re3-wiiu/src/control/Restart.h

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#pragma once
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#define NUM_RESTART_POINTS 8
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class CRestart
{
public:
static void AddPoliceRestartPoint(const CVector&, float);
static void AddHospitalRestartPoint(const CVector&, float);
static void OverrideNextRestart(const CVector&, float);
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static void FindClosestHospitalRestartPoint(const CVector &, CVector *, float *);
static void FindClosestPoliceRestartPoint(const CVector &, CVector *, float *);
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static void Initialise();
static void CancelOverrideRestart();
static void LoadAllRestartPoints(uint8 *buf, uint32 size);
static void SaveAllRestartPoints(uint8 *buf, uint32 *size);
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static uint8 OverrideHospitalLevel;
static uint8 OverridePoliceStationLevel;
static bool bFadeInAfterNextArrest;
static bool bFadeInAfterNextDeath;
static bool bOverrideRestart;
static CVector OverridePosition;
static float OverrideHeading;
static CVector HospitalRestartPoints[NUM_RESTART_POINTS];
static float HospitalRestartHeadings[NUM_RESTART_POINTS];
static uint16 NumberOfHospitalRestarts;
static CVector PoliceRestartPoints[NUM_RESTART_POINTS];
static float PoliceRestartHeadings[NUM_RESTART_POINTS];
static uint16 NumberOfPoliceRestarts;
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};