re3-wiiu/src/peds/CopPed.h

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#pragma once
#include "Ped.h"
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enum eCopType
{
COP_STREET = 0,
COP_FBI = 1,
COP_SWAT = 2,
COP_ARMY = 3,
};
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class CCopPed : public CPed
{
public:
int16 m_nRoadblockNode;
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float m_fDistanceToTarget;
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bool m_bIsInPursuit;
bool m_bIsDisabledCop;
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int8 field_1350;
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bool m_bBeatingSuspect;
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bool m_bStopAndShootDisabledZone;
bool m_bZoneDisabled;
float m_fAbseilPos; // VC leftover, unused
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eCopType m_nCopType;
int8 field_1364;
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CCopPed(eCopType);
~CCopPed();
void ClearPursuit(void);
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void ProcessControl(void);
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void SetArrestPlayer(CPed*);
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void SetPursuit(bool);
void ArrestPlayer(void);
void ScanForCrimes(void);
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void CopAI(void);
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};
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#ifndef PED_SKIN
VALIDATE_SIZE(CCopPed, 0x558);
#endif