re3-wiiu/src/objects/ObjectData.h

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#pragma once
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class CObject;
class CObjectInfo
{
public:
float m_fMass;
float m_fTurnMass;
float m_fAirResistance;
float m_fElasticity;
float m_fBuoyancy;
float m_fUprootLimit;
float m_fCollisionDamageMultiplier;
uint8 m_nCollisionDamageEffect;
uint8 m_nSpecialCollisionResponseCases;
bool m_bCameraToAvoidThisObject;
};
VALIDATE_SIZE(CObjectInfo, 0x20);
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class CObjectData
{
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static CObjectInfo ms_aObjectInfo[NUMOBJECTINFO];
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public:
static void Initialise(const char *filename);
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static void SetObjectData(int32 modelId, CObject &object);
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};