2019-06-13 02:35:26 +02:00
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#pragma once
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2019-07-31 17:54:18 +02:00
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#include "Game.h"
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2019-07-05 14:23:39 +02:00
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class CPed;
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class CVehicle;
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2019-06-25 00:42:23 +02:00
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2019-06-28 12:34:02 +02:00
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struct PedGroup
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{
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int32 models[8];
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};
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2019-06-13 02:35:26 +02:00
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class CPopulation
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{
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public:
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2019-06-28 12:34:02 +02:00
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static PedGroup *ms_pPedGroups; //[31]
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2019-06-17 00:16:38 +02:00
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static bool &ms_bGivePedsWeapons;
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2019-07-04 00:16:24 +02:00
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static int32 &m_AllRandomPedsThisType;
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static float &PedDensityMultiplier;
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2019-07-14 11:49:03 +02:00
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static uint32 &ms_nTotalMissionPeds;
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2019-08-06 23:32:19 +02:00
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static int32 &MaxNumberOfPedsInUse;
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2019-10-18 14:36:40 +02:00
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static uint32& ms_nNumCivMale;
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static uint32 &ms_nNumCivFemale;
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static uint32 &ms_nNumCop;
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static bool &bZoneChangeHasHappened;
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static uint32 &ms_nNumEmergency;
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static uint32& m_CountDownToPedsAtStart;
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static uint32& ms_nNumGang1;
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static uint32& ms_nNumGang2;
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static uint32& ms_nTotalPeds;
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static uint32& ms_nNumGang3;
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static uint32& ms_nTotalGangPeds;
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static uint32& ms_nNumGang4;
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static uint32& ms_nTotalCivPeds;
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static uint32& ms_nNumGang5;
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static uint32& ms_nNumDummy;
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static uint32& ms_nNumGang6;
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static uint32& ms_nNumGang9;
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static uint32& ms_nNumGang7;
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static uint32& ms_nNumGang8;
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2019-06-25 00:42:23 +02:00
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2019-10-18 14:36:40 +02:00
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static void Initialise();
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2019-10-19 00:23:40 +02:00
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static void Update(void);
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2019-10-18 14:36:40 +02:00
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static void LoadPedGroups();
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2019-06-25 00:42:23 +02:00
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static void UpdatePedCount(uint32, bool);
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2019-06-28 19:23:28 +02:00
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static void DealWithZoneChange(eLevelName oldLevel, eLevelName newLevel, bool);
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2019-07-05 14:23:39 +02:00
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static CPed *AddPedInCar(CVehicle *vehicle);
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2019-07-17 13:19:20 +02:00
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static bool IsPointInSafeZone(CVector *coors);
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2019-09-12 02:43:18 +02:00
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static void RemovePed(CEntity* ent);
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2020-01-03 17:48:13 +01:00
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static int32 ChooseCivilianOccupation(int32);
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2019-06-28 12:34:02 +02:00
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};
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