mirror of
https://github.com/FIX94/nfs2iso2nfs.git
synced 2024-11-22 09:39:20 +01:00
faster patching + homebrew patches
This commit is contained in:
parent
edfe7b9174
commit
c01b9f57d2
456
Program.cs
456
Program.cs
@ -12,17 +12,22 @@ namespace nfs2iso2nfs
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{
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public const int SECTOR_SIZE = 0x8000;
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public const int HEADER_SIZE = 0x200;
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public static byte[] WII_COMMON_KEY = { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 };
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public static byte[] WII_COMMON_KEY = { 0xEB, 0xE4, 0x2A, 0x22, 0x5E, 0x85, 0x93, 0xE4, 0x48, 0xD9, 0xC5, 0x45, 0x73, 0x81, 0xAA, 0xF7 };
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public const int NFS_SIZE = 0xFA00000;
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public static bool dec = false;
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public static bool enc = false;
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public static bool keepFiles = false;
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public static bool keepLegit = false;
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public static bool horiz_wiimote = false;
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public static bool vert_wiimote = false;
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public static bool map_shoulder_to_trigger = false;
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public static bool homebrew = false;
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public static string keyFile = "..\\code\\htk.bin";
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public static string isoFile = "game.iso";
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public static string wiiKeyFile = "wii_common_key.bin";
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public static string nfsDir = "";
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public static string fwFile = "..\\code\\fw.img";
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public static string fw_file = "..\\code\\fw.img";
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static void Main(string[] args)
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{
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@ -48,8 +53,8 @@ namespace nfs2iso2nfs
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}
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else if (enc)
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{
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if (!keepLegit)
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patchFakeSigning(fwFile);
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if (!keepLegit || horiz_wiimote || vert_wiimote || map_shoulder_to_trigger)
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DoThePatching(fw_file);
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long[] size = manipulateISO(isoFile, "hif_unpack.nfs", false);
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byte[] header = packNFS("hif_unpack.nfs", "hif_dec.nfs", size);
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if (!keepFiles)
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@ -108,14 +113,27 @@ namespace nfs2iso2nfs
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case "-fwimg":
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if (i == args.Length)
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return -1;
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fwFile = args[i + 1];
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fw_file = args[i + 1];
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i++;
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break;
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case "-lrpatch":
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map_shoulder_to_trigger = true;
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break;
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case "-wiimote":
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horiz_wiimote = true;
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break;
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case "-vertical":
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vert_wiimote = true;
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break;
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case "-homebrew":
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homebrew = true;
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break;
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case "-help":
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Console.WriteLine("+++++ NFS2ISO2NFS v0.4+++++");
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Console.WriteLine("+++++ NFS2ISO2NFS v0.5.2 +++++");
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Console.WriteLine();
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Console.WriteLine("-dec Decrypt .nfs files to an .iso file.");
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Console.WriteLine("-enc Encrypt an .iso file to -nfs file(s)");
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Console.WriteLine("-enc Encrypt an .iso file to .nfs file(s)");
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Console.WriteLine("-key <file> Location of AES key file. DEFAULT: code\\htk.bin.");
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Console.WriteLine("-wiikey <file> Location of Wii Common key file. DEFAULT: wii_common_key.bin.");
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Console.WriteLine("-iso <file> Location of .iso file. DEFAULT: game.iso.");
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@ -123,6 +141,10 @@ namespace nfs2iso2nfs
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Console.WriteLine("-fwimg <file> Location of fw.img. DEFAULT: code\\fw.img.");
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Console.WriteLine("-keep Don't delete the files produced in intermediate steps.");
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Console.WriteLine("-legit Don't patch fw.img to allow fakesigned content");
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Console.WriteLine("-lrpatch Map emulated Classic Controller's L & R to Gamepad's ZL & ZR");
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Console.WriteLine("-wiimote Emulate a Wii Remote instead of the Classic Controller");
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Console.WriteLine("-vertical Remap Wii Remote d-pad for vertical usage (implies -wiimote)");
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Console.WriteLine("-homebrew Various patches to enable proper homebrew functionality");
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Console.WriteLine("-help Print this text.");
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return -1;
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default:
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@ -138,8 +160,16 @@ namespace nfs2iso2nfs
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wiiKeyFile = dir + "\\" + wiiKeyFile;
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if (!Path.IsPathRooted(nfsDir))
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nfsDir = dir + "\\" + nfsDir;
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if (!Path.IsPathRooted(fwFile))
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fwFile = dir + "\\" + fwFile;
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if (!Path.IsPathRooted(fw_file))
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fw_file = dir + "\\" + fw_file;
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if (map_shoulder_to_trigger && horiz_wiimote || map_shoulder_to_trigger && vert_wiimote)
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{
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Console.WriteLine("ERROR: Please don't mix patches for Classic Controller and Wii Remote.");
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return -1;
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}
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if (dec || ((!dec && !enc) && File.Exists(nfsDir + "\\hif_000000.nfs")))
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{
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@ -147,7 +177,7 @@ namespace nfs2iso2nfs
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Console.WriteLine();
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if (dec && !enc && !File.Exists(nfsDir + "\\hif_000000.nfs"))
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{
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Console.WriteLine(".nfs files not found! Exiting...");
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Console.WriteLine("ERROR: .nfs files not found! Exiting...");
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return -1;
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}
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else if ((!dec && !enc) && File.Exists(nfsDir + "\\hif_000000.nfs"))
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@ -158,18 +188,19 @@ namespace nfs2iso2nfs
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enc = false;
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}
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}
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else if (enc || (((!dec && !enc) || (!dec && !enc)) && File.Exists(isoFile)))
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{
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Console.WriteLine("+++++ ISO2NFS +++++");
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Console.WriteLine();
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if (!dec && enc && !File.Exists(isoFile))
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{
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Console.WriteLine(".iso file not found! Exiting...");
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Console.WriteLine("ERROR: .iso file not found! Exiting...");
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return -1;
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}
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if (!dec && enc && !File.Exists(fwFile))
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if (!dec && enc && !File.Exists(fw_file))
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{
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Console.WriteLine("fw.img not found! Exiting...");
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Console.WriteLine("ERROR: fw.img not found! Exiting...");
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return -1;
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}
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else if (((dec && enc) || (!dec && !enc)) && File.Exists(isoFile))
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@ -180,6 +211,7 @@ namespace nfs2iso2nfs
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enc = true;
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}
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}
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else
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{
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Console.WriteLine("You haven't specified if you want to use nfs2iso or iso2nfs");
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@ -195,13 +227,13 @@ namespace nfs2iso2nfs
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Console.WriteLine("Searching for AES key file...");
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if (!File.Exists(keyFile))
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{
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Console.WriteLine("Could not find AES key file! Exiting...");
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Console.WriteLine("ERROR: Could not find AES key file! Exiting...");
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return null;
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}
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byte[] key = getKey(keyFile);
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if (key == null)
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{
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Console.WriteLine("AES key file has wrong file size! Exiting...");
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Console.WriteLine("ERROR: AES key file has wrong file size! Exiting...");
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return null;
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}
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Console.WriteLine("AES key file found!");
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@ -211,18 +243,20 @@ namespace nfs2iso2nfs
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Console.WriteLine("Wii common key not found in source code. Looking for file...");
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if (!File.Exists(wiiKeyFile))
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{
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Console.WriteLine("Could not find Wii common key file! Exiting...");
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Console.WriteLine("ERROR: Could not find Wii common key file! Exiting...");
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return null;
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}
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WII_COMMON_KEY = getKey(wiiKeyFile);
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if (key == null)
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{
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Console.WriteLine("Wii common key file has wrong file size! Exiting...");
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Console.WriteLine("ERROR: Wii common key file has wrong file size! Exiting...");
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return null;
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}
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Console.WriteLine("Wii Common Key file found!");
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}
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else Console.WriteLine("Wii common key found in source code!");
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Console.WriteLine();
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return key;
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}
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@ -801,47 +835,395 @@ namespace nfs2iso2nfs
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}
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public static void patchFakeSigning(string fwFile)
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public static void DoThePatching(string fw_file)
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{
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if (File.Exists("fw.img.tmp")) // delete any existent temp file
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var input_ios = new MemoryStream(File.ReadAllBytes(fw_file)); //copy fw.img into a memory stream
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Console.WriteLine("Checking fw.img's revision number...");
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byte[] buffer_rev = new byte[4];
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byte[] rev_pattern = { 0x73, 0x76, 0x6E, 0x2D }; // search for "svn-"
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string revision = "";
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for (int offset = 0; offset < input_ios.Length - 4; offset++)
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{
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File.Delete("fw.img.tmp");
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input_ios.Position = offset; // set position to advance byte by byte
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input_ios.Read(buffer_rev, 0, 4); // because we read 4 bytes at once
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if (ByteArrayCompare(buffer_rev, rev_pattern)) // see if it matches
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{
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input_ios.Read(buffer_rev, 0, 4);
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revision = System.Text.Encoding.UTF8.GetString(buffer_rev, 0, buffer_rev.Length);
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break;
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}
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}
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File.Copy(fwFile, "fw.img.tmp"); // create new temp file
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using (var in_ios = new BinaryReader(File.OpenRead(fwFile)))
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using (var out_ios = new BinaryWriter(File.OpenWrite(Directory.GetCurrentDirectory() + "\\fw.img.tmp")))
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if (revision == "r590")
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{
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Console.WriteLine("OK, revision 590 detected.");
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}
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else
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{
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Console.WriteLine("Warning: {0} detected. These patches are designed for revision 590 only.", revision);
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}
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Console.WriteLine();
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Console.WriteLine("Patching fw.img to enable fakesigning...");
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int patchCount = 0;
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byte[] buff = new byte[4];
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byte[] buffer_4 = new byte[4]; // buffer for 4-byte arrays
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byte[] buffer_8 = new byte[8]; // buffer for 8-byte arrays
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Console.WriteLine("Patching fw.img.");
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if (!keepLegit)
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{
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Array.Clear(buffer_4, 0, 4);
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int patchCount = 0;
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byte[] oldHashCheck = { 0x20, 0x07, 0x23, 0xA2 };
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byte[] newHashCheck = { 0x20, 0x07, 0x4B, 0x0B };
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for (int offset = 0; offset < in_ios.BaseStream.Length - 4; offset++)
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for (int offset = 0; offset < input_ios.Length - 4; offset++)
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{
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in_ios.BaseStream.Position = offset; // set position to advance byte by byte
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buff = in_ios.ReadBytes(4); // because we read 4 bytes at once
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if (ByteArrayCompare(buff, oldHashCheck) || ByteArrayCompare(buff, newHashCheck)) // see if it matches one of the patterns
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input_ios.Position = offset; // set position to advance byte by byte
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input_ios.Read(buffer_4, 0, 4); // because we read 4 bytes at once
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if (ByteArrayCompare(buffer_4, oldHashCheck) || ByteArrayCompare(buffer_4, newHashCheck)) // see if it matches one of the patterns
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{
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out_ios.Seek(offset + 1, SeekOrigin.Begin); // if it does, advance on byte further in
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out_ios.Write((byte)0x00); // the output and write a zero
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input_ios.Seek(offset + 1, SeekOrigin.Begin); // if it does, advance on byte further in
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input_ios.WriteByte(0x00); // the output and write a zero
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patchCount++;
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}
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}
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if (patchCount == 0)
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Console.WriteLine("Fakesign patching: Nothing to patch.");
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else
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Console.WriteLine("Fakesigning patching finished... (Patches applied: {0})", patchCount);
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Console.WriteLine();
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}
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//map classic controller's L & R to the gamepad's ZL & ZR
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if (map_shoulder_to_trigger)
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{
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Array.Clear(buffer_4, 0, 4);
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int patchCount = 0;
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byte[] pattern1 = { 0x40, 0x05, 0x46, 0xA9 };
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byte[] patch1 = { 0x26, 0x80, 0x40, 0x06 };
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byte[] pattern2 = { 0x1C, 0x05, 0x40, 0x35 };
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byte[] patch2 = { 0x25, 0x40, 0x40, 0x05 };
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byte[] pattern3 = { 0x46, 0x53, 0x42, 0x18 };
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byte[] patch3 = { 0x23, 0x10, 0x40, 0x03 };
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byte[] pattern4 = { 0x1C, 0x05, 0x80, 0x22 };
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byte[] patch4 = { 0x25, 0x40, 0x80, 0x22, 0x40, 0x05 };
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for (int offset = 0; offset < input_ios.Length - 4; offset++)
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{
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input_ios.Position = offset; // set position to advance byte by byte
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input_ios.Read(buffer_4, 0, 4); // because we read 4 bytes at once
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if (ByteArrayCompare(buffer_4, pattern1)) // see if it matches
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{
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input_ios.Seek(offset, SeekOrigin.Begin); // seek
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input_ios.Write(patch1, 0, 4); // and then patch
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patchCount++;
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}
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if (ByteArrayCompare(buffer_4, pattern2)) // see if it matches
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{
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input_ios.Seek(offset, SeekOrigin.Begin); // seek
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input_ios.Write(patch2, 0, 4); // and then patch
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patchCount++;
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}
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if (ByteArrayCompare(buffer_4, pattern3)) // see if it matches
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{
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input_ios.Seek(offset, SeekOrigin.Begin); // seek
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input_ios.Write(patch3, 0, 4); // and then patch
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patchCount++;
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}
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if (ByteArrayCompare(buffer_4, pattern4)) // see if it matches
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{
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input_ios.Seek(offset, SeekOrigin.Begin); // seek
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input_ios.Write(patch4, 0, 6); // and then patch
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patchCount++;
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}
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}
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if (patchCount == 0)
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Console.WriteLine("Nothing to patch");
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Console.WriteLine("LR to ZLZR patching: Nothing to patch.");
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else
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Console.WriteLine("Patching fakesigning finished... (Patches applied: {0})", patchCount);
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Console.WriteLine("LR to ZLZR patching finished. (Patches applied: {0})", patchCount);
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Console.WriteLine();
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}
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//enable wii remote emulation
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if (horiz_wiimote || vert_wiimote)
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{
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Array.Clear(buffer_8, 0, 8);
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int patchCount = 0;
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byte[] pattern = { 0x16, 0x13, 0x1C, 0x02, 0x40, 0x9A, 0x1C, 0x13 };
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byte[] patch = { 0x23, 0x00 };
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for (int offset = 0; offset < input_ios.Length - 6; offset++)
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{
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input_ios.Position = offset; // set position to advance byte by byte
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input_ios.Read(buffer_8, 0, 8); // because we read 8 bytes at once
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if (ByteArrayCompare(buffer_8, pattern)) // see if it matches
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{
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input_ios.Seek(offset, SeekOrigin.Begin); // seek
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input_ios.Write(patch, 0, 2); // and then patch
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patchCount++;
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}
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File.Delete(fwFile); // delete original fw.img
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File.Copy("fw.img.tmp", fwFile); // replace with patched temp file
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File.Delete("fw.img.tmp"); // delete temp file
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}
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if (patchCount == 0)
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Console.WriteLine("Wii Remote emulation patching: Nothing to patch.");
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else
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Console.WriteLine("Wii Remote emulation enabled... (Patches applied: {0})", patchCount);
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Console.WriteLine();
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}
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//enable horizontal wii remote emulation (remap dpad)
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if (vert_wiimote)
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{
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Array.Clear(buffer_8, 0, 8);
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int patchCount = 0;
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byte[] pattern = { 0x00, 0x2B, 0x00, 0xD0, 0x00, 0x80, 0x08, 0x9A };
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for (int offset = 0; offset < input_ios.Length - 8; offset++)
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{
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input_ios.Position = offset; // set position to advance byte by byte
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input_ios.Read(buffer_8, 0, 8); // because we read 8 bytes at once
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if (ByteArrayCompare(buffer_8, pattern)) // see if it matches
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{
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input_ios.Seek(offset, SeekOrigin.Begin);
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input_ios.WriteByte(0x02); // dpad left -> down
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patchCount++;
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input_ios.Seek(offset + 8, SeekOrigin.Begin);
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input_ios.WriteByte(0x03); // dpad right -> up
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patchCount++;
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input_ios.Seek(offset + 0x16, SeekOrigin.Begin);
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input_ios.WriteByte(0x01); // dpad down -> right
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patchCount++;
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input_ios.Seek(offset + 0x24, SeekOrigin.Begin);
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input_ios.WriteByte(0x00); // dpad up -> left
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patchCount++;
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}
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}
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if (patchCount == 0)
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Console.WriteLine("Vertical Wii Remote patching: Nothing to patch.");
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else
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Console.WriteLine("Vertical Wii Remote emulation enabled... (Patches applied: {0})", patchCount);
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Console.WriteLine();
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}
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// enable proper input support in homebrew
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if (homebrew)
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{
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Console.WriteLine("Homebrew-related patches:");
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Array.Clear(buffer_4, 0, 4);
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Array.Clear(buffer_8, 0, 8);
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int patchCount = 0;
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//wiimote passthrough
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byte[] pattern_passthrough = { 0x20, 0x4B, 0x01, 0x68, 0x18, 0x47, 0x70, 0x00 };
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byte[] patch_passthrough = { 0x20, 0x00 };
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for (int offset = 0; offset < input_ios.Length - 8; offset++)
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{
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input_ios.Position = offset; // set position to advance byte by byte
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input_ios.Read(buffer_8, 0, 8); // because we read 8 bytes at once
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if (ByteArrayCompare(buffer_8, pattern_passthrough)) // if it matches
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{
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Console.WriteLine("* Enabling Wii Remote passthrough...");
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input_ios.Seek(offset + 3, SeekOrigin.Begin); // seek to offset
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input_ios.Write(patch_passthrough, 0, 2); // and then patch
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patchCount++;
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}
|
||||
|
||||
}
|
||||
|
||||
// the custom function
|
||||
byte[] pattern_custom_func = { 0x28, 0x00, 0xD0, 0x03, 0x49, 0x02, 0x22, 0x09 };
|
||||
byte[] patch_custom_func = { 0xF0, 0x04, 0xFF, 0x21, 0x48, 0x02, 0x21, 0x09, 0xF0, 0x04, 0xFE, 0xF9 };
|
||||
|
||||
for (int offset = 0; offset < input_ios.Length - 8; offset++)
|
||||
{
|
||||
input_ios.Position = offset; // set position to advance byte by byte
|
||||
input_ios.Read(buffer_8, 0, 8); // because we read 8 bytes at once
|
||||
|
||||
if (ByteArrayCompare(buffer_8, pattern_custom_func)) // if it matches
|
||||
{
|
||||
Console.WriteLine("* Writing custom function...");
|
||||
input_ios.Seek(offset, SeekOrigin.Begin); // seek to offset
|
||||
input_ios.Write(patch_custom_func, 0, 12); // and then patch
|
||||
|
||||
patchCount++;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// call custom function
|
||||
byte[] pattern_custom_call = { 0xF0, 0x01, 0xFA, 0xB9 };
|
||||
byte[] patch_custom_call = { 0xF7, 0xFC, 0xFB, 0x95 };
|
||||
|
||||
for (int offset = 0; offset < input_ios.Length - 4; offset++)
|
||||
{
|
||||
input_ios.Position = offset; // set position to advance byte by byte
|
||||
input_ios.Read(buffer_4, 0, 4); // because we read 4 bytes at once
|
||||
|
||||
if (ByteArrayCompare(buffer_4, pattern_custom_call)) // if it matches
|
||||
{
|
||||
Console.WriteLine("* Writing call to the custom function...");
|
||||
input_ios.Seek(offset, SeekOrigin.Begin); // seek to offset
|
||||
input_ios.Write(patch_custom_call, 0, 4); // and then patch
|
||||
|
||||
patchCount++;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// disable AHBPROT
|
||||
byte[] pattern_ahbprot = { 0x20, 0x00, 0xF0, 0x04, 0xFB, 0x2B, 0x48, 0x29 };
|
||||
byte[] patch_ahbprot = { 0x20, 0x01 };
|
||||
|
||||
for (int offset = 0; offset < input_ios.Length - 8; offset++)
|
||||
{
|
||||
input_ios.Position = offset; // set position to advance byte by byte
|
||||
input_ios.Read(buffer_8, 0, 8); // because we read 8 bytes at once
|
||||
|
||||
if (ByteArrayCompare(buffer_8, pattern_ahbprot)) // see if it matches
|
||||
{
|
||||
Console.WriteLine("* Disabling AHBPROT...");
|
||||
input_ios.Seek(offset, SeekOrigin.Begin); // seek to offset
|
||||
input_ios.Write(patch_ahbprot, 0, 2); // and then patch
|
||||
|
||||
patchCount++;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
//disable MEMPROT
|
||||
byte[] pattern_memprot = { 0x0D, 0x80, 0x01, 0x94, 0xB5, 0x00, 0x4B, 0x08 };
|
||||
byte[] patch_memprot = { 0x22, 0x00 };
|
||||
|
||||
for (int offset = 0; offset < input_ios.Length - 8; offset++)
|
||||
{
|
||||
input_ios.Position = offset; // set position to advance byte by byte
|
||||
input_ios.Read(buffer_8, 0, 8); // because we read 8 bytes at once
|
||||
|
||||
if (ByteArrayCompare(buffer_8, pattern_memprot)) // see if it matches
|
||||
{
|
||||
Console.WriteLine("* Disabling MEMPROT...");
|
||||
input_ios.Seek(offset + 8, SeekOrigin.Begin); // seek to offset
|
||||
input_ios.Write(patch_memprot, 0, 2); // and then patch
|
||||
|
||||
patchCount++;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// nintendont 1
|
||||
byte[] pattern_nintendont_1 = { 0xB0, 0xBA, 0x1C, 0x0F };
|
||||
byte[] patch_nintendont_1 = { 0xE5, 0x9F, 0x10, 0x04, 0xE5, 0x91, 0x00, 0x00, 0xE1, 0x2F, 0xFF, 0x10, 0x12, 0xFF, 0xFF, 0xE0 };
|
||||
for (int offset = 0; offset < input_ios.Length - 4; offset++)
|
||||
{
|
||||
input_ios.Position = offset; // set position to advance byte by byte
|
||||
input_ios.Read(buffer_4, 0, 4); // because we read 4 bytes at once
|
||||
|
||||
if (ByteArrayCompare(buffer_4, pattern_nintendont_1)) // if it matches
|
||||
{
|
||||
Console.WriteLine("* Nintendont patch 1...");
|
||||
input_ios.Seek(offset - 12, SeekOrigin.Begin); // seek to offset
|
||||
input_ios.Write(patch_nintendont_1, 0, 16); // and then patch
|
||||
|
||||
patchCount++;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
//nintendont 2
|
||||
byte[] pattern_nintendont_2 = { 0x68, 0x4B, 0x2B, 0x06 };
|
||||
byte[] patch_nintendont_2 = { 0x49, 0x01, 0x47, 0x88, 0x46, 0xC0, 0xE0, 0x01, 0x12, 0xFF, 0xFE, 0x00, 0x22, 0x00, 0x23, 0x01, 0x46, 0xC0, 0x46, 0xC0 };
|
||||
for (int offset = 0; offset < input_ios.Length - 4; offset++)
|
||||
{
|
||||
input_ios.Position = offset; // set position to advance byte by byte
|
||||
input_ios.Read(buffer_4, 0, 4); // because we read 4 bytes at once
|
||||
|
||||
if (ByteArrayCompare(buffer_4, pattern_nintendont_2)) // if it matches
|
||||
{
|
||||
Console.WriteLine("* Nintendont patch 2...");
|
||||
input_ios.Seek(offset, SeekOrigin.Begin); // seek to offset
|
||||
input_ios.Write(patch_nintendont_2, 0, 20); // and then patch
|
||||
|
||||
patchCount++;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
//nintendont 3
|
||||
byte[] pattern_nintendont_3 = { 0x0D, 0x80, 0x00, 0x00, 0x0D, 0x80, 0x00, 0x00 };
|
||||
byte[] patch_nintendont_3 = { 0x0D, 0x80, 0x00, 0x00, 0x0D, 0x80, 0x00, 0x00, 0x00, 0x1C, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0F, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00 };
|
||||
for (int offset = 0; offset < input_ios.Length - 8; offset++)
|
||||
{
|
||||
input_ios.Position = offset; // set position to advance byte by byte
|
||||
input_ios.Read(buffer_8, 0, 8); // because we read 8 bytes at once
|
||||
|
||||
if (ByteArrayCompare(buffer_8, pattern_nintendont_3)) // if it matches
|
||||
{
|
||||
Console.WriteLine("* Nintendont patch 3...");
|
||||
input_ios.Seek(offset, SeekOrigin.Begin); // seek to offset
|
||||
input_ios.Write(patch_nintendont_3, 0, 24); // and then patch
|
||||
|
||||
patchCount++;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
if (patchCount == 0)
|
||||
Console.WriteLine("Homebrew patching: Nothing to patch.");
|
||||
else
|
||||
Console.WriteLine("Homebrew patching finished... (Patches applied: {0})", patchCount);
|
||||
|
||||
Console.WriteLine();
|
||||
}
|
||||
|
||||
// write to disk
|
||||
//FileStream patched_file = File.OpenWrite("newfw.img"); // for testing
|
||||
FileStream patched_file = File.OpenWrite(fw_file); // open file
|
||||
input_ios.WriteTo(patched_file); // write
|
||||
patched_file.Close();
|
||||
input_ios.Close();
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user