re3-wiiu/src/control/Script.h

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9.9 KiB
C
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#pragma once
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#include "common.h"
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#include "PedType.h"
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#include "Text.h"
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#include "Sprite2d.h"
class CEntity;
class CBuilding;
class CVehicle;
class CPed;
class CObject;
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class CPlayerInfo;
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struct CScriptRectangle
{
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int8 m_bIsUsed;
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bool m_bBeforeFade;
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int16 m_nTextureId;
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CRect m_sRect;
CRGBA m_sColor;
};
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static_assert(sizeof(CScriptRectangle) == 0x18, "Script.h: error");
enum {
SCRIPT_TEXT_MAX_LENGTH = 500
};
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struct CTextLine
{
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float m_fScaleX;
float m_fScaleY;
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CRGBA m_sColor;
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bool m_bJustify;
bool m_bCentered;
bool m_bBackground;
bool m_bBackgroundOnly;
float m_fWrapX;
float m_fCenterSize;
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CRGBA m_sBackgroundColor;
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bool m_bTextProportional;
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bool m_bTextBeforeFade;
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bool m_bRightJustify;
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int32 m_nFont;
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float m_fAtX;
float m_fAtY;
wchar m_Text[SCRIPT_TEXT_MAX_LENGTH];
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void Reset();
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};
static_assert(sizeof(CTextLine) == 0x414, "Script.h: error");
struct CScriptSphere
{
bool m_bInUse;
uint16 m_Index;
uint32 m_Id;
CVector m_vecCenter;
float m_fRadius;
};
enum {
MAX_STACK_DEPTH = 6,
NUM_LOCAL_VARS = 16,
NUM_TIMERS = 2
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};
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class CRunningScript
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{
CRunningScript *next;
CRunningScript *prev;
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char m_abScriptName[8];
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uint32 m_nIp;
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uint32 m_anStack[MAX_STACK_DEPTH];
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uint16 m_nStackPointer;
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int32 m_anLocalVariables[NUM_LOCAL_VARS + NUM_TIMERS];
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bool m_bCondResult;
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bool m_bIsMissionScript;
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bool m_bSkipWakeTime;
uint32 m_nWakeTime;
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uint16 m_nAndOrState;
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bool m_bNotFlag;
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bool m_bDeatharrestEnabled;
bool m_bDeatharrestExecuted;
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bool m_bMissionFlag;
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public:
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void SetIP(uint32 ip) { m_nIp = ip; }
CRunningScript* GetNext() { return next; }
void UpdateTimers(float timeStep){
m_anLocalVariables[NUM_LOCAL_VARS] += timeStep;
m_anLocalVariables[NUM_LOCAL_VARS + 1] += timeStep;
}
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bool ThisIsAValidRandomPed(uint32 pedtype){
switch (pedtype){
case PEDTYPE_CIVMALE:
case PEDTYPE_CIVFEMALE:
case PEDTYPE_GANG1:
case PEDTYPE_GANG2:
case PEDTYPE_GANG3:
case PEDTYPE_GANG4:
case PEDTYPE_GANG5:
case PEDTYPE_GANG6:
case PEDTYPE_GANG7:
case PEDTYPE_GANG8:
case PEDTYPE_GANG9:
case PEDTYPE_CRIMINAL:
case PEDTYPE_PROSTITUTE:
return true;
default:
return false;
}
}
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float LimitAngleOnCircle(float angle) { return angle < 0.0f ? angle + 360.0f : angle; }
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void CollectParameters(uint32*, int16);
int32 CollectNextParameterWithoutIncreasingPC(uint32);
int32* GetPointerToScriptVariable(uint32*, int16);
void StoreParameters(uint32*, int16);
void Init();
void RemoveScriptFromList(CRunningScript**);
void AddScriptToList(CRunningScript**);
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void Process();
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int8 ProcessOneCommand();
void DoDeatharrestCheck();
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int8 ProcessCommands0To99(int32);
int8 ProcessCommands100To199(int32);
int8 ProcessCommands200To299(int32);
int8 ProcessCommands300To399(int32);
int8 ProcessCommands400To499(int32);
int8 ProcessCommands500To599(int32);
int8 ProcessCommands600To699(int32);
int8 ProcessCommands700To799(int32);
int8 ProcessCommands800To899(int32);
int8 ProcessCommands900To999(int32);
int8 ProcessCommands1000To1099(int32);
int8 ProcessCommands1100To1199(int32);
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void UpdateCompareFlag(bool);
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int16 GetPadState(uint16, uint16);
void LocatePlayerCommand(int32, uint32*);
void LocatePlayerCharCommand(int32, uint32*);
void LocatePlayerCarCommand(int32, uint32*);
void LocateCharCommand(int32, uint32*);
void LocateCharCharCommand(int32, uint32*);
void LocateCharCarCommand(int32, uint32*);
void LocateCharObjectCommand(int32, uint32*);
void LocateCarCommand(int32, uint32*);
void LocateSniperBulletCommand(int32, uint32*);
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void PlayerInAreaCheckCommand(int32, uint32*);
void PlayerInAngledAreaCheckCommand(int32, uint32*);
void CharInAreaCheckCommand(int32, uint32*);
void CarInAreaCheckCommand(int32, uint32*);
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private:
enum {
ANDOR_NONE = 0,
ANDS_1 = 1,
ANDS_2,
ANDS_3,
ANDS_4,
ANDS_5,
ANDS_6,
ANDS_7,
ANDS_8,
ORS_1 = 21,
ORS_2,
ORS_3,
ORS_4,
ORS_5,
ORS_6,
ORS_7,
ORS_8
};
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};
enum {
CLEANUP_UNUSED = 0,
CLEANUP_CAR,
CLEANUP_CHAR,
CLEANUP_OBJECT
};
struct CMissionCleanupEntity
{
uint8 type;
int32 id;
};
enum {
MAX_CLEANUP = 50,
MAX_UPSIDEDOWN_CAR_CHECKS = 6,
MAX_STUCK_CAR_CHECKS = 6
};
class CMissionCleanup
{
CMissionCleanupEntity m_sEntities[MAX_CLEANUP];
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uint8 m_nCount;
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public:
CMissionCleanup();
void Init();
CMissionCleanupEntity* FindFree();
void AddEntityToList(int32, uint8);
void RemoveEntityFromList(int32, uint8);
void Process();
};
struct CUpsideDownCarCheckEntry
{
int32 m_nVehicleIndex;
uint32 m_nUpsideDownTimer;
};
class CUpsideDownCarCheck
{
CUpsideDownCarCheckEntry m_sCars[MAX_UPSIDEDOWN_CAR_CHECKS];
public:
void Init();
bool IsCarUpsideDown(int32);
void UpdateTimers();
bool AreAnyCarsUpsideDown();
void AddCarToCheck(int32);
void RemoveCarFromCheck(int32);
bool HasCarBeenUpsideDownForAWhile(int32);
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};
struct CStuckCarCheckEntry
{
int32 m_nVehicleIndex;
CVector m_vecPos;
int32 m_nLastCheck;
float m_fRadius;
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uint32 m_nStuckTime;
bool m_bStuck;
inline void Reset();
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};
class CStuckCarCheck
{
CStuckCarCheckEntry m_sCars[MAX_STUCK_CAR_CHECKS];
public:
void Init();
void Process();
void AddCarToCheck(int32, float, uint32);
void RemoveCarFromCheck(int32);
bool HasCarBeenStuckForAWhile(int32);
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};
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enum {
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ARGUMENT_END = 0,
ARGUMENT_INT32,
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ARGUMENT_GLOBALVAR,
ARGUMENT_LOCALVAR,
ARGUMENT_INT8,
ARGUMENT_INT16,
ARGUMENT_FLOAT
};
struct tCollectiveData
{
int32 index;
uint32 unk_data;
};
enum {
USED_OBJECT_NAME_LENGTH = 24
};
struct tUsedObject
{
char name[USED_OBJECT_NAME_LENGTH];
int32 index;
};
struct tBuildingSwap
{
CBuilding* m_pBuilding;
int32 m_nNewModel;
int32 m_nOldModel;
};
enum {
VAR_LOCAL = 1,
VAR_GLOBAL = 2,
};
enum {
SIZE_MAIN_SCRIPT = 128 * 1024,
SIZE_MISSION_SCRIPT = 32 * 1024,
SIZE_SCRIPT_SPACE = SIZE_MAIN_SCRIPT + SIZE_MISSION_SCRIPT
};
enum {
MAX_NUM_SCRIPTS = 128,
MAX_NUM_CONTACTS = 16,
MAX_NUM_INTRO_TEXT_LINES = 2,
MAX_NUM_INTRO_RECTANGLES = 16,
MAX_NUM_SCRIPT_SRPITES = 16,
MAX_NUM_SCRIPT_SPHERES = 16,
MAX_NUM_COLLECTIVES = 32,
MAX_NUM_USED_OBJECTS = 200,
MAX_NUM_MISSION_SCRIPTS = 120,
MAX_NUM_BUILDING_SWAPS = 25,
MAX_NUM_INVISIBILITY_SETTINGS = 20
};
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class CTheScripts
{
public:
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static uint8(&ScriptSpace)[SIZE_SCRIPT_SPACE];
static CRunningScript(&ScriptsArray)[MAX_NUM_SCRIPTS];
static int32(&BaseBriefIdForContact)[MAX_NUM_CONTACTS];
static int32(&OnAMissionForContactFlag)[MAX_NUM_CONTACTS];
static CTextLine(&IntroTextLines)[MAX_NUM_INTRO_TEXT_LINES];
static CScriptRectangle(&IntroRectangles)[MAX_NUM_INTRO_RECTANGLES];
static CSprite2d(&ScriptSprites)[MAX_NUM_SCRIPT_SRPITES];
static CScriptSphere(&ScriptSphereArray)[MAX_NUM_SCRIPT_SPHERES];
static tCollectiveData(&CollectiveArray)[MAX_NUM_COLLECTIVES];
static tUsedObject(&UsedObjectArray)[MAX_NUM_USED_OBJECTS];
static int32(&MultiScriptArray)[MAX_NUM_MISSION_SCRIPTS];
static tBuildingSwap(&BuildingSwapArray)[MAX_NUM_BUILDING_SWAPS];
static CEntity*(&InvisibilitySettingArray)[MAX_NUM_INVISIBILITY_SETTINGS];
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static bool &DbgFlag;
static uint32 &OnAMissionFlag;
static CMissionCleanup &MissionCleanup;
static CStuckCarCheck &StuckCars;
static CUpsideDownCarCheck &UpsideDownCars;
static int32 &StoreVehicleIndex;
static bool &StoreVehicleWasRandom;
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static CRunningScript *&pIdleScripts;
static CRunningScript *&pActiveScripts;
static uint32 &NextFreeCollectiveIndex;
static int32 &LastRandomPedId;
static uint16 &NumberOfUsedObjects;
static bool &bAlreadyRunningAMissionScript;
static bool &bUsingAMultiScriptFile;
static uint16 &NumberOfMissionScripts;
static uint32 &LargestMissionScriptSize;
static uint32 &MainScriptSize;
static uint8 &FailCurrentMission;
static uint8 &CountdownToMakePlayerUnsafe;
static uint8 &DelayMakingPlayerUnsafeThisTime;
static uint16 &NumScriptDebugLines;
static uint16 &NumberOfIntroRectanglesThisFrame;
static uint16 &NumberOfIntroTextLinesThisFrame;
static bool &UseTextCommands;
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static uint16 &CommandsExecuted;
static uint16 &ScriptsUpdated;
public:
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static void ScriptDebugLine3D(float x1, float y1, float z1, float x2, float y2, float z2, int col, int col2);
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static void CleanUpThisVehicle(CVehicle*);
static void CleanUpThisPed(CPed*);
static void CleanUpThisObject(CObject*);
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static void Init();
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static CRunningScript* StartNewScript(uint32);
static void Process();
static CRunningScript* StartTestScript();
static bool IsPlayerOnAMission();
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static bool IsPedStopped(CPed*);
static bool IsPlayerStopped(CPlayerInfo*);
static bool IsVehicleStopped(CVehicle*);
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static void ReadObjectNamesFromScript();
static void UpdateObjectIndices();
static void ReadMultiScriptFileOffsetsFromScript();
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static void DrawScriptSpheres();
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static void ClearSpaceForMissionEntity(const CVector&, CEntity*);
static void HighlightImportantArea(uint32, float, float, float, float, float);
static void DrawDebugSquare(float, float, float, float);
static void DrawDebugCube(float, float, float, float, float, float);
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static void AddToInvisibilitySwapArray(CEntity*, bool);
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static void AddToBuildingSwapArray(CBuilding*, int32, int32);
static int32 GetActualScriptSphereIndex(int32 index);
static int32 AddScriptSphere(int32 id, CVector pos, float radius);
static int32 GetNewUniqueScriptSphereIndex(int32 index);
static void RemoveScriptSphere(int32 index);
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static int32 Read4BytesFromScript(uint32* pIp){
int32 retval = 0;
for (int i = 0; i < 4; i++){
retval |= ScriptSpace[(*pIp)++] << (8 * i);
}
return retval;
}
static int16 Read2BytesFromScript(uint32* pIp){
int16 retval = 0;
for (int i = 0; i < 2; i++){
retval |= ScriptSpace[(*pIp)++] << (8 * i);
}
return retval;
}
static int8 Read1ByteFromScript(uint32* pIp){
int8 retval = 0;
for (int i = 0; i < 1; i++){
retval |= ScriptSpace[(*pIp)++] << (8 * i);
}
return retval;
}
static float ReadFloatFromScript(uint32* pIp){
return Read2BytesFromScript(pIp) / 16.0f;
}
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static void ReadTextLabelFromScript(uint32* pIp, char* buf){
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strncpy(buf, (const char*)&ScriptSpace[*pIp], 8);
}
static wchar* GetTextByKeyFromScript(uint32* pIp) {
wchar* text = TheText.Get((const char*)&ScriptSpace[*pIp]);
*pIp += 8;
return text;
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}
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};