mirror of
https://github.com/wiiu-env/libgui.git
synced 2024-11-15 04:45:06 +01:00
118 lines
4.7 KiB
C++
118 lines
4.7 KiB
C++
/****************************************************************************
|
|
* Copyright (C) 2015 Dimok
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
****************************************************************************/
|
|
#ifndef GUI_BUTTON_H_
|
|
#define GUI_BUTTON_H_
|
|
|
|
#include "GuiElement.h"
|
|
#include "GuiText.h"
|
|
#include "GuiController.h"
|
|
#include "GuiImage.h"
|
|
#include "GuiSound.h"
|
|
#include "GuiTrigger.h"
|
|
|
|
//!Display, manage, and manipulate buttons in the GUI. Buttons can have images, icons, text, and sound set (all of which are optional)
|
|
class GuiButton : public GuiElement
|
|
{
|
|
public:
|
|
//!Constructor
|
|
//!\param w Width
|
|
//!\param h Height
|
|
GuiButton(f32 w, f32 h);
|
|
//!Destructor
|
|
virtual ~GuiButton();
|
|
//!Sets the button's image
|
|
//!\param i Pointer to GuiImage object
|
|
void setImage(GuiImage* i);
|
|
//!Sets the button's image on over
|
|
//!\param i Pointer to GuiImage object
|
|
void setImageOver(GuiImage* i);
|
|
|
|
void setIcon(GuiImage* i);
|
|
void setIconOver(GuiImage* i);
|
|
//!Sets the button's image on hold
|
|
//!\param i Pointer to GuiImage object
|
|
void setImageHold(GuiImage* i);
|
|
//!Sets the button's image on click
|
|
//!\param i Pointer to GuiImage object
|
|
void setImageClick(GuiImage* i);
|
|
//!Sets the button's label
|
|
//!\param t Pointer to GuiText object
|
|
//!\param n Index of label to set (optional, default is 0)
|
|
void setLabel(GuiText* t, s32 n = 0);
|
|
//!Sets the button's label on over (eg: different colored text)
|
|
//!\param t Pointer to GuiText object
|
|
//!\param n Index of label to set (optional, default is 0)
|
|
void setLabelOver(GuiText* t, s32 n = 0);
|
|
//!Sets the button's label on hold
|
|
//!\param t Pointer to GuiText object
|
|
//!\param n Index of label to set (optional, default is 0)
|
|
void setLabelHold(GuiText* t, s32 n = 0);
|
|
//!Sets the button's label on click
|
|
//!\param t Pointer to GuiText object
|
|
//!\param n Index of label to set (optional, default is 0)
|
|
void setLabelClick(GuiText* t, s32 n = 0);
|
|
//!Sets the sound to play on over
|
|
//!\param s Pointer to GuiSound object
|
|
void setSoundOver(GuiSound * s);
|
|
//!Sets the sound to play on hold
|
|
//!\param s Pointer to GuiSound object
|
|
void setSoundHold(GuiSound * s);
|
|
//!Sets the sound to play on click
|
|
//!\param s Pointer to GuiSound object
|
|
void setSoundClick(GuiSound * s);
|
|
//!Set a new GuiTrigger for the element
|
|
//!\param i Index of trigger array to set
|
|
//!\param t Pointer to GuiTrigger
|
|
void setTrigger(GuiTrigger * t, s32 idx = -1);
|
|
//!
|
|
void resetState(void);
|
|
//!Constantly called to draw the GuiButton
|
|
void draw(CVideo *video);
|
|
//!Constantly called to allow the GuiButton to respond to updated input data
|
|
//!\param t Pointer to a GuiTrigger, containing the current input data from PAD/WPAD
|
|
void update(GuiController * c);
|
|
|
|
sigslot::signal2<GuiButton *, const GuiController *> selected;
|
|
sigslot::signal2<GuiButton *, const GuiController *> deSelected;
|
|
sigslot::signal2<GuiButton *, const GuiController *> pointedOn;
|
|
sigslot::signal2<GuiButton *, const GuiController *> pointedOff;
|
|
sigslot::signal3<GuiButton *, const GuiController *, GuiTrigger *> clicked;
|
|
sigslot::signal3<GuiButton *, const GuiController *, GuiTrigger *> held;
|
|
sigslot::signal3<GuiButton *, const GuiController *, GuiTrigger *> released;
|
|
protected:
|
|
static const s32 iMaxGuiTriggers = 10;
|
|
|
|
GuiImage * image; //!< Button image (default)
|
|
GuiImage * imageOver; //!< Button image for STATE_SELECTED
|
|
GuiImage * imageHold; //!< Button image for STATE_HELD
|
|
GuiImage * imageClick; //!< Button image for STATE_CLICKED
|
|
GuiImage * icon;
|
|
GuiImage * iconOver;
|
|
GuiText * label[4]; //!< Label(s) to display (default)
|
|
GuiText * labelOver[4]; //!< Label(s) to display for STATE_SELECTED
|
|
GuiText * labelHold[4]; //!< Label(s) to display for STATE_HELD
|
|
GuiText * labelClick[4]; //!< Label(s) to display for STATE_CLICKED
|
|
GuiSound * soundOver; //!< Sound to play for STATE_SELECTED
|
|
GuiSound * soundHold; //!< Sound to play for STATE_HELD
|
|
GuiSound * soundClick; //!< Sound to play for STATE_CLICKED
|
|
GuiTrigger * trigger[iMaxGuiTriggers]; //!< GuiTriggers (input actions) that this element responds to
|
|
GuiTrigger * clickedTrigger;
|
|
GuiTrigger * heldTrigger;
|
|
};
|
|
|
|
#endif
|