mirror of
https://github.com/wiiu-env/libgui.git
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101 lines
4.0 KiB
C++
101 lines
4.0 KiB
C++
/****************************************************************************
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* Copyright (C) 2015 Dimok
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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****************************************************************************/
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#ifndef GUI_FRAME_H_
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#define GUI_FRAME_H_
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#include <vector>
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#include <gui/GuiElement.h>
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#include <gui/sigslot.h>
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//!Allows GuiElements to be grouped together into a "window"
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class GuiFrame : public GuiElement {
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public:
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//!Constructor
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GuiFrame(GuiFrame *parent = 0);
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//!\overload
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//!\param w Width of window
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//!\param h Height of window
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GuiFrame(float w, float h, GuiFrame *parent = 0);
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//!Destructor
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virtual ~GuiFrame();
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//!Appends a GuiElement to the GuiFrame
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//!\param e The GuiElement to append. If it is already in the GuiFrame, it is removed first
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void append(GuiElement* e);
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//!Inserts a GuiElement into the GuiFrame at the specified index
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//!\param e The GuiElement to insert. If it is already in the GuiFrame, it is removed first
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//!\param i Index in which to insert the element
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void insert(GuiElement* e, uint32_t i);
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//!Removes the specified GuiElement from the GuiFrame
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//!\param e GuiElement to be removed
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void remove(GuiElement* e);
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//!Removes all GuiElements
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void removeAll();
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//!Bring element to front of the window
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void bringToFront(GuiElement *e) {
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remove(e);
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append(e);
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}
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//!Returns the GuiElement at the specified index
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//!\param index The index of the element
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//!\return A pointer to the element at the index, NULL on error (eg: out of bounds)
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GuiElement* getGuiElementAt(uint32_t index) const;
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//!Returns the size of the list of elements
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//!\return The size of the current element list
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uint32_t getSize();
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//!Sets the visibility of the window
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//!\param v visibility (true = visible)
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void setVisible(bool v);
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//!Resets the window's state to STATE_DEFAULT
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void resetState();
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//!Sets the window's state
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//!\param s State
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void setState(int32_t s, int32_t c = -1);
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void clearState(int32_t s, int32_t c = -1);
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//!Gets the index of the GuiElement inside the window that is currently selected
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//!\return index of selected GuiElement
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int32_t getSelected();
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//!Dim the Window's background
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void dimBackground(bool d);
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//!Draws all the elements in this GuiFrame
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void draw(CVideo * v);
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//!Updates the window and all elements contains within
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//!Allows the GuiFrame and all elements to respond to the input data specified
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//!\param t Pointer to a GuiTrigger, containing the current input data from PAD/WPAD
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void update(GuiController * t);
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//!virtual Close Window - this will put the object on the delete queue in MainWindow
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virtual void close();
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//!virtual show window function
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virtual void show() {}
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//!virtual hide window function
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virtual void hide() {}
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//!virtual enter main loop function (blocking)
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virtual void exec() {}
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//!virtual updateEffects which is called by the main loop
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virtual void updateEffects();
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//!virtual process which is called by the main loop
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virtual void process();
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//! Signals
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//! On Closing
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sigslot::signal1<GuiFrame *> closing;
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protected:
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bool dim; //! Enable/disable dim of a window only
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GuiFrame *parent; //!< Parent Window
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std::vector<GuiElement*> elements; //!< Contains all elements within the GuiFrame
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};
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#endif
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