re3-wiiu/src/core/Zones.cpp

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#include "common.h"
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#include <ctype.h>
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#include "Zones.h"
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#include "Clock.h"
#include "Text.h"
#include "World.h"
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eLevelName CTheZones::m_CurrLevel;
int16 CTheZones::FindIndex;
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uint16 CTheZones::NumberOfAudioZones;
int16 CTheZones::AudioZoneArray[NUMAUDIOZONES];
uint16 CTheZones::TotalNumberOfMapZones;
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uint16 CTheZones::TotalNumberOfInfoZones;
uint16 CTheZones::TotalNumberOfNavigationZones;
CZone CTheZones::InfoZoneArray[NUMINFOZONES];
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CZone CTheZones::MapZoneArray[NUMMAPZONES];
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CZone CTheZones::NavigationZoneArray[NUMNAVIGZONES];
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uint16 CTheZones::TotalNumberOfZoneInfos;
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CZoneInfo CTheZones::ZoneInfoArray[2*NUMINFOZONES];
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#define SWAPF(a, b) { float t; t = a; a = b; b = t; }
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//--MIAMI: done
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wchar*
CZone::GetTranslatedName(void)
{
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return TheText.Get(name);
}
//--MIAMI: done
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void
CTheZones::Init(void)
{
int i, j;
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for(i = 0; i < NUMAUDIOZONES; i++)
AudioZoneArray[i] = -1;
NumberOfAudioZones = 0;
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for(i = 0; i < NUMNAVIGZONES; i++)
memset(&NavigationZoneArray[i], 0, sizeof(CZone));
for(i = 0; i < NUMINFOZONES; i++)
memset(&InfoZoneArray[i], 0, sizeof(CZone));
int x = 1000/9;
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for(i = 0; i < 2*NUMINFOZONES; i++){
// Cars
ZoneInfoArray[i].carDensity = 10;
ZoneInfoArray[i].carThreshold[0] = x;
ZoneInfoArray[i].carThreshold[1] = ZoneInfoArray[i].carThreshold[0] + x;
ZoneInfoArray[i].carThreshold[2] = ZoneInfoArray[i].carThreshold[1] + x;
ZoneInfoArray[i].carThreshold[3] = ZoneInfoArray[i].carThreshold[2] + x;
ZoneInfoArray[i].carThreshold[4] = ZoneInfoArray[i].carThreshold[3] + x;
ZoneInfoArray[i].carThreshold[5] = ZoneInfoArray[i].carThreshold[4] + x;
ZoneInfoArray[i].carThreshold[6] = ZoneInfoArray[i].carThreshold[5] + x;
ZoneInfoArray[i].carThreshold[7] = ZoneInfoArray[i].carThreshold[6] + x;
ZoneInfoArray[i].carThreshold[8] = 1000;
ZoneInfoArray[i].boatThreshold[0] = 500;
ZoneInfoArray[i].boatThreshold[1] = 1000;
// What's going on here? this looks more like density
ZoneInfoArray[i].copThreshold = 50;
for(j = 0; j < NUM_GANGS; j++)
ZoneInfoArray[i].gangThreshold[j] = ZoneInfoArray[i].copThreshold;
// Peds
ZoneInfoArray[i].pedDensity = 12;
// What's going on here? this looks more like density
ZoneInfoArray[i].copPedThreshold = 50;
for(j = 0; j < NUM_GANGS; j++)
ZoneInfoArray[i].gangPedThreshold[j] = ZoneInfoArray[i].copPedThreshold;
ZoneInfoArray[i].pedGroup = 0;
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}
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TotalNumberOfZoneInfos = 1; // why 1?
TotalNumberOfNavigationZones = 1;
TotalNumberOfInfoZones = 1;
strcpy(InfoZoneArray[0].name, "CITYINF");
InfoZoneArray[0].minx = -2400.0f;
InfoZoneArray[0].miny = -2000.0f;
InfoZoneArray[0].minz = -500.0f;
InfoZoneArray[0].maxx = 1600.0f;
InfoZoneArray[0].maxy = 2000.0f;
InfoZoneArray[0].maxz = 500.0f;
InfoZoneArray[0].level = LEVEL_NONE;
InfoZoneArray[0].type = ZONE_INFO;
strcpy(NavigationZoneArray[0].name, "VICE_C");
NavigationZoneArray[0].minx = -2400.0f;
NavigationZoneArray[0].miny = -2000.0f;
NavigationZoneArray[0].minz = -500.0f;
NavigationZoneArray[0].maxx = 1600.0f;
NavigationZoneArray[0].maxy = 2000.0f;
NavigationZoneArray[0].maxz = 500.0f;
NavigationZoneArray[0].level = LEVEL_NONE;
NavigationZoneArray[0].type = ZONE_NAVIG;
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m_CurrLevel = LEVEL_NONE;
for(i = 0; i < NUMMAPZONES; i++){
memset(&MapZoneArray[i], 0, sizeof(CZone));
MapZoneArray[i].type = ZONE_MAPZONE;
}
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TotalNumberOfMapZones = 1;
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strcpy(MapZoneArray[0].name, "THEMAP");
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MapZoneArray[0].minx = -2400.0f;
MapZoneArray[0].miny = -2000.0f;
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MapZoneArray[0].minz = -500.0f;
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MapZoneArray[0].maxx = 1600.0f;
MapZoneArray[0].maxy = 2000.0f;
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MapZoneArray[0].maxz = 500.0f;
MapZoneArray[0].level = LEVEL_NONE;
}
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//--MIAMI: done
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void
CTheZones::Update(void)
{
CVector pos;
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pos = FindPlayerCoors();
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m_CurrLevel = GetLevelFromPosition(&pos);
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}
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//--MIAMI: done
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void
CTheZones::CreateZone(char *name, eZoneType type,
float minx, float miny, float minz,
float maxx, float maxy, float maxz,
eLevelName level)
{
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char tmpname[24];
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char *p;
if(minx > maxx) SWAPF(minx, maxx);
if(miny > maxy) SWAPF(miny, maxy);
if(minz > maxz) SWAPF(minz, maxz);
// make upper case
for(p = name; *p; p++) if(islower(*p)) *p = toupper(*p);
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strncpy(tmpname, name, 7);
tmpname[7] = '\0';
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// add zone
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switch(type){
case ZONE_DEFAULT:
case ZONE_NAVIG:
assert(TotalNumberOfNavigationZones < NUMNAVIGZONES);
strcpy(NavigationZoneArray[TotalNumberOfNavigationZones].name, tmpname);
NavigationZoneArray[TotalNumberOfNavigationZones].type = type;
NavigationZoneArray[TotalNumberOfNavigationZones].minx = minx;
NavigationZoneArray[TotalNumberOfNavigationZones].miny = miny;
NavigationZoneArray[TotalNumberOfNavigationZones].minz = minz;
NavigationZoneArray[TotalNumberOfNavigationZones].maxx = maxx;
NavigationZoneArray[TotalNumberOfNavigationZones].maxy = maxy;
NavigationZoneArray[TotalNumberOfNavigationZones].maxz = maxz;
NavigationZoneArray[TotalNumberOfNavigationZones].level = level;
TotalNumberOfNavigationZones++;
break;
case ZONE_INFO:
assert(TotalNumberOfInfoZones < NUMINFOZONES);
strcpy(InfoZoneArray[TotalNumberOfInfoZones].name, tmpname);
InfoZoneArray[TotalNumberOfInfoZones].type = type;
InfoZoneArray[TotalNumberOfInfoZones].minx = minx;
InfoZoneArray[TotalNumberOfInfoZones].miny = miny;
InfoZoneArray[TotalNumberOfInfoZones].minz = minz;
InfoZoneArray[TotalNumberOfInfoZones].maxx = maxx;
InfoZoneArray[TotalNumberOfInfoZones].maxy = maxy;
InfoZoneArray[TotalNumberOfInfoZones].maxz = maxz;
InfoZoneArray[TotalNumberOfInfoZones].level = level;
InfoZoneArray[TotalNumberOfInfoZones].zoneinfoDay = TotalNumberOfZoneInfos++;
InfoZoneArray[TotalNumberOfInfoZones].zoneinfoNight = TotalNumberOfZoneInfos++;
TotalNumberOfInfoZones++;
break;
case ZONE_MAPZONE:
assert(TotalNumberOfMapZones < NUMMAPZONES);
strcpy(MapZoneArray[TotalNumberOfMapZones].name, tmpname);
MapZoneArray[TotalNumberOfMapZones].type = type;
MapZoneArray[TotalNumberOfMapZones].minx = minx;
MapZoneArray[TotalNumberOfMapZones].miny = miny;
MapZoneArray[TotalNumberOfMapZones].minz = minz;
MapZoneArray[TotalNumberOfMapZones].maxx = maxx;
MapZoneArray[TotalNumberOfMapZones].maxy = maxy;
MapZoneArray[TotalNumberOfMapZones].maxz = maxz;
MapZoneArray[TotalNumberOfMapZones].level = level;
TotalNumberOfMapZones++;
break;
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}
}
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//--MIAMI: done
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void
CTheZones::PostZoneCreation(void)
{
int i;
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for(i = 1; i < TotalNumberOfNavigationZones; i++)
InsertZoneIntoZoneHierarchy(&NavigationZoneArray[i]);
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InitialiseAudioZoneArray();
}
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//--MIAMI: done, but does nothing
void
CTheZones::CheckZonesForOverlap(void)
{
int i, j;
char str[116];
for(i = 1; i < TotalNumberOfInfoZones; i++){
ZoneIsEntirelyContainedWithinOtherZone(&InfoZoneArray[i], &InfoZoneArray[0]);
for(j = 1; j < TotalNumberOfInfoZones; j++)
if(i != j && ZoneIsEntirelyContainedWithinOtherZone(&InfoZoneArray[i], &InfoZoneArray[j]))
sprintf(str, "Info zone %s contains %s\n",
&InfoZoneArray[j].name, &InfoZoneArray[i].name);
}
}
//--MIAMI: done
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void
CTheZones::InsertZoneIntoZoneHierarchy(CZone *zone)
{
zone->child = nil;
zone->parent = nil;
zone->next = nil;
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InsertZoneIntoZoneHierRecursive(zone, &NavigationZoneArray[0]);
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}
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//--MIAMI: done
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bool
CTheZones::InsertZoneIntoZoneHierRecursive(CZone *inner, CZone *outer)
{
int n;
CZone *child, *next, *insert;
// return false if inner was not inserted into outer
if(outer == nil ||
!ZoneIsEntirelyContainedWithinOtherZone(inner, outer))
return false;
// try to insert inner into children of outer
for(child = outer->child; child; child = child->next)
if(InsertZoneIntoZoneHierRecursive(inner, child))
return true;
// insert inner as child of outer
// count number of outer's children contained within inner
n = 0;
for(child = outer->child; child; child = child->next)
if(ZoneIsEntirelyContainedWithinOtherZone(child, inner))
n++;
inner->next = outer->child;
inner->parent = outer;
outer->child = inner;
// move children from outer to inner
if(n){
insert = inner;
for(child = inner->next; child; child = next){
next = child->next;
if(ZoneIsEntirelyContainedWithinOtherZone(child,inner)){
insert->next = child->next;
child->parent = inner;
child->next = inner->child;
inner->child = child;
}else
insert = child;
}
}
return true;
}
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//--MIAMI: done
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bool
CTheZones::ZoneIsEntirelyContainedWithinOtherZone(CZone *inner, CZone *outer)
{
char tmp[100];
if(inner->minx < outer->minx ||
inner->maxx > outer->maxx ||
inner->miny < outer->miny ||
inner->maxy > outer->maxy ||
inner->minz < outer->minz ||
inner->maxz > outer->maxz){
CVector vmin(inner->minx, inner->miny, inner->minz);
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if(PointLiesWithinZone(&vmin, outer))
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sprintf(tmp, "Overlapping zones %s and %s\n",
inner->name, outer->name);
CVector vmax(inner->maxx, inner->maxy, inner->maxz);
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if(PointLiesWithinZone(&vmax, outer))
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sprintf(tmp, "Overlapping zones %s and %s\n",
inner->name, outer->name);
return false;
}
return true;
}
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//--MIAMI: done
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bool
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CTheZones::PointLiesWithinZone(const CVector *v, CZone *zone)
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{
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return zone->minx <= v->x && v->x <= zone->maxx &&
zone->miny <= v->y && v->y <= zone->maxy &&
zone->minz <= v->z && v->z <= zone->maxz;
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}
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//--MIAMI: done
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eLevelName
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CTheZones::GetLevelFromPosition(CVector const *v)
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{
int i;
// char tmp[116];
// if(!PointLiesWithinZone(v, &MapZoneArray[0]))
// sprintf(tmp, "x = %.3f y= %.3f z = %.3f\n", v.x, v.y, v.z);
for(i = 1; i < TotalNumberOfMapZones; i++)
if(PointLiesWithinZone(v, &MapZoneArray[i]))
return MapZoneArray[i].level;
return MapZoneArray[0].level;
}
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//--MIAMI: done
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CZone*
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CTheZones::FindInformationZoneForPosition(const CVector *v)
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{
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int i;
// char tmp[116];
// if(!PointLiesWithinZone(v, &InfoZoneArray[0]))
// sprintf(tmp, "x = %.3f y= %.3f z = %.3f\n", v.x, v.y, v.z);
for(i = 1; i < TotalNumberOfInfoZones; i++)
if(PointLiesWithinZone(v, &InfoZoneArray[i]))
return &InfoZoneArray[i];
return &InfoZoneArray[0];
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}
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//--MIAMI: done
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CZone*
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CTheZones::FindSmallestNavigationZoneForPosition(const CVector *v, bool findDefault, bool findNavig)
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{
CZone *best = nil;
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if(findDefault && NavigationZoneArray[0].type == ZONE_DEFAULT ||
findNavig && NavigationZoneArray[0].type == ZONE_NAVIG)
best = &NavigationZoneArray[0];
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// zone to test next
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CZone *zone = NavigationZoneArray[0].child;
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while(zone)
// if in zone, descent into children
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if(PointLiesWithinZone(v, zone)){
if(findDefault && zone->type == ZONE_DEFAULT ||
findNavig && zone->type == ZONE_NAVIG)
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best = zone;
zone = zone->child;
// otherwise try next zone
}else
zone = zone->next;
return best;
}
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//--MIAMI: done
int16
CTheZones::FindZoneByLabelAndReturnIndex(char *name, eZoneType type)
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{
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char str[8];
memset(str, 0, 8);
strncpy(str, name, 8);
switch(type){
case ZONE_DEFAULT:
case ZONE_NAVIG:
for(FindIndex = 0; FindIndex < TotalNumberOfNavigationZones; FindIndex++)
if(strcmp(GetNavigationZone(FindIndex)->name, name) == 0)
return FindIndex;
break;
case ZONE_INFO:
for(FindIndex = 0; FindIndex < TotalNumberOfInfoZones; FindIndex++)
if(strcmp(GetInfoZone(FindIndex)->name, name) == 0)
return FindIndex;
break;
case ZONE_MAPZONE:
for(FindIndex = 0; FindIndex < TotalNumberOfMapZones; FindIndex++)
if(strcmp(GetMapZone(FindIndex)->name, name) == 0)
return FindIndex;
break;
}
return -1;
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}
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//--MIAMI: done
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int16
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CTheZones::FindNextZoneByLabelAndReturnIndex(char *name, eZoneType type)
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{
char str[8];
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++FindIndex;
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memset(str, 0, 8);
strncpy(str, name, 8);
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switch(type){
case ZONE_DEFAULT:
case ZONE_NAVIG:
for(; FindIndex < TotalNumberOfNavigationZones; FindIndex++)
if(strcmp(GetNavigationZone(FindIndex)->name, name) == 0)
return FindIndex;
break;
case ZONE_INFO:
for(; FindIndex < TotalNumberOfInfoZones; FindIndex++)
if(strcmp(GetInfoZone(FindIndex)->name, name) == 0)
return FindIndex;
break;
case ZONE_MAPZONE:
for(; FindIndex < TotalNumberOfMapZones; FindIndex++)
if(strcmp(GetMapZone(FindIndex)->name, name) == 0)
return FindIndex;
break;
}
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return -1;
}
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//--MIAMI: done
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CZoneInfo*
CTheZones::GetZoneInfo(const CVector *v, uint8 day)
{
CZone *zone;
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zone = FindInformationZoneForPosition(v);
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if(zone == nil)
return &ZoneInfoArray[0];
return &ZoneInfoArray[day ? zone->zoneinfoDay : zone->zoneinfoNight];
}
void
CTheZones::GetZoneInfoForTimeOfDay(const CVector *pos, CZoneInfo *info)
{
CZoneInfo *day, *night;
float d, n;
int i;
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day = GetZoneInfo(pos, 1);
night = GetZoneInfo(pos, 0);
if(CClock::GetIsTimeInRange(8, 19))
*info = *day;
else if(CClock::GetIsTimeInRange(22, 5))
*info = *night;
else{
if(CClock::GetIsTimeInRange(19, 22)){
n = (CClock::GetHours() - 19) / 3.0f;
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assert(n >= 0.0f && n <= 1.0f);
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d = 1.0f - n;
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}else{
d = (CClock::GetHours() - 5) / 3.0f;
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assert(d >= 0.0f && d <= 1.0f);
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n = 1.0f - d;
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}
info->carDensity = day->carDensity * d + night->carDensity * n;
for(i = 0; i < ARRAY_SIZE(info->carThreshold); i++)
info->carThreshold[i] = day->carThreshold[i] * d + night->carThreshold[i] * n;
for(i = 0; i < ARRAY_SIZE(info->boatThreshold); i++)
info->boatThreshold[i] = day->boatThreshold[i] * d + night->boatThreshold[i] * n;
for(i = 0; i < ARRAY_SIZE(info->gangThreshold); i++)
info->gangThreshold[i] = day->gangThreshold[i] * d + night->gangThreshold[i] * n;
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info->copThreshold = day->copThreshold * d + night->copThreshold * n;
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info->pedDensity = day->pedDensity * d + night->pedDensity * n;
info->copPedThreshold = day->copPedThreshold * d + night->copPedThreshold * n;
for(i = 0; i < ARRAY_SIZE(info->gangPedThreshold); i++)
info->gangPedThreshold[i] = day->gangPedThreshold[i] * d + night->gangPedThreshold[i] * n;
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}
if(CClock::GetIsTimeInRange(5, 19))
info->pedGroup = day->pedGroup;
else
info->pedGroup = night->pedGroup;
}
void
CTheZones::SetZoneCarInfo(uint16 zoneid, uint8 day, int16 carDensity,
int16 copCarDensity, const int16 *gangCarDensities)
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{
CZone *zone;
CZoneInfo *info;
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zone = GetInfoZone(zoneid);
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info = &ZoneInfoArray[day ? zone->zoneinfoDay : zone->zoneinfoNight];
info->carDensity = carDensity;
info->copThreshold = copCarDensity;
info->gangThreshold[0] = gangCarDensities[0] + copCarDensity;
info->gangThreshold[1] = gangCarDensities[1] + info->gangThreshold[0];
info->gangThreshold[2] = gangCarDensities[2] + info->gangThreshold[1];
info->gangThreshold[3] = gangCarDensities[3] + info->gangThreshold[2];
info->gangThreshold[4] = gangCarDensities[4] + info->gangThreshold[3];
info->gangThreshold[5] = gangCarDensities[5] + info->gangThreshold[4];
info->gangThreshold[6] = gangCarDensities[6] + info->gangThreshold[5];
info->gangThreshold[7] = gangCarDensities[7] + info->gangThreshold[6];
info->gangThreshold[8] = gangCarDensities[8] + info->gangThreshold[7];
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}
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void CTheZones::SetZoneCivilianCarInfo(uint16 zoneid, uint8 day,
const int16* carDensities, const int16* boatDensities)
{
CZone* zone;
CZoneInfo* info;
zone = GetInfoZone(zoneid);
info = &ZoneInfoArray[day ? zone->zoneinfoDay : zone->zoneinfoNight];
info->carThreshold[0] = carDensities[0];
for (int i = 1; i < CCarCtrl::NUM_CAR_CLASSES; i++)
info->carThreshold[i] = carDensities[i] + info->carThreshold[i-1];
info->boatThreshold[0] = boatDensities[0];
for (int i = 1; i < CCarCtrl::NUM_BOAT_CLASSES; i++)
info->boatThreshold[i] = boatDensities[i] + info->boatThreshold[i - 1];
}
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void
CTheZones::SetZonePedInfo(uint16 zoneid, uint8 day, int16 pedDensity,
int16 gang0Density, int16 gang1Density, int16 gang2Density, int16 gang3Density,
int16 gang4Density, int16 gang5Density, int16 gang6Density, int16 gang7Density,
int16 gang8Density, int16 copDensity)
{
CZone *zone;
CZoneInfo *info;
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zone = GetInfoZone(zoneid);
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info = &ZoneInfoArray[day ? zone->zoneinfoDay : zone->zoneinfoNight];
info->pedDensity = pedDensity;
info->copPedThreshold = copDensity;
info->gangPedThreshold[0] = gang0Density;
info->gangPedThreshold[1] = gang1Density;
info->gangPedThreshold[2] = gang2Density;
info->gangPedThreshold[3] = gang3Density;
info->gangPedThreshold[4] = gang4Density;
info->gangPedThreshold[5] = gang5Density;
info->gangPedThreshold[6] = gang6Density;
info->gangPedThreshold[7] = gang7Density;
info->gangPedThreshold[8] = gang8Density;
info->gangPedThreshold[0] += info->copPedThreshold;
info->gangPedThreshold[1] = info->gangPedThreshold[0];
info->gangPedThreshold[2] = info->gangPedThreshold[1];
info->gangPedThreshold[3] = info->gangPedThreshold[2];
info->gangPedThreshold[4] = info->gangPedThreshold[3];
info->gangPedThreshold[5] = info->gangPedThreshold[4];
info->gangPedThreshold[6] = info->gangPedThreshold[5];
info->gangPedThreshold[7] = info->gangPedThreshold[6];
info->gangPedThreshold[8] = info->gangPedThreshold[7];
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}
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//--MIAMI: done, unused
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void
CTheZones::SetCarDensity(uint16 zoneid, uint8 day, uint16 cardensity)
{
CZone *zone;
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zone = GetInfoZone(zoneid);
ZoneInfoArray[day ? zone->zoneinfoDay : zone->zoneinfoNight].carDensity = cardensity;
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}
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//--MIAMI: done, unused
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void
CTheZones::SetPedDensity(uint16 zoneid, uint8 day, uint16 peddensity)
{
CZone *zone;
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zone = GetInfoZone(zoneid);
ZoneInfoArray[day ? zone->zoneinfoDay : zone->zoneinfoNight].pedDensity = peddensity;
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}
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//--MIAMI: done
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void
CTheZones::SetPedGroup(uint16 zoneid, uint8 day, uint16 pedgroup)
{
CZone *zone;
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zone = GetInfoZone(zoneid);
ZoneInfoArray[day ? zone->zoneinfoDay : zone->zoneinfoNight].pedGroup = pedgroup;
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}
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//--MIAMI: done
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int16
CTheZones::FindAudioZone(CVector *pos)
{
int i;
for(i = 0; i < NumberOfAudioZones; i++)
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if(PointLiesWithinZone(pos, GetAudioZone(i)))
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return i;
return -1;
}
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//--MIAMI: done
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void
CTheZones::AddZoneToAudioZoneArray(CZone *zone)
{
int i, z;
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if(zone->type != ZONE_DEFAULT)
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return;
/* This is a bit stupid */
z = -1;
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for(i = 0; i < NUMNAVIGZONES; i++)
if(&NavigationZoneArray[i] == zone)
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z = i;
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assert(NumberOfAudioZones < NUMAUDIOZONES);
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AudioZoneArray[NumberOfAudioZones++] = z;
}
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//--MIAMI: done
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void
CTheZones::InitialiseAudioZoneArray(void)
{
bool gonext;
CZone *zone;
gonext = false;
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zone = &NavigationZoneArray[0];
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// Go deep first,
// set gonext when backing up a level to visit the next child
while(zone)
if(gonext){
AddZoneToAudioZoneArray(zone);
if(zone->next){
gonext = false;
zone = zone->next;
}else
zone = zone->parent;
}else if(zone->child)
zone = zone->child;
else{
AddZoneToAudioZoneArray(zone);
if(zone->next)
zone = zone->next;
else{
gonext = true;
zone = zone->parent;
}
}
}
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//--MIAMI: TODO
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void
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CTheZones::SaveAllZones(uint8 *buffer, uint32 *size)
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{
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INITSAVEBUF
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int i;
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*size = SAVE_HEADER_SIZE
+ sizeof(m_CurrLevel) + sizeof(FindIndex)
+ sizeof(int16) // padding
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+ sizeof(NavigationZoneArray) + sizeof(InfoZoneArray) + sizeof(ZoneInfoArray)
+ sizeof(TotalNumberOfNavigationZones) + sizeof(TotalNumberOfInfoZones) + sizeof(TotalNumberOfZoneInfos)
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+ sizeof(MapZoneArray) + sizeof(AudioZoneArray)
+ sizeof(TotalNumberOfMapZones) + sizeof(NumberOfAudioZones);
WriteSaveHeader(buffer, 'Z', 'N', 'S', '\0', *size - SAVE_HEADER_SIZE);
WriteSaveBuf(buffer, m_CurrLevel);
WriteSaveBuf(buffer, FindIndex);
WriteSaveBuf(buffer, (int16)0); // padding
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// TODO(MIAMI): implement SaveOneZone
for(i = 0; i < ARRAY_SIZE(NavigationZoneArray); i++){
CZone *zone = WriteSaveBuf(buffer, NavigationZoneArray[i]);
zone->child = (CZone*)GetIndexForZonePointer(NavigationZoneArray[i].child);
zone->parent = (CZone*)GetIndexForZonePointer(NavigationZoneArray[i].parent);
zone->next = (CZone*)GetIndexForZonePointer(NavigationZoneArray[i].next);
}
for(i = 0; i < ARRAY_SIZE(InfoZoneArray); i++){
CZone *zone = WriteSaveBuf(buffer, InfoZoneArray[i]);
zone->child = (CZone*)GetIndexForZonePointer(InfoZoneArray[i].child);
zone->parent = (CZone*)GetIndexForZonePointer(InfoZoneArray[i].parent);
zone->next = (CZone*)GetIndexForZonePointer(InfoZoneArray[i].next);
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}
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for(i = 0; i < ARRAY_SIZE(ZoneInfoArray); i++)
WriteSaveBuf(buffer, ZoneInfoArray[i]);
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WriteSaveBuf(buffer, TotalNumberOfNavigationZones);
WriteSaveBuf(buffer, TotalNumberOfInfoZones);
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WriteSaveBuf(buffer, TotalNumberOfZoneInfos);
for(i = 0; i < ARRAY_SIZE(MapZoneArray); i++) {
CZone* zone = WriteSaveBuf(buffer, MapZoneArray[i]);
/*
The call of GetIndexForZonePointer is wrong, as it is
meant for a different array, but the game doesn't brake
if those fields are nil. Let's make sure they are.
*/
assert(MapZoneArray[i].child == nil);
assert(MapZoneArray[i].parent == nil);
assert(MapZoneArray[i].next == nil);
zone->child = (CZone*)GetIndexForZonePointer(MapZoneArray[i].child);
zone->parent = (CZone*)GetIndexForZonePointer(MapZoneArray[i].parent);
zone->next = (CZone*)GetIndexForZonePointer(MapZoneArray[i].next);
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}
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for(i = 0; i < ARRAY_SIZE(AudioZoneArray); i++)
WriteSaveBuf(buffer, AudioZoneArray[i]);
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WriteSaveBuf(buffer, TotalNumberOfMapZones);
WriteSaveBuf(buffer, NumberOfAudioZones);
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VALIDATESAVEBUF(*size)
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}
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//--MIAMI: TODO
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void
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CTheZones::LoadAllZones(uint8 *buffer, uint32 size)
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{
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INITSAVEBUF
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int i;
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CheckSaveHeader(buffer, 'Z', 'N', 'S', '\0', size - SAVE_HEADER_SIZE);
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m_CurrLevel = ReadSaveBuf<eLevelName>(buffer);
FindIndex = ReadSaveBuf<int16>(buffer);
ReadSaveBuf<int16>(buffer);
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// TODO(MIAMI): implement LoadOneZone
for(i = 0; i < ARRAY_SIZE(NavigationZoneArray); i++){
NavigationZoneArray[i] = ReadSaveBuf<CZone>(buffer);
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NavigationZoneArray[i].child = GetPointerForZoneIndex((uintptr)NavigationZoneArray[i].child);
NavigationZoneArray[i].parent = GetPointerForZoneIndex((uintptr)NavigationZoneArray[i].parent);
NavigationZoneArray[i].next = GetPointerForZoneIndex((uintptr)NavigationZoneArray[i].next);
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}
for(i = 0; i < ARRAY_SIZE(InfoZoneArray); i++){
InfoZoneArray[i] = ReadSaveBuf<CZone>(buffer);
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InfoZoneArray[i].child = GetPointerForZoneIndex((uintptr)InfoZoneArray[i].child);
InfoZoneArray[i].parent = GetPointerForZoneIndex((uintptr)InfoZoneArray[i].parent);
InfoZoneArray[i].next = GetPointerForZoneIndex((uintptr)InfoZoneArray[i].next);
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}
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for(i = 0; i < ARRAY_SIZE(ZoneInfoArray); i++)
ZoneInfoArray[i] = ReadSaveBuf<CZoneInfo>(buffer);
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TotalNumberOfNavigationZones = ReadSaveBuf<int16>(buffer);
TotalNumberOfInfoZones = ReadSaveBuf<int16>(buffer);
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TotalNumberOfZoneInfos = ReadSaveBuf<int16>(buffer);
for(i = 0; i < ARRAY_SIZE(MapZoneArray); i++){
MapZoneArray[i] = ReadSaveBuf<CZone>(buffer);
/*
The call of GetPointerForZoneIndex is wrong, as it is
meant for a different array, but the game doesn't brake
if save data stored is -1.
*/
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MapZoneArray[i].child = GetPointerForZoneIndex((uintptr)MapZoneArray[i].child);
MapZoneArray[i].parent = GetPointerForZoneIndex((uintptr)MapZoneArray[i].parent);
MapZoneArray[i].next = GetPointerForZoneIndex((uintptr)MapZoneArray[i].next);
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assert(MapZoneArray[i].child == nil);
assert(MapZoneArray[i].parent == nil);
assert(MapZoneArray[i].next == nil);
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}
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for(i = 0; i < ARRAY_SIZE(AudioZoneArray); i++)
AudioZoneArray[i] = ReadSaveBuf<int16>(buffer);
TotalNumberOfMapZones = ReadSaveBuf<uint16>(buffer);
NumberOfAudioZones = ReadSaveBuf<uint16>(buffer);
VALIDATESAVEBUF(size)
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}