re3-wiiu/src/audio/MusicManager.h

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C
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#pragma once
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#include "audio_enums.h"
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class tStreamedSample
{
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public:
uint32 m_nLength;
uint32 m_nPosition;
uint32 m_nLastPosCheckTimer;
};
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class CVehicle;
class cMusicManager
{
public:
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bool m_bIsInitialised;
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bool m_bDisabled;
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uint8 m_nMusicMode;
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uint8 m_nNextTrack;
uint8 m_nPlayingTrack;
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bool m_bFrontendTrackFinished;
bool m_bPlayInFrontend;
bool m_bSetNextStation;
uint8 m_nAnnouncement;
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bool m_bPreviousPlayerInCar;
bool m_bPlayerInCar;
bool m_bAnnouncementInProgress;
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tStreamedSample m_aTracks[TOTAL_STREAMED_SOUNDS];
bool m_bResetTimers;
uint32 m_nResetTime;
uint32 m_nLastTrackServiceTime;
uint32 m_nTimer;
bool m_bDoTrackService;
bool m_bIgnoreTimeDelay;
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bool m_bVerifyAmbienceTrackStartedToPlay;
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bool m_bRadioSetByScript;
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uint8 m_nRadioStationScript;
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int32 m_nRadioPosition;
uint8 m_nRadioInCar;
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public:
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cMusicManager();
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bool IsInitialised() { return m_bIsInitialised; }
uint32 GetMusicMode() { return m_nMusicMode; }
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uint8 GetNextTrack() { return m_nNextTrack; }
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bool Initialise();
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void Terminate();
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void ChangeMusicMode(uint8 mode);
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void StopFrontEndTrack();
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bool PlayerInCar();
void DisplayRadioStationName();
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void PlayAnnouncement(uint8);
void PlayFrontEndTrack(uint8, uint8);
void PreloadCutSceneMusic(uint8);
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void PlayPreloadedCutSceneMusic(void);
void StopCutSceneMusic(void);
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uint8 GetRadioInCar(void);
void SetRadioInCar(uint32);
void SetRadioChannelByScript(uint8, int32);
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void ResetMusicAfterReload();
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void ResetTimers(int32);
void Service();
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void ServiceFrontEndMode();
void ServiceGameMode();
void ServiceAmbience();
void ServiceTrack();
bool UsesPoliceRadio(CVehicle *veh);
uint32 GetTrackStartPos(uint8);
void ComputeAmbienceVol(uint8 reset, uint8& outVolume);
bool ServiceAnnouncement();
uint8 GetCarTuning();
uint8 GetNextCarTuning();
bool ChangeRadioChannel();
};
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VALIDATE_SIZE(cMusicManager, 0x95C);
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extern cMusicManager MusicManager;