re3-wiiu/src/animation/AnimBlendAssocGroup.h

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#pragma once
class CAnimBlendAssociation;
struct CAnimBlock;
class CAnimBlendAssocGroup
{
public:
CAnimBlock *animBlock;
CAnimBlendAssociation *assocList;
int32 numAssociations;
int32 firstAnimId;
int32 groupId; // id of self in ms_aAnimAssocGroups
CAnimBlendAssocGroup(void);
~CAnimBlendAssocGroup(void);
void DestroyAssociations(void);
CAnimBlendAssociation *GetAnimation(uint32 id);
CAnimBlendAssociation *GetAnimation(const char *name);
CAnimBlendAssociation *CopyAnimation(uint32 id);
CAnimBlendAssociation *CopyAnimation(const char *name);
void CreateAssociations(const char *name);
2019-08-16 20:17:15 +02:00
void CreateAssociations(const char *blockName, RpClump *clump, const char **animNames, int numAssocs);
};