re3-wiiu/src/common.h

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#pragma once
#define _CRT_SECURE_NO_WARNINGS
#define _USE_MATH_DEFINES
#pragma warning(disable: 4244) // int to float
#pragma warning(disable: 4800) // int to bool
#pragma warning(disable: 4838) // narrowing conversion
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#pragma warning(disable: 4996) // POSIX names
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#include <stdint.h>
#include <math.h>
#include <assert.h>
#include <new>
#include <rwcore.h>
#include <rpworld.h>
#define rwVENDORID_ROCKSTAR 0x0253F2
typedef uint8_t uint8;
typedef int8_t int8;
typedef uint16_t uint16;
typedef int16_t int16;
typedef uint32_t uint32;
typedef int32_t int32;
typedef uintptr_t uintptr;
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typedef char Int8;
typedef unsigned char UInt8;
typedef signed char SInt8;
typedef short Int16;
typedef unsigned short UInt16;
typedef signed short SInt16;
typedef int Int32;
typedef unsigned int UInt32;
typedef signed int SInt32;
typedef float Float;
typedef double Double;
typedef Int8 Bool; //typedef bool Bool;
typedef char Char;
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#define nil NULL
#include "config.h"
#define ALIGNPTR(p) (void*)((((uintptr)(void*)p) + sizeof(void*)-1) & ~(sizeof(void*)-1))
// little hack
extern void **rwengine;
#define RwEngineInstance (*rwengine)
// TODO
struct RsInputDevice
{
int inputDeviceType;
int used;
void *inputEventHandler;
};
struct RsGlobalType
{
const char *appName;
int width;
int height;
int maximumWidth;
int maximumHeight;
int maxFPS;
int quit;
void *ps;
RsInputDevice keyboard;
RsInputDevice mouse;
RsInputDevice pad;
};
extern RsGlobalType &RsGlobal;
#define SCREENW (RsGlobal.maximumWidth)
#define SCREENH (RsGlobal.maximumHeight)
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#define DEFAULT_SCREEN_WIDTH (640)
#define DEFAULT_SCREEN_HEIGHT (448)
#define SCREEN_WIDTH Float(RsGlobal.width)
#define SCREEN_HEIGHT Float(RsGlobal.height)
#define SCREEN_STRETCH_X(a) Float( a * ( SCREEN_WIDTH / Float(DEFAULT_SCREEN_WIDTH) ) )
#define SCREEN_STRETCH_Y(a) Float( a * ( SCREEN_HEIGHT / Float(DEFAULT_SCREEN_HEIGHT) ) )
#define SCREEN_FROM_RIGHT(a) Float( SCREEN_WIDTH - SCREEN_STRETCH_X(a) )
#define SCREEN_FROM_BOTTOM(a) Float( SCREEN_HEIGHT - SCREEN_STRETCH_Y(a) )
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char *GetUserDirectory(void);
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struct GlobalScene
{
RpWorld *world;
RwCamera *camera;
};
extern GlobalScene &Scene;
#include "math/Vector.h"
#include "math/Vector2D.h"
#include "math/Matrix.h"
#include "math/Rect.h"
class CRGBA
{
public:
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union
{
uint32 color32;
struct { uint8 r, g, b, a; };
struct { uint8 red, green, blue, alpha; };
#ifdef RWCORE_H
struct { RwRGBA rwRGBA; };
#endif
};
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CRGBA(void) { }
CRGBA(uint8 r, uint8 g, uint8 b, uint8 a) : r(r), g(g), b(b), a(a) { }
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#ifdef RWCORE_H
operator RwRGBA &(void)
{
return rwRGBA;
}
operator RwRGBA *(void)
{
return &rwRGBA;
}
operator RwRGBA (void) const
{
return rwRGBA;
}
#endif
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};
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// inline float clamp(float v, float min, float max){ return v<min ? min : v>max ? max : v; }
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inline float
sq(float x) { return x*x; }
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#define SQR(x) ( x * x )
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#define PI M_PI
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#define DEGTORAD(x) ((x) * PI / 180.0f)
#define RADTODEG(x) ((x) * 180.0f / PI)
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int myrand(void);
void mysrand(unsigned int seed);
#define debug printf
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#define ASSERT assert
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#define clamp(v, a, b) (max(min(v, b), a))
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//#define min(a, b) ((a) < (b) ? (a) : (b))
//#define max(a, b) ((a) > (b) ? (a) : (b))
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#define PERCENT(x, p) ( ( Float(x) * ( Float(p) / 100.0f ) ) )
#define ARRAY_SIZE(array) (sizeof(array) / sizeof(array[0]))
#define BIT(num) (1<<(num))