Fix ridiculously accurate bullets when you shoot behind with enabled free camera

This commit is contained in:
Sergeanur 2021-07-26 08:22:57 +03:00
parent 1aac4d802f
commit 123f2fda9b

View File

@ -936,6 +936,16 @@ CWeapon::FireInstantHit(CEntity *shooter, CVector *fireSource)
else if ( shooter == FindPlayerPed() && TheCamera.Cams[0].Using3rdPersonMouseCam() ) else if ( shooter == FindPlayerPed() && TheCamera.Cams[0].Using3rdPersonMouseCam() )
{ {
TheCamera.Find3rdPersonCamTargetVector(info->m_fRange, *fireSource, source, target); TheCamera.Find3rdPersonCamTargetVector(info->m_fRange, *fireSource, source, target);
#ifdef FREE_CAM
CPed *shooterPed = (CPed *)shooter;
if((shooterPed->m_pedIK.m_flags & CPedIK::GUN_POINTED_SUCCESSFULLY) == 0) {
target.x = info->m_fRange;
target.y = 0.0f;
target.z = 0.0f;
shooterPed->TransformToNode(target, PED_HANDR);
}
#endif
CWorld::bIncludeBikers = true; CWorld::bIncludeBikers = true;
CWorld::bIncludeDeadPeds = true; CWorld::bIncludeDeadPeds = true;