mirror of
https://github.com/wiiu-env/libgui.git
synced 2024-11-15 04:45:06 +01:00
173 lines
4.3 KiB
C++
173 lines
4.3 KiB
C++
/****************************************************************************
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* Copyright (C) 2015 Dimok
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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****************************************************************************/
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#include <string.h>
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#include <string>
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#include <stdio.h>
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#include <gui/GuiSound.h>
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#include <gui/sounds/SoundHandler.hpp>
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GuiSound::GuiSound(const char * filepath) {
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voice = -1;
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Load(filepath);
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}
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GuiSound::GuiSound(const uint8_t * snd, int32_t length) {
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voice = -1;
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Load(snd, length);
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}
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GuiSound::~GuiSound() {
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if(voice >= 0) {
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SoundHandler::instance()->RemoveDecoder(voice);
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}
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}
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bool GuiSound::Load(const char * filepath) {
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if(voice >= 0) {
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SoundHandler::instance()->RemoveDecoder(voice);
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voice = -1;
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}
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//! find next free decoder
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for(int32_t i = 0; i < MAX_DECODERS; i++) {
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SoundDecoder * decoder = SoundHandler::instance()->getDecoder(i);
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if(decoder == NULL) {
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SoundHandler::instance()->AddDecoder(i, filepath);
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decoder = SoundHandler::instance()->getDecoder(i);
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if(decoder) {
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voice = i;
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SoundHandler::instance()->ThreadSignal();
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}
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break;
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}
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}
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if(voice < 0) {
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return false;
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}
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return true;
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}
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bool GuiSound::Load(const uint8_t * snd, int32_t len) {
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if(voice >= 0) {
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SoundHandler::instance()->RemoveDecoder(voice);
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voice = -1;
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}
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if(!snd)
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return false;
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//! find next free decoder
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for(int32_t i = 0; i < MAX_DECODERS; i++) {
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SoundDecoder * decoder = SoundHandler::instance()->getDecoder(i);
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if(decoder == NULL) {
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SoundHandler::instance()->AddDecoder(i, snd, len);
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decoder = SoundHandler::instance()->getDecoder(i);
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if(decoder) {
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voice = i;
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SoundHandler::instance()->ThreadSignal();
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}
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break;
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}
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}
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if(voice < 0) {
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return false;
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}
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return true;
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}
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void GuiSound::Play() {
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Stop();
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Voice * v = SoundHandler::instance()->getVoice(voice);
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if(v)
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v->setState(Voice::STATE_START);
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}
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void GuiSound::Stop() {
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Voice * v = SoundHandler::instance()->getVoice(voice);
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if(v) {
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if((v->getState() != Voice::STATE_STOP) && (v->getState() != Voice::STATE_STOPPED))
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v->setState(Voice::STATE_STOP);
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while(v->getState() != Voice::STATE_STOPPED)
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OSSleepTicks(OSMicrosecondsToTicks(1000));
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}
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SoundDecoder * decoder = SoundHandler::instance()->getDecoder(voice);
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if(decoder) {
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decoder->Lock();
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decoder->Rewind();
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decoder->ClearBuffer();
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SoundHandler::instance()->ThreadSignal();
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decoder->Unlock();
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}
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}
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void GuiSound::Pause() {
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if(!IsPlaying())
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return;
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Voice * v = SoundHandler::instance()->getVoice(voice);
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if(v)
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v->setState(Voice::STATE_STOP);
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}
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void GuiSound::Resume() {
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if(IsPlaying())
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return;
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Voice * v = SoundHandler::instance()->getVoice(voice);
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if(v)
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v->setState(Voice::STATE_START);
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}
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bool GuiSound::IsPlaying() {
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Voice * v = SoundHandler::instance()->getVoice(voice);
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if(v) {
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return v->getState() == Voice::STATE_PLAYING;
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}
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return false;
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}
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void GuiSound::SetVolume(uint32_t vol) {
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if(vol > 100)
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vol = 100;
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uint32_t volumeConv = ( (0x8000 * vol) / 100 ) << 16;
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Voice * v = SoundHandler::instance()->getVoice(voice);
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if(v)
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v->setVolume(volumeConv);
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}
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void GuiSound::SetLoop(bool l) {
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SoundDecoder * decoder = SoundHandler::instance()->getDecoder(voice);
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if(decoder)
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decoder->SetLoop(l);
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}
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void GuiSound::Rewind() {
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Stop();
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}
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