re3-wiiu/src/control/Gangs.h

52 lines
1.1 KiB
C
Raw Normal View History

2019-06-27 00:30:59 +02:00
#pragma once
#include "Weapon.h"
struct CGangInfo
{
int32 m_nVehicleMI;
int8 m_nPedModelOverride;
int8 field_5;
int16 field_6;
eWeaponType m_Weapon1;
eWeaponType m_Weapon2;
2019-06-28 12:34:02 +02:00
CGangInfo();
2019-06-27 00:30:59 +02:00
};
static_assert(sizeof(CGangInfo) == 0x10, "CGangInfo: error");
2019-06-28 12:34:02 +02:00
enum {
GANG_MAFIA = 0,
GANG_TRIAD,
GANG_DIABLOS,
GANG_YAKUZA,
GANG_YARDIE,
GANG_COLUMB,
GANG_HOODS,
GANG_7,
GANG_8,
NUM_GANGS
};
2019-06-27 00:30:59 +02:00
class CGangs
{
public:
static void Initialize(void);
2019-08-11 19:11:54 +02:00
static void SetGangVehicleModel(int16, int32);
2019-06-27 00:30:59 +02:00
static void SetGangWeapons(int16, eWeaponType, eWeaponType);
static void SetGangPedModelOverride(int16, int8);
static int8 GetGangPedModelOverride(int16);
static void SaveAllGangData(uint8 *, uint32 *);
static void LoadAllGangData(uint8 *, uint32);
2020-02-18 00:56:13 +01:00
static int32 GetGangVehicleModel(int16 gang) { return Gang[gang].m_nVehicleMI; }
static eWeaponType GetGangWeapon1(int16 gang) { return Gang[gang].m_Weapon1; }
static eWeaponType GetGangWeapon2(int16 gang) { return Gang[gang].m_Weapon2; }
2019-06-28 12:34:02 +02:00
static CGangInfo* GetGangInfo(int16 gang) { return &Gang[gang]; }
2019-06-27 00:30:59 +02:00
private:
2019-06-27 22:45:06 +02:00
static CGangInfo(&Gang)[NUM_GANGS];
2019-06-27 00:30:59 +02:00
};