re3-wiiu/src/vehicles/Train.h

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#pragma once
#include "Vehicle.h"
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#include "Door.h"
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enum
{
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TRACK_ELTRAIN,
TRACK_SUBWAY
};
enum
{
TRAIN_DOOR_CLOSED,
TRAIN_DOOR_OPENING,
TRAIN_DOOR_OPEN,
TRAIN_DOOR_CLOSING
};
enum eTrainNodes
{
TRAIN_DOOR_LHS = 1,
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TRAIN_DOOR_RHS,
NUM_TRAIN_NODES
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};
struct CTrainNode
{
CVector p; // position
float t; // xy-distance from start on track
};
struct CTrainInterpolationLine
{
uint8 type;
float time; // when does this keyframe start
// initial values at start of frame
float position;
float speed;
float acceleration;
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};
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class CTrain : public CVehicle
{
public:
// 0x288
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float m_fWagonPosition;
int16 m_nWagonId;
int16 m_isFarAway; // don't update so often?
int16 m_nCurTrackNode;
int16 m_nWagonGroup;
float m_fSpeed;
bool m_bProcessDoor;
bool m_bTrainStopping;
bool m_bIsFirstWagon;
bool m_bIsLastWagon;
uint8 m_nTrackId; // or m_bUsesSubwayTracks?
uint32 m_nDoorTimer;
int16 m_nDoorState;
CTrainDoor Doors[2];
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RwFrame *m_aTrainNodes[NUM_TRAIN_NODES];
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// unused
static CVector aStationCoors[3];
static CVector aStationCoors_S[4];
CTrain(int32 id, uint8 CreatedBy);
// from CEntity
void SetModelIndex(uint32 id);
void ProcessControl(void);
void PreRender(void);
void Render(void);
void AddPassenger(CPed *ped);
void OpenTrainDoor(float ratio);
void TrainHitStuff(CPtrList &list);
static void InitTrains(void);
static void Shutdown(void);
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static void ReadAndInterpretTrackFile(Const char *filename, CTrainNode **nodes, int16 *numNodes, int32 numStations, float *stationDists,
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float *totalLength, float *totalDuration, CTrainInterpolationLine *interpLines, bool rightRail);
static void UpdateTrains(void);
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};