re3-wiiu/src/core/Radar.h

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#pragma once
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#include "Sprite2d.h"
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#define MENU_MAP_LENGTH_UNIT 1190.0f // in game unit
#define MENU_MAP_WIDTH_SCALE 1.112f // in game unit (originally 1.112494151260504f)
#define MENU_MAP_HEIGHT_SCALE 1.119f // in game unit (originally 1.118714268907563f)
#define MENU_MAP_TOP_OFFSET 0.28f // in length unit defined above - ~333 game unit
#define MENU_MAP_LEFT_OFFSET 0.185f // in length unit defined above - ~220 game unit
#define MENU_MAP_LENGTH (4000.f / MENU_MAP_LENGTH_UNIT)
enum eBlipType
{
BLIP_NONE,
BLIP_CAR,
BLIP_CHAR,
BLIP_OBJECT,
BLIP_COORD,
BLIP_CONTACT_POINT
};
enum eBlipDisplay
{
BLIP_DISPLAY_NEITHER = 0,
BLIP_DISPLAY_MARKER_ONLY = 1,
BLIP_DISPLAY_BLIP_ONLY = 2,
BLIP_DISPLAY_BOTH = 3,
};
enum eRadarSprite
{
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#ifdef MENU_MAP
RADAR_SPRITE_ENTITY_BLIP = -2,
RADAR_SPRITE_COORD_BLIP = -1,
#endif
RADAR_SPRITE_NONE = 0,
RADAR_SPRITE_ASUKA = 1,
RADAR_SPRITE_BOMB = 2,
RADAR_SPRITE_CAT = 3,
RADAR_SPRITE_CENTRE = 4,
RADAR_SPRITE_COPCAR = 5,
RADAR_SPRITE_DON = 6,
RADAR_SPRITE_EIGHT = 7,
RADAR_SPRITE_EL = 8,
RADAR_SPRITE_ICE = 9,
RADAR_SPRITE_JOEY = 10,
RADAR_SPRITE_KENJI = 11,
RADAR_SPRITE_LIZ = 12,
RADAR_SPRITE_LUIGI = 13,
RADAR_SPRITE_NORTH = 14,
RADAR_SPRITE_RAY = 15,
RADAR_SPRITE_SAL = 16,
RADAR_SPRITE_SAVE = 17,
RADAR_SPRITE_SPRAY = 18,
RADAR_SPRITE_TONY = 19,
RADAR_SPRITE_WEAPON = 20,
RADAR_SPRITE_COUNT = 21,
};
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enum
{
BLIP_MODE_TRIANGULAR_UP = 0,
BLIP_MODE_TRIANGULAR_DOWN,
BLIP_MODE_SQUARE,
};
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struct sRadarTrace
{
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uint32 m_nColor;
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uint32 m_eBlipType; // eBlipType
int32 m_nEntityHandle;
CVector2D m_vec2DPos;
CVector m_vecPos;
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uint16 m_BlipIndex;
bool m_bDim;
bool m_bInUse;
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bool m_bShortRange;
float m_Radius;
int16 m_wScale;
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uint16 m_eBlipDisplay; // eBlipDisplay
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uint16 m_eRadarSprite; // eRadarSprite
};
// Values for screen space
#define RADAR_LEFT (40.0f)
#define RADAR_BOTTOM (47.0f)
#define RADAR_WIDTH (94.0f)
#define RADAR_HEIGHT (76.0f)
class CRadar
{
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public:
static float m_radarRange;
static sRadarTrace ms_RadarTrace[NUMRADARBLIPS];
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static CSprite2d AsukaSprite;
static CSprite2d BombSprite;
static CSprite2d CatSprite;
static CSprite2d CentreSprite;
static CSprite2d CopcarSprite;
static CSprite2d DonSprite;
static CSprite2d EightSprite;
static CSprite2d ElSprite;
static CSprite2d IceSprite;
static CSprite2d JoeySprite;
static CSprite2d KenjiSprite;
static CSprite2d LizSprite;
static CSprite2d LuigiSprite;
static CSprite2d NorthSprite;
static CSprite2d RaySprite;
static CSprite2d SalSprite;
static CSprite2d SaveSprite;
static CSprite2d SpraySprite;
static CSprite2d TonySprite;
static CSprite2d WeaponSprite;
static CSprite2d *RadarSprites[21];
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static float cachedCos;
static float cachedSin;
#ifdef MENU_MAP
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#define NUM_MAP_LEGENDS 75
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static CRGBA ArrowBlipColour1;
static CRGBA ArrowBlipColour2;
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static int16 MapLegendList[NUM_MAP_LEGENDS];
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static uint16 MapLegendCounter;
static int TargetMarkerId;
static CVector TargetMarkerPos;
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static void InitFrontEndMap();
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static void DrawYouAreHereSprite(float, float);
static void ToggleTargetMarker(float, float);
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#endif
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static uint8 CalculateBlipAlpha(float dist);
static void ChangeBlipBrightness(int32 i, int32 bright);
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static void ChangeBlipColour(int32 i, int32);
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static void ChangeBlipDisplay(int32 i, eBlipDisplay display);
static void ChangeBlipScale(int32 i, int32 scale);
static void ClearBlip(int32 i);
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static void ClearBlipForEntity(eBlipType type, int32 id);
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static int ClipRadarPoly(CVector2D *out, const CVector2D *in);
static bool DisplayThisBlip(int32 i);
static void Draw3dMarkers();
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static void DrawBlips();
static void DrawMap();
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static void DrawRadarMap();
static void DrawRadarMask();
static void DrawRadarSection(int32 x, int32 y);
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static void DrawRadarSprite(uint16 sprite, float x, float y, uint8 alpha);
static void DrawRotatingRadarSprite(CSprite2d* sprite, float x, float y, float angle, int32 alpha);
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static int32 GetActualBlipArrayIndex(int32 i);
static int32 GetNewUniqueBlipIndex(int32 i);
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static uint32 GetRadarTraceColour(uint32 color, bool bright);
static void Initialise();
static float LimitRadarPoint(CVector2D &point);
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static void LoadAllRadarBlips(uint8 *buf, uint32 size);
static void LoadTextures();
static void RemoveRadarSections();
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static void SaveAllRadarBlips(uint8*, uint32*);
static void SetBlipSprite(int32 i, int32 icon);
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static int32 SetCoordBlip(eBlipType type, CVector pos, int32, eBlipDisplay);
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static int32 SetEntityBlip(eBlipType type, int32, int32, eBlipDisplay);
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static int32 SetShortRangeCoordBlip(eBlipType type, CVector pos, int32, eBlipDisplay);
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static void SetRadarMarkerState(int32 i, bool flag);
static void ShowRadarMarker(CVector pos, uint32 color, float radius);
static void ShowRadarTrace(float x, float y, uint32 size, uint8 red, uint8 green, uint8 blue, uint8 alpha);
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static void ShowRadarTraceWithHeight(float x, float y, uint32 size, uint8 red, uint8 green, uint8 blue, uint8 alpha, uint8 mode);
static void Shutdown();
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static void StreamRadarSections(const CVector &posn);
static void StreamRadarSections(int32 x, int32 y);
static void TransformRealWorldToTexCoordSpace(CVector2D &out, const CVector2D &in, int32 x, int32 y);
static void TransformRadarPointToRealWorldSpace(CVector2D &out, const CVector2D &in);
static void TransformRadarPointToScreenSpace(CVector2D &out, const CVector2D &in);
static void TransformRealWorldPointToRadarSpace(CVector2D &out, const CVector2D &in);
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// no in CRadar in the game:
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static void CalculateCachedSinCos();
};