re3-wiiu/src/audio/AudioManager.h

571 lines
19 KiB
C
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#pragma once
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#include "AudioSamples.h"
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#include "DMAudio.h"
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#include "common.h"
class tActiveSample
{
public:
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int32 m_nEntityIndex;
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int32 m_counter;
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int32 m_nSampleIndex;
uint8 m_bBankIndex;
uint8 m_bIsDistant;
uint8 field_14;
uint8 field_15;
int32 field_16;
int32 m_nFrequency;
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uint8 m_bVolume;
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uint8 field_25;
uint8 field_26;
uint8 field_27;
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float m_fDistance;
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int32 m_nLoopCount;
int32 m_nLoopStart;
int32 m_nLoopEnd;
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uint8 m_bEmittingVolume;
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uint8 field_45;
uint8 field_46;
uint8 field_47;
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float field_48;
float m_fSoundIntensity;
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uint8 field_56;
uint8 field_57;
uint8 field_58;
uint8 field_59;
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CVector m_vecPos;
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uint8 m_bReverbFlag;
uint8 m_bLoopsRemaining;
uint8 m_bRequireReflection;
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uint8 m_bOffset;
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int32 field_76;
uint8 m_bIsProcessed;
uint8 m_bLoopEnded;
uint8 field_82;
uint8 field_83;
int32 calculatedVolume;
uint8 field_88;
uint8 field_89;
uint8 field_90;
uint8 field_91;
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// no methods
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};
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static_assert(sizeof(tActiveSample) == 92, "tActiveSample: error");
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enum eAudioType : int32 {
AUDIOTYPE_PHYSICAL = 0,
AUDIOTYPE_EXPLOSION = 1,
AUDIOTYPE_FIRE = 2,
AUDIOTYPE_WEATHER = 3,
AUDIOTYPE_CRANE = 4,
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AUDIOTYPE_SCRIPTOBJECT = 5,
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AUDIOTYPE_BRIDGE = 6,
AUDIOTYPE_COLLISION = 7,
AUDIOTYPE_FRONTEND = 8,
AUDIOTYPE_PROJECTILE = 9,
AUDIOTYPE_GARAGE = 10,
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AUDIOTYPE_FIREHYDRANT = 11,
AUDIOTYPE_WATERCANNON = 12,
AUDIOTYPE_POLICERADIO = 13,
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TOTAL_AUDIO_TYPES = 14,
};
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class CPhysical;
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class CAutomobile;
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class tAudioEntity
{
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public:
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eAudioType m_nType;
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void *m_pEntity;
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bool m_bIsUsed;
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uint8 m_bStatus;
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int16 m_awAudioEvent[4];
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uint8 gap_18[2];
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float m_afVolume[4];
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uint8 m_Loops;
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uint8 field_25[3];
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// no methods
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};
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static_assert(sizeof(tAudioEntity) == 40, "tAudioEntity: error");
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class tPedComment
{
public:
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int32 m_nSampleIndex;
int32 m_entityIndex;
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CVector m_vecPos;
float m_fDistance;
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uint8 m_bVolume;
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int8 field_25; // allocated time?
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uint8 gap_26[2];
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// no methods
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};
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static_assert(sizeof(tPedComment) == 28, "tPedComment: error");
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class cPedComments
{
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public:
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tPedComment m_asPedComments[2][20];
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uint8 indexMap[2][20];
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uint8 nrOfCommentsInBank[2];
uint8 activeBank;
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uint8 gap_1163[1];
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// reversed all methods
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void Add(tPedComment *com); /// ok
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void Process(); /// ok
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};
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static_assert(sizeof(cPedComments) == 1164, "cPedComments: error");
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class CEntity;
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class cAudioCollision
{
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public:
CEntity *m_pEntity1;
CEntity *m_pEntity2;
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uint8 m_bSurface1;
uint8 m_bSurface2;
uint8 field_10;
uint8 field_11;
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float m_fIntensity1;
float m_fIntensity2;
CVector m_vecPosition;
float m_fDistance;
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int32 m_nBaseVolume;
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// no methods
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};
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static_assert(sizeof(cAudioCollision) == 40, "cAudioCollision: error");
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class cAudioCollisionManager
{
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public:
cAudioCollision m_asCollisions1[10];
cAudioCollision m_asCollisions2[10];
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uint8 m_bIndicesTable[10];
uint8 m_bCollisionsInQueue;
uint8 gap_811;
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cAudioCollision m_sQueue;
};
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static_assert(sizeof(cAudioCollisionManager) == 852, "cAudioCollisionManager: error");
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class cMissionAudio
{
public:
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CVector m_vecPos;
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uint8 field_12;
uint8 gap_13[3];
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int m_nSampleIndex;
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uint8 m_bLoadingStatus;
uint8 m_bPlayStatus;
uint8 field_22;
uint8 field_23;
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int field_24;
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bool m_bIsPlayed;
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uint8 field_29;
uint8 field_30;
uint8 field_31;
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};
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static_assert(sizeof(cMissionAudio) == 32, "cMissionAudio: error");
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class cVehicleParams;
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class CPlane;
class CVehicle;
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class CPed;
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class cPedParams;
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class cTransmission;
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class cAudioScriptObject {
public:
int16 AudioId;
char _pad0[2];
CVector Posn;
int32 AudioEntity;
static void *operator new(size_t);
static void *operator new(size_t, int);
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static void operator delete(void *, size_t);
static void operator delete(void *, int);
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};
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static_assert(sizeof(cAudioScriptObject) == 20, "cAudioScriptObject: error");
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enum {
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/*
REFLECTION_YMAX = 0, top
REFLECTION_YMIN = 1, bottom
REFLECTION_XMIN = 2, left
REFLECTION_XMAX = 3, right
REFLECTION_ZMAX = 4,
*/
REFLECTION_TOP = 0,
REFLECTION_BOTTOM,
REFLECTION_LEFT,
REFLECTION_RIGHT,
REFLECTION_UP,
MAX_REFLECTIONS,
};
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<<<<<<< HEAD
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enum AudioEntityHandle
{
AEHANDLE_NONE = -5,
AEHANDLE_ERROR_NOAUDIOSYS = -4,
AEHANDLE_ERROR_NOFREESLOT = -3,
AEHANDLE_ERROR_NOENTITY = -2,
AEHANDLE_ERROR_BADAUDIOTYPE = -1,
};
#define AEHANDLE_IS_FAILED(h) ((h)<0)
#define AEHANDLE_IS_OK(h) ((h)>=0)
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=======
>>>>>>> Cleanup
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class cAudioManager
{
public:
bool m_bIsInitialised;
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uint8 field_1;
uint8 field_2;
uint8 m_bActiveSamples;
uint8 field_4;
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bool m_bDynamicAcousticModelingStatus;
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uint8 field_6;
uint8 field_7;
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float speedOfSound;
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bool m_bTimerJustReset;
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uint8 field_13;
uint8 field_14;
uint8 field_15;
int32 m_nTimer;
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tActiveSample m_sQueueSample;
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uint8 m_bActiveSampleQueue;
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uint8 gap_109[3];
tActiveSample m_asSamples[2][27];
uint8 m_abSampleQueueIndexTable[2][27];
uint8 m_bSampleRequestQueuesStatus[2];
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tActiveSample m_asActiveSamples[27];
tAudioEntity m_asAudioEntities[200];
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int32 m_anAudioEntityIndices[200];
int32 m_nAudioEntitiesTotal;
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CVector m_avecReflectionsPos[5];
float m_afReflectionsDistances[5];
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int32 m_anScriptObjectEntityIndices[40];
int32 m_nScriptObjectEntityTotal;
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cPedComments m_sPedComments;
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int32 m_nFireAudioEntity;
int32 m_nWaterCannonEntity;
int32 m_nPoliceChannelEntity;
uint8 gap45B8[444];
int32 m_nFrontEndEntity;
int32 m_nCollisionEntity;
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cAudioCollisionManager m_sCollisionManager;
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int32 m_nProjectileEntity;
int32 m_nBridgeEntity;
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cMissionAudio m_sMissionAudio;
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int32 m_anRandomTable[5];
uint8 field_19192;
uint8 m_bUserPause;
uint8 m_bPreviousUserPause;
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uint8 field_19195; // time?
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uint32 m_FrameCounter;
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<<<<<<< HEAD
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inline uint32 GetFrameCounter(void) { return m_FrameCounter; }
float GetReflectionsDistance(int32 idx) { return m_afReflectionsDistances[idx]; }
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<<<<<<< HEAD
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int32 GetRandomNumber(int32 idx) { return m_anRandomTable[idx]; }
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=======
int32 GetRandomTabe(int32 idx) { return m_anRandomTable[idx]; }
>>>>>>> Cleanup
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//
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=======
// getters
uint32 GetFrameCounter() const { return m_FrameCounter; }
float GetReflectionsDistance(int32 idx) const { return m_afReflectionsDistances[idx]; }
int32 GetRandomTabe(int32 idx) const { return m_anRandomTable[idx]; }
>>>>>>> More more more audio
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// "Should" be in alphabetic order, except "getXTalkSfx"
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void AddDetailsToRequestedOrderList(uint8 sample); /// ok
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void AddPlayerCarSample(uint8 emittingVolume, int32 freq, uint32 sample, uint8 unk1,
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uint8 counter, bool notLooping); /// ok
void AddReflectionsToRequestedQueue(); /// ok (check value)
void AddReleasingSounds(); // todo (difficult)
void AddSampleToRequestedQueue(); /// ok
void AgeCrimes(); // todo
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void CalculateDistance(bool *ptr, float dist); /// ok
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bool CheckForAnAudioFileOnCD() const; /// ok
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void ClearMissionAudio(); /// ok
void ClearRequestedQueue(); /// ok
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int32 ComputeDopplerEffectedFrequency(uint32 oldFreq, float position1, float position2,
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float speedMultiplier) const; /// ok
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int32 ComputePan(float, CVector *); // todo
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<<<<<<< HEAD
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uint32 ComputeVolume(int emittingVolume, float soundIntensity, float distance); /// ok
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int32 CreateEntity(int32 type, void *entity); /// ok
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=======
uint32 ComputeVolume(int emittingVolume, float soundIntensity, float distance) const; /// ok
int32 CreateEntity(int32 type, CPhysical *entity); /// ok
>>>>>>> More more more audio
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void DestroyAllGameCreatedEntities(); /// ok
void DestroyEntity(int32 id); /// ok
void DoPoliceRadioCrackle(); /// ok
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void GenerateIntegerRandomNumberTable(); /// ok
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void TranslateEntity(CVector *v1, CVector *v2) const ; /// ok
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void ResetAudioLogicTimers(int32 timer); /// ok
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void Terminate();
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uint8 GetNum3DProvidersAvailable() const;
bool IsMP3RadioChannelAvailable() const;
uint8 GetCDAudioDriveLetter() const;
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void SetEffectsMasterVolume(uint8 volume) const;
void SetMusicMasterVolume(uint8 volume) const;
void SetEffectsFadeVolume(uint8 volume) const;
void SetMusicFadeVolume(uint8 volume) const;
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void SetSpeakerConfig(int32 conf) const;
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bool SetupJumboEngineSound(uint8, int32); // todo
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void PreInitialiseGameSpecificSetup() const;
void SetMissionScriptPoliceAudio(int32 sfx) const;
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bool UsesSiren(int32 model) const;
bool UsesSirenSwitching(int32 model) const;
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char *Get3DProviderName(uint8 id) const;
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bool SetupJumboFlySound(uint8 emittingVol); /// ok
bool SetupJumboRumbleSound(uint8 emittingVol); /// ok
bool SetupJumboTaxiSound(uint8 vol); /// ok
bool SetupJumboWhineSound(uint8 emittingVol, int32 freq); /// ok
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void SetMissionAudioLocation(float x, float y, float z);
void ResetPoliceRadio();
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bool UsesReverseWarning(int32 model) const;
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int32 RandomDisplacement(uint32 seed) const;
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void ReleaseDigitalHandle() const;
void ReacquireDigitalHandle() const;
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void SetDynamicAcousticModelingStatus(bool status);
bool IsAudioInitialised() const;
void SetEntityStatus(int32 id, bool status);
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void Service();
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void GetPhrase(uint32 *phrase, uint32 *prevPhrase, uint32 sample, uint32 maxOffset) const;
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void DoJumboVolOffset() const;
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int32 GetPedCommentSfx(CPed *ped, int32 sound);
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// order from GetPedCommentSfx
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uint32 GetPlayerTalkSfx(int16 sound);
uint32 GetCopTalkSfx(int16 sound);
uint32 GetSwatTalkSfx(int16 sound);
uint32 GetFBITalkSfx(int16 sound);
uint32 GetArmyTalkSfx(int16 sound);
uint32 GetMedicTalkSfx(int16 sound);
uint32 GetFiremanTalkSfx(int16 sound);
uint32 GetNormalMaleTalkSfx(int16 sound);
uint32 GetTaxiDriverTalkSfx(int16 sound);
uint32 GetPimpTalkSfx(int16 sound);
uint32 GetMafiaTalkSfx(int16 sound);
uint32 GetTriadTalkSfx(int16 sound);
uint32 GetDiabloTalkSfx(int16 sound);
uint32 GetYakuzaTalkSfx(int16 sound);
uint32 GetYardieTalkSfx(int16 sound);
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uint32 GetColumbianTalkSfx(int16 sound);
uint32 GetHoodTalkSfx(int16 sound);
uint32 GetBlackCriminalTalkSfx(int16 sound);
uint32 GetWhiteCriminalTalkSfx(int16 sound);
uint32 GetMaleNo2TalkSfx(int16 sound);
uint32 GetBlackProjectMaleTalkSfx(int16 sound, int32 model);
uint32 GetWhiteFatMaleTalkSfx(int16 sound);
uint32 GetBlackFatMaleTalkSfx(int16 sound);
uint32 GetBlackCasualFemaleTalkSfx(int16 sound);
uint32 GetWhiteCasualFemaleTalkSfx(int16 sound);
uint32 GetFemaleNo3TalkSfx(int16 sound);
uint32 GetBlackFatFemaleTalkSfx(int16 sound);
uint32 GetWhiteFatFemaleTalkSfx(int16 sound);
uint32 GetBlackFemaleProstituteTalkSfx(int16 sound);
uint32 GetWhiteFemaleProstituteTalkSfx(int16 sound);
uint32 GetBlackProjectFemaleOldTalkSfx(int16 sound);
uint32 GetBlackProjectFemaleYoungTalkSfx(int16 sound);
uint32 GetChinatownMaleOldTalkSfx(int16 sound);
uint32 GetChinatownMaleYoungTalkSfx(int16 sound);
uint32 GetChinatownFemaleOldTalkSfx(int16 sound);
uint32 GetChinatownFemaleYoungTalkSfx(int16 sound);
uint32 GetLittleItalyMaleTalkSfx(int16 sound);
uint32 GetLittleItalyFemaleOldTalkSfx(int16 sound);
uint32 GetLittleItalyFemaleYoungTalkSfx(int16 sound);
uint32 GetWhiteDockerMaleTalkSfx(int16 sound);
uint32 GetBlackDockerMaleTalkSfx(int16 sound);
uint32 GetScumMaleTalkSfx(int16 sound);
uint32 GetScumFemaleTalkSfx(int16 sound);
uint32 GetWhiteWorkerMaleTalkSfx(int16 sound);
uint32 GetBlackWorkerMaleTalkSfx(int16 sound);
uint32 GetBusinessMaleYoungTalkSfx(int16 sound, int32 model);
uint32 GetBusinessMaleOldTalkSfx(int16 sound);
uint32 GetWhiteBusinessFemaleTalkSfx(int16 sound, int32 model);
uint32 GetBlackBusinessFemaleTalkSfx(int16 sound);
uint32 GetSupermodelMaleTalkSfx(int16 sound);
uint32 GetSupermodelFemaleTalkSfx(int16 sound);
uint32 GetStewardMaleTalkSfx(int16 sound);
uint32 GetStewardFemaleTalkSfx(int16 sound);
uint32 GetFanMaleTalkSfx(int16 sound, int32 model);
uint32 GetFanFemaleTalkSfx(int16 sound);
uint32 GetHospitalMaleTalkSfx(int16 sound);
uint32 GetHospitalFemaleTalkSfx(int16 sound);
uint32 GetWhiteConstructionWorkerTalkSfx(int16 sound);
uint32 GetBlackConstructionWorkerTalkSfx(int16 sound);
uint32 GetShopperFemaleTalkSfx(int16 sound, int32 model);
uint32 GetStudentMaleTalkSfx(int16 sound);
uint32 GetStudentFemaleTalkSfx(int16 sound);
uint32 GetCasualMaleOldTalkSfx(int16 sound);
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uint32 GetSpecialCharacterTalkSfx(int32 modelIndex, int32 sound);
uint32 GetEightTalkSfx(int16 sound);
uint32 GetFrankieTalkSfx(int16 sound);
uint32 GetMistyTalkSfx(int16 sound);
uint32 GetOJGTalkSfx(int16 sound);
uint32 GetCatatalinaTalkSfx(int16 sound);
uint32 GetBomberTalkSfx(int16 sound);
uint32 GetSecurityGuardTalkSfx(int16 sound);
uint32 GetChunkyTalkSfx(int16 sound);
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uint32 GetGenericMaleTalkSfx(int16 sound);
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uint32 GetGenericFemaleTalkSfx(int16 sound);
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int8 GetCurrent3DProviderIndex() const; /// ok
float GetCollisionLoopingRatio(uint32 a, uint32 b, float c) const; // todo hook
float GetCollisionOneShotRatio(uint32 a, float b) const; // todo hook
float GetCollisionRatio(float a, float b, float c, float d) const; // todo hook
float GetDistanceSquared(CVector *v) const; /// ok
int32 GetJumboTaxiFreq() const; /// ok
bool GetMissionAudioLoadingStatus() const; /// ok
char GetMissionScriptPoliceAudioPlayingStatus() const; /// ok
float GetVehicleDriveWheelSkidValue(uint8 a1, CAutomobile *a2, cTransmission *a3,
float a4); // todo
int32 GetVehicleNonDriveWheelSkidValue(float a1, int a2, int a3, int a4, float a5); // todo
bool HasAirBrakes(int32 model) const; /// ok
void Initialise(); /// ok
void InitialisePoliceRadio(); // todo
void InitialisePoliceRadioZones(); // todo
void InterrogateAudioEntities(); /// ok
bool IsMissionAudioSampleFinished(); /// ok
bool MissionScriptAudioUsesPoliceChannel(int32 soundMission) const; /// ok
void PlayLoadedMissionAudio(); /// ok
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void PlayOneShot(int32 index, int16 sound, float vol); // todo
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uint32 PlaySuspectLastSeen(float x, float y, float z); // todo
void PlayerJustGotInCar() const; /// ok
void PlayerJustLeftCar() const; /// ok
void PostInitialiseGameSpecificSetup(); /// ok
void PostTerminateGameSpecificShutdown(); /// ok
void PreTerminateGameSpecificShutdown(); /// ok
void PreloadMissionAudio(char *); // todo
/// processX - main logic of adding new sounds
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void ProcessActiveQueues(); // todo
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bool ProcessAirBrakes(cVehicleParams *params); /// ok
void ProcessAirportScriptObject(uint8 sound); /// ok
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bool ProcessBoatEngine(cVehicleParams *params); /// ok
bool ProcessBoatMovingOverWater(cVehicleParams *params); /// ok
void ProcessBridge(); /// ok
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void ProcessBridgeMotor(); /// ok
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void ProcessBridgeOneShots(); /// ok
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void ProcessBridgeWarning(); /// ok
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bool ProcessCarBombTick(cVehicleParams *params); /// ok
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void ProcessCesna(void *); // todo requires CPlane
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void ProcessCinemaScriptObject(uint8 sound); /// ok
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void ProcessCrane(); // todo requires CCrane
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void ProcessDocksScriptObject(uint8 sound); /// ok
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bool ProcessEngineDamage(cVehicleParams *params); /// ok
void ProcessEntity(int32 sound); /// ok
void ProcessExplosions(int32 explosion); /// ok
void ProcessFireHydrant(); /// ok
void ProcessFires(int32 entity); // todo requires gFireManager
void ProcessFrontEnd(); /// ok
void ProcessGarages(); // todo requires CGarages::aGarages
bool ProcessHelicopter(cVehicleParams *params); /// ok
void ProcessHomeScriptObject(uint8 sound); /// ok
void ProcessJumbo(cVehicleParams *); /// ok
void ProcessJumboAccel(CPlane *plane); /// ok
void ProcessJumboDecel(CPlane *plane); /// ok
void ProcessJumboFlying(); /// ok
void ProcessJumboLanding(CPlane *plane); /// ok
void ProcessJumboTakeOff(CPlane *plane); /// ok
void ProcessJumboTaxi(); /// ok
void ProcessLaunderetteScriptObject(uint8 sound); /// ok
void ProcessLoopingScriptObject(uint8 sound); /// ok
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void ProcessMissionAudio(); /// ok
void ProcessModelCarEngine(cVehicleParams *params); /// ok (check float comparisons)
void ProcessOneShotScriptObject(uint8 sound); /// ok
void ProcessPed(CPhysical *ped); /// ok
void ProcessPedHeadphones(cPedParams *params); /// ok
void ProcessPedOneShots(cPedParams *params); // todo later (weird)
void ProcessPhysical(int32 id); /// ok
void ProcessPlane(cVehicleParams *params); /// ok
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void ProcessPlayersVehicleEngine(cVehicleParams *params,
CAutomobile *automobile); /// ok (check float comparisons)
void ProcessPoliceCellBeatingScriptObject(uint8 sound); // todo
void ProcessPornCinema(uint8 sound); /// ok
void ProcessProjectiles(); // todo requires CProjectileInfo
void ProcessRainOnVehicle(cVehicleParams *params); /// ok
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void ProcessReverb() const; /// ok
bool ProcessReverseGear(cVehicleParams *a2); /// ok
void ProcessSawMillScriptObject(uint8 sound); /// ok
void ProcessScriptObject(int32 id); /// ok
void ProcessShopScriptObject(uint8 sound); /// ok
void ProcessSpecial(); /// ok
bool ProcessTrainNoise(cVehicleParams *params); /// ok
void ProcessVehicle(CVehicle *); // todo
bool ProcessVehicleDoors(cVehicleParams *params); /// ok
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// bool ProcessVehicleEngine(void *);
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// void ProcessVehicleHorn(cVehicleParams *params);
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// void ProcessVehicleOneShots(void *);
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bool ProcessVehicleReverseWarning(cVehicleParams *params); /// ok
bool ProcessVehicleRoadNoise(cVehicleParams *params); /// ok
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// void ProcessVehicleSirenOrAlarm(void *);
// void ProcessVehicleSkidding(void *);
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void ProcessWaterCannon(int32); // todo
void ProcessWeather(int32 id); // todo
bool ProcessWetRoadNoise(cVehicleParams *params); // todo hook
void ProcessWorkShopScriptObject(uint8 sound); /// ok
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void SetupPedComments(cPedParams *params, uint32 sound); /// ok
};
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static_assert(sizeof(cAudioManager) == 19220, "cAudioManager: error");
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extern cAudioManager &AudioManager;