mirror of
https://github.com/FIX94/nfs2iso2nfs.git
synced 2024-11-14 05:45:12 +01:00
b47a6bb5eb
-renamed wiimote patch from -vertical to -horizontal to properly reflect what it does
1345 lines
63 KiB
C#
1345 lines
63 KiB
C#
using System;
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using System.IO;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Runtime.InteropServices;
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namespace nfs2iso2nfs
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{
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class Program
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{
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public const int SECTOR_SIZE = 0x8000;
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public const int HEADER_SIZE = 0x200;
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public static byte[] WII_COMMON_KEY = { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 };
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public const int NFS_SIZE = 0xFA00000;
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public static bool dec = false;
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public static bool enc = false;
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public static bool keepFiles = false;
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public static bool keepLegit = false;
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public static bool horiz_wiimote = false;
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public static bool vert_wiimote = false;
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public static bool map_shoulder_to_trigger = false;
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public static bool homebrew = false;
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public static bool passthrough = false;
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public static bool instantcc = false;
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public static bool nocc = false;
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public static string keyFile = "..\\code\\htk.bin";
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public static string isoFile = "game.iso";
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public static string wiiKeyFile = "wii_common_key.bin";
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public static string nfsDir = "";
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public static string fw_file = "..\\code\\fw.img";
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static void Main(string[] args)
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{
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Console.WriteLine();
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if (checkArgs(args) == -1)
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return;
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byte[] key = checkKeyFiles();
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if (key == null)
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return;
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if (dec)
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{
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byte[] header = getHeader(nfsDir + "\\hif_000000.nfs");
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combineNFSFiles("hif.nfs");
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EnDecryptNFS("hif.nfs", "hif_dec.nfs", key, buildZero(key.Length), false, header);
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if (!keepFiles)
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File.Delete("hif.nfs");
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unpackNFS("hif_dec.nfs", "hif_unpack.nfs", header);
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if (!keepFiles)
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File.Delete("hif_dec.nfs");
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manipulateISO("hif_unpack.nfs", "game.iso", true);
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if (!keepFiles)
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File.Delete("hif_unpack.nfs");
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}
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else if (enc)
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{
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if (!keepLegit || horiz_wiimote || vert_wiimote || map_shoulder_to_trigger)
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DoThePatching(fw_file);
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long[] size = manipulateISO(isoFile, "hif_unpack.nfs", false);
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byte[] header = packNFS("hif_unpack.nfs", "hif_dec.nfs", size);
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if (!keepFiles)
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File.Delete("hif_unpack.nfs");
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EnDecryptNFS("hif_dec.nfs", "hif.nfs", key, buildZero(key.Length), true, header);
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if (!keepFiles)
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File.Delete("hif_dec.nfs");
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splitNFSFile("hif.nfs");
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if (!keepFiles)
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File.Delete("hif.nfs");
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}
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}
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public static int checkArgs(string[] args)
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{
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for (int i = 0; i < args.Length; i++)
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switch (args[i])
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{
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case "-dec":
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dec = true;
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break;
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case "-enc":
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enc = true;
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break;
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case "-keep":
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keepFiles = true;
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break;
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case "-legit":
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keepLegit = true;
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break;
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case "-key":
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if (i == args.Length)
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return -1;
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keyFile = args[i + 1];
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i++;
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break;
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case "-wiikey":
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if (i == args.Length)
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return -1;
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wiiKeyFile = args[i + 1];
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i++;
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break;
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case "-iso":
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if (i == args.Length)
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return -1;
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isoFile = args[i + 1];
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i++;
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break;
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case "-nfs":
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if (i == args.Length)
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return -1;
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nfsDir = args[i + 1];
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i++;
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break;
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case "-fwimg":
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if (i == args.Length)
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return -1;
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fw_file = args[i + 1];
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i++;
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break;
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case "-lrpatch":
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map_shoulder_to_trigger = true;
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break;
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case "-wiimote":
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vert_wiimote = true;
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break;
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case "-horizontal":
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horiz_wiimote = true;
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break;
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case "-homebrew":
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homebrew = true;
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break;
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case "-passthrough":
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passthrough = true;
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break;
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case "-instantcc":
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instantcc = true;
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break;
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case "-nocc":
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nocc = true;
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break;
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case "-help":
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Console.WriteLine("+++++ NFS2ISO2NFS v0.5.6 +++++");
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Console.WriteLine();
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Console.WriteLine("-dec Decrypt .nfs files to an .iso file.");
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Console.WriteLine("-enc Encrypt an .iso file to .nfs file(s)");
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Console.WriteLine("-key <file> Location of AES key file. DEFAULT: code\\htk.bin.");
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Console.WriteLine("-wiikey <file> Location of Wii Common key file. DEFAULT: wii_common_key.bin.");
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Console.WriteLine("-iso <file> Location of .iso file. DEFAULT: game.iso.");
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Console.WriteLine("-nfs <file> Location of .nfs files. DEFAULT: current Directory.");
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Console.WriteLine("-fwimg <file> Location of fw.img. DEFAULT: code\\fw.img.");
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Console.WriteLine("-keep Don't delete the files produced in intermediate steps.");
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Console.WriteLine("-legit Don't patch fw.img to allow fakesigned content");
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Console.WriteLine("-lrpatch Map emulated Classic Controller's L & R to Gamepad's ZL & ZR");
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Console.WriteLine("-wiimote Emulate a Wii Remote instead of the Classic Controller");
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Console.WriteLine("-horizontal Remap Wii Remote d-pad for horizontal usage (implies -wiimote)");
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Console.WriteLine("-homebrew Various patches to enable proper homebrew functionality");
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Console.WriteLine("-passthrough Allow homebrew to keep using normal wiimotes with gamepad enabled");
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Console.WriteLine("-instantcc Report emulated Classic Controller at the very first check");
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Console.WriteLine("-nocc Report that no Classic Controller is connected");
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Console.WriteLine("-help Print this text.");
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return -1;
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default:
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break;
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}
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string dir = Directory.GetCurrentDirectory();
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if (!Path.IsPathRooted(keyFile))
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keyFile = dir + "\\" + keyFile;
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if (!Path.IsPathRooted(isoFile))
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isoFile = dir + "\\" + isoFile;
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if (!Path.IsPathRooted(wiiKeyFile))
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wiiKeyFile = dir + "\\" + wiiKeyFile;
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if (!Path.IsPathRooted(nfsDir))
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nfsDir = dir + "\\" + nfsDir;
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if (!Path.IsPathRooted(fw_file))
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fw_file = dir + "\\" + fw_file;
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if (map_shoulder_to_trigger && horiz_wiimote || map_shoulder_to_trigger && vert_wiimote)
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{
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Console.WriteLine("ERROR: Please don't mix patches for Classic Controller and Wii Remote.");
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return -1;
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}
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if (dec || ((!dec && !enc) && File.Exists(nfsDir + "\\hif_000000.nfs")))
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{
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Console.WriteLine("+++++ NFS2ISO +++++");
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Console.WriteLine();
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if (dec && !enc && !File.Exists(nfsDir + "\\hif_000000.nfs"))
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{
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Console.WriteLine("ERROR: .nfs files not found! Exiting...");
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return -1;
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}
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else if ((!dec && !enc) && File.Exists(nfsDir + "\\hif_000000.nfs"))
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{
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Console.WriteLine("You haven't specified if you want to use nfs2iso or iso2nfs");
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Console.WriteLine("Found .nfs files! Assuming you want to use nfs2iso...");
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dec = true;
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enc = false;
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}
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}
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else if (enc || (((!dec && !enc) || (!dec && !enc)) && File.Exists(isoFile)))
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{
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Console.WriteLine("+++++ ISO2NFS +++++");
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Console.WriteLine();
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if (!dec && enc && !File.Exists(isoFile))
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{
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Console.WriteLine("ERROR: .iso file not found! Exiting...");
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return -1;
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}
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if (!dec && enc && !File.Exists(fw_file))
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{
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Console.WriteLine("ERROR: fw.img not found! Exiting...");
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return -1;
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}
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else if (((dec && enc) || (!dec && !enc)) && File.Exists(isoFile))
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{
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Console.WriteLine("You haven't specified if you want to use nfs2iso or iso2nfs");
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Console.WriteLine("Found .iso file! Assuming you want to use iso2nfs...");
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dec = false;
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enc = true;
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}
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}
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else
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{
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Console.WriteLine("You haven't specified if you want to use nfs2iso or iso2nfs");
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Console.WriteLine("Found neither .iso nor .nfs files! Check -help for usage of this program.");
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return -1;
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}
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return 0;
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}
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public static byte[] checkKeyFiles()
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{
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Console.WriteLine("Searching for AES key file...");
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if (!File.Exists(keyFile))
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{
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Console.WriteLine("ERROR: Could not find AES key file! Exiting...");
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return null;
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}
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byte[] key = getKey(keyFile);
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if (key == null)
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{
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Console.WriteLine("ERROR: AES key file has wrong file size! Exiting...");
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return null;
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}
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Console.WriteLine("AES key file found!");
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if (WII_COMMON_KEY[0] != 0xeb)
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{
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Console.WriteLine("Wii common key not found in source code. Looking for file...");
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if (!File.Exists(wiiKeyFile))
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{
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Console.WriteLine("ERROR: Could not find Wii common key file! Exiting...");
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return null;
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}
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WII_COMMON_KEY = getKey(wiiKeyFile);
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if (key == null)
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{
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Console.WriteLine("ERROR: Wii common key file has wrong file size! Exiting...");
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return null;
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}
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Console.WriteLine("Wii Common Key file found!");
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}
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else Console.WriteLine("Wii common key found in source code!");
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Console.WriteLine();
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return key;
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}
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public static byte[] getKey(string keyDir)
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{
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using (var keyFile = new BinaryReader(File.OpenRead(keyDir)))
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{
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long keySize = keyFile.BaseStream.Length;
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if (keySize != 16)
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return null;
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return keyFile.ReadBytes(0x10);
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}
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}
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public static byte[] buildZero(int size)
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{
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byte[] iv = new byte[size];
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for (int i = 0; i < size; i++)
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iv[i] = 0;
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return iv;
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}
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public static void combineNFSFiles(string outFile)
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{
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using (var nfs = new BinaryWriter(File.OpenWrite(outFile)))
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{
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Console.WriteLine("Looking for .nfs files...");
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int nfsNo = -1;
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while (File.Exists(nfsDir + "\\hif_" + String.Format("{0:D6}", nfsNo + 1) + ".nfs"))
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nfsNo++;
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Console.WriteLine((nfsNo + 1) + " .nfs files found!");
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Console.WriteLine("Joining .nfs files...");
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Console.WriteLine();
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for (int i = 0; i <= nfsNo; i++)
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{
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Console.WriteLine("Processing hif_" + String.Format("{0:D6}", i) + ".nfs...");
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var nfsTemp = new BinaryReader(File.OpenRead(nfsDir + "\\hif_" + String.Format("{0:D6}", i) + ".nfs"));
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if (i == 0)
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{
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nfsTemp.ReadBytes(HEADER_SIZE);
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nfs.Write(nfsTemp.ReadBytes((int)nfsTemp.BaseStream.Length - HEADER_SIZE));
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}
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else nfs.Write(nfsTemp.ReadBytes((int)nfsTemp.BaseStream.Length));
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}
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}
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}
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public static void splitNFSFile(string inFile)
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{
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using (var nfs = new BinaryReader(File.OpenRead(inFile)))
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{
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Console.WriteLine();
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long size = nfs.BaseStream.Length;
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int i = 0;
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do
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{
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Console.WriteLine("Building hif_" + String.Format("{0:D6}", i) + ".nfs...");
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var nfsTemp = new BinaryWriter(File.OpenWrite(Directory.GetCurrentDirectory() + "\\hif_" + String.Format("{0:D6}", i) + ".nfs"));
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nfsTemp.Write(nfs.ReadBytes(size > NFS_SIZE ? NFS_SIZE : (int)size));
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size -= NFS_SIZE;
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i++;
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} while (size > 0);
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}
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}
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public static byte[] getHeader(string inFile)
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{
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using (var file = new BinaryReader(File.OpenRead(inFile)))
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{
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return file.ReadBytes(0x200);
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}
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}
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public static long[] manipulateISO(string InFile, string OutFile, bool enc)
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{
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using (var er = new BinaryReader(File.OpenRead(InFile)))
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using (var ew = new BinaryWriter(File.OpenWrite(OutFile)))
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{
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long[] sizeInfo = new long[2];
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Console.WriteLine();
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Console.WriteLine("Read partition table...");
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Console.WriteLine();
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ew.Write(er.ReadBytes(0x40000));
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byte[] partitionTable = er.ReadBytes(0x20);
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ew.Write(partitionTable);
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int[,] partitionInfo = new int[2, 4]; //first coorfinate number of partitions, second offset of partition table
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for (byte i = 0; i < 4; i++)
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{
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partitionInfo[0, i] = partitionTable[0x0 + 0x8 * i] * 0x1000000 + partitionTable[0x1 + 0x8 * i] * 0x10000 + partitionTable[0x2 + 0x8 * i] * 0x100 + partitionTable[0x3 + 0x8 * i];
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Console.WriteLine("Number of " + (i + 1) + ". partitions: " + partitionInfo[0, i]);
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if (partitionInfo[0, i] == 0)
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partitionInfo[1, i] = 0;
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else partitionInfo[1, i] = (partitionTable[0x4 + 0x8 * i] * 0x1000000 + partitionTable[0x5 + 0x8 * i] * 0x10000 + partitionTable[0x6 + 0x8 * i] * 0x100 + partitionTable[0x7 + 0x8 * i]) * 0x4;
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Console.WriteLine("Partition info table offset: 0x" + Convert.ToString(partitionInfo[1, i], 16));
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}
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Console.WriteLine();
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partitionInfo = sort(partitionInfo, 4);
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byte[][] partitionInfoTable = new byte[4][];
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List<int> partitionOffsetList = new List<int>();
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long curPos = 0x40020;
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int k = 0;
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for (int i = 0; i < 4; i++)
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{
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if (partitionInfo[0, i] != 0)
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{
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ew.Write(er.ReadBytes((int)(partitionInfo[1, i] - curPos)));
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curPos += (partitionInfo[1, i] - curPos);
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partitionInfoTable[i] = er.ReadBytes(0x8 * partitionInfo[0, i]);
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curPos += (0x8 * partitionInfo[0, i]);
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for (int j = 0; j < partitionInfo[0, i]; j++)
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if (partitionInfoTable[i][0x7 + 0x8 * j] == 0) //check if game partition
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{
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partitionOffsetList.Add((partitionInfoTable[i][0x0 + 0x8 * j] * 0x1000000 + partitionInfoTable[i][0x1 + 0x8 * j] * 0x10000 + partitionInfoTable[i][0x2 + 0x8 * j] * 0x100 + partitionInfoTable[i][0x3 + 0x8 * j]) * 0x4);
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Console.WriteLine("Data partition at offset: 0x" + Convert.ToString(partitionOffsetList[k], 16));
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k++;
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}
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ew.Write(partitionInfoTable[i]);
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}
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}
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Console.WriteLine();
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int[] partitionOffsets = partitionOffsetList.ToArray();
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partitionOffsets = sort(partitionOffsets, partitionOffsets.Length);
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sizeInfo[0] = partitionOffsets[0];
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byte[] IV = new byte[0x10];
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byte[] decHashTable = new byte[0x400];
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byte[] encHashTable = new byte[0x400];
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int timer = 0;
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int l = 0;
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for (int i = 0; i < partitionOffsets.Length; i++)
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{
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ew.Write(er.ReadBytes((int)(partitionOffsets[i] - curPos)));
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curPos += (partitionOffsets[i] - curPos);
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ew.Write(er.ReadBytes(0x1BF)); //Write start of partiton
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byte[] enc_titlekey = er.ReadBytes(0x10); //read encrypted titlekey
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ew.Write(enc_titlekey); //Write encrypted titlekey
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ew.Write(er.ReadBytes(0xD)); //Write bytes till titleID
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byte[] titleID = er.ReadBytes(0x8); //read titleID
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ew.Write(titleID);
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for (int j = 0; j < 0x10; j++) //build IV
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if (j < 8)
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IV[j] = titleID[j];
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else IV[j] = 0x0;
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ew.Write(er.ReadBytes(0xC0)); //Write bytes till end of ticket
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byte[] partitionHeader = er.ReadBytes(0x1FD5C);
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long partitionSize = (long)0x4 * (partitionHeader[0x18] * 0x1000000 + partitionHeader[0x19] * 0x10000 + partitionHeader[0x1A] * 0x100 + partitionHeader[0x1B]);
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Console.WriteLine("Partition size: 0x" + Convert.ToString(partitionSize, 16));
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ew.Write(partitionHeader); //Write bytes till start of partition data
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curPos += 0x20000;
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curPos += partitionSize;
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byte[] titlekey = aes_128_cbc(WII_COMMON_KEY, IV, enc_titlekey, false);
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Console.WriteLine("Write game partition " + i + "...");
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byte[] Sector = new byte[SECTOR_SIZE];
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while (partitionSize >= SECTOR_SIZE)
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{
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if (timer == 8000)
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{
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timer = 0;
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l++;
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Console.WriteLine((l * 256) + " MB processed...");
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}
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timer++;
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// NFS to ISO
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if (enc)
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{
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Array.Clear(IV, 0, 0x10); // clear IV for encrypting hash table
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decHashTable = er.ReadBytes(0x400); // read raw hash table from nfs
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encHashTable = aes_128_cbc(titlekey, IV, decHashTable, true); // encrypt table
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ew.Write(encHashTable); // write encrypted hash table to iso
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//quit the loop if already at the end of input file or beyond (avoid the crash)
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if (er.BaseStream.Position >= er.BaseStream.Length)
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{
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break;
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}
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Array.Copy(encHashTable, 0x3D0, IV, 0, 0x10); // get IV for encrypting the rest
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Sector = er.ReadBytes(SECTOR_SIZE - 0x400);
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Sector = aes_128_cbc(titlekey, IV, Sector, enc); // encrypt the remaining bytes
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}
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// ISO to NFS
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else
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{
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Array.Clear(IV, 0, 0x10); // clear IV for decrypting hash table
|
|
encHashTable = er.ReadBytes(0x400); // read encrypted hash table from iso
|
|
decHashTable = aes_128_cbc(titlekey, IV, encHashTable, false); // decrypt table
|
|
ew.Write(decHashTable); // write decrypted hash table to nfs
|
|
|
|
|
|
//quit the loop if already at the end of input file or beyond (avoid the crash)
|
|
if (er.BaseStream.Position >= er.BaseStream.Length)
|
|
{
|
|
break;
|
|
}
|
|
Array.Copy(encHashTable, 0x3D0, IV, 0, 0x10); // IV for decrypting the remaining data
|
|
Sector = er.ReadBytes(SECTOR_SIZE - 0x400);
|
|
Sector = aes_128_cbc(titlekey, IV, Sector, false); // decrypt the remaining bytes
|
|
}
|
|
|
|
|
|
ew.Write(Sector);
|
|
partitionSize -= SECTOR_SIZE;
|
|
}
|
|
sizeInfo[1] = curPos - sizeInfo[0];
|
|
if (partitionSize != 0)
|
|
Console.WriteLine("WARNING: Last cluster was not complete. This may be a problem.");
|
|
}
|
|
if (enc)
|
|
{
|
|
Console.WriteLine();
|
|
Console.WriteLine("Writing zeros...");
|
|
long rest;
|
|
if (curPos > 0x118240000)
|
|
rest = 0x1FB4E0000 - curPos;
|
|
else rest = 0x118240000 - curPos;
|
|
l = 0;
|
|
timer = 0;
|
|
while (rest > 0)
|
|
{
|
|
if (timer == 8000)
|
|
{
|
|
timer = 0;
|
|
l++;
|
|
Console.WriteLine((l * 256) + " MB processed...");
|
|
}
|
|
timer++;
|
|
ew.Write(buildZero(rest > SECTOR_SIZE ? SECTOR_SIZE : (int)rest));
|
|
rest -= SECTOR_SIZE;
|
|
}
|
|
return null;
|
|
}
|
|
else return sizeInfo;
|
|
}
|
|
}
|
|
|
|
|
|
public static void unpackNFS(string InFile, string OutFile, byte[] header)
|
|
{
|
|
using (var er = new BinaryReader(File.OpenRead(InFile)))
|
|
using (var ew = new BinaryWriter(File.OpenWrite(OutFile)))
|
|
{
|
|
Console.WriteLine();
|
|
Console.WriteLine("Unpacking nfs...");
|
|
Console.WriteLine();
|
|
int numberOfParts = 0x1000000 * header[0x10] + 0x10000 * header[0x11] + 0x100 * header[0x12] + header[0x13];
|
|
Console.WriteLine(numberOfParts + " parts found...");
|
|
long start, length;
|
|
long pos = 0x0;
|
|
long j = 0;
|
|
for (int i = 0; i < numberOfParts; i++)
|
|
{
|
|
start = (long)SECTOR_SIZE * ((long)0x1000000 * (long)header[0x14 + i * 0x8] + (long)0x10000 * (long)header[0x15 + i * 0x8] + (long)0x100 * (long)header[0x16 + i * 0x8] + (long)header[0x17 + i * 0x8]);
|
|
length = (long)SECTOR_SIZE * ((long)0x1000000 * (long)header[0x18 + i * 0x8] + (long)0x10000 * (long)header[0x19 + i * 0x8] + (long)0x100 * (long)header[0x1A + i * 0x8] + (long)header[0x1B + i * 0x8]);
|
|
j = start - pos;
|
|
Console.WriteLine("Writing zero segment " + i + " of size 0x" + Convert.ToString(j, 16));
|
|
while (j > 0)
|
|
{
|
|
ew.Write(buildZero(SECTOR_SIZE));
|
|
j -= SECTOR_SIZE;
|
|
}
|
|
Console.WriteLine("Writing data segment " + i + " of size 0x" + Convert.ToString(length, 16));
|
|
j = length;
|
|
while (j > 0)
|
|
{
|
|
ew.Write(er.ReadBytes(SECTOR_SIZE));
|
|
j -= SECTOR_SIZE;
|
|
}
|
|
pos = start + length;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
public static byte[] packNFS(string InFile, string OutFile, long[] sizeInfo)
|
|
{
|
|
using (var er = new BinaryReader(File.OpenRead(InFile)))
|
|
using (var ew = new BinaryWriter(File.OpenWrite(OutFile)))
|
|
{
|
|
Console.WriteLine();
|
|
Console.WriteLine("Generating EGGS header...");
|
|
byte[] header = new byte[0x200];
|
|
for (int i = 0; i < 0x200; i++)
|
|
header[i] = 0xff;
|
|
|
|
header[0x0] = 0x45;
|
|
header[0x1] = 0x47;
|
|
header[0x2] = 0x47;
|
|
header[0x3] = 0x53;
|
|
|
|
header[0x4] = 0x00;
|
|
header[0x5] = 0x01;
|
|
header[0x6] = 0x10;
|
|
header[0x7] = 0x11;
|
|
|
|
header[0x8] = 0x00;
|
|
header[0x9] = 0x00;
|
|
header[0xA] = 0x00;
|
|
header[0xB] = 0x00;
|
|
|
|
header[0xC] = 0x00;
|
|
header[0xD] = 0x00;
|
|
header[0xE] = 0x00;
|
|
header[0xF] = 0x00;
|
|
|
|
header[0x10] = 0x00;
|
|
header[0x11] = 0x00;
|
|
header[0x12] = 0x00;
|
|
header[0x13] = 0x03;
|
|
|
|
header[0x14] = 0x00;
|
|
header[0x15] = 0x00;
|
|
header[0x16] = 0x00;
|
|
header[0x17] = 0x00;
|
|
|
|
header[0x18] = 0x00;
|
|
header[0x19] = 0x00;
|
|
header[0x1A] = 0x00;
|
|
header[0x1B] = 0x01;
|
|
|
|
header[0x1C] = 0x00;
|
|
header[0x1D] = 0x00;
|
|
header[0x1E] = 0x00;
|
|
header[0x1F] = 0x08;
|
|
|
|
header[0x20] = 0x00;
|
|
header[0x21] = 0x00;
|
|
header[0x22] = 0x00;
|
|
header[0x23] = 0x02;
|
|
|
|
header[0x24] = (byte)((sizeInfo[0] / 0x8000) / 0x1000000);
|
|
header[0x25] = (byte)(((sizeInfo[0] / 0x8000) / 0x10000) % 0x100);
|
|
header[0x26] = (byte)(((sizeInfo[0] / 0x8000) / 0x100) % 0x10000);
|
|
header[0x27] = (byte)((sizeInfo[0] / 0x8000) % 0x1000000);
|
|
|
|
header[0x28] = (byte)((sizeInfo[1] / 0x8000) / 0x1000000);
|
|
header[0x29] = (byte)(((sizeInfo[1] / 0x8000) / 0x10000) % 0x100);
|
|
header[0x2A] = (byte)(((sizeInfo[1] / 0x8000) / 0x100) % 0x10000);
|
|
header[0x2B] = (byte)((sizeInfo[1] / 0x8000) % 0x1000000);
|
|
|
|
header[0x1FC] = 0x53;
|
|
header[0x1FD] = 0x47;
|
|
header[0x1FE] = 0x47;
|
|
header[0x1FF] = 0x45;
|
|
|
|
Console.WriteLine("Packing nfs...");
|
|
|
|
int numberOfParts = 0x1000000 * header[0x10] + 0x10000 * header[0x11] + 0x100 * header[0x12] + header[0x13];
|
|
Console.WriteLine("Packing " + numberOfParts + " parts...");
|
|
long start, length;
|
|
long pos = 0x0;
|
|
long j = 0;
|
|
for (int i = 0; i < numberOfParts; i++)
|
|
{
|
|
start = (long)SECTOR_SIZE * ((long)0x1000000 * (long)header[0x14 + i * 0x8] + (long)0x10000 * (long)header[0x15 + i * 0x8] + (long)0x100 * (long)header[0x16 + i * 0x8] + (long)header[0x17 + i * 0x8]);
|
|
length = (long)SECTOR_SIZE * ((long)0x1000000 * (long)header[0x18 + i * 0x8] + (long)0x10000 * (long)header[0x19 + i * 0x8] + (long)0x100 * (long)header[0x1A + i * 0x8] + (long)header[0x1B + i * 0x8]);
|
|
j = start - pos;
|
|
Console.WriteLine("Delete zero segment " + i + " of size 0x" + Convert.ToString(j, 16));
|
|
while (j > 0)
|
|
{
|
|
er.ReadBytes(SECTOR_SIZE);
|
|
j -= SECTOR_SIZE;
|
|
}
|
|
Console.WriteLine("Writing data segment " + i + " of size 0x" + Convert.ToString(length, 16));
|
|
j = length;
|
|
while (j > 0)
|
|
{
|
|
ew.Write(er.ReadBytes(SECTOR_SIZE));
|
|
j -= SECTOR_SIZE;
|
|
}
|
|
pos = start + length;
|
|
}
|
|
return header;
|
|
}
|
|
}
|
|
|
|
|
|
public static void EnDecryptNFS(string InFile, string OutFile, byte[] key, byte[] iv, bool enc, byte[] header)
|
|
{
|
|
using (var er = new BinaryReader(File.OpenRead(InFile)))
|
|
using (var ew = new BinaryWriter(File.OpenWrite(OutFile)))
|
|
{
|
|
Console.WriteLine();
|
|
if (enc)
|
|
{
|
|
Console.WriteLine("Writing EGGS header...");
|
|
ew.Write(header);
|
|
Console.WriteLine("Encrypting hif.nfs...");
|
|
}
|
|
else
|
|
Console.WriteLine("Decrypting hif.nfs...");
|
|
Console.WriteLine();
|
|
byte[] block_iv = { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1F, 0x00 };
|
|
byte[] Sector = new byte[SECTOR_SIZE];
|
|
int timer = 0;
|
|
int i = 0;
|
|
//init size
|
|
long leftSize = er.BaseStream.Length;
|
|
do
|
|
{
|
|
if (timer == 8000)
|
|
{
|
|
timer = 0;
|
|
i++;
|
|
Console.WriteLine((i * 256) + " MB processed...");
|
|
}
|
|
timer++;
|
|
Sector = er.ReadBytes(leftSize > SECTOR_SIZE ? SECTOR_SIZE : (int)leftSize);
|
|
|
|
|
|
if (ew.BaseStream.Position >= 0x18000) //use the different IVs if writing game partition data
|
|
{
|
|
iv = block_iv;
|
|
}
|
|
|
|
// ENCRYPTION
|
|
if (enc && ew.BaseStream.Position < 0x18000) // if encrypting and not game partition
|
|
{
|
|
Sector = aes_128_cbc(key, iv, Sector, true); // use zero IV
|
|
}
|
|
|
|
if (enc && ew.BaseStream.Position >= 0x18000) // if encrypting game partition
|
|
{
|
|
Sector = aes_128_cbc(key, block_iv, Sector, true); // use different IV for each block
|
|
block_iv[15]++; // increment the value after writing
|
|
if (block_iv[15] == 0) // and go further if necessary
|
|
{
|
|
block_iv[14]++;
|
|
if (block_iv[14] == 0)
|
|
{
|
|
block_iv[13]++;
|
|
if (block_iv[13] == 0)
|
|
{
|
|
block_iv[12]++; // I suppose it's a 4 byte value...?
|
|
} // it won't ever happen anyway
|
|
}
|
|
}
|
|
}
|
|
|
|
// DECRYPTION
|
|
if (!enc && ew.BaseStream.Position < 0x18000) // if decrypting and not game partition
|
|
{
|
|
Sector = aes_128_cbc(key, iv, Sector, false);
|
|
}
|
|
|
|
if (!enc && ew.BaseStream.Position >= 0x18000) // if decrypting game partition
|
|
{
|
|
Sector = aes_128_cbc(key, iv, Sector, false); // use different IV for each block
|
|
block_iv[15]++; // increment the value after writing
|
|
if (block_iv[15] == 0) // and go further if necessary
|
|
{
|
|
block_iv[14]++;
|
|
if (block_iv[14] == 0)
|
|
{
|
|
block_iv[13]++;
|
|
if (block_iv[13] == 0)
|
|
{
|
|
block_iv[12]++; // I suppose it's a 4 byte value...?
|
|
} // it won't ever happen anyway
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
|
|
//write it to outfile
|
|
ew.Write(Sector);
|
|
|
|
//decrease remaining size
|
|
leftSize -= SECTOR_SIZE;
|
|
|
|
//loop till end of file
|
|
} while (leftSize > 0);
|
|
}
|
|
}
|
|
|
|
|
|
public static byte[] aes_128_cbc(byte[] key, byte[] iv, byte[] data, bool enc)
|
|
{
|
|
byte[] result = new byte[data.Length];
|
|
|
|
try
|
|
{
|
|
System.Security.Cryptography.RijndaelManaged rm = new System.Security.Cryptography.RijndaelManaged();
|
|
rm.Mode = System.Security.Cryptography.CipherMode.CBC;
|
|
rm.Padding = System.Security.Cryptography.PaddingMode.None;
|
|
rm.KeySize = 128;
|
|
rm.BlockSize = 128;
|
|
rm.Key = key;
|
|
rm.IV = iv;
|
|
|
|
if (enc)
|
|
using (System.Security.Cryptography.ICryptoTransform itc = rm.CreateEncryptor())
|
|
{
|
|
result = itc.TransformFinalBlock(data, 0, data.Length);
|
|
}
|
|
else
|
|
using (System.Security.Cryptography.ICryptoTransform itc = rm.CreateDecryptor())
|
|
{
|
|
result = itc.TransformFinalBlock(data, 0, data.Length);
|
|
}
|
|
|
|
rm.Clear();
|
|
|
|
return result;
|
|
}
|
|
catch (System.Security.Cryptography.CryptographicException e)
|
|
{
|
|
Console.WriteLine("A Cryptographic error occurred: {0}", e.Message);
|
|
return null;
|
|
}
|
|
}
|
|
|
|
|
|
public static int[,] sort(int[,] list, int size)
|
|
{
|
|
int max = 0;
|
|
int maxIndex = 0;
|
|
int temp;
|
|
for (int j = 0; j < size; j++)
|
|
{
|
|
for (int i = 0; i < size - j; i++)
|
|
if (list[1, i] > max)
|
|
{
|
|
max = list[1, i];
|
|
maxIndex = i;
|
|
}
|
|
temp = list[0, size - j - 1];
|
|
list[0, size - j - 1] = list[0, maxIndex];
|
|
list[0, maxIndex] = temp;
|
|
temp = list[1, size - j - 1];
|
|
list[1, size - j - 1] = list[1, maxIndex];
|
|
list[1, maxIndex] = temp;
|
|
}
|
|
return list;
|
|
}
|
|
|
|
|
|
public static int[] sort(int[] list, int size)
|
|
{
|
|
int max = 0;
|
|
int maxIndex = 0;
|
|
int temp;
|
|
for (int j = 0; j < size; j++)
|
|
{
|
|
for (int i = 0; i < size - j; i++)
|
|
if (list[i] > max)
|
|
{
|
|
max = list[i];
|
|
maxIndex = i;
|
|
}
|
|
temp = list[size - j - 1];
|
|
list[size - j - 1] = list[maxIndex];
|
|
list[maxIndex] = temp;
|
|
}
|
|
return list;
|
|
}
|
|
|
|
|
|
[DllImport("msvcrt.dll", CallingConvention = CallingConvention.Cdecl)]
|
|
static extern int memcmp(byte[] b1, byte[] b2, long count);
|
|
|
|
static bool ByteArrayCompare(byte[] b1, byte[] b2)
|
|
{
|
|
// Validate buffers are the same length.
|
|
// This also ensures that the count does not exceed the length of either buffer.
|
|
return b1.Length == b2.Length && memcmp(b1, b2, b1.Length) == 0;
|
|
}
|
|
|
|
|
|
public static void DoThePatching(string fw_file)
|
|
{
|
|
var input_ios = new MemoryStream(File.ReadAllBytes(fw_file)); //copy fw.img into a memory stream
|
|
|
|
Console.WriteLine("Checking fw.img's revision number...");
|
|
|
|
byte[] buffer_rev = new byte[4];
|
|
byte[] rev_pattern = { 0x73, 0x76, 0x6E, 0x2D }; // search for "svn-"
|
|
string revision = "";
|
|
|
|
for (int offset = 0; offset < input_ios.Length - 4; offset++)
|
|
{
|
|
input_ios.Position = offset; // set position to advance byte by byte
|
|
input_ios.Read(buffer_rev, 0, 4); // because we read 4 bytes at once
|
|
|
|
if (ByteArrayCompare(buffer_rev, rev_pattern)) // see if it matches
|
|
{
|
|
input_ios.Read(buffer_rev, 0, 4);
|
|
revision = System.Text.Encoding.UTF8.GetString(buffer_rev, 0, buffer_rev.Length);
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (revision == "r590")
|
|
{
|
|
Console.WriteLine("OK, revision 590 detected.");
|
|
}
|
|
else
|
|
{
|
|
Console.WriteLine("Warning: {0} detected. These patches are designed for revision 590 only.", revision);
|
|
}
|
|
Console.WriteLine();
|
|
|
|
|
|
byte[] buffer_4 = new byte[4]; // buffer for 4-byte arrays
|
|
byte[] buffer_8 = new byte[8]; // buffer for 8-byte arrays
|
|
|
|
Console.WriteLine("Patching fw.img.");
|
|
if (!keepLegit)
|
|
{
|
|
Array.Clear(buffer_4, 0, 4);
|
|
int patchCount = 0;
|
|
byte[] oldHashCheck = { 0x20, 0x07, 0x23, 0xA2 };
|
|
byte[] newHashCheck = { 0x20, 0x07, 0x4B, 0x0B };
|
|
|
|
for (int offset = 0; offset < input_ios.Length - 4; offset++)
|
|
{
|
|
input_ios.Position = offset; // set position to advance byte by byte
|
|
input_ios.Read(buffer_4, 0, 4); // because we read 4 bytes at once
|
|
|
|
if (ByteArrayCompare(buffer_4, oldHashCheck) || ByteArrayCompare(buffer_4, newHashCheck)) // see if it matches one of the patterns
|
|
{
|
|
input_ios.Seek(offset + 1, SeekOrigin.Begin); // if it does, advance on byte further in
|
|
input_ios.WriteByte(0x00); // the output and write a zero
|
|
|
|
patchCount++;
|
|
}
|
|
}
|
|
|
|
if (patchCount == 0)
|
|
Console.WriteLine("Fakesign patching: Nothing to patch.");
|
|
else
|
|
Console.WriteLine("Fakesigning patching finished... (Patches applied: {0})", patchCount);
|
|
|
|
Console.WriteLine();
|
|
}
|
|
|
|
//map classic controller's L & R to the gamepad's ZL & ZR
|
|
if (map_shoulder_to_trigger)
|
|
{
|
|
Array.Clear(buffer_4, 0, 4);
|
|
int patchCount = 0;
|
|
|
|
byte[] pattern1 = { 0x40, 0x05, 0x46, 0xA9 };
|
|
byte[] patch1 = { 0x26, 0x80, 0x40, 0x06 };
|
|
|
|
byte[] pattern2 = { 0x1C, 0x05, 0x40, 0x35 };
|
|
byte[] patch2 = { 0x25, 0x40, 0x40, 0x05 };
|
|
|
|
byte[] pattern3 = { 0x23, 0x7F, 0x1C, 0x02 };
|
|
byte[] patch3 = { 0x46, 0xB1, 0x23, 0x20, 0x40, 0x03 };
|
|
|
|
byte[] pattern4 = { 0x46, 0x53, 0x42, 0x18 };
|
|
byte[] patch4 = { 0x23, 0x10, 0x40, 0x03 };
|
|
|
|
byte[] pattern5 = { 0x1C, 0x05, 0x80, 0x22 };
|
|
byte[] patch5 = { 0x25, 0x40, 0x80, 0x22, 0x40, 0x05 };
|
|
|
|
for (int offset = 0; offset < input_ios.Length - 4; offset++)
|
|
{
|
|
input_ios.Position = offset; // set position to advance byte by byte
|
|
input_ios.Read(buffer_4, 0, 4); // because we read 4 bytes at once
|
|
|
|
if (ByteArrayCompare(buffer_4, pattern1)) // see if it matches
|
|
{
|
|
input_ios.Seek(offset, SeekOrigin.Begin); // seek
|
|
input_ios.Write(patch1, 0, 4); // and then patch
|
|
|
|
patchCount++;
|
|
}
|
|
|
|
if (ByteArrayCompare(buffer_4, pattern2)) // see if it matches
|
|
{
|
|
input_ios.Seek(offset, SeekOrigin.Begin); // seek
|
|
input_ios.Write(patch2, 0, 4); // and then patch
|
|
|
|
patchCount++;
|
|
}
|
|
|
|
if (ByteArrayCompare(buffer_4, pattern3)) // see if it matches
|
|
{
|
|
input_ios.Seek(offset, SeekOrigin.Begin); // seek
|
|
input_ios.Write(patch3, 0, 6); // and then patch
|
|
|
|
patchCount++;
|
|
}
|
|
|
|
if (ByteArrayCompare(buffer_4, pattern4)) // see if it matches
|
|
{
|
|
input_ios.Seek(offset, SeekOrigin.Begin); // seek
|
|
input_ios.Write(patch4, 0, 4); // and then patch
|
|
|
|
patchCount++;
|
|
}
|
|
|
|
if (ByteArrayCompare(buffer_4, pattern5)) // see if it matches
|
|
{
|
|
input_ios.Seek(offset, SeekOrigin.Begin); // seek
|
|
input_ios.Write(patch5, 0, 6); // and then patch
|
|
|
|
patchCount++;
|
|
}
|
|
}
|
|
|
|
if (patchCount == 0)
|
|
Console.WriteLine("LR to ZLZR patching: Nothing to patch.");
|
|
else
|
|
Console.WriteLine("LR to ZLZR patching finished. (Patches applied: {0})", patchCount);
|
|
|
|
Console.WriteLine();
|
|
}
|
|
|
|
|
|
//enable wii remote emulation
|
|
if (horiz_wiimote || vert_wiimote)
|
|
{
|
|
Array.Clear(buffer_8, 0, 8);
|
|
int patchCount = 0;
|
|
byte[] pattern = { 0x16, 0x13, 0x1C, 0x02, 0x40, 0x9A, 0x1C, 0x13 };
|
|
byte[] patch = { 0x23, 0x00 };
|
|
|
|
for (int offset = 0; offset < input_ios.Length - 6; offset++)
|
|
{
|
|
input_ios.Position = offset; // set position to advance byte by byte
|
|
input_ios.Read(buffer_8, 0, 8); // because we read 8 bytes at once
|
|
|
|
if (ByteArrayCompare(buffer_8, pattern)) // see if it matches
|
|
{
|
|
input_ios.Seek(offset, SeekOrigin.Begin); // seek
|
|
input_ios.Write(patch, 0, 2); // and then patch
|
|
|
|
patchCount++;
|
|
}
|
|
}
|
|
|
|
if (patchCount == 0)
|
|
Console.WriteLine("Wii Remote emulation patching: Nothing to patch.");
|
|
else
|
|
Console.WriteLine("Wii Remote emulation enabled... (Patches applied: {0})", patchCount);
|
|
|
|
Console.WriteLine();
|
|
|
|
}
|
|
|
|
|
|
//enable horizontal wii remote emulation (remap dpad and ab12)
|
|
if (horiz_wiimote)
|
|
{
|
|
Array.Clear(buffer_8, 0, 8);
|
|
int patchCount = 0;
|
|
byte[] pattern = { 0x4A, 0x71, 0x42, 0x13, 0xD0, 0xD2, 0x9B, 0x00 };
|
|
|
|
for (int offset = 0; offset < input_ios.Length - 8; offset++)
|
|
{
|
|
input_ios.Position = offset; // set position to advance byte by byte
|
|
input_ios.Read(buffer_8, 0, 8); // because we read 8 bytes at once
|
|
|
|
if (ByteArrayCompare(buffer_8, pattern)) // see if it matches
|
|
{
|
|
input_ios.Seek(offset + 0x07, SeekOrigin.Begin);
|
|
input_ios.WriteByte(0x02); // dpad left -> down
|
|
patchCount++;
|
|
|
|
input_ios.Seek(offset + 0x0F, SeekOrigin.Begin);
|
|
input_ios.WriteByte(0x03); // dpad right -> up
|
|
patchCount++;
|
|
|
|
input_ios.Seek(offset + 0x1D, SeekOrigin.Begin);
|
|
input_ios.WriteByte(0x01); // dpad down -> right
|
|
patchCount++;
|
|
|
|
input_ios.Seek(offset + 0x2B, SeekOrigin.Begin);
|
|
input_ios.WriteByte(0x00); // dpad up -> left
|
|
|
|
patchCount++;
|
|
|
|
input_ios.Seek(offset + 0x65, SeekOrigin.Begin);
|
|
input_ios.WriteByte(0x07); // B -> 2
|
|
patchCount++;
|
|
|
|
input_ios.Seek(offset + 0x75, SeekOrigin.Begin);
|
|
input_ios.WriteByte(0x06); // A -> 1
|
|
patchCount++;
|
|
|
|
input_ios.Seek(offset + 0x85, SeekOrigin.Begin);
|
|
input_ios.WriteByte(0x04); // 1 -> B
|
|
patchCount++;
|
|
|
|
input_ios.Seek(offset + 0x95, SeekOrigin.Begin);
|
|
input_ios.WriteByte(0x05); // 2 -> A
|
|
|
|
patchCount++;
|
|
}
|
|
}
|
|
|
|
if (patchCount == 0)
|
|
Console.WriteLine("Horizontal Wii Remote patching: Nothing to patch.");
|
|
else
|
|
Console.WriteLine("Horizontal Wii Remote emulation enabled... (Patches applied: {0})", patchCount);
|
|
|
|
Console.WriteLine();
|
|
}
|
|
|
|
|
|
// enable proper input support in homebrew
|
|
if (homebrew)
|
|
{
|
|
Console.WriteLine("Homebrew-related patches:");
|
|
Array.Clear(buffer_4, 0, 4);
|
|
Array.Clear(buffer_8, 0, 8);
|
|
int patchCount = 0;
|
|
|
|
|
|
// disable AHBPROT
|
|
byte[] pattern_ahbprot = { 0xD0, 0x0B, 0x23, 0x08, 0x43, 0x13, 0x60, 0x0B };
|
|
byte[] patch_ahbprot = { 0x46, 0xC0 };
|
|
|
|
for (int offset = 0; offset < input_ios.Length - 8; offset++)
|
|
{
|
|
input_ios.Position = offset; // set position to advance byte by byte
|
|
input_ios.Read(buffer_8, 0, 8); // because we read 8 bytes at once
|
|
|
|
if (ByteArrayCompare(buffer_8, pattern_ahbprot)) // see if it matches
|
|
{
|
|
Console.WriteLine("* Disabling AHBPROT...");
|
|
input_ios.Seek(offset, SeekOrigin.Begin); // seek to offset
|
|
input_ios.Write(patch_ahbprot, 0, 2); // and then patch
|
|
|
|
patchCount++;
|
|
}
|
|
}
|
|
|
|
//disable MEMPROT
|
|
byte[] pattern_memprot = { 0x01, 0x94, 0xB5, 0x00, 0x4B, 0x08, 0x22, 0x01 };
|
|
byte[] patch_memprot = { 0x22, 0x00 };
|
|
|
|
for (int offset = 0; offset < input_ios.Length - 8; offset++)
|
|
{
|
|
input_ios.Position = offset; // set position to advance byte by byte
|
|
input_ios.Read(buffer_8, 0, 8); // because we read 8 bytes at once
|
|
|
|
if (ByteArrayCompare(buffer_8, pattern_memprot)) // see if it matches
|
|
{
|
|
Console.WriteLine("* Disabling MEMPROT...");
|
|
input_ios.Seek(offset + 6, SeekOrigin.Begin); // seek to offset
|
|
input_ios.Write(patch_memprot, 0, 2); // and then patch
|
|
|
|
patchCount++;
|
|
}
|
|
}
|
|
|
|
// nintendont 1
|
|
byte[] pattern_nintendont_1 = { 0xB0, 0xBA, 0x1C, 0x0F };
|
|
byte[] patch_nintendont_1 = { 0xE5, 0x9F, 0x10, 0x04, 0xE5, 0x91, 0x00, 0x00, 0xE1, 0x2F, 0xFF, 0x10, 0x12, 0xFF, 0xFF, 0xE0 };
|
|
for (int offset = 0; offset < input_ios.Length - 4; offset++)
|
|
{
|
|
input_ios.Position = offset; // set position to advance byte by byte
|
|
input_ios.Read(buffer_4, 0, 4); // because we read 4 bytes at once
|
|
|
|
if (ByteArrayCompare(buffer_4, pattern_nintendont_1)) // if it matches
|
|
{
|
|
Console.WriteLine("* Nintendont patch 1...");
|
|
input_ios.Seek(offset - 12, SeekOrigin.Begin); // seek to offset
|
|
input_ios.Write(patch_nintendont_1, 0, 16); // and then patch
|
|
|
|
patchCount++;
|
|
}
|
|
}
|
|
|
|
//nintendont 2
|
|
byte[] pattern_nintendont_2 = { 0x68, 0x4B, 0x2B, 0x06 };
|
|
byte[] patch_nintendont_2 = { 0x49, 0x01, 0x47, 0x88, 0x46, 0xC0, 0xE0, 0x01, 0x12, 0xFF, 0xFE, 0x00, 0x22, 0x00, 0x23, 0x01, 0x46, 0xC0, 0x46, 0xC0 };
|
|
for (int offset = 0; offset < input_ios.Length - 4; offset++)
|
|
{
|
|
input_ios.Position = offset; // set position to advance byte by byte
|
|
input_ios.Read(buffer_4, 0, 4); // because we read 4 bytes at once
|
|
|
|
if (ByteArrayCompare(buffer_4, pattern_nintendont_2)) // if it matches
|
|
{
|
|
Console.WriteLine("* Nintendont patch 2...");
|
|
input_ios.Seek(offset, SeekOrigin.Begin); // seek to offset
|
|
input_ios.Write(patch_nintendont_2, 0, 20); // and then patch
|
|
|
|
patchCount++;
|
|
}
|
|
}
|
|
|
|
//nintendont 3
|
|
byte[] pattern1_nintendont_3 = { 0x0D, 0x80, 0x00, 0x00, 0x0D, 0x80, 0x00, 0x00 };
|
|
byte[] pattern2_nintendont_3 = { 0x00, 0x00, 0x00, 0x02 };
|
|
byte[] patch_nintendont_3 = { 0x00, 0x00, 0x00, 0x03 };
|
|
for (int offset = 0; offset < input_ios.Length - 8; offset++)
|
|
{
|
|
input_ios.Position = offset; // set position to advance byte by byte
|
|
input_ios.Read(buffer_8, 0, 8); // because we read 8 bytes at once
|
|
|
|
if (ByteArrayCompare(buffer_8, pattern1_nintendont_3)) // if it matches
|
|
{
|
|
input_ios.Seek(offset+0x10, SeekOrigin.Begin);
|
|
input_ios.Read(buffer_4, 0, 4);
|
|
if (ByteArrayCompare(buffer_4, pattern2_nintendont_3)) // if it matches
|
|
{
|
|
Console.WriteLine("* Nintendont patch 3...");
|
|
input_ios.Seek(offset+0x10, SeekOrigin.Begin); // seek to offset
|
|
input_ios.Write(patch_nintendont_3, 0, 4); // and then patch
|
|
|
|
patchCount++;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (patchCount == 0)
|
|
Console.WriteLine("Homebrew patching: Nothing to patch.");
|
|
else
|
|
Console.WriteLine("Homebrew patching finished... (Patches applied: {0})", patchCount);
|
|
|
|
Console.WriteLine();
|
|
}
|
|
|
|
// for homebrew: allow wiimote passthrough
|
|
if (passthrough)
|
|
{
|
|
Console.WriteLine("Wiimote Passthrough patching:");
|
|
Array.Clear(buffer_4, 0, 4);
|
|
Array.Clear(buffer_8, 0, 8);
|
|
int patchCount = 0;
|
|
|
|
//wiimote passthrough
|
|
byte[] pattern_passthrough = { 0x20, 0x4B, 0x01, 0x68, 0x18, 0x47, 0x70, 0x00 };
|
|
byte[] patch_passthrough = { 0x20, 0x00 };
|
|
|
|
for (int offset = 0; offset < input_ios.Length - 8; offset++)
|
|
{
|
|
input_ios.Position = offset; // set position to advance byte by byte
|
|
input_ios.Read(buffer_8, 0, 8); // because we read 8 bytes at once
|
|
|
|
if (ByteArrayCompare(buffer_8, pattern_passthrough)) // if it matches
|
|
{
|
|
Console.WriteLine("* Enabling Wii Remote passthrough...");
|
|
input_ios.Seek(offset + 3, SeekOrigin.Begin); // seek to offset
|
|
input_ios.Write(patch_passthrough, 0, 2); // and then patch
|
|
|
|
patchCount++;
|
|
}
|
|
}
|
|
|
|
// the custom function
|
|
byte[] pattern_custom_func = { 0x28, 0x00, 0xD0, 0x03, 0x49, 0x02, 0x22, 0x09 };
|
|
byte[] patch_custom_func = { 0xF0, 0x04, 0xFF, 0x21, 0x48, 0x02, 0x21, 0x09, 0xF0, 0x04, 0xFE, 0xF9 };
|
|
|
|
for (int offset = 0; offset < input_ios.Length - 8; offset++)
|
|
{
|
|
input_ios.Position = offset; // set position to advance byte by byte
|
|
input_ios.Read(buffer_8, 0, 8); // because we read 8 bytes at once
|
|
|
|
if (ByteArrayCompare(buffer_8, pattern_custom_func)) // if it matches
|
|
{
|
|
Console.WriteLine("* Writing custom function...");
|
|
input_ios.Seek(offset, SeekOrigin.Begin); // seek to offset
|
|
input_ios.Write(patch_custom_func, 0, 12); // and then patch
|
|
|
|
patchCount++;
|
|
}
|
|
}
|
|
|
|
// call custom function
|
|
byte[] pattern_custom_call = { 0xF0, 0x01, 0xFA, 0xB9 };
|
|
byte[] patch_custom_call = { 0xF7, 0xFC, 0xFB, 0x95 };
|
|
|
|
for (int offset = 0; offset < input_ios.Length - 4; offset++)
|
|
{
|
|
input_ios.Position = offset; // set position to advance byte by byte
|
|
input_ios.Read(buffer_4, 0, 4); // because we read 4 bytes at once
|
|
|
|
if (ByteArrayCompare(buffer_4, pattern_custom_call)) // if it matches
|
|
{
|
|
Console.WriteLine("* Writing call to the custom function...");
|
|
input_ios.Seek(offset, SeekOrigin.Begin); // seek to offset
|
|
input_ios.Write(patch_custom_call, 0, 4); // and then patch
|
|
|
|
patchCount++;
|
|
}
|
|
}
|
|
|
|
if (patchCount == 0)
|
|
Console.WriteLine("Wiimote Passthrough patching: Nothing to patch.");
|
|
else
|
|
Console.WriteLine("Wiimote Passthrough patching finished... (Patches applied: {0})", patchCount);
|
|
|
|
Console.WriteLine();
|
|
}
|
|
|
|
//for titles that dont immediately detect CC
|
|
if (instantcc)
|
|
{
|
|
Array.Clear(buffer_8, 0, 8);
|
|
int patchCount = 0;
|
|
byte[] pattern = { 0x78, 0x93, 0x21, 0x10, 0x2B, 0x02, 0xD1, 0xB7 };
|
|
byte[] patch = { 0x78, 0x93, 0x21, 0x10, 0x2B, 0x02, 0x46, 0xC0 };
|
|
|
|
for (int offset = 0; offset < input_ios.Length - 8; offset++)
|
|
{
|
|
input_ios.Position = offset; // set position to advance byte by byte
|
|
input_ios.Read(buffer_8, 0, 8); // because we read 8 bytes at once
|
|
|
|
if (ByteArrayCompare(buffer_8, pattern)) // see if it matches
|
|
{
|
|
input_ios.Seek(offset, SeekOrigin.Begin); // seek
|
|
input_ios.Write(patch, 0, 8);
|
|
|
|
patchCount++;
|
|
}
|
|
}
|
|
|
|
if (patchCount == 0)
|
|
Console.WriteLine("Instant Classic Controller report patching: Nothing to patch.");
|
|
else
|
|
Console.WriteLine("Instant Classic Controller report patched... (Patches applied: {0})", patchCount);
|
|
|
|
Console.WriteLine();
|
|
}
|
|
|
|
//for titles that dont want CC connected
|
|
if (nocc)
|
|
{
|
|
Array.Clear(buffer_8, 0, 8);
|
|
int patchCount = 0;
|
|
byte[] pattern = { 0x78, 0x93, 0x21, 0x10, 0x2B, 0x02, 0xD1, 0xB7 };
|
|
byte[] patch = { 0x78, 0x93, 0x21, 0x10, 0x2B, 0x02, 0xE0, 0xB7 };
|
|
|
|
for (int offset = 0; offset < input_ios.Length - 8; offset++)
|
|
{
|
|
input_ios.Position = offset; // set position to advance byte by byte
|
|
input_ios.Read(buffer_8, 0, 8); // because we read 8 bytes at once
|
|
|
|
if (ByteArrayCompare(buffer_8, pattern)) // see if it matches
|
|
{
|
|
input_ios.Seek(offset, SeekOrigin.Begin); // seek
|
|
input_ios.Write(patch, 0, 8);
|
|
|
|
patchCount++;
|
|
}
|
|
}
|
|
|
|
if (patchCount == 0)
|
|
Console.WriteLine("No Classic Controller report patching: Nothing to patch.");
|
|
else
|
|
Console.WriteLine("No Classic Controller report patched... (Patches applied: {0})", patchCount);
|
|
|
|
Console.WriteLine();
|
|
}
|
|
|
|
// write to disk
|
|
//FileStream patched_file = File.OpenWrite("newfw.img"); // for testing
|
|
FileStream patched_file = File.OpenWrite(fw_file); // open file
|
|
input_ios.WriteTo(patched_file); // write
|
|
patched_file.Close();
|
|
input_ios.Close();
|
|
|
|
}
|
|
}
|
|
}
|