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https://gitlab.com/GaryOderNichts/re3-wiiu.git
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214 lines
5.4 KiB
C++
214 lines
5.4 KiB
C++
#pragma once
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void AsciiToUnicode(const char *src, wchar *dst);
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void UnicodeStrcpy(wchar *dst, const wchar *src);
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void UnicodeStrcat(wchar *dst, wchar *append);
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int UnicodeStrlen(const wchar *str);
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struct CFontDetails
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{
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CRGBA color;
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float scaleX;
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float scaleY;
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float slant;
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float slantRefX;
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float slantRefY;
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bool justify;
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bool centre;
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bool rightJustify;
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bool background;
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bool backgroundOnlyText;
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bool proportional;
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float alphaFade;
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CRGBA backgroundColor;
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float wrapX;
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float centreSize;
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float rightJustifyWrap;
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int16 style;
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int32 bank;
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int16 dropShadowPosition;
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CRGBA dropColor;
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};
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class CSprite2d;
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enum {
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FONT_BANK,
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FONT_PAGER,
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FONT_HEADING,
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#ifdef MORE_LANGUAGES
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FONT_JAPANESE,
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#endif
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MAX_FONTS
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};
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enum {
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ALIGN_LEFT,
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ALIGN_CENTER,
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ALIGN_RIGHT,
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};
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#ifdef MORE_LANGUAGES
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enum
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{
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FONT_LANGSET_EFIGS,
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FONT_LANGSET_RUSSIAN,
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FONT_LANGSET_POLISH,
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FONT_LANGSET_JAPANESE,
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LANGSET_MAX
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};
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#define FONT_LOCALE(style) (CFont::IsJapanese() ? FONT_JAPANESE : style)
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#else
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#define FONT_LOCALE(style) (style)
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#endif
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#ifdef BUTTON_ICONS
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enum
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{
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BUTTON_NONE = -1,
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#if 0 // unused
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BUTTON_UP,
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BUTTON_DOWN,
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BUTTON_LEFT,
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BUTTON_RIGHT,
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#endif
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BUTTON_CROSS,
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BUTTON_CIRCLE,
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BUTTON_SQUARE,
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BUTTON_TRIANGLE,
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BUTTON_L1,
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BUTTON_L2,
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BUTTON_L3,
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BUTTON_R1,
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BUTTON_R2,
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BUTTON_R3,
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MAX_BUTTON_ICONS
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};
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#endif // BUTTON_ICONS
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class CFont
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{
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#ifdef MORE_LANGUAGES
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static int16 Size[LANGSET_MAX][MAX_FONTS][193];
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static uint8 LanguageSet;
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static int32 Slot;
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#else
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static int16 Size[MAX_FONTS][193];
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#endif
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static int16 NewLine;
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public:
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static CSprite2d Sprite[MAX_FONTS];
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static CFontDetails Details;
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#ifdef BUTTON_ICONS
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static CSprite2d ButtonSprite[MAX_BUTTON_ICONS];
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static int PS2Symbol;
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static void DrawButton(float x, float y);
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#endif // BUTTON_ICONS
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static void Initialise(void);
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static void Shutdown(void);
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static void InitPerFrame(void);
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static void PrintChar(float x, float y, wchar c);
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static void PrintString(float x, float y, wchar *s);
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static int GetNumberLines(float xstart, float ystart, wchar *s);
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static void GetTextRect(CRect *rect, float xstart, float ystart, wchar *s);
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#ifdef MORE_LANGUAGES
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static bool PrintString(float x, float y, wchar *start, wchar* &end, float spwidth, float japX);
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#else
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static void PrintString(float x, float y, wchar *start, wchar *end, float spwidth);
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#endif
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static float GetCharacterWidth(wchar c);
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static float GetCharacterSize(wchar c);
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static float GetStringWidth(wchar *s, bool spaces = false);
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#ifdef MORE_LANGUAGES
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static float GetStringWidth_Jap(wchar* s);
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#endif
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static uint16 *GetNextSpace(wchar *s);
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#ifdef MORE_LANGUAGES
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static uint16 *ParseToken(wchar *s, wchar*, bool japShit = false);
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#else
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static uint16 *ParseToken(wchar *s, wchar*);
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#endif
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static void DrawFonts(void);
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static uint16 character_code(uint8 c);
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static CFontDetails GetDetails() { return Details; }
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static void SetScale(float x, float y);
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static void SetSlantRefPoint(float x, float y) { Details.slantRefX = x; Details.slantRefY = y; }
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static void SetSlant(float s) { Details.slant = s; }
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static void SetJustifyOn(void) {
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Details.justify = true;
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Details.centre = false;
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Details.rightJustify = false;
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}
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static void SetJustifyOff(void) {
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Details.justify = false;
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Details.rightJustify = false;
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}
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static void SetRightJustifyOn(void) {
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Details.rightJustify = true;
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Details.justify = false;
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Details.centre = false;
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}
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static void SetRightJustifyOff(void) {
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Details.rightJustify = false;
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Details.justify = false;
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Details.centre = false;
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}
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static void SetCentreOn(void) {
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Details.centre = true;
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Details.justify = false;
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Details.rightJustify = false;
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}
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static void SetCentreOff(void) {
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Details.centre = false;
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}
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static void SetAlignment(uint8 alignment) {
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if (alignment == ALIGN_LEFT) {
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CFont::Details.justify = true;
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CFont::Details.centre = false;
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CFont::Details.rightJustify = false;
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}
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else if (alignment == ALIGN_CENTER) {
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CFont::Details.justify = false;
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CFont::Details.centre = true;
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CFont::Details.rightJustify = false;
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}
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else if (alignment == ALIGN_RIGHT) {
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CFont::Details.justify = false;
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CFont::Details.centre = false;
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CFont::Details.rightJustify = true;
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}
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}
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static void SetWrapx(float x) { Details.wrapX = x; }
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static void SetCentreSize(float s) { Details.centreSize = s; }
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static void SetBackgroundOn(void) { Details.background = true; }
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static void SetBackgroundOff(void) { Details.background = false; }
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static void SetBackGroundOnlyTextOn(void) { Details.backgroundOnlyText = true; }
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static void SetBackGroundOnlyTextOff(void) { Details.backgroundOnlyText = false; }
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static void SetPropOn(void) { Details.proportional = true; }
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static void SetPropOff(void) { Details.proportional = false; }
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static void SetFontStyle(int16 style) { Details.style = style; }
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static void SetRightJustifyWrap(float wrap) { Details.rightJustifyWrap = wrap; }
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static void SetAlphaFade(float fade) { Details.alphaFade = fade; }
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static void SetDropShadowPosition(int16 pos) { Details.dropShadowPosition = pos; }
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static void SetBackgroundColor(CRGBA col);
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static void SetColor(CRGBA col);
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static void SetDropColor(CRGBA col);
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#ifdef MORE_LANGUAGES
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static void ReloadFonts(uint8 set);
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// japanese stuff
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static bool IsAnsiCharacter(wchar* s);
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static bool IsJapanesePunctuation(wchar* str);
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static bool IsJapanese() { return LanguageSet == FONT_LANGSET_JAPANESE; }
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static bool IsJapaneseFont() { return IsJapanese() && (Details.style == FONT_JAPANESE || Details.style == FONT_PAGER); }
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#endif
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};
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