re3-wiiu/src/core/RwHelper.cpp

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#define WITHD3D
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#include "common.h"
#include "patcher.h"
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#include "Timecycle.h"
#include "skeleton.h"
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void *
RwMallocAlign(RwUInt32 size, RwUInt32 align)
{
void *mem = (void *)malloc(size + align);
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ASSERT(mem != nil);
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void *addr = (void *)((((RwUInt32)mem) + align) & ~(align - 1));
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ASSERT(addr != nil);
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*(((void **)addr) - 1) = mem;
return addr;
}
void
RwFreeAlign(void *mem)
{
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ASSERT(mem != nil);
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void *addr = *(((void **)mem) - 1);
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ASSERT(addr != nil);
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free(addr);
}
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void
DefinedState(void)
{
RwRenderStateSet(rwRENDERSTATETEXTUREADDRESS, (void*)rwTEXTUREADDRESSWRAP);
RwRenderStateSet(rwRENDERSTATETEXTUREPERSPECTIVE, (void*)TRUE);
RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE);
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE);
RwRenderStateSet(rwRENDERSTATESHADEMODE, (void*)rwSHADEMODEGOURAUD);
RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR);
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
RwRenderStateSet(rwRENDERSTATEALPHAPRIMITIVEBUFFER, (void*)FALSE);
RwRenderStateSet(rwRENDERSTATEBORDERCOLOR, (void*)RWRGBALONG(0, 0, 0, 255));
RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE);
RwRenderStateSet(rwRENDERSTATEFOGCOLOR,
(void*)RWRGBALONG(CTimeCycle::GetFogRed(), CTimeCycle::GetFogGreen(), CTimeCycle::GetFogBlue(), 255));
RwRenderStateSet(rwRENDERSTATEFOGTYPE, (void*)rwFOGTYPELINEAR);
RwRenderStateSet(rwRENDERSTATECULLMODE, (void*)rwCULLMODECULLNONE);
// D3D stuff
RwD3D8SetRenderState(D3DRS_ALPHAFUNC, D3DCMP_GREATER);
RwD3D8SetRenderState(D3DRS_ALPHAREF, 2);
}
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RwFrame*
GetFirstFrameCallback(RwFrame *child, void *data)
{
*(RwFrame**)data = child;
return nil;
}
RwFrame*
GetFirstChild(RwFrame *frame)
{
RwFrame *child;
child = nil;
RwFrameForAllChildren(frame, GetFirstFrameCallback, &child);
return child;
}
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RwObject*
GetFirstObjectCallback(RwObject *object, void *data)
{
*(RwObject**)data = object;
return nil;
}
RwObject*
GetFirstObject(RwFrame *frame)
{
RwObject *obj;
obj = nil;
RwFrameForAllObjects(frame, GetFirstObjectCallback, &obj);
return obj;
}
RpAtomic*
GetFirstAtomicCallback(RpAtomic *atm, void *data)
{
*(RpAtomic**)data = atm;
return nil;
}
RpAtomic*
GetFirstAtomic(RpClump *clump)
{
RpAtomic *atm;
atm = nil;
RpClumpForAllAtomics(clump, GetFirstAtomicCallback, &atm);
return atm;
}
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RwTexture*
GetFirstTextureCallback(RwTexture *tex, void *data)
{
*(RwTexture**)data = tex;
return nil;
}
RwTexture*
GetFirstTexture(RwTexDictionary *txd)
{
RwTexture *tex;
tex = nil;
RwTexDictionaryForAllTextures(txd, GetFirstTextureCallback, &tex);
return tex;
}
void
CameraSize(RwCamera * camera, RwRect * rect,
RwReal viewWindow, RwReal aspectRatio)
{
if (camera)
{
RwVideoMode videoMode;
RwRect r;
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RwRect origSize = { 0, 0, 0, 0 }; // FIX just to make the compier happy
RwV2d vw;
RwEngineGetVideoModeInfo(&videoMode,
RwEngineGetCurrentVideoMode());
origSize.w = RwRasterGetWidth(RwCameraGetRaster(camera));
origSize.h = RwRasterGetHeight(RwCameraGetRaster(camera));
if (!rect)
{
if (videoMode.flags & rwVIDEOMODEEXCLUSIVE)
{
/* For full screen applications, resizing the camera just doesn't
* make sense, use the video mode size.
*/
r.x = r.y = 0;
r.w = videoMode.width;
r.h = videoMode.height;
rect = &r;
}
else
{
/*
rect not specified - reuse current values
*/
r.w = RwRasterGetWidth(RwCameraGetRaster(camera));
r.h = RwRasterGetHeight(RwCameraGetRaster(camera));
r.x = r.y = 0;
rect = &r;
}
}
if (( origSize.w != rect->w ) && ( origSize.h != rect->h ))
{
RwRaster *raster;
RwRaster *zRaster;
/*
* Destroy rasters...
*/
raster = RwCameraGetRaster(camera);
if( raster )
{
RwRasterDestroy(raster);
}
zRaster = RwCameraGetZRaster(camera);
if( zRaster )
{
RwRasterDestroy(zRaster);
}
/*
* Create new rasters...
*/
raster = RwRasterCreate(rect->w, rect->h, 0, rwRASTERTYPECAMERA);
zRaster = RwRasterCreate(rect->w, rect->h, 0, rwRASTERTYPEZBUFFER);
if( raster && zRaster )
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{
RwCameraSetRaster(camera, raster);
RwCameraSetZRaster(camera, zRaster);
}
else
{
if( raster )
{
RwRasterDestroy(raster);
}
if( zRaster )
{
RwRasterDestroy(zRaster);
}
rect->x = origSize.x;
rect->y = origSize.y;
rect->w = origSize.w;
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rect->h = origSize.h;
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/*
* Use default values...
*/
raster =
RwRasterCreate(rect->w, rect->h, 0, rwRASTERTYPECAMERA);
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zRaster =
RwRasterCreate(rect->w, rect->h, 0, rwRASTERTYPEZBUFFER);
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RwCameraSetRaster(camera, raster);
RwCameraSetZRaster(camera, zRaster);
}
}
/* Figure out the view window */
if (videoMode.flags & rwVIDEOMODEEXCLUSIVE)
{
/* derive ratio from aspect ratio */
vw.x = viewWindow;
vw.y = viewWindow / aspectRatio;
}
else
{
/* derive from pixel ratios */
if (rect->w > rect->h)
{
vw.x = viewWindow;
vw.y = (rect->h * viewWindow) / rect->w;
}
else
{
vw.x = (rect->w * viewWindow) / rect->h;
vw.y = viewWindow;
}
}
RwCameraSetViewWindow(camera, &vw);
RsGlobal.width = rect->w;
RsGlobal.height = rect->h;
}
return;
}
void
CameraDestroy(RwCamera *camera)
{
RwRaster *raster, *tmpRaster;
RwFrame *frame;
if (camera)
{
frame = RwCameraGetFrame(camera);
if (frame)
{
RwFrameDestroy(frame);
}
raster = RwCameraGetRaster(camera);
if (raster)
{
tmpRaster = RwRasterGetParent(raster);
RwRasterDestroy(raster);
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if ((tmpRaster != nil) && (tmpRaster != raster))
{
RwRasterDestroy(tmpRaster);
}
}
raster = RwCameraGetZRaster(camera);
if (raster)
{
tmpRaster = RwRasterGetParent(raster);
RwRasterDestroy(raster);
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if ((tmpRaster != nil) && (tmpRaster != raster))
{
RwRasterDestroy(tmpRaster);
}
}
RwCameraDestroy(camera);
}
return;
}
RwCamera *
CameraCreate(RwInt32 width, RwInt32 height, RwBool zBuffer)
{
RwCamera *camera;
camera = RwCameraCreate();
if (camera)
{
RwCameraSetFrame(camera, RwFrameCreate());
RwCameraSetRaster(camera,
RwRasterCreate(0, 0, 0, rwRASTERTYPECAMERA));
if (zBuffer)
{
RwCameraSetZRaster(camera,
RwRasterCreate(0, 0, 0,
rwRASTERTYPEZBUFFER));
}
/* now check that everything is valid */
if (RwCameraGetFrame(camera) &&
RwCameraGetRaster(camera) &&
RwRasterGetParent(RwCameraGetRaster(camera)) &&
(!zBuffer || (RwCameraGetZRaster(camera) &&
RwRasterGetParent(RwCameraGetZRaster
(camera)))))
{
/* everything OK */
return (camera);
}
}
/* if we're here then an error must have occurred so clean up */
CameraDestroy(camera);
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return (nil);
}
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WRAPPER void ReadVideoCardCapsFile(uint32&, uint32&, uint32&, uint32&) { EAXJMP(0x5926C0); }
WRAPPER bool CheckVideoCardCaps(void) { EAXJMP(0x592740); }
WRAPPER void WriteVideoCardCapsFile(void) { EAXJMP(0x5927D0); }
WRAPPER void ConvertingTexturesScreen(uint32, uint32, const char*) { EAXJMP(0x592880); }
WRAPPER void DealWithTxdWriteError(uint32, uint32, const char*) { EAXJMP(0x592BF0); }
WRAPPER bool ConvertTextures() { EAXJMP(0x592C70); }
STARTPATCHES
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//InjectHook(0x526450, GetFirstObjectCallback, PATCH_JUMP);
InjectHook(0x526460, GetFirstObject, PATCH_JUMP);
InjectHook(0x527170, CameraSize, PATCH_JUMP);
InjectHook(0x527340, CameraDestroy, PATCH_JUMP);
InjectHook(0x5273B0, CameraCreate, PATCH_JUMP);
ENDPATCHES