re3-wiiu/src/render/Font.h

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#pragma once
void AsciiToUnicode(const char *src, wchar *dst);
void UnicodeStrcpy(wchar *dst, const wchar *src);
void UnicodeStrcat(wchar *dst, wchar *append);
int UnicodeStrlen(const wchar *str);
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struct CFontDetails
{
CRGBA color;
float scaleX;
float scaleY;
float slant;
float slantRefX;
float slantRefY;
bool justify;
bool centre;
bool rightJustify;
bool background;
bool backgroundOnlyText;
bool proportional;
float alphaFade;
CRGBA backgroundColor;
float wrapX;
float centreSize;
float rightJustifyWrap;
int16 style;
int32 bank;
int16 dropShadowPosition;
CRGBA dropColor;
};
class CSprite2d;
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enum {
FONT_BANK,
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FONT_PAGER,
FONT_HEADING,
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#ifdef MORE_LANGUAGES
FONT_JAPANESE,
#endif
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MAX_FONTS
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};
enum {
ALIGN_LEFT,
ALIGN_CENTER,
ALIGN_RIGHT,
};
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#ifdef MORE_LANGUAGES
enum
{
FONT_LANGSET_EFIGS,
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FONT_LANGSET_RUSSIAN,
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FONT_LANGSET_POLISH,
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FONT_LANGSET_JAPANESE,
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LANGSET_MAX
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};
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#define FONT_LOCALE(style) (CFont::IsJapanese() ? FONT_JAPANESE : style)
#else
#define FONT_LOCALE(style) (style)
#endif
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#ifdef BUTTON_ICONS
enum
{
BUTTON_NONE = -1,
#if 0 // unused
BUTTON_UP,
BUTTON_DOWN,
BUTTON_LEFT,
BUTTON_RIGHT,
#endif
BUTTON_CROSS,
BUTTON_CIRCLE,
BUTTON_SQUARE,
BUTTON_TRIANGLE,
BUTTON_L1,
BUTTON_L2,
BUTTON_L3,
BUTTON_R1,
BUTTON_R2,
BUTTON_R3,
MAX_BUTTON_ICONS
};
#endif // BUTTON_ICONS
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class CFont
{
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#ifdef MORE_LANGUAGES
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static int16 Size[LANGSET_MAX][MAX_FONTS][193];
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static uint8 LanguageSet;
static int32 Slot;
#else
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static int16 Size[MAX_FONTS][193];
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#endif
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static int16 NewLine;
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public:
static CSprite2d Sprite[MAX_FONTS];
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static CFontDetails Details;
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#ifdef BUTTON_ICONS
static CSprite2d ButtonSprite[MAX_BUTTON_ICONS];
static int PS2Symbol;
static void DrawButton(float x, float y);
#endif // BUTTON_ICONS
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static void Initialise(void);
static void Shutdown(void);
static void InitPerFrame(void);
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static void PrintChar(float x, float y, wchar c);
static void PrintString(float x, float y, wchar *s);
static int GetNumberLines(float xstart, float ystart, wchar *s);
static void GetTextRect(CRect *rect, float xstart, float ystart, wchar *s);
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#ifdef MORE_LANGUAGES
static bool PrintString(float x, float y, wchar *start, wchar* &end, float spwidth, float japX);
#else
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static void PrintString(float x, float y, wchar *start, wchar *end, float spwidth);
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#endif
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static float GetCharacterWidth(wchar c);
static float GetCharacterSize(wchar c);
static float GetStringWidth(wchar *s, bool spaces = false);
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#ifdef MORE_LANGUAGES
static float GetStringWidth_Jap(wchar* s);
#endif
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static uint16 *GetNextSpace(wchar *s);
#ifdef MORE_LANGUAGES
static uint16 *ParseToken(wchar *s, wchar*, bool japShit = false);
#else
static uint16 *ParseToken(wchar *s, wchar*);
#endif
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static void DrawFonts(void);
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static uint16 character_code(uint8 c);
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static CFontDetails GetDetails() { return Details; }
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static void SetScale(float x, float y);
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static void SetSlantRefPoint(float x, float y) { Details.slantRefX = x; Details.slantRefY = y; }
static void SetSlant(float s) { Details.slant = s; }
static void SetJustifyOn(void) {
Details.justify = true;
Details.centre = false;
Details.rightJustify = false;
}
static void SetJustifyOff(void) {
Details.justify = false;
Details.rightJustify = false;
}
static void SetRightJustifyOn(void) {
Details.rightJustify = true;
Details.justify = false;
Details.centre = false;
}
static void SetRightJustifyOff(void) {
Details.rightJustify = false;
Details.justify = false;
Details.centre = false;
}
static void SetCentreOn(void) {
Details.centre = true;
Details.justify = false;
Details.rightJustify = false;
}
static void SetCentreOff(void) {
Details.centre = false;
}
static void SetAlignment(uint8 alignment) {
if (alignment == ALIGN_LEFT) {
CFont::Details.justify = true;
CFont::Details.centre = false;
CFont::Details.rightJustify = false;
}
else if (alignment == ALIGN_CENTER) {
CFont::Details.justify = false;
CFont::Details.centre = true;
CFont::Details.rightJustify = false;
}
else if (alignment == ALIGN_RIGHT) {
CFont::Details.justify = false;
CFont::Details.centre = false;
CFont::Details.rightJustify = true;
}
}
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static void SetWrapx(float x) { Details.wrapX = x; }
static void SetCentreSize(float s) { Details.centreSize = s; }
static void SetBackgroundOn(void) { Details.background = true; }
static void SetBackgroundOff(void) { Details.background = false; }
static void SetBackGroundOnlyTextOn(void) { Details.backgroundOnlyText = true; }
static void SetBackGroundOnlyTextOff(void) { Details.backgroundOnlyText = false; }
static void SetPropOn(void) { Details.proportional = true; }
static void SetPropOff(void) { Details.proportional = false; }
static void SetFontStyle(int16 style) { Details.style = style; }
static void SetRightJustifyWrap(float wrap) { Details.rightJustifyWrap = wrap; }
static void SetAlphaFade(float fade) { Details.alphaFade = fade; }
static void SetDropShadowPosition(int16 pos) { Details.dropShadowPosition = pos; }
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static void SetBackgroundColor(CRGBA col);
static void SetColor(CRGBA col);
static void SetDropColor(CRGBA col);
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#ifdef MORE_LANGUAGES
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static void ReloadFonts(uint8 set);
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// japanese stuff
static bool IsAnsiCharacter(wchar* s);
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static bool IsJapanesePunctuation(wchar* str);
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static bool IsJapanese() { return LanguageSet == FONT_LANGSET_JAPANESE; }
static bool IsJapaneseFont() { return IsJapanese() && (Details.style == FONT_JAPANESE || Details.style == FONT_PAGER); }
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#endif
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};