re3-wiiu/src/render/WaterCannon.h

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C
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#pragma once
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#define WATERCANNON_GRAVITY (0.009f)
#define WATERCANNON_LIFETIME (150)
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class CWaterCannon
{
public:
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enum
{
NUM_SEGMENTPOINTS = 16,
};
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int32 m_nId;
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int16 m_nCur;
uint32 m_nTimeCreated;
CVector m_avecPos[NUM_SEGMENTPOINTS];
CVector m_avecVelocity[NUM_SEGMENTPOINTS];
bool m_abUsed[NUM_SEGMENTPOINTS];
void Init(void);
void Update_OncePerFrame(int16 index);
void Update_NewInput(CVector *pos, CVector *dir);
void Render(void);
void PushPeds(void);
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};
VALIDATE_SIZE(CWaterCannon, 412);
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class CWaterCannons
{
public:
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static CWaterCannon aCannons[NUM_WATERCANNONS];
static void Init(void);
static void UpdateOne(uint32 id, CVector *pos, CVector *dir);
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static void Update();
static void Render(void);
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};