re3-wiiu/src/core/FileLoader.cpp

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#include "common.h"
#include <ctype.h>
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#include "main.h"
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#include "General.h"
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#include "Quaternion.h"
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#include "ModelInfo.h"
#include "ModelIndices.h"
#include "TempColModels.h"
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#include "VisibilityPlugins.h"
#include "FileMgr.h"
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#include "HandlingMgr.h"
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#include "CarCtrl.h"
#include "PedType.h"
#include "AnimManager.h"
#include "Game.h"
#include "RwHelper.h"
#include "NodeName.h"
#include "TxdStore.h"
#include "PathFind.h"
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#include "ObjectData.h"
#include "DummyObject.h"
#include "World.h"
#include "Zones.h"
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#include "ZoneCull.h"
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#include "CdStream.h"
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#include "FileLoader.h"
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#include "MemoryHeap.h"
#include "Streaming.h"
#include "ColStore.h"
#include "Occlusion.h"
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char CFileLoader::ms_line[256];
const char*
GetFilename(const char *filename)
{
char *s = strrchr((char*)filename, '\\');
return s ? s+1 : filename;
}
void
LoadingScreenLoadingFile(const char *filename)
{
sprintf(gString, "Loading %s", GetFilename(filename));
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LoadingScreen("Loading the Game", gString, nil);
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}
void
CFileLoader::LoadLevel(const char *filename)
{
int fd;
RwTexDictionary *savedTxd;
bool objectsLoaded;
char *line;
char txdname[64];
savedTxd = RwTexDictionaryGetCurrent();
objectsLoaded = false;
if(savedTxd == nil){
savedTxd = RwTexDictionaryCreate();
RwTexDictionarySetCurrent(savedTxd);
}
fd = CFileMgr::OpenFile(filename, "r");
assert(fd > 0);
for(line = LoadLine(fd); line; line = LoadLine(fd)){
if(*line == '#')
continue;
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if(strncmp(line, "EXIT", 4) == 0)
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break;
if(strncmp(line, "IMAGEPATH", 9) == 0){
RwImageSetPath(line + 10);
}else if(strncmp(line, "TEXDICTION", 10) == 0){
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PUSH_MEMID(MEMID_TEXTURES);
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strcpy(txdname, line+11);
LoadingScreenLoadingFile(txdname);
RwTexDictionary *txd = LoadTexDictionary(txdname);
AddTexDictionaries(savedTxd, txd);
RwTexDictionaryDestroy(txd);
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POP_MEMID();
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}else if(strncmp(line, "COLFILE", 7) == 0){
LoadingScreenLoadingFile(line+10);
LoadCollisionFile(line+10, 0);
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}else if(strncmp(line, "MODELFILE", 9) == 0){
LoadingScreenLoadingFile(line + 10);
LoadModelFile(line + 10);
}else if(strncmp(line, "HIERFILE", 8) == 0){
LoadingScreenLoadingFile(line + 9);
LoadClumpFile(line + 9);
}else if(strncmp(line, "IDE", 3) == 0){
LoadingScreenLoadingFile(line + 4);
LoadObjectTypes(line + 4);
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}else if(strncmp(line, "IPL", 3) == 0){
if(!objectsLoaded){
LoadingScreenLoadingFile("Collision");
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PUSH_MEMID(MEMID_WORLD);
CObjectData::Initialise("DATA\\OBJECT.DAT");
CStreaming::Init();
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POP_MEMID();
PUSH_MEMID(MEMID_COLLISION);
CColStore::LoadAllCollision();
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POP_MEMID();
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for(int i = 0; i < MODELINFOSIZE; i++)
if(CModelInfo::GetModelInfo(i))
CModelInfo::GetModelInfo(i)->ConvertAnimFileIndex();
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objectsLoaded = true;
}
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PUSH_MEMID(MEMID_WORLD);
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LoadingScreenLoadingFile(line + 4);
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LoadScene(line + 4);
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POP_MEMID();
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}else if(strncmp(line, "SPLASH", 6) == 0){
#ifndef DISABLE_LOADING_SCREEN
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LoadSplash(GetRandomSplashScreen());
#endif
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#ifndef GTA_PS2
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}else if(strncmp(line, "CDIMAGE", 7) == 0){
CdStreamAddImage(line + 8);
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#endif
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}
}
CFileMgr::CloseFile(fd);
RwTexDictionarySetCurrent(savedTxd);
int i;
for(i = 1; i < COLSTORESIZE; i++)
if(CColStore::GetSlot(i))
CColStore::GetBoundingBox(i).Grow(120.0f);
CWorld::RepositionCertainDynamicObjects();
CColStore::RemoveAllCollision();
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}
char*
CFileLoader::LoadLine(int fd)
{
int i;
char *line;
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if(CFileMgr::ReadLine(fd, ms_line, 256) == false)
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return nil;
for(i = 0; ms_line[i] != '\0'; i++)
if(ms_line[i] < ' ' || ms_line[i] == ',')
ms_line[i] = ' ';
for(line = ms_line; *line <= ' ' && *line != '\0'; line++);
return line;
}
RwTexDictionary*
CFileLoader::LoadTexDictionary(const char *filename)
{
RwTexDictionary *txd;
RwStream *stream;
txd = nil;
stream = RwStreamOpen(rwSTREAMFILENAME, rwSTREAMREAD, filename);
debug("Loading texture dictionary file %s\n", filename);
if(stream){
if(RwStreamFindChunk(stream, rwID_TEXDICTIONARY, nil, nil))
txd = RwTexDictionaryGtaStreamRead(stream);
RwStreamClose(stream, nil);
}
if(txd == nil)
txd = RwTexDictionaryCreate();
return txd;
}
struct ColHeader
{
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uint32 ident;
uint32 size;
};
void
CFileLoader::LoadCollisionFile(const char *filename, uint8 colSlot)
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{
int fd;
char modelname[24];
CBaseModelInfo *mi;
ColHeader header;
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PUSH_MEMID(MEMID_COLLISION);
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debug("Loading collision file %s\n", filename);
fd = CFileMgr::OpenFile(filename, "rb");
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assert(fd > 0);
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while(CFileMgr::Read(fd, (char*)&header, sizeof(header))){
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assert(header.ident == 'LLOC');
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CFileMgr::Read(fd, (char*)work_buff, header.size);
memcpy(modelname, work_buff, 24);
mi = CModelInfo::GetModelInfo(modelname, nil);
if(mi){
if(mi->GetColModel() && mi->DoesOwnColModel()){
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LoadCollisionModel(work_buff+24, *mi->GetColModel(), modelname);
}else{
CColModel *model = new CColModel;
model->level = colSlot;
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LoadCollisionModel(work_buff+24, *model, modelname);
mi->SetColModel(model, true);
}
}else{
debug("colmodel %s can't find a modelinfo\n", modelname);
}
}
CFileMgr::CloseFile(fd);
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POP_MEMID();
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}
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bool
CFileLoader::LoadCollisionFileFirstTime(uint8 *buffer, uint32 size, uint8 colSlot)
{
uint32 modelsize;
char modelname[24];
CBaseModelInfo *mi;
ColHeader *header;
int modelIndex;
while(size > 8){
header = (ColHeader*)buffer;
modelsize = header->size;
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if(header->ident != 'LLOC')
return size-8 < CDSTREAM_SECTOR_SIZE;
memcpy(modelname, buffer+8, 24);
memcpy(work_buff, buffer+32, modelsize-24);
size -= 32 + (modelsize-24);
buffer += 32 + (modelsize-24);
if(modelsize > 15*1024)
debug("colmodel %s is huge, size %d\n", modelname, modelsize);
mi = CModelInfo::GetModelInfo(modelname, &modelIndex);
if(mi){
CColStore::IncludeModelIndex(colSlot, modelIndex);
CColModel *model = new CColModel;
model->level = colSlot;
LoadCollisionModel(work_buff, *model, modelname);
mi->SetColModel(model, true);
}else{
debug("colmodel %s can't find a modelinfo\n", modelname);
}
}
return true;
}
bool
CFileLoader::LoadCollisionFile(uint8 *buffer, uint32 size, uint8 colSlot)
{
uint32 modelsize;
char modelname[24];
CBaseModelInfo *mi;
ColHeader *header;
while(size > 8){
header = (ColHeader*)buffer;
modelsize = header->size;
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if(header->ident != 'LLOC')
return size-8 < CDSTREAM_SECTOR_SIZE;
memcpy(modelname, buffer+8, 24);
memcpy(work_buff, buffer+32, modelsize-24);
size -= 32 + (modelsize-24);
buffer += 32 + (modelsize-24);
if(modelsize > 15*1024)
debug("colmodel %s is huge, size %d\n", modelname, modelsize);
mi = CModelInfo::GetModelInfo(modelname, CColStore::GetSlot(colSlot)->minIndex, CColStore::GetSlot(colSlot)->maxIndex);
if(mi){
if(mi->GetColModel()){
LoadCollisionModel(work_buff, *mi->GetColModel(), modelname);
}else{
CColModel *model = new CColModel;
model->level = colSlot;
LoadCollisionModel(work_buff, *model, modelname);
mi->SetColModel(model, true);
}
}else{
debug("colmodel %s can't find a modelinfo\n", modelname);
}
}
return true;
}
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void
CFileLoader::LoadCollisionModel(uint8 *buf, CColModel &model, char *modelname)
{
int i;
model.boundingSphere.radius = *(float*)(buf);
model.boundingSphere.center.x = *(float*)(buf+4);
model.boundingSphere.center.y = *(float*)(buf+8);
model.boundingSphere.center.z = *(float*)(buf+12);
model.boundingBox.min.x = *(float*)(buf+16);
model.boundingBox.min.y = *(float*)(buf+20);
model.boundingBox.min.z = *(float*)(buf+24);
model.boundingBox.max.x = *(float*)(buf+28);
model.boundingBox.max.y = *(float*)(buf+32);
model.boundingBox.max.z = *(float*)(buf+36);
model.numSpheres = *(int16*)(buf+40);
buf += 44;
if(model.numSpheres > 0){
model.spheres = (CColSphere*)RwMalloc(model.numSpheres*sizeof(CColSphere));
REGISTER_MEMPTR(&model.spheres);
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for(i = 0; i < model.numSpheres; i++){
model.spheres[i].Set(*(float*)buf, *(CVector*)(buf+4), buf[16], buf[17]);
buf += 20;
}
}else
model.spheres = nil;
model.numLines = *(int16*)buf;
buf += 4;
if(model.numLines > 0){
//model.lines = (CColLine*)RwMalloc(model.numLines*sizeof(CColLine));
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REGISTER_MEMPTR(&model.lines);
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for(i = 0; i < model.numLines; i++){
//model.lines[i].Set(*(CVector*)buf, *(CVector*)(buf+12));
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buf += 24;
}
}else
model.lines = nil;
model.numLines = 0;
model.lines = nil;
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model.numBoxes = *(int16*)buf;
buf += 4;
if(model.numBoxes > 0){
model.boxes = (CColBox*)RwMalloc(model.numBoxes*sizeof(CColBox));
REGISTER_MEMPTR(&model.boxes);
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for(i = 0; i < model.numBoxes; i++){
model.boxes[i].Set(*(CVector*)buf, *(CVector*)(buf+12), buf[24], buf[25]);
buf += 28;
}
}else
model.boxes = nil;
int32 numVertices = *(int16*)buf;
buf += 4;
if(numVertices > 0){
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model.vertices = (CompressedVector*)RwMalloc(numVertices*sizeof(CompressedVector));
REGISTER_MEMPTR(&model.vertices);
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for(i = 0; i < numVertices; i++){
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model.vertices[i].Set(*(float*)buf, *(float*)(buf+4), *(float*)(buf+8));
#if 0
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if(Abs(*(float*)buf) >= 256.0f ||
Abs(*(float*)(buf+4)) >= 256.0f ||
Abs(*(float*)(buf+8)) >= 256.0f)
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printf("%s:Collision volume too big\n", modelname);
#endif
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buf += 12;
}
}else
model.vertices = nil;
model.numTriangles = *(int16*)buf;
buf += 4;
if(model.numTriangles > 0){
model.triangles = (CColTriangle*)RwMalloc(model.numTriangles*sizeof(CColTriangle));
REGISTER_MEMPTR(&model.triangles);
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for(i = 0; i < model.numTriangles; i++){
model.triangles[i].Set(*(int32*)buf, *(int32*)(buf+4), *(int32*)(buf+8), buf[12]);
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buf += 16;
}
}else
model.triangles = nil;
}
static void
GetNameAndLOD(char *nodename, char *name, int *n)
{
char *underscore = nil;
for(char *s = nodename; *s != '\0'; s++){
if(s[0] == '_' && (s[1] == 'l' || s[1] == 'L') && isdigit(s[2]))
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underscore = s;
}
if(underscore){
strncpy(name, nodename, underscore - nodename);
name[underscore - nodename] = '\0';
*n = atoi(underscore + 2);
}else{
strncpy(name, nodename, 24);
*n = 0;
}
}
RpAtomic*
CFileLoader::FindRelatedModelInfoCB(RpAtomic *atomic, void *data)
{
CSimpleModelInfo *mi;
char *nodename, name[24];
int n;
RpClump *clump = (RpClump*)data;
nodename = GetFrameNodeName(RpAtomicGetFrame(atomic));
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GetNameAndLOD(nodename, name, &n);
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mi = (CSimpleModelInfo*)CModelInfo::GetModelInfo(name, nil);
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if(mi){
assert(mi->IsSimple());
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CVisibilityPlugins::SetAtomicRenderCallback(atomic, nil);
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mi->SetAtomic(n, atomic);
RpClumpRemoveAtomic(clump, atomic);
RpAtomicSetFrame(atomic, RwFrameCreate());
CVisibilityPlugins::SetAtomicModelInfo(atomic, mi);
}else{
debug("Can't find Atomic %s\n", name);
}
return atomic;
}
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#ifdef LIBRW
void
InitClump(RpClump *clump)
{
RpClumpForAllAtomics(clump, ConvertPlatformAtomic, nil);
}
#else
#define InitClump(clump)
#endif
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void
CFileLoader::LoadModelFile(const char *filename)
{
RwStream *stream;
RpClump *clump;
debug("Loading model file %s\n", filename);
stream = RwStreamOpen(rwSTREAMFILENAME, rwSTREAMREAD, filename);
if(RwStreamFindChunk(stream, rwID_CLUMP, nil, nil)){
clump = RpClumpStreamRead(stream);
if(clump){
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InitClump(clump);
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RpClumpForAllAtomics(clump, FindRelatedModelInfoCB, clump);
RpClumpDestroy(clump);
}
}
RwStreamClose(stream, nil);
}
void
CFileLoader::LoadClumpFile(const char *filename)
{
RwStream *stream;
RpClump *clump;
char *nodename, name[24];
int n;
CClumpModelInfo *mi;
debug("Loading model file %s\n", filename);
stream = RwStreamOpen(rwSTREAMFILENAME, rwSTREAMREAD, filename);
while(RwStreamFindChunk(stream, rwID_CLUMP, nil, nil)){
clump = RpClumpStreamRead(stream);
if(clump){
nodename = GetFrameNodeName(RpClumpGetFrame(clump));
GetNameAndLOD(nodename, name, &n);
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mi = (CClumpModelInfo*)CModelInfo::GetModelInfo(name, nil);
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if(mi){
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InitClump(clump);
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assert(mi->IsClump());
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mi->SetClump(clump);
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}else
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RpClumpDestroy(clump);
}
}
RwStreamClose(stream, nil);
}
bool
CFileLoader::LoadClumpFile(RwStream *stream, uint32 id)
{
RpClump *clump;
CClumpModelInfo *mi;
if(!RwStreamFindChunk(stream, rwID_CLUMP, nil, nil))
return false;
clump = RpClumpStreamRead(stream);
if(clump == nil)
return false;
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InitClump(clump);
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mi = (CClumpModelInfo*)CModelInfo::GetModelInfo(id);
mi->SetClump(clump);
return true;
}
bool
CFileLoader::StartLoadClumpFile(RwStream *stream, uint32 id)
{
if(RwStreamFindChunk(stream, rwID_CLUMP, nil, nil)){
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printf("Start loading %s\n", CModelInfo::GetModelInfo(id)->GetModelName());
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return RpClumpGtaStreamRead1(stream);
}else{
printf("FAILED\n");
return false;
}
}
bool
CFileLoader::FinishLoadClumpFile(RwStream *stream, uint32 id)
{
RpClump *clump;
CClumpModelInfo *mi;
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printf("Finish loading %s\n", CModelInfo::GetModelInfo(id)->GetModelName());
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clump = RpClumpGtaStreamRead2(stream);
if(clump){
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InitClump(clump);
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mi = (CClumpModelInfo*)CModelInfo::GetModelInfo(id);
mi->SetClump(clump);
return true;
}else{
printf("FAILED\n");
return false;
}
}
CSimpleModelInfo *gpRelatedModelInfo;
bool
CFileLoader::LoadAtomicFile(RwStream *stream, uint32 id)
{
RpClump *clump;
if(RwStreamFindChunk(stream, rwID_CLUMP, nil, nil)){
clump = RpClumpStreamRead(stream);
if(clump == nil)
return false;
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InitClump(clump);
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gpRelatedModelInfo = (CSimpleModelInfo*)CModelInfo::GetModelInfo(id);
RpClumpForAllAtomics(clump, SetRelatedModelInfoCB, clump);
RpClumpDestroy(clump);
}
return true;
}
RpAtomic*
CFileLoader::SetRelatedModelInfoCB(RpAtomic *atomic, void *data)
{
char *nodename, name[24];
int n;
RpClump *clump = (RpClump*)data;
nodename = GetFrameNodeName(RpAtomicGetFrame(atomic));
GetNameAndLOD(nodename, name, &n);
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CVisibilityPlugins::SetAtomicRenderCallback(atomic, nil);
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gpRelatedModelInfo->SetAtomic(n, atomic);
RpClumpRemoveAtomic(clump, atomic);
RpAtomicSetFrame(atomic, RwFrameCreate());
CVisibilityPlugins::SetAtomicModelInfo(atomic, gpRelatedModelInfo);
return atomic;
}
RpClump*
CFileLoader::LoadAtomicFile2Return(const char *filename)
{
RwStream *stream;
RpClump *clump;
clump = nil;
debug("Loading model file %s\n", filename);
stream = RwStreamOpen(rwSTREAMFILENAME, rwSTREAMREAD, filename);
if(RwStreamFindChunk(stream, rwID_CLUMP, nil, nil))
clump = RpClumpStreamRead(stream);
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if(clump)
InitClump(clump);
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RwStreamClose(stream, nil);
return clump;
}
static RwTexture*
MoveTexturesCB(RwTexture *texture, void *pData)
{
RwTexDictionaryAddTexture((RwTexDictionary*)pData, texture);
return texture;
}
void
CFileLoader::AddTexDictionaries(RwTexDictionary *dst, RwTexDictionary *src)
{
RwTexDictionaryForAllTextures(src, MoveTexturesCB, dst);
}
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#define isLine3(l, a, b, c) ((l[0] == a) && (l[1] == b) && (l[2] == c))
#define isLine4(l, a, b, c, d) ((l[0] == a) && (l[1] == b) && (l[2] == c) && (l[3] == d))
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void
CFileLoader::LoadObjectTypes(const char *filename)
{
enum {
NONE,
OBJS,
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MLO, // unused but enum still has it
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TOBJ,
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WEAP,
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HIER,
CARS,
PEDS,
PATH,
TWODFX
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};
char *line;
int fd;
int section;
int pathIndex;
int id, pathType;
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int minID, maxID;
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section = NONE;
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minID = INT32_MAX;
maxID = -1;
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pathIndex = -1;
debug("Loading object types from %s...\n", filename);
fd = CFileMgr::OpenFile(filename, "rb");
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assert(fd > 0);
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for(line = CFileLoader::LoadLine(fd); line; line = CFileLoader::LoadLine(fd)){
if(*line == '\0' || *line == '#')
continue;
if(section == NONE){
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if(isLine4(line, 'o','b','j','s')) section = OBJS;
else if(isLine4(line, 't','o','b','j')) section = TOBJ;
else if(isLine4(line, 'w','e','a','p')) section = WEAP;
else if(isLine4(line, 'h','i','e','r')) section = HIER;
else if(isLine4(line, 'c','a','r','s')) section = CARS;
else if(isLine4(line, 'p','e','d','s')) section = PEDS;
else if(isLine4(line, 'p','a','t','h')) section = PATH;
else if(isLine4(line, '2','d','f','x')) section = TWODFX;
}else if(isLine3(line, 'e','n','d')){
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section = NONE;
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}else switch(section){
case OBJS:
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id = LoadObject(line);
if(id > maxID) maxID = id;
if(id < minID) minID = id;
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break;
case TOBJ:
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id = LoadTimeObject(line);
if(id > maxID) maxID = id;
if(id < minID) minID = id;
break;
case WEAP:
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LoadWeaponObject(line);
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break;
case HIER:
LoadClumpObject(line);
break;
case CARS:
LoadVehicleObject(line);
break;
case PEDS:
LoadPedObject(line);
break;
case PATH:
if(pathIndex == -1){
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id = LoadPathHeader(line, pathType);
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pathIndex = 0;
}else{
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if(pathType == 0)
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LoadPedPathNode(line, id, pathIndex);
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else if (pathType == 1)
LoadCarPathNode(line, id, pathIndex, false);
else if (pathType == 2)
LoadCarPathNode(line, id, pathIndex, true);
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pathIndex++;
if(pathIndex == 12)
pathIndex = -1;
}
break;
case TWODFX:
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Load2dEffect(line);
break;
}
}
CFileMgr::CloseFile(fd);
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for(id = minID; id <= maxID; id++){
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CSimpleModelInfo *mi = (CSimpleModelInfo*)CModelInfo::GetModelInfo(id);
if(mi && mi->IsBuilding())
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mi->SetupBigBuilding(minID, maxID);
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}
}
void
SetModelInfoFlags(CSimpleModelInfo *mi, uint32 flags)
{
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mi->m_wetRoadReflection = !!(flags & 1);
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mi->m_noFade = !!(flags & 2);
mi->m_drawLast = !!(flags & (4|8));
mi->m_additive = !!(flags & 8);
mi->m_isSubway = !!(flags & 0x10);
mi->m_ignoreLight = !!(flags & 0x20);
mi->m_noZwrite = !!(flags & 0x40);
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mi->m_noShadows = !!(flags & 0x80);
mi->m_ignoreDrawDist = !!(flags & 0x100);
mi->m_isCodeGlass = !!(flags & 0x200);
mi->m_isArtistGlass = !!(flags & 0x400);
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}
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int
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CFileLoader::LoadObject(const char *line)
{
int id, numObjs;
char model[24], txd[24];
float dist[3];
uint32 flags;
int damaged;
CSimpleModelInfo *mi;
if(sscanf(line, "%d %s %s %d", &id, model, txd, &numObjs) != 4)
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return 0; // game returns return value
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switch(numObjs){
case 1:
sscanf(line, "%d %s %s %d %f %d",
&id, model, txd, &numObjs, &dist[0], &flags);
damaged = 0;
break;
case 2:
sscanf(line, "%d %s %s %d %f %f %d",
&id, model, txd, &numObjs, &dist[0], &dist[1], &flags);
damaged = dist[0] < dist[1] ? // Are distances increasing?
0 : // Yes, no damage model
1; // No, 1 is damaged
break;
case 3:
sscanf(line, "%d %s %s %d %f %f %f %d",
&id, model, txd, &numObjs, &dist[0], &dist[1], &dist[2], &flags);
damaged = dist[0] < dist[1] ? // Are distances increasing?
(dist[1] < dist[2] ? 0 : 2) : // Yes, only 2 can still be a damage model
1; // No, 1 and 2 are damaged
break;
}
mi = CModelInfo::AddSimpleModel(id);
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mi->SetModelName(model);
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mi->SetNumAtomics(numObjs);
mi->SetLodDistances(dist);
SetModelInfoFlags(mi, flags);
mi->m_firstDamaged = damaged;
mi->SetTexDictionary(txd);
MatchModelString(model, id);
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return id;
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}
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int
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CFileLoader::LoadTimeObject(const char *line)
{
int id, numObjs;
char model[24], txd[24];
float dist[3];
uint32 flags;
int timeOn, timeOff;
int damaged;
CTimeModelInfo *mi, *other;
if(sscanf(line, "%d %s %s %d", &id, model, txd, &numObjs) != 4)
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return 0; // game returns return value
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switch(numObjs){
case 1:
sscanf(line, "%d %s %s %d %f %d %d %d",
&id, model, txd, &numObjs, &dist[0], &flags, &timeOn, &timeOff);
damaged = 0;
break;
case 2:
sscanf(line, "%d %s %s %d %f %f %d %d %d",
&id, model, txd, &numObjs, &dist[0], &dist[1], &flags, &timeOn, &timeOff);
damaged = dist[0] < dist[1] ? // Are distances increasing?
0 : // Yes, no damage model
1; // No, 1 is damaged
break;
case 3:
sscanf(line, "%d %s %s %d %f %f %f %d %d %d",
&id, model, txd, &numObjs, &dist[0], &dist[1], &dist[2], &flags, &timeOn, &timeOff);
damaged = dist[0] < dist[1] ? // Are distances increasing?
(dist[1] < dist[2] ? 0 : 2) : // Yes, only 2 can still be a damage model
1; // No, 1 and 2 are damaged
break;
}
mi = CModelInfo::AddTimeModel(id);
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mi->SetModelName(model);
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mi->SetNumAtomics(numObjs);
mi->SetLodDistances(dist);
SetModelInfoFlags(mi, flags);
mi->m_firstDamaged = damaged;
mi->SetTimes(timeOn, timeOff);
mi->SetTexDictionary(txd);
other = mi->FindOtherTimeModel();
if(other)
other->SetOtherTimeModel(id);
MatchModelString(model, id);
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return id;
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}
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int
CFileLoader::LoadWeaponObject(const char *line)
{
int id, numObjs;
char model[24], txd[24], animFile[16];
float dist;
CWeaponModelInfo *mi;
sscanf(line, "%d %s %s %s %d %f", &id, model, txd, animFile, &numObjs, &dist);
mi = CModelInfo::AddWeaponModel(id);
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mi->SetModelName(model);
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mi->SetNumAtomics(1);
mi->m_lodDistances[0] = dist;
mi->SetTexDictionary(txd);
mi->SetAnimFile(animFile);
mi->SetColModel(&CTempColModels::ms_colModelWeapon);
MatchModelString(model, id);
return id;
}
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void
CFileLoader::LoadClumpObject(const char *line)
{
int id;
char model[24], txd[24];
CClumpModelInfo *mi;
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if(sscanf(line, "%d %s %s", &id, model, txd) == 3){
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mi = CModelInfo::AddClumpModel(id);
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mi->SetModelName(model);
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mi->SetTexDictionary(txd);
mi->SetColModel(&CTempColModels::ms_colModelBBox);
}
}
void
CFileLoader::LoadVehicleObject(const char *line)
{
int id;
char model[24], txd[24];
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char type[8], handlingId[16], gamename[32], animFile[16], vehclass[12];
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uint32 frequency, comprules;
int32 level, misc;
float wheelScale;
CVehicleModelInfo *mi;
char *p;
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sscanf(line, "%d %s %s %s %s %s %s %s %d %d %x %d %f",
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&id, model, txd,
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type, handlingId, gamename, animFile, vehclass,
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&frequency, &level, &comprules, &misc, &wheelScale);
mi = CModelInfo::AddVehicleModel(id);
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mi->SetModelName(model);
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mi->SetTexDictionary(txd);
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mi->SetAnimFile(animFile);
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for(p = gamename; *p; p++)
if(*p == '_') *p = ' ';
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strcpy(mi->m_gameName, gamename);
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mi->m_level = level;
mi->m_compRules = comprules;
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if(strcmp(type, "car") == 0){
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mi->m_wheelId = misc;
mi->m_wheelScale = wheelScale;
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mi->m_vehicleType = VEHICLE_TYPE_CAR;
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}else if(strcmp(type, "boat") == 0){
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mi->m_vehicleType = VEHICLE_TYPE_BOAT;
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}else if(strcmp(type, "train") == 0){
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mi->m_vehicleType = VEHICLE_TYPE_TRAIN;
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}else if(strcmp(type, "heli") == 0){
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mi->m_vehicleType = VEHICLE_TYPE_HELI;
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}else if(strcmp(type, "plane") == 0){
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mi->m_planeLodId = misc;
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mi->m_wheelScale = 1.0f;
mi->m_vehicleType = VEHICLE_TYPE_PLANE;
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}else if(strcmp(type, "bike") == 0){
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mi->m_bikeSteerAngle = misc;
mi->m_wheelScale = wheelScale;
mi->m_vehicleType = VEHICLE_TYPE_BIKE;
}else
assert(0);
mi->m_handlingId = mod_HandlingManager.GetHandlingId(handlingId);
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if(strcmp(vehclass, "normal") == 0)
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mi->m_vehicleClass = CCarCtrl::NORMAL;
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else if(strcmp(vehclass, "poorfamily") == 0)
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mi->m_vehicleClass = CCarCtrl::POOR;
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else if(strcmp(vehclass, "richfamily") == 0)
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mi->m_vehicleClass = CCarCtrl::RICH;
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else if(strcmp(vehclass, "executive") == 0)
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mi->m_vehicleClass = CCarCtrl::EXEC;
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else if(strcmp(vehclass, "worker") == 0)
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mi->m_vehicleClass = CCarCtrl::WORKER;
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else if(strcmp(vehclass, "big") == 0)
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mi->m_vehicleClass = CCarCtrl::BIG;
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else if(strcmp(vehclass, "taxi") == 0)
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mi->m_vehicleClass = CCarCtrl::TAXI;
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else if(strcmp(vehclass, "moped") == 0)
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mi->m_vehicleClass = CCarCtrl::MOPED;
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else if(strcmp(vehclass, "motorbike") == 0)
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mi->m_vehicleClass = CCarCtrl::MOTORBIKE;
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else if(strcmp(vehclass, "leisureboat") == 0)
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mi->m_vehicleClass = CCarCtrl::LEISUREBOAT;
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else if(strcmp(vehclass, "workerboat") == 0)
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mi->m_vehicleClass = CCarCtrl::WORKERBOAT;
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else if(strcmp(vehclass, "ignore") == 0) {
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mi->m_vehicleClass = -1;
return;
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}
CCarCtrl::AddToCarArray(id, mi->m_vehicleClass);
mi->m_frequency = frequency;
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}
void
CFileLoader::LoadPedObject(const char *line)
{
int id;
char model[24], txd[24];
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char pedType[24], pedStats[24], animGroup[24], animFile[16];
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int carsCanDrive;
CPedModelInfo *mi;
int animGroupId;
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int radio1, radio2;
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sscanf(line, "%d %s %s %s %s %s %x %s %d %d",
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&id, model, txd,
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pedType, pedStats, animGroup, &carsCanDrive,
animFile, &radio1, &radio2);
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mi = CModelInfo::AddPedModel(id);
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mi->SetModelName(model);
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mi->SetTexDictionary(txd);
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mi->SetAnimFile(animFile);
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mi->SetColModel(&CTempColModels::ms_colModelPed1);
mi->m_pedType = CPedType::FindPedType(pedType);
mi->m_pedStatType = CPedStats::GetPedStatType(pedStats);
for(animGroupId = 0; animGroupId < NUM_ANIM_ASSOC_GROUPS; animGroupId++)
if(strcmp(animGroup, CAnimManager::GetAnimGroupName((AssocGroupId)animGroupId)) == 0)
break;
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assert(animGroupId < NUM_ANIM_ASSOC_GROUPS);
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mi->m_animGroup = animGroupId;
mi->m_carsCanDrive = carsCanDrive;
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mi->radio1 = radio1;
mi->radio2 = radio2;
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}
int
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CFileLoader::LoadPathHeader(const char *line, int &type)
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{
int id;
char modelname[32];
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sscanf(line, "%d %d %s", &type, &id, modelname);
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return id;
}
void
CFileLoader::LoadPedPathNode(const char *line, int id, int node)
{
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int type, next, cross, numLeft, numRight, speed, flags;
float x, y, z, width, spawnRate;
if(sscanf(line, "%d %d %d %f %f %f %f %d %d %d %d %f",
&type, &next, &cross, &x, &y, &z, &width, &numLeft, &numRight,
&speed, &flags, &spawnRate) != 12)
spawnRate = 1.0f;
if(id == -1)
ThePaths.StoreDetachedNodeInfoPed(node, type, next, x, y, z,
width, !!cross, !!(flags&1), !!(flags&4), spawnRate*15.0f);
else
ThePaths.StoreNodeInfoPed(id, node, type, next, x, y, z,
width, !!cross, spawnRate*15.0f);
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}
void
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CFileLoader::LoadCarPathNode(const char *line, int id, int node, bool waterPath)
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{
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int type, next, cross, numLeft, numRight, speed, flags;
float x, y, z, width, spawnRate;
if(sscanf(line, "%d %d %d %f %f %f %f %d %d %d %d %f",
&type, &next, &cross, &x, &y, &z, &width, &numLeft, &numRight,
&speed, &flags, &spawnRate) != 12)
spawnRate = 1.0f;
if(id == -1)
ThePaths.StoreDetachedNodeInfoCar(node, type, next, x, y, z, width, numLeft, numRight,
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!!(flags&1), !!(flags&4), speed, !!(flags&2), waterPath, spawnRate * 15, false);
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else
ThePaths.StoreNodeInfoCar(id, node, type, next, x, y, z, 0, numLeft, numRight,
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!!(flags&1), !!(flags&4), speed, !!(flags&2), waterPath, spawnRate * 15);
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}
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void
CFileLoader::Load2dEffect(const char *line)
{
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int id, r, g, b, a, type, ptype;
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float x, y, z;
char corona[32], shadow[32];
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int shadowIntens, lightType, roadReflection, flare, flags, probability;
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CBaseModelInfo *mi;
C2dEffect *effect;
char *p;
sscanf(line, "%d %f %f %f %d %d %d %d %d", &id, &x, &y, &z, &r, &g, &b, &a, &type);
CTxdStore::PushCurrentTxd();
CTxdStore::SetCurrentTxd(CTxdStore::FindTxdSlot("particle"));
mi = CModelInfo::GetModelInfo(id);
effect = CModelInfo::Get2dEffectStore().Alloc();
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mi->Add2dEffect(effect);
effect->pos = CVector(x, y, z);
effect->col = CRGBA(r, g, b, a);
effect->type = type;
switch(effect->type){
case EFFECT_LIGHT:
while(*line++ != '"');
p = corona;
while(*line != '"') *p++ = *line++;
*p = '\0';
line++;
while(*line++ != '"');
p = shadow;
while(*line != '"') *p++ = *line++;
*p = '\0';
line++;
sscanf(line, "%f %f %f %f %d %d %d %d %d",
&effect->light.dist,
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&effect->light.range,
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&effect->light.size,
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&effect->light.shadowSize,
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&shadowIntens, &lightType, &roadReflection, &flare, &flags);
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effect->light.corona = RwTextureRead(corona, nil);
effect->light.shadow = RwTextureRead(shadow, nil);
effect->light.shadowIntensity = shadowIntens;
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effect->light.lightType = lightType;
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effect->light.roadReflection = roadReflection;
effect->light.flareType = flare;
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if(flags & LIGHTFLAG_FOG_ALWAYS)
flags &= ~LIGHTFLAG_FOG_NORMAL;
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effect->light.flags = flags;
break;
case EFFECT_PARTICLE:
sscanf(line, "%d %f %f %f %d %d %d %d %d %d %f %f %f %f",
&id, &x, &y, &z, &r, &g, &b, &a, &type,
&effect->particle.particleType,
&effect->particle.dir.x,
&effect->particle.dir.y,
&effect->particle.dir.z,
&effect->particle.scale);
break;
case EFFECT_ATTRACTOR:
sscanf(line, "%d %f %f %f %d %d %d %d %d %d %f %f %f %d",
&id, &x, &y, &z, &r, &g, &b, &a, &type,
&flags,
&effect->attractor.dir.x,
&effect->attractor.dir.y,
&effect->attractor.dir.z,
&probability);
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effect->attractor.type = flags;
#ifdef FIX_BUGS
effect->attractor.probability = clamp(probability, 0, 255);
#else
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effect->attractor.probability = probability;
#endif
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break;
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case EFFECT_PED_ATTRACTOR:
sscanf(line, "%d %f %f %f %d %d %d %d %d %d %f %f %f %f %f %f",
&id, &x, &y, &z, &r, &g, &b, &a, &type,
&ptype,
&effect->pedattr.queueDir.x,
&effect->pedattr.queueDir.y,
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&effect->pedattr.queueDir.z,
&effect->pedattr.useDir.x,
&effect->pedattr.useDir.y,
&effect->pedattr.useDir.z);
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effect->pedattr.type = ptype;
break;
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}
CTxdStore::PopCurrentTxd();
}
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void
CFileLoader::LoadScene(const char *filename)
{
enum {
NONE,
INST,
ZONE,
CULL,
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OCCL,
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PICK,
PATH,
};
char *line;
int fd;
int section;
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int pathType, pathIndex;
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section = NONE;
pathIndex = -1;
debug("Creating objects from %s...\n", filename);
fd = CFileMgr::OpenFile(filename, "rb");
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assert(fd > 0);
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for(line = CFileLoader::LoadLine(fd); line; line = CFileLoader::LoadLine(fd)){
if(*line == '\0' || *line == '#')
continue;
if(section == NONE){
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if(isLine4(line, 'i','n','s','t')) section = INST;
else if(isLine4(line, 'z','o','n','e')) section = ZONE;
else if(isLine4(line, 'c','u','l','l')) section = CULL;
else if(isLine4(line, 'p','i','c','k')) section = PICK;
else if(isLine4(line, 'p','a','t','h')) section = PATH;
else if(isLine4(line, 'o','c','c','l')) section = OCCL;
}else if(isLine3(line, 'e','n','d')){
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section = NONE;
}else switch(section){
case INST:
LoadObjectInstance(line);
break;
case ZONE:
LoadZone(line);
break;
case CULL:
LoadCullZone(line);
break;
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case OCCL:
LoadOcclusionVolume(line);
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break;
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case PICK:
// unused
LoadPickup(line);
break;
case PATH:
if(pathIndex == -1){
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LoadPathHeader(line, pathType);
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pathIndex = 0;
}else{
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if(pathType == 0)
LoadPedPathNode(line, -1, pathIndex);
else if (pathType == 1)
LoadCarPathNode(line, -1, pathIndex, false);
else if (pathType == 2)
LoadCarPathNode(line, -1, pathIndex, true);
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pathIndex++;
if(pathIndex == 12)
pathIndex = -1;
}
break;
}
}
CFileMgr::CloseFile(fd);
debug("Finished loading IPL\n");
}
void
CFileLoader::LoadObjectInstance(const char *line)
{
int id;
char name[24];
RwV3d trans, scale, axis;
float angle;
CSimpleModelInfo *mi;
RwMatrix *xform;
CEntity *entity;
float area;
if(sscanf(line, "%d %s %f %f %f %f %f %f %f %f %f %f %f",
&id, name, &area,
&trans.x, &trans.y, &trans.z,
&scale.x, &scale.y, &scale.z,
&axis.x, &axis.y, &axis.z, &angle) != 13){
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if(sscanf(line, "%d %s %f %f %f %f %f %f %f %f %f %f",
&id, name,
&trans.x, &trans.y, &trans.z,
&scale.x, &scale.y, &scale.z,
&axis.x, &axis.y, &axis.z, &angle) != 12)
return;
area = 0;
}
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mi = (CSimpleModelInfo*)CModelInfo::GetModelInfo(id);
if(mi == nil)
return;
assert(mi->IsSimple());
if(!CStreaming::IsObjectInCdImage(id))
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debug("Not in cdimage %s\n", mi->GetModelName());
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angle = -RADTODEG(2.0f * acosf(angle));
xform = RwMatrixCreate();
RwMatrixRotate(xform, &axis, angle, rwCOMBINEREPLACE);
RwMatrixTranslate(xform, &trans, rwCOMBINEPOSTCONCAT);
if(mi->GetObjectID() == -1){
if(ThePaths.IsPathObject(id)){
entity = new CTreadable;
ThePaths.RegisterMapObject((CTreadable*)entity);
}else
entity = new CBuilding;
entity->SetModelIndexNoCreate(id);
entity->GetMatrix() = CMatrix(xform);
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entity->m_level = CTheZones::GetLevelFromPosition(&entity->GetPosition());
entity->m_area = area;
if(mi->IsBuilding()){
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if(mi->m_isBigBuilding)
entity->SetupBigBuilding();
if(mi->m_isSubway)
entity->bIsSubway = true;
}
if(mi->GetLargestLodDistance() < 2.0f)
entity->bIsVisible = false;
CWorld::Add(entity);
CColModel *col = entity->GetColModel();
if(col->numSpheres || col->numBoxes || col->numTriangles){
if(col->level != 0)
CColStore::GetBoundingBox(col->level).ContainRect(entity->GetBoundRect());
}else
entity->bUsesCollision = false;
if(entity->GetPosition().z + col->boundingBox.min.z < 6.0f)
entity->bUnderwater = true;
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}else{
entity = new CDummyObject;
entity->SetModelIndexNoCreate(id);
entity->GetMatrix() = CMatrix(xform);
CWorld::Add(entity);
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if(IsGlass(entity->GetModelIndex()) && !mi->m_isArtistGlass)
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entity->bIsVisible = false;
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entity->m_level = CTheZones::GetLevelFromPosition(&entity->GetPosition());
entity->m_area = area;
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}
RwMatrixDestroy(xform);
}
void
CFileLoader::LoadZone(const char *line)
{
char name[24];
int type, level;
float minx, miny, minz;
float maxx, maxy, maxz;
if(sscanf(line, "%s %d %f %f %f %f %f %f %d", name, &type, &minx, &miny, &minz, &maxx, &maxy, &maxz, &level) == 9)
CTheZones::CreateZone(name, (eZoneType)type, minx, miny, minz, maxx, maxy, maxz, (eLevelName)level);
}
void
CFileLoader::LoadCullZone(const char *line)
{
CVector pos;
float minx, miny, minz;
float maxx, maxy, maxz;
int flags;
int wantedLevelDrop = 0;
sscanf(line, "%f %f %f %f %f %f %f %f %f %d %d",
&pos.x, &pos.y, &pos.z,
&minx, &miny, &minz,
&maxx, &maxy, &maxz,
&flags, &wantedLevelDrop);
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CCullZones::AddCullZone(pos, minx, maxx, miny, maxy, minz, maxz, flags, wantedLevelDrop);
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}
// unused
void
CFileLoader::LoadPickup(const char *line)
{
int id;
float x, y, z;
sscanf(line, "%d %f %f %f", &id, &x, &y, &z);
}
void
CFileLoader::LoadOcclusionVolume(const char *line)
{
float x, y, z;
float width, length, height;
float angle;
sscanf(line, "%f %f %f %f %f %f %f",
&x, &y, &z,
&width, &length, &height,
&angle);
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COcclusion::AddOne(x, y, z + height/2.0f, width, length, height, angle);
}
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// unused
void
CFileLoader::ReloadPaths(const char *filename)
{
enum {
NONE,
PATH,
};
char *line;
int section = NONE;
int id, pathType, pathIndex = -1;
debug("Reloading paths from %s...\n", filename);
int fd = CFileMgr::OpenFile(filename, "r");
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assert(fd > 0);
for (line = CFileLoader::LoadLine(fd); line; line = CFileLoader::LoadLine(fd)) {
if (*line == '\0' || *line == '#')
continue;
if (section == NONE) {
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if (isLine4(line, 'p','a','t','h')) {
section = PATH;
ThePaths.AllocatePathFindInfoMem(4500);
}
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} else if (isLine3(line, 'e','n','d')) {
section = NONE;
} else {
switch (section) {
case PATH:
if (pathIndex == -1) {
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id = LoadPathHeader(line, pathType);
pathIndex = 0;
} else {
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if(pathType == 0)
LoadPedPathNode(line, id, pathIndex);
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else if (pathType == 1)
LoadCarPathNode(line, id, pathIndex, false);
else if (pathType == 2)
LoadCarPathNode(line, id, pathIndex, true);
pathIndex++;
if (pathIndex == 12)
pathIndex = -1;
}
break;
default:
break;
}
}
}
CFileMgr::CloseFile(fd);
}
void
CFileLoader::ReloadObjectTypes(const char *filename)
{
enum {
NONE,
OBJS,
TOBJ,
TWODFX
};
char *line;
int section = NONE;
CModelInfo::ReInit2dEffects();
debug("Reloading object types from %s...\n", filename);
CFileMgr::ChangeDir("\\DATA\\MAPS\\");
int fd = CFileMgr::OpenFile(filename, "r");
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assert(fd > 0);
CFileMgr::ChangeDir("\\");
for (line = CFileLoader::LoadLine(fd); line; line = CFileLoader::LoadLine(fd)) {
if (*line == '\0' || *line == '#')
continue;
if (section == NONE) {
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if (isLine4(line, 'o','b','j','s')) section = OBJS;
else if (isLine4(line, 't','o','b','j')) section = TOBJ;
else if (isLine4(line, '2','d','f','x')) section = TWODFX;
} else if (isLine3(line, 'e','n','d')) {
section = NONE;
} else {
switch (section) {
case OBJS:
case TOBJ:
ReloadObject(line);
break;
case TWODFX:
Load2dEffect(line);
break;
default:
break;
}
}
}
CFileMgr::CloseFile(fd);
}
void
CFileLoader::ReloadObject(const char *line)
{
int id, numObjs;
char model[24], txd[24];
float dist[3];
uint32 flags;
CSimpleModelInfo *mi;
if(sscanf(line, "%d %s %s %d", &id, model, txd, &numObjs) != 4)
return;
switch(numObjs){
case 1:
sscanf(line, "%d %s %s %d %f %d",
&id, model, txd, &numObjs, &dist[0], &flags);
break;
case 2:
sscanf(line, "%d %s %s %d %f %f %d",
&id, model, txd, &numObjs, &dist[0], &dist[1], &flags);
break;
case 3:
sscanf(line, "%d %s %s %d %f %f %f %d",
&id, model, txd, &numObjs, &dist[0], &dist[1], &dist[2], &flags);
break;
}
mi = (CSimpleModelInfo*) CModelInfo::GetModelInfo(id);
if (
#ifdef FIX_BUGS
mi &&
#endif
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mi->GetModelType() == MITYPE_SIMPLE && !strcmp(mi->GetModelName(), model) && mi->m_numAtomics == numObjs) {
mi->SetLodDistances(dist);
SetModelInfoFlags(mi, flags);
} else {
printf("Can't reload %s\n", model);
}
}
// unused mobile function - crashes
void
CFileLoader::ReLoadScene(const char *filename)
{
char *line;
CFileMgr::ChangeDir("\\DATA\\");
int fd = CFileMgr::OpenFile(filename, "r");
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assert(fd > 0);
CFileMgr::ChangeDir("\\");
for (line = CFileLoader::LoadLine(fd); line; line = CFileLoader::LoadLine(fd)) {
if (*line == '#')
continue;
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if (strncmp(line, "EXIT", 4) == 0)
break;
if (strncmp(line, "IDE", 3) == 0) {
LoadObjectTypes(line + 4);
}
}
CFileMgr::CloseFile(fd);
}