re3-wiiu/src/render/Hud.h

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#pragma once
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#include "Sprite2d.h"
enum eItems
{
ITEM_NONE = -1,
ITEM_ARMOUR = 3,
ITEM_HEALTH = 4,
ITEM_RADAR = 8
};
// Thanks for vague name, R*
enum DRAW_FADE_STATE
{
HUD_WANTED_FADING = 0,
HUD_ENERGY_FADING,
HUD_SCORE_FADING,
HUD_WEAPON_FADING,
};
// My name
enum eFadeOperation
{
FADED_OUT = 0,
START_FADE_OUT,
FADING_IN,
FADING_OUT,
FADE_DISABLED = 5,
};
enum eSprites
{
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HUD_FIST,
HUD_BAT,
HUD_PISTOL,
HUD_UZI,
HUD_SHOTGUN,
HUD_AK47,
HUD_M16,
HUD_SNIPER,
HUD_ROCKET,
HUD_FLAME,
HUD_MOLOTOV,
HUD_GRENADE,
HUD_DETONATOR,
HUD_RADARDISC = 15,
HUD_PAGER = 16,
HUD_SITESNIPER = 20,
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HUD_SITEM16,
HUD_SITEROCKET,
NUM_HUD_SPRITES,
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};
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#define HUD_TEXT_SCALE_X 0.7f
#define HUD_TEXT_SCALE_Y 1.25f
class CHud
{
public:
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static CSprite2d Sprites[NUM_HUD_SPRITES];
static wchar m_HelpMessage[256];
static wchar m_LastHelpMessage[256];
static uint32 m_HelpMessageState;
static uint32 m_HelpMessageTimer;
static int32 m_HelpMessageFadeTimer;
static wchar m_HelpMessageToPrint[256];
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static float &m_HelpMessageDisplayTime;
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static float m_fHelpMessageTime;
static bool m_HelpMessageQuick;
static uint32 m_ZoneState;
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static int32 m_ZoneFadeTimer;
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static uint32 m_ZoneNameTimer;
static wchar *m_pZoneName;
static wchar *m_pLastZoneName;
static wchar *m_ZoneToPrint;
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static wchar *m_VehicleName;
static wchar *m_pLastVehicleName;
static wchar *m_pVehicleNameToPrint;
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static uint32 m_VehicleState;
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static int32 m_VehicleFadeTimer;
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static uint32 m_VehicleNameTimer;
static wchar m_Message[256];
static wchar m_PagerMessage[256];
static bool m_Wants_To_Draw_Hud;
static bool m_Wants_To_Draw_3dMarkers;
static wchar m_BigMessage[6][128];
static int16 m_ItemToFlash;
// These aren't really in CHud
static float BigMessageInUse[6];
static float BigMessageAlpha[6];
static float BigMessageX[6];
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static float OddJob2OffTimer;
static bool CounterOnLastFrame;
static float OddJob2XOffset;
static uint16 CounterFlashTimer;
static uint16 OddJob2Timer;
static bool TimerOnLastFrame;
static int16 OddJob2On;
static uint16 TimerFlashTimer;
static int16 PagerSoundPlayed;
static int32 SpriteBrightness;
static float PagerXOffset;
static int16 PagerTimer;
static int16 PagerOn;
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static uint32 m_WantedFadeTimer;
static uint32 m_WantedState;
static uint32 m_WantedTimer;
static uint32 m_EnergyLostFadeTimer;
static uint32 m_EnergyLostState;
static uint32 m_EnergyLostTimer;
static uint32 m_DisplayScoreFadeTimer;
static uint32 m_DisplayScoreState;
static uint32 m_DisplayScoreTimer;
static uint32 m_WeaponFadeTimer;
static uint32 m_WeaponState;
static uint32 m_WeaponTimer;
static uint32 m_LastDisplayScore;
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static uint32 m_LastWanted;
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public:
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static void Draw();
static void DrawAfterFade();
static void GetRidOfAllHudMessages();
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#ifdef RELOADABLES
static void ReloadTXD();
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#endif
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static void Initialise();
static void ReInitialise();
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static void SetBigMessage(wchar *message, int16 style);
static void SetHelpMessage(wchar *message, bool quick);
static void SetMessage(wchar *message);
static void SetPagerMessage(wchar *message);
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static void SetVehicleName(wchar *name);
static void SetZoneName(wchar *name);
static void Shutdown();
static float DrawFadeState(DRAW_FADE_STATE, int);
};