2019-05-15 16:52:37 +02:00
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#include "common.h"
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2019-05-30 13:35:13 +02:00
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#include "patcher.h"
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2019-05-15 16:52:37 +02:00
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#include "Draw.h"
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2019-06-16 00:20:55 +02:00
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#include "Frontend.h"
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#include "Camera.h"
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float CDraw::ms_fAspectRatio;
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2019-06-20 02:31:03 +02:00
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float CDraw::ms_fScreenMultiplier;
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2019-05-15 16:52:37 +02:00
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float &CDraw::ms_fNearClipZ = *(float*)0x8E2DC4;
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float &CDraw::ms_fFarClipZ = *(float*)0x9434F0;
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float &CDraw::ms_fFOV = *(float*)0x5FBC6C;
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2019-05-30 13:35:13 +02:00
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2019-05-30 21:24:47 +02:00
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uint8 &CDraw::FadeValue = *(uint8*)0x95CD68;
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uint8 &CDraw::FadeRed = *(uint8*)0x95CD90;
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uint8 &CDraw::FadeGreen = *(uint8*)0x95CD71;
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uint8 &CDraw::FadeBlue = *(uint8*)0x95CD53;
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2019-07-02 13:59:19 +02:00
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void CDraw::CalculateAspectRatio()
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2019-06-16 19:06:01 +02:00
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{
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2019-06-20 02:31:03 +02:00
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SetScreenMult(DEFAULT_SCALE);
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2019-07-02 13:59:19 +02:00
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#ifndef HOR_PLUS
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if (FrontEndMenuManager.m_PrefsUseWideScreen)
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ms_fAspectRatio = 16.0f / 9.0f;
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2019-06-16 19:06:01 +02:00
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else
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2019-07-02 13:59:19 +02:00
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ms_fAspectRatio = 4.0f / 3.0f;
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#else
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switch (FrontEndMenuManager.m_PrefsUseWideScreen) {
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case AR_AUTO:
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ms_fAspectRatio = (float)SCREEN_WIDTH / (float)SCREEN_HEIGHT;
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return;
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case AR_3_2:
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ms_fAspectRatio = 3.0f / 2.0f;
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return;
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case AR_4_3:
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ms_fAspectRatio = 4.0f / 3.0f;
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return;
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case AR_5_3:
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ms_fAspectRatio = 5.0f / 3.0f;
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return;
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case AR_5_4:
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ms_fAspectRatio = 5.0f / 4.0f;
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return;
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case AR_15_9:
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ms_fAspectRatio = 15.0f / 9.0f;
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return;
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case AR_16_9:
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ms_fAspectRatio = 16.0f / 9.0f;
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return;
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case AR_16_10:
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ms_fAspectRatio = 16.0f / 10.0f;
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return;
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case AR_64_27:
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ms_fAspectRatio = 64.0f / 27.0f;
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return;
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};
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#endif
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2019-06-16 00:20:55 +02:00
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}
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2019-07-02 13:59:19 +02:00
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float
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HorToVert(float hfov)
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2019-05-30 13:35:13 +02:00
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{
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2019-07-02 13:59:19 +02:00
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float vfov = atan(tan(DEGTORAD(hfov) / 2) / (4.0 / 3.0)) * 2;
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return RADTODEG(hfov = atan(tan(vfov / 2) * CDraw::GetAspectRatio()) * 2);
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2019-05-30 13:35:13 +02:00
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}
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void
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CDraw::SetFOV(float fov)
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{
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2019-07-02 13:59:19 +02:00
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#ifndef HOR_PLUS
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2019-05-30 13:35:13 +02:00
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ms_fFOV = fov;
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2019-07-02 13:59:19 +02:00
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#else
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ms_fFOV = HorToVert(fov);
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#endif
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2019-05-30 13:35:13 +02:00
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}
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STARTPATCHES
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InjectHook(0x4FE7B0, CDraw::SetFOV, PATCH_JUMP);
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2019-06-15 01:34:19 +02:00
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2019-07-02 13:59:19 +02:00
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// Some patches to fix aiming offset on "CCamera::Find3rdPersonCamTargetVector".
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2019-06-15 01:34:19 +02:00
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Nop(0x46B618, 2);
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Patch<float>(0x5F0A64, 1.3333334f);
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2019-05-30 13:35:13 +02:00
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ENDPATCHES
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