2019-05-18 12:39:39 +02:00
|
|
|
#pragma once
|
2019-07-31 17:54:18 +02:00
|
|
|
|
2019-10-26 14:39:10 +02:00
|
|
|
#include "audio_enums.h"
|
2020-04-28 13:00:38 +02:00
|
|
|
#include "soundlist.h"
|
2020-04-19 18:34:08 +02:00
|
|
|
#include "Crime.h"
|
2019-07-31 17:54:18 +02:00
|
|
|
|
2019-08-27 22:46:41 +02:00
|
|
|
#define AEHANDLE_IS_FAILED(h) ((h)<0)
|
|
|
|
#define AEHANDLE_IS_OK(h) ((h)>=0)
|
|
|
|
|
2019-08-15 03:43:00 +02:00
|
|
|
class cAudioScriptObject;
|
2019-05-18 12:39:39 +02:00
|
|
|
class CEntity;
|
|
|
|
|
|
|
|
class cDMAudio
|
|
|
|
{
|
|
|
|
public:
|
2019-08-15 03:43:00 +02:00
|
|
|
~cDMAudio()
|
|
|
|
{ }
|
|
|
|
|
|
|
|
void Initialise(void);
|
2019-06-02 05:00:38 +02:00
|
|
|
void Terminate(void);
|
2019-08-15 03:43:00 +02:00
|
|
|
void Service(void);
|
|
|
|
|
2020-05-16 19:29:13 +02:00
|
|
|
int32 CreateEntity(eAudioType type, void *UID);
|
2019-08-15 03:43:00 +02:00
|
|
|
void DestroyEntity(int32 audioEntity);
|
|
|
|
void SetEntityStatus(int32 audioEntity, uint8 status);
|
|
|
|
void PlayOneShot(int32 audioEntity, uint16 oneShot, float volume);
|
|
|
|
void DestroyAllGameCreatedEntities(void);
|
|
|
|
|
2020-06-27 23:01:51 +02:00
|
|
|
void SetMonoMode(uint8 mono);
|
2019-08-15 03:43:00 +02:00
|
|
|
void SetEffectsMasterVolume(uint8 volume);
|
|
|
|
void SetMusicMasterVolume(uint8 volume);
|
|
|
|
void SetEffectsFadeVol(uint8 volume);
|
|
|
|
void SetMusicFadeVol(uint8 volume);
|
|
|
|
|
|
|
|
uint8 GetNum3DProvidersAvailable(void);
|
|
|
|
char *Get3DProviderName(uint8 id);
|
|
|
|
|
2020-05-04 19:33:48 +02:00
|
|
|
int8 AutoDetect3DProviders(void);
|
|
|
|
|
2019-08-15 03:43:00 +02:00
|
|
|
int8 GetCurrent3DProviderIndex(void);
|
|
|
|
int8 SetCurrent3DProvider(uint8 which);
|
|
|
|
|
|
|
|
void SetSpeakerConfig(int32 config);
|
|
|
|
|
|
|
|
bool IsMP3RadioChannelAvailable(void);
|
|
|
|
|
2019-05-31 19:02:26 +02:00
|
|
|
void ReleaseDigitalHandle(void);
|
|
|
|
void ReacquireDigitalHandle(void);
|
2019-08-15 03:43:00 +02:00
|
|
|
|
|
|
|
void SetDynamicAcousticModelingStatus(uint8 status);
|
|
|
|
|
2019-06-17 00:16:38 +02:00
|
|
|
bool CheckForAnAudioFileOnCD(void);
|
2019-08-15 03:43:00 +02:00
|
|
|
|
|
|
|
char GetCDAudioDriveLetter(void);
|
|
|
|
bool IsAudioInitialised(void);
|
|
|
|
|
|
|
|
void ReportCrime(eCrimeType crime, CVector const &pos);
|
|
|
|
|
|
|
|
int32 CreateLoopingScriptObject(cAudioScriptObject *scriptObject);
|
|
|
|
void DestroyLoopingScriptObject(int32 audioEntity);
|
|
|
|
void CreateOneShotScriptObject(cAudioScriptObject *scriptObject);
|
|
|
|
|
|
|
|
void PlaySuspectLastSeen(float x, float y, float z);
|
|
|
|
|
|
|
|
void ReportCollision(CEntity *entityA, CEntity *entityB, uint8 surfaceTypeA, uint8 surfaceTypeB, float collisionPower, float velocity);
|
|
|
|
|
|
|
|
void PlayFrontEndSound(uint16 frontend, uint32 volume);
|
|
|
|
void PlayRadioAnnouncement(uint8 announcement);
|
|
|
|
void PlayFrontEndTrack(uint8 track, uint8 frontendFlag);
|
|
|
|
void StopFrontEndTrack(void);
|
|
|
|
|
|
|
|
void ResetTimers(uint32 time);
|
|
|
|
|
2019-06-17 00:16:38 +02:00
|
|
|
void ChangeMusicMode(uint8 mode);
|
2019-08-15 03:43:00 +02:00
|
|
|
|
|
|
|
void PreloadCutSceneMusic(uint8 track);
|
|
|
|
void PlayPreloadedCutSceneMusic(void);
|
|
|
|
void StopCutSceneMusic(void);
|
|
|
|
|
2020-06-08 09:34:31 +02:00
|
|
|
void PreloadMissionAudio(uint8 slot, Const char *missionAudio);
|
|
|
|
uint8 GetMissionAudioLoadingStatus(uint8 slot);
|
|
|
|
void SetMissionAudioLocation(uint8 slot, float x, float y, float z);
|
|
|
|
void PlayLoadedMissionAudio(uint8 slot);
|
|
|
|
bool IsMissionAudioSampleFinished(uint8 slot);
|
|
|
|
void ClearMissionAudio(uint8 slot);
|
2019-08-15 04:06:52 +02:00
|
|
|
|
2020-02-06 18:35:24 +01:00
|
|
|
uint8 GetRadioInCar(void);
|
2019-08-15 03:43:00 +02:00
|
|
|
void SetRadioInCar(uint32 radio);
|
|
|
|
void SetRadioChannel(int8 radio, int32 pos);
|
2019-05-18 12:39:39 +02:00
|
|
|
};
|
2020-04-17 07:54:14 +02:00
|
|
|
extern cDMAudio DMAudio;
|