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https://gitlab.com/Nanolx/patchimage.git
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add NSMBW_AP.xml/HolidaySpecial-Loader.xml (DMM) + support for Newer: Holiday Special
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4
patches/HolidaySpecial-Loader.xml
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4
patches/HolidaySpecial-Loader.xml
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@ -0,0 +1,4 @@
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<memory offset="0x802F148C" value="486F6C69646179" original="7769696D6A3264" />
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<memory offset="0x802F118C" value="486F6C69646179" original="7769696D6A3264" />
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<memory offset="0x802F0FAC" value="486F6C69646179" original="7769696D6A3264" />
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<memory offset="0x803482C0" value="000000000000000000000000000000005465616D4441524B77757A486572652100000000000000000000000000000000" />
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9
patches/NSMBW_AP.xml
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9
patches/NSMBW_AP.xml
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<memory offset="0x801AF710" value="4E800020" original="9421FFD0" />
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<memory offset="0x801D2E53" value="71" original="DA" />
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<memory offset="0x801D2E6B" value="71" original="DA" />
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<memory offset="0x801AF5D0" value="4E800020" original="9421FFD0" />
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<memory offset="0x801D2D13" value="71" original="DA" />
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<memory offset="0x801D2D2B" value="71" original="DA" />
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<memory offset="0x801AF3E0" value="4E800020" original="9421FFD0" />
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<memory offset="0x801D2B23" value="71" original="DA" />
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<memory offset="0x801D2B3B" value="71" original="DA" />
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@ -17,18 +17,22 @@ fi
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case ${GAME} in
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A | NewerSMB | NewerSMBW )
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a | A | NewerSMB | NewerSMBW )
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source script.d/newersmb.sh
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;;
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B | NewerSummerSun )
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b | B | NewerSummerSun )
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source script.d/newersummersun.sh
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;;
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C | ASMBW | AnotherSMBW )
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c | C | ASMBW | AnotherSMBW )
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source script.d/anothersmb.sh
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;;
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d | D | HolidaySpecial | "Newer: Holiday Special" )
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source script.d/newerholiday.sh
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;;
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* )
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echo -e "specified Game ${GAME} not recognized"
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exit 1
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@ -143,5 +143,6 @@ prepare_xml () {
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dolpatch_extra () {
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${WIT} dolpatch ${DOL} xml="patches/AnotherSMB-Loader.xml"
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${WIT} dolpatch ${DOL} xml="patches/NSMBW_AP.xml"
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}
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@ -35,6 +35,7 @@ Enter Letter for the Game you want to create:
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A NewerSMB
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B Newer Summer Sun
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C AnotherSMB
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D Newer: Holiday Special
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"
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read GAME
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@ -173,7 +174,8 @@ while [[ $xcount -lt $pcount ]]; do
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echo -e "create wbfs images from riivolution patches.\n
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***** using this script is only allowed, if you own an original copy of the game.
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***** if you don't, no one can be blamed but you. Shame on you.\n
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--game={NewerSMB;NewerSummerSun} | specify game you want to create
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--game={NewerSMB;NewerSummerSun;AnotherSMB;HolidaySpecial}
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| specify game you want to create
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--iso=/home/test/<Image>.wbfs | specify which ISO to use for building
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--riivolution=/home/test/<Patch>.zip | specify path to Riivolution files
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--version=EURv1,EURv2,USAv1,USAv2,JPNv1 | specify your game version
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122
script.d/newerholiday.sh
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122
script.d/newerholiday.sh
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#!/bin/bash
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WORKDIR=nsmb.d
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DOL=${WORKDIR}/sys/main.dol
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DOWNLOAD_LINK="http://dirbaio.net/newer/Newer_Super_Mario_Bros._Wii_HS.zip"
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SOUNDTRACK_LINK="http://dirbaio.net/newer/Newer_Holiday_Special_Soundtrack.zip"
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SOUNDTRACK_ZIP="Newer_Holiday_Special_Soundtrack.zip"
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RIIVOLUTION_ZIP="Newer_Super_Mario_Bros._Wii_HS.zip"
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RIIVOLUTION_DIR="XmasNewer"
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GAMENAME="Newer: Holiday Special"
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XML_SOURCE="${RIIVOLUTION_DIR}"
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XML_FILE="riivolution/Xmas"
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show_notes () {
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echo -e
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"************************************************
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Newer: Holiday Special
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Source: http://www.newerteam.com/specials.html
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Base Image: New Super Mario Bros. Wii (SMN?01)
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Supported Versions: EURv1, EURv2, USAv1, USAv2, JPNv1
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************************************************"
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}
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check_input_image_special () {
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if [[ ! ${IMAGE} ]]; then
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if test -f SMN?01.wbfs; then
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IMAGE=SMN?01.wbfs
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elif test -f SMN?01.iso; then
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IMAGE=SMN?01.iso
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else
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echo -e "please specify image to use with --iso=<path>"
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exit 1
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fi
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fi
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}
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detect_game_version () {
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if [[ -f ${WORKDIR}/files/COPYDATE_LAST_2009-10-03_232911 ]]; then
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VERSION=EURv1
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REG_LETTER=P
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elif [[ -f ${WORKDIR}/files/COPYDATE_LAST_2010-01-05_152101 ]]; then
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VERSION=EURv2
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REG_LETTER=P
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elif [[ -f ${WORKDIR}/files/COPYDATE_LAST_2009-10-03_232303 ]]; then
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VERSION=USAv1
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REG_LETTER=E
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elif [[ -f ${WORKDIR}/files/COPYDATE_LAST_2010-01-05_143554 ]]; then
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VERSION=USAv2
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REG_LETTER=E
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elif [[ -f ${WORKDIR}/files/COPYDATE_LAST_2009-10-03_231655 ]]; then
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VERSION=JPNv1
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REG_LETTER=J
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elif [[ ! ${VERSION} ]]; then
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echo -e "please specify your games version using --version={EURv1,EURv2,USAv1,USAv2,JPNv1}"
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exit 1
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fi
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XML_FILE="${XML_FILE}"${REG_LETTER}.xml
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GAMEID=SMN${REG_LETTER}05
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}
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place_files () {
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NEW_DIRS=( ${WORKDIR}/files/EU/NedEU/Message )
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for dir in ${NEW_DIRS[@]}; do
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mkdir -p ${dir}
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done
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case ${VERSION} in
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EURv* )
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LANGDIRS=( EngEU FraEU GerEU ItaEU SpaEU NedEU )
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for dir in ${LANGDIRS[@]}; do
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cp "${RIIVOLUTION_DIR}"/MessageEN/* ${WORKDIR}/files/EU/${dir}/Message/
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done
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cp "${RIIVOLUTION_DIR}"/OpeningP/* ${WORKDIR}/files/EU/Layout/openingTitle/
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;;
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USAv* )
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LANGDIRS=( FraUS EngUS SpaUS )
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for dir in ${LANGDIRS[@]}; do
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cp "${RIIVOLUTION_DIR}"/MessageEN/* ${WORKDIR}/files/US/${dir}/Message/
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done
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cp "${RIIVOLUTION_DIR}"/OpeningE/* ${WORKDIR}/files/US/Layout/openingTitle/
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;;
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JPNv* )
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cp "${RIIVOLUTION_DIR}"/MessageEN/* ${WORKDIR}/files/JP/Message/
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cp "${RIIVOLUTION_DIR}"/OpeningJ/* ${WORKDIR}/files/JP/Layout/openingTitle/
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esac
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cp "${RIIVOLUTION_DIR}"/Sound/Stream/* ${WORKDIR}/files/Sound/stream/
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cp "${RIIVOLUTION_DIR}"/Layout/preGame/* ${WORKDIR}/files/Layout/preGame/
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cp "${RIIVOLUTION_DIR}"/Layout/textures/* ${WORKDIR}/files/Layout/textures/
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cp "${RIIVOLUTION_DIR}"/Sound/*.brsar ${WORKDIR}/files/Sound/
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cp "${RIIVOLUTION_DIR}"/WorldMap/* ${WORKDIR}/files/WorldMap/
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cp "${RIIVOLUTION_DIR}"/Object/* ${WORKDIR}/files/Object/
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}
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prepare_xml () {
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echo -ne
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}
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dolpatch_extra () {
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${WIT} dolpatch ${DOL} xml="patches/HolidaySpecial-Loader.xml"
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${WIT} dolpatch ${DOL} xml="patches/NSMBW_AP.xml"
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}
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@ -151,5 +151,6 @@ prepare_xml () {
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dolpatch_extra () {
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${WIT} dolpatch ${DOL} xml="patches/NewerSMBW-Loader.xml"
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${WIT} dolpatch ${DOL} xml="patches/NSMBW_AP.xml"
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}
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@ -125,5 +125,6 @@ dolpatch_extra () {
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${WIT} dolpatch ${DOL} "802F118C=53756D6D53756E#7769696D6A3264" --verbose
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${WIT} dolpatch ${DOL} "802F0F8C=53756D6D53756E#7769696D6A3264" --verbose
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${WIT} dolpatch ${DOL} xml="patches/SummerSun-Loader.xml"
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${WIT} dolpatch ${DOL} xml="patches/NSMBW_AP.xml"
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}
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