2019-06-14 14:33:08 +02:00
|
|
|
#pragma once
|
2019-06-16 20:39:48 +02:00
|
|
|
#include "common.h"
|
2019-07-03 18:34:42 +02:00
|
|
|
#include "AnimBlendClumpData.h"
|
2019-06-14 14:33:08 +02:00
|
|
|
|
|
|
|
struct LimbOrientation
|
|
|
|
{
|
|
|
|
float phi;
|
|
|
|
float theta;
|
|
|
|
};
|
|
|
|
|
2019-07-20 23:29:58 +02:00
|
|
|
struct LimbMovementInfo {
|
|
|
|
float maxYaw;
|
|
|
|
float minYaw;
|
|
|
|
float yawD;
|
|
|
|
float maxPitch;
|
|
|
|
float minPitch;
|
|
|
|
float pitchD;
|
|
|
|
};
|
|
|
|
|
2019-08-23 00:44:38 +02:00
|
|
|
enum LimbMoveStatus {
|
|
|
|
ANGLES_SET_TO_MAX, // because given angles were unreachable
|
|
|
|
ONE_ANGLE_COULDNT_BE_SET_EXACTLY, // because it can't be reached in a jiffy
|
|
|
|
ANGLES_SET_EXACTLY
|
|
|
|
};
|
|
|
|
|
2019-06-14 14:33:08 +02:00
|
|
|
class CPed;
|
|
|
|
|
|
|
|
class CPedIK
|
|
|
|
{
|
|
|
|
public:
|
2019-06-16 23:12:14 +02:00
|
|
|
enum {
|
2020-03-02 01:03:39 +01:00
|
|
|
GUN_POINTED_SUCCESSFULLY = 1, // set but unused
|
|
|
|
LOOKAROUND_HEAD_ONLY = 2,
|
2019-08-23 00:44:38 +02:00
|
|
|
AIMS_WITH_ARM = 4,
|
2019-06-16 23:12:14 +02:00
|
|
|
};
|
|
|
|
|
2019-06-20 13:22:44 +02:00
|
|
|
CPed *m_ped;
|
2019-06-14 14:33:08 +02:00
|
|
|
LimbOrientation m_headOrient;
|
|
|
|
LimbOrientation m_torsoOrient;
|
|
|
|
LimbOrientation m_upperArmOrient;
|
|
|
|
LimbOrientation m_lowerArmOrient;
|
|
|
|
int32 m_flags;
|
|
|
|
|
2019-10-26 13:13:00 +02:00
|
|
|
static LimbMovementInfo ms_torsoInfo;
|
|
|
|
static LimbMovementInfo ms_headInfo;
|
|
|
|
static LimbMovementInfo ms_headRestoreInfo;
|
|
|
|
static LimbMovementInfo ms_upperArmInfo;
|
|
|
|
static LimbMovementInfo ms_lowerArmInfo;
|
2019-07-20 23:29:58 +02:00
|
|
|
|
2019-06-30 23:50:40 +02:00
|
|
|
CPedIK(CPed *ped);
|
2019-06-14 14:33:08 +02:00
|
|
|
bool PointGunInDirection(float phi, float theta);
|
2020-01-29 00:53:58 +01:00
|
|
|
bool PointGunInDirectionUsingArm(float phi, float theta);
|
|
|
|
bool PointGunAtPosition(CVector const& position);
|
2020-03-28 15:47:52 +01:00
|
|
|
void GetComponentPosition(RwV3d *pos, uint32 node);
|
2019-06-20 13:22:44 +02:00
|
|
|
static RwMatrix *GetWorldMatrix(RwFrame *source, RwMatrix *destination);
|
2019-07-03 18:34:42 +02:00
|
|
|
void RotateTorso(AnimBlendFrameData* animBlend, LimbOrientation* limb, bool changeRoll);
|
2020-04-09 16:35:24 +02:00
|
|
|
void ExtractYawAndPitchLocal(RwMatrix *mat, float *yaw, float *pitch);
|
2020-04-23 22:25:18 +02:00
|
|
|
void ExtractYawAndPitchLocalSkinned(AnimBlendFrameData *node, float *yaw, float *pitch);
|
2020-04-09 16:35:24 +02:00
|
|
|
void ExtractYawAndPitchWorld(RwMatrix *mat, float *yaw, float *pitch);
|
2020-01-29 00:53:58 +01:00
|
|
|
LimbMoveStatus MoveLimb(LimbOrientation &limb, float approxPhi, float approxTheta, LimbMovementInfo &moveInfo);
|
2019-07-20 23:29:58 +02:00
|
|
|
bool RestoreGunPosn(void);
|
2020-04-23 22:25:18 +02:00
|
|
|
void RotateHead(void);
|
2019-08-23 00:44:38 +02:00
|
|
|
bool LookInDirection(float phi, float theta);
|
|
|
|
bool LookAtPosition(CVector const& pos);
|
2019-09-03 18:53:04 +02:00
|
|
|
bool RestoreLookAt(void);
|
2019-06-14 14:33:08 +02:00
|
|
|
};
|
2020-05-10 15:54:37 +02:00
|
|
|
|
2020-05-10 17:49:33 +02:00
|
|
|
VALIDATE_SIZE(CPedIK, 0x28);
|