mirror of
https://gitlab.com/GaryOderNichts/re3-wiiu.git
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Particle, ParticleMgr done
This commit is contained in:
parent
c5a058b615
commit
31e7428bdf
251
src/ParticleMgr.cpp
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251
src/ParticleMgr.cpp
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@ -0,0 +1,251 @@
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#include "common.h"
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#include "patcher.h"
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#include "FileMgr.h"
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#include "ParticleMgr.h"
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UInt8 work_buff[55000];
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cParticleSystemMgr mod_ParticleSystemManager;
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const char *ParticleFilename = "PARTICLE.CFG";
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//cParticleSystemMgr::cParticleSystemMgr()
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void cParticleSystemMgr::ctor()
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{
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memset(this, 0, sizeof(*this));
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}
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void cParticleSystemMgr::Initialise()
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{
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LoadParticleData();
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for ( Int32 i = 0; i < MAX_PARTICLES; i++ )
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m_aParticles[i].m_pParticles = NULL;
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}
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void cParticleSystemMgr::LoadParticleData()
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{
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CFileMgr::SetDir("DATA");
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CFileMgr::LoadFile(ParticleFilename, work_buff, ARRAY_SIZE(work_buff), "r");
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CFileMgr::SetDir("");
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tParticleSystemData *entry = NULL;
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Int32 type = PARTICLE_FIRST;
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Char *lineStart = (Char *)work_buff;
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Char *lineEnd = lineStart + 1;
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Char line[500];
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Char delims[4];
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while ( true )
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{
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ASSERT(lineStart != NULL);
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ASSERT(lineEnd != NULL);
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while ( *lineEnd != '\n' )
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++lineEnd;
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Int32 lineLength = lineEnd - lineStart;
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ASSERT(lineLength < 500);
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strncpy(line, lineStart, lineLength);
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line[lineLength] = '\0';
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if ( !strcmp(line, ";the end") )
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break;
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if ( *line != ';' )
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{
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Int32 param = CFG_PARAM_FIRST;
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strcpy(delims, " \t");
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Char *value = strtok(line, delims);
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ASSERT(value != NULL);
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do
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{
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switch ( param )
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{
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case CFG_PARAM_PARTICLE_TYPE_NAME:
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ASSERT(type < MAX_PARTICLES);
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entry = &m_aParticles[type];
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ASSERT(entry != NULL);
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entry->m_Type = (tParticleType)type++;
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strcpy(entry->m_aName, value);
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break;
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case CFG_PARAM_RENDER_COLOURING_R:
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entry->m_RenderColouring.red = atoi(value);
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break;
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case CFG_PARAM_RENDER_COLOURING_G:
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entry->m_RenderColouring.green = atoi(value);
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break;
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case CFG_PARAM_RENDER_COLOURING_B:
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entry->m_RenderColouring.blue = atoi(value);
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break;
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case CFG_PARAM_INITIAL_COLOR_VARIATION:
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entry->m_InitialColorVariation = min(atoi(value), 100);
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break;
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case CFG_PARAM_FADE_DESTINATION_COLOR_R:
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entry->m_FadeDestinationColor.red = atoi(value);
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break;
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case CFG_PARAM_FADE_DESTINATION_COLOR_G:
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entry->m_FadeDestinationColor.green = atoi(value);
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break;
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case CFG_PARAM_FADE_DESTINATION_COLOR_B:
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entry->m_FadeDestinationColor.blue = atoi(value);
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break;
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case CFG_PARAM_COLOR_FADE_TIME:
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entry->m_ColorFadeTime = atoi(value);
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break;
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case CFG_PARAM_DEFAULT_INITIAL_RADIUS:
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entry->m_fDefaultInitialRadius = atof(value);
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break;
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case CFG_PARAM_EXPANSION_RATE:
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entry->m_fExpansionRate = atof(value);
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break;
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case CFG_PARAM_INITIAL_INTENSITY:
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entry->m_nFadeToBlackInitialIntensity = atoi(value);
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break;
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case CFG_PARAM_FADE_TIME:
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entry->m_nFadeToBlackTime = atoi(value);
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break;
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case CFG_PARAM_FADE_AMOUNT:
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entry->m_nFadeToBlackAmount = atoi(value);
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break;
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case CFG_PARAM_INITIAL_ALPHA_INTENSITY:
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entry->m_nFadeAlphaInitialIntensity = atoi(value);
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break;
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case CFG_PARAM_FADE_ALPHA_TIME:
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entry->m_nFadeAlphaTime = atoi(value);
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break;
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case CFG_PARAM_FADE_ALPHA_AMOUNT:
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entry->m_nFadeAlphaAmount = atoi(value);
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break;
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case CFG_PARAM_INITIAL_ANGLE:
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entry->m_nZRotationInitialAngle = atoi(value);
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break;
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case CFG_PARAM_CHANGE_TIME:
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entry->m_nZRotationChangeTime = atoi(value);
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break;
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case CFG_PARAM_ANGLE_CHANGE_AMOUNT:
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entry->m_nZRotationAngleChangeAmount = atoi(value);
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break;
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case CFG_PARAM_INITIAL_Z_RADIUS:
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entry->m_fInitialZRadius = atof(value);
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break;
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case CFG_PARAM_Z_RADIUS_CHANGE_TIME:
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entry->m_nZRadiusChangeTime = atoi(value);
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break;
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case CFG_PARAM_Z_RADIUS_CHANGE_AMOUNT:
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entry->m_fZRadiusChangeAmount = atof(value);
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break;
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case CFG_PARAM_ANIMATION_SPEED:
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entry->m_nAnimationSpeed = atoi(value);
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break;
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case CFG_PARAM_START_ANIMATION_FRAME:
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entry->m_nStartAnimationFrame = atoi(value);
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break;
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case CFG_PARAM_FINAL_ANIMATION_FRAME:
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entry->m_nFinalAnimationFrame = atoi(value);
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break;
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case CFG_PARAM_ROTATION_SPEED:
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entry->m_nRotationSpeed = atoi(value);
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break;
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case CFG_PARAM_GRAVITATIONAL_ACCELERATION:
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entry->m_fGravitationalAcceleration = atof(value);
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break;
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case CFG_PARAM_FRICTION_DECCELERATION:
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entry->m_nFrictionDecceleration = atoi(value);
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break;
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case CFG_PARAM_LIFE_SPAN:
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entry->m_nLifeSpan = atoi(value);
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break;
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case CFG_PARAM_POSITION_RANDOM_ERROR:
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entry->m_fPositionRandomError = atof(value);
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break;
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case CFG_PARAM_VELOCITY_RANDOM_ERROR:
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entry->m_fVelocityRandomError = atof(value);
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break;
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case CFG_PARAM_EXPANSION_RATE_ERROR:
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entry->m_fExpansionRateError = atof(value);
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break;
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case CFG_PARAM_ROTATION_RATE_ERROR:
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entry->m_nRotationRateError = atoi(value);
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break;
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case CFG_PARAM_LIFE_SPAN_ERROR_SHAPE:
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entry->m_nLifeSpanErrorShape = atoi(value);
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break;
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case CFG_PARAM_TRAIL_LENGTH_MULTIPLIER:
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entry->m_fTrailLengthMultiplier = atof(value);
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break;
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case CFG_PARAM_PARTICLE_CREATE_RANGE:
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entry->m_fCreateRange = SQR(atof(value));
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break;
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case CFG_PARAM_FLAGS:
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entry->Flags = atoi(value);
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break;
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}
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value = strtok(NULL, delims);
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param++;
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if ( param > CFG_PARAM_LAST )
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param = CFG_PARAM_FIRST;
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} while ( value != NULL );
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}
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lineEnd++;
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lineStart = lineEnd;
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lineEnd++;
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}
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}
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STARTPATCHES
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InjectHook(0x50FCB0, &cParticleSystemMgr::ctor, PATCH_JUMP);
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InjectHook(0x50FCD0, &cParticleSystemMgr::Initialise, PATCH_JUMP);
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InjectHook(0x50FDF0, &cParticleSystemMgr::LoadParticleData, PATCH_JUMP);
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ENDPATCHES
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205
src/ParticleMgr.h
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205
src/ParticleMgr.h
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#pragma once
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class CParticle;
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enum tParticleType
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{
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PARTICLE_SPARK = 0,
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PARTICLE_SPARK_SMALL,
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PARTICLE_WHEEL_DIRT,
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PARTICLE_WHEEL_WATER,
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PARTICLE_BLOOD,
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PARTICLE_BLOOD_SMALL,
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PARTICLE_BLOOD_SPURT,
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PARTICLE_DEBRIS,
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PARTICLE_DEBRIS2,
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PARTICLE_WATER,
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PARTICLE_FLAME,
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PARTICLE_FIREBALL,
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PARTICLE_GUNFLASH,
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PARTICLE_GUNFLASH_NOANIM,
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PARTICLE_GUNSMOKE,
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PARTICLE_GUNSMOKE2,
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PARTICLE_SMOKE,
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PARTICLE_SMOKE_SLOWMOTION,
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PARTICLE_GARAGEPAINT_SPRAY,
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PARTICLE_SHARD,
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PARTICLE_SPLASH,
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PARTICLE_CARFLAME,
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PARTICLE_STEAM,
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PARTICLE_STEAM2,
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PARTICLE_STEAM_NY,
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PARTICLE_STEAM_NY_SLOWMOTION,
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PARTICLE_ENGINE_STEAM,
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PARTICLE_RAINDROP,
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PARTICLE_RAINDROP_SMALL,
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PARTICLE_RAIN_SPLASH,
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PARTICLE_RAIN_SPLASH_BIGGROW,
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PARTICLE_RAIN_SPLASHUP,
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PARTICLE_WATERSPRAY,
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PARTICLE_EXPLOSION_MEDIUM,
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PARTICLE_EXPLOSION_LARGE,
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PARTICLE_EXPLOSION_MFAST,
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PARTICLE_EXPLOSION_LFAST,
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PARTICLE_CAR_SPLASH,
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PARTICLE_BOAT_SPLASH,
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PARTICLE_BOAT_THRUSTJET,
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PARTICLE_BOAT_WAKE,
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PARTICLE_WATER_HYDRANT,
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PARTICLE_WATER_CANNON,
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PARTICLE_EXTINGUISH_STEAM,
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PARTICLE_PED_SPLASH,
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PARTICLE_PEDFOOT_DUST,
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PARTICLE_HELI_DUST,
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PARTICLE_HELI_ATTACK,
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PARTICLE_ENGINE_SMOKE,
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PARTICLE_ENGINE_SMOKE2,
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PARTICLE_CARFLAME_SMOKE,
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PARTICLE_FIREBALL_SMOKE,
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PARTICLE_PAINT_SMOKE,
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PARTICLE_TREE_LEAVES,
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PARTICLE_CARCOLLISION_DUST,
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PARTICLE_CAR_DEBRIS,
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PARTICLE_HELI_DEBRIS,
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PARTICLE_EXHAUST_FUMES,
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PARTICLE_RUBBER_SMOKE,
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PARTICLE_BURNINGRUBBER_SMOKE,
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PARTICLE_BULLETHIT_SMOKE,
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PARTICLE_GUNSHELL_FIRST,
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PARTICLE_GUNSHELL,
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PARTICLE_GUNSHELL_BUMP1,
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PARTICLE_GUNSHELL_BUMP2,
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PARTICLE_TEST,
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PARTICLE_BIRD_FRONT,
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PARTICLE_RAINDROP_2D,
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MAX_PARTICLES,
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PARTICLE_FIRST = PARTICLE_SPARK,
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PARTICLE_LAST = PARTICLE_RAINDROP_2D
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};
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enum
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{
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ZCHECK_FIRST = BIT(0),
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ZCHECK_STEP = BIT(1),
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DRAW_OPAQUE = BIT(2),
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SCREEN_TRAIL = BIT(3),
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SPEED_TRAIL = BIT(4),
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RAND_VERT_V = BIT(5),
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CYCLE_ANIM = BIT(6),
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DRAW_DARK = BIT(7),
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VERT_TRAIL = BIT(8),
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_FLAG9 = BIT(9), // unused
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DRAWTOP2D = BIT(10),
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CLIPOUT2D = BIT(11),
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ZCHECK_BUMP = BIT(12),
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ZCHECK_BUMP_FIRST = BIT(13)
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};
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#pragma pack(push, 1)
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struct tParticleSystemData
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{
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tParticleType m_Type;
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Char m_aName[20];
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Float m_fCreateRange;
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Float m_fDefaultInitialRadius;
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Float m_fExpansionRate;
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UInt16 m_nZRotationInitialAngle;
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Int16 m_nZRotationAngleChangeAmount;
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UInt16 m_nZRotationChangeTime;
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UInt16 m_nZRadiusChangeTime;
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Float m_fInitialZRadius;
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Float m_fZRadiusChangeAmount;
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UInt16 m_nFadeToBlackTime;
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Int16 m_nFadeToBlackAmount;
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UInt8 m_nFadeToBlackInitialIntensity;
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UInt8 m_nFadeAlphaInitialIntensity;
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UInt16 m_nFadeAlphaTime;
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Int16 m_nFadeAlphaAmount;
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UInt16 m_nStartAnimationFrame;
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UInt16 m_nFinalAnimationFrame;
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UInt16 m_nAnimationSpeed;
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UInt16 m_nRotationSpeed;
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char _pad1[2];
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Float m_fGravitationalAcceleration;
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Int32 m_nFrictionDecceleration;
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Int32 m_nLifeSpan;
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Float m_fPositionRandomError;
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Float m_fVelocityRandomError;
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Float m_fExpansionRateError;
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Int32 m_nRotationRateError;
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UInt32 m_nLifeSpanErrorShape;
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Float m_fTrailLengthMultiplier;
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UInt32 Flags;
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RwRGBA m_RenderColouring;
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UInt8 m_InitialColorVariation;
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RwRGBA m_FadeDestinationColor;
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char _pad2[3];
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UInt32 m_ColorFadeTime;
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RwRaster **m_ppRaster;
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CParticle *m_pParticles;
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};
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#pragma pack(pop)
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#pragma pack(push, 1)
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class cParticleSystemMgr
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{
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enum
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{
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CFG_PARAM_PARTICLE_TYPE_NAME = 0,
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CFG_PARAM_RENDER_COLOURING_R,
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CFG_PARAM_RENDER_COLOURING_G,
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CFG_PARAM_RENDER_COLOURING_B,
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CFG_PARAM_INITIAL_COLOR_VARIATION,
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CFG_PARAM_FADE_DESTINATION_COLOR_R,
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CFG_PARAM_FADE_DESTINATION_COLOR_G,
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CFG_PARAM_FADE_DESTINATION_COLOR_B,
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CFG_PARAM_COLOR_FADE_TIME,
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CFG_PARAM_DEFAULT_INITIAL_RADIUS,
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CFG_PARAM_EXPANSION_RATE,
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CFG_PARAM_INITIAL_INTENSITY,
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CFG_PARAM_FADE_TIME,
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CFG_PARAM_FADE_AMOUNT,
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CFG_PARAM_INITIAL_ALPHA_INTENSITY,
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CFG_PARAM_FADE_ALPHA_TIME,
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CFG_PARAM_FADE_ALPHA_AMOUNT,
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CFG_PARAM_INITIAL_ANGLE,
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CFG_PARAM_CHANGE_TIME,
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CFG_PARAM_ANGLE_CHANGE_AMOUNT,
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CFG_PARAM_INITIAL_Z_RADIUS,
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CFG_PARAM_Z_RADIUS_CHANGE_TIME,
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CFG_PARAM_Z_RADIUS_CHANGE_AMOUNT,
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CFG_PARAM_ANIMATION_SPEED,
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CFG_PARAM_START_ANIMATION_FRAME,
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CFG_PARAM_FINAL_ANIMATION_FRAME,
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CFG_PARAM_ROTATION_SPEED,
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CFG_PARAM_GRAVITATIONAL_ACCELERATION,
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CFG_PARAM_FRICTION_DECCELERATION,
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CFG_PARAM_LIFE_SPAN,
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CFG_PARAM_POSITION_RANDOM_ERROR,
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CFG_PARAM_VELOCITY_RANDOM_ERROR,
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CFG_PARAM_EXPANSION_RATE_ERROR,
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CFG_PARAM_ROTATION_RATE_ERROR,
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CFG_PARAM_LIFE_SPAN_ERROR_SHAPE,
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CFG_PARAM_TRAIL_LENGTH_MULTIPLIER,
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CFG_PARAM_PARTICLE_CREATE_RANGE,
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CFG_PARAM_FLAGS,
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MAX_CFG_PARAMS,
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CFG_PARAM_FIRST = CFG_PARAM_PARTICLE_TYPE_NAME,
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CFG_PARAM_LAST = CFG_PARAM_FLAGS
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};
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public:
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tParticleSystemData m_aParticles[MAX_PARTICLES];
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cParticleSystemMgr() { ctor(); } void ctor();
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void Initialise();
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void LoadParticleData();
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//void RangeCheck(tParticleSystemData *pData);
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};
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#pragma pack(pop)
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extern cParticleSystemMgr mod_ParticleSystemManager;
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@ -3,3 +3,16 @@
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#include "ParticleObject.h"
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WRAPPER void CParticleObject::AddObject(uint16, const CVector &pos, bool remove) { EAXJMP(0x4BC4D0); }
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// Converted from static void __cdecl CParticleObject::Initialise() 0x42C760
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void CParticleObject::Initialise()
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{
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((void (__cdecl *)())0x4BC440)();
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}
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// Converted from static void __cdecl CParticleObject::UpdateAll() 0x4BCA30
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void CParticleObject::UpdateAll()
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{
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((void (__cdecl *)())0x4BCA30)();
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}
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@ -28,4 +28,6 @@ class CParticleObject
|
||||
{
|
||||
public:
|
||||
static void AddObject(uint16, const CVector &pos, bool remove);
|
||||
static void Initialise();
|
||||
static void UpdateAll();
|
||||
};
|
||||
|
@ -2,6 +2,7 @@
|
||||
|
||||
class CTimer
|
||||
{
|
||||
public: // remove when each variable will be encapsulated
|
||||
static uint32 &m_snTimeInMilliseconds;
|
||||
static uint32 &m_snTimeInMillisecondsPauseMode;
|
||||
static uint32 &m_snTimeInMillisecondsNonClipped;
|
||||
|
7
src/audio/AudioScriptObject.cpp
Normal file
7
src/audio/AudioScriptObject.cpp
Normal file
@ -0,0 +1,7 @@
|
||||
#include "common.h"
|
||||
#include "AudioScriptObject.h"
|
||||
|
||||
void PlayOneShotScriptObject(UInt8 id, CVector const &pos)
|
||||
{
|
||||
((void (__cdecl *)(UInt8, CVector const &))0x57C5F0)(id, pos);
|
||||
}
|
131
src/audio/AudioScriptObject.h
Normal file
131
src/audio/AudioScriptObject.h
Normal file
@ -0,0 +1,131 @@
|
||||
#pragma once
|
||||
|
||||
enum /*eSounds*/
|
||||
{
|
||||
SOUND_TEST_1 = 0,
|
||||
_SOUND_UNK_1 = 1,
|
||||
_SOUND_UNK_2 = 2,
|
||||
_SOUND_UNK_3 = 3,
|
||||
_SOUND_CLUB_1_S = 4,
|
||||
_SOUND_CLUB_1_L = 5,
|
||||
_SOUND_CLUB_2_S = 6,
|
||||
_SOUND_CLUB_2_L = 7,
|
||||
_SOUND_CLUB_3_S = 8,
|
||||
_SOUND_CLUB_3_L = 9,
|
||||
_SOUND_CLUB_4_S = 10,
|
||||
_SOUND_CLUB_4_L = 11,
|
||||
_SOUND_CLUB_5_S = 12,
|
||||
_SOUND_CLUB_5_L = 13,
|
||||
_SOUND_CLUB_6_S = 14,
|
||||
_SOUND_CLUB_6_L = 15,
|
||||
_SOUND_CLUB_7_S = 16,
|
||||
_SOUND_CLUB_7_L = 17,
|
||||
_SOUND_CLUB_8_S = 18,
|
||||
_SOUND_CLUB_8_L = 19,
|
||||
_SOUND_CLUB_9_S = 20,
|
||||
_SOUND_CLUB_9_L = 21,
|
||||
_SOUND_CLUB_10_S = 22,
|
||||
_SOUND_CLUB_10_L = 23,
|
||||
_SOUND_CLUB_11_S = 24,
|
||||
_SOUND_CLUB_11_L = 25,
|
||||
_SOUND_CLUB_12_S = 26,
|
||||
_SOUND_CLUB_12_L = 27,
|
||||
_SOUND_CLUB_RAGGA_S = 28,
|
||||
_SOUND_CLUB_RAGGA_L = 29,
|
||||
SOUND_STRIP_CLUB_LOOP_1_S = 30,
|
||||
_SOUND_STRIP_CLUB_LOOP_1_L = 31,
|
||||
SOUND_STRIP_CLUB_LOOP_2_S = 32,
|
||||
_SOUND_STRIP_CLUB_LOOP_2_L = 33,
|
||||
_SOUND_SFX_WORKSHOP_1 = 34,
|
||||
_SOUND_SFX_WORKSHOP_2 = 35,
|
||||
_SOUND_SAWMILL_LOOP_S = 36,
|
||||
SOUND_SAWMILL_LOOP_L = 37,
|
||||
_SOUND_DOG_FOOD_FACTORY_S = 38,
|
||||
_SOUND_DOG_FOOD_FACTORY_L = 39,
|
||||
_SOUND_LAUNDERETTE_1 = 40,
|
||||
_SOUND_LAUNDERETTE_2 = 41,
|
||||
_SOUND_RESTAURANT_CHINATOWN_S = 42,
|
||||
_SOUND_RESTAURANT_CHINATOWN_L = 43,
|
||||
_SOUND_RESTAURANT_ITALY_S = 44,
|
||||
_SOUND_RESTAURANT_ITALY_L = 45,
|
||||
_SOUND_RESTAURANT_GENERIC_1_S = 46,
|
||||
_SOUND_RESTAURANT_GENERIC_1_L = 47,
|
||||
_SOUND_RESTAURANT_GENERIC_2_S = 48,
|
||||
_SOUND_RESTAURANT_GENERIC_2_L = 49,
|
||||
_SOUND_AIRPORT_ANNOUNCEMENT_S = 50,
|
||||
_SOUND_AIRPORT_ANNOUNCEMENT_L = 51,
|
||||
_SOUND_SHOP_LOOP_1 = 52,
|
||||
_SOUND_SHOP_LOOP_2 = 53,
|
||||
_SOUND_CINEMA_S = 54,
|
||||
_SOUND_CINEMA_L = 55,
|
||||
_SOUND_DOCKS_FOGHORN_S = 56,
|
||||
_SOUND_DOCKS_FOGHORN_L = 57,
|
||||
_SOUND_HOME_S = 58,
|
||||
_SOUND_HOME_L = 59,
|
||||
_SOUND_PIANO_BAR = 60,
|
||||
_SOUND_CLUB = 61,
|
||||
SOUND_PORN_CINEMA_1_S = 62,
|
||||
_SOUND_PORN_CINEMA_1_L = 63,
|
||||
SOUND_PORN_CINEMA_2_S = 64,
|
||||
_SOUND_PORN_CINEMA_2_L = 65,
|
||||
SOUND_PORN_CINEMA_3_S = 66,
|
||||
_SOUND_PORN_CINEMA_3_L = 67,
|
||||
_SOUND_BANK_ALARM_LOOP_S = 68,
|
||||
SOUND_BANK_ALARM_LOOP_L = 69,
|
||||
_SOUND_POLICE_BALL_LOOP_S = 70,
|
||||
SOUND_POLICE_BALL_LOOP_L = 71,
|
||||
_SOUND_RAVE_LOOP_INDUSTRIAL_S = 72,
|
||||
SOUND_RAVE_LOOP_INDUSTRIAL_L = 73,
|
||||
_SOUND_UNK_74 = 74,
|
||||
_SOUND_UNK_75 = 75,
|
||||
_SOUND_POLICE_CELL_BEATING_LOOP_S = 76,
|
||||
SOUND_POLICE_CELL_BEATING_LOOP_L = 77,
|
||||
SOUND_INJURED_PED_MALE_OUCH_S = 78,
|
||||
SOUND_INJURED_PED_MALE_OUCH_L = 79,
|
||||
SOUND_INJURED_PED_FEMALE_OUCH_S = 80,
|
||||
SOUND_INJURED_PED_FEMALE_OUCH_L = 81,
|
||||
SOUND_EVIDENCE_PICKUP = 82,
|
||||
SOUND_UNLOAD_GOLD = 83,
|
||||
_SOUND_RAVE_INDUSTRIAL_S = 84,
|
||||
_SOUND_RAVE_INDUSTRIAL_L = 85,
|
||||
_SOUND_RAVE_COMMERCIAL_S = 86,
|
||||
_SOUND_RAVE_COMMERCIAL_L = 87,
|
||||
_SOUND_RAVE_SUBURBAN_S = 88,
|
||||
_SOUND_RAVE_SUBURBAN_L = 89,
|
||||
_SOUND_GROAN_S = 90,
|
||||
_SOUND_GROAN_L = 91,
|
||||
SOUND_GATE_START_CLUNK = 92,
|
||||
SOUND_GATE_STOP_CLUNK = 93,
|
||||
SOUND_PART_MISSION_COMPLETE = 94,
|
||||
SOUND_CHUNKY_RUN_SHOUT = 95,
|
||||
SOUND_SECURITY_GUARD_RUN_AWAY_SHOUT = 96,
|
||||
SOUND_RACE_START_1 = 97,
|
||||
SOUND_RACE_START_2 = 98,
|
||||
SOUND_RACE_START_3 = 99,
|
||||
SOUND_RACE_START_GO = 100,
|
||||
SOUND_SWAT_PED_SHOUT = 101,
|
||||
SOUND_PRETEND_FIRE_LOOP = 102,
|
||||
SOUND_AMMUNATION_CHAT_1 = 103,
|
||||
SOUND_AMMUNATION_CHAT_2 = 104,
|
||||
SOUND_AMMUNATION_CHAT_3 = 105,
|
||||
_SOUND_BULLET_WALL_1 = 106,
|
||||
_SOUND_BULLET_WALL_2 = 107,
|
||||
_SOUND_BULLET_WALL_3 = 108,
|
||||
_SOUND_UNK_109 = 109,
|
||||
_SOUND_GLASSFX2_1 = 110,
|
||||
_SOUND_GLASSFX2_2 = 111,
|
||||
_SOUND_PHONE_RING = 112,
|
||||
_SOUND_UNK_113 = 113,
|
||||
_SOUND_GLASS_SMASH_1 = 114,
|
||||
_SOUND_GLASS_SMASH_2 = 115,
|
||||
_SOUND_GLASS_CRACK = 116,
|
||||
_SOUND_GLASS_SHARD = 117,
|
||||
_SOUND_WOODEN_BOX_SMASH = 118,
|
||||
_SOUND_CARDBOARD_BOX_SMASH = 119,
|
||||
_SOUND_COL_CAR = 120,
|
||||
_SOUND_TYRE_BUMP = 121,
|
||||
_SOUND_BULLET_SHELL_HIT_GROUND_1 = 122,
|
||||
_SOUND_BULLET_SHELL_HIT_GROUND_2 = 123,
|
||||
};
|
||||
|
||||
extern void PlayOneShotScriptObject(UInt8 id, CVector const &pos);
|
67
src/common.h
67
src/common.h
@ -25,6 +25,21 @@ typedef uint32_t uint32;
|
||||
typedef int32_t int32;
|
||||
typedef uintptr_t uintptr;
|
||||
|
||||
typedef char Int8;
|
||||
typedef unsigned char UInt8;
|
||||
typedef signed char SInt8;
|
||||
typedef short Int16;
|
||||
typedef unsigned short UInt16;
|
||||
typedef signed short SInt16;
|
||||
typedef int Int32;
|
||||
typedef unsigned int UInt32;
|
||||
typedef signed int SInt32;
|
||||
typedef float Float;
|
||||
typedef double Double;
|
||||
typedef Int8 Bool; //typedef bool Bool;
|
||||
typedef char Char;
|
||||
|
||||
|
||||
#define nil NULL
|
||||
|
||||
#include "config.h"
|
||||
@ -62,6 +77,15 @@ extern RsGlobalType &RsGlobal;
|
||||
#define SCREENW (RsGlobal.maximumWidth)
|
||||
#define SCREENH (RsGlobal.maximumHeight)
|
||||
|
||||
#define DEFAULT_SCREEN_WIDTH (640)
|
||||
#define DEFAULT_SCREEN_HEIGHT (448)
|
||||
#define SCREEN_WIDTH Float(RsGlobal.width)
|
||||
#define SCREEN_HEIGHT Float(RsGlobal.height)
|
||||
#define SCREEN_STRETCH_X(a) Float( a * ( SCREEN_WIDTH / Float(DEFAULT_SCREEN_WIDTH) ) )
|
||||
#define SCREEN_STRETCH_Y(a) Float( a * ( SCREEN_HEIGHT / Float(DEFAULT_SCREEN_HEIGHT) ) )
|
||||
#define SCREEN_FROM_RIGHT(a) Float( SCREEN_WIDTH - SCREEN_STRETCH_X(a) )
|
||||
#define SCREEN_FROM_BOTTOM(a) Float( SCREEN_HEIGHT - SCREEN_STRETCH_Y(a) )
|
||||
|
||||
char *GetUserDirectory(void);
|
||||
|
||||
struct GlobalScene
|
||||
@ -79,22 +103,57 @@ extern GlobalScene &Scene;
|
||||
class CRGBA
|
||||
{
|
||||
public:
|
||||
uint8 r, g, b, a;
|
||||
union
|
||||
{
|
||||
uint32 color32;
|
||||
struct { uint8 r, g, b, a; };
|
||||
struct { uint8 red, green, blue, alpha; };
|
||||
#ifdef RWCORE_H
|
||||
struct { RwRGBA rwRGBA; };
|
||||
#endif
|
||||
};
|
||||
|
||||
CRGBA(void) { }
|
||||
CRGBA(uint8 r, uint8 g, uint8 b, uint8 a) : r(r), g(g), b(b), a(a) { }
|
||||
#ifdef RWCORE_H
|
||||
operator RwRGBA &(void)
|
||||
{
|
||||
return rwRGBA;
|
||||
}
|
||||
|
||||
operator RwRGBA *(void)
|
||||
{
|
||||
return &rwRGBA;
|
||||
}
|
||||
|
||||
operator RwRGBA (void) const
|
||||
{
|
||||
return rwRGBA;
|
||||
}
|
||||
#endif
|
||||
};
|
||||
|
||||
inline float
|
||||
clamp(float v, float min, float max){ return v<min ? min : v>max ? max : v; }
|
||||
// inline float clamp(float v, float min, float max){ return v<min ? min : v>max ? max : v; }
|
||||
|
||||
inline float
|
||||
sq(float x) { return x*x; }
|
||||
|
||||
#define SQR(x) ( x * x )
|
||||
|
||||
#define PI M_PI
|
||||
#define DEGTORAD(d) (d/180.0f*PI)
|
||||
#define DEGTORAD(x) ((x) * PI / 180.0f)
|
||||
#define RADTODEG(x) ((x) * 180.0f / PI)
|
||||
|
||||
int myrand(void);
|
||||
void mysrand(unsigned int seed);
|
||||
|
||||
#define debug printf
|
||||
#define ASSERT assert
|
||||
|
||||
#define clamp(v, a, b) (max(min(v, b), a))
|
||||
//#define min(a, b) ((a) < (b) ? (a) : (b))
|
||||
//#define max(a, b) ((a) > (b) ? (a) : (b))
|
||||
|
||||
#define PERCENT(x, p) ( ( Float(x) * ( Float(p) / 100.0f ) ) )
|
||||
#define ARRAY_SIZE(array) (sizeof(array) / sizeof(array[0]))
|
||||
#define BIT(num) (1<<(num))
|
78
src/math/Vector.cpp
Normal file
78
src/math/Vector.cpp
Normal file
@ -0,0 +1,78 @@
|
||||
#include "common.h"
|
||||
#include "Vector.h"
|
||||
|
||||
void CVector::Normalise()
|
||||
{
|
||||
float sq = MagnitudeSqr();
|
||||
if(sq > 0.0f){
|
||||
float invsqrt = 1.0f/sqrt(sq); // CMaths::RecipSqrt
|
||||
x *= invsqrt;
|
||||
y *= invsqrt;
|
||||
z *= invsqrt;
|
||||
}else
|
||||
x = 1.0f;
|
||||
}
|
||||
|
||||
// operator +
|
||||
CVector operator + (CVector const &refLeft, CVector const &refRight)
|
||||
{
|
||||
return CVector(refLeft.x + refRight.x, refLeft.y + refRight.y, refLeft.z + refRight.z);
|
||||
}
|
||||
|
||||
CVector operator + (CVector const &refLeft, float fRight)
|
||||
{
|
||||
return CVector(refLeft.x + fRight, refLeft.y + fRight, refLeft.z + fRight);
|
||||
}
|
||||
|
||||
CVector operator + (float fLeft, CVector const &refRight)
|
||||
{
|
||||
return CVector(fLeft + refRight.x, fLeft + refRight.y, fLeft + refRight.z);
|
||||
}
|
||||
|
||||
// operator -
|
||||
CVector operator - (CVector const &refLeft, CVector const &refRight)
|
||||
{
|
||||
return CVector(refLeft.x - refRight.x, refLeft.y - refRight.y, refLeft.z - refRight.z);
|
||||
}
|
||||
|
||||
CVector operator - (CVector const &refLeft, float fRight)
|
||||
{
|
||||
return CVector(refLeft.x - fRight, refLeft.y - fRight, refLeft.z - fRight);
|
||||
}
|
||||
|
||||
CVector operator - (float fLeft, CVector const &refRight)
|
||||
{
|
||||
return CVector(fLeft - refRight.x, fLeft - refRight.y, fLeft - refRight.z);
|
||||
}
|
||||
|
||||
// operator *
|
||||
CVector operator * (CVector const &refLeft, CVector const &refRight)
|
||||
{
|
||||
return CVector(refLeft.x * refRight.x, refLeft.y * refRight.y, refLeft.z * refRight.z);
|
||||
}
|
||||
|
||||
CVector operator * (CVector const &refLeft, float fRight)
|
||||
{
|
||||
return CVector(refLeft.x * fRight, refLeft.y * fRight, refLeft.z * fRight);
|
||||
}
|
||||
|
||||
CVector operator * (float fLeft, CVector const &refRight)
|
||||
{
|
||||
return CVector(fLeft * refRight.x, fLeft * refRight.y, fLeft * refRight.z);
|
||||
}
|
||||
|
||||
// operator /
|
||||
CVector operator / (CVector const &refLeft, CVector const &refRight)
|
||||
{
|
||||
return CVector(refLeft.x / refRight.x, refLeft.y / refRight.y, refLeft.z / refRight.z);
|
||||
}
|
||||
|
||||
CVector operator / (CVector const &refLeft, float fRight)
|
||||
{
|
||||
return CVector(refLeft.x / fRight, refLeft.y / fRight, refLeft.z / fRight);
|
||||
}
|
||||
|
||||
CVector operator / (float fLeft, CVector const &refRight)
|
||||
{
|
||||
return CVector(fLeft / refRight.x, fLeft / refRight.y, fLeft / refRight.z);
|
||||
}
|
@ -6,67 +6,128 @@ public:
|
||||
float x, y, z;
|
||||
CVector(void) {}
|
||||
CVector(float x, float y, float z) : x(x), y(y), z(z) {}
|
||||
// CVector(rw::V3d const &v) : x(v.x), y(v.y), z(v.z) {}
|
||||
// CVector(CVector &refVector) : x(refVector.x), y(refVector.y), z(refVector.z) { }
|
||||
// CVector(const CVector &refVector) : x(refVector.x), y(refVector.y), z(refVector.z) {}
|
||||
// CVector(CVector2D &refVector, float _z = 0.0f) : x(refVector.x), y(refVector.y), z(_z) {}
|
||||
#ifdef RWCORE_H
|
||||
CVector(RwV3d const &v) : x(v.x), y(v.y), z(v.z) {}
|
||||
|
||||
operator RwV3d (void) const {
|
||||
RwV3d vecRw = { this->x, this->y, this->z };
|
||||
return vecRw;
|
||||
}
|
||||
|
||||
operator RwV3d *(void)
|
||||
{
|
||||
return (RwV3d *)this;
|
||||
}
|
||||
|
||||
operator RwV3d &(void)
|
||||
{
|
||||
return *((RwV3d *)this);
|
||||
}
|
||||
#endif
|
||||
float Magnitude(void) const { return sqrt(x*x + y*y + z*z); }
|
||||
float MagnitudeSqr(void) const { return x*x + y*y + z*z; }
|
||||
float Magnitude2D(void) const { return sqrt(x*x + y*y); }
|
||||
void Normalise(void){
|
||||
float sq = MagnitudeSqr();
|
||||
if(sq > 0.0f){
|
||||
float invsqrt = 1.0f/sqrt(sq);
|
||||
x *= invsqrt;
|
||||
y *= invsqrt;
|
||||
z *= invsqrt;
|
||||
}else
|
||||
x = 1.0f;
|
||||
}
|
||||
// rw::V3d ToRW(void){
|
||||
// return rw::makeV3d(x, y, z);
|
||||
// }
|
||||
// void operator=(rw::V3d const &rhs){
|
||||
// x = rhs.x;
|
||||
// y = rhs.y;
|
||||
// z = rhs.z;
|
||||
// }
|
||||
CVector operator-(const CVector &rhs) const {
|
||||
return CVector(x-rhs.x, y-rhs.y, z-rhs.z);
|
||||
}
|
||||
CVector operator+(const CVector &rhs) const {
|
||||
return CVector(x+rhs.x, y+rhs.y, z+rhs.z);
|
||||
}
|
||||
CVector operator*(float t) const {
|
||||
return CVector(x*t, y*t, z*t);
|
||||
}
|
||||
CVector operator/(float t) const {
|
||||
return CVector(x/t, y/t, z/t);
|
||||
}
|
||||
CVector &operator-=(const CVector &rhs) {
|
||||
this->x -= rhs.x;
|
||||
this->y -= rhs.y;
|
||||
this->z -= rhs.z;
|
||||
void Normalise(void);
|
||||
|
||||
|
||||
// operator =
|
||||
inline CVector const& operator = (CVector const &refRight)
|
||||
{
|
||||
x = refRight.x;
|
||||
y = refRight.y;
|
||||
z = refRight.z;
|
||||
return *this;
|
||||
}
|
||||
CVector &operator+=(const CVector &rhs) {
|
||||
this->x += rhs.x;
|
||||
this->y += rhs.y;
|
||||
this->z += rhs.z;
|
||||
|
||||
inline CVector const& operator = (float fRight)
|
||||
{
|
||||
x = fRight;
|
||||
y = fRight;
|
||||
z = fRight;
|
||||
return *this;
|
||||
}
|
||||
CVector &operator*=(float t) {
|
||||
this->x *= t;
|
||||
this->y *= t;
|
||||
this->z *= t;
|
||||
|
||||
// operator +=
|
||||
inline CVector const& operator += (CVector const &refRight)
|
||||
{
|
||||
x += refRight.x;
|
||||
y += refRight.y;
|
||||
z += refRight.z;
|
||||
return *this;
|
||||
}
|
||||
CVector &operator/=(float t) {
|
||||
this->x /= t;
|
||||
this->y /= t;
|
||||
this->z /= t;
|
||||
|
||||
inline CVector const& operator += (float fRight)
|
||||
{
|
||||
x += fRight;
|
||||
y += fRight;
|
||||
z += fRight;
|
||||
return *this;
|
||||
}
|
||||
|
||||
// operator -=
|
||||
inline CVector const& operator -= (CVector const &refRight)
|
||||
{
|
||||
x -= refRight.x;
|
||||
y -= refRight.y;
|
||||
z -= refRight.z;
|
||||
return *this;
|
||||
}
|
||||
|
||||
inline CVector const& operator -= (float fRight)
|
||||
{
|
||||
x -= fRight;
|
||||
y -= fRight;
|
||||
z -= fRight;
|
||||
return *this;
|
||||
}
|
||||
|
||||
// operator *=
|
||||
inline CVector const& operator *= (CVector const &refRight)
|
||||
{
|
||||
x *= refRight.x;
|
||||
y *= refRight.y;
|
||||
z *= refRight.z;
|
||||
return *this;
|
||||
}
|
||||
|
||||
inline CVector const& operator *= (float fRight)
|
||||
{
|
||||
x *= fRight;
|
||||
y *= fRight;
|
||||
z *= fRight;
|
||||
return *this;
|
||||
}
|
||||
|
||||
// operator /=
|
||||
inline CVector const& operator /= (CVector const &refRight)
|
||||
{
|
||||
x /= refRight.x;
|
||||
y /= refRight.y;
|
||||
z /= refRight.z;
|
||||
return *this;
|
||||
}
|
||||
|
||||
inline CVector const& operator /= (float fRight)
|
||||
{
|
||||
x /= fRight;
|
||||
y /= fRight;
|
||||
z /= fRight;
|
||||
return *this;
|
||||
}
|
||||
|
||||
inline CVector operator - () const
|
||||
{
|
||||
return CVector(-x, -y, -z);
|
||||
}
|
||||
|
||||
bool IsZero(void) { return x == 0.0f && y == 0.0f && z == 0.0f; }
|
||||
};
|
||||
|
||||
//extern CVector operator*(CMatrix const& matrix, CVector const& vector);
|
||||
|
||||
inline float
|
||||
DotProduct(const CVector &v1, const CVector &v2)
|
||||
{
|
||||
@ -81,3 +142,23 @@ CrossProduct(const CVector &v1, const CVector &v2)
|
||||
v1.z*v2.x - v1.x*v2.z,
|
||||
v1.x*v2.y - v1.y*v2.x);
|
||||
}
|
||||
|
||||
// operator +
|
||||
extern CVector operator + (CVector const &refLeft, CVector const &refRight);
|
||||
extern CVector operator + (CVector const &refLeft, float fRight);
|
||||
extern CVector operator + (float fLeft, CVector const &refRight);
|
||||
|
||||
// operator -
|
||||
extern CVector operator - (CVector const &refLeft, CVector const &refRight);
|
||||
extern CVector operator - (CVector const &refLeft, float fRight);
|
||||
extern CVector operator - (float fLeft, CVector const &refRight);
|
||||
|
||||
// operator *
|
||||
extern CVector operator * (CVector const &refLeft, CVector const &refRight);
|
||||
extern CVector operator * (CVector const &refLeft, float fRight);
|
||||
extern CVector operator * (float fLeft, CVector const &refRight);
|
||||
|
||||
// operator /
|
||||
extern CVector operator / (CVector const &refLeft, CVector const &refRight);
|
||||
extern CVector operator / (CVector const &refLeft, float fRight);
|
||||
extern CVector operator / (float fLeft, CVector const &refRight);
|
File diff suppressed because it is too large
Load Diff
@ -1,82 +1,106 @@
|
||||
#pragma once
|
||||
#include "ParticleMgr.h"
|
||||
|
||||
enum tParticleType
|
||||
{
|
||||
PARTICLE_SPARK,
|
||||
PARTICLE_SPARK_SMALL,
|
||||
PARTICLE_WHEEL_DIRT,
|
||||
PARTICLE_WHEEL_WATER,
|
||||
PARTICLE_BLOOD,
|
||||
PARTICLE_BLOOD_SMALL,
|
||||
PARTICLE_BLOOD_SPURT,
|
||||
PARTICLE_DEBRIS,
|
||||
PARTICLE_DEBRIS2,
|
||||
PARTICLE_WATER,
|
||||
PARTICLE_FLAME,
|
||||
PARTICLE_FIREBALL,
|
||||
PARTICLE_GUNFLASH,
|
||||
PARTICLE_GUNFLASH_NOANIM,
|
||||
PARTICLE_GUNSMOKE,
|
||||
PARTICLE_GUNSMOKE2,
|
||||
PARTICLE_SMOKE,
|
||||
PARTICLE_SMOKE_SLOWMOTION,
|
||||
PARTICLE_GARAGEPAINT_SPRAY,
|
||||
PARTICLE_SHARD,
|
||||
PARTICLE_SPLASH,
|
||||
PARTICLE_CARFLAME,
|
||||
PARTICLE_STEAM,
|
||||
PARTICLE_STEAM2,
|
||||
PARTICLE_STEAM_NY,
|
||||
PARTICLE_STEAM_NY_SLOWMOTION,
|
||||
PARTICLE_ENGINE_STEAM,
|
||||
PARTICLE_RAINDROP,
|
||||
PARTICLE_RAINDROP_SMALL,
|
||||
PARTICLE_RAIN_SPLASH,
|
||||
PARTICLE_RAIN_SPLASH_BIGGROW,
|
||||
PARTICLE_RAIN_SPLASHUP,
|
||||
PARTICLE_WATERSPRAY,
|
||||
PARTICLE_EXPLOSION_MEDIUM,
|
||||
PARTICLE_EXPLOSION_LARGE,
|
||||
PARTICLE_EXPLOSION_MFAST,
|
||||
PARTICLE_EXPLOSION_LFAST,
|
||||
PARTICLE_CAR_SPLASH,
|
||||
PARTICLE_BOAT_SPLASH,
|
||||
PARTICLE_BOAT_THRUSTJET,
|
||||
PARTICLE_BOAT_WAKE,
|
||||
PARTICLE_WATER_HYDRANT,
|
||||
PARTICLE_WATER_CANNON,
|
||||
PARTICLE_EXTINGUISH_STEAM,
|
||||
PARTICLE_PED_SPLASH,
|
||||
PARTICLE_PEDFOOT_DUST,
|
||||
PARTICLE_HELI_DUST,
|
||||
PARTICLE_HELI_ATTACK,
|
||||
PARTICLE_ENGINE_SMOKE,
|
||||
PARTICLE_ENGINE_SMOKE2,
|
||||
PARTICLE_CARFLAME_SMOKE,
|
||||
PARTICLE_FIREBALL_SMOKE,
|
||||
PARTICLE_PAINT_SMOKE,
|
||||
PARTICLE_TREE_LEAVES,
|
||||
PARTICLE_CARCOLLISION_DUST,
|
||||
PARTICLE_CAR_DEBRIS,
|
||||
PARTICLE_HELI_DEBRIS,
|
||||
PARTICLE_EXHAUST_FUMES,
|
||||
PARTICLE_RUBBER_SMOKE,
|
||||
PARTICLE_BURNINGRUBBER_SMOKE,
|
||||
PARTICLE_BULLETHIT_SMOKE,
|
||||
PARTICLE_GUNSHELL_FIRST,
|
||||
PARTICLE_GUNSHELL,
|
||||
PARTICLE_GUNSHELL_BUMP1,
|
||||
PARTICLE_GUNSHELL_BUMP2,
|
||||
PARTICLE_TEST,
|
||||
PARTICLE_BIRD_FRONT,
|
||||
PARTICLE_RAINDROP_2D,
|
||||
};
|
||||
|
||||
class CEntity;
|
||||
|
||||
class CParticle
|
||||
{
|
||||
enum
|
||||
{
|
||||
RAND_TABLE_SIZE = 20,
|
||||
SIN_COS_TABLE_SIZE = 1024
|
||||
};
|
||||
|
||||
public:
|
||||
CVector m_vecPosition;
|
||||
CVector m_vecVelocity;
|
||||
CVector m_vecScreenPosition;
|
||||
UInt32 m_nTimeWhenWillBeDestroyed;
|
||||
UInt32 m_nTimeWhenColorWillBeChanged;
|
||||
Float m_fZGround;
|
||||
CVector m_vecParticleMovementOffset;
|
||||
Int16 m_nCurrentZRotation;
|
||||
UInt16 m_nZRotationTimer;
|
||||
Float m_fCurrentZRadius;
|
||||
UInt16 m_nZRadiusTimer;
|
||||
char _pad0[2];
|
||||
Float m_fSize;
|
||||
Float m_fExpansionRate;
|
||||
UInt16 m_nFadeToBlackTimer;
|
||||
UInt16 m_nFadeAlphaTimer;
|
||||
UInt8 m_nColorIntensity;
|
||||
UInt8 m_nAlpha;
|
||||
UInt16 m_nCurrentFrame;
|
||||
Int16 m_nAnimationSpeedTimer;
|
||||
Int16 m_nRotationStep;
|
||||
Int16 m_nRotation;
|
||||
RwRGBA m_Color;
|
||||
char _pad1[2];
|
||||
CParticle *m_pNext;
|
||||
|
||||
CParticle()
|
||||
{
|
||||
;
|
||||
}
|
||||
|
||||
~CParticle()
|
||||
{
|
||||
;
|
||||
}
|
||||
|
||||
//static Float ms_afRandTable[RAND_TABLE_SIZE];
|
||||
static Float (&ms_afRandTable)[RAND_TABLE_SIZE];
|
||||
static CParticle *m_pUnusedListHead;
|
||||
|
||||
/*
|
||||
static Float m_SinTable[SIN_COS_TABLE_SIZE];
|
||||
static Float m_CosTable[SIN_COS_TABLE_SIZE];
|
||||
*/
|
||||
static Float (&m_SinTable)[SIN_COS_TABLE_SIZE];
|
||||
static Float (&m_CosTable)[SIN_COS_TABLE_SIZE];
|
||||
|
||||
|
||||
static void ReloadConfig();
|
||||
static void Initialise();
|
||||
static void Shutdown();
|
||||
|
||||
static CParticle *AddParticle(tParticleType type, CVector const &vecPos, CVector const &vecDir, CEntity *pEntity = NULL, Float fSize = 0.0f, Int32 nRotationSpeed = 0, Int32 nRotation = 0, Int32 nCurFrame = 0, Int32 nLifeSpan = 0);
|
||||
static CParticle *AddParticle(tParticleType type, CVector const &vecPos, CVector const &vecDir, CEntity *pEntity, Float fSize, RwRGBA const &color, Int32 nRotationSpeed = 0, Int32 nRotation = 0, Int32 nCurFrame = 0, Int32 nLifeSpan = 0);
|
||||
|
||||
static void Update();
|
||||
static void Render();
|
||||
|
||||
static void RemovePSystem(tParticleType type);
|
||||
static void RemoveParticle(CParticle *pParticle, CParticle *pPrevParticle, tParticleSystemData *pPSystemData);
|
||||
|
||||
static inline void _Next(CParticle *&pParticle, CParticle *&pPrevParticle, tParticleSystemData *pPSystemData, Bool bRemoveParticle)
|
||||
{
|
||||
if ( bRemoveParticle )
|
||||
{
|
||||
RemoveParticle(pParticle, pPrevParticle, pPSystemData);
|
||||
|
||||
if ( pPrevParticle )
|
||||
pParticle = pPrevParticle->m_pNext;
|
||||
else
|
||||
pParticle = pPSystemData->m_pParticles;
|
||||
}
|
||||
else
|
||||
{
|
||||
pPrevParticle = pParticle;
|
||||
pParticle = pParticle->m_pNext;
|
||||
}
|
||||
}
|
||||
|
||||
static void AddJetExplosion(CVector const &vecPos, Float fPower, Float fSize);
|
||||
static void AddYardieDoorSmoke(CVector const &vecPos, CMatrix const &matMatrix);
|
||||
|
||||
};
|
||||
/*
|
||||
class CParticle
|
||||
{
|
||||
public:
|
||||
static void AddParticle(tParticleType, const CVector &pos, const CVector &velocity, CEntity *ent = nil,
|
||||
float size = 0.0, int32 rotationStep = 0, int32 rotation = 0, int startFrame = 0, int lifeSpan = 0);
|
||||
};
|
||||
*/
|
7
src/render/Shadows.cpp
Normal file
7
src/render/Shadows.cpp
Normal file
@ -0,0 +1,7 @@
|
||||
#include "common.h"
|
||||
#include "Shadows.h"
|
||||
|
||||
void CShadows::AddPermanentShadow(unsigned char ShadowType, RwTexture* pTexture, CVector* pPosn, float fX1, float fY1, float fX2, float fY2, short nTransparency, unsigned char nRed, unsigned char nGreen, unsigned char nBlue, float fZDistance, unsigned int nTime, float fScale)
|
||||
{
|
||||
((void (__cdecl *)(unsigned char, RwTexture*, CVector*, float, float, float, float, short, unsigned char, unsigned char, unsigned char, float, unsigned int, float))0x56EC50)(ShadowType, pTexture, pPosn, fX1, fY1, fX2, fY2, nTransparency, nRed, nGreen, nBlue, fZDistance, nTime, fScale);
|
||||
}
|
9
src/render/Shadows.h
Normal file
9
src/render/Shadows.h
Normal file
@ -0,0 +1,9 @@
|
||||
#pragma once
|
||||
|
||||
struct RwTexture;
|
||||
|
||||
class CShadows
|
||||
{
|
||||
public:
|
||||
static void AddPermanentShadow(unsigned char ShadowType, RwTexture* pTexture, CVector* pPosn, float fX1, float fY1, float fX2, float fY2, short nTransparency, unsigned char nRed, unsigned char nGreen, unsigned char nBlue, float fZDistance, unsigned int nTime, float fScale);
|
||||
};
|
Loading…
Reference in New Issue
Block a user