2019-10-03 21:28:56 +02:00
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#include "common.h"
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#include "patcher.h"
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#include "main.h"
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#include "Pickups.h"
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#include "Camera.h"
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#include "Entity.h"
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#include "Timer.h"
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#include "Shadows.h"
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#include "Coronas.h"
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#include "World.h"
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#include "ModelIndices.h"
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#include "PlayerPed.h"
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#include "Object.h"
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#include "Pools.h"
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#include "Pad.h"
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#include "Script.h"
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#include "Darkel.h"
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#include "Garages.h"
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#include "Explosion.h"
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#include "WaterLevel.h"
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#include "MoneyMessages.h"
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#include "PointLights.h"
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#include "Sprite.h"
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#include "Font.h"
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CPickup(&CPickups::aPickUps)[NUMPICKUPS] = *(CPickup(*)[NUMPICKUPS])*(uintptr*)0x878C98;
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int16 CPickups::NumMessages;// = *(int16*)0x95CC98;
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int32 CPickups::aPickUpsCollected[NUMCOLLECTEDPICKUPS];// = *(int32(*)[NUMCOLLECTEDPICKUPS])*(uintptr*)0x87C538;
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int16 CPickups::CollectedPickUpIndex;// = *(int16*)0x95CC8A;
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// unused
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bool &CPickups::bPickUpcamActivated = *(bool*)0x95CD71;
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CVehicle *&CPickups::pPlayerVehicle = *(CVehicle**)0x8F29E8;
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CVector &CPickups::StaticCamCoors = *(CVector*)0x9404C8;
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uint32 &CPickups::StaticCamStartTime = *(uint32*)0x8E289C;
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tPickupMessage CPickups::aMessages[NUMPICKUPMESSAGES];
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// 20 ?! Some Miami leftover? (Originally at 0x5ED8D4)
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uint16 AmmoForWeapon[20] = { 0, 1, 45, 125, 25, 150, 300, 25, 5, 250, 5, 5, 0, 500, 0, 100, 0, 0, 0, 0 };
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uint16 AmmoForWeapon_OnStreet[20] = { 0, 1, 9, 25, 5, 30, 60, 5, 1, 50, 1, 1, 0, 200, 0, 100, 0, 0, 0, 0 };
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uint16 CostOfWeapon[20] = { 0, 10, 250, 800, 1500, 3000, 5000, 10000, 25000, 25000, 2000, 2000, 0, 50000, 0, 3000, 0, 0, 0, 0 };
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uint8 aWeaponReds[] = { 255, 0, 128, 255, 255, 0, 255, 0, 128, 128, 255, 0255, 128, 0, 255, 0 };
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uint8 aWeaponGreens[] = { 0, 255, 128, 255, 0, 255, 128, 255, 0, 255, 255, 0, 255, 0, 255, 0 };
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uint8 aWeaponBlues[] = { 0, 0, 255, 0, 255, 255, 0, 128, 255, 0, 255, 0, 128, 255, 0, 0 };
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float aWeaponScale[] = { 1.0f, 2.0f, 1.5f, 1.0f, 1.0f, 1.5f, 1.0f, 2.0f, 1.0f, 2.0f, 2.5f, 1.0f, 1.0f, 1.0f, 1.0f };
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WRAPPER void CPacManPickups::Render(void) { EAXJMP(0x432F60); }
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void
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CPickup::RemoveKeepType()
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{
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CWorld::Remove(m_pObject);
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delete m_pObject;
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m_bRemoved = true;
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m_pObject = nil;
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}
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void
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CPickup::Remove()
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{
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RemoveKeepType();
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m_eType = PICKUP_NONE;
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}
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CObject *
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CPickup::GiveUsAPickUpObject(int32 handle)
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{
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CObject *object;
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if (handle <= 0) object = new CObject(m_eModelIndex, false);
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else {
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CPools::MakeSureSlotInObjectPoolIsEmpty(handle);
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object = new(handle) CObject(m_eModelIndex, false);
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}
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if (object == nil) return nil;
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object->ObjectCreatedBy = MISSION_OBJECT;
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object->GetPosition() = m_vecPos;
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object->SetOrientation(0.0f, 0.0f, -HALFPI);
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object->GetMatrix().UpdateRW();
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object->UpdateRwFrame();
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object->bAffectedByGravity = false;
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object->bExplosionProof = true;
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object->bUsesCollision = false;
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object->bIsPickup = true;
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object->field_172 = m_eModelIndex == MI_PICKUP_BONUS ? m_wQuantity : 0;
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switch (m_eType)
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{
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case PICKUP_IN_SHOP:
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object->m_obj_flag2 = true;
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object->bOutOfStock = false;
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break;
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case PICKUP_ON_STREET:
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case PICKUP_ONCE:
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case PICKUP_ONCE_TIMEOUT:
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case PICKUP_COLLECTABLE1:
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case PICKUP_MONEY:
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case PICKUP_MINE_INACTIVE:
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case PICKUP_MINE_ARMED:
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case PICKUP_NAUTICAL_MINE_INACTIVE:
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case PICKUP_NAUTICAL_MINE_ARMED:
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case PICKUP_FLOATINGPACKAGE:
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case PICKUP_ON_STREET_SLOW:
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object->m_obj_flag2 = false;
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object->bOutOfStock = false;
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break;
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case PICKUP_IN_SHOP_OUT_OF_STOCK:
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object->m_obj_flag2 = false;
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object->bOutOfStock = true;
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object->bRenderScorched = true;
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break;
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case PICKUP_FLOATINGPACKAGE_FLOATING:
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default:
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break;
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}
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return object;
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}
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bool
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CPickup::Update(CPlayerPed *player, CVehicle *vehicle, int playerId)
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{
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float waterLevel;
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if (m_bRemoved) {
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if (CTimer::GetTimeInMilliseconds() > m_nTimer) {
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// respawn pickup if we're far enough
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float dist = (FindPlayerCoors().x - m_vecPos.x) * (FindPlayerCoors().x - m_vecPos.x) + (FindPlayerCoors().y - m_vecPos.y) * (FindPlayerCoors().y - m_vecPos.y);
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if (dist > 100.0f || m_eType == PICKUP_IN_SHOP && dist > 2.4f) {
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m_pObject = GiveUsAPickUpObject(-1);
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if (m_pObject) {
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CWorld::Add(m_pObject);
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m_bRemoved = false;
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}
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}
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}
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return false;
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}
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if (!m_pObject) return false;
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if (!IsMine()) {
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// let's check if we touched the pickup
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bool isPickupTouched = false;
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if (m_pObject->GetModelIndex() == MI_PICKUP_BRIBE) {
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if (vehicle != nil) {
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if (vehicle->IsSphereTouchingVehicle(m_pObject->GetPosition().x, m_pObject->GetPosition().y, m_pObject->GetPosition().z, 2.0f))
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isPickupTouched = true;
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}
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else {
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if (Abs(player->GetPosition().z - m_pObject->GetPosition().z) < 2.0f) {
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if ((player->GetPosition().x - m_pObject->GetPosition().x) * (player->GetPosition().x - m_pObject->GetPosition().x) +
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(player->GetPosition().y - m_pObject->GetPosition().y) * (player->GetPosition().y - m_pObject->GetPosition().y) < 1.8f)
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isPickupTouched = true;
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}
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}
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} else if (m_pObject->GetModelIndex() == MI_PICKUP_CAMERA) {
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if (vehicle != nil && vehicle->IsSphereTouchingVehicle(m_pObject->GetPosition().x, m_pObject->GetPosition().y, m_pObject->GetPosition().z, 2.0f)) {
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isPickupTouched = true;
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}
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} else if (vehicle == nil) {
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if (Abs(player->GetPosition().z - m_pObject->GetPosition().z) < 2.0f) {
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if ((player->GetPosition().x - m_pObject->GetPosition().x) * (player->GetPosition().x - m_pObject->GetPosition().x) +
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(player->GetPosition().y - m_pObject->GetPosition().y) * (player->GetPosition().y - m_pObject->GetPosition().y) < 1.8f)
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isPickupTouched = true;
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}
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}
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// if we didn't then we've got nothing to do
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if (isPickupTouched) {
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if ((m_pObject->GetModelIndex() != MI_PICKUP_BODYARMOUR || player->m_fArmour <= 99.5f)
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&& (m_pObject->GetModelIndex() != MI_PICKUP_HEALTH || player->m_fHealth <= 99.5f)
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&& (m_pObject->GetModelIndex() != MI_PICKUP_BRIBE || player->m_pWanted->m_nWantedLevel)
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&& (m_pObject->GetModelIndex() != MI_PICKUP_KILLFRENZY || !CTheScripts::IsPlayerOnAMission() && !CDarkel::FrenzyOnGoing() && CGame::nastyGame)) {
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CPad::GetPad(0)->StartShake(120, 100);
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switch (m_eType)
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{
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case PICKUP_IN_SHOP:
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if (CWorld::Players[playerId].m_nMoney < CostOfWeapon[CPickups::WeaponForModel(m_pObject->GetModelIndex())]) {
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CGarages::TriggerMessage("PU_MONY", -1, 6000, -1);
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}
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else
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{
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CWorld::Players[playerId].m_nMoney -= CostOfWeapon[CPickups::WeaponForModel(m_pObject->GetModelIndex())];
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if (!CPickups::GivePlayerGoodiesWithPickUpMI(m_pObject->GetModelIndex(), playerId)) {
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player->GiveWeapon(CPickups::WeaponForModel(m_pObject->GetModelIndex()), AmmoForWeapon[CPickups::WeaponForModel(m_pObject->GetModelIndex())]);
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player->m_nSelectedWepSlot = player->GetWeaponSlot(CPickups::WeaponForModel(m_pObject->GetModelIndex()));
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DMAudio.PlayFrontEndSound(SOUND_PICKUP_WEAPON_BOUGHT, m_pObject->GetModelIndex() - MI_GRENADE);
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}
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RemoveKeepType();
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m_nTimer = CTimer::GetTimeInMilliseconds() + 5000;
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return true;
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}
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break;
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case PICKUP_ON_STREET:
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case PICKUP_ON_STREET_SLOW:
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if (!CPickups::GivePlayerGoodiesWithPickUpMI(m_pObject->GetModelIndex(), playerId)) {
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if (CPickups::WeaponForModel(m_pObject->GetModelIndex())) {
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player->GiveWeapon(CPickups::WeaponForModel(m_pObject->GetModelIndex()), m_wQuantity != 0 ? m_wQuantity : AmmoForWeapon_OnStreet[CPickups::WeaponForModel(m_pObject->GetModelIndex())]);
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if (player->m_nSelectedWepSlot == player->GetWeaponSlot(WEAPONTYPE_UNARMED)) {
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player->m_nSelectedWepSlot = player->GetWeaponSlot(CPickups::WeaponForModel(m_pObject->GetModelIndex()));
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}
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DMAudio.PlayFrontEndSound(SOUND_PICKUP_WEAPON, m_pObject->GetModelIndex() - MI_GRENADE);
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}
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else if (MI_PICKUP_CAMERA == m_pObject->GetModelIndex() && vehicle)
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{
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DMAudio.PlayFrontEndSound(SOUND_PICKUP_BONUS, 0);
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CPickups::bPickUpcamActivated = true;
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CPickups::pPlayerVehicle = FindPlayerVehicle();
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CPickups::StaticCamCoors = m_pObject->GetPosition();
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CPickups::StaticCamStartTime = CTimer::GetTimeInMilliseconds();
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}
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}
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if (m_eType == PICKUP_ON_STREET) {
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m_nTimer = CTimer::GetTimeInMilliseconds() + 30000;
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} else if (m_eType == PICKUP_ON_STREET_SLOW) {
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if (MI_PICKUP_BRIBE == m_pObject->m_modelIndex)
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m_nTimer = CTimer::GetTimeInMilliseconds() + 300000;
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else
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m_nTimer = CTimer::GetTimeInMilliseconds() + 720000;
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}
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RemoveKeepType();
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return true;
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case PICKUP_ONCE:
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case PICKUP_ONCE_TIMEOUT:
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if (!CPickups::GivePlayerGoodiesWithPickUpMI(m_pObject->GetModelIndex(), playerId)) {
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if (CPickups::WeaponForModel(m_pObject->GetModelIndex())) {
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player->GiveWeapon(CPickups::WeaponForModel(m_pObject->GetModelIndex()), m_wQuantity != 0 ? m_wQuantity : AmmoForWeapon[CPickups::WeaponForModel(m_pObject->GetModelIndex())]);
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if (player->m_nSelectedWepSlot == player->GetWeaponSlot(WEAPONTYPE_UNARMED))
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player->m_nSelectedWepSlot = player->GetWeaponSlot(CPickups::WeaponForModel(m_pObject->GetModelIndex()));
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}
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DMAudio.PlayFrontEndSound(SOUND_PICKUP_WEAPON, m_pObject->GetModelIndex() - MI_GRENADE);
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}
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Remove();
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return true;
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case PICKUP_COLLECTABLE1:
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CWorld::Players[playerId].m_nCollectedPackages++;
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CWorld::Players[playerId].m_nMoney += 1000;
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if (CWorld::Players[playerId].m_nCollectedPackages == CWorld::Players[playerId].m_nTotalPackages) {
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printf("All collectables have been picked up\n");
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CGarages::TriggerMessage("CO_ALL", -1, 5000, -1);
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CWorld::Players[CWorld::PlayerInFocus].m_nMoney += 1000000;
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}
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else
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CGarages::TriggerMessage("CO_ONE", CWorld::Players[CWorld::PlayerInFocus].m_nCollectedPackages, 5000, CWorld::Players[CWorld::PlayerInFocus].m_nTotalPackages);
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Remove();
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DMAudio.PlayFrontEndSound(SOUND_PICKUP_HIDDEN_PACKAGE, 0);
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return true;
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case PICKUP_MONEY:
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CWorld::Players[playerId].m_nMoney += m_wQuantity;
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sprintf(gString, "$%d", m_wQuantity);
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#ifdef MONEY_MESSAGES
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CMoneyMessages::RegisterOne(m_vecPos + CVector(0.0f, 0.0f, 1.0f), gString, 0, 255, 0, 0.5f, 0.5f);
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#endif
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Remove();
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DMAudio.PlayFrontEndSound(SOUND_PICKUP_MONEY, 0);
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return true;
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//case PICKUP_IN_SHOP_OUT_OF_STOCK:
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//case PICKUP_MINE_INACTIVE:
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//case PICKUP_MINE_ARMED:
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//case PICKUP_NAUTICAL_MINE_INACTIVE:
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//case PICKUP_NAUTICAL_MINE_ARMED:
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//case PICKUP_FLOATINGPACKAGE:
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//case PICKUP_FLOATINGPACKAGE_FLOATING:
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default:
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break;
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}
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}
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}
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} else {
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switch (m_eType)
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{
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case PICKUP_MINE_INACTIVE:
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if (vehicle != nil && !vehicle->IsSphereTouchingVehicle(m_pObject->GetPosition().x, m_pObject->GetPosition().y, m_pObject->GetPosition().z, 2.0f)) {
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m_eType = PICKUP_MINE_ARMED;
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m_nTimer = CTimer::GetTimeInMilliseconds() + 10000;
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}
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break;
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case PICKUP_NAUTICAL_MINE_INACTIVE:
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{
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if (CWaterLevel::GetWaterLevel(m_pObject->GetPosition().x, m_pObject->GetPosition().y, m_pObject->GetPosition().z + 5.0f, &waterLevel, false))
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m_pObject->GetPosition().z = waterLevel + 0.6f;
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m_pObject->GetMatrix().UpdateRW();
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m_pObject->UpdateRwFrame();
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bool touched = false;
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for (int32 i = CPools::GetVehiclePool()->GetSize(); i > 0; i--) { // TODO: check if i > 0 is not a R* mistake
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CVehicle *vehicle = CPools::GetVehiclePool()->GetSlot(i);
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|
|
if (vehicle != nil && vehicle->IsSphereTouchingVehicle(m_pObject->GetPosition().x, m_pObject->GetPosition().y, m_pObject->GetPosition().z, 1.5f)) {
|
|
|
|
touched = true;
|
|
|
|
break; // added break here
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!touched) {
|
|
|
|
m_eType = PICKUP_NAUTICAL_MINE_ARMED;
|
|
|
|
m_nTimer = CTimer::GetTimeInMilliseconds() + 10000;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
case PICKUP_NAUTICAL_MINE_ARMED:
|
|
|
|
if (CWaterLevel::GetWaterLevel(m_pObject->GetPosition().x, m_pObject->GetPosition().y, m_pObject->GetPosition().z + 5.0f, &waterLevel, false))
|
|
|
|
m_pObject->GetPosition().z = waterLevel + 0.6f;
|
|
|
|
|
|
|
|
m_pObject->GetMatrix().UpdateRW();
|
|
|
|
m_pObject->UpdateRwFrame();
|
|
|
|
// no break here
|
|
|
|
case PICKUP_MINE_ARMED:
|
|
|
|
{
|
|
|
|
bool explode = false;
|
|
|
|
if (CTimer::GetTimeInMilliseconds() > m_nTimer)
|
|
|
|
explode = true;
|
|
|
|
else {// added else here since vehicle lookup is useless
|
|
|
|
for (int32 i = CPools::GetVehiclePool()->GetSize(); i > 0; i--) { // TODO: check if i > 0 is not a R* mistake
|
|
|
|
CVehicle *vehicle = CPools::GetVehiclePool()->GetSlot(i);
|
|
|
|
if (vehicle != nil && vehicle->IsSphereTouchingVehicle(m_pObject->GetPosition().x, m_pObject->GetPosition().y, m_pObject->GetPosition().z, 1.5f)) {
|
|
|
|
explode = true;
|
|
|
|
break; // added break here
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (explode) {
|
|
|
|
CExplosion::AddExplosion(nil, nil, EXPLOSION_MINE, m_pObject->GetPosition(), 0);
|
|
|
|
Remove();
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
case PICKUP_FLOATINGPACKAGE:
|
|
|
|
m_pObject->m_vecMoveSpeed.z -= 0.01f * CTimer::GetTimeStep();
|
|
|
|
m_pObject->GetPosition() += m_pObject->GetMoveSpeed() * CTimer::GetTimeStep();
|
|
|
|
|
|
|
|
m_pObject->GetMatrix().UpdateRW();
|
|
|
|
m_pObject->UpdateRwFrame();
|
|
|
|
if (CWaterLevel::GetWaterLevel(m_pObject->GetPosition().x, m_pObject->GetPosition().y, m_pObject->GetPosition().z + 5.0f, &waterLevel, 0) && waterLevel >= m_pObject->GetPosition().z)
|
|
|
|
m_eType = PICKUP_FLOATINGPACKAGE_FLOATING;
|
|
|
|
break;
|
|
|
|
case PICKUP_FLOATINGPACKAGE_FLOATING:
|
|
|
|
if (CWaterLevel::GetWaterLevel(m_pObject->GetPosition().x, m_pObject->GetPosition().y, m_pObject->GetPosition().z + 5.0f, &waterLevel, 0))
|
|
|
|
m_pObject->GetPosition().z = waterLevel;
|
|
|
|
|
|
|
|
m_pObject->GetMatrix().UpdateRW();
|
|
|
|
m_pObject->UpdateRwFrame();
|
|
|
|
if (vehicle != nil && vehicle->IsSphereTouchingVehicle(m_pObject->GetPosition().x, m_pObject->GetPosition().y, m_pObject->GetPosition().z, 2.0f)) {
|
|
|
|
Remove();
|
|
|
|
DMAudio.PlayFrontEndSound(SOUND_PICKUP_FLOAT_PACKAGE, 0);
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (!m_bRemoved && (m_eType == PICKUP_ONCE_TIMEOUT || m_eType == PICKUP_MONEY) && CTimer::GetTimeInMilliseconds() > m_nTimer)
|
|
|
|
Remove();
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
void
|
|
|
|
CPickups::Init(void)
|
|
|
|
{
|
|
|
|
NumMessages = 0;
|
|
|
|
for (int i = 0; i < NUMPICKUPS; i++) {
|
|
|
|
aPickUps[i].m_eType = PICKUP_NONE;
|
|
|
|
aPickUps[i].m_wIndex = 1;
|
|
|
|
aPickUps[i].m_pObject = nil;
|
|
|
|
}
|
|
|
|
|
|
|
|
for (int i = 0; i < NUMCOLLECTEDPICKUPS; i++)
|
|
|
|
aPickUpsCollected[i] = 0;
|
|
|
|
|
|
|
|
CollectedPickUpIndex = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
bool
|
|
|
|
CPickups::IsPickUpPickedUp(int32 pickupId)
|
|
|
|
{
|
|
|
|
for (int i = 0; i < NUMCOLLECTEDPICKUPS; i++) {
|
|
|
|
if (pickupId == aPickUpsCollected[i]) {
|
|
|
|
aPickUpsCollected[i] = 0;
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
void
|
|
|
|
CPickups::PassTime(uint32 time)
|
|
|
|
{
|
|
|
|
for (int i = 0; i < NUMPICKUPS; i++) {
|
|
|
|
if (aPickUps[i].m_eType != PICKUP_NONE) {
|
|
|
|
if (aPickUps[i].m_nTimer <= time)
|
|
|
|
aPickUps[i].m_nTimer = 0;
|
|
|
|
else
|
|
|
|
aPickUps[i].m_nTimer -= time;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
int32
|
|
|
|
CPickups::GetActualPickupIndex(int32 index)
|
|
|
|
{
|
|
|
|
if (index == -1) return -1;
|
|
|
|
|
|
|
|
// doesn't look nice
|
|
|
|
if ((uint16)((index & 0xFFFF0000) >> 16) != aPickUps[(uint16)index].m_wIndex) return -1;
|
|
|
|
return (uint16)index;
|
|
|
|
}
|
|
|
|
|
|
|
|
bool
|
|
|
|
CPickups::GivePlayerGoodiesWithPickUpMI(int16 modelIndex, int playerIndex)
|
|
|
|
{
|
|
|
|
CPlayerPed *player;
|
|
|
|
|
|
|
|
if (playerIndex <= 0) player = CWorld::Players[CWorld::PlayerInFocus].m_pPed;
|
|
|
|
else player = CWorld::Players[playerIndex].m_pPed;
|
|
|
|
|
|
|
|
if (modelIndex == MI_PICKUP_ADRENALINE) {
|
|
|
|
player->m_bAdrenalineActive = true;
|
|
|
|
player->m_nAdrenalineTime = CTimer::GetTimeInMilliseconds() + 20000;
|
|
|
|
player->m_fCurrentStamina = player->m_fMaxStamina;
|
|
|
|
DMAudio.PlayFrontEndSound(SOUND_PICKUP_ADRENALINE, 0);
|
|
|
|
return true;
|
|
|
|
} else if (modelIndex == MI_PICKUP_BODYARMOUR) {
|
|
|
|
player->m_fArmour = 100.0f;
|
|
|
|
DMAudio.PlayFrontEndSound(SOUND_PICKUP_ARMOUR, 0);
|
|
|
|
return true;
|
|
|
|
} else if (modelIndex == MI_PICKUP_INFO) {
|
|
|
|
DMAudio.PlayFrontEndSound(SOUND_PICKUP_BONUS, 0);
|
|
|
|
return true;
|
|
|
|
} else if (modelIndex == MI_PICKUP_HEALTH) {
|
|
|
|
player->m_fHealth = 100.0f;
|
|
|
|
DMAudio.PlayFrontEndSound(SOUND_PICKUP_HEALTH, 0);
|
|
|
|
return true;
|
|
|
|
} else if (modelIndex == MI_PICKUP_BONUS) {
|
|
|
|
DMAudio.PlayFrontEndSound(SOUND_PICKUP_BONUS, 0);
|
|
|
|
return true;
|
|
|
|
} else if (modelIndex == MI_PICKUP_BRIBE) {
|
|
|
|
int32 level = FindPlayerPed()->m_pWanted->m_nWantedLevel - 1;
|
|
|
|
if (level < 0) level = 0;
|
|
|
|
player->SetWantedLevel(level);
|
|
|
|
DMAudio.PlayFrontEndSound(SOUND_PICKUP_BONUS, 0);
|
|
|
|
return true;
|
|
|
|
} else if (modelIndex == MI_PICKUP_KILLFRENZY) {
|
|
|
|
DMAudio.PlayFrontEndSound(SOUND_PICKUP_BONUS, 0);
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
void
|
|
|
|
CPickups::RemoveAllFloatingPickups()
|
|
|
|
{
|
|
|
|
for (int i = 0; i < NUMPICKUPS; i++) {
|
|
|
|
if (aPickUps[i].m_eType == PICKUP_FLOATINGPACKAGE || aPickUps[i].m_eType == PICKUP_FLOATINGPACKAGE_FLOATING) {
|
|
|
|
if (aPickUps[i].m_pObject) {
|
|
|
|
CWorld::Remove(aPickUps[i].m_pObject);
|
|
|
|
delete aPickUps[i].m_pObject;
|
|
|
|
aPickUps[i].m_pObject = nil;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void
|
|
|
|
CPickups::RemovePickUp(int32 pickupIndex)
|
|
|
|
{
|
|
|
|
int32 index = CPickups::GetActualPickupIndex(pickupIndex);
|
|
|
|
if (index == -1) return;
|
|
|
|
|
|
|
|
if (aPickUps[index].m_pObject) {
|
|
|
|
CWorld::Remove(aPickUps[index].m_pObject);
|
|
|
|
delete aPickUps[index].m_pObject;
|
|
|
|
aPickUps[index].m_pObject = nil;
|
|
|
|
}
|
|
|
|
aPickUps[index].m_eType = PICKUP_NONE;
|
|
|
|
aPickUps[index].m_bRemoved = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
int32
|
|
|
|
CPickups::GenerateNewOne(CVector pos, uint32 modelIndex, uint8 type, uint32 quantity)
|
|
|
|
{
|
|
|
|
bool bFreeFound = false;
|
|
|
|
int32 slot = 0;
|
|
|
|
|
|
|
|
if (type == PICKUP_FLOATINGPACKAGE || type == PICKUP_NAUTICAL_MINE_INACTIVE) {
|
|
|
|
for (slot = NUMPICKUPS; slot >= 0; slot--) {
|
|
|
|
if (aPickUps[slot].m_eType == PICKUP_NONE) {
|
|
|
|
bFreeFound = true;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
for (slot = 0; slot < NUMGENERALPICKUPS; slot++) {
|
|
|
|
if (aPickUps[slot].m_eType == PICKUP_NONE) {
|
|
|
|
bFreeFound = true;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!bFreeFound)
|
|
|
|
{
|
|
|
|
for (slot = 0; slot < NUMGENERALPICKUPS; slot++) {
|
|
|
|
if (aPickUps[slot].m_eType == PICKUP_MONEY) break;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (slot >= NUMGENERALPICKUPS)
|
|
|
|
{
|
|
|
|
for (slot = 0; slot < NUMGENERALPICKUPS; slot++) {
|
|
|
|
if (aPickUps[slot].m_eType == PICKUP_ONCE_TIMEOUT) break;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (slot >= NUMGENERALPICKUPS) return -1;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (slot >= NUMPICKUPS) return -1;
|
|
|
|
|
|
|
|
aPickUps[slot].m_eType = (ePickupType)type;
|
|
|
|
aPickUps[slot].m_bRemoved = false;
|
|
|
|
aPickUps[slot].m_wQuantity = quantity;
|
|
|
|
if (type == PICKUP_ONCE_TIMEOUT)
|
|
|
|
aPickUps[slot].m_nTimer = CTimer::GetTimeInMilliseconds() + 20000;
|
|
|
|
else if (type == PICKUP_MONEY)
|
|
|
|
aPickUps[slot].m_nTimer = CTimer::GetTimeInMilliseconds() + 30000;
|
|
|
|
else if (type == PICKUP_MINE_INACTIVE || type == PICKUP_MINE_ARMED) {
|
|
|
|
aPickUps[slot].m_eType = PICKUP_MINE_INACTIVE;
|
|
|
|
aPickUps[slot].m_nTimer = CTimer::GetTimeInMilliseconds() + 1500;
|
|
|
|
} else if (type == PICKUP_NAUTICAL_MINE_INACTIVE || type == PICKUP_NAUTICAL_MINE_ARMED) {
|
|
|
|
aPickUps[slot].m_eType = PICKUP_NAUTICAL_MINE_INACTIVE;
|
|
|
|
aPickUps[slot].m_nTimer = CTimer::GetTimeInMilliseconds() + 1500;
|
|
|
|
}
|
|
|
|
aPickUps[slot].m_eModelIndex = modelIndex;
|
|
|
|
aPickUps[slot].m_vecPos = pos;
|
|
|
|
aPickUps[slot].m_pObject = aPickUps[slot].GiveUsAPickUpObject(-1);
|
|
|
|
if (aPickUps[slot].m_pObject)
|
|
|
|
CWorld::Add(aPickUps[slot].m_pObject);
|
|
|
|
return GetNewUniquePickupIndex(slot);
|
|
|
|
}
|
|
|
|
|
|
|
|
int32
|
|
|
|
CPickups::GenerateNewOne_WeaponType(CVector pos, eWeaponType weaponType, uint8 type, uint32 quantity)
|
|
|
|
{
|
|
|
|
return GenerateNewOne(pos, ModelForWeapon(weaponType), type, quantity);
|
|
|
|
}
|
|
|
|
|
|
|
|
int32
|
|
|
|
CPickups::GetNewUniquePickupIndex(int32 slot)
|
|
|
|
{
|
|
|
|
if (aPickUps[slot].m_wIndex >= 0xFFFE)
|
|
|
|
aPickUps[slot].m_wIndex = 1;
|
|
|
|
else
|
|
|
|
aPickUps[slot].m_wIndex++;
|
|
|
|
return slot | (aPickUps[slot].m_wIndex << 16);
|
|
|
|
}
|
|
|
|
|
|
|
|
int32
|
|
|
|
CPickups::ModelForWeapon(eWeaponType weaponType)
|
|
|
|
{
|
|
|
|
switch (weaponType)
|
|
|
|
{
|
|
|
|
case WEAPONTYPE_BASEBALLBAT: return MI_BASEBALL_BAT;
|
|
|
|
case WEAPONTYPE_COLT45: return MI_COLT;
|
|
|
|
case WEAPONTYPE_UZI: return MI_UZI;
|
|
|
|
case WEAPONTYPE_SHOTGUN: return MI_SHOTGUN;
|
|
|
|
case WEAPONTYPE_AK47: return MI_AK47;
|
|
|
|
case WEAPONTYPE_M16: return MI_M16;
|
|
|
|
case WEAPONTYPE_SNIPERRIFLE: return MI_SNIPER;
|
|
|
|
case WEAPONTYPE_ROCKETLAUNCHER: return MI_ROCKETLAUNCHER;
|
|
|
|
case WEAPONTYPE_FLAMETHROWER: return MI_FLAMETHROWER;
|
|
|
|
case WEAPONTYPE_MOLOTOV: return MI_MOLOTOV;
|
|
|
|
case WEAPONTYPE_GRENADE: return MI_GRENADE;
|
|
|
|
}
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
eWeaponType
|
|
|
|
CPickups::WeaponForModel(int32 model)
|
|
|
|
{
|
|
|
|
if (model == MI_PICKUP_BODYARMOUR) return WEAPONTYPE_ARMOUR;
|
|
|
|
switch (model)
|
|
|
|
{
|
|
|
|
case MI_GRENADE: return WEAPONTYPE_GRENADE;
|
|
|
|
case MI_AK47: return WEAPONTYPE_AK47;
|
|
|
|
case MI_BASEBALL_BAT: return WEAPONTYPE_BASEBALLBAT;
|
|
|
|
case MI_COLT: return WEAPONTYPE_COLT45;
|
|
|
|
case MI_MOLOTOV: return WEAPONTYPE_MOLOTOV;
|
|
|
|
case MI_ROCKETLAUNCHER: return WEAPONTYPE_ROCKETLAUNCHER;
|
|
|
|
case MI_SHOTGUN: return WEAPONTYPE_SHOTGUN;
|
|
|
|
case MI_SNIPER: return WEAPONTYPE_SNIPERRIFLE;
|
|
|
|
case MI_UZI: return WEAPONTYPE_UZI;
|
|
|
|
case MI_MISSILE: return WEAPONTYPE_UNARMED;
|
|
|
|
case MI_M16: return WEAPONTYPE_M16;
|
|
|
|
case MI_FLAMETHROWER: return WEAPONTYPE_FLAMETHROWER;
|
|
|
|
}
|
|
|
|
return WEAPONTYPE_UNARMED;
|
|
|
|
}
|
|
|
|
|
|
|
|
int32
|
|
|
|
CPickups::FindColourIndexForWeaponMI(int32 model)
|
|
|
|
{
|
|
|
|
return WeaponForModel(model) - 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
void
|
|
|
|
CPickups::AddToCollectedPickupsArray(int32 index)
|
|
|
|
{
|
|
|
|
aPickUpsCollected[CollectedPickUpIndex++] = index | (aPickUps[index].m_wIndex << 16);
|
|
|
|
if (CollectedPickUpIndex >= NUMCOLLECTEDPICKUPS)
|
|
|
|
CollectedPickUpIndex = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
void
|
|
|
|
CPickups::Update()
|
|
|
|
{
|
|
|
|
#ifndef FIX_BUGS
|
|
|
|
// BUG: this code can only reach 318 out of 320 pickups
|
|
|
|
#define PICKUPS_FRAME_SPAN (6)
|
|
|
|
#define PICKUPS_PER_FRAME (NUMGENERALPICKUPS/PICKUPS_FRAME_SPAN)
|
|
|
|
|
|
|
|
for (uint32 i = PICKUPS_PER_FRAME * (CTimer::GetFrameCounter() % PICKUPS_FRAME_SPAN); i < PICKUPS_PER_FRAME * (CTimer::GetFrameCounter() % PICKUPS_FRAME_SPAN + 1); i++) {
|
|
|
|
if (aPickUps[i].m_eType != PICKUP_NONE && aPickUps[i].Update(FindPlayerPed(), FindPlayerVehicle(), CWorld::PlayerInFocus)) {
|
|
|
|
AddToCollectedPickupsArray(i);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
for (uint32 i = NUMGENERALPICKUPS; i < NUMPICKUPS; i++) {
|
|
|
|
if (aPickUps[i].m_eType != PICKUP_NONE && aPickUps[i].Update(FindPlayerPed(), FindPlayerVehicle(), CWorld::PlayerInFocus)) {
|
|
|
|
AddToCollectedPickupsArray(i);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
#undef PICKUPS_FRAME_SPAN
|
|
|
|
#undef PICKUPS_PER_FRAME
|
|
|
|
#else
|
|
|
|
for (uint32 i = 0; i < NUMPICKUPS; i++) {
|
|
|
|
if (aPickUps[i].m_eType != PICKUP_NONE && aPickUps[i].Update(FindPlayerPed(), FindPlayerVehicle(), CWorld::PlayerInFocus)) {
|
|
|
|
AddToCollectedPickupsArray(i);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
}
|
|
|
|
|
|
|
|
void
|
|
|
|
CPickups::DoPickUpEffects(CEntity *entity)
|
|
|
|
{
|
|
|
|
if (entity->GetModelIndex() == MI_PICKUP_KILLFRENZY)
|
|
|
|
entity->m_flagD80 = CTheScripts::IsPlayerOnAMission() || CDarkel::FrenzyOnGoing() || !CGame::nastyGame;
|
|
|
|
|
|
|
|
if (!entity->m_flagD80) {
|
|
|
|
float s = Sin((float)(((uint16)CTimer::GetTimeInMilliseconds() + (uint16)entity) & 0x7FF) * DEGTORAD(360.0f / 0x800));
|
|
|
|
float modifiedSin = 0.3 * (s + 1.0f);
|
|
|
|
|
|
|
|
|
|
|
|
int16 colorId;
|
|
|
|
|
|
|
|
if (entity->GetModelIndex() == MI_PICKUP_ADRENALINE || entity->GetModelIndex() == MI_PICKUP_CAMERA)
|
|
|
|
colorId = 11;
|
|
|
|
else if (entity->GetModelIndex() == MI_PICKUP_BODYARMOUR || entity->GetModelIndex() == MI_PICKUP_BRIBE)
|
|
|
|
colorId = 12;
|
|
|
|
else if (entity->GetModelIndex() == MI_PICKUP_INFO || entity->GetModelIndex() == MI_PICKUP_KILLFRENZY)
|
|
|
|
colorId = 13;
|
|
|
|
else if (entity->GetModelIndex() == MI_PICKUP_HEALTH || entity->GetModelIndex() == MI_PICKUP_BONUS)
|
|
|
|
colorId = 14;
|
|
|
|
else
|
|
|
|
colorId = FindColourIndexForWeaponMI(entity->GetModelIndex());
|
|
|
|
|
|
|
|
assert(colorId >= 0);
|
|
|
|
|
|
|
|
CVector &pos = entity->GetPosition();
|
|
|
|
|
|
|
|
float colorModifier = ((double)(rand() & 0x1F) * 0.015f + 1.0f) * modifiedSin * 0.15f;
|
|
|
|
CShadows::StoreStaticShadow(
|
|
|
|
(uintptr)entity,
|
|
|
|
SHADOWTYPE_ADDITIVE,
|
|
|
|
gpShadowExplosionTex,
|
|
|
|
&pos,
|
|
|
|
2.0f, 0.0f, 0.0f, -2.0f,
|
|
|
|
255, // this is 0 on PC which results in no shadow
|
|
|
|
aWeaponReds[colorId] * colorModifier, aWeaponGreens[colorId] * colorModifier, aWeaponBlues[colorId] * colorModifier,
|
|
|
|
4.0f, 1.0f, 40.0f, false, 0.0f);
|
|
|
|
|
|
|
|
float radius = (double)(rand() & 0xF) * 0.1 + 3.0;
|
|
|
|
CPointLights::AddLight(CPointLights::LIGHT_POINT, pos, CVector(0.0f, 0.0f, 0.0f), radius, aWeaponReds[colorId] * modifiedSin / 256.0f, aWeaponGreens[colorId] * modifiedSin / 256.0f, aWeaponBlues[colorId] * modifiedSin / 256.0f, CPointLights::FOG_NONE, true);
|
|
|
|
float size = (double)(rand() & 0xF) * 0.0005 + 0.6;
|
|
|
|
CCoronas::RegisterCorona( (uintptr)entity,
|
|
|
|
aWeaponReds[colorId] * modifiedSin / 2.0f, aWeaponGreens[colorId] * modifiedSin / 2.0f, aWeaponBlues[colorId] * modifiedSin / 2.0f,
|
|
|
|
255,
|
|
|
|
pos,
|
|
|
|
size, 65.0f, CCoronas::TYPE_RING, CCoronas::FLARE_NONE, CCoronas::REFLECTION_OFF, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f);
|
|
|
|
|
|
|
|
CObject *object = (CObject*)entity;
|
|
|
|
if (object->m_obj_flag2 || object->bOutOfStock || object->field_172) {
|
|
|
|
float dist = (TheCamera.GetPosition() - pos).Magnitude();
|
|
|
|
const float MAXDIST = 12.0f;
|
|
|
|
|
|
|
|
if (dist < MAXDIST && NumMessages < NUMPICKUPMESSAGES) {
|
|
|
|
RwV3d vecOut;
|
|
|
|
float fDistX, fDistY;
|
|
|
|
if (CSprite::CalcScreenCoors(entity->GetPosition() + CVector(0.0f, 0.0f, 0.7f), &vecOut, &fDistX, &fDistY, true)) {
|
|
|
|
aMessages[NumMessages].m_pos.x = vecOut.x;
|
|
|
|
aMessages[NumMessages].m_pos.y = vecOut.y;
|
|
|
|
aMessages[NumMessages].m_dist.x = fDistX;
|
|
|
|
aMessages[NumMessages].m_dist.y = fDistY;
|
|
|
|
aMessages[NumMessages].m_weaponType = WeaponForModel(entity->GetModelIndex());
|
|
|
|
aMessages[NumMessages].m_color.red = aWeaponReds[colorId];
|
|
|
|
aMessages[NumMessages].m_color.green = aWeaponGreens[colorId];
|
|
|
|
aMessages[NumMessages].m_color.blue = aWeaponBlues[colorId];
|
|
|
|
aMessages[NumMessages].m_color.alpha = (1.0f - dist / MAXDIST) * 128.0f;
|
|
|
|
aMessages[NumMessages].m_bOutOfStock = object->bOutOfStock;
|
|
|
|
aMessages[NumMessages].m_quantity = object->field_172;
|
|
|
|
NumMessages++;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
entity->GetMatrix().SetRotateZOnlyScaled((float)(CTimer::GetTimeInMilliseconds() & 0x7FF) * DEGTORAD(360.0f / 0x800), aWeaponScale[colorId]);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void
|
|
|
|
CPickups::DoMineEffects(CEntity *entity)
|
|
|
|
{
|
|
|
|
CVector &pos = entity->GetPosition();
|
|
|
|
float dist = (TheCamera.GetPosition() - pos).Magnitude();
|
|
|
|
const float MAXDIST = 20.0f;
|
|
|
|
|
|
|
|
if (dist < MAXDIST) {
|
|
|
|
float s = Sin((float)(((uint16)CTimer::GetTimeInMilliseconds() + (uint16)entity) & 0x1FF) * DEGTORAD(360.0f / 0x200));
|
|
|
|
|
|
|
|
int32 red = (MAXDIST - dist) * (0.5f * s + 0.5f) / MAXDIST * 64.0f;
|
|
|
|
CShadows::StoreStaticShadow((uintptr)entity, SHADOWTYPE_ADDITIVE, gpShadowExplosionTex, &pos,
|
|
|
|
2.0f, 0.0f, 0.0f, -2.0f,
|
|
|
|
255, // this is 0 on PC which results in no shadow
|
|
|
|
red, 0, 0,
|
|
|
|
4.0f, 1.0f, 40.0f, false, 0.0f);
|
|
|
|
CCoronas::RegisterCorona((uintptr)entity, red, 0, 0, 255, pos, 0.6f, 60.0f, CCoronas::TYPE_RING, CCoronas::FLARE_NONE, CCoronas::REFLECTION_OFF, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f);
|
|
|
|
}
|
|
|
|
|
|
|
|
entity->GetMatrix().SetRotateZOnly((float)(CTimer::GetTimeInMilliseconds() & 0x3FF) * DEGTORAD(360.0f / 0x400));
|
|
|
|
}
|
|
|
|
|
|
|
|
void
|
|
|
|
CPickups::DoMoneyEffects(CEntity *entity)
|
|
|
|
{
|
|
|
|
CVector &pos = entity->GetPosition();
|
|
|
|
float dist = (TheCamera.GetPosition() - pos).Magnitude();
|
|
|
|
const float MAXDIST = 20.0f;
|
|
|
|
|
|
|
|
if (dist < MAXDIST) {
|
|
|
|
float s = Sin((float)(((uint16)CTimer::GetTimeInMilliseconds() + (uint16)entity) & 0x3FF) * DEGTORAD(360.0f / 0x400));
|
|
|
|
|
|
|
|
int32 green = (MAXDIST - dist) * (0.2f * s + 0.3f) / MAXDIST * 64.0f;
|
|
|
|
CShadows::StoreStaticShadow((uintptr)entity, SHADOWTYPE_ADDITIVE, gpShadowExplosionTex, &pos,
|
|
|
|
2.0f, 0.0f, 0.0f, -2.0f,
|
|
|
|
255, // this is 0 on PC which results in no shadow
|
|
|
|
0, green, 0,
|
|
|
|
4.0f, 1.0f, 40.0f, false, 0.0f);
|
|
|
|
CCoronas::RegisterCorona((uintptr)entity, 0, green, 0, 255, pos, 0.4f, 40.0f, CCoronas::TYPE_RING, CCoronas::FLARE_NONE, CCoronas::REFLECTION_OFF, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f);
|
|
|
|
}
|
|
|
|
|
|
|
|
entity->GetMatrix().SetRotateZOnly((float)(CTimer::GetTimeInMilliseconds() & 0x7FF) * DEGTORAD(360.0f / 0x800));
|
|
|
|
}
|
|
|
|
|
|
|
|
void
|
|
|
|
CPickups::DoCollectableEffects(CEntity *entity)
|
|
|
|
{
|
|
|
|
CVector &pos = entity->GetPosition();
|
|
|
|
float dist = (TheCamera.GetPosition() - pos).Magnitude();
|
|
|
|
const float MAXDIST = 14.0f;
|
|
|
|
|
|
|
|
if (dist < MAXDIST) {
|
|
|
|
float s = Sin((float)(((uint16)CTimer::GetTimeInMilliseconds() + (uint16)entity) & 0x7FF) * DEGTORAD(360.0f / 0x800));
|
|
|
|
|
|
|
|
int32 color = (MAXDIST - dist) * (0.5f * s + 0.5f) / MAXDIST * 255.0f;
|
|
|
|
CShadows::StoreStaticShadow((uintptr)entity, SHADOWTYPE_ADDITIVE, gpShadowExplosionTex, &pos,
|
|
|
|
2.0f, 0.0f, 0.0f, -2.0f,
|
|
|
|
255, // this is 0 on PC which results in no shadow
|
|
|
|
color, color, color,
|
|
|
|
4.0f, 1.0f, 40.0f, false, 0.0f);
|
|
|
|
CCoronas::RegisterCorona((uintptr)entity, color, color, color, 255, pos, 0.6f, 40.0f, CCoronas::TYPE_RING, CCoronas::FLARE_NONE, CCoronas::REFLECTION_OFF, CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f);
|
|
|
|
}
|
|
|
|
|
|
|
|
entity->GetMatrix().SetRotateZOnly((float)(CTimer::GetTimeInMilliseconds() & 0xFFF) * DEGTORAD(360.0f / 0x1000));
|
|
|
|
}
|
|
|
|
|
|
|
|
void
|
|
|
|
CPickups::RenderPickUpText()
|
|
|
|
{
|
|
|
|
wchar *strToPrint;
|
|
|
|
for (int32 i = 0; i < NumMessages; i++) {
|
|
|
|
if (aMessages[i].m_quantity <= 39) {
|
|
|
|
switch (aMessages[i].m_quantity) // could use some enum maybe
|
|
|
|
{
|
|
|
|
case 0:
|
|
|
|
if (aMessages[i].m_weaponType == WEAPONTYPE_TOTALWEAPONS) { // unreachable code?
|
|
|
|
// what is this??
|
|
|
|
sprintf(gString, "%d/%d", CWorld::Players[CWorld::PlayerInFocus].m_nCollectedPackages, 2903);
|
|
|
|
} else {
|
|
|
|
if (aMessages[i].m_bOutOfStock)
|
|
|
|
strToPrint = TheText.Get("STOCK");
|
|
|
|
else {
|
|
|
|
sprintf(gString, "$%d", CostOfWeapon[aMessages[i].m_weaponType]);
|
|
|
|
AsciiToUnicode(gString, gUString);
|
|
|
|
strToPrint = gUString;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case 1:
|
|
|
|
strToPrint = TheText.Get("SECURI");
|
|
|
|
break;
|
|
|
|
case 2:
|
|
|
|
strToPrint = TheText.Get("MOONBM");
|
|
|
|
break;
|
|
|
|
case 3:
|
|
|
|
strToPrint = TheText.Get("COACH");
|
|
|
|
break;
|
|
|
|
case 4:
|
|
|
|
strToPrint = TheText.Get("FLATBED");
|
|
|
|
break;
|
|
|
|
case 5:
|
|
|
|
strToPrint = TheText.Get("LINERUN");
|
|
|
|
break;
|
|
|
|
case 6:
|
|
|
|
strToPrint = TheText.Get("TRASHM");
|
|
|
|
break;
|
|
|
|
case 7:
|
|
|
|
strToPrint = TheText.Get("PATRIOT");
|
|
|
|
break;
|
|
|
|
case 8:
|
|
|
|
strToPrint = TheText.Get("WHOOPEE");
|
|
|
|
break;
|
|
|
|
case 9:
|
|
|
|
strToPrint = TheText.Get("BLISTA");
|
|
|
|
break;
|
|
|
|
case 10:
|
|
|
|
strToPrint = TheText.Get("MULE");
|
|
|
|
break;
|
|
|
|
case 11:
|
|
|
|
strToPrint = TheText.Get("YANKEE");
|
|
|
|
break;
|
|
|
|
case 12:
|
|
|
|
strToPrint = TheText.Get("BOBCAT");
|
|
|
|
break;
|
|
|
|
case 13:
|
|
|
|
strToPrint = TheText.Get("DODO");
|
|
|
|
break;
|
|
|
|
case 14:
|
|
|
|
strToPrint = TheText.Get("BUS");
|
|
|
|
break;
|
|
|
|
case 15:
|
|
|
|
strToPrint = TheText.Get("RUMPO");
|
|
|
|
break;
|
|
|
|
case 16:
|
|
|
|
strToPrint = TheText.Get("PONY");
|
|
|
|
break;
|
|
|
|
case 17:
|
|
|
|
strToPrint = TheText.Get("SENTINL");
|
|
|
|
break;
|
|
|
|
case 18:
|
|
|
|
strToPrint = TheText.Get("CHEETAH");
|
|
|
|
break;
|
|
|
|
case 19:
|
|
|
|
strToPrint = TheText.Get("BANSHEE");
|
|
|
|
break;
|
|
|
|
case 20:
|
|
|
|
strToPrint = TheText.Get("IDAHO");
|
|
|
|
break;
|
|
|
|
case 21:
|
|
|
|
strToPrint = TheText.Get("INFERNS");
|
|
|
|
break;
|
|
|
|
case 22:
|
|
|
|
strToPrint = TheText.Get("TAXI");
|
|
|
|
break;
|
|
|
|
case 23:
|
|
|
|
strToPrint = TheText.Get("KURUMA");
|
|
|
|
break;
|
|
|
|
case 24:
|
|
|
|
strToPrint = TheText.Get("STRETCH");
|
|
|
|
break;
|
|
|
|
case 25:
|
|
|
|
strToPrint = TheText.Get("PEREN");
|
|
|
|
break;
|
|
|
|
case 26:
|
|
|
|
strToPrint = TheText.Get("STINGER");
|
|
|
|
break;
|
|
|
|
case 27:
|
|
|
|
strToPrint = TheText.Get("MANANA");
|
|
|
|
break;
|
|
|
|
case 28:
|
|
|
|
strToPrint = TheText.Get("LANDSTK");
|
|
|
|
break;
|
|
|
|
case 29:
|
|
|
|
strToPrint = TheText.Get("STALION");
|
|
|
|
break;
|
|
|
|
case 30:
|
|
|
|
strToPrint = TheText.Get("BFINJC");
|
|
|
|
break;
|
|
|
|
case 31:
|
|
|
|
strToPrint = TheText.Get("CABBIE");
|
|
|
|
break;
|
|
|
|
case 32:
|
|
|
|
strToPrint = TheText.Get("ESPERAN");
|
|
|
|
break;
|
|
|
|
case 33:
|
|
|
|
strToPrint = TheText.Get("FIRETRK");
|
|
|
|
break;
|
|
|
|
case 34:
|
|
|
|
strToPrint = TheText.Get("AMBULAN");
|
|
|
|
break;
|
|
|
|
case 35:
|
|
|
|
strToPrint = TheText.Get("ENFORCR");
|
|
|
|
break;
|
|
|
|
case 36:
|
|
|
|
strToPrint = TheText.Get("FBICAR");
|
|
|
|
break;
|
|
|
|
case 37:
|
|
|
|
strToPrint = TheText.Get("RHINO");
|
|
|
|
break;
|
|
|
|
case 38:
|
|
|
|
strToPrint = TheText.Get("BARRCKS");
|
|
|
|
break;
|
|
|
|
case 39:
|
|
|
|
strToPrint = TheText.Get("POLICAR");
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
CFont::SetPropOn();
|
|
|
|
CFont::SetBackgroundOff();
|
|
|
|
|
|
|
|
const float MAX_SCALE = 1.0f;
|
|
|
|
|
|
|
|
float fScaleY = aMessages[i].m_dist.y / 100.0f;
|
|
|
|
if (fScaleY > MAX_SCALE) fScaleY = MAX_SCALE;
|
|
|
|
|
|
|
|
float fScaleX = aMessages[i].m_dist.x / 100.0f;
|
|
|
|
if (fScaleX > MAX_SCALE) fScaleX = MAX_SCALE;
|
|
|
|
|
|
|
|
CFont::SetScale(fScaleX, fScaleY);
|
|
|
|
CFont::SetCentreOn();
|
|
|
|
CFont::SetCentreSize(SCREEN_WIDTH);
|
|
|
|
CFont::SetJustifyOff();
|
|
|
|
|
|
|
|
CFont::SetColor(CRGBA(aMessages[i].m_color.red, aMessages[i].m_color.green, aMessages[i].m_color.blue, aMessages[i].m_color.alpha));
|
|
|
|
CFont::SetBackGroundOnlyTextOff();
|
|
|
|
CFont::SetFontStyle(FONT_BANK);
|
|
|
|
CFont::PrintString(aMessages[i].m_pos.x, aMessages[i].m_pos.y, strToPrint);
|
|
|
|
}
|
|
|
|
NumMessages = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
void
|
|
|
|
CPickups::Load(uint8 *buffer, uint32 size)
|
|
|
|
{
|
|
|
|
for (int32 i = 0; i < NUMPICKUPS; i++) {
|
|
|
|
CPickup *buf_pickup = (CPickup*)buffer;
|
|
|
|
aPickUps[i] = *buf_pickup;
|
|
|
|
|
|
|
|
if (aPickUps[i].m_eType != PICKUP_NONE && aPickUps[i].m_pObject != nil)
|
|
|
|
aPickUps[i].m_pObject = CPools::GetObjectPool()->GetSlot((int32)aPickUps[i].m_pObject - 1);
|
|
|
|
|
|
|
|
buffer += sizeof(CPickup);
|
|
|
|
}
|
|
|
|
|
|
|
|
CollectedPickUpIndex = *(uint16*)buffer;
|
|
|
|
buffer += sizeof(uint16);
|
|
|
|
NumMessages = 0;
|
|
|
|
buffer += sizeof(uint16);
|
|
|
|
|
|
|
|
for (uint16 i = 0; i < NUMCOLLECTEDPICKUPS; i++) {
|
|
|
|
aPickUpsCollected[i] = *(int32*)buffer;
|
|
|
|
buffer += sizeof(int32);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void
|
|
|
|
CPickups::Save(uint8 *buffer, uint32 *size)
|
|
|
|
{
|
|
|
|
*size = sizeof(CPickup) * NUMPICKUPS;
|
|
|
|
*size += sizeof(uint32) * NUMCOLLECTEDPICKUPS + 4;
|
|
|
|
|
|
|
|
for (int32 i = 0; i < NUMPICKUPS; i++) {
|
|
|
|
CPickup *buf_pickup = (CPickup*)buffer;
|
|
|
|
*buf_pickup = aPickUps[i];
|
|
|
|
if (buf_pickup->m_eType != PICKUP_NONE && buf_pickup->m_pObject != nil)
|
|
|
|
buf_pickup->m_pObject = (CObject*)(CPools::GetObjectPool()->GetJustIndex(buf_pickup->m_pObject) + 1);
|
|
|
|
|
|
|
|
buffer += sizeof(CPickup);
|
|
|
|
}
|
|
|
|
|
|
|
|
*(uint16*)buffer = CollectedPickUpIndex;
|
|
|
|
buffer += sizeof(uint16);
|
|
|
|
*(uint16*)buffer = 0; // possibly was NumMessages
|
|
|
|
buffer += sizeof(uint16);
|
|
|
|
|
|
|
|
for (uint16 i = 0; i < NUMCOLLECTEDPICKUPS; i++) {
|
|
|
|
*(int32*)buffer = aPickUpsCollected[i];
|
|
|
|
buffer += sizeof(int32);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
STARTPATCHES
|
|
|
|
InjectHook(0x430220, CPickups::Init, PATCH_JUMP);
|
|
|
|
InjectHook(0x4303D0, CPickups::Update, PATCH_JUMP);
|
|
|
|
InjectHook(0x432440, CPickups::RenderPickUpText, PATCH_JUMP);
|
|
|
|
InjectHook(0x431C30, CPickups::DoCollectableEffects, PATCH_JUMP);
|
|
|
|
InjectHook(0x431F40, CPickups::DoMoneyEffects, PATCH_JUMP);
|
|
|
|
InjectHook(0x4321C0, CPickups::DoMineEffects, PATCH_JUMP);
|
|
|
|
InjectHook(0x431520, CPickups::DoPickUpEffects, PATCH_JUMP);
|
|
|
|
InjectHook(0x4304B0, CPickups::GenerateNewOne, PATCH_JUMP);
|
|
|
|
InjectHook(0x430660, CPickups::GenerateNewOne_WeaponType, PATCH_JUMP);
|
|
|
|
InjectHook(0x4307A0, CPickups::RemovePickUp, PATCH_JUMP);
|
|
|
|
InjectHook(0x430800, CPickups::RemoveAllFloatingPickups, PATCH_JUMP);
|
|
|
|
InjectHook(0x433D60, CPickups::AddToCollectedPickupsArray, PATCH_JUMP);
|
|
|
|
InjectHook(0x430770, CPickups::IsPickUpPickedUp, PATCH_JUMP);
|
|
|
|
InjectHook(0x430690, CPickups::ModelForWeapon, PATCH_JUMP);
|
|
|
|
InjectHook(0x4306F0, CPickups::WeaponForModel, PATCH_JUMP);
|
|
|
|
InjectHook(0x431510, CPickups::FindColourIndexForWeaponMI, PATCH_JUMP);/**/
|
|
|
|
InjectHook(0x433DF0, CPickups::GetActualPickupIndex, PATCH_JUMP);
|
|
|
|
InjectHook(0x433DB0, CPickups::GetNewUniquePickupIndex, PATCH_JUMP);
|
|
|
|
InjectHook(0x433B60, CPickups::PassTime, PATCH_JUMP);
|
|
|
|
InjectHook(0x4339F0, CPickups::GivePlayerGoodiesWithPickUpMI, PATCH_JUMP);
|
|
|
|
InjectHook(0x433F60, CPickups::Load, PATCH_JUMP);
|
|
|
|
InjectHook(0x433E40, CPickups::Save, PATCH_JUMP);
|
|
|
|
InjectHook(0x433BA0, &CPickup::GiveUsAPickUpObject, PATCH_JUMP);
|
|
|
|
InjectHook(0x430860, &CPickup::Update, PATCH_JUMP);
|
|
|
|
ENDPATCHES
|