::Play() {
|
||||
Stop();
|
||||
|
||||
Voice * v = SoundHandler::instance()->getVoice(voice);
|
||||
if(v)
|
||||
Voice *v = SoundHandler::instance()->getVoice(voice);
|
||||
if (v)
|
||||
v->setState(Voice::STATE_START);
|
||||
|
||||
|
||||
}
|
||||
|
||||
void GuiSound::Stop() {
|
||||
Voice * v = SoundHandler::instance()->getVoice(voice);
|
||||
if(v) {
|
||||
if((v->getState() != Voice::STATE_STOP) && (v->getState() != Voice::STATE_STOPPED))
|
||||
Voice *v = SoundHandler::instance()->getVoice(voice);
|
||||
if (v) {
|
||||
if ((v->getState() != Voice::STATE_STOP) && (v->getState() != Voice::STATE_STOPPED))
|
||||
v->setState(Voice::STATE_STOP);
|
||||
|
||||
while(v->getState() != Voice::STATE_STOPPED)
|
||||
while (v->getState() != Voice::STATE_STOPPED)
|
||||
OSSleepTicks(OSMicrosecondsToTicks(1000));
|
||||
}
|
||||
|
||||
SoundDecoder * decoder = SoundHandler::instance()->getDecoder(voice);
|
||||
if(decoder) {
|
||||
SoundDecoder *decoder = SoundHandler::instance()->getDecoder(voice);
|
||||
if (decoder) {
|
||||
decoder->Lock();
|
||||
decoder->Rewind();
|
||||
decoder->ClearBuffer();
|
||||
|
@ -125,45 +125,45 @@ void GuiSound::Stop() {
|
|||
}
|
||||
|
||||
void GuiSound::Pause() {
|
||||
if(!IsPlaying())
|
||||
if (!IsPlaying())
|
||||
return;
|
||||
|
||||
Voice * v = SoundHandler::instance()->getVoice(voice);
|
||||
if(v)
|
||||
Voice *v = SoundHandler::instance()->getVoice(voice);
|
||||
if (v)
|
||||
v->setState(Voice::STATE_STOP);
|
||||
}
|
||||
|
||||
void GuiSound::Resume() {
|
||||
if(IsPlaying())
|
||||
if (IsPlaying())
|
||||
return;
|
||||
|
||||
Voice * v = SoundHandler::instance()->getVoice(voice);
|
||||
if(v)
|
||||
Voice *v = SoundHandler::instance()->getVoice(voice);
|
||||
if (v)
|
||||
v->setState(Voice::STATE_START);
|
||||
}
|
||||
|
||||
bool GuiSound::IsPlaying() {
|
||||
Voice * v = SoundHandler::instance()->getVoice(voice);
|
||||
if(v) {
|
||||
Voice *v = SoundHandler::instance()->getVoice(voice);
|
||||
if (v) {
|
||||
return v->getState() == Voice::STATE_PLAYING;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
void GuiSound::SetVolume(uint32_t vol) {
|
||||
if(vol > 100)
|
||||
if (vol > 100)
|
||||
vol = 100;
|
||||
|
||||
uint32_t volumeConv = ( (0x8000 * vol) / 100 ) << 16;
|
||||
uint32_t volumeConv = ((0x8000 * vol) / 100) << 16;
|
||||
|
||||
Voice * v = SoundHandler::instance()->getVoice(voice);
|
||||
if(v)
|
||||
Voice *v = SoundHandler::instance()->getVoice(voice);
|
||||
if (v)
|
||||
v->setVolume(volumeConv);
|
||||
}
|
||||
|
||||
void GuiSound::SetLoop(bool l) {
|
||||
SoundDecoder * decoder = SoundHandler::instance()->getDecoder(voice);
|
||||
if(decoder)
|
||||
SoundDecoder *decoder = SoundHandler::instance()->getDecoder(voice);
|
||||
if (decoder)
|
||||
decoder->SetLoop(l);
|
||||
}
|
||||
|
||||
|
|
|
@ -17,14 +17,16 @@
|
|||
#include <gui/GuiSwitch.h>
|
||||
#include <gui/GuiImage.h>
|
||||
#include <gui/GuiImageData.h>
|
||||
|
||||
/**
|
||||
* Constructor for the GuiSwitch class.
|
||||
*/
|
||||
|
||||
GuiSwitch::GuiSwitch(GuiImage * background,bool checked,float w, float h)
|
||||
: GuiToggle(checked,w,h) {
|
||||
GuiSwitch::GuiSwitch(GuiImage *background, bool checked, float w, float h)
|
||||
: GuiToggle(checked, w, h) {
|
||||
setImageBackground(background);
|
||||
}
|
||||
|
||||
/**
|
||||
* Destructor for the GuiSwitch class.
|
||||
*/
|
||||
|
@ -32,43 +34,43 @@ GuiSwitch::~GuiSwitch() {
|
|||
|
||||
}
|
||||
|
||||
void GuiSwitch::setImageBackground(GuiImage* img) {
|
||||
void GuiSwitch::setImageBackground(GuiImage *img) {
|
||||
backgroundImg = img;
|
||||
if(img) {
|
||||
if (img) {
|
||||
img->setParent(this);
|
||||
}
|
||||
setImage(img);
|
||||
}
|
||||
|
||||
void GuiSwitch::setImageOn(GuiImage* img) {
|
||||
void GuiSwitch::setImageOn(GuiImage *img) {
|
||||
onImg = img;
|
||||
if(img) {
|
||||
if (img) {
|
||||
img->setParent(this);
|
||||
img->setAlignment(ALIGN_RIGHT);
|
||||
}
|
||||
}
|
||||
|
||||
void GuiSwitch::setImageOff(GuiImage* img) {
|
||||
void GuiSwitch::setImageOff(GuiImage *img) {
|
||||
offImg = img;
|
||||
if(img) {
|
||||
if (img) {
|
||||
img->setParent(this);
|
||||
img->setAlignment(ALIGN_LEFT);
|
||||
}
|
||||
}
|
||||
|
||||
void GuiSwitch::setImageHighlighted(GuiImage* img) {
|
||||
void GuiSwitch::setImageHighlighted(GuiImage *img) {
|
||||
highlightedImg = img;
|
||||
setIconOver(img);
|
||||
}
|
||||
|
||||
void GuiSwitch::draw(CVideo *v) {
|
||||
GuiToggle::draw(v);
|
||||
if(getValue()) {
|
||||
if(onImg != NULL) {
|
||||
if (getValue()) {
|
||||
if (onImg != NULL) {
|
||||
onImg->draw(v);
|
||||
}
|
||||
} else {
|
||||
if(offImg != NULL) {
|
||||
if (offImg != NULL) {
|
||||
offImg->draw(v);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -18,18 +18,18 @@
|
|||
#include <gui/FreeTypeGX.h>
|
||||
#include <gui/video/CVideo.h>
|
||||
|
||||
FreeTypeGX * GuiText::presentFont = NULL;
|
||||
FreeTypeGX *GuiText::presentFont = NULL;
|
||||
int32_t GuiText::presetSize = 28;
|
||||
float GuiText::presetInternalRenderingScale = 2.0f; //Lets render the font at the doubled size. This make it even smoother!
|
||||
int32_t GuiText::presetMaxWidth = 0xFFFF;
|
||||
int32_t GuiText::presetAlignment = ALIGN_CENTER | ALIGN_MIDDLE;
|
||||
GX2ColorF32 GuiText::presetColor = (GX2ColorF32) {
|
||||
1.0f, 1.0f, 1.0f, 1.0f
|
||||
1.0f, 1.0f, 1.0f, 1.0f
|
||||
};
|
||||
|
||||
#define TEXT_SCROLL_DELAY 6
|
||||
#define TEXT_SCROLL_INITIAL_DELAY 10
|
||||
#define MAX_LINES_TO_DRAW 10
|
||||
#define TEXT_SCROLL_DELAY 6
|
||||
#define TEXT_SCROLL_INITIAL_DELAY 10
|
||||
#define MAX_LINES_TO_DRAW 10
|
||||
|
||||
/**
|
||||
* Constructor for the GuiText class.
|
||||
|
@ -57,7 +57,7 @@ GuiText::GuiText() {
|
|||
internalRenderingScale = presetInternalRenderingScale;
|
||||
}
|
||||
|
||||
GuiText::GuiText(const char * t, int32_t s, const glm::vec4 & c) {
|
||||
GuiText::GuiText(const char *t, int32_t s, const glm::vec4 &c) {
|
||||
text = NULL;
|
||||
size = s;
|
||||
currentSize = size;
|
||||
|
@ -78,16 +78,16 @@ GuiText::GuiText(const char * t, int32_t s, const glm::vec4 & c) {
|
|||
blurGlowColor = glm::vec4(0.0f);
|
||||
internalRenderingScale = presetInternalRenderingScale;
|
||||
|
||||
if(t) {
|
||||
if (t) {
|
||||
text = FreeTypeGX::charToWideChar(t);
|
||||
if(!text)
|
||||
if (!text)
|
||||
return;
|
||||
|
||||
textWidth = font->getWidth(text, currentSize);
|
||||
}
|
||||
}
|
||||
|
||||
GuiText::GuiText(const wchar_t * t, int32_t s, const glm::vec4 & c) {
|
||||
GuiText::GuiText(const wchar_t *t, int32_t s, const glm::vec4 &c) {
|
||||
text = NULL;
|
||||
size = s;
|
||||
currentSize = size;
|
||||
|
@ -108,9 +108,9 @@ GuiText::GuiText(const wchar_t * t, int32_t s, const glm::vec4 & c) {
|
|||
blurGlowColor = glm::vec4(0.0f);
|
||||
internalRenderingScale = presetInternalRenderingScale;
|
||||
|
||||
if(t) {
|
||||
text = new (std::nothrow) wchar_t[wcslen(t)+1];
|
||||
if(!text)
|
||||
if (t) {
|
||||
text = new(std::nothrow) wchar_t[wcslen(t) + 1];
|
||||
if (!text)
|
||||
return;
|
||||
|
||||
wcscpy(text, t);
|
||||
|
@ -122,7 +122,7 @@ GuiText::GuiText(const wchar_t * t, int32_t s, const glm::vec4 & c) {
|
|||
/**
|
||||
* Constructor for the GuiText class, uses presets
|
||||
*/
|
||||
GuiText::GuiText(const char * t) {
|
||||
GuiText::GuiText(const char *t) {
|
||||
text = NULL;
|
||||
size = presetSize;
|
||||
currentSize = size;
|
||||
|
@ -143,9 +143,9 @@ GuiText::GuiText(const char * t) {
|
|||
blurGlowColor = glm::vec4(0.0f);
|
||||
internalRenderingScale = presetInternalRenderingScale;
|
||||
|
||||
if(t) {
|
||||
if (t) {
|
||||
text = FreeTypeGX::charToWideChar(t);
|
||||
if(!text)
|
||||
if (!text)
|
||||
return;
|
||||
|
||||
textWidth = font->getWidth(text, currentSize);
|
||||
|
@ -157,16 +157,16 @@ GuiText::GuiText(const char * t) {
|
|||
* Destructor for the GuiText class.
|
||||
*/
|
||||
GuiText::~GuiText() {
|
||||
if(text)
|
||||
delete [] text;
|
||||
if (text)
|
||||
delete[] text;
|
||||
text = NULL;
|
||||
|
||||
clearDynamicText();
|
||||
}
|
||||
|
||||
void GuiText::setText(const char * t) {
|
||||
if(text)
|
||||
delete [] text;
|
||||
void GuiText::setText(const char *t) {
|
||||
if (text)
|
||||
delete[] text;
|
||||
text = NULL;
|
||||
|
||||
clearDynamicText();
|
||||
|
@ -174,9 +174,9 @@ void GuiText::setText(const char * t) {
|
|||
textScrollPos = 0;
|
||||
textScrollInitialDelay = TEXT_SCROLL_INITIAL_DELAY;
|
||||
|
||||
if(t) {
|
||||
if (t) {
|
||||
text = FreeTypeGX::charToWideChar(t);
|
||||
if(!text)
|
||||
if (!text)
|
||||
return;
|
||||
|
||||
textWidth = font->getWidth(text, currentSize);
|
||||
|
@ -184,7 +184,7 @@ void GuiText::setText(const char * t) {
|
|||
}
|
||||
|
||||
void GuiText::setTextf(const char *format, ...) {
|
||||
if(!format) {
|
||||
if (!format) {
|
||||
setText((char *) NULL);
|
||||
return;
|
||||
}
|
||||
|
@ -193,19 +193,19 @@ void GuiText::setTextf(const char *format, ...) {
|
|||
char *tmp = new char[max_len];
|
||||
va_list va;
|
||||
va_start(va, format);
|
||||
if((vsnprintf(tmp, max_len, format, va) >= 0) && tmp) {
|
||||
if ((vsnprintf(tmp, max_len, format, va) >= 0) && tmp) {
|
||||
setText(tmp);
|
||||
}
|
||||
va_end(va);
|
||||
|
||||
if(tmp)
|
||||
delete [] tmp;
|
||||
if (tmp)
|
||||
delete[] tmp;
|
||||
}
|
||||
|
||||
|
||||
void GuiText::setText(const wchar_t * t) {
|
||||
if(text)
|
||||
delete [] text;
|
||||
void GuiText::setText(const wchar_t *t) {
|
||||
if (text)
|
||||
delete[] text;
|
||||
text = NULL;
|
||||
|
||||
clearDynamicText();
|
||||
|
@ -213,9 +213,9 @@ void GuiText::setText(const wchar_t * t) {
|
|||
textScrollPos = 0;
|
||||
textScrollInitialDelay = TEXT_SCROLL_INITIAL_DELAY;
|
||||
|
||||
if(t) {
|
||||
text = new (std::nothrow) wchar_t[wcslen(t)+1];
|
||||
if(!text)
|
||||
if (t) {
|
||||
text = new(std::nothrow) wchar_t[wcslen(t) + 1];
|
||||
if (!text)
|
||||
return;
|
||||
|
||||
wcscpy(text, t);
|
||||
|
@ -225,18 +225,18 @@ void GuiText::setText(const wchar_t * t) {
|
|||
}
|
||||
|
||||
void GuiText::clearDynamicText() {
|
||||
for(uint32_t i = 0; i < textDyn.size(); i++) {
|
||||
if(textDyn[i])
|
||||
delete [] textDyn[i];
|
||||
for (uint32_t i = 0; i < textDyn.size(); i++) {
|
||||
if (textDyn[i])
|
||||
delete[] textDyn[i];
|
||||
}
|
||||
textDyn.clear();
|
||||
textDynWidth.clear();
|
||||
}
|
||||
|
||||
void GuiText::setPresets(int32_t sz, const glm::vec4 & c, int32_t w, int32_t a) {
|
||||
void GuiText::setPresets(int32_t sz, const glm::vec4 &c, int32_t w, int32_t a) {
|
||||
presetSize = sz;
|
||||
presetColor = (GX2ColorF32) {
|
||||
(float)c.r / 255.0f, (float)c.g / 255.0f, (float)c.b / 255.0f, (float)c.a / 255.0f
|
||||
(float) c.r / 255.0f, (float) c.g / 255.0f, (float) c.b / 255.0f, (float) c.a / 255.0f
|
||||
};
|
||||
presetMaxWidth = w;
|
||||
presetAlignment = a;
|
||||
|
@ -254,7 +254,7 @@ void GuiText::setMaxWidth(int32_t width, int32_t w) {
|
|||
maxWidth = width;
|
||||
wrapMode = w;
|
||||
|
||||
if(w == SCROLL_HORIZONTAL) {
|
||||
if (w == SCROLL_HORIZONTAL) {
|
||||
textScrollPos = 0;
|
||||
textScrollInitialDelay = TEXT_SCROLL_INITIAL_DELAY;
|
||||
textScrollDelay = TEXT_SCROLL_DELAY;
|
||||
|
@ -263,26 +263,26 @@ void GuiText::setMaxWidth(int32_t width, int32_t w) {
|
|||
clearDynamicText();
|
||||
}
|
||||
|
||||
void GuiText::setColor(const glm::vec4 & c) {
|
||||
void GuiText::setColor(const glm::vec4 &c) {
|
||||
color = c;
|
||||
alpha = c[3];
|
||||
}
|
||||
|
||||
void GuiText::setBlurGlowColor(float blur, const glm::vec4 & c) {
|
||||
void GuiText::setBlurGlowColor(float blur, const glm::vec4 &c) {
|
||||
blurGlowColor = c;
|
||||
blurGlowIntensity = blur;
|
||||
blurAlpha = c[3];
|
||||
}
|
||||
|
||||
int32_t GuiText::getTextWidth(int32_t ind) {
|
||||
if(ind < 0 || ind >= (int32_t) textDyn.size())
|
||||
if (ind < 0 || ind >= (int32_t) textDyn.size())
|
||||
return this->getTextWidth();
|
||||
|
||||
return font->getWidth(textDyn[ind], currentSize);
|
||||
}
|
||||
|
||||
const wchar_t * GuiText::getDynText(int32_t ind) {
|
||||
if(ind < 0 || ind >= (int32_t) textDyn.size())
|
||||
const wchar_t *GuiText::getDynText(int32_t ind) {
|
||||
if (ind < 0 || ind >= (int32_t) textDyn.size())
|
||||
return text;
|
||||
|
||||
return textDyn[ind];
|
||||
|
@ -292,7 +292,7 @@ const wchar_t * GuiText::getDynText(int32_t ind) {
|
|||
* Change font
|
||||
*/
|
||||
bool GuiText::setFont(FreeTypeGX *f) {
|
||||
if(!f)
|
||||
if (!f)
|
||||
return false;
|
||||
|
||||
font = f;
|
||||
|
@ -301,16 +301,16 @@ bool GuiText::setFont(FreeTypeGX *f) {
|
|||
}
|
||||
|
||||
std::string GuiText::toUTF8(void) const {
|
||||
if(!text)
|
||||
if (!text)
|
||||
return std::string();
|
||||
|
||||
char *pUtf8 = FreeTypeGX::wideCharToUTF8(text);
|
||||
if(!pUtf8)
|
||||
if (!pUtf8)
|
||||
return std::string();
|
||||
|
||||
std::string strOutput(pUtf8);
|
||||
|
||||
delete [] pUtf8;
|
||||
delete[] pUtf8;
|
||||
|
||||
return strOutput;
|
||||
}
|
||||
|
@ -320,8 +320,8 @@ void GuiText::makeDottedText() {
|
|||
textDyn.resize(pos + 1);
|
||||
|
||||
int32_t i = 0, currentWidth = 0;
|
||||
textDyn[pos] = new (std::nothrow) wchar_t[maxWidth];
|
||||
if(!textDyn[pos]) {
|
||||
textDyn[pos] = new(std::nothrow) wchar_t[maxWidth];
|
||||
if (!textDyn[pos]) {
|
||||
textDyn.resize(pos);
|
||||
return;
|
||||
}
|
||||
|
@ -349,8 +349,8 @@ void GuiText::scrollText(uint32_t frameCount) {
|
|||
int32_t i = 0, currentWidth = 0;
|
||||
textDyn.resize(pos + 1);
|
||||
|
||||
textDyn[pos] = new (std::nothrow) wchar_t[maxWidth];
|
||||
if(!textDyn[pos]) {
|
||||
textDyn[pos] = new(std::nothrow) wchar_t[maxWidth];
|
||||
if (!textDyn[pos]) {
|
||||
textDyn.resize(pos);
|
||||
return;
|
||||
}
|
||||
|
@ -388,9 +388,9 @@ void GuiText::scrollText(uint32_t frameCount) {
|
|||
int32_t pos = textDyn.size() - 1;
|
||||
|
||||
if (!textDyn[pos])
|
||||
textDyn[pos] = new (std::nothrow) wchar_t[maxWidth];
|
||||
textDyn[pos] = new(std::nothrow) wchar_t[maxWidth];
|
||||
|
||||
if(!textDyn[pos]) {
|
||||
if (!textDyn[pos]) {
|
||||
textDyn.resize(pos);
|
||||
return;
|
||||
}
|
||||
|
@ -407,7 +407,7 @@ void GuiText::scrollText(uint32_t frameCount) {
|
|||
currentWidth += font->getCharWidth(L' ', currentSize, L' ');
|
||||
ch = 0;
|
||||
|
||||
if(currentWidth >= maxWidth)
|
||||
if (currentWidth >= maxWidth)
|
||||
break;
|
||||
}
|
||||
|
||||
|
@ -432,8 +432,8 @@ void GuiText::wrapText() {
|
|||
while (text[ch] && linenum < linestodraw) {
|
||||
if (linenum >= (int32_t) textDyn.size()) {
|
||||
textDyn.resize(linenum + 1);
|
||||
textDyn[linenum] = new (std::nothrow) wchar_t[maxWidth];
|
||||
if(!textDyn[linenum]) {
|
||||
textDyn[linenum] = new(std::nothrow) wchar_t[maxWidth];
|
||||
if (!textDyn[linenum]) {
|
||||
textDyn.resize(linenum);
|
||||
break;
|
||||
}
|
||||
|
@ -445,7 +445,7 @@ void GuiText::wrapText() {
|
|||
currentWidth += font->getCharWidth(text[ch], currentSize, ch > 0 ? text[ch - 1] : 0x0000);
|
||||
|
||||
if (currentWidth >= maxWidth || (text[ch] == '\n')) {
|
||||
if(text[ch] == '\n') {
|
||||
if (text[ch] == '\n') {
|
||||
lastSpace = -1;
|
||||
lastSpaceIndex = -1;
|
||||
} else if (lastSpace >= 0) {
|
||||
|
@ -456,7 +456,7 @@ void GuiText::wrapText() {
|
|||
}
|
||||
|
||||
if (linenum + 1 == linestodraw && text[ch + 1] != 0x0000) {
|
||||
if(i < 2)
|
||||
if (i < 2)
|
||||
i = 2;
|
||||
|
||||
textDyn[linenum][i - 2] = '.';
|
||||
|
@ -482,10 +482,10 @@ void GuiText::wrapText() {
|
|||
* Draw the text on screen
|
||||
*/
|
||||
void GuiText::draw(CVideo *pVideo) {
|
||||
if(!text)
|
||||
if (!text)
|
||||
return;
|
||||
|
||||
if(!isVisible())
|
||||
if (!isVisible())
|
||||
return;
|
||||
|
||||
color[3] = getAlpha();
|
||||
|
@ -496,64 +496,62 @@ void GuiText::draw(CVideo *pVideo) {
|
|||
int32_t newSize = size * getScale() * finalRenderingScale;
|
||||
int32_t normal_size = size * getScale();
|
||||
|
||||
if(newSize != currentSize) {
|
||||
if (newSize != currentSize) {
|
||||
currentSize = normal_size;
|
||||
|
||||
if(text)
|
||||
if (text)
|
||||
textWidth = font->getWidth(text, normal_size);
|
||||
}
|
||||
|
||||
float x_pos = getCenterX() * finalRenderingScale;
|
||||
float y_pos = getCenterY() * finalRenderingScale;
|
||||
|
||||
if(maxWidth > 0 && maxWidth <= textWidth) {
|
||||
if(wrapMode == DOTTED) { // text dotted
|
||||
if(textDyn.size() == 0)
|
||||
if (maxWidth > 0 && maxWidth <= textWidth) {
|
||||
if (wrapMode == DOTTED) { // text dotted
|
||||
if (textDyn.size() == 0)
|
||||
makeDottedText();
|
||||
|
||||
if(textDynWidth.size() != textDyn.size()) {
|
||||
if (textDynWidth.size() != textDyn.size()) {
|
||||
textDynWidth.resize(textDyn.size());
|
||||
|
||||
for(uint32_t i = 0; i < textDynWidth.size(); i++)
|
||||
for (uint32_t i = 0; i < textDynWidth.size(); i++)
|
||||
textDynWidth[i] = font->getWidth(textDyn[i], newSize);
|
||||
}
|
||||
|
||||
|
||||
if(textDyn.size() > 0)
|
||||
font->drawText(pVideo, x_pos, y_pos, getDepth(), textDyn[textDyn.size()-1], newSize, color, alignment, textDynWidth[textDyn.size()-1], defaultBlur, blurGlowIntensity, blurGlowColor,finalRenderingScale);
|
||||
}
|
||||
|
||||
else if(wrapMode == SCROLL_HORIZONTAL) {
|
||||
if (textDyn.size() > 0)
|
||||
font->drawText(pVideo, x_pos, y_pos, getDepth(), textDyn[textDyn.size() - 1], newSize, color, alignment, textDynWidth[textDyn.size() - 1], defaultBlur, blurGlowIntensity, blurGlowColor, finalRenderingScale);
|
||||
} else if (wrapMode == SCROLL_HORIZONTAL) {
|
||||
scrollText(pVideo->getFrameCount());
|
||||
|
||||
if(textDyn.size() > 0)
|
||||
font->drawText(pVideo, x_pos, y_pos, getDepth(), textDyn[textDyn.size()-1], newSize, color, alignment, maxWidth*finalRenderingScale, defaultBlur, blurGlowIntensity, blurGlowColor,finalRenderingScale);
|
||||
if (textDyn.size() > 0)
|
||||
font->drawText(pVideo, x_pos, y_pos, getDepth(), textDyn[textDyn.size() - 1], newSize, color, alignment, maxWidth * finalRenderingScale, defaultBlur, blurGlowIntensity, blurGlowColor, finalRenderingScale);
|
||||
|
||||
} else if(wrapMode == WRAP) {
|
||||
} else if (wrapMode == WRAP) {
|
||||
int32_t lineheight = newSize + 6;
|
||||
int32_t yoffset = 0;
|
||||
int32_t voffset = 0;
|
||||
|
||||
if(textDyn.size() == 0)
|
||||
if (textDyn.size() == 0)
|
||||
wrapText();
|
||||
|
||||
if(textDynWidth.size() != textDyn.size()) {
|
||||
if (textDynWidth.size() != textDyn.size()) {
|
||||
textDynWidth.resize(textDyn.size());
|
||||
|
||||
for(uint32_t i = 0; i < textDynWidth.size(); i++)
|
||||
for (uint32_t i = 0; i < textDynWidth.size(); i++)
|
||||
textDynWidth[i] = font->getWidth(textDyn[i], newSize);
|
||||
}
|
||||
|
||||
if(alignment & ALIGN_MIDDLE)
|
||||
voffset = (lineheight * (textDyn.size()-1)) >> 1;
|
||||
if (alignment & ALIGN_MIDDLE)
|
||||
voffset = (lineheight * (textDyn.size() - 1)) >> 1;
|
||||
|
||||
for(uint32_t i = 0; i < textDyn.size(); i++) {
|
||||
font->drawText(pVideo, x_pos, y_pos + voffset + yoffset, getDepth(), textDyn[i], newSize, color, alignment, textDynWidth[i], defaultBlur, blurGlowIntensity, blurGlowColor,finalRenderingScale);
|
||||
for (uint32_t i = 0; i < textDyn.size(); i++) {
|
||||
font->drawText(pVideo, x_pos, y_pos + voffset + yoffset, getDepth(), textDyn[i], newSize, color, alignment, textDynWidth[i], defaultBlur, blurGlowIntensity, blurGlowColor, finalRenderingScale);
|
||||
yoffset -= lineheight;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
uint16_t newtextWidth = font->getWidth(text, newSize);
|
||||
font->drawText(pVideo, x_pos, y_pos, getDepth(), text, newSize, color, alignment, newtextWidth, defaultBlur, blurGlowIntensity, blurGlowColor,finalRenderingScale);
|
||||
font->drawText(pVideo, x_pos, y_pos, getDepth(), text, newSize, color, alignment, newtextWidth, defaultBlur, blurGlowIntensity, blurGlowColor, finalRenderingScale);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -15,15 +15,16 @@
|
|||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
****************************************************************************/
|
||||
#include <gui/GuiToggle.h>
|
||||
|
||||
/**
|
||||
* Constructor for the GuiToggle class.
|
||||
*/
|
||||
|
||||
GuiToggle::GuiToggle(bool checked,float width,float height)
|
||||
: GuiButton(width,height) {
|
||||
GuiToggle::GuiToggle(bool checked, float width, float height)
|
||||
: GuiButton(width, height) {
|
||||
bChanged = false;
|
||||
selected = checked;
|
||||
clicked.connect(this,&GuiToggle::OnToggleClick);
|
||||
clicked.connect(this, &GuiToggle::OnToggleClick);
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -35,8 +36,8 @@ GuiToggle::~GuiToggle() {
|
|||
}
|
||||
|
||||
void GuiToggle::OnToggleClick(GuiButton *button, const GuiController *controller, GuiTrigger *trigger) {
|
||||
if(!isStateSet(STATE_DISABLED | STATE_HIDDEN | STATE_DISABLE_INPUT)) {
|
||||
if(selected) {
|
||||
if (!isStateSet(STATE_DISABLED | STATE_HIDDEN | STATE_DISABLE_INPUT)) {
|
||||
if (selected) {
|
||||
setUnchecked();
|
||||
} else {
|
||||
setChecked();
|
||||
|
@ -44,7 +45,7 @@ void GuiToggle::OnToggleClick(GuiButton *button, const GuiController *controller
|
|||
}
|
||||
}
|
||||
|
||||
void GuiToggle::update(GuiController * c) {
|
||||
void GuiToggle::update(GuiController *c) {
|
||||
GuiButton::update(c);
|
||||
}
|
||||
|
||||
|
|
|
@ -22,21 +22,11 @@
|
|||
* Constructor for the GuiTrigger class.
|
||||
*/
|
||||
GuiTrigger::GuiTrigger()
|
||||
: chan(CHANNEL_ALL)
|
||||
, btns(BUTTON_NONE)
|
||||
, bClickEverywhere(false)
|
||||
, bHoldEverywhere(false)
|
||||
, bSelectionClickEverywhere(false)
|
||||
, bLastTouched(false) {
|
||||
: chan(CHANNEL_ALL), btns(BUTTON_NONE), bClickEverywhere(false), bHoldEverywhere(false), bSelectionClickEverywhere(false), bLastTouched(false) {
|
||||
}
|
||||
|
||||
GuiTrigger::GuiTrigger(uint32_t ch, uint32_t btn, bool clickEverywhere, bool holdEverywhere, bool selectionClickEverywhere)
|
||||
: chan(ch)
|
||||
, btns(btn)
|
||||
, bClickEverywhere(clickEverywhere)
|
||||
, bHoldEverywhere(holdEverywhere)
|
||||
, bSelectionClickEverywhere(selectionClickEverywhere)
|
||||
, bLastTouched(false) {
|
||||
: chan(ch), btns(btn), bClickEverywhere(clickEverywhere), bHoldEverywhere(holdEverywhere), bSelectionClickEverywhere(selectionClickEverywhere), bLastTouched(false) {
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -56,74 +46,74 @@ void GuiTrigger::setTrigger(uint32_t ch, uint32_t btn) {
|
|||
}
|
||||
|
||||
bool GuiTrigger::left(const GuiController *controller) const {
|
||||
if((controller->chan & chan) == 0) {
|
||||
if ((controller->chan & chan) == 0) {
|
||||
return false;
|
||||
}
|
||||
if((controller->data.buttons_h | controller->data.buttons_d) & (BUTTON_LEFT | STICK_L_LEFT)) {
|
||||
if ((controller->data.buttons_h | controller->data.buttons_d) & (BUTTON_LEFT | STICK_L_LEFT)) {
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool GuiTrigger::right(const GuiController *controller) const {
|
||||
if((controller->chan & chan) == 0) {
|
||||
if ((controller->chan & chan) == 0) {
|
||||
return false;
|
||||
}
|
||||
if((controller->data.buttons_h | controller->data.buttons_d) & (BUTTON_RIGHT | STICK_L_RIGHT)) {
|
||||
if ((controller->data.buttons_h | controller->data.buttons_d) & (BUTTON_RIGHT | STICK_L_RIGHT)) {
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool GuiTrigger::up(const GuiController *controller) const {
|
||||
if((controller->chan & chan) == 0) {
|
||||
if ((controller->chan & chan) == 0) {
|
||||
return false;
|
||||
}
|
||||
if((controller->data.buttons_h | controller->data.buttons_d) & (BUTTON_UP | STICK_L_UP)) {
|
||||
if ((controller->data.buttons_h | controller->data.buttons_d) & (BUTTON_UP | STICK_L_UP)) {
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool GuiTrigger::down(const GuiController *controller) const {
|
||||
if((controller->chan & chan) == 0) {
|
||||
if ((controller->chan & chan) == 0) {
|
||||
return false;
|
||||
}
|
||||
if((controller->data.buttons_h | controller->data.buttons_d) & (BUTTON_DOWN | STICK_L_DOWN)) {
|
||||
if ((controller->data.buttons_h | controller->data.buttons_d) & (BUTTON_DOWN | STICK_L_DOWN)) {
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
int32_t GuiTrigger::clicked(const GuiController *controller) const {
|
||||
if((controller->chan & chan) == 0) {
|
||||
if ((controller->chan & chan) == 0) {
|
||||
return CLICKED_NONE;
|
||||
}
|
||||
|
||||
int32_t bResult = CLICKED_NONE;
|
||||
|
||||
if(controller->data.touched && controller->data.validPointer && (btns & VPAD_TOUCH) && !controller->lastData.touched) {
|
||||
if (controller->data.touched && controller->data.validPointer && (btns & VPAD_TOUCH) && !controller->lastData.touched) {
|
||||
bResult = CLICKED_TOUCH;
|
||||
}
|
||||
|
||||
if(controller->data.buttons_d & btns) {
|
||||
if (controller->data.buttons_d & btns) {
|
||||
bResult = CLICKED_BUTTON;
|
||||
}
|
||||
return bResult;
|
||||
}
|
||||
|
||||
bool GuiTrigger::held(const GuiController *controller) const {
|
||||
if((controller->chan & chan) == 0) {
|
||||
if ((controller->chan & chan) == 0) {
|
||||
return false;
|
||||
}
|
||||
|
||||
bool bResult = false;
|
||||
|
||||
if(controller->data.touched && (btns & VPAD_TOUCH) && controller->data.validPointer && controller->lastData.touched && controller->lastData.validPointer) {
|
||||
if (controller->data.touched && (btns & VPAD_TOUCH) && controller->data.validPointer && controller->lastData.touched && controller->lastData.validPointer) {
|
||||
bResult = true;
|
||||
}
|
||||
|
||||
if(controller->data.buttons_h & btns) {
|
||||
if (controller->data.buttons_h & btns) {
|
||||
bResult = true;
|
||||
}
|
||||
|
||||
|
@ -131,20 +121,20 @@ bool GuiTrigger::held(const GuiController *controller) const {
|
|||
}
|
||||
|
||||
bool GuiTrigger::released(const GuiController *controller) const {
|
||||
if((controller->chan & chan) == 0) {
|
||||
if ((controller->chan & chan) == 0) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if(clicked(controller) || held(controller))
|
||||
if (clicked(controller) || held(controller))
|
||||
return false;
|
||||
|
||||
bool bResult = false;
|
||||
|
||||
if(!controller->data.touched && (btns & VPAD_TOUCH) && controller->lastData.touched && controller->lastData.validPointer) {
|
||||
if (!controller->data.touched && (btns & VPAD_TOUCH) && controller->lastData.touched && controller->lastData.validPointer) {
|
||||
bResult = true;
|
||||
}
|
||||
|
||||
if(controller->data.buttons_r & btns) {
|
||||
if (controller->data.buttons_r & btns) {
|
||||
bResult = true;
|
||||
}
|
||||
|
||||
|
|
|
@ -40,13 +40,13 @@ BufferCircle::~BufferCircle() {
|
|||
}
|
||||
|
||||
void BufferCircle::SetBufferBlockSize(int32_t size) {
|
||||
if(size < 0)
|
||||
if (size < 0)
|
||||
return;
|
||||
|
||||
BufferBlockSize = size;
|
||||
|
||||
for(int32_t i = 0; i < Size(); i++) {
|
||||
if(SoundBuffer[i] != NULL)
|
||||
for (int32_t i = 0; i < Size(); i++) {
|
||||
if (SoundBuffer[i] != NULL)
|
||||
free(SoundBuffer[i]);
|
||||
|
||||
SoundBuffer[i] = (uint8_t *) memalign(32, ALIGN32(BufferBlockSize));
|
||||
|
@ -56,8 +56,8 @@ void BufferCircle::SetBufferBlockSize(int32_t size) {
|
|||
}
|
||||
|
||||
void BufferCircle::Resize(int32_t size) {
|
||||
while(size < Size())
|
||||
RemoveBuffer(Size()-1);
|
||||
while (size < Size())
|
||||
RemoveBuffer(Size() - 1);
|
||||
|
||||
int32_t oldSize = Size();
|
||||
|
||||
|
@ -65,8 +65,8 @@ void BufferCircle::Resize(int32_t size) {
|
|||
BufferSize.resize(size);
|
||||
BufferReady.resize(size);
|
||||
|
||||
for(int32_t i = oldSize; i < Size(); i++) {
|
||||
if(BufferBlockSize > 0)
|
||||
for (int32_t i = oldSize; i < Size(); i++) {
|
||||
if (BufferBlockSize > 0)
|
||||
SoundBuffer[i] = (uint8_t *) memalign(32, ALIGN32(BufferBlockSize));
|
||||
else
|
||||
SoundBuffer[i] = NULL;
|
||||
|
@ -76,19 +76,19 @@ void BufferCircle::Resize(int32_t size) {
|
|||
}
|
||||
|
||||
void BufferCircle::RemoveBuffer(int32_t pos) {
|
||||
if(!Valid(pos))
|
||||
if (!Valid(pos))
|
||||
return;
|
||||
|
||||
if(SoundBuffer[pos] != NULL)
|
||||
if (SoundBuffer[pos] != NULL)
|
||||
free(SoundBuffer[pos]);
|
||||
|
||||
SoundBuffer.erase(SoundBuffer.begin()+pos);
|
||||
BufferSize.erase(BufferSize.begin()+pos);
|
||||
BufferReady.erase(BufferReady.begin()+pos);
|
||||
SoundBuffer.erase(SoundBuffer.begin() + pos);
|
||||
BufferSize.erase(BufferSize.begin() + pos);
|
||||
BufferReady.erase(BufferReady.begin() + pos);
|
||||
}
|
||||
|
||||
void BufferCircle::ClearBuffer() {
|
||||
for(int32_t i = 0; i < Size(); i++) {
|
||||
for (int32_t i = 0; i < Size(); i++) {
|
||||
BufferSize[i] = 0;
|
||||
BufferReady[i] = false;
|
||||
}
|
||||
|
@ -96,8 +96,8 @@ void BufferCircle::ClearBuffer() {
|
|||
}
|
||||
|
||||
void BufferCircle::FreeBuffer() {
|
||||
for(int32_t i = 0; i < Size(); i++) {
|
||||
if(SoundBuffer[i] != NULL)
|
||||
for (int32_t i = 0; i < Size(); i++) {
|
||||
if (SoundBuffer[i] != NULL)
|
||||
free(SoundBuffer[i]);
|
||||
|
||||
SoundBuffer[i] = NULL;
|
||||
|
@ -114,14 +114,14 @@ void BufferCircle::LoadNext() {
|
|||
}
|
||||
|
||||
void BufferCircle::SetBufferReady(int32_t pos, bool state) {
|
||||
if(!Valid(pos))
|
||||
if (!Valid(pos))
|
||||
return;
|
||||
|
||||
BufferReady[pos] = state;
|
||||
}
|
||||
|
||||
void BufferCircle::SetBufferSize(int32_t pos, int32_t size) {
|
||||
if(!Valid(pos))
|
||||
if (!Valid(pos))
|
||||
return;
|
||||
|
||||
BufferSize[pos] = size;
|
||||
|
|
|
@ -34,186 +34,167 @@
|
|||
#include <gui/sounds/Mp3Decoder.hpp>
|
||||
#include "fs/CFile.hpp"
|
||||
|
||||
Mp3Decoder::Mp3Decoder(const char * filepath)
|
||||
: SoundDecoder(filepath)
|
||||
{
|
||||
SoundType = SOUND_MP3;
|
||||
ReadBuffer = NULL;
|
||||
mad_timer_reset(&Timer);
|
||||
mad_stream_init(&Stream);
|
||||
mad_frame_init(&Frame);
|
||||
mad_synth_init(&Synth);
|
||||
Mp3Decoder::Mp3Decoder(const char *filepath)
|
||||
: SoundDecoder(filepath) {
|
||||
SoundType = SOUND_MP3;
|
||||
ReadBuffer = NULL;
|
||||
mad_timer_reset(&Timer);
|
||||
mad_stream_init(&Stream);
|
||||
mad_frame_init(&Frame);
|
||||
mad_synth_init(&Synth);
|
||||
|
||||
if(!file_fd)
|
||||
return;
|
||||
if (!file_fd)
|
||||
return;
|
||||
|
||||
OpenFile();
|
||||
OpenFile();
|
||||
}
|
||||
|
||||
Mp3Decoder::Mp3Decoder(const uint8_t * snd, int32_t len)
|
||||
: SoundDecoder(snd, len)
|
||||
{
|
||||
SoundType = SOUND_MP3;
|
||||
ReadBuffer = NULL;
|
||||
mad_timer_reset(&Timer);
|
||||
mad_stream_init(&Stream);
|
||||
mad_frame_init(&Frame);
|
||||
mad_synth_init(&Synth);
|
||||
Mp3Decoder::Mp3Decoder(const uint8_t *snd, int32_t len)
|
||||
: SoundDecoder(snd, len) {
|
||||
SoundType = SOUND_MP3;
|
||||
ReadBuffer = NULL;
|
||||
mad_timer_reset(&Timer);
|
||||
mad_stream_init(&Stream);
|
||||
mad_frame_init(&Frame);
|
||||
mad_synth_init(&Synth);
|
||||
|
||||
if(!file_fd)
|
||||
return;
|
||||
if (!file_fd)
|
||||
return;
|
||||
|
||||
OpenFile();
|
||||
OpenFile();
|
||||
}
|
||||
|
||||
Mp3Decoder::~Mp3Decoder()
|
||||
{
|
||||
ExitRequested = true;
|
||||
while(Decoding)
|
||||
OSSleepTicks(OSMicrosecondsToTicks(100));
|
||||
Mp3Decoder::~Mp3Decoder() {
|
||||
ExitRequested = true;
|
||||
while (Decoding)
|
||||
OSSleepTicks(OSMicrosecondsToTicks(100));
|
||||
|
||||
mad_synth_finish(&Synth);
|
||||
mad_frame_finish(&Frame);
|
||||
mad_stream_finish(&Stream);
|
||||
mad_synth_finish(&Synth);
|
||||
mad_frame_finish(&Frame);
|
||||
mad_stream_finish(&Stream);
|
||||
|
||||
if(ReadBuffer)
|
||||
free(ReadBuffer);
|
||||
ReadBuffer = NULL;
|
||||
if (ReadBuffer)
|
||||
free(ReadBuffer);
|
||||
ReadBuffer = NULL;
|
||||
}
|
||||
|
||||
void Mp3Decoder::OpenFile()
|
||||
{
|
||||
GuardPtr = NULL;
|
||||
ReadBuffer = (uint8_t *) memalign(32, SoundBlockSize*SoundBlocks);
|
||||
if(!ReadBuffer)
|
||||
{
|
||||
if(file_fd)
|
||||
delete file_fd;
|
||||
file_fd = NULL;
|
||||
return;
|
||||
}
|
||||
void Mp3Decoder::OpenFile() {
|
||||
GuardPtr = NULL;
|
||||
ReadBuffer = (uint8_t *) memalign(32, SoundBlockSize * SoundBlocks);
|
||||
if (!ReadBuffer) {
|
||||
if (file_fd)
|
||||
delete file_fd;
|
||||
file_fd = NULL;
|
||||
return;
|
||||
}
|
||||
|
||||
uint8_t dummybuff[4096];
|
||||
int32_t ret = Read(dummybuff, 4096, 0);
|
||||
if(ret <= 0)
|
||||
{
|
||||
if(file_fd)
|
||||
delete file_fd;
|
||||
file_fd = NULL;
|
||||
return;
|
||||
}
|
||||
uint8_t dummybuff[4096];
|
||||
int32_t ret = Read(dummybuff, 4096, 0);
|
||||
if (ret <= 0) {
|
||||
if (file_fd)
|
||||
delete file_fd;
|
||||
file_fd = NULL;
|
||||
return;
|
||||
}
|
||||
|
||||
SampleRate = (uint32_t) Frame.header.samplerate;
|
||||
Format = ((MAD_NCHANNELS(&Frame.header) == 2) ? (FORMAT_PCM_16_BIT | CHANNELS_STEREO) : (FORMAT_PCM_16_BIT | CHANNELS_MONO));
|
||||
Rewind();
|
||||
SampleRate = (uint32_t) Frame.header.samplerate;
|
||||
Format = ((MAD_NCHANNELS(&Frame.header) == 2) ? (FORMAT_PCM_16_BIT | CHANNELS_STEREO) : (FORMAT_PCM_16_BIT | CHANNELS_MONO));
|
||||
Rewind();
|
||||
}
|
||||
|
||||
int32_t Mp3Decoder::Rewind()
|
||||
{
|
||||
mad_synth_finish(&Synth);
|
||||
mad_frame_finish(&Frame);
|
||||
mad_stream_finish(&Stream);
|
||||
mad_timer_reset(&Timer);
|
||||
mad_stream_init(&Stream);
|
||||
mad_frame_init(&Frame);
|
||||
mad_synth_init(&Synth);
|
||||
SynthPos = 0;
|
||||
GuardPtr = NULL;
|
||||
int32_t Mp3Decoder::Rewind() {
|
||||
mad_synth_finish(&Synth);
|
||||
mad_frame_finish(&Frame);
|
||||
mad_stream_finish(&Stream);
|
||||
mad_timer_reset(&Timer);
|
||||
mad_stream_init(&Stream);
|
||||
mad_frame_init(&Frame);
|
||||
mad_synth_init(&Synth);
|
||||
SynthPos = 0;
|
||||
GuardPtr = NULL;
|
||||
|
||||
if(!file_fd)
|
||||
return -1;
|
||||
if (!file_fd)
|
||||
return -1;
|
||||
|
||||
return SoundDecoder::Rewind();
|
||||
return SoundDecoder::Rewind();
|
||||
}
|
||||
|
||||
static inline int16_t FixedToShort(mad_fixed_t Fixed)
|
||||
{
|
||||
/* Clipping */
|
||||
if(Fixed>=MAD_F_ONE)
|
||||
return(SHRT_MAX);
|
||||
if(Fixed<=-MAD_F_ONE)
|
||||
return(-SHRT_MAX);
|
||||
static inline int16_t FixedToShort(mad_fixed_t Fixed) {
|
||||
/* Clipping */
|
||||
if (Fixed >= MAD_F_ONE)
|
||||
return (SHRT_MAX);
|
||||
if (Fixed <= -MAD_F_ONE)
|
||||
return (-SHRT_MAX);
|
||||
|
||||
Fixed=Fixed>>(MAD_F_FRACBITS-15);
|
||||
return((int16_t)Fixed);
|
||||
Fixed = Fixed >> (MAD_F_FRACBITS - 15);
|
||||
return ((int16_t) Fixed);
|
||||
}
|
||||
|
||||
int32_t Mp3Decoder::Read(uint8_t * buffer, int32_t buffer_size, int32_t pos)
|
||||
{
|
||||
if(!file_fd)
|
||||
return -1;
|
||||
int32_t Mp3Decoder::Read(uint8_t *buffer, int32_t buffer_size, int32_t pos) {
|
||||
if (!file_fd)
|
||||
return -1;
|
||||
|
||||
if(Format == (FORMAT_PCM_16_BIT | CHANNELS_STEREO))
|
||||
buffer_size &= ~0x0003;
|
||||
else
|
||||
buffer_size &= ~0x0001;
|
||||
if (Format == (FORMAT_PCM_16_BIT | CHANNELS_STEREO))
|
||||
buffer_size &= ~0x0003;
|
||||
else
|
||||
buffer_size &= ~0x0001;
|
||||
|
||||
uint8_t * write_pos = buffer;
|
||||
uint8_t * write_end = buffer+buffer_size;
|
||||
uint8_t *write_pos = buffer;
|
||||
uint8_t *write_end = buffer + buffer_size;
|
||||
|
||||
while(1)
|
||||
{
|
||||
while(SynthPos < Synth.pcm.length)
|
||||
{
|
||||
if(write_pos >= write_end)
|
||||
return write_pos-buffer;
|
||||
while (1) {
|
||||
while (SynthPos < Synth.pcm.length) {
|
||||
if (write_pos >= write_end)
|
||||
return write_pos - buffer;
|
||||
|
||||
*((int16_t *) write_pos) = FixedToShort(Synth.pcm.samples[0][SynthPos]);
|
||||
write_pos += 2;
|
||||
*((int16_t *) write_pos) = FixedToShort(Synth.pcm.samples[0][SynthPos]);
|
||||
write_pos += 2;
|
||||
|
||||
if(MAD_NCHANNELS(&Frame.header) == 2)
|
||||
{
|
||||
*((int16_t *) write_pos) = FixedToShort(Synth.pcm.samples[1][SynthPos]);
|
||||
write_pos += 2;
|
||||
}
|
||||
SynthPos++;
|
||||
}
|
||||
if (MAD_NCHANNELS(&Frame.header) == 2) {
|
||||
*((int16_t *) write_pos) = FixedToShort(Synth.pcm.samples[1][SynthPos]);
|
||||
write_pos += 2;
|
||||
}
|
||||
SynthPos++;
|
||||
}
|
||||
|
||||
if(Stream.buffer == NULL || Stream.error == MAD_ERROR_BUFLEN)
|
||||
{
|
||||
uint8_t * ReadStart = ReadBuffer;
|
||||
int32_t ReadSize = SoundBlockSize*SoundBlocks;
|
||||
int32_t Remaining = 0;
|
||||
if (Stream.buffer == NULL || Stream.error == MAD_ERROR_BUFLEN) {
|
||||
uint8_t *ReadStart = ReadBuffer;
|
||||
int32_t ReadSize = SoundBlockSize * SoundBlocks;
|
||||
int32_t Remaining = 0;
|
||||
|
||||
if(Stream.next_frame != NULL)
|
||||
{
|
||||
Remaining = Stream.bufend - Stream.next_frame;
|
||||
memmove(ReadBuffer, Stream.next_frame, Remaining);
|
||||
ReadStart += Remaining;
|
||||
ReadSize -= Remaining;
|
||||
}
|
||||
if (Stream.next_frame != NULL) {
|
||||
Remaining = Stream.bufend - Stream.next_frame;
|
||||
memmove(ReadBuffer, Stream.next_frame, Remaining);
|
||||
ReadStart += Remaining;
|
||||
ReadSize -= Remaining;
|
||||
}
|
||||
|
||||
ReadSize = file_fd->read(ReadStart, ReadSize);
|
||||
if(ReadSize <= 0)
|
||||
{
|
||||
GuardPtr = ReadStart;
|
||||
memset(GuardPtr, 0, MAD_BUFFER_GUARD);
|
||||
ReadSize = MAD_BUFFER_GUARD;
|
||||
}
|
||||
ReadSize = file_fd->read(ReadStart, ReadSize);
|
||||
if (ReadSize <= 0) {
|
||||
GuardPtr = ReadStart;
|
||||
memset(GuardPtr, 0, MAD_BUFFER_GUARD);
|
||||
ReadSize = MAD_BUFFER_GUARD;
|
||||
}
|
||||
|
||||
CurPos += ReadSize;
|
||||
mad_stream_buffer(&Stream, ReadBuffer, Remaining+ReadSize);
|
||||
}
|
||||
CurPos += ReadSize;
|
||||
mad_stream_buffer(&Stream, ReadBuffer, Remaining + ReadSize);
|
||||
}
|
||||
|
||||
if(mad_frame_decode(&Frame,&Stream))
|
||||
{
|
||||
if(MAD_RECOVERABLE(Stream.error))
|
||||
{
|
||||
if(Stream.error != MAD_ERROR_LOSTSYNC || !GuardPtr)
|
||||
continue;
|
||||
}
|
||||
else
|
||||
{
|
||||
if(Stream.error != MAD_ERROR_BUFLEN)
|
||||
return -1;
|
||||
else if(Stream.error == MAD_ERROR_BUFLEN && GuardPtr)
|
||||
return -1;
|
||||
}
|
||||
}
|
||||
if (mad_frame_decode(&Frame, &Stream)) {
|
||||
if (MAD_RECOVERABLE(Stream.error)) {
|
||||
if (Stream.error != MAD_ERROR_LOSTSYNC || !GuardPtr)
|
||||
continue;
|
||||
} else {
|
||||
if (Stream.error != MAD_ERROR_BUFLEN)
|
||||
return -1;
|
||||
else if (Stream.error == MAD_ERROR_BUFLEN && GuardPtr)
|
||||
return -1;
|
||||
}
|
||||
}
|
||||
|
||||
mad_timer_add(&Timer,Frame.header.duration);
|
||||
mad_synth_frame(&Synth,&Frame);
|
||||
SynthPos = 0;
|
||||
}
|
||||
return 0;
|
||||
mad_timer_add(&Timer, Frame.header.duration);
|
||||
mad_synth_frame(&Synth, &Frame);
|
||||
SynthPos = 0;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
|
|
@ -30,8 +30,8 @@
|
|||
#include <gui/sounds/OggDecoder.hpp>
|
||||
#include "fs/CFile.hpp"
|
||||
|
||||
static int ogg_read(void * punt, int bytes, int blocks, int *f) {
|
||||
return ((CFile *) f)->read((uint8_t *) punt, bytes*blocks);
|
||||
static int ogg_read(void *punt, int bytes, int blocks, int *f) {
|
||||
return ((CFile *) f)->read((uint8_t *) punt, bytes * blocks);
|
||||
}
|
||||
|
||||
static int ogg_seek(int *f, ogg_int64_t offset, int mode) {
|
||||
|
@ -48,27 +48,27 @@ static long ogg_tell(int *f) {
|
|||
}
|
||||
|
||||
static ov_callbacks callbacks = {
|
||||
(size_t (*)(void *, size_t, size_t, void *)) ogg_read,
|
||||
(int (*)(void *, ogg_int64_t, int)) ogg_seek,
|
||||
(int (*)(void *)) ogg_close,
|
||||
(long (*)(void *)) ogg_tell
|
||||
(size_t (*)(void *, size_t, size_t, void *)) ogg_read,
|
||||
(int (*)(void *, ogg_int64_t, int)) ogg_seek,
|
||||
(int (*)(void *)) ogg_close,
|
||||
(long (*)(void *)) ogg_tell
|
||||
};
|
||||
|
||||
OggDecoder::OggDecoder(const char * filepath)
|
||||
: SoundDecoder(filepath) {
|
||||
OggDecoder::OggDecoder(const char *filepath)
|
||||
: SoundDecoder(filepath) {
|
||||
SoundType = SOUND_OGG;
|
||||
|
||||
if(!file_fd)
|
||||
if (!file_fd)
|
||||
return;
|
||||
|
||||
OpenFile();
|
||||
}
|
||||
|
||||
OggDecoder::OggDecoder(const uint8_t * snd, int32_t len)
|
||||
: SoundDecoder(snd, len) {
|
||||
OggDecoder::OggDecoder(const uint8_t *snd, int32_t len)
|
||||
: SoundDecoder(snd, len) {
|
||||
SoundType = SOUND_OGG;
|
||||
|
||||
if(!file_fd)
|
||||
if (!file_fd)
|
||||
return;
|
||||
|
||||
OpenFile();
|
||||
|
@ -76,10 +76,10 @@ OggDecoder::OggDecoder(const uint8_t * snd, int32_t len)
|
|||
|
||||
OggDecoder::~OggDecoder() {
|
||||
ExitRequested = true;
|
||||
while(Decoding)
|
||||
while (Decoding)
|
||||
OSSleepTicks(OSMicrosecondsToTicks(100));
|
||||
|
||||
if(file_fd)
|
||||
if (file_fd)
|
||||
ov_clear(&ogg_file);
|
||||
}
|
||||
|
||||
|
@ -91,7 +91,7 @@ void OggDecoder::OpenFile() {
|
|||
}
|
||||
|
||||
ogg_info = ov_info(&ogg_file, -1);
|
||||
if(!ogg_info) {
|
||||
if (!ogg_info) {
|
||||
ov_clear(&ogg_file);
|
||||
delete file_fd;
|
||||
file_fd = NULL;
|
||||
|
@ -103,7 +103,7 @@ void OggDecoder::OpenFile() {
|
|||
}
|
||||
|
||||
int32_t OggDecoder::Rewind() {
|
||||
if(!file_fd)
|
||||
if (!file_fd)
|
||||
return -1;
|
||||
|
||||
int32_t ret = ov_time_seek(&ogg_file, 0);
|
||||
|
@ -113,15 +113,15 @@ int32_t OggDecoder::Rewind() {
|
|||
return ret;
|
||||
}
|
||||
|
||||
int32_t OggDecoder::Read(uint8_t * buffer, int32_t buffer_size, int32_t pos) {
|
||||
if(!file_fd)
|
||||
int32_t OggDecoder::Read(uint8_t *buffer, int32_t buffer_size, int32_t pos) {
|
||||
if (!file_fd)
|
||||
return -1;
|
||||
|
||||
int32_t bitstream = 0;
|
||||
|
||||
int32_t read = (int32_t) ov_read(&ogg_file, (char *) buffer, (int) buffer_size, (int *)&bitstream);
|
||||
int32_t read = (int32_t) ov_read(&ogg_file, (char *) buffer, (int) buffer_size, (int *) &bitstream);
|
||||
|
||||
if(read > 0)
|
||||
if (read > 0)
|
||||
CurPos += read;
|
||||
|
||||
return read;
|
||||
|
|
|
@ -32,36 +32,36 @@ SoundDecoder::SoundDecoder() {
|
|||
Init();
|
||||
}
|
||||
|
||||
SoundDecoder::SoundDecoder(const std::string & filepath) {
|
||||
SoundDecoder::SoundDecoder(const std::string &filepath) {
|
||||
file_fd = new CFile(filepath, CFile::ReadOnly);
|
||||
Init();
|
||||
}
|
||||
|
||||
SoundDecoder::SoundDecoder(const uint8_t * buffer, int32_t size) {
|
||||
SoundDecoder::SoundDecoder(const uint8_t *buffer, int32_t size) {
|
||||
file_fd = new CFile(buffer, size);
|
||||
Init();
|
||||
}
|
||||
|
||||
SoundDecoder::~SoundDecoder() {
|
||||
ExitRequested = true;
|
||||
while(Decoding)
|
||||
while (Decoding)
|
||||
OSSleepTicks(OSMicrosecondsToTicks(1000));
|
||||
|
||||
//! lock unlock once to make sure it's really not decoding
|
||||
Lock();
|
||||
Unlock();
|
||||
|
||||
if(file_fd)
|
||||
if (file_fd)
|
||||
delete file_fd;
|
||||
file_fd = NULL;
|
||||
|
||||
if(ResampleBuffer)
|
||||
if (ResampleBuffer)
|
||||
free(ResampleBuffer);
|
||||
}
|
||||
|
||||
int32_t SoundDecoder::Seek(int32_t pos) {
|
||||
CurPos = pos;
|
||||
return file_fd->seek(CurPos, SEEK_SET);
|
||||
CurPos = pos;
|
||||
return file_fd->seek(CurPos, SEEK_SET);
|
||||
}
|
||||
|
||||
void SoundDecoder::Init() {
|
||||
|
@ -89,7 +89,7 @@ int32_t SoundDecoder::Rewind() {
|
|||
return 0;
|
||||
}
|
||||
|
||||
int32_t SoundDecoder::Read(uint8_t * buffer, int32_t buffer_size, int32_t pos) {
|
||||
int32_t SoundDecoder::Read(uint8_t *buffer, int32_t buffer_size, int32_t pos) {
|
||||
int32_t ret = file_fd->read(buffer, buffer_size);
|
||||
CurPos += ret;
|
||||
|
||||
|
@ -97,13 +97,13 @@ int32_t SoundDecoder::Read(uint8_t * buffer, int32_t buffer_size, int32_t pos) {
|
|||
}
|
||||
|
||||
void SoundDecoder::EnableUpsample(void) {
|
||||
if( (ResampleBuffer == NULL)
|
||||
&& IsStereo() && Is16Bit()
|
||||
&& SampleRate != 32000
|
||||
&& SampleRate != 48000) {
|
||||
ResampleBuffer = (uint8_t*)memalign(32, SoundBlockSize);
|
||||
ResampleRatio = ( FixedPointScale * SampleRate ) / 48000;
|
||||
SoundBlockSize = ( SoundBlockSize * ResampleRatio ) / FixedPointScale;
|
||||
if ((ResampleBuffer == NULL)
|
||||
&& IsStereo() && Is16Bit()
|
||||
&& SampleRate != 32000
|
||||
&& SampleRate != 48000) {
|
||||
ResampleBuffer = (uint8_t *) memalign(32, SoundBlockSize);
|
||||
ResampleRatio = (FixedPointScale * SampleRate) / 48000;
|
||||
SoundBlockSize = (SoundBlockSize * ResampleRatio) / FixedPointScale;
|
||||
SoundBlockSize &= ~0x03;
|
||||
// set new sample rate
|
||||
SampleRate = 48000;
|
||||
|
@ -113,19 +113,19 @@ void SoundDecoder::EnableUpsample(void) {
|
|||
void SoundDecoder::Upsample(int16_t *src, int16_t *dst, uint32_t nr_src_samples, uint32_t nr_dst_samples) {
|
||||
int32_t timer = 0;
|
||||
|
||||
for(uint32_t i = 0, n = 0; i < nr_dst_samples; i += 2) {
|
||||
if((n+3) < nr_src_samples) {
|
||||
for (uint32_t i = 0, n = 0; i < nr_dst_samples; i += 2) {
|
||||
if ((n + 3) < nr_src_samples) {
|
||||
// simple fixed point linear interpolation
|
||||
dst[i] = src[n] + ( ((src[n+2] - src[n] ) * timer) >> FixedPointShift );
|
||||
dst[i+1] = src[n+1] + ( ((src[n+3] - src[n+1]) * timer) >> FixedPointShift );
|
||||
dst[i] = src[n] + (((src[n + 2] - src[n]) * timer) >> FixedPointShift);
|
||||
dst[i + 1] = src[n + 1] + (((src[n + 3] - src[n + 1]) * timer) >> FixedPointShift);
|
||||
} else {
|
||||
dst[i] = src[n];
|
||||
dst[i+1] = src[n+1];
|
||||
dst[i] = src[n];
|
||||
dst[i + 1] = src[n + 1];
|
||||
}
|
||||
|
||||
timer += ResampleRatio;
|
||||
|
||||
if(timer >= (int32_t)FixedPointScale) {
|
||||
if (timer >= (int32_t) FixedPointScale) {
|
||||
n += 2;
|
||||
timer -= FixedPointScale;
|
||||
}
|
||||
|
@ -133,35 +133,35 @@ void SoundDecoder::Upsample(int16_t *src, int16_t *dst, uint32_t nr_src_samples,
|
|||
}
|
||||
|
||||
void SoundDecoder::Decode() {
|
||||
if(!file_fd || ExitRequested || EndOfFile)
|
||||
if (!file_fd || ExitRequested || EndOfFile)
|
||||
return;
|
||||
|
||||
// check if we are not at the pre-last buffer (last buffer is playing)
|
||||
uint16_t whichPlaying = SoundBuffer.Which();
|
||||
if( ((whichPlaying == 0) && (whichLoad == SoundBuffer.Size()-2))
|
||||
|| ((whichPlaying == 1) && (whichLoad == SoundBuffer.Size()-1))
|
||||
|| (whichLoad == (whichPlaying-2))) {
|
||||
if (((whichPlaying == 0) && (whichLoad == SoundBuffer.Size() - 2))
|
||||
|| ((whichPlaying == 1) && (whichLoad == SoundBuffer.Size() - 1))
|
||||
|| (whichLoad == (whichPlaying - 2))) {
|
||||
return;
|
||||
}
|
||||
|
||||
Decoding = true;
|
||||
|
||||
int32_t done = 0;
|
||||
uint8_t * write_buf = SoundBuffer.GetBuffer(whichLoad);
|
||||
if(!write_buf) {
|
||||
int32_t done = 0;
|
||||
uint8_t *write_buf = SoundBuffer.GetBuffer(whichLoad);
|
||||
if (!write_buf) {
|
||||
ExitRequested = true;
|
||||
Decoding = false;
|
||||
return;
|
||||
}
|
||||
|
||||
if(ResampleTo48kHz && !ResampleBuffer)
|
||||
if (ResampleTo48kHz && !ResampleBuffer)
|
||||
EnableUpsample();
|
||||
|
||||
while(done < SoundBlockSize) {
|
||||
int32_t ret = Read(&write_buf[done], SoundBlockSize-done, Tell());
|
||||
while (done < SoundBlockSize) {
|
||||
int32_t ret = Read(&write_buf[done], SoundBlockSize - done, Tell());
|
||||
|
||||
if(ret <= 0) {
|
||||
if(Loop) {
|
||||
if (ret <= 0) {
|
||||
if (Loop) {
|
||||
Rewind();
|
||||
continue;
|
||||
} else {
|
||||
|
@ -173,36 +173,36 @@ void SoundDecoder::Decode() {
|
|||
done += ret;
|
||||
}
|
||||
|
||||
if(done > 0) {
|
||||
if (done > 0) {
|
||||
// check if we need to resample
|
||||
if(ResampleBuffer && ResampleRatio) {
|
||||
if (ResampleBuffer && ResampleRatio) {
|
||||
memcpy(ResampleBuffer, write_buf, done);
|
||||
|
||||
int32_t src_samples = done >> 1;
|
||||
int32_t dest_samples = ( src_samples * FixedPointScale ) / ResampleRatio;
|
||||
int32_t dest_samples = (src_samples * FixedPointScale) / ResampleRatio;
|
||||
dest_samples &= ~0x01;
|
||||
Upsample((int16_t*)ResampleBuffer, (int16_t*)write_buf, src_samples, dest_samples);
|
||||
Upsample((int16_t *) ResampleBuffer, (int16_t *) write_buf, src_samples, dest_samples);
|
||||
done = dest_samples << 1;
|
||||
}
|
||||
|
||||
//! TODO: remove this later and add STEREO support with two voices, for now we convert to MONO
|
||||
if(IsStereo()) {
|
||||
int16_t* monoBuf = (int16_t*)write_buf;
|
||||
if (IsStereo()) {
|
||||
int16_t *monoBuf = (int16_t *) write_buf;
|
||||
done = done >> 1;
|
||||
|
||||
for(int32_t i = 0; i < done; i++)
|
||||
for (int32_t i = 0; i < done; i++)
|
||||
monoBuf[i] = monoBuf[i << 1];
|
||||
}
|
||||
|
||||
DCFlushRange(write_buf, done);
|
||||
SoundBuffer.SetBufferSize(whichLoad, done);
|
||||
SoundBuffer.SetBufferReady(whichLoad, true);
|
||||
if(++whichLoad >= SoundBuffer.Size())
|
||||
if (++whichLoad >= SoundBuffer.Size())
|
||||
whichLoad = 0;
|
||||
}
|
||||
|
||||
// check if next in queue needs to be filled as well and do so
|
||||
if(!SoundBuffer.IsBufferReady(whichLoad))
|
||||
if (!SoundBuffer.IsBufferReady(whichLoad))
|
||||
Decode();
|
||||
|
||||
Decoding = false;
|
||||
|
|
|
@ -32,13 +32,13 @@
|
|||
#include <gui/sounds/OggDecoder.hpp>
|
||||
#include <sndcore2/core.h>
|
||||
|
||||
SoundHandler * SoundHandler::handlerInstance = NULL;
|
||||
SoundHandler *SoundHandler::handlerInstance = NULL;
|
||||
|
||||
SoundHandler::SoundHandler()
|
||||
: CThread(CThread::eAttributeAffCore1 | CThread::eAttributePinnedAff, 0, 0x8000) {
|
||||
: CThread(CThread::eAttributeAffCore1 | CThread::eAttributePinnedAff, 0, 0x8000) {
|
||||
Decoding = false;
|
||||
ExitRequested = false;
|
||||
for(uint32_t i = 0; i < MAX_DECODERS; ++i) {
|
||||
for (uint32_t i = 0; i < MAX_DECODERS; ++i) {
|
||||
DecoderList[i] = NULL;
|
||||
voiceList[i] = NULL;
|
||||
}
|
||||
|
@ -46,7 +46,7 @@ SoundHandler::SoundHandler()
|
|||
resumeThread();
|
||||
|
||||
//! wait for initialization
|
||||
while(!isThreadSuspended())
|
||||
while (!isThreadSuspended())
|
||||
OSSleepTicks(OSMicrosecondsToTicks(1000));
|
||||
}
|
||||
|
||||
|
@ -57,40 +57,40 @@ SoundHandler::~SoundHandler() {
|
|||
ClearDecoderList();
|
||||
}
|
||||
|
||||
void SoundHandler::AddDecoder(int32_t voice, const char * filepath) {
|
||||
if(voice < 0 || voice >= MAX_DECODERS)
|
||||
void SoundHandler::AddDecoder(int32_t voice, const char *filepath) {
|
||||
if (voice < 0 || voice >= MAX_DECODERS)
|
||||
return;
|
||||
|
||||
if(DecoderList[voice] != NULL)
|
||||
if (DecoderList[voice] != NULL)
|
||||
RemoveDecoder(voice);
|
||||
|
||||
DecoderList[voice] = GetSoundDecoder(filepath);
|
||||
}
|
||||
|
||||
void SoundHandler::AddDecoder(int32_t voice, const uint8_t * snd, int32_t len) {
|
||||
if(voice < 0 || voice >= MAX_DECODERS)
|
||||
void SoundHandler::AddDecoder(int32_t voice, const uint8_t *snd, int32_t len) {
|
||||
if (voice < 0 || voice >= MAX_DECODERS)
|
||||
return;
|
||||
|
||||
if(DecoderList[voice] != NULL)
|
||||
if (DecoderList[voice] != NULL)
|
||||
RemoveDecoder(voice);
|
||||
|
||||
DecoderList[voice] = GetSoundDecoder(snd, len);
|
||||
}
|
||||
|
||||
void SoundHandler::RemoveDecoder(int32_t voice) {
|
||||
if(voice < 0 || voice >= MAX_DECODERS)
|
||||
if (voice < 0 || voice >= MAX_DECODERS)
|
||||
return;
|
||||
|
||||
if(DecoderList[voice] != NULL) {
|
||||
if(voiceList[voice] && voiceList[voice]->getState() != Voice::STATE_STOPPED) {
|
||||
if(voiceList[voice]->getState() != Voice::STATE_STOP)
|
||||
if (DecoderList[voice] != NULL) {
|
||||
if (voiceList[voice] && voiceList[voice]->getState() != Voice::STATE_STOPPED) {
|
||||
if (voiceList[voice]->getState() != Voice::STATE_STOP)
|
||||
voiceList[voice]->setState(Voice::STATE_STOP);
|
||||
|
||||
// it shouldn't take longer than 3 ms actually but we wait up to 20
|
||||
// it shouldn't take longer than 3 ms actually but we wait up to 20
|
||||
// on application quit the AX frame callback is not called anymore
|
||||
// therefore this would end in endless loop if no timeout is defined
|
||||
int timeOut = 20;
|
||||
while(--timeOut && (voiceList[voice]->getState() != Voice::STATE_STOPPED))
|
||||
while (--timeOut && (voiceList[voice]->getState() != Voice::STATE_STOPPED))
|
||||
OSSleepTicks(OSMicrosecondsToTicks(1000));
|
||||
}
|
||||
SoundDecoder *decoder = DecoderList[voice];
|
||||
|
@ -102,87 +102,87 @@ void SoundHandler::RemoveDecoder(int32_t voice) {
|
|||
}
|
||||
|
||||
void SoundHandler::ClearDecoderList() {
|
||||
for(uint32_t i = 0; i < MAX_DECODERS; ++i)
|
||||
for (uint32_t i = 0; i < MAX_DECODERS; ++i)
|
||||
RemoveDecoder(i);
|
||||
}
|
||||
|
||||
static inline bool CheckMP3Signature(const uint8_t * buffer) {
|
||||
static inline bool CheckMP3Signature(const uint8_t *buffer) {
|
||||
const char MP3_Magic[][3] = {
|
||||
{'I', 'D', '3'}, //'ID3'
|
||||
{0xff, 0xfe}, //'MPEG ADTS, layer III, v1.0 [protected]', 'mp3', 'audio/mpeg'),
|
||||
{0xff, 0xff}, //'MPEG ADTS, layer III, v1.0', 'mp3', 'audio/mpeg'),
|
||||
{0xff, 0xfa}, //'MPEG ADTS, layer III, v1.0 [protected]', 'mp3', 'audio/mpeg'),
|
||||
{0xff, 0xfb}, //'MPEG ADTS, layer III, v1.0', 'mp3', 'audio/mpeg'),
|
||||
{0xff, 0xf2}, //'MPEG ADTS, layer III, v2.0 [protected]', 'mp3', 'audio/mpeg'),
|
||||
{0xff, 0xf3}, //'MPEG ADTS, layer III, v2.0', 'mp3', 'audio/mpeg'),
|
||||
{0xff, 0xf4}, //'MPEG ADTS, layer III, v2.0 [protected]', 'mp3', 'audio/mpeg'),
|
||||
{0xff, 0xf5}, //'MPEG ADTS, layer III, v2.0', 'mp3', 'audio/mpeg'),
|
||||
{0xff, 0xf6}, //'MPEG ADTS, layer III, v2.0 [protected]', 'mp3', 'audio/mpeg'),
|
||||
{0xff, 0xf7}, //'MPEG ADTS, layer III, v2.0', 'mp3', 'audio/mpeg'),
|
||||
{0xff, 0xe2}, //'MPEG ADTS, layer III, v2.5 [protected]', 'mp3', 'audio/mpeg'),
|
||||
{0xff, 0xe3}, //'MPEG ADTS, layer III, v2.5', 'mp3', 'audio/mpeg'),
|
||||
{'I', 'D', '3'}, //'ID3'
|
||||
{0xff, 0xfe}, //'MPEG ADTS, layer III, v1.0 [protected]', 'mp3', 'audio/mpeg'),
|
||||
{0xff, 0xff}, //'MPEG ADTS, layer III, v1.0', 'mp3', 'audio/mpeg'),
|
||||
{0xff, 0xfa}, //'MPEG ADTS, layer III, v1.0 [protected]', 'mp3', 'audio/mpeg'),
|
||||
{0xff, 0xfb}, //'MPEG ADTS, layer III, v1.0', 'mp3', 'audio/mpeg'),
|
||||
{0xff, 0xf2}, //'MPEG ADTS, layer III, v2.0 [protected]', 'mp3', 'audio/mpeg'),
|
||||
{0xff, 0xf3}, //'MPEG ADTS, layer III, v2.0', 'mp3', 'audio/mpeg'),
|
||||
{0xff, 0xf4}, //'MPEG ADTS, layer III, v2.0 [protected]', 'mp3', 'audio/mpeg'),
|
||||
{0xff, 0xf5}, //'MPEG ADTS, layer III, v2.0', 'mp3', 'audio/mpeg'),
|
||||
{0xff, 0xf6}, //'MPEG ADTS, layer III, v2.0 [protected]', 'mp3', 'audio/mpeg'),
|
||||
{0xff, 0xf7}, //'MPEG ADTS, layer III, v2.0', 'mp3', 'audio/mpeg'),
|
||||
{0xff, 0xe2}, //'MPEG ADTS, layer III, v2.5 [protected]', 'mp3', 'audio/mpeg'),
|
||||
{0xff, 0xe3}, //'MPEG ADTS, layer III, v2.5', 'mp3', 'audio/mpeg'),
|
||||
};
|
||||
|
||||
if(buffer[0] == MP3_Magic[0][0] && buffer[1] == MP3_Magic[0][1] &&
|
||||
buffer[2] == MP3_Magic[0][2]) {
|
||||
if (buffer[0] == MP3_Magic[0][0] && buffer[1] == MP3_Magic[0][1] &&
|
||||
buffer[2] == MP3_Magic[0][2]) {
|
||||
return true;
|
||||
}
|
||||
|
||||
for(int32_t i = 1; i < 13; i++) {
|
||||
if(buffer[0] == MP3_Magic[i][0] && buffer[1] == MP3_Magic[i][1])
|
||||
for (int32_t i = 1; i < 13; i++) {
|
||||
if (buffer[0] == MP3_Magic[i][0] && buffer[1] == MP3_Magic[i][1])
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
SoundDecoder * SoundHandler::GetSoundDecoder(const char * filepath) {
|
||||
SoundDecoder *SoundHandler::GetSoundDecoder(const char *filepath) {
|
||||
uint32_t magic;
|
||||
CFile f(filepath, CFile::ReadOnly);
|
||||
if(f.size() == 0)
|
||||
if (f.size() == 0)
|
||||
return NULL;
|
||||
|
||||
do {
|
||||
f.read((uint8_t *) &magic, 1);
|
||||
} while(((uint8_t *) &magic)[0] == 0 && f.tell() < f.size());
|
||||
} while (((uint8_t *) &magic)[0] == 0 && f.tell() < f.size());
|
||||
|
||||
if(f.tell() == f.size())
|
||||
if (f.tell() == f.size())
|
||||
return NULL;
|
||||
|
||||
f.seek(f.tell()-1, SEEK_SET);
|
||||
f.seek(f.tell() - 1, SEEK_SET);
|
||||
f.read((uint8_t *) &magic, 4);
|
||||
f.close();
|
||||
|
||||
if(magic == 0x4f676753) { // 'OggS'
|
||||
if (magic == 0x4f676753) { // 'OggS'
|
||||
return new OggDecoder(filepath);
|
||||
} else if(magic == 0x52494646) { // 'RIFF'
|
||||
} else if (magic == 0x52494646) { // 'RIFF'
|
||||
return new WavDecoder(filepath);
|
||||
} else if(CheckMP3Signature((uint8_t *) &magic) == true) {
|
||||
} else if (CheckMP3Signature((uint8_t *) &magic) == true) {
|
||||
return new Mp3Decoder(filepath);
|
||||
}
|
||||
|
||||
return new SoundDecoder(filepath);
|
||||
}
|
||||
|
||||
SoundDecoder * SoundHandler::GetSoundDecoder(const uint8_t * sound, int32_t length) {
|
||||
const uint8_t * check = sound;
|
||||
SoundDecoder *SoundHandler::GetSoundDecoder(const uint8_t *sound, int32_t length) {
|
||||
const uint8_t *check = sound;
|
||||
int32_t counter = 0;
|
||||
|
||||
while(check[0] == 0 && counter < length) {
|
||||
while (check[0] == 0 && counter < length) {
|
||||
check++;
|
||||
counter++;
|
||||
}
|
||||
|
||||
if(counter >= length)
|
||||
if (counter >= length)
|
||||
return NULL;
|
||||
|
||||
uint32_t * magic = (uint32_t *) check;
|
||||
uint32_t *magic = (uint32_t *) check;
|
||||
|
||||
if(magic[0] == 0x4f676753) { // 'OggS'
|
||||
if (magic[0] == 0x4f676753) { // 'OggS'
|
||||
return new OggDecoder(sound, length);
|
||||
} else if(magic[0] == 0x52494646) { // 'RIFF'
|
||||
} else if (magic[0] == 0x52494646) { // 'RIFF'
|
||||
return new WavDecoder(sound, length);
|
||||
} else if(CheckMP3Signature(check) == true) {
|
||||
} else if (CheckMP3Signature(check) == true) {
|
||||
return new Mp3Decoder(sound, length);
|
||||
}
|
||||
|
||||
|
@ -211,8 +211,8 @@ void SoundHandler::executeThread() {
|
|||
// The problem with last voice on 500 was caused by it having priority 0
|
||||
// We would need to change this priority distribution if for some reason
|
||||
// we would need MAX_DECODERS > Voice::PRIO_MAX
|
||||
for(uint32_t i = 0; i < MAX_DECODERS; ++i) {
|
||||
int32_t priority = (MAX_DECODERS - i) * Voice::PRIO_MAX / MAX_DECODERS;
|
||||
for (uint32_t i = 0; i < MAX_DECODERS; ++i) {
|
||||
int32_t priority = (MAX_DECODERS - i) * Voice::PRIO_MAX / MAX_DECODERS;
|
||||
voiceList[i] = new Voice(priority); // allocate voice 0 with highest priority
|
||||
}
|
||||
|
||||
|
@ -223,28 +223,28 @@ void SoundHandler::executeThread() {
|
|||
while (!ExitRequested) {
|
||||
suspendThread();
|
||||
|
||||
for(i = 0; i < MAX_DECODERS; ++i) {
|
||||
if(DecoderList[i] == NULL)
|
||||
for (i = 0; i < MAX_DECODERS; ++i) {
|
||||
if (DecoderList[i] == NULL)
|
||||
continue;
|
||||
|
||||
Decoding = true;
|
||||
if(DecoderList[i])
|
||||
if (DecoderList[i])
|
||||
DecoderList[i]->Lock();
|
||||
if(DecoderList[i])
|
||||
if (DecoderList[i])
|
||||
DecoderList[i]->Decode();
|
||||
if(DecoderList[i])
|
||||
if (DecoderList[i])
|
||||
DecoderList[i]->Unlock();
|
||||
}
|
||||
Decoding = false;
|
||||
}
|
||||
|
||||
for(uint32_t i = 0; i < MAX_DECODERS; ++i)
|
||||
for (uint32_t i = 0; i < MAX_DECODERS; ++i)
|
||||
voiceList[i]->stop();
|
||||
|
||||
AXRegisterAppFrameCallback(NULL);
|
||||
AXQuit();
|
||||
|
||||
for(uint32_t i = 0; i < MAX_DECODERS; ++i) {
|
||||
for (uint32_t i = 0; i < MAX_DECODERS; ++i) {
|
||||
delete voiceList[i];
|
||||
voiceList[i] = NULL;
|
||||
}
|
||||
|
@ -255,59 +255,59 @@ void SoundHandler::axFrameCallback(void) {
|
|||
Voice *voice = handlerInstance->getVoice(i);
|
||||
|
||||
switch (voice->getState()) {
|
||||
default:
|
||||
case Voice::STATE_STOPPED:
|
||||
break;
|
||||
default:
|
||||
case Voice::STATE_STOPPED:
|
||||
break;
|
||||
|
||||
case Voice::STATE_START: {
|
||||
SoundDecoder * decoder = handlerInstance->getDecoder(i);
|
||||
decoder->Lock();
|
||||
if(decoder->IsBufferReady()) {
|
||||
const uint8_t *buffer = decoder->GetBuffer();
|
||||
const uint32_t bufferSize = decoder->GetBufferSize();
|
||||
decoder->LoadNext();
|
||||
|
||||
const uint8_t *nextBuffer = NULL;
|
||||
uint32_t nextBufferSize = 0;
|
||||
|
||||
if(decoder->IsBufferReady()) {
|
||||
nextBuffer = decoder->GetBuffer();
|
||||
nextBufferSize = decoder->GetBufferSize();
|
||||
case Voice::STATE_START: {
|
||||
SoundDecoder *decoder = handlerInstance->getDecoder(i);
|
||||
decoder->Lock();
|
||||
if (decoder->IsBufferReady()) {
|
||||
const uint8_t *buffer = decoder->GetBuffer();
|
||||
const uint32_t bufferSize = decoder->GetBufferSize();
|
||||
decoder->LoadNext();
|
||||
}
|
||||
|
||||
voice->play(buffer, bufferSize, nextBuffer, nextBufferSize, decoder->GetFormat() & 0xff, decoder->GetSampleRate());
|
||||
const uint8_t *nextBuffer = NULL;
|
||||
uint32_t nextBufferSize = 0;
|
||||
|
||||
handlerInstance->ThreadSignal();
|
||||
|
||||
voice->setState(Voice::STATE_PLAYING);
|
||||
}
|
||||
decoder->Unlock();
|
||||
break;
|
||||
}
|
||||
case Voice::STATE_PLAYING:
|
||||
if(voice->getInternState() == 1) {
|
||||
if(voice->isBufferSwitched()) {
|
||||
SoundDecoder * decoder = handlerInstance->getDecoder(i);
|
||||
decoder->Lock();
|
||||
if(decoder->IsBufferReady()) {
|
||||
voice->setNextBuffer(decoder->GetBuffer(), decoder->GetBufferSize());
|
||||
if (decoder->IsBufferReady()) {
|
||||
nextBuffer = decoder->GetBuffer();
|
||||
nextBufferSize = decoder->GetBufferSize();
|
||||
decoder->LoadNext();
|
||||
handlerInstance->ThreadSignal();
|
||||
} else if(decoder->IsEOF()) {
|
||||
voice->setState(Voice::STATE_STOP);
|
||||
}
|
||||
decoder->Unlock();
|
||||
|
||||
voice->play(buffer, bufferSize, nextBuffer, nextBufferSize, decoder->GetFormat() & 0xff, decoder->GetSampleRate());
|
||||
|
||||
handlerInstance->ThreadSignal();
|
||||
|
||||
voice->setState(Voice::STATE_PLAYING);
|
||||
}
|
||||
} else {
|
||||
voice->setState(Voice::STATE_STOPPED);
|
||||
decoder->Unlock();
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case Voice::STATE_STOP:
|
||||
if(voice->getInternState() != 0)
|
||||
voice->stop();
|
||||
voice->setState(Voice::STATE_STOPPED);
|
||||
break;
|
||||
case Voice::STATE_PLAYING:
|
||||
if (voice->getInternState() == 1) {
|
||||
if (voice->isBufferSwitched()) {
|
||||
SoundDecoder *decoder = handlerInstance->getDecoder(i);
|
||||
decoder->Lock();
|
||||
if (decoder->IsBufferReady()) {
|
||||
voice->setNextBuffer(decoder->GetBuffer(), decoder->GetBufferSize());
|
||||
decoder->LoadNext();
|
||||
handlerInstance->ThreadSignal();
|
||||
} else if (decoder->IsEOF()) {
|
||||
voice->setState(Voice::STATE_STOP);
|
||||
}
|
||||
decoder->Unlock();
|
||||
}
|
||||
} else {
|
||||
voice->setState(Voice::STATE_STOPPED);
|
||||
}
|
||||
break;
|
||||
case Voice::STATE_STOP:
|
||||
if (voice->getInternState() != 0)
|
||||
voice->stop();
|
||||
voice->setState(Voice::STATE_STOPPED);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -28,25 +28,25 @@
|
|||
#include "fs/CFile.hpp"
|
||||
#include "utils/utils.h"
|
||||
|
||||
WavDecoder::WavDecoder(const char * filepath)
|
||||
: SoundDecoder(filepath) {
|
||||
WavDecoder::WavDecoder(const char *filepath)
|
||||
: SoundDecoder(filepath) {
|
||||
SoundType = SOUND_WAV;
|
||||
SampleRate = 48000;
|
||||
Format = CHANNELS_STEREO | FORMAT_PCM_16_BIT;
|
||||
|
||||
if(!file_fd)
|
||||
if (!file_fd)
|
||||
return;
|
||||
|
||||
OpenFile();
|
||||
}
|
||||
|
||||
WavDecoder::WavDecoder(const uint8_t * snd, int32_t len)
|
||||
: SoundDecoder(snd, len) {
|
||||
WavDecoder::WavDecoder(const uint8_t *snd, int32_t len)
|
||||
: SoundDecoder(snd, len) {
|
||||
SoundType = SOUND_WAV;
|
||||
SampleRate = 48000;
|
||||
Format = CHANNELS_STEREO | FORMAT_PCM_16_BIT;
|
||||
|
||||
if(!file_fd)
|
||||
if (!file_fd)
|
||||
return;
|
||||
|
||||
OpenFile();
|
||||
|
@ -68,24 +68,24 @@ void WavDecoder::OpenFile() {
|
|||
if (Header.magicRIFF != 0x52494646) { // 'RIFF'
|
||||
CloseFile();
|
||||
return;
|
||||
} else if(Header.magicWAVE != 0x57415645) { // 'WAVE'
|
||||
} else if (Header.magicWAVE != 0x57415645) { // 'WAVE'
|
||||
CloseFile();
|
||||
return;
|
||||
} else if(FmtChunk.magicFMT != 0x666d7420) { // 'fmt '
|
||||
} else if (FmtChunk.magicFMT != 0x666d7420) { // 'fmt '
|
||||
CloseFile();
|
||||
return;
|
||||
}
|
||||
|
||||
DataOffset = sizeof(SWaveHdr)+le32(FmtChunk.size)+8;
|
||||
DataOffset = sizeof(SWaveHdr) + le32(FmtChunk.size) + 8;
|
||||
file_fd->seek(DataOffset, SEEK_SET);
|
||||
SWaveChunk DataChunk;
|
||||
file_fd->read((uint8_t *) &DataChunk, sizeof(SWaveChunk));
|
||||
|
||||
while(DataChunk.magicDATA != 0x64617461) { // 'data'
|
||||
DataOffset += 8+le32(DataChunk.size);
|
||||
while (DataChunk.magicDATA != 0x64617461) { // 'data'
|
||||
DataOffset += 8 + le32(DataChunk.size);
|
||||
file_fd->seek(DataOffset, SEEK_SET);
|
||||
int32_t ret = file_fd->read((uint8_t *) &DataChunk, sizeof(SWaveChunk));
|
||||
if(ret <= 0) {
|
||||
if (ret <= 0) {
|
||||
CloseFile();
|
||||
return;
|
||||
}
|
||||
|
@ -107,30 +107,30 @@ void WavDecoder::OpenFile() {
|
|||
}
|
||||
|
||||
void WavDecoder::CloseFile() {
|
||||
if(file_fd)
|
||||
if (file_fd)
|
||||
delete file_fd;
|
||||
|
||||
file_fd = NULL;
|
||||
}
|
||||
|
||||
int32_t WavDecoder::Read(uint8_t * buffer, int32_t buffer_size, int32_t pos) {
|
||||
if(!file_fd)
|
||||
int32_t WavDecoder::Read(uint8_t *buffer, int32_t buffer_size, int32_t pos) {
|
||||
if (!file_fd)
|
||||
return -1;
|
||||
|
||||
if(CurPos >= (int32_t) DataSize)
|
||||
if (CurPos >= (int32_t) DataSize)
|
||||
return 0;
|
||||
|
||||
file_fd->seek(DataOffset+CurPos, SEEK_SET);
|
||||
file_fd->seek(DataOffset + CurPos, SEEK_SET);
|
||||
|
||||
if(buffer_size > (int32_t) DataSize-CurPos)
|
||||
buffer_size = DataSize-CurPos;
|
||||
if (buffer_size > (int32_t) DataSize - CurPos)
|
||||
buffer_size = DataSize - CurPos;
|
||||
|
||||
int32_t read = file_fd->read(buffer, buffer_size);
|
||||
if(read > 0) {
|
||||
if (read > 0) {
|
||||
if (Is16Bit) {
|
||||
read &= ~0x0001;
|
||||
|
||||
for (uint32_t i = 0; i < (uint32_t) (read / sizeof (uint16_t)); ++i)
|
||||
for (uint32_t i = 0; i < (uint32_t) (read / sizeof(uint16_t)); ++i)
|
||||
((uint16_t *) buffer)[i] = le16(((uint16_t *) buffer)[i]);
|
||||
}
|
||||
CurPos += read;
|
||||
|
|
|
@ -39,30 +39,30 @@ static MEMHeapHandle mem1_heap = NULL;
|
|||
static MEMHeapHandle bucket_heap = NULL;
|
||||
|
||||
void libgui_memoryInitialize(void) {
|
||||
if(!mem1_heap) {
|
||||
if (!mem1_heap) {
|
||||
MEMHeapHandle mem1_heap_handle = MEMGetBaseHeapHandle(MEMORY_ARENA_1);
|
||||
uint32_t mem1_allocatable_size = MEMGetAllocatableSizeForFrmHeapEx(mem1_heap_handle, 4);
|
||||
void *mem1_memory = MEMAllocFromFrmHeapEx(mem1_heap_handle, mem1_allocatable_size, 4);
|
||||
if(mem1_memory)
|
||||
if (mem1_memory)
|
||||
mem1_heap = MEMCreateExpHeapEx(mem1_memory, mem1_allocatable_size, 0);
|
||||
}
|
||||
|
||||
if(!bucket_heap) {
|
||||
if (!bucket_heap) {
|
||||
MEMHeapHandle bucket_heap_handle = MEMGetBaseHeapHandle(MEMORY_ARENA_FG_BUCKET);
|
||||
uint32_t bucket_allocatable_size = MEMGetAllocatableSizeForFrmHeapEx(bucket_heap_handle, 4);
|
||||
void *bucket_memory = MEMAllocFromFrmHeapEx(bucket_heap_handle, bucket_allocatable_size, 4);
|
||||
if(bucket_memory)
|
||||
if (bucket_memory)
|
||||
bucket_heap = MEMCreateExpHeapEx(bucket_memory, bucket_allocatable_size, 0);
|
||||
}
|
||||
}
|
||||
|
||||
void libgui_memoryRelease(void) {
|
||||
if(mem1_heap) {
|
||||
if (mem1_heap) {
|
||||
MEMDestroyExpHeap(mem1_heap);
|
||||
MEMFreeToFrmHeap(MEMGetBaseHeapHandle(MEMORY_ARENA_1), 3);
|
||||
mem1_heap = NULL;
|
||||
}
|
||||
if(bucket_heap) {
|
||||
if (bucket_heap) {
|
||||
MEMDestroyExpHeap(bucket_heap);
|
||||
MEMFreeToFrmHeap(MEMGetBaseHeapHandle(MEMORY_ARENA_FG_BUCKET), 3);
|
||||
bucket_heap = NULL;
|
||||
|
@ -156,7 +156,7 @@ void *__wrap__realloc_r(struct _reent *r, void *p, size_t size)
|
|||
//!-------------------------------------------------------------------------------------------
|
||||
//! some wrappers
|
||||
//!-------------------------------------------------------------------------------------------
|
||||
void * MEM2_alloc(uint32_t size, uint32_t align) {
|
||||
void *MEM2_alloc(uint32_t size, uint32_t align) {
|
||||
return memalign(align, size);
|
||||
}
|
||||
|
||||
|
@ -164,7 +164,7 @@ void MEM2_free(void *ptr) {
|
|||
free(ptr);
|
||||
}
|
||||
|
||||
void * MEM1_alloc(uint32_t size, uint32_t align) {
|
||||
void *MEM1_alloc(uint32_t size, uint32_t align) {
|
||||
if (align < 4)
|
||||
align = 4;
|
||||
return MEMAllocFromExpHeapEx(mem1_heap, size, align);
|
||||
|
@ -174,7 +174,7 @@ void MEM1_free(void *ptr) {
|
|||
MEMFreeToExpHeap(mem1_heap, ptr);
|
||||
}
|
||||
|
||||
void * MEMBucket_alloc(uint32_t size, uint32_t align) {
|
||||
void *MEMBucket_alloc(uint32_t size, uint32_t align) {
|
||||
if (align < 4)
|
||||
align = 4;
|
||||
return MEMAllocFromExpHeapEx(bucket_heap, size, align);
|
||||
|
|
|
@ -7,12 +7,12 @@
|
|||
extern "C" {
|
||||
#endif
|
||||
|
||||
#define LIMIT(x, min, max) \
|
||||
({ \
|
||||
typeof( x ) _x = x; \
|
||||
typeof( min ) _min = min; \
|
||||
typeof( max ) _max = max; \
|
||||
( ( ( _x ) < ( _min ) ) ? ( _min ) : ( ( _x ) > ( _max ) ) ? ( _max) : ( _x ) ); \
|
||||
#define LIMIT(x, min, max) \
|
||||
({ \
|
||||
typeof( x ) _x = x; \
|
||||
typeof( min ) _min = min; \
|
||||
typeof( max ) _max = max; \
|
||||
( ( ( _x ) < ( _min ) ) ? ( _min ) : ( ( _x ) > ( _max ) ) ? ( _max) : ( _x ) ); \
|
||||
})
|
||||
|
||||
#define DegToRad(a) ( (a) * 0.01745329252f )
|
||||
|
@ -26,7 +26,7 @@ extern "C" {
|
|||
#define le64(i) ((((uint64_t)le32((i) & 0xFFFFFFFFLL)) << 32) | ((uint64_t)le32(((i) & 0xFFFFFFFF00000000LL) >> 32)))
|
||||
|
||||
//Needs to have log_init() called beforehand.
|
||||
void dumpHex(const void* data, size_t size);
|
||||
void dumpHex(const void *data, size_t size);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
|
|
|
@ -35,7 +35,7 @@ CVideo::CVideo(int32_t forceTvScanMode, int32_t forceDrcScanMode) {
|
|||
//! initialize GX2 command buffer
|
||||
uint32_t gx2_init_attributes[9];
|
||||
gx2_init_attributes[0] = GX2_INIT_CMD_BUF_BASE;
|
||||
gx2_init_attributes[1] = (uint32_t)gx2CommandBuffer;
|
||||
gx2_init_attributes[1] = (uint32_t) gx2CommandBuffer;
|
||||
gx2_init_attributes[2] = GX2_INIT_CMD_BUF_POOL_SIZE;
|
||||
gx2_init_attributes[3] = GX2_COMMAND_BUFFER_SIZE;
|
||||
gx2_init_attributes[4] = GX2_INIT_ARGC;
|
||||
|
@ -48,56 +48,56 @@ CVideo::CVideo(int32_t forceTvScanMode, int32_t forceDrcScanMode) {
|
|||
uint32_t scanBufferSize = 0;
|
||||
uint32_t scaleNeeded = 0;
|
||||
|
||||
int32_t tvScanMode = ((forceTvScanMode >= 0) ? forceTvScanMode : (int32_t)GX2GetSystemTVScanMode());
|
||||
int32_t drcScanMode = ((forceDrcScanMode >= 0) ? forceDrcScanMode : (int32_t)GX2GetSystemDRCScanMode());
|
||||
int32_t tvScanMode = ((forceTvScanMode >= 0) ? forceTvScanMode : (int32_t) GX2GetSystemTVScanMode());
|
||||
int32_t drcScanMode = ((forceDrcScanMode >= 0) ? forceDrcScanMode : (int32_t) GX2GetSystemDRCScanMode());
|
||||
|
||||
int32_t tvRenderMode;
|
||||
uint32_t tvWidth = 0;
|
||||
uint32_t tvHeight = 0;
|
||||
|
||||
switch(tvScanMode) {
|
||||
case GX2_TV_SCAN_MODE_480I:
|
||||
case GX2_TV_SCAN_MODE_480P:
|
||||
tvWidth = 854;
|
||||
tvHeight = 480;
|
||||
tvRenderMode = GX2_TV_RENDER_MODE_WIDE_480P;
|
||||
break;
|
||||
case GX2_TV_SCAN_MODE_1080I:
|
||||
case GX2_TV_SCAN_MODE_1080P:
|
||||
tvWidth = 1920;
|
||||
tvHeight = 1080;
|
||||
tvRenderMode = GX2_TV_RENDER_MODE_WIDE_1080P;
|
||||
break;
|
||||
case GX2_TV_SCAN_MODE_720P:
|
||||
default:
|
||||
tvWidth = 1280;
|
||||
tvHeight = 720;
|
||||
tvRenderMode = GX2_TV_RENDER_MODE_WIDE_720P;
|
||||
break;
|
||||
switch (tvScanMode) {
|
||||
case GX2_TV_SCAN_MODE_480I:
|
||||
case GX2_TV_SCAN_MODE_480P:
|
||||
tvWidth = 854;
|
||||
tvHeight = 480;
|
||||
tvRenderMode = GX2_TV_RENDER_MODE_WIDE_480P;
|
||||
break;
|
||||
case GX2_TV_SCAN_MODE_1080I:
|
||||
case GX2_TV_SCAN_MODE_1080P:
|
||||
tvWidth = 1920;
|
||||
tvHeight = 1080;
|
||||
tvRenderMode = GX2_TV_RENDER_MODE_WIDE_1080P;
|
||||
break;
|
||||
case GX2_TV_SCAN_MODE_720P:
|
||||
default:
|
||||
tvWidth = 1280;
|
||||
tvHeight = 720;
|
||||
tvRenderMode = GX2_TV_RENDER_MODE_WIDE_720P;
|
||||
break;
|
||||
}
|
||||
|
||||
int32_t tvAAMode = GX2_AA_MODE1X;
|
||||
int32_t drcAAMode = GX2_AA_MODE4X;
|
||||
|
||||
//! calculate the scale factor for later texture resize
|
||||
widthScaleFactor = 1.0f / (float)tvWidth;
|
||||
heightScaleFactor = 1.0f / (float)tvHeight;
|
||||
widthScaleFactor = 1.0f / (float) tvWidth;
|
||||
heightScaleFactor = 1.0f / (float) tvHeight;
|
||||
depthScaleFactor = widthScaleFactor;
|
||||
|
||||
//! calculate the size needed for the TV scan buffer and allocate the buffer from bucket memory
|
||||
GX2CalcTVSize((GX2TVRenderMode)tvRenderMode, GX2_SURFACE_FORMAT_UNORM_R8_G8_B8_A8, GX2_BUFFERING_MODE_DOUBLE, &scanBufferSize, &scaleNeeded);
|
||||
GX2CalcTVSize((GX2TVRenderMode) tvRenderMode, GX2_SURFACE_FORMAT_UNORM_R8_G8_B8_A8, GX2_BUFFERING_MODE_DOUBLE, &scanBufferSize, &scaleNeeded);
|
||||
tvScanBuffer = MEMBucket_alloc(scanBufferSize, GX2_SCAN_BUFFER_ALIGNMENT);
|
||||
GX2Invalidate(GX2_INVALIDATE_MODE_CPU, tvScanBuffer, scanBufferSize);
|
||||
GX2SetTVBuffer(tvScanBuffer, scanBufferSize, (GX2TVRenderMode)tvRenderMode, GX2_SURFACE_FORMAT_UNORM_R8_G8_B8_A8, GX2_BUFFERING_MODE_DOUBLE);
|
||||
GX2SetTVBuffer(tvScanBuffer, scanBufferSize, (GX2TVRenderMode) tvRenderMode, GX2_SURFACE_FORMAT_UNORM_R8_G8_B8_A8, GX2_BUFFERING_MODE_DOUBLE);
|
||||
|
||||
//! calculate the size needed for the DRC scan buffer and allocate the buffer from bucket memory
|
||||
GX2CalcDRCSize((GX2DrcRenderMode)drcScanMode, GX2_SURFACE_FORMAT_UNORM_R8_G8_B8_A8, GX2_BUFFERING_MODE_DOUBLE, &scanBufferSize, &scaleNeeded);
|
||||
GX2CalcDRCSize((GX2DrcRenderMode) drcScanMode, GX2_SURFACE_FORMAT_UNORM_R8_G8_B8_A8, GX2_BUFFERING_MODE_DOUBLE, &scanBufferSize, &scaleNeeded);
|
||||
drcScanBuffer = MEMBucket_alloc(scanBufferSize, GX2_SCAN_BUFFER_ALIGNMENT);
|
||||
GX2Invalidate(GX2_INVALIDATE_MODE_CPU, drcScanBuffer, scanBufferSize);
|
||||
GX2SetDRCBuffer(drcScanBuffer, scanBufferSize, (GX2DrcRenderMode)drcScanMode, GX2_SURFACE_FORMAT_UNORM_R8_G8_B8_A8, GX2_BUFFERING_MODE_DOUBLE);
|
||||
GX2SetDRCBuffer(drcScanBuffer, scanBufferSize, (GX2DrcRenderMode) drcScanMode, GX2_SURFACE_FORMAT_UNORM_R8_G8_B8_A8, GX2_BUFFERING_MODE_DOUBLE);
|
||||
|
||||
//! Setup color buffer for TV rendering
|
||||
GX2InitColorBuffer(&tvColorBuffer, GX2_SURFACE_DIM_TEXTURE_2D, tvWidth, tvHeight, 1, GX2_SURFACE_FORMAT_UNORM_R8_G8_B8_A8, (GX2AAMode)tvAAMode);
|
||||
GX2InitColorBuffer(&tvColorBuffer, GX2_SURFACE_DIM_TEXTURE_2D, tvWidth, tvHeight, 1, GX2_SURFACE_FORMAT_UNORM_R8_G8_B8_A8, (GX2AAMode) tvAAMode);
|
||||
tvColorBuffer.surface.image = MEM1_alloc(tvColorBuffer.surface.imageSize, tvColorBuffer.surface.alignment);
|
||||
GX2Invalidate(GX2_INVALIDATE_MODE_CPU, tvColorBuffer.surface.image, tvColorBuffer.surface.imageSize);
|
||||
|
||||
|
@ -106,7 +106,7 @@ CVideo::CVideo(int32_t forceTvScanMode, int32_t forceDrcScanMode) {
|
|||
|
||||
//! Setup TV depth buffer (can be the same for both if rendered one after another)
|
||||
uint32_t size, align;
|
||||
GX2InitDepthBuffer(&tvDepthBuffer, GX2_SURFACE_DIM_TEXTURE_2D, tvColorBuffer.surface.width, tvColorBuffer.surface.height, 1, GX2_SURFACE_FORMAT_FLOAT_R32, (GX2AAMode)tvAAMode);
|
||||
GX2InitDepthBuffer(&tvDepthBuffer, GX2_SURFACE_DIM_TEXTURE_2D, tvColorBuffer.surface.width, tvColorBuffer.surface.height, 1, GX2_SURFACE_FORMAT_FLOAT_R32, (GX2AAMode) tvAAMode);
|
||||
tvDepthBuffer.surface.image = MEM1_alloc(tvDepthBuffer.surface.imageSize, tvDepthBuffer.surface.alignment);
|
||||
GX2Invalidate(GX2_INVALIDATE_MODE_CPU, tvDepthBuffer.surface.image, tvDepthBuffer.surface.imageSize);
|
||||
|
||||
|
@ -117,12 +117,12 @@ CVideo::CVideo(int32_t forceTvScanMode, int32_t forceDrcScanMode) {
|
|||
GX2InitDepthBufferHiZEnable(&tvDepthBuffer, GX2_ENABLE);
|
||||
|
||||
//! Setup color buffer for DRC rendering
|
||||
GX2InitColorBuffer(&drcColorBuffer, GX2_SURFACE_DIM_TEXTURE_2D, 854, 480, 1, GX2_SURFACE_FORMAT_UNORM_R8_G8_B8_A8, (GX2AAMode)drcAAMode);
|
||||
GX2InitColorBuffer(&drcColorBuffer, GX2_SURFACE_DIM_TEXTURE_2D, 854, 480, 1, GX2_SURFACE_FORMAT_UNORM_R8_G8_B8_A8, (GX2AAMode) drcAAMode);
|
||||
drcColorBuffer.surface.image = MEM1_alloc(drcColorBuffer.surface.imageSize, drcColorBuffer.surface.alignment);
|
||||
GX2Invalidate(GX2_INVALIDATE_MODE_CPU, drcColorBuffer.surface.image, drcColorBuffer.surface.imageSize);
|
||||
|
||||
//! Setup DRC depth buffer (can be the same for both if rendered one after another)
|
||||
GX2InitDepthBuffer(&drcDepthBuffer, GX2_SURFACE_DIM_TEXTURE_2D, drcColorBuffer.surface.width, drcColorBuffer.surface.height, 1, GX2_SURFACE_FORMAT_FLOAT_R32, (GX2AAMode)drcAAMode);
|
||||
GX2InitDepthBuffer(&drcDepthBuffer, GX2_SURFACE_DIM_TEXTURE_2D, drcColorBuffer.surface.width, drcColorBuffer.surface.height, 1, GX2_SURFACE_FORMAT_FLOAT_R32, (GX2AAMode) drcAAMode);
|
||||
drcDepthBuffer.surface.image = MEM1_alloc(drcDepthBuffer.surface.imageSize, drcDepthBuffer.surface.alignment);
|
||||
GX2Invalidate(GX2_INVALIDATE_MODE_CPU, drcDepthBuffer.surface.image, drcDepthBuffer.surface.imageSize);
|
||||
|
||||
|
@ -138,7 +138,7 @@ CVideo::CVideo(int32_t forceTvScanMode, int32_t forceDrcScanMode) {
|
|||
uint32_t auxSize, auxAlign;
|
||||
GX2CalcColorBufferAuxInfo(&tvColorBuffer, &auxSize, &auxAlign);
|
||||
tvColorBuffer.aaBuffer = MEM1_alloc(auxSize, auxAlign);
|
||||
if(!tvColorBuffer.aaBuffer)
|
||||
if (!tvColorBuffer.aaBuffer)
|
||||
tvColorBuffer.aaBuffer = MEM2_alloc(auxSize, auxAlign);
|
||||
|
||||
tvColorBuffer.aaSize = auxSize;
|
||||
|
@ -150,7 +150,7 @@ CVideo::CVideo(int32_t forceTvScanMode, int32_t forceDrcScanMode) {
|
|||
uint32_t auxSize, auxAlign;
|
||||
GX2CalcColorBufferAuxInfo(&drcColorBuffer, &auxSize, &auxAlign);
|
||||
drcColorBuffer.aaBuffer = MEM1_alloc(auxSize, auxAlign);
|
||||
if(!drcColorBuffer.aaBuffer)
|
||||
if (!drcColorBuffer.aaBuffer)
|
||||
drcColorBuffer.aaBuffer = MEM2_alloc(auxSize, auxAlign);
|
||||
drcColorBuffer.aaSize = auxSize;
|
||||
memset(drcColorBuffer.aaBuffer, GX2_AA_BUFFER_CLEAR_VALUE, auxSize);
|
||||
|
@ -158,11 +158,11 @@ CVideo::CVideo(int32_t forceTvScanMode, int32_t forceDrcScanMode) {
|
|||
}
|
||||
|
||||
//! allocate memory and setup context state TV
|
||||
tvContextState = (GX2ContextState*)MEM2_alloc(sizeof(GX2ContextState), GX2_CONTEXT_STATE_ALIGNMENT);
|
||||
tvContextState = (GX2ContextState *) MEM2_alloc(sizeof(GX2ContextState), GX2_CONTEXT_STATE_ALIGNMENT);
|
||||
GX2SetupContextStateEx(tvContextState, GX2_TRUE);
|
||||
|
||||
//! allocate memory and setup context state DRC
|
||||
drcContextState = (GX2ContextState*)MEM2_alloc(sizeof(GX2ContextState), GX2_CONTEXT_STATE_ALIGNMENT);
|
||||
drcContextState = (GX2ContextState *) MEM2_alloc(sizeof(GX2ContextState), GX2_CONTEXT_STATE_ALIGNMENT);
|
||||
GX2SetupContextStateEx(drcContextState, GX2_TRUE);
|
||||
|
||||
//! set initial context state and render buffers
|
||||
|
@ -223,14 +223,14 @@ CVideo::~CVideo() {
|
|||
MEM2_free(tvContextState);
|
||||
MEM2_free(drcContextState);
|
||||
//! free aux buffer
|
||||
if(tvColorBuffer.aaBuffer) {
|
||||
if(((uint32_t)tvColorBuffer.aaBuffer & 0xF0000000) == 0xF0000000)
|
||||
if (tvColorBuffer.aaBuffer) {
|
||||
if (((uint32_t) tvColorBuffer.aaBuffer & 0xF0000000) == 0xF0000000)
|
||||
MEM1_free(tvColorBuffer.aaBuffer);
|
||||
else
|
||||
MEM2_free(tvColorBuffer.aaBuffer);
|
||||
}
|
||||
if(drcColorBuffer.aaBuffer) {
|
||||
if(((uint32_t)drcColorBuffer.aaBuffer & 0xF0000000) == 0xF0000000)
|
||||
if (drcColorBuffer.aaBuffer) {
|
||||
if (((uint32_t) drcColorBuffer.aaBuffer & 0xF0000000) == 0xF0000000)
|
||||
MEM1_free(drcColorBuffer.aaBuffer);
|
||||
else
|
||||
MEM2_free(drcColorBuffer.aaBuffer);
|
||||
|
@ -243,11 +243,11 @@ CVideo::~CVideo() {
|
|||
Texture2DShader::destroyInstance();
|
||||
}
|
||||
|
||||
void CVideo::renderFXAA(const GX2Texture * texture, const GX2Sampler *sampler) {
|
||||
void CVideo::renderFXAA(const GX2Texture *texture, const GX2Sampler *sampler) {
|
||||
resolution[0] = texture->surface.width;
|
||||
resolution[1] = texture->surface.height;
|
||||
|
||||
GX2Invalidate((GX2InvalidateMode)(GX2_INVALIDATE_MODE_COLOR_BUFFER | GX2_INVALIDATE_MODE_TEXTURE), texture->surface.image, texture->surface.imageSize);
|
||||
GX2Invalidate((GX2InvalidateMode) (GX2_INVALIDATE_MODE_COLOR_BUFFER | GX2_INVALIDATE_MODE_TEXTURE), texture->surface.image, texture->surface.imageSize);
|
||||
|
||||
GX2SetDepthOnlyControl(GX2_ENABLE, GX2_ENABLE, GX2_COMPARE_FUNC_ALWAYS);
|
||||
FXAAShader::instance()->setShaders();
|
||||
|
|
|
@ -38,41 +38,41 @@ CursorDrawer::~CursorDrawer() {
|
|||
Shader3D::destroyInstance();
|
||||
ShaderFractalColor::destroyInstance();
|
||||
Texture2DShader::destroyInstance();
|
||||
if(this->colorVtxs) {
|
||||
if (this->colorVtxs) {
|
||||
free(this->colorVtxs);
|
||||
this->colorVtxs = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
void CursorDrawer::init_colorVtxs() {
|
||||
if(!this->colorVtxs) {
|
||||
this->colorVtxs = (uint8_t*)memalign(0x40, sizeof(uint8_t) * 16);
|
||||
if(this->colorVtxs == NULL) return;
|
||||
if (!this->colorVtxs) {
|
||||
this->colorVtxs = (uint8_t *) memalign(0x40, sizeof(uint8_t) * 16);
|
||||
if (this->colorVtxs == NULL) return;
|
||||
|
||||
}
|
||||
memset(this->colorVtxs,0xFF,16*sizeof(uint8_t));
|
||||
memset(this->colorVtxs, 0xFF, 16 * sizeof(uint8_t));
|
||||
|
||||
GX2Invalidate(GX2_INVALIDATE_MODE_CPU_ATTRIBUTE_BUFFER, this->colorVtxs, 16 * sizeof(uint8_t));
|
||||
}
|
||||
|
||||
// Could be improved. It be more generic.
|
||||
void CursorDrawer::draw_Cursor(float x,float y) {
|
||||
if(this->colorVtxs == NULL) {
|
||||
void CursorDrawer::draw_Cursor(float x, float y) {
|
||||
if (this->colorVtxs == NULL) {
|
||||
init_colorVtxs();
|
||||
return;
|
||||
}
|
||||
|
||||
float widthScaleFactor = 1.0f / (float)1280;
|
||||
float heightScaleFactor = 1.0f / (float)720;
|
||||
float widthScaleFactor = 1.0f / (float) 1280;
|
||||
float heightScaleFactor = 1.0f / (float) 720;
|
||||
|
||||
int32_t width = 20;
|
||||
|
||||
glm::vec3 positionOffsets = glm::vec3(0.0f);
|
||||
|
||||
positionOffsets[0] = (x-((1280)/2)+(width/2)) * widthScaleFactor * 2.0f;
|
||||
positionOffsets[1] = -(y-((720)/2)+(width/2)) * heightScaleFactor * 2.0f;
|
||||
positionOffsets[0] = (x - ((1280) / 2) + (width / 2)) * widthScaleFactor * 2.0f;
|
||||
positionOffsets[1] = -(y - ((720) / 2) + (width / 2)) * heightScaleFactor * 2.0f;
|
||||
|
||||
glm::vec3 scale(width*widthScaleFactor,width*heightScaleFactor,1.0f);
|
||||
glm::vec3 scale(width * widthScaleFactor, width * heightScaleFactor, 1.0f);
|
||||
|
||||
ColorShader::instance()->setShaders();
|
||||
ColorShader::instance()->setAttributeBuffer(this->colorVtxs, NULL, 4);
|
||||
|
|
|
@ -19,102 +19,102 @@
|
|||
#include <gui/video/shaders/ColorShader.h>
|
||||
|
||||
static const uint32_t cpVertexShaderProgram[] = {
|
||||
0x00000000,0x00008009,0x20000000,0x000078a0,
|
||||
0x3c200000,0x88060094,0x00c00000,0x88062014,
|
||||
0x00000000,0x00000000,0x00000000,0x00000000,
|
||||
0x00000000,0x00000000,0x00000000,0x00000000,
|
||||
0x00000000,0x00000000,0x00000000,0x00000000,
|
||||
0x00000000,0x00000000,0x00000000,0x00000000,
|
||||
0x00000000,0x00000000,0x00000000,0x00000000,
|
||||
0x00000000,0x00000000,0x00000000,0x00000000,
|
||||
0x00000000,0x00000000,0x00000000,0x00000000,
|
||||
0x00000000,0x00000000,0x00000000,0x00000000,
|
||||
0x00000000,0x00000000,0x00000000,0x00000000,
|
||||
0x00000000,0x00000000,0x00000000,0x00000000,
|
||||
0x00000000,0x00000000,0x00000000,0x00000000,
|
||||
0x00000000,0x00000000,0x00000000,0x00000000,
|
||||
0x00000000,0x00000000,0x00000000,0x00000000,
|
||||
0x00000000,0x00000000,0x00000000,0x00000000,
|
||||
0x00a11f00,0xfc00620f,0x02490001,0x80000040,
|
||||
0xfd041f80,0x900c0060,0x83f9223e,0x0000803f,
|
||||
0xfe282001,0x10000040,0xfe001f80,0x00080060,
|
||||
0xfeac9f80,0xfd00624f,0xdb0f49c0,0xdb0fc940,
|
||||
0xfea81f80,0x9000e02f,0x83f9223e,0x00000000,
|
||||
0xfe041f80,0x00370000,0xffa01f00,0x80000000,
|
||||
0xff101f00,0x800c0020,0x7f041f80,0x80370000,
|
||||
0x0000103f,0x00000000,0x02c51f00,0x80000000,
|
||||
0xfea41f00,0x80000020,0xffa09f00,0x80000040,
|
||||
0xff001f80,0x800c0060,0x398ee33f,0x0000103f,
|
||||
0x02c41f00,0x9000e00f,0x02c59f01,0x80000020,
|
||||
0xfea81f00,0x80000040,0x02c19f80,0x9000e06f,
|
||||
0x398ee33f,0x00000000,0x02c11f01,0x80000000,
|
||||
0x02c49f80,0x80000060,0x02e08f01,0xfe0c620f,
|
||||
0x02c01f80,0x7f00622f,0xfe242000,0x10000000,
|
||||
0xfe20a080,0x10000020,0xf2178647,0x49c0e9fb,
|
||||
0xfbbdb2ab,0x768ac733
|
||||
0x00000000, 0x00008009, 0x20000000, 0x000078a0,
|
||||
0x3c200000, 0x88060094, 0x00c00000, 0x88062014,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00a11f00, 0xfc00620f, 0x02490001, 0x80000040,
|
||||
0xfd041f80, 0x900c0060, 0x83f9223e, 0x0000803f,
|
||||
0xfe282001, 0x10000040, 0xfe001f80, 0x00080060,
|
||||
0xfeac9f80, 0xfd00624f, 0xdb0f49c0, 0xdb0fc940,
|
||||
0xfea81f80, 0x9000e02f, 0x83f9223e, 0x00000000,
|
||||
0xfe041f80, 0x00370000, 0xffa01f00, 0x80000000,
|
||||
0xff101f00, 0x800c0020, 0x7f041f80, 0x80370000,
|
||||
0x0000103f, 0x00000000, 0x02c51f00, 0x80000000,
|
||||
0xfea41f00, 0x80000020, 0xffa09f00, 0x80000040,
|
||||
0xff001f80, 0x800c0060, 0x398ee33f, 0x0000103f,
|
||||
0x02c41f00, 0x9000e00f, 0x02c59f01, 0x80000020,
|
||||
0xfea81f00, 0x80000040, 0x02c19f80, 0x9000e06f,
|
||||
0x398ee33f, 0x00000000, 0x02c11f01, 0x80000000,
|
||||
0x02c49f80, 0x80000060, 0x02e08f01, 0xfe0c620f,
|
||||
0x02c01f80, 0x7f00622f, 0xfe242000, 0x10000000,
|
||||
0xfe20a080, 0x10000020, 0xf2178647, 0x49c0e9fb,
|
||||
0xfbbdb2ab, 0x768ac733
|
||||
};
|
||||
|
||||
static const uint32_t cpVertexShaderRegs[] = {
|
||||
0x00000103,0x00000000,0x00000000,0x00000001,
|
||||
0xffffff00,0xffffffff,0xffffffff,0xffffffff,
|
||||
0xffffffff,0xffffffff,0xffffffff,0xffffffff,
|
||||
0xffffffff,0xffffffff,0x00000000,0xfffffffc,
|
||||
0x00000002,0x00000001,0x00000000,0x000000ff,
|
||||
0x000000ff,0x000000ff,0x000000ff,0x000000ff,
|
||||
0x000000ff,0x000000ff,0x000000ff,0x000000ff,
|
||||
0x000000ff,0x000000ff,0x000000ff,0x000000ff,
|
||||
0x000000ff,0x000000ff,0x000000ff,0x000000ff,
|
||||
0x000000ff,0x000000ff,0x000000ff,0x000000ff,
|
||||
0x000000ff,0x000000ff,0x000000ff,0x000000ff,
|
||||
0x000000ff,0x000000ff,0x000000ff,0x000000ff,
|
||||
0x000000ff,0x00000000,0x0000000e,0x00000010
|
||||
0x00000103, 0x00000000, 0x00000000, 0x00000001,
|
||||
0xffffff00, 0xffffffff, 0xffffffff, 0xffffffff,
|
||||
0xffffffff, 0xffffffff, 0xffffffff, 0xffffffff,
|
||||
0xffffffff, 0xffffffff, 0x00000000, 0xfffffffc,
|
||||
0x00000002, 0x00000001, 0x00000000, 0x000000ff,
|
||||
0x000000ff, 0x000000ff, 0x000000ff, 0x000000ff,
|
||||
0x000000ff, 0x000000ff, 0x000000ff, 0x000000ff,
|
||||
0x000000ff, 0x000000ff, 0x000000ff, 0x000000ff,
|
||||
0x000000ff, 0x000000ff, 0x000000ff, 0x000000ff,
|
||||
0x000000ff, 0x000000ff, 0x000000ff, 0x000000ff,
|
||||
0x000000ff, 0x000000ff, 0x000000ff, 0x000000ff,
|
||||
0x000000ff, 0x000000ff, 0x000000ff, 0x000000ff,
|
||||
0x000000ff, 0x00000000, 0x0000000e, 0x00000010
|
||||
};
|
||||
|
||||
static const uint32_t cpPixelShaderProgram[] = {
|
||||
0x20000000,0x00000ca0,0x00000000,0x88062094,
|
||||
0x00000000,0x00000000,0x00000000,0x00000000,
|
||||
0x00000000,0x00000000,0x00000000,0x00000000,
|
||||
0x00000000,0x00000000,0x00000000,0x00000000,
|
||||
0x00000000,0x00000000,0x00000000,0x00000000,
|
||||
0x00000000,0x00000000,0x00000000,0x00000000,
|
||||
0x00000000,0x00000000,0x00000000,0x00000000,
|
||||
0x00000000,0x00000000,0x00000000,0x00000000,
|
||||
0x00000000,0x00000000,0x00000000,0x00000000,
|
||||
0x00000000,0x00000000,0x00000000,0x00000000,
|
||||
0x00000000,0x00000000,0x00000000,0x00000000,
|
||||
0x00000000,0x00000000,0x00000000,0x00000000,
|
||||
0x00000000,0x00000000,0x00000000,0x00000000,
|
||||
0x00000000,0x00000000,0x00000000,0x00000000,
|
||||
0x00000000,0x00000000,0x00000000,0x00000000,
|
||||
0x00000000,0x00000000,0x00000000,0x00000000,
|
||||
0x00002000,0x90000000,0x0004a000,0x90000020,
|
||||
0x00082001,0x90000040,0x000ca081,0x90000060,
|
||||
0xbb7dd898,0x9746c59c,0xc69b00e7,0x03c36218
|
||||
0x20000000, 0x00000ca0, 0x00000000, 0x88062094,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00002000, 0x90000000, 0x0004a000, 0x90000020,
|
||||
0x00082001, 0x90000040, 0x000ca081, 0x90000060,
|
||||
0xbb7dd898, 0x9746c59c, 0xc69b00e7, 0x03c36218
|
||||
};
|
||||
static const uint32_t cpPixelShaderRegs[] = {
|
||||
0x00000001,0x00000002,0x14000001,0x00000000,
|
||||
0x00000001,0x00000100,0x00000000,0x00000000,
|
||||
0x00000000,0x00000000,0x00000000,0x00000000,
|
||||
0x00000000,0x00000000,0x00000000,0x00000000,
|
||||
0x00000000,0x00000000,0x00000000,0x00000000,
|
||||
0x00000000,0x00000000,0x00000000,0x00000000,
|
||||
0x00000000,0x00000000,0x00000000,0x00000000,
|
||||
0x00000000,0x00000000,0x00000000,0x00000000,
|
||||
0x00000000,0x00000000,0x00000000,0x00000000,
|
||||
0x00000000,0x0000000f,0x00000001,0x00000010,
|
||||
0x00000000
|
||||
0x00000001, 0x00000002, 0x14000001, 0x00000000,
|
||||
0x00000001, 0x00000100, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x0000000f, 0x00000001, 0x00000010,
|
||||
0x00000000
|
||||
};
|
||||
|
||||
ColorShader * ColorShader::shaderInstance = NULL;
|
||||
ColorShader *ColorShader::shaderInstance = NULL;
|
||||
|
||||
ColorShader::ColorShader()
|
||||
: vertexShader(cuAttributeCount) {
|
||||
: vertexShader(cuAttributeCount) {
|
||||
//! create pixel shader
|
||||
pixelShader.setProgram(cpPixelShaderProgram, sizeof(cpPixelShaderProgram), cpPixelShaderRegs, sizeof(cpPixelShaderRegs));
|
||||
|
||||
colorIntensityLocation = 0;
|
||||
pixelShader.addUniformVar((GX2UniformVar) {
|
||||
"unf_color_intensity", GX2_SHADER_VAR_TYPE_FLOAT4, 1, colorIntensityLocation, -1
|
||||
"unf_color_intensity", GX2_SHADER_VAR_TYPE_FLOAT4, 1, colorIntensityLocation, -1
|
||||
});
|
||||
|
||||
//! create vertex shader
|
||||
|
@ -124,22 +124,22 @@ ColorShader::ColorShader()
|
|||
offsetLocation = 4;
|
||||
scaleLocation = 8;
|
||||
vertexShader.addUniformVar((GX2UniformVar) {
|
||||
"unf_angle", GX2_SHADER_VAR_TYPE_FLOAT, 1, angleLocation, -1
|
||||
"unf_angle", GX2_SHADER_VAR_TYPE_FLOAT, 1, angleLocation, -1
|
||||
});
|
||||
vertexShader.addUniformVar((GX2UniformVar) {
|
||||
"unf_offset", GX2_SHADER_VAR_TYPE_FLOAT3, 1, offsetLocation, -1
|
||||
"unf_offset", GX2_SHADER_VAR_TYPE_FLOAT3, 1, offsetLocation, -1
|
||||
});
|
||||
vertexShader.addUniformVar((GX2UniformVar) {
|
||||
"unf_scale", GX2_SHADER_VAR_TYPE_FLOAT3, 1, scaleLocation, -1
|
||||
"unf_scale", GX2_SHADER_VAR_TYPE_FLOAT3, 1, scaleLocation, -1
|
||||
});
|
||||
|
||||
colorLocation = 1;
|
||||
positionLocation = 0;
|
||||
vertexShader.addAttribVar((GX2AttribVar) {
|
||||
"attr_color", GX2_SHADER_VAR_TYPE_FLOAT4, 0, colorLocation
|
||||
"attr_color", GX2_SHADER_VAR_TYPE_FLOAT4, 0, colorLocation
|
||||
});
|
||||
vertexShader.addAttribVar((GX2AttribVar) {
|
||||
"attr_position", GX2_SHADER_VAR_TYPE_FLOAT3, 0, positionLocation
|
||||
"attr_position", GX2_SHADER_VAR_TYPE_FLOAT3, 0, positionLocation
|
||||
});
|
||||
|
||||
//! setup attribute streams
|
||||
|
@ -150,28 +150,28 @@ ColorShader::ColorShader()
|
|||
fetchShader = new FetchShader(vertexShader.getAttributeBuffer(), vertexShader.getAttributesCount());
|
||||
|
||||
//! model vertex has to be align and cannot be in unknown regions for GX2 like 0xBCAE1000
|
||||
positionVtxs = (float*)memalign(GX2_VERTEX_BUFFER_ALIGNMENT, cuPositionVtxsSize);
|
||||
if(positionVtxs) {
|
||||
positionVtxs = (float *) memalign(GX2_VERTEX_BUFFER_ALIGNMENT, cuPositionVtxsSize);
|
||||
if (positionVtxs) {
|
||||
//! position vertex structure
|
||||
int32_t i = 0;
|
||||
positionVtxs[i++] = -1.0f;
|
||||
positionVtxs[i++] = -1.0f;
|
||||
positionVtxs[i++] = 0.0f;
|
||||
positionVtxs[i++] = 1.0f;
|
||||
positionVtxs[i++] = 1.0f;
|
||||
positionVtxs[i++] = -1.0f;
|
||||
positionVtxs[i++] = 0.0f;
|
||||
positionVtxs[i++] = 1.0f;
|
||||
positionVtxs[i++] = 1.0f;
|
||||
positionVtxs[i++] = 1.0f;
|
||||
positionVtxs[i++] = 1.0f;
|
||||
positionVtxs[i++] = 0.0f;
|
||||
positionVtxs[i++] = -1.0f;
|
||||
positionVtxs[i++] = 1.0f;
|
||||
positionVtxs[i++] = 1.0f;
|
||||
positionVtxs[i++] = 0.0f;
|
||||
GX2Invalidate(GX2_INVALIDATE_MODE_CPU_ATTRIBUTE_BUFFER, positionVtxs, cuPositionVtxsSize);
|
||||
}
|
||||
}
|
||||
|
||||
ColorShader::~ColorShader() {
|
||||
if(positionVtxs) {
|
||||
if (positionVtxs) {
|
||||
free(positionVtxs);
|
||||
positionVtxs = NULL;
|
||||
}
|
||||
|
|
|
@ -19,163 +19,163 @@
|
|||
#include <gui/video/shaders/FXAAShader.h>
|
||||
|
||||
static const uint32_t cpVertexShaderProgram[] = {
|
||||
0x00000000,0x00008009,0x20000000,0x000004a0,
|
||||
0x3ca00000,0x88060094,0x00400000,0xff0f2094,
|
||||
0x00000000,0x00000000,0x00000000,0x00000000,
|
||||
0x00000000,0x00000000,0x00000000,0x00000000,
|
||||
0x00000000,0x00000000,0x00000000,0x00000000,
|
||||
0x00000000,0x00000000,0x00000000,0x00000000,
|
||||
0x00000000,0x00000000,0x00000000,0x00000000,
|
||||
0x00000000,0x00000000,0x00000000,0x00000000,
|
||||
0x00000000,0x00000000,0x00000000,0x00000000,
|
||||
0x00000000,0x00000000,0x00000000,0x00000000,
|
||||
0x00000000,0x00000000,0x00000000,0x00000000,
|
||||
0x00000000,0x00000000,0x00000000,0x00000000,
|
||||
0x00000000,0x00000000,0x00000000,0x00000000,
|
||||
0x00000000,0x00000000,0x00000000,0x00000000,
|
||||
0x00000000,0x00000000,0x00000000,0x00000000,
|
||||
0x00000000,0x00000000,0x00000000,0x00000000,
|
||||
0xfd001f80,0x900c2060,0x0000803f,0x00000000,
|
||||
0xc1a229f5,0xd0eddc33,0x426618fd,0x8509cfe7
|
||||
0x00000000, 0x00008009, 0x20000000, 0x000004a0,
|
||||
0x3ca00000, 0x88060094, 0x00400000, 0xff0f2094,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0xfd001f80, 0x900c2060, 0x0000803f, 0x00000000,
|
||||
0xc1a229f5, 0xd0eddc33, 0x426618fd, 0x8509cfe7
|
||||
};
|
||||
|
||||
static const uint32_t cpVertexShaderRegs[] = {
|
||||
0x00000102,0x00000000,0x00000000,0x00000001,
|
||||
0xffffffff,0xffffffff,0xffffffff,0xffffffff,
|
||||
0xffffffff,0xffffffff,0xffffffff,0xffffffff,
|
||||
0xffffffff,0xffffffff,0x00000000,0xfffffffe,
|
||||
0x00000001,0x00000000,0x000000ff,0x000000ff,
|
||||
0x000000ff,0x000000ff,0x000000ff,0x000000ff,
|
||||
0x000000ff,0x000000ff,0x000000ff,0x000000ff,
|
||||
0x000000ff,0x000000ff,0x000000ff,0x000000ff,
|
||||
0x000000ff,0x000000ff,0x000000ff,0x000000ff,
|
||||
0x000000ff,0x000000ff,0x000000ff,0x000000ff,
|
||||
0x000000ff,0x000000ff,0x000000ff,0x000000ff,
|
||||
0x000000ff,0x000000ff,0x000000ff,0x000000ff,
|
||||
0x000000ff,0x00000000,0x0000000e,0x00000010
|
||||
0x00000102, 0x00000000, 0x00000000, 0x00000001,
|
||||
0xffffffff, 0xffffffff, 0xffffffff, 0xffffffff,
|
||||
0xffffffff, 0xffffffff, 0xffffffff, 0xffffffff,
|
||||
0xffffffff, 0xffffffff, 0x00000000, 0xfffffffe,
|
||||
0x00000001, 0x00000000, 0x000000ff, 0x000000ff,
|
||||
0x000000ff, 0x000000ff, 0x000000ff, 0x000000ff,
|
||||
0x000000ff, 0x000000ff, 0x000000ff, 0x000000ff,
|
||||
0x000000ff, 0x000000ff, 0x000000ff, 0x000000ff,
|
||||
0x000000ff, 0x000000ff, 0x000000ff, 0x000000ff,
|
||||
0x000000ff, 0x000000ff, 0x000000ff, 0x000000ff,
|
||||
0x000000ff, 0x000000ff, 0x000000ff, 0x000000ff,
|
||||
0x000000ff, 0x000000ff, 0x000000ff, 0x000000ff,
|
||||
0x000000ff, 0x00000000, 0x0000000e, 0x00000010
|
||||
};
|
||||
|
||||
static const uint32_t cpPixelShaderProgram[] = {
|
||||
0x20000000,0x00003ca0,0xa0000000,0x000c8080,
|
||||
0x30000000,0x000010a1,0xa8000000,0x0010c080,
|
||||
0x75000000,0x000088a0,0x00800100,0x88062094,
|
||||
0x00000000,0x00000000,0x00000000,0x00000000,
|
||||
0x00000000,0x00000000,0x00000000,0x00000000,
|
||||
0x00000000,0x00000000,0x00000000,0x00000000,
|
||||
0x00000000,0x00000000,0x00000000,0x00000000,
|
||||
0x00000000,0x00000000,0x00000000,0x00000000,
|
||||
0x00000000,0x00000000,0x00000000,0x00000000,
|
||||
0x00000000,0x00000000,0x00000000,0x00000000,
|
||||
0x00000000,0x00000000,0x00000000,0x00000000,
|
||||
0x00000000,0x00000000,0x00000000,0x00000000,
|
||||
0x00000000,0x00000000,0x00000000,0x00000000,
|
||||
0x00000000,0x00000000,0x00000000,0x00000000,
|
||||
0x00000000,0x00000000,0x00000000,0x00000000,
|
||||
0x00000000,0x00000000,0x00000000,0x00000000,
|
||||
0x00241f02,0x1000e00f,0x00241f00,0x1000e02f,
|
||||
0x00201f02,0x00000040,0x00201f00,0x00000060,
|
||||
0x00011f80,0x10332060,0xff000000,0xff102200,
|
||||
0xfd001f00,0x900cc020,0xffc09f01,0x90004040,
|
||||
0xffc01f01,0x90000060,0x00051f80,0x1033a040,
|
||||
0x0000803f,0x00000000,0xffe00f00,0x90004000,
|
||||
0xff008000,0xff102220,0xffe08f00,0x90000440,
|
||||
0x010c0000,0x010c4660,0xff008080,0xff004220,
|
||||
0x01a01f00,0x00280000,0x01a49f00,0x00280020,
|
||||
0x01a81f01,0x00280040,0xfd0c1f00,0x1028e06f,
|
||||
0x00208081,0x90002000,0x8716993e,0xa245163f,
|
||||
0xd578e93d,0x00000080,0x03a01f00,0x00280000,
|
||||
0x03a49f00,0x00280020,0x03a81f01,0x1028e04f,
|
||||
0xfd0c1f00,0x00280060,0x00a40081,0x90002020,
|
||||
0x8716993e,0xa245163f,0xd578e93d,0x00000080,
|
||||
0x04a01f00,0x00280000,0x04a49f00,0x1028a02f,
|
||||
0x04a81f01,0x00280040,0xfd0c1f00,0x00280060,
|
||||
0x7fcc1f80,0x1000c02f,0x8716993e,0xa245163f,
|
||||
0xd578e93d,0x00000080,0x02a01f00,0x1028e00f,
|
||||
0x02a49f00,0x00280020,0x02a81f01,0x00280040,
|
||||
0xfd0c1f00,0x00280060,0x7fcc1f80,0x1000e02f,
|
||||
0x8716993e,0xa245163f,0xd578e93d,0x00000080,
|
||||
0x7dc41f00,0x00020000,0x7fec0f01,0x00020020,
|
||||
0x7fc81f00,0x00000040,0x7dc41f00,0x00000060,
|
||||
0x7fec0f81,0x9001802f,0xfef88f00,0x1000e00f,
|
||||
0xfedc8f00,0x00000420,0x7de40f00,0x80010040,
|
||||
0x7ec49f01,0x00001060,0xfec41f80,0x10024060,
|
||||
0xfed49f00,0x80020000,0xfe141f00,0x900c802f,
|
||||
0xfeac1f00,0x80000040,0xfec01f02,0x80020060,
|
||||
0x7cc41f81,0x90010060,0x0000003d,0x00000000,
|
||||
0xfd001f00,0x900c6000,0xfea89f00,0x80010020,
|
||||
0xfec09f81,0x00020040,0x0000803f,0x0000003e,
|
||||
0xfec41f81,0x00000020,0xfe041f80,0x00330000,
|
||||
0x7fe01f00,0x80000040,0x7ce41f80,0x80000060,
|
||||
0xfea81f00,0x80010000,0xfeac1f80,0x80010020,
|
||||
0x000000c1,0x00000000,0xfea01f00,0x00020040,
|
||||
0xfea41f80,0x00020060,0x00000041,0x00000000,
|
||||
0x05c81f01,0x9000e00f,0x01cc9f81,0x9000e06f,
|
||||
0xfeac1f00,0x01004200,0xfea01f00,0x01044220,
|
||||
0xfeac9f00,0x01002240,0xfea09f00,0x01042260,
|
||||
0xfe8c1f80,0x01008600,0xacaa2a3e,0xaaaa2abe,
|
||||
0x7f9c1f00,0x0100a200,0x7f801f00,0x01048220,
|
||||
0x7f901f80,0x0104a240,0x02080001,0x7000a00f,
|
||||
0x02000000,0x7000c04f,0x02048000,0x7000e06f,
|
||||
0x01a81f80,0x9000e00f,0xd578e93d,0x00000000,
|
||||
0x04a80001,0x1000c00f,0x04a48000,0x00000020,
|
||||
0x04a00000,0x00000040,0xfe081f00,0xe00c0060,
|
||||
0xfe0c1f80,0xe00c0000,0x01a41f00,0x7f00620f,
|
||||
0xfea89f00,0xfe0c822f,0xfea49f00,0xff00a24f,
|
||||
0x7d001f80,0xe00c0060,0xa245163f,0x0000803e,
|
||||
0x7ea01f00,0xfe0ce20f,0x01a09f80,0xfe006a4f,
|
||||
0x0000803e,0x8716993e,0xfe088001,0x9001c00f,
|
||||
0xfe488001,0x1002e44f,0xfea01f80,0x80000000,
|
||||
0xd578e93d,0x00000000,0x7ca41f00,0x00280000,
|
||||
0x7da89f00,0x00280020,0xff201f00,0x00280040,
|
||||
0xfd081f80,0x00280060,0x8716993e,0xa245163f,
|
||||
0x00000080,0x00000000,0x7fc81f00,0x80060000,
|
||||
0xfec00f80,0x80060060,0xfec09f81,0xfb80634f,
|
||||
0xfe888f00,0x7e886300,0xfea80f01,0x7f8c6320,
|
||||
0xfee80f00,0x7d806340,0xfe680080,0x06846f60,
|
||||
0x00000000,0x00000000,0x00000000,0x00000000,
|
||||
0x00000000,0x00000000,0x00000000,0x00000000,
|
||||
0x00000000,0x00000000,0x00000000,0x00000000,
|
||||
0x00000000,0x00000000,0x00000000,0x00000000,
|
||||
0x10000100,0x01101df0,0x00008010,0xecdfea0d,
|
||||
0x10000200,0x03101df0,0x00002050,0xecdfea0d,
|
||||
0x10000000,0x04101df0,0x00003071,0xecdfea0d,
|
||||
0x10000200,0x02101df0,0x0000b070,0xecdfea0d,
|
||||
0x10000200,0x02101df0,0x00008010,0xecdfea0d,
|
||||
0x10000100,0x00101df0,0x0000a051,0xecdfea0d,
|
||||
0x10000400,0x04101df0,0x00008010,0xecdfea0d,
|
||||
0x10000500,0x05101df0,0x00000011,0xecdfea0d,
|
||||
0x10000100,0x01101df0,0x00008010,0xecdfea0d,
|
||||
0xfe2e963a,0x0269a9a3,0x38f88096,0x400cf48b
|
||||
0x20000000, 0x00003ca0, 0xa0000000, 0x000c8080,
|
||||
0x30000000, 0x000010a1, 0xa8000000, 0x0010c080,
|
||||
0x75000000, 0x000088a0, 0x00800100, 0x88062094,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00241f02, 0x1000e00f, 0x00241f00, 0x1000e02f,
|
||||
0x00201f02, 0x00000040, 0x00201f00, 0x00000060,
|
||||
0x00011f80, 0x10332060, 0xff000000, 0xff102200,
|
||||
0xfd001f00, 0x900cc020, 0xffc09f01, 0x90004040,
|
||||
0xffc01f01, 0x90000060, 0x00051f80, 0x1033a040,
|
||||
0x0000803f, 0x00000000, 0xffe00f00, 0x90004000,
|
||||
0xff008000, 0xff102220, 0xffe08f00, 0x90000440,
|
||||
0x010c0000, 0x010c4660, 0xff008080, 0xff004220,
|
||||
0x01a01f00, 0x00280000, 0x01a49f00, 0x00280020,
|
||||
0x01a81f01, 0x00280040, 0xfd0c1f00, 0x1028e06f,
|
||||
0x00208081, 0x90002000, 0x8716993e, 0xa245163f,
|
||||
0xd578e93d, 0x00000080, 0x03a01f00, 0x00280000,
|
||||
0x03a49f00, 0x00280020, 0x03a81f01, 0x1028e04f,
|
||||
0xfd0c1f00, 0x00280060, 0x00a40081, 0x90002020,
|
||||
0x8716993e, 0xa245163f, 0xd578e93d, 0x00000080,
|
||||
0x04a01f00, 0x00280000, 0x04a49f00, 0x1028a02f,
|
||||
0x04a81f01, 0x00280040, 0xfd0c1f00, 0x00280060,
|
||||
0x7fcc1f80, 0x1000c02f, 0x8716993e, 0xa245163f,
|
||||
0xd578e93d, 0x00000080, 0x02a01f00, 0x1028e00f,
|
||||
0x02a49f00, 0x00280020, 0x02a81f01, 0x00280040,
|
||||
0xfd0c1f00, 0x00280060, 0x7fcc1f80, 0x1000e02f,
|
||||
0x8716993e, 0xa245163f, 0xd578e93d, 0x00000080,
|
||||
0x7dc41f00, 0x00020000, 0x7fec0f01, 0x00020020,
|
||||
0x7fc81f00, 0x00000040, 0x7dc41f00, 0x00000060,
|
||||
0x7fec0f81, 0x9001802f, 0xfef88f00, 0x1000e00f,
|
||||
0xfedc8f00, 0x00000420, 0x7de40f00, 0x80010040,
|
||||
0x7ec49f01, 0x00001060, 0xfec41f80, 0x10024060,
|
||||
0xfed49f00, 0x80020000, 0xfe141f00, 0x900c802f,
|
||||
0xfeac1f00, 0x80000040, 0xfec01f02, 0x80020060,
|
||||
0x7cc41f81, 0x90010060, 0x0000003d, 0x00000000,
|
||||
0xfd001f00, 0x900c6000, 0xfea89f00, 0x80010020,
|
||||
0xfec09f81, 0x00020040, 0x0000803f, 0x0000003e,
|
||||
0xfec41f81, 0x00000020, 0xfe041f80, 0x00330000,
|
||||
0x7fe01f00, 0x80000040, 0x7ce41f80, 0x80000060,
|
||||
0xfea81f00, 0x80010000, 0xfeac1f80, 0x80010020,
|
||||
0x000000c1, 0x00000000, 0xfea01f00, 0x00020040,
|
||||
0xfea41f80, 0x00020060, 0x00000041, 0x00000000,
|
||||
0x05c81f01, 0x9000e00f, 0x01cc9f81, 0x9000e06f,
|
||||
0xfeac1f00, 0x01004200, 0xfea01f00, 0x01044220,
|
||||
0xfeac9f00, 0x01002240, 0xfea09f00, 0x01042260,
|
||||
0xfe8c1f80, 0x01008600, 0xacaa2a3e, 0xaaaa2abe,
|
||||
0x7f9c1f00, 0x0100a200, 0x7f801f00, 0x01048220,
|
||||
0x7f901f80, 0x0104a240, 0x02080001, 0x7000a00f,
|
||||
0x02000000, 0x7000c04f, 0x02048000, 0x7000e06f,
|
||||
0x01a81f80, 0x9000e00f, 0xd578e93d, 0x00000000,
|
||||
0x04a80001, 0x1000c00f, 0x04a48000, 0x00000020,
|
||||
0x04a00000, 0x00000040, 0xfe081f00, 0xe00c0060,
|
||||
0xfe0c1f80, 0xe00c0000, 0x01a41f00, 0x7f00620f,
|
||||
0xfea89f00, 0xfe0c822f, 0xfea49f00, 0xff00a24f,
|
||||
0x7d001f80, 0xe00c0060, 0xa245163f, 0x0000803e,
|
||||
0x7ea01f00, 0xfe0ce20f, 0x01a09f80, 0xfe006a4f,
|
||||
0x0000803e, 0x8716993e, 0xfe088001, 0x9001c00f,
|
||||
0xfe488001, 0x1002e44f, 0xfea01f80, 0x80000000,
|
||||
0xd578e93d, 0x00000000, 0x7ca41f00, 0x00280000,
|
||||
0x7da89f00, 0x00280020, 0xff201f00, 0x00280040,
|
||||
0xfd081f80, 0x00280060, 0x8716993e, 0xa245163f,
|
||||
0x00000080, 0x00000000, 0x7fc81f00, 0x80060000,
|
||||
0xfec00f80, 0x80060060, 0xfec09f81, 0xfb80634f,
|
||||
0xfe888f00, 0x7e886300, 0xfea80f01, 0x7f8c6320,
|
||||
0xfee80f00, 0x7d806340, 0xfe680080, 0x06846f60,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x10000100, 0x01101df0, 0x00008010, 0xecdfea0d,
|
||||
0x10000200, 0x03101df0, 0x00002050, 0xecdfea0d,
|
||||
0x10000000, 0x04101df0, 0x00003071, 0xecdfea0d,
|
||||
0x10000200, 0x02101df0, 0x0000b070, 0xecdfea0d,
|
||||
0x10000200, 0x02101df0, 0x00008010, 0xecdfea0d,
|
||||
0x10000100, 0x00101df0, 0x0000a051, 0xecdfea0d,
|
||||
0x10000400, 0x04101df0, 0x00008010, 0xecdfea0d,
|
||||
0x10000500, 0x05101df0, 0x00000011, 0xecdfea0d,
|
||||
0x10000100, 0x01101df0, 0x00008010, 0xecdfea0d,
|
||||
0xfe2e963a, 0x0269a9a3, 0x38f88096, 0x400cf48b
|
||||
};
|
||||
static const uint32_t cpPixelShaderRegs[] = {
|
||||
0x00000007,0x00000002,0x04000101,0x00000000,
|
||||
0x00000001,0x00000100,0x00000000,0x00000000,
|
||||
0x00000000,0x00000000,0x00000000,0x00000000,
|
||||
0x00000000,0x00000000,0x00000000,0x00000000,
|
||||
0x00000000,0x00000000,0x00000000,0x00000000,
|
||||
0x00000000,0x00000000,0x00000000,0x00000000,
|
||||
0x00000000,0x00000000,0x00000000,0x00000000,
|
||||
0x00000000,0x00000000,0x00000000,0x00000000,
|
||||
0x00000000,0x00000000,0x00000000,0x00000000,
|
||||
0x00000000,0x0000000f,0x00000001,0x00000010,
|
||||
0x00000000
|
||||
0x00000007, 0x00000002, 0x04000101, 0x00000000,
|
||||
0x00000001, 0x00000100, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x0000000f, 0x00000001, 0x00000010,
|
||||
0x00000000
|
||||
};
|
||||
|
||||
FXAAShader * FXAAShader::shaderInstance = NULL;
|
||||
FXAAShader *FXAAShader::shaderInstance = NULL;
|
||||
|
||||
FXAAShader::FXAAShader()
|
||||
: vertexShader(cuAttributeCount) {
|
||||
: vertexShader(cuAttributeCount) {
|
||||
//! create pixel shader
|
||||
pixelShader.setProgram(cpPixelShaderProgram, sizeof(cpPixelShaderProgram), cpPixelShaderRegs, sizeof(cpPixelShaderRegs));
|
||||
|
||||
resolutionLocation = 0;
|
||||
pixelShader.addUniformVar((GX2UniformVar) {
|
||||
"unf_resolution", GX2_SHADER_VAR_TYPE_FLOAT2, 1, resolutionLocation, -1
|
||||
"unf_resolution", GX2_SHADER_VAR_TYPE_FLOAT2, 1, resolutionLocation, -1
|
||||
});
|
||||
|
||||
samplerLocation = 0;
|
||||
pixelShader.addSamplerVar((GX2SamplerVar) {
|
||||
"sampl_texture", GX2_SAMPLER_VAR_TYPE_SAMPLER_2D, samplerLocation
|
||||
"sampl_texture", GX2_SAMPLER_VAR_TYPE_SAMPLER_2D, samplerLocation
|
||||
});
|
||||
|
||||
//! create vertex shader
|
||||
|
@ -184,10 +184,10 @@ FXAAShader::FXAAShader()
|
|||
positionLocation = 0;
|
||||
texCoordLocation = 1;
|
||||
vertexShader.addAttribVar((GX2AttribVar) {
|
||||
"attr_position", GX2_SHADER_VAR_TYPE_FLOAT3, 0, positionLocation
|
||||
"attr_position", GX2_SHADER_VAR_TYPE_FLOAT3, 0, positionLocation
|
||||
});
|
||||
vertexShader.addAttribVar((GX2AttribVar) {
|
||||
"attr_texture_coord", GX2_SHADER_VAR_TYPE_FLOAT2, 0, texCoordLocation
|
||||
"attr_texture_coord", GX2_SHADER_VAR_TYPE_FLOAT2, 0, texCoordLocation
|
||||
});
|
||||
|
||||
//! setup attribute streams
|
||||
|
@ -198,22 +198,22 @@ FXAAShader::FXAAShader()
|
|||
fetchShader = new FetchShader(vertexShader.getAttributeBuffer(), vertexShader.getAttributesCount());
|
||||
|
||||
//! model vertex has to be align and cannot be in unknown regions for GX2 like 0xBCAE1000
|
||||
posVtxs = (float*)memalign(GX2_VERTEX_BUFFER_ALIGNMENT, ciPositionVtxsSize);
|
||||
texCoords = (float*)memalign(GX2_VERTEX_BUFFER_ALIGNMENT, ciTexCoordsVtxsSize);
|
||||
posVtxs = (float *) memalign(GX2_VERTEX_BUFFER_ALIGNMENT, ciPositionVtxsSize);
|
||||
texCoords = (float *) memalign(GX2_VERTEX_BUFFER_ALIGNMENT, ciTexCoordsVtxsSize);
|
||||
|
||||
//! position vertex structure and texture coordinate vertex structure
|
||||
int32_t i = 0;
|
||||
posVtxs[i++] = -1.0f;
|
||||
posVtxs[i++] = -1.0f;
|
||||
posVtxs[i++] = 0.0f;
|
||||
posVtxs[i++] = 1.0f;
|
||||
posVtxs[i++] = 1.0f;
|
||||
posVtxs[i++] = -1.0f;
|
||||
posVtxs[i++] = 0.0f;
|
||||
posVtxs[i++] = 1.0f;
|
||||
posVtxs[i++] = 1.0f;
|
||||
posVtxs[i++] = 1.0f;
|
||||
posVtxs[i++] = 1.0f;
|
||||
posVtxs[i++] = 0.0f;
|
||||
posVtxs[i++] = -1.0f;
|
||||
posVtxs[i++] = 1.0f;
|
||||
posVtxs[i++] = 1.0f;
|
||||
posVtxs[i++] = 0.0f;
|
||||
GX2Invalidate(GX2_INVALIDATE_MODE_CPU_ATTRIBUTE_BUFFER, posVtxs, ciPositionVtxsSize);
|
||||
|
||||
|
@ -230,11 +230,11 @@ FXAAShader::FXAAShader()
|
|||
}
|
||||
|
||||
FXAAShader::~FXAAShader() {
|
||||
if(posVtxs) {
|
||||
if (posVtxs) {
|
||||
free(posVtxs);
|
||||
posVtxs = NULL;
|
||||
}
|
||||
if(texCoords) {
|
||||
if (texCoords) {
|
||||
free(texCoords);
|
||||
texCoords = NULL;
|
||||
}
|
||||
|
|
|
@ -19,176 +19,176 @@
|
|||
#include <gui/video/shaders/Shader3D.h>
|
||||
|
||||
static const uint32_t cpVertexShaderProgram[] = {
|
||||
0x00000000,0x00008009,0x20000000,0x0000e4a1,
|
||||
0x00c00100,0x88048093,0x01c00300,0x98060014,
|
||||
0x9a000000,0x000058a0,0x3c200200,0x88062094,
|
||||
0x00000000,0x00000000,0x00000000,0x00000000,
|
||||
0x00000000,0x00000000,0x00000000,0x00000000,
|
||||
0x00000000,0x00000000,0x00000000,0x00000000,
|
||||
0x00000000,0x00000000,0x00000000,0x00000000,
|
||||
0x00000000,0x00000000,0x00000000,0x00000000,
|
||||
0x00000000,0x00000000,0x00000000,0x00000000,
|
||||
0x00000000,0x00000000,0x00000000,0x00000000,
|
||||
0x00000000,0x00000000,0x00000000,0x00000000,
|
||||
0x00000000,0x00000000,0x00000000,0x00000000,
|
||||
0x00000000,0x00000000,0x00000000,0x00000000,
|
||||
0x00000000,0x00000000,0x00000000,0x00000000,
|
||||
0x00000000,0x00000000,0x00000000,0x00000000,
|
||||
0x00000000,0x00000000,0x00000000,0x00000000,
|
||||
0x0765a101,0x9000e00f,0x0761a101,0x9000e02f,
|
||||
0x01081f00,0x900ce040,0x01041f00,0x900ce060,
|
||||
0x01001f80,0x900ce000,0x02001f00,0x900c6000,
|
||||
0x02041f00,0x900c6020,0x076da101,0x9000e04f,
|
||||
0x0769a181,0x9000e06f,0x0745a101,0x9000c00f,
|
||||
0x0741a181,0x9000c02f,0x074da101,0x9000c04f,
|
||||
0x0749a181,0x9000c06f,0x0bc9a000,0x7f00e20f,
|
||||
0x0bc92080,0x7f04e22f,0x0bc9a001,0x7f08e24f,
|
||||
0x0bc92081,0x7f0ce26f,0x0725a101,0x9000a00f,
|
||||
0x0721a181,0x9000a02f,0x072da101,0x9000a04f,
|
||||
0x0729a181,0x9000a06f,0x0ac9a000,0x7e00c20f,
|
||||
0x0ac92080,0x7e04c22f,0x0ac9a001,0x7e08c24f,
|
||||
0x0ac92081,0x7e0cc26f,0x0ba5a000,0x7f00e20f,
|
||||
0x0ba52080,0x7f04e22f,0x0ba5a001,0x7f08e24f,
|
||||
0x0ba52081,0x7f0ce26f,0x08eda000,0x9000800f,
|
||||
0x08ed2080,0x9000802f,0x08eda001,0x9000804f,
|
||||
0x08ed2081,0x9000806f,0x09c9a000,0x7d00a20f,
|
||||
0x09c92080,0x7d04a22f,0x09c9a001,0x7d08a24f,
|
||||
0x09c92081,0x7d0ca26f,0x0aa5a000,0x7e00c20f,
|
||||
0x0aa52080,0x7e04c22f,0x0aa5a001,0x7e08c24f,
|
||||
0x0aa52081,0x7e0cc26f,0x0b81a000,0x7f004200,
|
||||
0x0b812080,0x7f044220,0x0b81a001,0x7f082240,
|
||||
0x0b812081,0x7f0c0260,0x08c9a000,0x7c00820f,
|
||||
0x08c92080,0x7c04822f,0x08c9a001,0x7c08824f,
|
||||
0x08c92081,0x7c0c826f,0x09a5a000,0x7d00a20f,
|
||||
0x09a52080,0x7d04a22f,0x09a5a001,0x7d08a24f,
|
||||
0x09a52081,0x7d0ca26f,0x0a81a000,0x7e000200,
|
||||
0x0a812080,0x7e040220,0x0a81a001,0x7e080240,
|
||||
0x0a812081,0x7e0c2260,0x0240a001,0x9000c00f,
|
||||
0x0244a001,0x9000c02f,0x0148a001,0x9000c04f,
|
||||
0x004ca001,0x9000c06f,0x0264a081,0x9000e02f,
|
||||
0x0260a001,0x9000e00f,0x0224a001,0x90002020,
|
||||
0x0168a001,0x9000e04f,0x006ca001,0x9000e06f,
|
||||
0x0220a081,0x90002000,0x08a5a000,0x7c00820f,
|
||||
0x08a52080,0x7c04822f,0x08a5a001,0x7c08824f,
|
||||
0x08a52081,0x7c0c826f,0x0981a000,0x7d008200,
|
||||
0x09812080,0x7d048220,0x0981a001,0x7d084240,
|
||||
0x09812081,0x7d0c4260,0x02090000,0x7e00c20f,
|
||||
0x02098000,0x7e04c22f,0x0128a001,0x9000a04f,
|
||||
0x002ca001,0x9000c06f,0x02298081,0x7e0caa6f,
|
||||
0x03090000,0x7f00e20f,0x03098000,0x7f04e22f,
|
||||
0x02090001,0x7e08f64f,0x03298001,0x7f0ce26f,
|
||||
0x03090081,0x7f08ca4f,0x0881a000,0x7c00c200,
|
||||
0x08812080,0x7c04e220,0x0881a001,0x7c08a240,
|
||||
0x08812081,0x7c0c8260,0x0200a001,0x9000800f,
|
||||
0x0204a001,0x9000802f,0x0108a001,0x9000804f,
|
||||
0x000ca001,0x9000806f,0x01098080,0x0104aa2f,
|
||||
0x01090000,0x0100a20f,0x02858000,0x7e04c22f,
|
||||
0x01090001,0x7d08a24f,0x01298081,0x7e0cc26f,
|
||||
0x02850000,0x7e00f60f,0x03858000,0x7f04622f,
|
||||
0x02450001,0x7f08e24f,0x02458001,0x7d0ca26f,
|
||||
0x03850080,0x7f00ca0f,0x00090000,0x7c004200,
|
||||
0x00098000,0x7c04b220,0x03450001,0x7e08c24f,
|
||||
0x03458001,0x7f0ce26f,0x03e18080,0xfe042620,
|
||||
0x01850000,0x7d00a200,0x01858000,0x7d04622f,
|
||||
0x00090001,0x7c086240,0x00298081,0x7c0c0260,
|
||||
0x02c10000,0x7f000200,0x02e18000,0x7e040620,
|
||||
0x01450001,0x7d088240,0x01458001,0x7e0c6260,
|
||||
0x01e18080,0xfe04c620,0x03c10000,0x7e002200,
|
||||
0x03818001,0x7f0c4220,0x02a10001,0x7f081640,
|
||||
0x02818001,0x7d0c3660,0x03a10081,0x7e082a40,
|
||||
0x07080000,0x0100c20f,0x07088000,0x0104622f,
|
||||
0x00458001,0x000cea4f,0x07288081,0x0204f66f,
|
||||
0x00850000,0x0200620f,0x00858000,0x05046a2f,
|
||||
0x07080001,0x0108c24f,0x01818001,0x030c726f,
|
||||
0x07cc8080,0xfe04c22f,0x01c10000,0x0500660f,
|
||||
0x00e18000,0xfe04622f,0x00450001,0x0308624f,
|
||||
0x07cc9f01,0x7f0ce26f,0x00c10080,0xfe00e60f,
|
||||
0x07cc1f00,0x7e00660f,0x00a10001,0xfe08c22f,
|
||||
0x01a10001,0x0408624f,0x00818001,0x7f086a6f,
|
||||
0x07c09f80,0x7e048200,0x07e00f00,0xfe008220,
|
||||
0x07cc1f01,0x7e086a4f,0x07c09f81,0x7f0c8240,
|
||||
0x07c08f80,0xfe088260,0x2c34800d,0xe3b4f15e,
|
||||
0x7642ed30,0x7408600d
|
||||
0x00000000, 0x00008009, 0x20000000, 0x0000e4a1,
|
||||
0x00c00100, 0x88048093, 0x01c00300, 0x98060014,
|
||||
0x9a000000, 0x000058a0, 0x3c200200, 0x88062094,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x0765a101, 0x9000e00f, 0x0761a101, 0x9000e02f,
|
||||
0x01081f00, 0x900ce040, 0x01041f00, 0x900ce060,
|
||||
0x01001f80, 0x900ce000, 0x02001f00, 0x900c6000,
|
||||
0x02041f00, 0x900c6020, 0x076da101, 0x9000e04f,
|
||||
0x0769a181, 0x9000e06f, 0x0745a101, 0x9000c00f,
|
||||
0x0741a181, 0x9000c02f, 0x074da101, 0x9000c04f,
|
||||
0x0749a181, 0x9000c06f, 0x0bc9a000, 0x7f00e20f,
|
||||
0x0bc92080, 0x7f04e22f, 0x0bc9a001, 0x7f08e24f,
|
||||
0x0bc92081, 0x7f0ce26f, 0x0725a101, 0x9000a00f,
|
||||
0x0721a181, 0x9000a02f, 0x072da101, 0x9000a04f,
|
||||
0x0729a181, 0x9000a06f, 0x0ac9a000, 0x7e00c20f,
|
||||
0x0ac92080, 0x7e04c22f, 0x0ac9a001, 0x7e08c24f,
|
||||
0x0ac92081, 0x7e0cc26f, 0x0ba5a000, 0x7f00e20f,
|
||||
0x0ba52080, 0x7f04e22f, 0x0ba5a001, 0x7f08e24f,
|
||||
0x0ba52081, 0x7f0ce26f, 0x08eda000, 0x9000800f,
|
||||
0x08ed2080, 0x9000802f, 0x08eda001, 0x9000804f,
|
||||
0x08ed2081, 0x9000806f, 0x09c9a000, 0x7d00a20f,
|
||||
0x09c92080, 0x7d04a22f, 0x09c9a001, 0x7d08a24f,
|
||||
0x09c92081, 0x7d0ca26f, 0x0aa5a000, 0x7e00c20f,
|
||||
0x0aa52080, 0x7e04c22f, 0x0aa5a001, 0x7e08c24f,
|
||||
0x0aa52081, 0x7e0cc26f, 0x0b81a000, 0x7f004200,
|
||||
0x0b812080, 0x7f044220, 0x0b81a001, 0x7f082240,
|
||||
0x0b812081, 0x7f0c0260, 0x08c9a000, 0x7c00820f,
|
||||
0x08c92080, 0x7c04822f, 0x08c9a001, 0x7c08824f,
|
||||
0x08c92081, 0x7c0c826f, 0x09a5a000, 0x7d00a20f,
|
||||
0x09a52080, 0x7d04a22f, 0x09a5a001, 0x7d08a24f,
|
||||
0x09a52081, 0x7d0ca26f, 0x0a81a000, 0x7e000200,
|
||||
0x0a812080, 0x7e040220, 0x0a81a001, 0x7e080240,
|
||||
0x0a812081, 0x7e0c2260, 0x0240a001, 0x9000c00f,
|
||||
0x0244a001, 0x9000c02f, 0x0148a001, 0x9000c04f,
|
||||
0x004ca001, 0x9000c06f, 0x0264a081, 0x9000e02f,
|
||||
0x0260a001, 0x9000e00f, 0x0224a001, 0x90002020,
|
||||
0x0168a001, 0x9000e04f, 0x006ca001, 0x9000e06f,
|
||||
0x0220a081, 0x90002000, 0x08a5a000, 0x7c00820f,
|
||||
0x08a52080, 0x7c04822f, 0x08a5a001, 0x7c08824f,
|
||||
0x08a52081, 0x7c0c826f, 0x0981a000, 0x7d008200,
|
||||
0x09812080, 0x7d048220, 0x0981a001, 0x7d084240,
|
||||
0x09812081, 0x7d0c4260, 0x02090000, 0x7e00c20f,
|
||||
0x02098000, 0x7e04c22f, 0x0128a001, 0x9000a04f,
|
||||
0x002ca001, 0x9000c06f, 0x02298081, 0x7e0caa6f,
|
||||
0x03090000, 0x7f00e20f, 0x03098000, 0x7f04e22f,
|
||||
0x02090001, 0x7e08f64f, 0x03298001, 0x7f0ce26f,
|
||||
0x03090081, 0x7f08ca4f, 0x0881a000, 0x7c00c200,
|
||||
0x08812080, 0x7c04e220, 0x0881a001, 0x7c08a240,
|
||||
0x08812081, 0x7c0c8260, 0x0200a001, 0x9000800f,
|
||||
0x0204a001, 0x9000802f, 0x0108a001, 0x9000804f,
|
||||
0x000ca001, 0x9000806f, 0x01098080, 0x0104aa2f,
|
||||
0x01090000, 0x0100a20f, 0x02858000, 0x7e04c22f,
|
||||
0x01090001, 0x7d08a24f, 0x01298081, 0x7e0cc26f,
|
||||
0x02850000, 0x7e00f60f, 0x03858000, 0x7f04622f,
|
||||
0x02450001, 0x7f08e24f, 0x02458001, 0x7d0ca26f,
|
||||
0x03850080, 0x7f00ca0f, 0x00090000, 0x7c004200,
|
||||
0x00098000, 0x7c04b220, 0x03450001, 0x7e08c24f,
|
||||
0x03458001, 0x7f0ce26f, 0x03e18080, 0xfe042620,
|
||||
0x01850000, 0x7d00a200, 0x01858000, 0x7d04622f,
|
||||
0x00090001, 0x7c086240, 0x00298081, 0x7c0c0260,
|
||||
0x02c10000, 0x7f000200, 0x02e18000, 0x7e040620,
|
||||
0x01450001, 0x7d088240, 0x01458001, 0x7e0c6260,
|
||||
0x01e18080, 0xfe04c620, 0x03c10000, 0x7e002200,
|
||||
0x03818001, 0x7f0c4220, 0x02a10001, 0x7f081640,
|
||||
0x02818001, 0x7d0c3660, 0x03a10081, 0x7e082a40,
|
||||
0x07080000, 0x0100c20f, 0x07088000, 0x0104622f,
|
||||
0x00458001, 0x000cea4f, 0x07288081, 0x0204f66f,
|
||||
0x00850000, 0x0200620f, 0x00858000, 0x05046a2f,
|
||||
0x07080001, 0x0108c24f, 0x01818001, 0x030c726f,
|
||||
0x07cc8080, 0xfe04c22f, 0x01c10000, 0x0500660f,
|
||||
0x00e18000, 0xfe04622f, 0x00450001, 0x0308624f,
|
||||
0x07cc9f01, 0x7f0ce26f, 0x00c10080, 0xfe00e60f,
|
||||
0x07cc1f00, 0x7e00660f, 0x00a10001, 0xfe08c22f,
|
||||
0x01a10001, 0x0408624f, 0x00818001, 0x7f086a6f,
|
||||
0x07c09f80, 0x7e048200, 0x07e00f00, 0xfe008220,
|
||||
0x07cc1f01, 0x7e086a4f, 0x07c09f81, 0x7f0c8240,
|
||||
0x07c08f80, 0xfe088260, 0x2c34800d, 0xe3b4f15e,
|
||||
0x7642ed30, 0x7408600d
|
||||
};
|
||||
|
||||
static const uint32_t cpVertexShaderRegs[] = {
|
||||
0x00000108,0x00000000,0x00000002,0x00000001,
|
||||
0xffff0001,0xffffffff,0xffffffff,0xffffffff,
|
||||
0xffffffff,0xffffffff,0xffffffff,0xffffffff,
|
||||
0xffffffff,0xffffffff,0x00000000,0xfffffffc,
|
||||
0x00000002,0x00000000,0x00000001,0x000000ff,
|
||||
0x000000ff,0x000000ff,0x000000ff,0x000000ff,
|
||||
0x000000ff,0x000000ff,0x000000ff,0x000000ff,
|
||||
0x000000ff,0x000000ff,0x000000ff,0x000000ff,
|
||||
0x000000ff,0x000000ff,0x000000ff,0x000000ff,
|
||||
0x000000ff,0x000000ff,0x000000ff,0x000000ff,
|
||||
0x000000ff,0x000000ff,0x000000ff,0x000000ff,
|
||||
0x000000ff,0x000000ff,0x000000ff,0x000000ff,
|
||||
0x000000ff,0x00000000,0x0000000e,0x00000010
|
||||
0x00000108, 0x00000000, 0x00000002, 0x00000001,
|
||||
0xffff0001, 0xffffffff, 0xffffffff, 0xffffffff,
|
||||
0xffffffff, 0xffffffff, 0xffffffff, 0xffffffff,
|
||||
0xffffffff, 0xffffffff, 0x00000000, 0xfffffffc,
|
||||
0x00000002, 0x00000000, 0x00000001, 0x000000ff,
|
||||
0x000000ff, 0x000000ff, 0x000000ff, 0x000000ff,
|
||||
0x000000ff, 0x000000ff, 0x000000ff, 0x000000ff,
|
||||
0x000000ff, 0x000000ff, 0x000000ff, 0x000000ff,
|
||||
0x000000ff, 0x000000ff, 0x000000ff, 0x000000ff,
|
||||
0x000000ff, 0x000000ff, 0x000000ff, 0x000000ff,
|
||||
0x000000ff, 0x000000ff, 0x000000ff, 0x000000ff,
|
||||
0x000000ff, 0x000000ff, 0x000000ff, 0x000000ff,
|
||||
0x000000ff, 0x00000000, 0x0000000e, 0x00000010
|
||||
};
|
||||
|
||||
static const uint32_t cPixelShaderProgram[] = {
|
||||
0x20000000,0x000008a4,0x03000000,0x01004085,
|
||||
0x23000000,0x000044a8,0x35000000,0x000000a4,
|
||||
0x06000000,0x01004085,0x36000000,0x00002ca8,
|
||||
0x50000000,0x0000c080,0x42000000,0x00001ca0,
|
||||
0x00800000,0x88062094,0x00000000,0x00000000,
|
||||
0x00000000,0x00000000,0x00000000,0x00000000,
|
||||
0x00000000,0x00000000,0x00000000,0x00000000,
|
||||
0x00000000,0x00000000,0x00000000,0x00000000,
|
||||
0x00000000,0x00000000,0x00000000,0x00000000,
|
||||
0x00000000,0x00000000,0x00000000,0x00000000,
|
||||
0x00000000,0x00000000,0x00000000,0x00000000,
|
||||
0x00000000,0x00000000,0x00000000,0x00000000,
|
||||
0x00000000,0x00000000,0x00000000,0x00000000,
|
||||
0x00000000,0x00000000,0x00000000,0x00000000,
|
||||
0x00000000,0x00000000,0x00000000,0x00000000,
|
||||
0x00000000,0x00000000,0x00000000,0x00000000,
|
||||
0xfd001f80,0x900c0060,0x0000803f,0x00000000,
|
||||
0x02011f80,0x8c110000,0xf8402000,0x9006a00f,
|
||||
0x02552001,0x00000020,0x01248082,0x80020060,
|
||||
0xfe3c1f00,0x1000e04f,0xfe041f80,0x1033c00f,
|
||||
0xfe482081,0x80060020,0xfee40f81,0x0289e30f,
|
||||
0x02c51f80,0x80060060,0xfeec0f80,0x0285634f,
|
||||
0xfec80f80,0x80000060,0xfe4ca081,0x9000e04f,
|
||||
0xfe281f00,0x80060000,0xf8c01f81,0x9006e02f,
|
||||
0xfee00f81,0xfd80636f,0x0000803f,0x00000000,
|
||||
0x7fc49f81,0xf880e34f,0xfe381f80,0x00000000,
|
||||
0x7de00f81,0xfe800360,0x01011f80,0x8c100000,
|
||||
0x00a81f00,0x9000e02f,0x00000082,0x80020060,
|
||||
0x00002040,0x00000000,0xfeac9f80,0xfd00624f,
|
||||
0x3333333f,0x00002040,0xfee88f80,0x0101620f,
|
||||
0x00cc1f80,0x9000e06f,0xf8c09f01,0x80060020,
|
||||
0xfe2c1f80,0x9006e04f,0xfee48f81,0xf880630f,
|
||||
0x7fc81f80,0xfd800360,0x0000803f,0x00000000,
|
||||
0x000ca001,0x80000000,0x00091f00,0x800c0020,
|
||||
0x00051f00,0x800c0040,0x00011f80,0x800c0060,
|
||||
0xfe2c0000,0x90002000,0xfe288000,0x90002020,
|
||||
0xfe240001,0x90002040,0xfe208081,0x90002060,
|
||||
0x00000000,0x00000000,0x00000000,0x00000000,
|
||||
0x00000000,0x00000000,0x00000000,0x00000000,
|
||||
0x00000000,0x00000000,0x00000000,0x00000000,
|
||||
0x10000100,0x01100df0,0x00008010,0xecdfea0d,
|
||||
0x99720984,0x041cab0d,0xa28a9ccd,0x95d199a5
|
||||
0x20000000, 0x000008a4, 0x03000000, 0x01004085,
|
||||
0x23000000, 0x000044a8, 0x35000000, 0x000000a4,
|
||||
0x06000000, 0x01004085, 0x36000000, 0x00002ca8,
|
||||
0x50000000, 0x0000c080, 0x42000000, 0x00001ca0,
|
||||
0x00800000, 0x88062094, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0xfd001f80, 0x900c0060, 0x0000803f, 0x00000000,
|
||||
0x02011f80, 0x8c110000, 0xf8402000, 0x9006a00f,
|
||||
0x02552001, 0x00000020, 0x01248082, 0x80020060,
|
||||
0xfe3c1f00, 0x1000e04f, 0xfe041f80, 0x1033c00f,
|
||||
0xfe482081, 0x80060020, 0xfee40f81, 0x0289e30f,
|
||||
0x02c51f80, 0x80060060, 0xfeec0f80, 0x0285634f,
|
||||
0xfec80f80, 0x80000060, 0xfe4ca081, 0x9000e04f,
|
||||
0xfe281f00, 0x80060000, 0xf8c01f81, 0x9006e02f,
|
||||
0xfee00f81, 0xfd80636f, 0x0000803f, 0x00000000,
|
||||
0x7fc49f81, 0xf880e34f, 0xfe381f80, 0x00000000,
|
||||
0x7de00f81, 0xfe800360, 0x01011f80, 0x8c100000,
|
||||
0x00a81f00, 0x9000e02f, 0x00000082, 0x80020060,
|
||||
0x00002040, 0x00000000, 0xfeac9f80, 0xfd00624f,
|
||||
0x3333333f, 0x00002040, 0xfee88f80, 0x0101620f,
|
||||
0x00cc1f80, 0x9000e06f, 0xf8c09f01, 0x80060020,
|
||||
0xfe2c1f80, 0x9006e04f, 0xfee48f81, 0xf880630f,
|
||||
0x7fc81f80, 0xfd800360, 0x0000803f, 0x00000000,
|
||||
0x000ca001, 0x80000000, 0x00091f00, 0x800c0020,
|
||||
0x00051f00, 0x800c0040, 0x00011f80, 0x800c0060,
|
||||
0xfe2c0000, 0x90002000, 0xfe288000, 0x90002020,
|
||||
0xfe240001, 0x90002040, 0xfe208081, 0x90002060,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x10000100, 0x01100df0, 0x00008010, 0xecdfea0d,
|
||||
0x99720984, 0x041cab0d, 0xa28a9ccd, 0x95d199a5
|
||||
};
|
||||
static const uint32_t cPixelShaderRegs[] = {
|
||||
0x00000102,0x00000002,0x14000002,0x00000000,
|
||||
0x00000002,0x00000100,0x00000101,0x00000000,
|
||||
0x00000000,0x00000000,0x00000000,0x00000000,
|
||||
0x00000000,0x00000000,0x00000000,0x00000000,
|
||||
0x00000000,0x00000000,0x00000000,0x00000000,
|
||||
0x00000000,0x00000000,0x00000000,0x00000000,
|
||||
0x00000000,0x00000000,0x00000000,0x00000000,
|
||||
0x00000000,0x00000000,0x00000000,0x00000000,
|
||||
0x00000000,0x00000000,0x00000000,0x00000000,
|
||||
0x00000000,0x0000000f,0x00000001,0x00000010,
|
||||
0x00000000
|
||||
0x00000102, 0x00000002, 0x14000002, 0x00000000,
|
||||
0x00000002, 0x00000100, 0x00000101, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x0000000f, 0x00000001, 0x00000010,
|
||||
0x00000000
|
||||
};
|
||||
|
||||
Shader3D * Shader3D::shaderInstance = NULL;
|
||||
Shader3D *Shader3D::shaderInstance = NULL;
|
||||
|
||||
Shader3D::Shader3D()
|
||||
: vertexShader(cuAttributeCount) {
|
||||
: vertexShader(cuAttributeCount) {
|
||||
//! create pixel shader
|
||||
pixelShader.setProgram(cPixelShaderProgram, sizeof(cPixelShaderProgram), cPixelShaderRegs, sizeof(cPixelShaderRegs));
|
||||
|
||||
|
@ -196,18 +196,18 @@ Shader3D::Shader3D()
|
|||
fadeDistanceLocation = 4;
|
||||
fadeOutLocation = 8;
|
||||
pixelShader.addUniformVar((GX2UniformVar) {
|
||||
"unf_color_intensity", GX2_SHADER_VAR_TYPE_FLOAT4, 1, colorIntensityLocation, -1
|
||||
"unf_color_intensity", GX2_SHADER_VAR_TYPE_FLOAT4, 1, colorIntensityLocation, -1
|
||||
});
|
||||
pixelShader.addUniformVar((GX2UniformVar) {
|
||||
"unf_fade_distance", GX2_SHADER_VAR_TYPE_FLOAT, 1, fadeDistanceLocation, -1
|
||||
"unf_fade_distance", GX2_SHADER_VAR_TYPE_FLOAT, 1, fadeDistanceLocation, -1
|
||||
});
|
||||
pixelShader.addUniformVar((GX2UniformVar) {
|
||||
"unf_fade_out_alpha", GX2_SHADER_VAR_TYPE_FLOAT4, 1, fadeOutLocation, -1
|
||||
"unf_fade_out_alpha", GX2_SHADER_VAR_TYPE_FLOAT4, 1, fadeOutLocation, -1
|
||||
});
|
||||
|
||||
samplerLocation = 0;
|
||||
pixelShader.addSamplerVar((GX2SamplerVar) {
|
||||
"sampl_texture", GX2_SAMPLER_VAR_TYPE_SAMPLER_2D, samplerLocation
|
||||
"sampl_texture", GX2_SAMPLER_VAR_TYPE_SAMPLER_2D, samplerLocation
|
||||
});
|
||||
//! create vertex shader
|
||||
vertexShader.setProgram(cpVertexShaderProgram, sizeof(cpVertexShaderProgram), cpVertexShaderRegs, sizeof(cpVertexShaderRegs));
|
||||
|
@ -216,22 +216,22 @@ Shader3D::Shader3D()
|
|||
projectionMatrixLocation = 16;
|
||||
viewMatrixLocation = 32;
|
||||
vertexShader.addUniformVar((GX2UniformVar) {
|
||||
"modelMatrix", GX2_SHADER_VAR_TYPE_MATRIX4X4, 1, modelMatrixLocation, -1
|
||||
"modelMatrix", GX2_SHADER_VAR_TYPE_MATRIX4X4, 1, modelMatrixLocation, -1
|
||||
});
|
||||
vertexShader.addUniformVar((GX2UniformVar) {
|
||||
"viewMatrix", GX2_SHADER_VAR_TYPE_MATRIX4X4, 1, projectionMatrixLocation, -1
|
||||
"viewMatrix", GX2_SHADER_VAR_TYPE_MATRIX4X4, 1, projectionMatrixLocation, -1
|
||||
});
|
||||
vertexShader.addUniformVar((GX2UniformVar) {
|
||||
"projectionMatrix", GX2_SHADER_VAR_TYPE_MATRIX4X4, 1, viewMatrixLocation, -1
|
||||
"projectionMatrix", GX2_SHADER_VAR_TYPE_MATRIX4X4, 1, viewMatrixLocation, -1
|
||||
});
|
||||
|
||||
positionLocation = 0;
|
||||
texCoordLocation = 1;
|
||||
vertexShader.addAttribVar((GX2AttribVar) {
|
||||
"attr_position", GX2_SHADER_VAR_TYPE_FLOAT4, 0, positionLocation
|
||||
"attr_position", GX2_SHADER_VAR_TYPE_FLOAT4, 0, positionLocation
|
||||
});
|
||||
vertexShader.addAttribVar((GX2AttribVar) {
|
||||
"attr_texture_coord", GX2_SHADER_VAR_TYPE_FLOAT2, 0, texCoordLocation
|
||||
"attr_texture_coord", GX2_SHADER_VAR_TYPE_FLOAT2, 0, texCoordLocation
|
||||
});
|
||||
|
||||
//! setup attribute streams
|
||||
|
@ -243,22 +243,22 @@ Shader3D::Shader3D()
|
|||
|
||||
//! initialize default quad texture vertexes as those are very commonly used
|
||||
//! model vertex has to be align and cannot be in unknown regions for GX2 like 0xBCAE1000
|
||||
posVtxs = (float*)memalign(GX2_VERTEX_BUFFER_ALIGNMENT, ciPositionVtxsSize);
|
||||
texCoords = (float*)memalign(GX2_VERTEX_BUFFER_ALIGNMENT, ciTexCoordsVtxsSize);
|
||||
posVtxs = (float *) memalign(GX2_VERTEX_BUFFER_ALIGNMENT, ciPositionVtxsSize);
|
||||
texCoords = (float *) memalign(GX2_VERTEX_BUFFER_ALIGNMENT, ciTexCoordsVtxsSize);
|
||||
|
||||
//! position vertex structure and texture coordinate vertex structure
|
||||
int32_t i = 0;
|
||||
posVtxs[i++] = -1.0f;
|
||||
posVtxs[i++] = -1.0f;
|
||||
posVtxs[i++] = 0.0f;
|
||||
posVtxs[i++] = 1.0f;
|
||||
posVtxs[i++] = 1.0f;
|
||||
posVtxs[i++] = -1.0f;
|
||||
posVtxs[i++] = 0.0f;
|
||||
posVtxs[i++] = 1.0f;
|
||||
posVtxs[i++] = 1.0f;
|
||||
posVtxs[i++] = 1.0f;
|
||||
posVtxs[i++] = 1.0f;
|
||||
posVtxs[i++] = 0.0f;
|
||||
posVtxs[i++] = -1.0f;
|
||||
posVtxs[i++] = 1.0f;
|
||||
posVtxs[i++] = 1.0f;
|
||||
posVtxs[i++] = 0.0f;
|
||||
GX2Invalidate(GX2_INVALIDATE_MODE_CPU_ATTRIBUTE_BUFFER, posVtxs, ciPositionVtxsSize);
|
||||
|
||||
|
@ -275,11 +275,11 @@ Shader3D::Shader3D()
|
|||
}
|
||||
|
||||
Shader3D::~Shader3D() {
|
||||
if(posVtxs) {
|
||||
if (posVtxs) {
|
||||
free(posVtxs);
|
||||
posVtxs = NULL;
|
||||
}
|
||||
if(texCoords) {
|
||||
if (texCoords) {
|
||||
free(texCoords);
|
||||
texCoords = NULL;
|
||||
}
|
||||
|
|
|
@ -19,269 +19,269 @@
|
|||
#include <gui/video/shaders/ShaderFractalColor.h>
|
||||
|
||||
static const uint32_t cpVertexShaderProgram[] = {
|
||||
0x00000000,0x00008009,0x20000000,0x0000eca1,
|
||||
0x00c00000,0x88068093,0x01400200,0x9a048013,
|
||||
0x9c000000,0x000044a0,0x3c200000,0x88060094,
|
||||
0x02400000,0x88062014,0x00000000,0x00000000,
|
||||
0x00000000,0x00000000,0x00000000,0x00000000,
|
||||
0x00000000,0x00000000,0x00000000,0x00000000,
|
||||
0x00000000,0x00000000,0x00000000,0x00000000,
|
||||
0x00000000,0x00000000,0x00000000,0x00000000,
|
||||
0x00000000,0x00000000,0x00000000,0x00000000,
|
||||
0x00000000,0x00000000,0x00000000,0x00000000,
|
||||
0x00000000,0x00000000,0x00000000,0x00000000,
|
||||
0x00000000,0x00000000,0x00000000,0x00000000,
|
||||
0x00000000,0x00000000,0x00000000,0x00000000,
|
||||
0x00000000,0x00000000,0x00000000,0x00000000,
|
||||
0x00000000,0x00000000,0x00000000,0x00000000,
|
||||
0x00000000,0x00000000,0x00000000,0x00000000,
|
||||
0x0765a101,0x9000e00f,0x0761a101,0x9000e02f,
|
||||
0x03001f00,0x900c8040,0x03041f80,0x900c8060,
|
||||
0x076da101,0x9000e04f,0x0769a181,0x9000e06f,
|
||||
0x0745a101,0x9000c00f,0x0741a181,0x9000c02f,
|
||||
0x074da101,0x9000c04f,0x0749a181,0x9000c06f,
|
||||
0x0bc9a000,0x7f00e20f,0x0bc92080,0x7f04e22f,
|
||||
0x0bc9a001,0x7f08e24f,0x0bc92081,0x7f0ce26f,
|
||||
0x0725a101,0x9000a00f,0x0721a181,0x9000a02f,
|
||||
0x072da101,0x9000a04f,0x0729a181,0x9000a06f,
|
||||
0x0ac9a000,0x7e00c20f,0x0ac92080,0x7e04c22f,
|
||||
0x0ac9a001,0x7e08c24f,0x0ac92081,0x7e0cc26f,
|
||||
0x0ba5a000,0x7f00e20f,0x0ba52080,0x7f04e22f,
|
||||
0x0ba5a001,0x7f08e24f,0x0ba52081,0x7f0ce26f,
|
||||
0x08eda000,0x9000800f,0x08ed2080,0x9000802f,
|
||||
0x08eda001,0x9000804f,0x08ed2081,0x9000806f,
|
||||
0x09c9a000,0x7d00a20f,0x09c92080,0x7d04a22f,
|
||||
0x09c9a001,0x7d08a24f,0x09c92081,0x7d0ca26f,
|
||||
0x0aa5a000,0x7e00c20f,0x0aa52080,0x7e04c22f,
|
||||
0x0aa5a001,0x7e08c24f,0x0aa52081,0x7e0cc26f,
|
||||
0x0b81a000,0x7f006200,0x0b812080,0x7f046220,
|
||||
0x0b81a001,0x7f080240,0x0b812081,0x7f0c0260,
|
||||
0x08c9a000,0x7c00820f,0x08c92080,0x7c04822f,
|
||||
0x08c9a001,0x7c08824f,0x08c92081,0x7c0c826f,
|
||||
0x09a5a000,0x7d00a20f,0x09a52080,0x7d04a22f,
|
||||
0x09a5a001,0x7d08a24f,0x09a52081,0x7d0ca26f,
|
||||
0x0a81a000,0x7e008200,0x0a812080,0x7e048220,
|
||||
0x0a81a001,0x7e086240,0x0a812081,0x7e0c4260,
|
||||
0x0340a001,0x9000c00f,0x0344a001,0x9000c02f,
|
||||
0x0048a001,0x9000c04f,0x004ca001,0x9000c06f,
|
||||
0x0364a081,0x9000e02f,0x0360a001,0x9000e00f,
|
||||
0x0324a001,0x90000020,0x0068a001,0x9000e04f,
|
||||
0x006ca001,0x9000e06f,0x0320a081,0x90000000,
|
||||
0x08a5a000,0x7c00820f,0x08a52080,0x7c04822f,
|
||||
0x08a5a001,0x7c08824f,0x08a52081,0x7c0c826f,
|
||||
0x0981a000,0x7d00a200,0x09812080,0x7d04a220,
|
||||
0x0981a001,0x7d08a240,0x09812081,0x7d0c6260,
|
||||
0x02890000,0x7e00c20f,0x02898000,0x7e04c22f,
|
||||
0x0028a001,0x9000a04f,0x002ca001,0x9000c06f,
|
||||
0x02498081,0x7e0caa6f,0x03890000,0x7f00e20f,
|
||||
0x03898000,0x7f04e22f,0x02690001,0x7e08f64f,
|
||||
0x03498001,0x7f0ce26f,0x03690081,0x7f08ca4f,
|
||||
0x0881a000,0x7c00c200,0x08812080,0x7c04c220,
|
||||
0x0881a001,0x7c08e240,0x08812081,0x7c0ca260,
|
||||
0x0300a001,0x9000800f,0x0304a001,0x9000802f,
|
||||
0x0008a001,0x9000804f,0x000ca001,0x9000806f,
|
||||
0x01898080,0x0004aa2f,0x01890000,0x0000a20f,
|
||||
0x02a58000,0x7e04c22f,0x01690001,0x7d08a24f,
|
||||
0x01498081,0x7e0cc26f,0x02a50000,0x7e00f60f,
|
||||
0x03a58000,0x7f04622f,0x02a50001,0x7f08e24f,
|
||||
0x02658001,0x7d0ca26f,0x03a50080,0x7f00ca0f,
|
||||
0x00890000,0x7c00820f,0x00898000,0x7c049220,
|
||||
0x03a50001,0x7e08c24f,0x03658001,0x7f0ce26f,
|
||||
0x03c18080,0xfe04862f,0x01a50000,0x7d008200,
|
||||
0x01a58000,0x7d04622f,0x00690001,0x7c086240,
|
||||
0x00498081,0x7c0c4260,0x02c10000,0x7f00e20f,
|
||||
0x02c18000,0x7e04c62f,0x01a50001,0x7d080240,
|
||||
0x01658001,0x7e0c0260,0x01c18080,0xfe040620,
|
||||
0x03c10000,0x7e00620f,0x03a18001,0x7f0c622f,
|
||||
0x02e10001,0x7f08764f,0x02a18001,0x7d0c766f,
|
||||
0x03e10081,0x7e084a0f,0x02e80f00,0xfe000e00,
|
||||
0x02c88f00,0x7c046220,0x02c81f01,0xff00c240,
|
||||
0x02c89f01,0xfe04c260,0x00a50080,0x7c00aa00,
|
||||
0x01c10000,0x0400760f,0x00a58000,0x0404622f,
|
||||
0x00a50001,0x0308e24f,0x00658001,0x020c626f,
|
||||
0x00c10080,0x0500ea0f,0x02c41f00,0x0000620f,
|
||||
0x00c18000,0xfe04c22f,0x01e10001,0x0008624f,
|
||||
0x01a18001,0x000c666f,0x00a18081,0xfe0ce66f,
|
||||
0x00e10001,0x7f08620f,0x02048000,0x03046a2f,
|
||||
0x02c41f01,0x06086a4f,0x02c49f01,0x060c6a6f,
|
||||
0x02e00f80,0xfe000220,0x02c08f00,0xfe040200,
|
||||
0x02e08f01,0xfe0c0240,0x02c01f80,0xfe080260,
|
||||
0x8aa480ad,0x2bfc5ca6,0xb5e05b5b,0xd48dc71c
|
||||
0x00000000, 0x00008009, 0x20000000, 0x0000eca1,
|
||||
0x00c00000, 0x88068093, 0x01400200, 0x9a048013,
|
||||
0x9c000000, 0x000044a0, 0x3c200000, 0x88060094,
|
||||
0x02400000, 0x88062014, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x0765a101, 0x9000e00f, 0x0761a101, 0x9000e02f,
|
||||
0x03001f00, 0x900c8040, 0x03041f80, 0x900c8060,
|
||||
0x076da101, 0x9000e04f, 0x0769a181, 0x9000e06f,
|
||||
0x0745a101, 0x9000c00f, 0x0741a181, 0x9000c02f,
|
||||
0x074da101, 0x9000c04f, 0x0749a181, 0x9000c06f,
|
||||
0x0bc9a000, 0x7f00e20f, 0x0bc92080, 0x7f04e22f,
|
||||
0x0bc9a001, 0x7f08e24f, 0x0bc92081, 0x7f0ce26f,
|
||||
0x0725a101, 0x9000a00f, 0x0721a181, 0x9000a02f,
|
||||
0x072da101, 0x9000a04f, 0x0729a181, 0x9000a06f,
|
||||
0x0ac9a000, 0x7e00c20f, 0x0ac92080, 0x7e04c22f,
|
||||
0x0ac9a001, 0x7e08c24f, 0x0ac92081, 0x7e0cc26f,
|
||||
0x0ba5a000, 0x7f00e20f, 0x0ba52080, 0x7f04e22f,
|
||||
0x0ba5a001, 0x7f08e24f, 0x0ba52081, 0x7f0ce26f,
|
||||
0x08eda000, 0x9000800f, 0x08ed2080, 0x9000802f,
|
||||
0x08eda001, 0x9000804f, 0x08ed2081, 0x9000806f,
|
||||
0x09c9a000, 0x7d00a20f, 0x09c92080, 0x7d04a22f,
|
||||
0x09c9a001, 0x7d08a24f, 0x09c92081, 0x7d0ca26f,
|
||||
0x0aa5a000, 0x7e00c20f, 0x0aa52080, 0x7e04c22f,
|
||||
0x0aa5a001, 0x7e08c24f, 0x0aa52081, 0x7e0cc26f,
|
||||
0x0b81a000, 0x7f006200, 0x0b812080, 0x7f046220,
|
||||
0x0b81a001, 0x7f080240, 0x0b812081, 0x7f0c0260,
|
||||
0x08c9a000, 0x7c00820f, 0x08c92080, 0x7c04822f,
|
||||
0x08c9a001, 0x7c08824f, 0x08c92081, 0x7c0c826f,
|
||||
0x09a5a000, 0x7d00a20f, 0x09a52080, 0x7d04a22f,
|
||||
0x09a5a001, 0x7d08a24f, 0x09a52081, 0x7d0ca26f,
|
||||
0x0a81a000, 0x7e008200, 0x0a812080, 0x7e048220,
|
||||
0x0a81a001, 0x7e086240, 0x0a812081, 0x7e0c4260,
|
||||
0x0340a001, 0x9000c00f, 0x0344a001, 0x9000c02f,
|
||||
0x0048a001, 0x9000c04f, 0x004ca001, 0x9000c06f,
|
||||
0x0364a081, 0x9000e02f, 0x0360a001, 0x9000e00f,
|
||||
0x0324a001, 0x90000020, 0x0068a001, 0x9000e04f,
|
||||
0x006ca001, 0x9000e06f, 0x0320a081, 0x90000000,
|
||||
0x08a5a000, 0x7c00820f, 0x08a52080, 0x7c04822f,
|
||||
0x08a5a001, 0x7c08824f, 0x08a52081, 0x7c0c826f,
|
||||
0x0981a000, 0x7d00a200, 0x09812080, 0x7d04a220,
|
||||
0x0981a001, 0x7d08a240, 0x09812081, 0x7d0c6260,
|
||||
0x02890000, 0x7e00c20f, 0x02898000, 0x7e04c22f,
|
||||
0x0028a001, 0x9000a04f, 0x002ca001, 0x9000c06f,
|
||||
0x02498081, 0x7e0caa6f, 0x03890000, 0x7f00e20f,
|
||||
0x03898000, 0x7f04e22f, 0x02690001, 0x7e08f64f,
|
||||
0x03498001, 0x7f0ce26f, 0x03690081, 0x7f08ca4f,
|
||||
0x0881a000, 0x7c00c200, 0x08812080, 0x7c04c220,
|
||||
0x0881a001, 0x7c08e240, 0x08812081, 0x7c0ca260,
|
||||
0x0300a001, 0x9000800f, 0x0304a001, 0x9000802f,
|
||||
0x0008a001, 0x9000804f, 0x000ca001, 0x9000806f,
|
||||
0x01898080, 0x0004aa2f, 0x01890000, 0x0000a20f,
|
||||
0x02a58000, 0x7e04c22f, 0x01690001, 0x7d08a24f,
|
||||
0x01498081, 0x7e0cc26f, 0x02a50000, 0x7e00f60f,
|
||||
0x03a58000, 0x7f04622f, 0x02a50001, 0x7f08e24f,
|
||||
0x02658001, 0x7d0ca26f, 0x03a50080, 0x7f00ca0f,
|
||||
0x00890000, 0x7c00820f, 0x00898000, 0x7c049220,
|
||||
0x03a50001, 0x7e08c24f, 0x03658001, 0x7f0ce26f,
|
||||
0x03c18080, 0xfe04862f, 0x01a50000, 0x7d008200,
|
||||
0x01a58000, 0x7d04622f, 0x00690001, 0x7c086240,
|
||||
0x00498081, 0x7c0c4260, 0x02c10000, 0x7f00e20f,
|
||||
0x02c18000, 0x7e04c62f, 0x01a50001, 0x7d080240,
|
||||
0x01658001, 0x7e0c0260, 0x01c18080, 0xfe040620,
|
||||
0x03c10000, 0x7e00620f, 0x03a18001, 0x7f0c622f,
|
||||
0x02e10001, 0x7f08764f, 0x02a18001, 0x7d0c766f,
|
||||
0x03e10081, 0x7e084a0f, 0x02e80f00, 0xfe000e00,
|
||||
0x02c88f00, 0x7c046220, 0x02c81f01, 0xff00c240,
|
||||
0x02c89f01, 0xfe04c260, 0x00a50080, 0x7c00aa00,
|
||||
0x01c10000, 0x0400760f, 0x00a58000, 0x0404622f,
|
||||
0x00a50001, 0x0308e24f, 0x00658001, 0x020c626f,
|
||||
0x00c10080, 0x0500ea0f, 0x02c41f00, 0x0000620f,
|
||||
0x00c18000, 0xfe04c22f, 0x01e10001, 0x0008624f,
|
||||
0x01a18001, 0x000c666f, 0x00a18081, 0xfe0ce66f,
|
||||
0x00e10001, 0x7f08620f, 0x02048000, 0x03046a2f,
|
||||
0x02c41f01, 0x06086a4f, 0x02c49f01, 0x060c6a6f,
|
||||
0x02e00f80, 0xfe000220, 0x02c08f00, 0xfe040200,
|
||||
0x02e08f01, 0xfe0c0240, 0x02c01f80, 0xfe080260,
|
||||
0x8aa480ad, 0x2bfc5ca6, 0xb5e05b5b, 0xd48dc71c
|
||||
};
|
||||
|
||||
static const uint32_t cpVertexShaderRegs[] = {
|
||||
0x00000108,0x00000000,0x00000004,0x00000001,
|
||||
0xff000201,0xffffffff,0xffffffff,0xffffffff,
|
||||
0xffffffff,0xffffffff,0xffffffff,0xffffffff,
|
||||
0xffffffff,0xffffffff,0x00000000,0xfffffff8,
|
||||
0x00000003,0x00000001,0x00000000,0x00000002,
|
||||
0x000000ff,0x000000ff,0x000000ff,0x000000ff,
|
||||
0x000000ff,0x000000ff,0x000000ff,0x000000ff,
|
||||
0x000000ff,0x000000ff,0x000000ff,0x000000ff,
|
||||
0x000000ff,0x000000ff,0x000000ff,0x000000ff,
|
||||
0x000000ff,0x000000ff,0x000000ff,0x000000ff,
|
||||
0x000000ff,0x000000ff,0x000000ff,0x000000ff,
|
||||
0x000000ff,0x000000ff,0x000000ff,0x000000ff,
|
||||
0x000000ff,0x00000000,0x0000000e,0x00000010
|
||||
0x00000108, 0x00000000, 0x00000004, 0x00000001,
|
||||
0xff000201, 0xffffffff, 0xffffffff, 0xffffffff,
|
||||
0xffffffff, 0xffffffff, 0xffffffff, 0xffffffff,
|
||||
0xffffffff, 0xffffffff, 0x00000000, 0xfffffff8,
|
||||
0x00000003, 0x00000001, 0x00000000, 0x00000002,
|
||||
0x000000ff, 0x000000ff, 0x000000ff, 0x000000ff,
|
||||
0x000000ff, 0x000000ff, 0x000000ff, 0x000000ff,
|
||||
0x000000ff, 0x000000ff, 0x000000ff, 0x000000ff,
|
||||
0x000000ff, 0x000000ff, 0x000000ff, 0x000000ff,
|
||||
0x000000ff, 0x000000ff, 0x000000ff, 0x000000ff,
|
||||
0x000000ff, 0x000000ff, 0x000000ff, 0x000000ff,
|
||||
0x000000ff, 0x000000ff, 0x000000ff, 0x000000ff,
|
||||
0x000000ff, 0x00000000, 0x0000000e, 0x00000010
|
||||
};
|
||||
|
||||
static const uint32_t cpPixelShaderProgram[] = {
|
||||
0x20000000,0x000008a4,0x04000000,0x01004085,
|
||||
0x23000000,0x0000eca1,0x9f000000,0x0000e0a8,
|
||||
0xd8000000,0x000000a4,0x07000000,0x01004085,
|
||||
0xd9000000,0x000048a8,0xec000000,0x000000a4,
|
||||
0x0a000000,0x01004085,0xed000000,0x000050a8,
|
||||
0x02010000,0x000030a0,0x00000000,0x88062094,
|
||||
0x00000000,0x00000000,0x00000000,0x00000000,
|
||||
0x00000000,0x00000000,0x00000000,0x00000000,
|
||||
0x00000000,0x00000000,0x00000000,0x00000000,
|
||||
0x00000000,0x00000000,0x00000000,0x00000000,
|
||||
0x00000000,0x00000000,0x00000000,0x00000000,
|
||||
0x00000000,0x00000000,0x00000000,0x00000000,
|
||||
0x00000000,0x00000000,0x00000000,0x00000000,
|
||||
0x00000000,0x00000000,0x00000000,0x00000000,
|
||||
0x00000000,0x00000000,0x00000000,0x00000000,
|
||||
0x00000000,0x00000000,0x00000000,0x00000000,
|
||||
0xfd001f80,0x900c0060,0x0000803f,0x00000000,
|
||||
0x03011f80,0x8c210000,0xfd001f00,0x900c0000,
|
||||
0xfd001f00,0x900ca02f,0x00000002,0x80020040,
|
||||
0x00048002,0x80020060,0xf8001f80,0x900cc04f,
|
||||
0x0000803f,0x00000000,0xfea81f00,0x9000e00f,
|
||||
0xfeac1f00,0x9000e02f,0xf8001f00,0x900c804f,
|
||||
0xf8001f80,0x900ca06f,0x00000040,0x00000000,
|
||||
0xfea01f00,0x00280000,0xfea41f00,0x00280020,
|
||||
0xfe041f00,0x00280040,0xfd041f80,0x00280060,
|
||||
0xaf67bb3e,0x00000080,0x7fc41f00,0x00000000,
|
||||
0x7fc01f80,0x00000020,0xfe041f00,0x100ac00f,
|
||||
0xfe001f80,0x100ac02f,0xfea01f00,0x00280000,
|
||||
0xfea41f00,0x00280020,0xfe041f00,0x00280040,
|
||||
0xfd041f00,0x1028e06f,0x7fc01f82,0x00000000,
|
||||
0x8c65583e,0x00000080,0x7ea41f00,0x80000000,
|
||||
0x7ea01f00,0x80000020,0xfee01f00,0x10006040,
|
||||
0x7fc48f82,0x00000860,0xa7c4623b,0x00000000,
|
||||
0xfea81f00,0x1000e00f,0x7fcc9f01,0x10006020,
|
||||
0xfe001f00,0x000a0040,0xfe041f00,0x000a0060,
|
||||
0xfea89f80,0x10008040,0x8c65583e,0x3acd13bf,
|
||||
0xfeb81f00,0x7e04c20f,0xfebc1f00,0x7e00822f,
|
||||
0x03c89f00,0x80060040,0xfea49f00,0x1000e06f,
|
||||
0xfea41f81,0x10006060,0x00809043,0x8c65583e,
|
||||
0x3acd13bf,0x00000000,0xfea81f00,0xf880a30f,
|
||||
0xfe001f00,0x900ca02f,0x7dc41f00,0x1000e04f,
|
||||
0xfe081f00,0xfd80636f,0x04081f80,0x900c800f,
|
||||
0x0000803f,0x00000000,0xfea81f00,0xf900620f,
|
||||
0xfea41f00,0xf900622f,0xfe0c1f00,0x900ca04f,
|
||||
0xfec00f00,0x1000c46f,0xfefc0f80,0x10006000,
|
||||
0x00000842,0x00000000,0xfeac1f00,0xf900620f,
|
||||
0x7fc81f00,0x9000c02f,0x7dc49f00,0x9000e04f,
|
||||
0x7df08f01,0x10008060,0x030c1f80,0x900ca02f,
|
||||
0x00000842,0x00000000,0xfea41f00,0x80000000,
|
||||
0x7ecc1f00,0x9000e02f,0x7e688000,0x80000040,
|
||||
0xfea81f00,0x80000060,0x7d6c8081,0x80000000,
|
||||
0xa7c4623b,0x00000000,0xfe001f00,0x000a0000,
|
||||
0xfe0c1f00,0x000a0020,0xfea41f00,0x80000040,
|
||||
0x03648000,0xfe08626f,0x7d648081,0xff00420f,
|
||||
0xa7c4623b,0x00000000,0xfeb01f00,0x7e04620f,
|
||||
0xfeb41f00,0x7f08662f,0x7c800001,0xff006e4f,
|
||||
0xfe081f00,0x000a0060,0x03680081,0xfe0c4e0f,
|
||||
0x00809043,0x00000000,0xfebc1f00,0x7f04620f,
|
||||
0x7cc41f00,0x00000020,0x7cc49f00,0x1000e04f,
|
||||
0xff901f00,0x00000060,0xfe981f80,0x00000000,
|
||||
0x00809043,0x00000000,0xfea81f00,0xf900620f,
|
||||
0x7cc41f00,0x00000020,0x00c09f00,0x1000c04f,
|
||||
0xfe0c1f00,0x80010060,0xff001f80,0x80010000,
|
||||
0x00000842,0x00000000,0xfea81f00,0xf900620f,
|
||||
0xfecc9f01,0x80000020,0x7fc81f00,0x9000e04f,
|
||||
0x7dc89f00,0x1000c86f,0xffe01f80,0x80000000,
|
||||
0x00000842,0x00000000,0xfeac1f00,0xf900620f,
|
||||
0x7ec81f00,0x9000802f,0xfec49f00,0x9000a040,
|
||||
0xfea89f00,0x80000060,0xffe01f80,0x9000a060,
|
||||
0x00000842,0xa7c4623b,0xfea41f00,0x80000000,
|
||||
0x7ecc1f00,0x9000e02f,0xfe0c1f00,0x000a0040,
|
||||
0x7c888081,0x80000000,0xa7c4623b,0x00000000,
|
||||
0xfe001f00,0x000a0000,0xfeb81f00,0x7f08622f,
|
||||
0xfea49f00,0x80000040,0x048c8081,0xff00420f,
|
||||
0x00809043,0xa7c4623b,0xfeb01f00,0x7c04620f,
|
||||
0x03600000,0xff00622f,0xfea49f00,0x80000040,
|
||||
0xfe081f80,0x000a0060,0x00809043,0x0ccec73c,
|
||||
0xfebc1f00,0x7f040200,0xfea09f00,0x90000020,
|
||||
0xfe941f00,0x10000040,0xfe081f80,0x30080060,
|
||||
0x00809043,0x0ccec73c,0x00041f00,0x20080000,
|
||||
0x00a01f00,0x80000020,0x002c1f02,0x1000e04f,
|
||||
0x00081f80,0x80010060,0x0ccec73c,0x00000000,
|
||||
0xfe201f02,0x1000800f,0xfec81f03,0x80020020,
|
||||
0xfe041f00,0x20080040,0xfe881f00,0x00000060,
|
||||
0xfecc9f81,0x9000a06f,0xfe0c1f00,0x000a0000,
|
||||
0xfe801f00,0x00000020,0xfec01f02,0x80020040,
|
||||
0xfe281f02,0x1000c06f,0xfe841f82,0x1000804f,
|
||||
0xfe041f00,0x000a0000,0x7fc81f02,0x00000020,
|
||||
0xfe8c1f00,0x00000040,0xfecc9f03,0x80020060,
|
||||
0xfe881f82,0x1000a00f,0x7cc01f02,0x00000000,
|
||||
0xfe8c1f02,0x1000e02f,0xfec49f00,0x80000040,
|
||||
0xfe081f00,0x000a0060,0x03c89f80,0x9000e04f,
|
||||
0x7ecc9f03,0x00000000,0xfec01f00,0x80000020,
|
||||
0x04c81f00,0x80000040,0x7c880f01,0xfe086a6f,
|
||||
0x7dac8f81,0x9000800f,0x7da00f00,0xfe04620f,
|
||||
0xfec01f00,0x80000020,0x03c01f00,0x80000840,
|
||||
0x03ac0f00,0xfe08c66f,0xfebc9f80,0xfd00420f,
|
||||
0xe07be53f,0x5c8e5a3f,0xfeb09f00,0xfd00620f,
|
||||
0x05e81f00,0x9000f02f,0x7fe48f00,0xfe04624f,
|
||||
0x04ec8f00,0xfe08626f,0x03840f81,0x7f08a20f,
|
||||
0xe07be53f,0x5c8e5a3f,0x7e0c1f00,0x900ce00f,
|
||||
0xfe0c1f00,0x900c802f,0x05cc1f00,0x9000e84f,
|
||||
0xfeb89f80,0xfd00626f,0xe07be53f,0x5c8e5a3f,
|
||||
0x7cc09f81,0x80000020,0x7fa40f00,0x00280000,
|
||||
0xfe848f00,0x00280020,0x7fe80f00,0x00280440,
|
||||
0xfd001f80,0x00280060,0x00000080,0x00000000,
|
||||
0xfdc01f80,0xf800620f,0x00000243,0x00000000,
|
||||
0xfea01f80,0x90000060,0x5555d53f,0x00000000,
|
||||
0x02011f80,0x8c110000,0x02448002,0x80020000,
|
||||
0xf8402000,0x9006a02f,0x02552081,0x00000040,
|
||||
0xfe301f00,0x1000e06f,0xfe081f80,0x1033c02f,
|
||||
0xfe4c2081,0x80060040,0xfee88f81,0x0289e32f,
|
||||
0x02c59f80,0x80060000,0xfee08f80,0x0285636f,
|
||||
0xfecc8f80,0x80000000,0xfe40a081,0x80000060,
|
||||
0x00cc9f81,0x9000e04f,0xfe281f00,0x80060000,
|
||||
0xf8c01f81,0x9006c02f,0xfee00f81,0xfd80636f,
|
||||
0x0000803f,0x00000000,0x7ec49f81,0xf880e34f,
|
||||
0xfe381f80,0x00000000,0x7de40f81,0xfe800360,
|
||||
0x00011f80,0x8c100000,0xf8001f00,0x900ce00f,
|
||||
0x00311f00,0x1000e02f,0x02a41f00,0xf910624f,
|
||||
0x02a01f00,0xf910626f,0x00011f80,0x1033e04f,
|
||||
0x00000040,0x00000000,0xfecc9f03,0x80020000,
|
||||
0xfec81f83,0x80020060,0x7fd49f01,0x00000020,
|
||||
0x7fd41f80,0x00000040,0xfe081f00,0x80010000,
|
||||
0xfe041f80,0x80010060,0xfee00f01,0x80000000,
|
||||
0xfeec0f81,0x80000020,0xfec01f00,0x00280000,
|
||||
0xfec49f00,0x00280020,0x7fe00f00,0x00280040,
|
||||
0xfd001f80,0x00280060,0x00000080,0x00000000,
|
||||
0xfe001f80,0x00350000,0x00ec1f82,0x000c0260,
|
||||
0x01011f00,0x800c0000,0x01051f00,0x800c0020,
|
||||
0x002c1f00,0x80060040,0xf8008001,0x9006e06f,
|
||||
0x01091f80,0x800c0000,0x01c01f00,0x90000000,
|
||||
0xfe088001,0xfd80632f,0x01e81f00,0x90000040,
|
||||
0x01c49f80,0x90000020,0x0000803f,0x00000000,
|
||||
0x7fcc9f80,0xf880630f,0xfe20a081,0x80000000,
|
||||
0x01cc1f80,0x90000060,0xc21e82a7,0x62ccc547,
|
||||
0x1708607c,0x73ea57a6
|
||||
0x20000000, 0x000008a4, 0x04000000, 0x01004085,
|
||||
0x23000000, 0x0000eca1, 0x9f000000, 0x0000e0a8,
|
||||
0xd8000000, 0x000000a4, 0x07000000, 0x01004085,
|
||||
0xd9000000, 0x000048a8, 0xec000000, 0x000000a4,
|
||||
0x0a000000, 0x01004085, 0xed000000, 0x000050a8,
|
||||
0x02010000, 0x000030a0, 0x00000000, 0x88062094,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0xfd001f80, 0x900c0060, 0x0000803f, 0x00000000,
|
||||
0x03011f80, 0x8c210000, 0xfd001f00, 0x900c0000,
|
||||
0xfd001f00, 0x900ca02f, 0x00000002, 0x80020040,
|
||||
0x00048002, 0x80020060, 0xf8001f80, 0x900cc04f,
|
||||
0x0000803f, 0x00000000, 0xfea81f00, 0x9000e00f,
|
||||
0xfeac1f00, 0x9000e02f, 0xf8001f00, 0x900c804f,
|
||||
0xf8001f80, 0x900ca06f, 0x00000040, 0x00000000,
|
||||
0xfea01f00, 0x00280000, 0xfea41f00, 0x00280020,
|
||||
0xfe041f00, 0x00280040, 0xfd041f80, 0x00280060,
|
||||
0xaf67bb3e, 0x00000080, 0x7fc41f00, 0x00000000,
|
||||
0x7fc01f80, 0x00000020, 0xfe041f00, 0x100ac00f,
|
||||
0xfe001f80, 0x100ac02f, 0xfea01f00, 0x00280000,
|
||||
0xfea41f00, 0x00280020, 0xfe041f00, 0x00280040,
|
||||
0xfd041f00, 0x1028e06f, 0x7fc01f82, 0x00000000,
|
||||
0x8c65583e, 0x00000080, 0x7ea41f00, 0x80000000,
|
||||
0x7ea01f00, 0x80000020, 0xfee01f00, 0x10006040,
|
||||
0x7fc48f82, 0x00000860, 0xa7c4623b, 0x00000000,
|
||||
0xfea81f00, 0x1000e00f, 0x7fcc9f01, 0x10006020,
|
||||
0xfe001f00, 0x000a0040, 0xfe041f00, 0x000a0060,
|
||||
0xfea89f80, 0x10008040, 0x8c65583e, 0x3acd13bf,
|
||||
0xfeb81f00, 0x7e04c20f, 0xfebc1f00, 0x7e00822f,
|
||||
0x03c89f00, 0x80060040, 0xfea49f00, 0x1000e06f,
|
||||
0xfea41f81, 0x10006060, 0x00809043, 0x8c65583e,
|
||||
0x3acd13bf, 0x00000000, 0xfea81f00, 0xf880a30f,
|
||||
0xfe001f00, 0x900ca02f, 0x7dc41f00, 0x1000e04f,
|
||||
0xfe081f00, 0xfd80636f, 0x04081f80, 0x900c800f,
|
||||
0x0000803f, 0x00000000, 0xfea81f00, 0xf900620f,
|
||||
0xfea41f00, 0xf900622f, 0xfe0c1f00, 0x900ca04f,
|
||||
0xfec00f00, 0x1000c46f, 0xfefc0f80, 0x10006000,
|
||||
0x00000842, 0x00000000, 0xfeac1f00, 0xf900620f,
|
||||
0x7fc81f00, 0x9000c02f, 0x7dc49f00, 0x9000e04f,
|
||||
0x7df08f01, 0x10008060, 0x030c1f80, 0x900ca02f,
|
||||
0x00000842, 0x00000000, 0xfea41f00, 0x80000000,
|
||||
0x7ecc1f00, 0x9000e02f, 0x7e688000, 0x80000040,
|
||||
0xfea81f00, 0x80000060, 0x7d6c8081, 0x80000000,
|
||||
0xa7c4623b, 0x00000000, 0xfe001f00, 0x000a0000,
|
||||
0xfe0c1f00, 0x000a0020, 0xfea41f00, 0x80000040,
|
||||
0x03648000, 0xfe08626f, 0x7d648081, 0xff00420f,
|
||||
0xa7c4623b, 0x00000000, 0xfeb01f00, 0x7e04620f,
|
||||
0xfeb41f00, 0x7f08662f, 0x7c800001, 0xff006e4f,
|
||||
0xfe081f00, 0x000a0060, 0x03680081, 0xfe0c4e0f,
|
||||
0x00809043, 0x00000000, 0xfebc1f00, 0x7f04620f,
|
||||
0x7cc41f00, 0x00000020, 0x7cc49f00, 0x1000e04f,
|
||||
0xff901f00, 0x00000060, 0xfe981f80, 0x00000000,
|
||||
0x00809043, 0x00000000, 0xfea81f00, 0xf900620f,
|
||||
0x7cc41f00, 0x00000020, 0x00c09f00, 0x1000c04f,
|
||||
0xfe0c1f00, 0x80010060, 0xff001f80, 0x80010000,
|
||||
0x00000842, 0x00000000, 0xfea81f00, 0xf900620f,
|
||||
0xfecc9f01, 0x80000020, 0x7fc81f00, 0x9000e04f,
|
||||
0x7dc89f00, 0x1000c86f, 0xffe01f80, 0x80000000,
|
||||
0x00000842, 0x00000000, 0xfeac1f00, 0xf900620f,
|
||||
0x7ec81f00, 0x9000802f, 0xfec49f00, 0x9000a040,
|
||||
0xfea89f00, 0x80000060, 0xffe01f80, 0x9000a060,
|
||||
0x00000842, 0xa7c4623b, 0xfea41f00, 0x80000000,
|
||||
0x7ecc1f00, 0x9000e02f, 0xfe0c1f00, 0x000a0040,
|
||||
0x7c888081, 0x80000000, 0xa7c4623b, 0x00000000,
|
||||
0xfe001f00, 0x000a0000, 0xfeb81f00, 0x7f08622f,
|
||||
0xfea49f00, 0x80000040, 0x048c8081, 0xff00420f,
|
||||
0x00809043, 0xa7c4623b, 0xfeb01f00, 0x7c04620f,
|
||||
0x03600000, 0xff00622f, 0xfea49f00, 0x80000040,
|
||||
0xfe081f80, 0x000a0060, 0x00809043, 0x0ccec73c,
|
||||
0xfebc1f00, 0x7f040200, 0xfea09f00, 0x90000020,
|
||||
0xfe941f00, 0x10000040, 0xfe081f80, 0x30080060,
|
||||
0x00809043, 0x0ccec73c, 0x00041f00, 0x20080000,
|
||||
0x00a01f00, 0x80000020, 0x002c1f02, 0x1000e04f,
|
||||
0x00081f80, 0x80010060, 0x0ccec73c, 0x00000000,
|
||||
0xfe201f02, 0x1000800f, 0xfec81f03, 0x80020020,
|
||||
0xfe041f00, 0x20080040, 0xfe881f00, 0x00000060,
|
||||
0xfecc9f81, 0x9000a06f, 0xfe0c1f00, 0x000a0000,
|
||||
0xfe801f00, 0x00000020, 0xfec01f02, 0x80020040,
|
||||
0xfe281f02, 0x1000c06f, 0xfe841f82, 0x1000804f,
|
||||
0xfe041f00, 0x000a0000, 0x7fc81f02, 0x00000020,
|
||||
0xfe8c1f00, 0x00000040, 0xfecc9f03, 0x80020060,
|
||||
0xfe881f82, 0x1000a00f, 0x7cc01f02, 0x00000000,
|
||||
0xfe8c1f02, 0x1000e02f, 0xfec49f00, 0x80000040,
|
||||
0xfe081f00, 0x000a0060, 0x03c89f80, 0x9000e04f,
|
||||
0x7ecc9f03, 0x00000000, 0xfec01f00, 0x80000020,
|
||||
0x04c81f00, 0x80000040, 0x7c880f01, 0xfe086a6f,
|
||||
0x7dac8f81, 0x9000800f, 0x7da00f00, 0xfe04620f,
|
||||
0xfec01f00, 0x80000020, 0x03c01f00, 0x80000840,
|
||||
0x03ac0f00, 0xfe08c66f, 0xfebc9f80, 0xfd00420f,
|
||||
0xe07be53f, 0x5c8e5a3f, 0xfeb09f00, 0xfd00620f,
|
||||
0x05e81f00, 0x9000f02f, 0x7fe48f00, 0xfe04624f,
|
||||
0x04ec8f00, 0xfe08626f, 0x03840f81, 0x7f08a20f,
|
||||
0xe07be53f, 0x5c8e5a3f, 0x7e0c1f00, 0x900ce00f,
|
||||
0xfe0c1f00, 0x900c802f, 0x05cc1f00, 0x9000e84f,
|
||||
0xfeb89f80, 0xfd00626f, 0xe07be53f, 0x5c8e5a3f,
|
||||
0x7cc09f81, 0x80000020, 0x7fa40f00, 0x00280000,
|
||||
0xfe848f00, 0x00280020, 0x7fe80f00, 0x00280440,
|
||||
0xfd001f80, 0x00280060, 0x00000080, 0x00000000,
|
||||
0xfdc01f80, 0xf800620f, 0x00000243, 0x00000000,
|
||||
0xfea01f80, 0x90000060, 0x5555d53f, 0x00000000,
|
||||
0x02011f80, 0x8c110000, 0x02448002, 0x80020000,
|
||||
0xf8402000, 0x9006a02f, 0x02552081, 0x00000040,
|
||||
0xfe301f00, 0x1000e06f, 0xfe081f80, 0x1033c02f,
|
||||
0xfe4c2081, 0x80060040, 0xfee88f81, 0x0289e32f,
|
||||
0x02c59f80, 0x80060000, 0xfee08f80, 0x0285636f,
|
||||
0xfecc8f80, 0x80000000, 0xfe40a081, 0x80000060,
|
||||
0x00cc9f81, 0x9000e04f, 0xfe281f00, 0x80060000,
|
||||
0xf8c01f81, 0x9006c02f, 0xfee00f81, 0xfd80636f,
|
||||
0x0000803f, 0x00000000, 0x7ec49f81, 0xf880e34f,
|
||||
0xfe381f80, 0x00000000, 0x7de40f81, 0xfe800360,
|
||||
0x00011f80, 0x8c100000, 0xf8001f00, 0x900ce00f,
|
||||
0x00311f00, 0x1000e02f, 0x02a41f00, 0xf910624f,
|
||||
0x02a01f00, 0xf910626f, 0x00011f80, 0x1033e04f,
|
||||
0x00000040, 0x00000000, 0xfecc9f03, 0x80020000,
|
||||
0xfec81f83, 0x80020060, 0x7fd49f01, 0x00000020,
|
||||
0x7fd41f80, 0x00000040, 0xfe081f00, 0x80010000,
|
||||
0xfe041f80, 0x80010060, 0xfee00f01, 0x80000000,
|
||||
0xfeec0f81, 0x80000020, 0xfec01f00, 0x00280000,
|
||||
0xfec49f00, 0x00280020, 0x7fe00f00, 0x00280040,
|
||||
0xfd001f80, 0x00280060, 0x00000080, 0x00000000,
|
||||
0xfe001f80, 0x00350000, 0x00ec1f82, 0x000c0260,
|
||||
0x01011f00, 0x800c0000, 0x01051f00, 0x800c0020,
|
||||
0x002c1f00, 0x80060040, 0xf8008001, 0x9006e06f,
|
||||
0x01091f80, 0x800c0000, 0x01c01f00, 0x90000000,
|
||||
0xfe088001, 0xfd80632f, 0x01e81f00, 0x90000040,
|
||||
0x01c49f80, 0x90000020, 0x0000803f, 0x00000000,
|
||||
0x7fcc9f80, 0xf880630f, 0xfe20a081, 0x80000000,
|
||||
0x01cc1f80, 0x90000060, 0xc21e82a7, 0x62ccc547,
|
||||
0x1708607c, 0x73ea57a6
|
||||
};
|
||||
static const uint32_t cpPixelShaderRegs[] = {
|
||||
0x00000106,0x00000002,0x14000003,0x00000000,
|
||||
0x00000003,0x00000100,0x00000101,0x00000102,
|
||||
0x00000000,0x00000000,0x00000000,0x00000000,
|
||||
0x00000000,0x00000000,0x00000000,0x00000000,
|
||||
0x00000000,0x00000000,0x00000000,0x00000000,
|
||||
0x00000000,0x00000000,0x00000000,0x00000000,
|
||||
0x00000000,0x00000000,0x00000000,0x00000000,
|
||||
0x00000000,0x00000000,0x00000000,0x00000000,
|
||||
0x00000000,0x00000000,0x00000000,0x00000000,
|
||||
0x00000000,0x0000000f,0x00000001,0x00000010,
|
||||
0x00000000
|
||||
0x00000106, 0x00000002, 0x14000003, 0x00000000,
|
||||
0x00000003, 0x00000100, 0x00000101, 0x00000102,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x0000000f, 0x00000001, 0x00000010,
|
||||
0x00000000
|
||||
};
|
||||
|
||||
ShaderFractalColor * ShaderFractalColor::shaderInstance = NULL;
|
||||
ShaderFractalColor *ShaderFractalColor::shaderInstance = NULL;
|
||||
|
||||
ShaderFractalColor::ShaderFractalColor()
|
||||
: vertexShader(cuAttributeCount) {
|
||||
: vertexShader(cuAttributeCount) {
|
||||
//! create pixel shader
|
||||
pixelShader.setProgram(cpPixelShaderProgram, sizeof(cpPixelShaderProgram), cpPixelShaderRegs, sizeof(cpPixelShaderRegs));
|
||||
|
||||
|
@ -290,16 +290,16 @@ ShaderFractalColor::ShaderFractalColor()
|
|||
fadeOutLocation = 8;
|
||||
fractalLocation = 12;
|
||||
pixelShader.addUniformVar((GX2UniformVar) {
|
||||
"unf_blur_border", GX2_SHADER_VAR_TYPE_FLOAT, 1, blurLocation, -1
|
||||
"unf_blur_border", GX2_SHADER_VAR_TYPE_FLOAT, 1, blurLocation, -1
|
||||
});
|
||||
pixelShader.addUniformVar((GX2UniformVar) {
|
||||
"unf_color_intensity", GX2_SHADER_VAR_TYPE_FLOAT4, 1, colorIntensityLocation, -1
|
||||
"unf_color_intensity", GX2_SHADER_VAR_TYPE_FLOAT4, 1, colorIntensityLocation, -1
|
||||
});
|
||||
pixelShader.addUniformVar((GX2UniformVar) {
|
||||
"unf_fade_out_alpha", GX2_SHADER_VAR_TYPE_FLOAT4, 1, fadeOutLocation, -1
|
||||
"unf_fade_out_alpha", GX2_SHADER_VAR_TYPE_FLOAT4, 1, fadeOutLocation, -1
|
||||
});
|
||||
pixelShader.addUniformVar((GX2UniformVar) {
|
||||
"unf_fract_alpha", GX2_SHADER_VAR_TYPE_INT, 1, fractalLocation, -1
|
||||
"unf_fract_alpha", GX2_SHADER_VAR_TYPE_INT, 1, fractalLocation, -1
|
||||
});
|
||||
//! create vertex shader
|
||||
vertexShader.setProgram(cpVertexShaderProgram, sizeof(cpVertexShaderProgram), cpVertexShaderRegs, sizeof(cpVertexShaderRegs));
|
||||
|
@ -308,26 +308,26 @@ ShaderFractalColor::ShaderFractalColor()
|
|||
projectionMatrixLocation = 16;
|
||||
viewMatrixLocation = 32;
|
||||
vertexShader.addUniformVar((GX2UniformVar) {
|
||||
"modelMatrix", GX2_SHADER_VAR_TYPE_MATRIX4X4, 1, modelMatrixLocation, -1
|
||||
"modelMatrix", GX2_SHADER_VAR_TYPE_MATRIX4X4, 1, modelMatrixLocation, -1
|
||||
});
|
||||
vertexShader.addUniformVar((GX2UniformVar) {
|
||||
"projectionMatrix", GX2_SHADER_VAR_TYPE_MATRIX4X4, 1, projectionMatrixLocation, -1
|
||||
"projectionMatrix", GX2_SHADER_VAR_TYPE_MATRIX4X4, 1, projectionMatrixLocation, -1
|
||||
});
|
||||
vertexShader.addUniformVar((GX2UniformVar) {
|
||||
"viewMatrix", GX2_SHADER_VAR_TYPE_MATRIX4X4, 1, viewMatrixLocation, -1
|
||||
"viewMatrix", GX2_SHADER_VAR_TYPE_MATRIX4X4, 1, viewMatrixLocation, -1
|
||||
});
|
||||
|
||||
positionLocation = 0;
|
||||
colorLocation = 1;
|
||||
texCoordLocation = 2;
|
||||
vertexShader.addAttribVar((GX2AttribVar) {
|
||||
"attr_colors", GX2_SHADER_VAR_TYPE_FLOAT4, 0, colorLocation
|
||||
"attr_colors", GX2_SHADER_VAR_TYPE_FLOAT4, 0, colorLocation
|
||||
});
|
||||
vertexShader.addAttribVar((GX2AttribVar) {
|
||||
"attr_position", GX2_SHADER_VAR_TYPE_FLOAT3, 0, positionLocation
|
||||
"attr_position", GX2_SHADER_VAR_TYPE_FLOAT3, 0, positionLocation
|
||||
});
|
||||
vertexShader.addAttribVar((GX2AttribVar) {
|
||||
"attr_texture_coord", GX2_SHADER_VAR_TYPE_FLOAT2, 0, texCoordLocation
|
||||
"attr_texture_coord", GX2_SHADER_VAR_TYPE_FLOAT2, 0, texCoordLocation
|
||||
});
|
||||
|
||||
//! setup attribute streams
|
||||
|
@ -340,23 +340,23 @@ ShaderFractalColor::ShaderFractalColor()
|
|||
|
||||
//! initialize default quad texture vertexes as those are very commonly used
|
||||
//! model vertex has to be align and cannot be in unknown regions for GX2 like 0xBCAE1000
|
||||
posVtxs = (float*)memalign(GX2_VERTEX_BUFFER_ALIGNMENT, ciPositionVtxsSize);
|
||||
texCoords = (float*)memalign(GX2_VERTEX_BUFFER_ALIGNMENT, ciTexCoordsVtxsSize);
|
||||
colorVtxs = (uint8_t*)memalign(GX2_VERTEX_BUFFER_ALIGNMENT, ciColorVtxsSize);
|
||||
posVtxs = (float *) memalign(GX2_VERTEX_BUFFER_ALIGNMENT, ciPositionVtxsSize);
|
||||
texCoords = (float *) memalign(GX2_VERTEX_BUFFER_ALIGNMENT, ciTexCoordsVtxsSize);
|
||||
colorVtxs = (uint8_t *) memalign(GX2_VERTEX_BUFFER_ALIGNMENT, ciColorVtxsSize);
|
||||
|
||||
//! position vertex structure and texture coordinate vertex structure
|
||||
int32_t i = 0;
|
||||
posVtxs[i++] = -1.0f;
|
||||
posVtxs[i++] = -1.0f;
|
||||
posVtxs[i++] = 0.0f;
|
||||
posVtxs[i++] = 1.0f;
|
||||
posVtxs[i++] = 1.0f;
|
||||
posVtxs[i++] = -1.0f;
|
||||
posVtxs[i++] = 0.0f;
|
||||
posVtxs[i++] = 1.0f;
|
||||
posVtxs[i++] = 1.0f;
|
||||
posVtxs[i++] = 1.0f;
|
||||
posVtxs[i++] = 1.0f;
|
||||
posVtxs[i++] = 0.0f;
|
||||
posVtxs[i++] = -1.0f;
|
||||
posVtxs[i++] = 1.0f;
|
||||
posVtxs[i++] = 1.0f;
|
||||
posVtxs[i++] = 0.0f;
|
||||
GX2Invalidate(GX2_INVALIDATE_MODE_CPU_ATTRIBUTE_BUFFER, posVtxs, ciPositionVtxsSize);
|
||||
|
||||
|
@ -372,22 +372,22 @@ ShaderFractalColor::ShaderFractalColor()
|
|||
GX2Invalidate(GX2_INVALIDATE_MODE_CPU_ATTRIBUTE_BUFFER, texCoords, ciTexCoordsVtxsSize);
|
||||
|
||||
|
||||
for(i = 0; i < (int32_t)ciColorVtxsSize; i++)
|
||||
for (i = 0; i < (int32_t) ciColorVtxsSize; i++)
|
||||
colorVtxs[i] = 0xff;
|
||||
|
||||
GX2Invalidate(GX2_INVALIDATE_MODE_CPU_ATTRIBUTE_BUFFER, colorVtxs, ciColorVtxsSize);
|
||||
}
|
||||
|
||||
ShaderFractalColor::~ShaderFractalColor() {
|
||||
if(posVtxs) {
|
||||
if (posVtxs) {
|
||||
free(posVtxs);
|
||||
posVtxs = NULL;
|
||||
}
|
||||
if(texCoords) {
|
||||
if (texCoords) {
|
||||
free(texCoords);
|
||||
texCoords = NULL;
|
||||
}
|
||||
if(colorVtxs) {
|
||||
if (colorVtxs) {
|
||||
free(colorVtxs);
|
||||
colorVtxs = NULL;
|
||||
}
|
||||
|
|
|
@ -19,198 +19,198 @@
|
|||
#include <gui/video/shaders/Texture2DShader.h>
|
||||
|
||||
static const uint32_t cpVertexShaderProgram[] = {
|
||||
0x00000000,0x00008009,0x20000000,0x000080a0,
|
||||
0x3c200100,0x88060094,0x00400000,0x88042014,
|
||||
0x00000000,0x00000000,0x00000000,0x00000000,
|
||||
0x00000000,0x00000000,0x00000000,0x00000000,
|
||||
0x00000000,0x00000000,0x00000000,0x00000000,
|
||||
0x00000000,0x00000000,0x00000000,0x00000000,
|
||||
0x00000000,0x00000000,0x00000000,0x00000000,
|
||||
0x00000000,0x00000000,0x00000000,0x00000000,
|
||||
0x00000000,0x00000000,0x00000000,0x00000000,
|
||||
0x00000000,0x00000000,0x00000000,0x00000000,
|
||||
0x00000000,0x00000000,0x00000000,0x00000000,
|
||||
0x00000000,0x00000000,0x00000000,0x00000000,
|
||||
0x00000000,0x00000000,0x00000000,0x00000000,
|
||||
0x00000000,0x00000000,0x00000000,0x00000000,
|
||||
0x00000000,0x00000000,0x00000000,0x00000000,
|
||||
0x00000000,0x00000000,0x00000000,0x00000000,
|
||||
0x02290001,0x80000000,0x02041f00,0x900c0020,
|
||||
0x00a11f00,0xfc00624f,0xfd041f00,0x900c4060,
|
||||
0x02001f80,0x900c0000,0x83f9223e,0x0000803f,
|
||||
0xfe081f00,0x00080020,0xfe202081,0x10004040,
|
||||
0xfea49f80,0xfd00620f,0xdb0f49c0,0xdb0fc940,
|
||||
0xfea01f80,0x9000e06f,0x83f9223e,0x00000000,
|
||||
0xfe0c1f80,0x00370000,0xffa01f00,0x80000040,
|
||||
0xff101f00,0x800c0060,0x7f0c1f80,0x80370040,
|
||||
0x0000103f,0x00000000,0xffa01f00,0x80000000,
|
||||
0xff001f00,0x800c0020,0x02c51f01,0x80000040,
|
||||
0xfeac9f80,0x80000060,0x0000103f,0x398ee33f,
|
||||
0xfea01f00,0x80000000,0x02c19f01,0x9000e02f,
|
||||
0x01c41f01,0x9000e04f,0x02c59f80,0x80000060,
|
||||
0x398ee33f,0x00000000,0x01c49f01,0x80000020,
|
||||
0x02c11f80,0x80000040,0x01e08f00,0xfe04624f,
|
||||
0x01c01f81,0x7f08626f,0xfe2c2000,0x10004000,
|
||||
0xfe28a080,0x10004020,0xeb825790,0xb6f711be,
|
||||
0x7c0e2df2,0x81173cfa
|
||||
0x00000000, 0x00008009, 0x20000000, 0x000080a0,
|
||||
0x3c200100, 0x88060094, 0x00400000, 0x88042014,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x02290001, 0x80000000, 0x02041f00, 0x900c0020,
|
||||
0x00a11f00, 0xfc00624f, 0xfd041f00, 0x900c4060,
|
||||
0x02001f80, 0x900c0000, 0x83f9223e, 0x0000803f,
|
||||
0xfe081f00, 0x00080020, 0xfe202081, 0x10004040,
|
||||
0xfea49f80, 0xfd00620f, 0xdb0f49c0, 0xdb0fc940,
|
||||
0xfea01f80, 0x9000e06f, 0x83f9223e, 0x00000000,
|
||||
0xfe0c1f80, 0x00370000, 0xffa01f00, 0x80000040,
|
||||
0xff101f00, 0x800c0060, 0x7f0c1f80, 0x80370040,
|
||||
0x0000103f, 0x00000000, 0xffa01f00, 0x80000000,
|
||||
0xff001f00, 0x800c0020, 0x02c51f01, 0x80000040,
|
||||
0xfeac9f80, 0x80000060, 0x0000103f, 0x398ee33f,
|
||||
0xfea01f00, 0x80000000, 0x02c19f01, 0x9000e02f,
|
||||
0x01c41f01, 0x9000e04f, 0x02c59f80, 0x80000060,
|
||||
0x398ee33f, 0x00000000, 0x01c49f01, 0x80000020,
|
||||
0x02c11f80, 0x80000040, 0x01e08f00, 0xfe04624f,
|
||||
0x01c01f81, 0x7f08626f, 0xfe2c2000, 0x10004000,
|
||||
0xfe28a080, 0x10004020, 0xeb825790, 0xb6f711be,
|
||||
0x7c0e2df2, 0x81173cfa
|
||||
};
|
||||
|
||||
static const uint32_t cpVertexShaderRegs[] = {
|
||||
0x00000103,0x00000000,0x00000000,0x00000001,
|
||||
0xffffff00,0xffffffff,0xffffffff,0xffffffff,
|
||||
0xffffffff,0xffffffff,0xffffffff,0xffffffff,
|
||||
0xffffffff,0xffffffff,0x00000000,0xfffffffc,
|
||||
0x00000002,0x00000000,0x00000001,0x000000ff,
|
||||
0x000000ff,0x000000ff,0x000000ff,0x000000ff,
|
||||
0x000000ff,0x000000ff,0x000000ff,0x000000ff,
|
||||
0x000000ff,0x000000ff,0x000000ff,0x000000ff,
|
||||
0x000000ff,0x000000ff,0x000000ff,0x000000ff,
|
||||
0x000000ff,0x000000ff,0x000000ff,0x000000ff,
|
||||
0x000000ff,0x000000ff,0x000000ff,0x000000ff,
|
||||
0x000000ff,0x000000ff,0x000000ff,0x000000ff,
|
||||
0x000000ff,0x00000000,0x0000000e,0x00000010
|
||||
0x00000103, 0x00000000, 0x00000000, 0x00000001,
|
||||
0xffffff00, 0xffffffff, 0xffffffff, 0xffffffff,
|
||||
0xffffffff, 0xffffffff, 0xffffffff, 0xffffffff,
|
||||
0xffffffff, 0xffffffff, 0x00000000, 0xfffffffc,
|
||||
0x00000002, 0x00000000, 0x00000001, 0x000000ff,
|
||||
0x000000ff, 0x000000ff, 0x000000ff, 0x000000ff,
|
||||
0x000000ff, 0x000000ff, 0x000000ff, 0x000000ff,
|
||||
0x000000ff, 0x000000ff, 0x000000ff, 0x000000ff,
|
||||
0x000000ff, 0x000000ff, 0x000000ff, 0x000000ff,
|
||||
0x000000ff, 0x000000ff, 0x000000ff, 0x000000ff,
|
||||
0x000000ff, 0x000000ff, 0x000000ff, 0x000000ff,
|
||||
0x000000ff, 0x000000ff, 0x000000ff, 0x000000ff,
|
||||
0x000000ff, 0x00000000, 0x0000000e, 0x00000010
|
||||
};
|
||||
|
||||
static const uint32_t cPixelShaderProgram[] = {
|
||||
0x20000000,0x00000ca4,0x0b000000,0x00000085,
|
||||
0x24000000,0x000050a0,0xb0000000,0x000cc080,
|
||||
0x39000000,0x00005ca0,0xb8000000,0x000cc080,
|
||||
0x51000000,0x000078a0,0xc0000000,0x000cc080,
|
||||
0x70000000,0x000064a0,0xc8000000,0x0008c080,
|
||||
0x8a000000,0x00005ca0,0x0e000000,0x01008086,
|
||||
0xce000000,0x0000c080,0xa2000000,0x00000ca8,
|
||||
0x00800000,0x88062094,0x00000000,0x00000000,
|
||||
0x00000000,0x00000000,0x00000000,0x00000000,
|
||||
0x00000000,0x00000000,0x00000000,0x00000000,
|
||||
0x00000000,0x00000000,0x00000000,0x00000000,
|
||||
0x00000000,0x00000000,0x00000000,0x00000000,
|
||||
0x00000000,0x00000000,0x00000000,0x00000000,
|
||||
0x00000000,0x00000000,0x00000000,0x00000000,
|
||||
0x00000000,0x00000000,0x00000000,0x00000000,
|
||||
0x00000000,0x00000000,0x00000000,0x00000000,
|
||||
0x00051f00,0x80060000,0x00011f80,0x80060040,
|
||||
0xfec81f80,0xfb802320,0x01041f80,0x8c220000,
|
||||
0x00a41f00,0xfc10620f,0x010d1f00,0x900c0021,
|
||||
0x00091f00,0x80060040,0x00a01f80,0xfc10626f,
|
||||
0x00000040,0x00000000,0xfe080000,0xfe8cc300,
|
||||
0xfe088080,0xfe80c320,0x00a11f00,0xfe000200,
|
||||
0x00a51f00,0xfe040220,0x00a19f00,0xfe000240,
|
||||
0x00a59f00,0xfe040260,0x00a11f81,0xfe002600,
|
||||
0x4260e5bc,0xa69bc4bc,0x0ad7a3bc,0x00000000,
|
||||
0x00a11f00,0x06004200,0x00a59f00,0x06042220,
|
||||
0x00a51f00,0x06044240,0x00a11f01,0x06008260,
|
||||
0x00a51f81,0x06048620,0x6f1283bc,0x0ad7a3bc,
|
||||
0xa69b44bc,0x00000000,0x00a41f00,0x80000000,
|
||||
0x00a01f00,0x80000020,0x00ac1f00,0x80000040,
|
||||
0x00a81f00,0x80000060,0x00a19f80,0x06000600,
|
||||
0xcac3123c,0x6f1203bc,0x03a41f00,0xfe00620f,
|
||||
0x03a01f00,0xfe04622f,0x03ac1f00,0xfe08624f,
|
||||
0x03a81f00,0xfe0c626f,0x00a59f80,0x06040620,
|
||||
0xcc28913b,0x6f1203bc,0x01a41f00,0xfe00620f,
|
||||
0x01a01f00,0xfe04622f,0x01ac1f00,0xfe08624f,
|
||||
0x01a81f00,0xfe0c626f,0x00a19f80,0x06002600,
|
||||
0xe8eab03c,0x6f1283bb,0x02ac1f00,0xfe084200,
|
||||
0x02a81f00,0xfe0c4220,0x02a41f00,0xfe004240,
|
||||
0x02a01f00,0xfe044260,0x00a59f80,0x06042620,
|
||||
0x92bb353d,0x6f1283bb,0x04a81f00,0x0204620f,
|
||||
0x04ac1f00,0x0200662f,0x04a41f00,0x0208624f,
|
||||
0x04a01f00,0x020c626f,0x00a19f80,0x06004600,
|
||||
0xc4139f3d,0x6f12833b,0x00a41f00,0xfe08620f,
|
||||
0x00a01f00,0xfe0c622f,0x00ac1f00,0xfe04624f,
|
||||
0x00a81f00,0xfe00626f,0x00a59f80,0x06044620,
|
||||
0xb950ed3d,0x6f12833b,0x01a41f00,0xfe00620f,
|
||||
0x01a01f00,0xfe04622f,0x01ac1f00,0xfe08624f,
|
||||
0x01a81f00,0xfe0c626f,0x00a19f80,0x06002600,
|
||||
0xecd7163e,0x6f12033c,0x03a41f00,0xfe000200,
|
||||
0x03a01f00,0xfe040220,0x03ac1f00,0xfe082240,
|
||||
0x03a81f00,0xfe0c2260,0x00a59f80,0x06042620,
|
||||
0x2168233e,0x6f12033c,0x00a11f00,0x06006200,
|
||||
0x00a51f00,0x06046220,0x00a19f00,0x06006240,
|
||||
0x00a59f00,0x06046260,0x00a11f81,0x0600e600,
|
||||
0xa69b443c,0x6f12833c,0x0ad7a33c,0x00000000,
|
||||
0x02ac1f00,0x0108620f,0x02a81f00,0x010c622f,
|
||||
0x02a41f00,0x0000624f,0x02a01f00,0x0004666f,
|
||||
0x00a59f80,0x0604e620,0xecd7163e,0x0ad7a33c,
|
||||
0x04a81f00,0xfe04620f,0x04ac1f00,0xfe00622f,
|
||||
0x04a41f00,0xfe08624f,0x04a01f00,0xfe0c626f,
|
||||
0x00a19f80,0x06008600,0xb950ed3d,0xa69bc43c,
|
||||
0x05a41f00,0xfe08620f,0x05a01f00,0xfe0c622f,
|
||||
0x05ac1f00,0xfe04624f,0x05a81f00,0xfe00626f,
|
||||
0x00a59f80,0x06048620,0xc4139f3d,0xa69bc43c,
|
||||
0x03a41f00,0xfe00a200,0x03a01f00,0xfe04a220,
|
||||
0x03ac1f00,0xfe086240,0x03a81f00,0xfe0c6260,
|
||||
0x00a19f80,0x06006600,0x92bb353d,0x4260e53c,
|
||||
0x00a51f80,0x06046220,0x4260e53c,0x00000000,
|
||||
0x07ac1f00,0x0308620f,0x07a81f00,0x030c622f,
|
||||
0x07a41f00,0x0500624f,0x07a01f80,0x0504626f,
|
||||
0xe8eab03c,0x00000000,0x04a81f00,0xfe04620f,
|
||||
0x04ac1f00,0xfe00622f,0x04a41f00,0xfe08624f,
|
||||
0x04a01f80,0xfe0c626f,0xcac3123c,0x00000000,
|
||||
0x06a41f00,0xfe08620f,0x06a01f00,0xfe0c622f,
|
||||
0x06ac1f00,0xfe04624f,0x06a81f80,0xfe00626f,
|
||||
0xcc28913b,0x00000000,0xfe20a000,0x9000e00f,
|
||||
0xfe242000,0x9000e02f,0xfe28a001,0x9000e04f,
|
||||
0xfe2c2081,0x9000e06f,0xfe28a081,0x80060020,
|
||||
0xfee48f00,0x7f842300,0xfee40f00,0x7f802320,
|
||||
0xfee48f01,0x7f8c2340,0xfee40f81,0x08842b60,
|
||||
0x00202000,0x90002000,0x0024a000,0x90002020,
|
||||
0x00282001,0x90002040,0x002ca081,0x90002060,
|
||||
0x00000000,0x00000000,0x00000000,0x00000000,
|
||||
0x00000000,0x00000000,0x00000000,0x00000000,
|
||||
0x00000000,0x00000000,0x00000000,0x00000000,
|
||||
0x00000000,0x00000000,0x00000000,0x00000000,
|
||||
0x00000000,0x00000000,0x00000000,0x00000000,
|
||||
0x10000000,0x03100df0,0x00008010,0xecdfea0d,
|
||||
0x10000000,0x00100df0,0x0000a051,0xecdfea0d,
|
||||
0x10000100,0x01100df0,0x00008010,0xecdfea0d,
|
||||
0x10000200,0x02100df0,0x00000011,0xecdfea0d,
|
||||
0x10000400,0x04100df0,0x0000b070,0xecdfea0d,
|
||||
0x10000000,0x00100df0,0x00008010,0xecdfea0d,
|
||||
0x10000100,0x01100df0,0x00008010,0xecdfea0d,
|
||||
0x10000600,0x03100df0,0x00008010,0xecdfea0d,
|
||||
0x10000200,0x02100df0,0x00008010,0xecdfea0d,
|
||||
0x10000100,0x04100df0,0x00008010,0xecdfea0d,
|
||||
0x10000300,0x05100df0,0x00008010,0xecdfea0d,
|
||||
0x10000300,0x03100df0,0x0000a051,0xecdfea0d,
|
||||
0x10000700,0x07100df0,0x00008010,0xecdfea0d,
|
||||
0x10000400,0x04100df0,0x00008010,0xecdfea0d,
|
||||
0x10000300,0x06100df0,0x00008010,0xecdfea0d,
|
||||
0x10000000,0x00100df0,0x00008010,0xecdfea0d,
|
||||
0xc8581837,0x22740275,0x281eddcc,0xfa8b9b65
|
||||
0x20000000, 0x00000ca4, 0x0b000000, 0x00000085,
|
||||
0x24000000, 0x000050a0, 0xb0000000, 0x000cc080,
|
||||
0x39000000, 0x00005ca0, 0xb8000000, 0x000cc080,
|
||||
0x51000000, 0x000078a0, 0xc0000000, 0x000cc080,
|
||||
0x70000000, 0x000064a0, 0xc8000000, 0x0008c080,
|
||||
0x8a000000, 0x00005ca0, 0x0e000000, 0x01008086,
|
||||
0xce000000, 0x0000c080, 0xa2000000, 0x00000ca8,
|
||||
0x00800000, 0x88062094, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00051f00, 0x80060000, 0x00011f80, 0x80060040,
|
||||
0xfec81f80, 0xfb802320, 0x01041f80, 0x8c220000,
|
||||
0x00a41f00, 0xfc10620f, 0x010d1f00, 0x900c0021,
|
||||
0x00091f00, 0x80060040, 0x00a01f80, 0xfc10626f,
|
||||
0x00000040, 0x00000000, 0xfe080000, 0xfe8cc300,
|
||||
0xfe088080, 0xfe80c320, 0x00a11f00, 0xfe000200,
|
||||
0x00a51f00, 0xfe040220, 0x00a19f00, 0xfe000240,
|
||||
0x00a59f00, 0xfe040260, 0x00a11f81, 0xfe002600,
|
||||
0x4260e5bc, 0xa69bc4bc, 0x0ad7a3bc, 0x00000000,
|
||||
0x00a11f00, 0x06004200, 0x00a59f00, 0x06042220,
|
||||
0x00a51f00, 0x06044240, 0x00a11f01, 0x06008260,
|
||||
0x00a51f81, 0x06048620, 0x6f1283bc, 0x0ad7a3bc,
|
||||
0xa69b44bc, 0x00000000, 0x00a41f00, 0x80000000,
|
||||
0x00a01f00, 0x80000020, 0x00ac1f00, 0x80000040,
|
||||
0x00a81f00, 0x80000060, 0x00a19f80, 0x06000600,
|
||||
0xcac3123c, 0x6f1203bc, 0x03a41f00, 0xfe00620f,
|
||||
0x03a01f00, 0xfe04622f, 0x03ac1f00, 0xfe08624f,
|
||||
0x03a81f00, 0xfe0c626f, 0x00a59f80, 0x06040620,
|
||||
0xcc28913b, 0x6f1203bc, 0x01a41f00, 0xfe00620f,
|
||||
0x01a01f00, 0xfe04622f, 0x01ac1f00, 0xfe08624f,
|
||||
0x01a81f00, 0xfe0c626f, 0x00a19f80, 0x06002600,
|
||||
0xe8eab03c, 0x6f1283bb, 0x02ac1f00, 0xfe084200,
|
||||
0x02a81f00, 0xfe0c4220, 0x02a41f00, 0xfe004240,
|
||||
0x02a01f00, 0xfe044260, 0x00a59f80, 0x06042620,
|
||||
0x92bb353d, 0x6f1283bb, 0x04a81f00, 0x0204620f,
|
||||
0x04ac1f00, 0x0200662f, 0x04a41f00, 0x0208624f,
|
||||
0x04a01f00, 0x020c626f, 0x00a19f80, 0x06004600,
|
||||
0xc4139f3d, 0x6f12833b, 0x00a41f00, 0xfe08620f,
|
||||
0x00a01f00, 0xfe0c622f, 0x00ac1f00, 0xfe04624f,
|
||||
0x00a81f00, 0xfe00626f, 0x00a59f80, 0x06044620,
|
||||
0xb950ed3d, 0x6f12833b, 0x01a41f00, 0xfe00620f,
|
||||
0x01a01f00, 0xfe04622f, 0x01ac1f00, 0xfe08624f,
|
||||
0x01a81f00, 0xfe0c626f, 0x00a19f80, 0x06002600,
|
||||
0xecd7163e, 0x6f12033c, 0x03a41f00, 0xfe000200,
|
||||
0x03a01f00, 0xfe040220, 0x03ac1f00, 0xfe082240,
|
||||
0x03a81f00, 0xfe0c2260, 0x00a59f80, 0x06042620,
|
||||
0x2168233e, 0x6f12033c, 0x00a11f00, 0x06006200,
|
||||
0x00a51f00, 0x06046220, 0x00a19f00, 0x06006240,
|
||||
0x00a59f00, 0x06046260, 0x00a11f81, 0x0600e600,
|
||||
0xa69b443c, 0x6f12833c, 0x0ad7a33c, 0x00000000,
|
||||
0x02ac1f00, 0x0108620f, 0x02a81f00, 0x010c622f,
|
||||
0x02a41f00, 0x0000624f, 0x02a01f00, 0x0004666f,
|
||||
0x00a59f80, 0x0604e620, 0xecd7163e, 0x0ad7a33c,
|
||||
0x04a81f00, 0xfe04620f, 0x04ac1f00, 0xfe00622f,
|
||||
0x04a41f00, 0xfe08624f, 0x04a01f00, 0xfe0c626f,
|
||||
0x00a19f80, 0x06008600, 0xb950ed3d, 0xa69bc43c,
|
||||
0x05a41f00, 0xfe08620f, 0x05a01f00, 0xfe0c622f,
|
||||
0x05ac1f00, 0xfe04624f, 0x05a81f00, 0xfe00626f,
|
||||
0x00a59f80, 0x06048620, 0xc4139f3d, 0xa69bc43c,
|
||||
0x03a41f00, 0xfe00a200, 0x03a01f00, 0xfe04a220,
|
||||
0x03ac1f00, 0xfe086240, 0x03a81f00, 0xfe0c6260,
|
||||
0x00a19f80, 0x06006600, 0x92bb353d, 0x4260e53c,
|
||||
0x00a51f80, 0x06046220, 0x4260e53c, 0x00000000,
|
||||
0x07ac1f00, 0x0308620f, 0x07a81f00, 0x030c622f,
|
||||
0x07a41f00, 0x0500624f, 0x07a01f80, 0x0504626f,
|
||||
0xe8eab03c, 0x00000000, 0x04a81f00, 0xfe04620f,
|
||||
0x04ac1f00, 0xfe00622f, 0x04a41f00, 0xfe08624f,
|
||||
0x04a01f80, 0xfe0c626f, 0xcac3123c, 0x00000000,
|
||||
0x06a41f00, 0xfe08620f, 0x06a01f00, 0xfe0c622f,
|
||||
0x06ac1f00, 0xfe04624f, 0x06a81f80, 0xfe00626f,
|
||||
0xcc28913b, 0x00000000, 0xfe20a000, 0x9000e00f,
|
||||
0xfe242000, 0x9000e02f, 0xfe28a001, 0x9000e04f,
|
||||
0xfe2c2081, 0x9000e06f, 0xfe28a081, 0x80060020,
|
||||
0xfee48f00, 0x7f842300, 0xfee40f00, 0x7f802320,
|
||||
0xfee48f01, 0x7f8c2340, 0xfee40f81, 0x08842b60,
|
||||
0x00202000, 0x90002000, 0x0024a000, 0x90002020,
|
||||
0x00282001, 0x90002040, 0x002ca081, 0x90002060,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x10000000, 0x03100df0, 0x00008010, 0xecdfea0d,
|
||||
0x10000000, 0x00100df0, 0x0000a051, 0xecdfea0d,
|
||||
0x10000100, 0x01100df0, 0x00008010, 0xecdfea0d,
|
||||
0x10000200, 0x02100df0, 0x00000011, 0xecdfea0d,
|
||||
0x10000400, 0x04100df0, 0x0000b070, 0xecdfea0d,
|
||||
0x10000000, 0x00100df0, 0x00008010, 0xecdfea0d,
|
||||
0x10000100, 0x01100df0, 0x00008010, 0xecdfea0d,
|
||||
0x10000600, 0x03100df0, 0x00008010, 0xecdfea0d,
|
||||
0x10000200, 0x02100df0, 0x00008010, 0xecdfea0d,
|
||||
0x10000100, 0x04100df0, 0x00008010, 0xecdfea0d,
|
||||
0x10000300, 0x05100df0, 0x00008010, 0xecdfea0d,
|
||||
0x10000300, 0x03100df0, 0x0000a051, 0xecdfea0d,
|
||||
0x10000700, 0x07100df0, 0x00008010, 0xecdfea0d,
|
||||
0x10000400, 0x04100df0, 0x00008010, 0xecdfea0d,
|
||||
0x10000300, 0x06100df0, 0x00008010, 0xecdfea0d,
|
||||
0x10000000, 0x00100df0, 0x00008010, 0xecdfea0d,
|
||||
0xc8581837, 0x22740275, 0x281eddcc, 0xfa8b9b65
|
||||
};
|
||||
static const uint32_t cPixelShaderRegs[] = {
|
||||
0x00000109,0x00000002,0x14000001,0x00000000,
|
||||
0x00000001,0x00000100,0x00000000,0x00000000,
|
||||
0x00000000,0x00000000,0x00000000,0x00000000,
|
||||
0x00000000,0x00000000,0x00000000,0x00000000,
|
||||
0x00000000,0x00000000,0x00000000,0x00000000,
|
||||
0x00000000,0x00000000,0x00000000,0x00000000,
|
||||
0x00000000,0x00000000,0x00000000,0x00000000,
|
||||
0x00000000,0x00000000,0x00000000,0x00000000,
|
||||
0x00000000,0x00000000,0x00000000,0x00000000,
|
||||
0x00000000,0x0000000f,0x00000001,0x00000010,
|
||||
0x00000000
|
||||
0x00000109, 0x00000002, 0x14000001, 0x00000000,
|
||||
0x00000001, 0x00000100, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x00000000, 0x00000000, 0x00000000,
|
||||
0x00000000, 0x0000000f, 0x00000001, 0x00000010,
|
||||
0x00000000
|
||||
};
|
||||
|
||||
Texture2DShader * Texture2DShader::shaderInstance = NULL;
|
||||
Texture2DShader *Texture2DShader::shaderInstance = NULL;
|
||||
|
||||
Texture2DShader::Texture2DShader()
|
||||
: vertexShader(cuAttributeCount) {
|
||||
: vertexShader(cuAttributeCount) {
|
||||
//! create pixel shader
|
||||
pixelShader.setProgram(cPixelShaderProgram, sizeof(cPixelShaderProgram), cPixelShaderRegs, sizeof(cPixelShaderRegs));
|
||||
|
||||
blurLocation = 0;
|
||||
colorIntensityLocation = 4;
|
||||
pixelShader.addUniformVar((GX2UniformVar) {
|
||||
"unf_blur_texture_direction", GX2_SHADER_VAR_TYPE_FLOAT3, 1, blurLocation, -1
|
||||
"unf_blur_texture_direction", GX2_SHADER_VAR_TYPE_FLOAT3, 1, blurLocation, -1
|
||||
});
|
||||
pixelShader.addUniformVar((GX2UniformVar) {
|
||||
"unf_color_intensity", GX2_SHADER_VAR_TYPE_FLOAT4, 1, colorIntensityLocation, -1
|
||||
"unf_color_intensity", GX2_SHADER_VAR_TYPE_FLOAT4, 1, colorIntensityLocation, -1
|
||||
});
|
||||
|
||||
samplerLocation = 0;
|
||||
pixelShader.addSamplerVar((GX2SamplerVar) {
|
||||
"sampl_texture", GX2_SAMPLER_VAR_TYPE_SAMPLER_2D, samplerLocation
|
||||
"sampl_texture", GX2_SAMPLER_VAR_TYPE_SAMPLER_2D, samplerLocation
|
||||
});
|
||||
|
||||
//! create vertex shader
|
||||
|
@ -220,22 +220,22 @@ Texture2DShader::Texture2DShader()
|
|||
offsetLocation = 4;
|
||||
scaleLocation = 8;
|
||||
vertexShader.addUniformVar((GX2UniformVar) {
|
||||
"unf_angle", GX2_SHADER_VAR_TYPE_FLOAT, 1, angleLocation, -1
|
||||
"unf_angle", GX2_SHADER_VAR_TYPE_FLOAT, 1, angleLocation, -1
|
||||
});
|
||||
vertexShader.addUniformVar((GX2UniformVar) {
|
||||
"unf_offset", GX2_SHADER_VAR_TYPE_FLOAT3, 1, offsetLocation, -1
|
||||
"unf_offset", GX2_SHADER_VAR_TYPE_FLOAT3, 1, offsetLocation, -1
|
||||
});
|
||||
vertexShader.addUniformVar((GX2UniformVar) {
|
||||
"unf_scale", GX2_SHADER_VAR_TYPE_FLOAT3, 1, scaleLocation, -1
|
||||
"unf_scale", GX2_SHADER_VAR_TYPE_FLOAT3, 1, scaleLocation, -1
|
||||
});
|
||||
|
||||
positionLocation = 0;
|
||||
texCoordLocation = 1;
|
||||
vertexShader.addAttribVar((GX2AttribVar) {
|
||||
"attr_position", GX2_SHADER_VAR_TYPE_FLOAT3, 0, positionLocation
|
||||
"attr_position", GX2_SHADER_VAR_TYPE_FLOAT3, 0, positionLocation
|
||||
});
|
||||
vertexShader.addAttribVar((GX2AttribVar) {
|
||||
"attr_texture_coord", GX2_SHADER_VAR_TYPE_FLOAT2, 0, texCoordLocation
|
||||
"attr_texture_coord", GX2_SHADER_VAR_TYPE_FLOAT2, 0, texCoordLocation
|
||||
});
|
||||
|
||||
//! setup attribute streams
|
||||
|
@ -246,8 +246,8 @@ Texture2DShader::Texture2DShader()
|
|||
fetchShader = new FetchShader(vertexShader.getAttributeBuffer(), vertexShader.getAttributesCount());
|
||||
|
||||
//! model vertex has to be align and cannot be in unknown regions for GX2 like 0xBCAE1000
|
||||
posVtxs = (float*)memalign(GX2_VERTEX_BUFFER_ALIGNMENT, ciPositionVtxsSize);
|
||||
texCoords = (float*)memalign(GX2_VERTEX_BUFFER_ALIGNMENT, ciTexCoordsVtxsSize);
|
||||
posVtxs = (float *) memalign(GX2_VERTEX_BUFFER_ALIGNMENT, ciPositionVtxsSize);
|
||||
texCoords = (float *) memalign(GX2_VERTEX_BUFFER_ALIGNMENT, ciTexCoordsVtxsSize);
|
||||
|
||||
//! defaults for normal square
|
||||
//! position vertex structure and texture coordinate vertex structure
|
||||
|
@ -255,14 +255,14 @@ Texture2DShader::Texture2DShader()
|
|||
posVtxs[i++] = -1.0f;
|
||||
posVtxs[i++] = -1.0f;
|
||||
posVtxs[i++] = 0.0f;
|
||||
posVtxs[i++] = 1.0f;
|
||||
posVtxs[i++] = 1.0f;
|
||||
posVtxs[i++] = -1.0f;
|
||||
posVtxs[i++] = 0.0f;
|
||||
posVtxs[i++] = 1.0f;
|
||||
posVtxs[i++] = 1.0f;
|
||||
posVtxs[i++] = 1.0f;
|
||||
posVtxs[i++] = 1.0f;
|
||||
posVtxs[i++] = 0.0f;
|
||||
posVtxs[i++] = -1.0f;
|
||||
posVtxs[i++] = 1.0f;
|
||||
posVtxs[i++] = 1.0f;
|
||||
posVtxs[i++] = 0.0f;
|
||||
GX2Invalidate(GX2_INVALIDATE_MODE_CPU_ATTRIBUTE_BUFFER, posVtxs, ciPositionVtxsSize);
|
||||
|
||||
|
@ -279,11 +279,11 @@ Texture2DShader::Texture2DShader()
|
|||
}
|
||||
|
||||
Texture2DShader::~Texture2DShader() {
|
||||
if(posVtxs) {
|
||||
if (posVtxs) {
|
||||
free(posVtxs);
|
||||
posVtxs = NULL;
|
||||
}
|
||||
if(texCoords) {
|
||||
if (texCoords) {
|
||||
free(texCoords);
|
||||
texCoords = NULL;
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue