re3-wiiu/src/render/Particle.h

100 lines
2.6 KiB
C
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#pragma once
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#include "ParticleMgr.h"
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class CEntity;
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class CParticle
{
enum
{
RAND_TABLE_SIZE = 20,
SIN_COS_TABLE_SIZE = 1024
};
public:
CVector m_vecPosition;
CVector m_vecVelocity;
CVector m_vecScreenPosition;
UInt32 m_nTimeWhenWillBeDestroyed;
UInt32 m_nTimeWhenColorWillBeChanged;
Float m_fZGround;
CVector m_vecParticleMovementOffset;
Int16 m_nCurrentZRotation;
UInt16 m_nZRotationTimer;
Float m_fCurrentZRadius;
UInt16 m_nZRadiusTimer;
char _pad0[2];
Float m_fSize;
Float m_fExpansionRate;
UInt16 m_nFadeToBlackTimer;
UInt16 m_nFadeAlphaTimer;
UInt8 m_nColorIntensity;
UInt8 m_nAlpha;
UInt16 m_nCurrentFrame;
Int16 m_nAnimationSpeedTimer;
Int16 m_nRotationStep;
Int16 m_nRotation;
RwRGBA m_Color;
char _pad1[2];
CParticle *m_pNext;
CParticle()
{
;
}
~CParticle()
{
;
}
//static Float ms_afRandTable[RAND_TABLE_SIZE];
static Float (&ms_afRandTable)[RAND_TABLE_SIZE];
static CParticle *m_pUnusedListHead;
/*
static Float m_SinTable[SIN_COS_TABLE_SIZE];
static Float m_CosTable[SIN_COS_TABLE_SIZE];
*/
static Float (&m_SinTable)[SIN_COS_TABLE_SIZE];
static Float (&m_CosTable)[SIN_COS_TABLE_SIZE];
static void ReloadConfig();
static void Initialise();
static void Shutdown();
static CParticle *AddParticle(tParticleType type, CVector const &vecPos, CVector const &vecDir, CEntity *pEntity = NULL, Float fSize = 0.0f, Int32 nRotationSpeed = 0, Int32 nRotation = 0, Int32 nCurFrame = 0, Int32 nLifeSpan = 0);
static CParticle *AddParticle(tParticleType type, CVector const &vecPos, CVector const &vecDir, CEntity *pEntity, Float fSize, RwRGBA const &color, Int32 nRotationSpeed = 0, Int32 nRotation = 0, Int32 nCurFrame = 0, Int32 nLifeSpan = 0);
static void Update();
static void Render();
static void RemovePSystem(tParticleType type);
static void RemoveParticle(CParticle *pParticle, CParticle *pPrevParticle, tParticleSystemData *pPSystemData);
static inline void _Next(CParticle *&pParticle, CParticle *&pPrevParticle, tParticleSystemData *pPSystemData, Bool bRemoveParticle)
{
if ( bRemoveParticle )
{
RemoveParticle(pParticle, pPrevParticle, pPSystemData);
if ( pPrevParticle )
pParticle = pPrevParticle->m_pNext;
else
pParticle = pPSystemData->m_pParticles;
}
else
{
pPrevParticle = pParticle;
pParticle = pParticle->m_pNext;
}
}
static void AddJetExplosion(CVector const &vecPos, Float fPower, Float fSize);
static void AddYardieDoorSmoke(CVector const &vecPos, CMatrix const &matMatrix);
};
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VALIDATE_SIZE(CParticle, 0x68);