2019-06-02 17:13:56 +02:00
|
|
|
#pragma once
|
|
|
|
|
|
|
|
#include "Ped.h"
|
2019-06-15 01:34:19 +02:00
|
|
|
#include "Wanted.h"
|
2019-06-02 17:13:56 +02:00
|
|
|
|
2019-06-17 02:10:55 +02:00
|
|
|
class CPlayerPed : public CPed
|
|
|
|
{
|
2019-06-02 17:13:56 +02:00
|
|
|
public:
|
2019-06-15 01:34:19 +02:00
|
|
|
CWanted *m_pWanted;
|
|
|
|
CCopPed *m_pArrestingCop;
|
2019-06-17 00:16:38 +02:00
|
|
|
float m_fMoveSpeed;
|
|
|
|
float m_fCurrentStamina;
|
|
|
|
float m_fMaxStamina;
|
|
|
|
float m_fStaminaProgress;
|
|
|
|
bool m_bWeaponSlot;
|
|
|
|
bool m_bSpeedTimerFlag;
|
|
|
|
bool m_bShouldEvade;
|
2019-06-15 01:34:19 +02:00
|
|
|
int8 field_1367;
|
|
|
|
int32 m_nSpeedTimer;
|
|
|
|
int32 m_nShotDelay;
|
2019-06-17 00:16:38 +02:00
|
|
|
float field_1376;
|
2019-06-18 14:34:27 +02:00
|
|
|
int8 field_1380; // set if can't attack, why?
|
2019-06-15 01:34:19 +02:00
|
|
|
int8 field_1381;
|
|
|
|
int8 field_1382;
|
|
|
|
int8 field_1383;
|
|
|
|
CEntity *m_pEvadingFrom;
|
|
|
|
int32 m_nTargettableObjects[4];
|
2019-06-17 00:16:38 +02:00
|
|
|
bool m_bAdrenalineActive;
|
|
|
|
bool m_bHasLockOnTarget;
|
2019-06-15 01:34:19 +02:00
|
|
|
int8 field_1406;
|
|
|
|
int8 field_1407;
|
2019-06-17 00:16:38 +02:00
|
|
|
bool m_bAdrenalineTime;
|
|
|
|
bool m_bCanBeDamaged;
|
2019-06-15 01:34:19 +02:00
|
|
|
int8 field_1413;
|
|
|
|
int8 field_1414;
|
|
|
|
int8 field_1415;
|
|
|
|
CVector field_1416[6];
|
|
|
|
int32 field_1488[6];
|
2019-07-03 18:34:42 +02:00
|
|
|
float m_fWalkAngle;
|
2019-06-17 00:16:38 +02:00
|
|
|
float m_fFPSMoveHeading;
|
2019-06-29 13:38:37 +02:00
|
|
|
|
2019-06-30 12:59:55 +02:00
|
|
|
~CPlayerPed();
|
|
|
|
|
2019-06-29 13:38:37 +02:00
|
|
|
void ReApplyMoveAnims(void);
|
2019-07-04 22:31:21 +02:00
|
|
|
void ClearWeaponTarget();
|
2019-06-02 17:13:56 +02:00
|
|
|
};
|
2019-06-15 01:34:19 +02:00
|
|
|
|
2019-06-02 17:13:56 +02:00
|
|
|
static_assert(sizeof(CPlayerPed) == 0x5F0, "CPlayerPed: error");
|