2019-05-29 20:02:58 +02:00
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#pragma once
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class CRecordDataForGame
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{
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public:
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2019-06-17 00:16:38 +02:00
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static uint16 &RecordingState;
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2019-05-30 00:47:33 +02:00
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};
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class CRecordDataForChase
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{
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public:
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2019-06-17 00:16:38 +02:00
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static uint8 &Status;
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2019-05-30 00:47:33 +02:00
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};
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