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@ -1,403 +1,403 @@
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#include "common.h"
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#include "common.h"
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#include "patcher.h"
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#include "patcher.h"
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#include "DMAudio.h"
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#include "DMAudio.h"
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#include "Entity.h"
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#include "Entity.h"
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#include "AudioCollision.h"
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#include "AudioCollision.h"
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#include "AudioManager.h"
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#include "AudioManager.h"
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#include "AudioSamples.h"
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#include "AudioSamples.h"
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#include "SurfaceTable.h"
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#include "SurfaceTable.h"
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#include "sampman.h"
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#include "sampman.h"
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const int CollisionSoundIntensity = 60;
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const int CollisionSoundIntensity = 60;
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void
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void
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cAudioCollisionManager::AddCollisionToRequestedQueue()
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cAudioCollisionManager::AddCollisionToRequestedQueue()
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{
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{
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int32 collisionsIndex;
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int32 collisionsIndex;
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int32 i;
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int32 i;
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if (m_bCollisionsInQueue < NUMAUDIOCOLLISIONS)
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if (m_bCollisionsInQueue < NUMAUDIOCOLLISIONS)
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collisionsIndex = m_bCollisionsInQueue++;
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collisionsIndex = m_bCollisionsInQueue++;
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else {
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else {
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collisionsIndex = m_bIndicesTable[NUMAUDIOCOLLISIONS - 1];
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collisionsIndex = m_bIndicesTable[NUMAUDIOCOLLISIONS - 1];
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if (m_sQueue.m_fDistance >= m_asCollisions1[collisionsIndex].m_fDistance) return;
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if (m_sQueue.m_fDistance >= m_asCollisions1[collisionsIndex].m_fDistance) return;
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}
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}
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m_asCollisions1[collisionsIndex] = m_sQueue;
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m_asCollisions1[collisionsIndex] = m_sQueue;
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i = 0;
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i = 0;
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if(collisionsIndex) {
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if(collisionsIndex) {
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while(m_asCollisions1[m_bIndicesTable[i]].m_fDistance <= m_asCollisions1[collisionsIndex].m_fDistance) {
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while(m_asCollisions1[m_bIndicesTable[i]].m_fDistance <= m_asCollisions1[collisionsIndex].m_fDistance) {
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if(++i >= collisionsIndex) {
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if(++i >= collisionsIndex) {
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m_bIndicesTable[i] = collisionsIndex;
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m_bIndicesTable[i] = collisionsIndex;
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return;
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return;
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}
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}
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}
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}
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memmove(&m_bIndicesTable[i + 1], &m_bIndicesTable[i], NUMAUDIOCOLLISIONS - 1 - i);
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memmove(&m_bIndicesTable[i + 1], &m_bIndicesTable[i], NUMAUDIOCOLLISIONS - 1 - i);
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}
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}
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m_bIndicesTable[i] = collisionsIndex;
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m_bIndicesTable[i] = collisionsIndex;
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}
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}
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float
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float
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cAudioManager::GetCollisionLoopingRatio(uint32 a, uint32 b, float c) const
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cAudioManager::GetCollisionLoopingRatio(uint32 a, uint32 b, float c) const
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{
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{
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return GetCollisionRatio(c, 0.0f, 0.02f, 0.02f);
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return GetCollisionRatio(c, 0.0f, 0.02f, 0.02f);
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}
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}
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float
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float
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cAudioManager::GetCollisionOneShotRatio(int32 a, float b) const
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cAudioManager::GetCollisionOneShotRatio(int32 a, float b) const
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{
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{
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float result;
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float result;
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switch(a) {
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switch(a) {
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case SURFACE_DEFAULT:
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case SURFACE_DEFAULT:
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case SURFACE_TARMAC:
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case SURFACE_TARMAC:
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case SURFACE_PAVEMENT:
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case SURFACE_PAVEMENT:
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case SURFACE_STONE:
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case SURFACE_STONE:
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case SURFACE_BOLLARD: result = GetCollisionRatio(b, 10.f, 60.f, 50.f); break;
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case SURFACE_BOLLARD: result = GetCollisionRatio(b, 10.f, 60.f, 50.f); break;
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case SURFACE_GRASS:
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case SURFACE_GRASS:
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case SURFACE_LOOSE30: result = GetCollisionRatio(b, 0.f, 2.f, 2.f); break;
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case SURFACE_LOOSE30: result = GetCollisionRatio(b, 0.f, 2.f, 2.f); break;
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case SURFACE_DIRT: result = GetCollisionRatio(b, 0.f, 2.f, 2.f); break;
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case SURFACE_DIRT: result = GetCollisionRatio(b, 0.f, 2.f, 2.f); break;
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case SURFACE_DIRTTRACK: result = GetCollisionRatio(b, 0.f, 2.f, 2.f); break;
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case SURFACE_DIRTTRACK: result = GetCollisionRatio(b, 0.f, 2.f, 2.f); break;
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case SURFACE_METAL6: result = GetCollisionRatio(b, 6.f, 50.f, 44.f); break;
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case SURFACE_METAL6: result = GetCollisionRatio(b, 6.f, 50.f, 44.f); break;
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case SURFACE_GLASS: result = GetCollisionRatio(b, 0.1f, 10.f, 9.9f); break;
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case SURFACE_GLASS: result = GetCollisionRatio(b, 0.1f, 10.f, 9.9f); break;
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case SURFACE_SCAFFOLD:
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case SURFACE_SCAFFOLD:
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case SURFACE_STEEL: result = GetCollisionRatio(b, 30.f, 130.f, 100.f); break;
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case SURFACE_STEEL: result = GetCollisionRatio(b, 30.f, 130.f, 100.f); break;
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case SURFACE_METAL_DOOR: result = GetCollisionRatio(b, 20.f, 100.f, 80.f); break;
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case SURFACE_METAL_DOOR: result = GetCollisionRatio(b, 20.f, 100.f, 80.f); break;
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case SURFACE_BILLBOARD: result = GetCollisionRatio(b, 0.f, 4.f, 4.f); break;
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case SURFACE_BILLBOARD: result = GetCollisionRatio(b, 0.f, 4.f, 4.f); break;
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case SURFACE_METAL_POLE:
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case SURFACE_METAL_POLE:
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case SURFACE_GATE: result = GetCollisionRatio(b, 1.f, 10.f, 9.f); break;
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case SURFACE_GATE: result = GetCollisionRatio(b, 1.f, 10.f, 9.f); break;
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case SURFACE_STREET_LIGHT: result = GetCollisionRatio(b, 1.f, 10.f, 9.f); break;
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case SURFACE_STREET_LIGHT: result = GetCollisionRatio(b, 1.f, 10.f, 9.f); break;
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case SURFACE_METAL14: result = GetCollisionRatio(b, 1.f, 15.f, 14.f); break;
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case SURFACE_METAL14: result = GetCollisionRatio(b, 1.f, 15.f, 14.f); break;
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case SURFACE_METAL15: result = GetCollisionRatio(b, 8.f, 50.f, 42.f); break;
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case SURFACE_METAL15: result = GetCollisionRatio(b, 8.f, 50.f, 42.f); break;
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case SURFACE_METAL_FENCE: result = GetCollisionRatio(b, 0.1f, 10.f, 9.9f); break;
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case SURFACE_METAL_FENCE: result = GetCollisionRatio(b, 0.1f, 10.f, 9.9f); break;
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case SURFACE_FLESH: result = GetCollisionRatio(b, 0.f, 20.f, 20.f); break;
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case SURFACE_FLESH: result = GetCollisionRatio(b, 0.f, 20.f, 20.f); break;
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case SURFACE_SAND: result = GetCollisionRatio(b, 0.f, 10.f, 10.f); break;
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case SURFACE_SAND: result = GetCollisionRatio(b, 0.f, 10.f, 10.f); break;
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case SURFACE_PUDDLE: result = GetCollisionRatio(b, 0.f, 10.f, 10.f); break;
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case SURFACE_PUDDLE: result = GetCollisionRatio(b, 0.f, 10.f, 10.f); break;
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case SURFACE_WOOD: result = GetCollisionRatio(b, 1.f, 4.f, 3.f); break;
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case SURFACE_WOOD: result = GetCollisionRatio(b, 1.f, 4.f, 3.f); break;
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case SURFACE_WOOD_BOX: result = GetCollisionRatio(b, 0.1f, 5.f, 4.9f); break;
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case SURFACE_WOOD_BOX: result = GetCollisionRatio(b, 0.1f, 5.f, 4.9f); break;
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case SURFACE_WOOD_PLANK: result = GetCollisionRatio(b, 0.1f, 40.f, 39.9f); break;
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case SURFACE_WOOD_PLANK: result = GetCollisionRatio(b, 0.1f, 40.f, 39.9f); break;
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case SURFACE_TIRE:
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case SURFACE_TIRE:
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case SURFACE_RUBBER29: result = GetCollisionRatio(b, 0.f, 10.f, 10.f); break;
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case SURFACE_RUBBER29: result = GetCollisionRatio(b, 0.f, 10.f, 10.f); break;
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case SURFACE_HARD24: result = GetCollisionRatio(b, 0.1f, 4.f, 3.9f); break;
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case SURFACE_HARD24: result = GetCollisionRatio(b, 0.1f, 4.f, 3.9f); break;
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case SURFACE_HEDGE: result = GetCollisionRatio(b, 0.f, 0.5f, 0.5f); break;
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case SURFACE_HEDGE: result = GetCollisionRatio(b, 0.f, 0.5f, 0.5f); break;
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case SURFACE_METAL27: result = GetCollisionRatio(b, 4.f, 40.f, 36.f); break;
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case SURFACE_METAL27: result = GetCollisionRatio(b, 4.f, 40.f, 36.f); break;
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case SURFACE_METAL28: result = GetCollisionRatio(b, 0.f, 5.f, 5.f); break;
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case SURFACE_METAL28: result = GetCollisionRatio(b, 0.f, 5.f, 5.f); break;
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default: result = 0.f; break;
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default: result = 0.f; break;
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}
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}
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return result;
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return result;
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}
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}
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float
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float
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cAudioManager::GetCollisionRatio(float a, float b, float c, float d) const
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cAudioManager::GetCollisionRatio(float a, float b, float c, float d) const
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{
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{
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float e;
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float e;
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e = a;
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e = a;
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if(a <= b) return 0.0f;
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if(a <= b) return 0.0f;
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if(c <= a) e = c;
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if(c <= a) e = c;
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return (e - b) / d;
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return (e - b) / d;
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}
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}
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uint32
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uint32
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cAudioManager::SetLoopingCollisionRequestedSfxFreqAndGetVol(cAudioCollision *audioCollision)
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cAudioManager::SetLoopingCollisionRequestedSfxFreqAndGetVol(cAudioCollision *audioCollision)
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{
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{
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uint8 surface1 = audioCollision->m_bSurface1;
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uint8 surface1 = audioCollision->m_bSurface1;
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uint8 surface2 = audioCollision->m_bSurface2;
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uint8 surface2 = audioCollision->m_bSurface2;
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int32 vol;
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int32 vol;
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float ratio;
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float ratio;
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if(surface1 == SURFACE_GRASS || surface2 == SURFACE_GRASS || surface1 == SURFACE_HEDGE ||
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if(surface1 == SURFACE_GRASS || surface2 == SURFACE_GRASS || surface1 == SURFACE_HEDGE ||
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surface2 == SURFACE_HEDGE) {
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surface2 == SURFACE_HEDGE) {
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ratio = GetCollisionRatio(audioCollision->m_fIntensity2, 0.0001f, 0.09f, 0.0899f);
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ratio = GetCollisionRatio(audioCollision->m_fIntensity2, 0.0001f, 0.09f, 0.0899f);
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m_sQueueSample.m_nSampleIndex = SFX_RAIN;
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m_sQueueSample.m_nSampleIndex = SFX_RAIN;
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m_sQueueSample.m_nFrequency = 13000.f * ratio + 35000;
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m_sQueueSample.m_nFrequency = 13000.f * ratio + 35000;
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vol = 50.f * ratio;
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vol = 50.f * ratio;
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} else {
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} else {
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if(surface1 == SURFACE_PUDDLE || surface2 == SURFACE_PUDDLE) {
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if(surface1 == SURFACE_PUDDLE || surface2 == SURFACE_PUDDLE) {
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ratio = GetCollisionRatio(audioCollision->m_fIntensity2, 0.0001f, 0.09f, 0.0899f);
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ratio = GetCollisionRatio(audioCollision->m_fIntensity2, 0.0001f, 0.09f, 0.0899f);
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m_sQueueSample.m_nSampleIndex = SFX_BOAT_WATER_LOOP;
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m_sQueueSample.m_nSampleIndex = SFX_BOAT_WATER_LOOP;
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m_sQueueSample.m_nFrequency = 6050.f * ratio + 16000;
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m_sQueueSample.m_nFrequency = 6050.f * ratio + 16000;
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vol = 30.f * ratio;
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vol = 30.f * ratio;
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} else {
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} else {
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if(surface1 == SURFACE_DIRT || surface2 == SURFACE_DIRT || surface1 == SURFACE_DIRTTRACK ||
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if(surface1 == SURFACE_DIRT || surface2 == SURFACE_DIRT || surface1 == SURFACE_DIRTTRACK ||
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surface2 == SURFACE_DIRTTRACK || surface1 == SURFACE_SAND || surface2 == SURFACE_SAND) {
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surface2 == SURFACE_DIRTTRACK || surface1 == SURFACE_SAND || surface2 == SURFACE_SAND) {
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ratio = GetCollisionRatio(audioCollision->m_fIntensity2, 0.0001f, 0.09f, 0.0899f);
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ratio = GetCollisionRatio(audioCollision->m_fIntensity2, 0.0001f, 0.09f, 0.0899f);
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m_sQueueSample.m_nSampleIndex = SFX_GRAVEL_SKID;
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m_sQueueSample.m_nSampleIndex = SFX_GRAVEL_SKID;
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m_sQueueSample.m_nFrequency = 6000.f * ratio + 10000;
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m_sQueueSample.m_nFrequency = 6000.f * ratio + 10000;
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vol = 50.f * ratio;
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vol = 50.f * ratio;
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} else {
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} else {
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if(surface1 == SURFACE_FLESH || surface2 == SURFACE_FLESH) { return 0; }
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if(surface1 == SURFACE_FLESH || surface2 == SURFACE_FLESH) { return 0; }
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ratio = GetCollisionRatio(audioCollision->m_fIntensity2, 0.0001f, 0.09f, 0.0899f);
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ratio = GetCollisionRatio(audioCollision->m_fIntensity2, 0.0001f, 0.09f, 0.0899f);
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m_sQueueSample.m_nSampleIndex = SFX_SCRAPE_CAR_1;
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m_sQueueSample.m_nSampleIndex = SFX_SCRAPE_CAR_1;
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m_sQueueSample.m_nFrequency = 10000.f * ratio + 10000;
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m_sQueueSample.m_nFrequency = 10000.f * ratio + 10000;
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vol = 40.f * ratio;
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vol = 40.f * ratio;
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}
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}
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}
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}
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}
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}
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if(audioCollision->m_nBaseVolume < 2) vol = audioCollision->m_nBaseVolume * vol / 2;
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if(audioCollision->m_nBaseVolume < 2) vol = audioCollision->m_nBaseVolume * vol / 2;
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return vol;
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return vol;
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}
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}
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void
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void
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cAudioManager::SetUpLoopingCollisionSound(cAudioCollision *col, uint8 counter)
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cAudioManager::SetUpLoopingCollisionSound(cAudioCollision *col, uint8 counter)
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{
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{
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if(col->m_fIntensity2 > 0.0016f) {
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if(col->m_fIntensity2 > 0.0016f) {
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uint8 emittingVol = SetLoopingCollisionRequestedSfxFreqAndGetVol(col);
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uint8 emittingVol = SetLoopingCollisionRequestedSfxFreqAndGetVol(col);
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if(emittingVol) {
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if(emittingVol) {
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m_sQueueSample.m_fDistance = Sqrt(col->m_fDistance);
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m_sQueueSample.m_fDistance = Sqrt(col->m_fDistance);
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m_sQueueSample.m_bVolume =
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m_sQueueSample.m_bVolume =
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ComputeVolume(emittingVol, CollisionSoundIntensity, m_sQueueSample.m_fDistance);
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ComputeVolume(emittingVol, CollisionSoundIntensity, m_sQueueSample.m_fDistance);
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if(m_sQueueSample.m_bVolume) {
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if(m_sQueueSample.m_bVolume) {
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m_sQueueSample.m_counter = counter;
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m_sQueueSample.m_counter = counter;
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m_sQueueSample.m_vecPos = col->m_vecPosition;
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m_sQueueSample.m_vecPos = col->m_vecPosition;
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m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
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m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
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m_sQueueSample.m_bIs2D = false;
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m_sQueueSample.m_bIs2D = false;
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m_sQueueSample.m_nReleasingVolumeModificator = 7;
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m_sQueueSample.m_nReleasingVolumeModificator = 7;
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m_sQueueSample.m_nLoopCount = 0;
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m_sQueueSample.m_nLoopCount = 0;
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m_sQueueSample.m_bEmittingVolume = emittingVol;
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m_sQueueSample.m_bEmittingVolume = emittingVol;
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m_sQueueSample.m_nLoopStart =
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m_sQueueSample.m_nLoopStart =
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SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
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SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
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m_sQueueSample.m_nLoopEnd =
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m_sQueueSample.m_nLoopEnd =
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SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
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SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
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m_sQueueSample.m_fSpeedMultiplier = 4.0f;
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m_sQueueSample.m_fSpeedMultiplier = 4.0f;
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m_sQueueSample.m_fSoundIntensity = CollisionSoundIntensity;
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m_sQueueSample.m_fSoundIntensity = CollisionSoundIntensity;
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m_sQueueSample.m_bReleasingSoundFlag = 0;
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m_sQueueSample.m_bReleasingSoundFlag = 0;
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m_sQueueSample.m_nReleasingVolumeDivider = 5;
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m_sQueueSample.m_nReleasingVolumeDivider = 5;
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m_sQueueSample.m_bReverbFlag = true;
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m_sQueueSample.m_bReverbFlag = true;
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m_sQueueSample.m_bRequireReflection = false;
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m_sQueueSample.m_bRequireReflection = false;
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AddSampleToRequestedQueue();
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AddSampleToRequestedQueue();
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}
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}
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}
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}
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}
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}
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}
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}
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void
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void
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cAudioManager::SetUpOneShotCollisionSound(cAudioCollision *col)
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cAudioManager::SetUpOneShotCollisionSound(cAudioCollision *col)
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{
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{
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static const int32 gOneShotCol[] = {
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static const int32 gOneShotCol[] = {
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SFX_COL_TARMAC_1, SFX_COL_TARMAC_1, SFX_COL_GRASS_1,
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SFX_COL_TARMAC_1, SFX_COL_TARMAC_1, SFX_COL_GRASS_1,
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SFX_COL_GRAVEL_1, SFX_COL_MUD_1, SFX_COL_TARMAC_1,
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SFX_COL_GRAVEL_1, SFX_COL_MUD_1, SFX_COL_TARMAC_1,
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SFX_COL_CAR_1, SFX_COL_GRASS_1, SFX_COL_SCAFFOLD_POLE_1,
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SFX_COL_CAR_1, SFX_COL_GRASS_1, SFX_COL_SCAFFOLD_POLE_1,
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SFX_COL_GARAGE_DOOR_1, SFX_COL_CAR_PANEL_1, SFX_COL_THICK_METAL_PLATE_1,
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SFX_COL_GARAGE_DOOR_1, SFX_COL_CAR_PANEL_1, SFX_COL_THICK_METAL_PLATE_1,
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SFX_COL_SCAFFOLD_POLE_1, SFX_COL_LAMP_POST_1, SFX_COL_HYDRANT_1,
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SFX_COL_SCAFFOLD_POLE_1, SFX_COL_LAMP_POST_1, SFX_COL_HYDRANT_1,
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SFX_COL_HYDRANT_1, SFX_COL_METAL_CHAIN_FENCE_1, SFX_COL_PED_1,
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SFX_COL_HYDRANT_1, SFX_COL_METAL_CHAIN_FENCE_1, SFX_COL_PED_1,
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SFX_COL_SAND_1, SFX_SPLASH_1, SFX_COL_WOOD_CRATES_1,
|
SFX_COL_SAND_1, SFX_SPLASH_1, SFX_COL_WOOD_CRATES_1,
|
||||||
SFX_COL_WOOD_BENCH_1, SFX_COL_WOOD_SOLID_1, SFX_COL_GRASS_1,
|
SFX_COL_WOOD_BENCH_1, SFX_COL_WOOD_SOLID_1, SFX_COL_GRASS_1,
|
||||||
SFX_COL_GRASS_1, SFX_COL_VEG_1, SFX_COL_TARMAC_1,
|
SFX_COL_GRASS_1, SFX_COL_VEG_1, SFX_COL_TARMAC_1,
|
||||||
SFX_COL_CONTAINER_1, SFX_COL_NEWS_VENDOR_1, SFX_TYRE_BUMP,
|
SFX_COL_CONTAINER_1, SFX_COL_NEWS_VENDOR_1, SFX_TYRE_BUMP,
|
||||||
SFX_COL_CARDBOARD_1, SFX_COL_TARMAC_1, SFX_COL_GATE};
|
SFX_COL_CARDBOARD_1, SFX_COL_TARMAC_1, SFX_COL_GATE};
|
||||||
|
|
||||||
int16 s1;
|
int16 s1;
|
||||||
int16 s2;
|
int16 s2;
|
||||||
|
|
||||||
int32 emittingVol;
|
int32 emittingVol;
|
||||||
float ratio;
|
float ratio;
|
||||||
|
|
||||||
static uint16 counter = 28;
|
static uint16 counter = 28;
|
||||||
|
|
||||||
for(int32 i = 0; i < 2; i++) {
|
for(int32 i = 0; i < 2; i++) {
|
||||||
if(i) {
|
if(i) {
|
||||||
s1 = col->m_bSurface2;
|
s1 = col->m_bSurface2;
|
||||||
s2 = col->m_bSurface1;
|
s2 = col->m_bSurface1;
|
||||||
} else {
|
} else {
|
||||||
s1 = col->m_bSurface1;
|
s1 = col->m_bSurface1;
|
||||||
s2 = col->m_bSurface2;
|
s2 = col->m_bSurface2;
|
||||||
}
|
}
|
||||||
ratio = GetCollisionOneShotRatio(s1, col->m_fIntensity1);
|
ratio = GetCollisionOneShotRatio(s1, col->m_fIntensity1);
|
||||||
if(s1 == SURFACE_METAL6 && s2 == SURFACE_FLESH) ratio = 0.25f * ratio;
|
if(s1 == SURFACE_METAL6 && s2 == SURFACE_FLESH) ratio = 0.25f * ratio;
|
||||||
if(s1 == SURFACE_METAL6 && ratio < 0.6f) {
|
if(s1 == SURFACE_METAL6 && ratio < 0.6f) {
|
||||||
s1 = SURFACE_BILLBOARD;
|
s1 = SURFACE_BILLBOARD;
|
||||||
ratio = min(1.f, 2.f * ratio);
|
ratio = min(1.f, 2.f * ratio);
|
||||||
}
|
}
|
||||||
emittingVol = 40.f * ratio;
|
emittingVol = 40.f * ratio;
|
||||||
if(emittingVol) {
|
if(emittingVol) {
|
||||||
m_sQueueSample.m_fDistance = Sqrt(col->m_fDistance);
|
m_sQueueSample.m_fDistance = Sqrt(col->m_fDistance);
|
||||||
m_sQueueSample.m_bVolume =
|
m_sQueueSample.m_bVolume =
|
||||||
ComputeVolume(emittingVol, CollisionSoundIntensity, m_sQueueSample.m_fDistance);
|
ComputeVolume(emittingVol, CollisionSoundIntensity, m_sQueueSample.m_fDistance);
|
||||||
if(m_sQueueSample.m_bVolume) {
|
if(m_sQueueSample.m_bVolume) {
|
||||||
m_sQueueSample.m_nSampleIndex = gOneShotCol[s1];
|
m_sQueueSample.m_nSampleIndex = gOneShotCol[s1];
|
||||||
switch(m_sQueueSample.m_nSampleIndex) {
|
switch(m_sQueueSample.m_nSampleIndex) {
|
||||||
case SFX_COL_TARMAC_1:
|
case SFX_COL_TARMAC_1:
|
||||||
m_sQueueSample.m_nSampleIndex += m_anRandomTable[3] % 5;
|
m_sQueueSample.m_nSampleIndex += m_anRandomTable[3] % 5;
|
||||||
break;
|
break;
|
||||||
case SFX_COL_CAR_PANEL_1:
|
case SFX_COL_CAR_PANEL_1:
|
||||||
m_sQueueSample.m_nSampleIndex += m_anRandomTable[0] % 6;
|
m_sQueueSample.m_nSampleIndex += m_anRandomTable[0] % 6;
|
||||||
break;
|
break;
|
||||||
case SFX_COL_LAMP_POST_1:
|
case SFX_COL_LAMP_POST_1:
|
||||||
m_sQueueSample.m_nSampleIndex += m_anRandomTable[1] % 2;
|
m_sQueueSample.m_nSampleIndex += m_anRandomTable[1] % 2;
|
||||||
break;
|
break;
|
||||||
case SFX_COL_METAL_CHAIN_FENCE_1:
|
case SFX_COL_METAL_CHAIN_FENCE_1:
|
||||||
m_sQueueSample.m_nSampleIndex += m_anRandomTable[3] % 4;
|
m_sQueueSample.m_nSampleIndex += m_anRandomTable[3] % 4;
|
||||||
break;
|
break;
|
||||||
case SFX_COL_PED_1:
|
case SFX_COL_PED_1:
|
||||||
m_sQueueSample.m_nSampleIndex += m_anRandomTable[4] % 5;
|
m_sQueueSample.m_nSampleIndex += m_anRandomTable[4] % 5;
|
||||||
break;
|
break;
|
||||||
case SFX_COL_WOOD_CRATES_1:
|
case SFX_COL_WOOD_CRATES_1:
|
||||||
m_sQueueSample.m_nSampleIndex += m_anRandomTable[4] % 4;
|
m_sQueueSample.m_nSampleIndex += m_anRandomTable[4] % 4;
|
||||||
break;
|
break;
|
||||||
case SFX_COL_WOOD_BENCH_1:
|
case SFX_COL_WOOD_BENCH_1:
|
||||||
m_sQueueSample.m_nSampleIndex += m_anRandomTable[1] % 4;
|
m_sQueueSample.m_nSampleIndex += m_anRandomTable[1] % 4;
|
||||||
break;
|
break;
|
||||||
case SFX_COL_VEG_1:
|
case SFX_COL_VEG_1:
|
||||||
m_sQueueSample.m_nSampleIndex += m_anRandomTable[2] % 5;
|
m_sQueueSample.m_nSampleIndex += m_anRandomTable[2] % 5;
|
||||||
break;
|
break;
|
||||||
case SFX_COL_NEWS_VENDOR_1:
|
case SFX_COL_NEWS_VENDOR_1:
|
||||||
m_sQueueSample.m_nSampleIndex += m_anRandomTable[2] % 3;
|
m_sQueueSample.m_nSampleIndex += m_anRandomTable[2] % 3;
|
||||||
break;
|
break;
|
||||||
case SFX_COL_CAR_1:
|
case SFX_COL_CAR_1:
|
||||||
m_sQueueSample.m_nSampleIndex += m_anRandomTable[1] % 5;
|
m_sQueueSample.m_nSampleIndex += m_anRandomTable[1] % 5;
|
||||||
break;
|
break;
|
||||||
case SFX_COL_CARDBOARD_1:
|
case SFX_COL_CARDBOARD_1:
|
||||||
m_sQueueSample.m_nSampleIndex += m_anRandomTable[3] % 2;
|
m_sQueueSample.m_nSampleIndex += m_anRandomTable[3] % 2;
|
||||||
break;
|
break;
|
||||||
default: break;
|
default: break;
|
||||||
}
|
}
|
||||||
switch(s1) {
|
switch(s1) {
|
||||||
case SURFACE_GLASS: m_sQueueSample.m_nFrequency = 13500; break;
|
case SURFACE_GLASS: m_sQueueSample.m_nFrequency = 13500; break;
|
||||||
case SURFACE_METAL15: m_sQueueSample.m_nFrequency = 8819; break;
|
case SURFACE_METAL15: m_sQueueSample.m_nFrequency = 8819; break;
|
||||||
case SURFACE_PUDDLE:
|
case SURFACE_PUDDLE:
|
||||||
m_sQueueSample.m_nFrequency =
|
m_sQueueSample.m_nFrequency =
|
||||||
2 * SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
|
2 * SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
|
||||||
break;
|
break;
|
||||||
case SURFACE_TIRE: m_sQueueSample.m_nFrequency = 6000; break;
|
case SURFACE_TIRE: m_sQueueSample.m_nFrequency = 6000; break;
|
||||||
case SURFACE_HARD24: m_sQueueSample.m_nFrequency = 8000; break;
|
case SURFACE_HARD24: m_sQueueSample.m_nFrequency = 8000; break;
|
||||||
default:
|
default:
|
||||||
m_sQueueSample.m_nFrequency =
|
m_sQueueSample.m_nFrequency =
|
||||||
SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
|
SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16);
|
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency / 16);
|
||||||
m_sQueueSample.m_counter = counter++;
|
m_sQueueSample.m_counter = counter++;
|
||||||
if(counter >= 255) counter = 28;
|
if(counter >= 255) counter = 28;
|
||||||
m_sQueueSample.m_vecPos = col->m_vecPosition;
|
m_sQueueSample.m_vecPos = col->m_vecPosition;
|
||||||
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
|
m_sQueueSample.m_bBankIndex = SAMPLEBANK_MAIN;
|
||||||
m_sQueueSample.m_bIs2D = false;
|
m_sQueueSample.m_bIs2D = false;
|
||||||
m_sQueueSample.m_nReleasingVolumeModificator = 11;
|
m_sQueueSample.m_nReleasingVolumeModificator = 11;
|
||||||
m_sQueueSample.m_nLoopCount = 1;
|
m_sQueueSample.m_nLoopCount = 1;
|
||||||
m_sQueueSample.m_bEmittingVolume = emittingVol;
|
m_sQueueSample.m_bEmittingVolume = emittingVol;
|
||||||
m_sQueueSample.m_nLoopStart = 0;
|
m_sQueueSample.m_nLoopStart = 0;
|
||||||
m_sQueueSample.m_nLoopEnd = -1;
|
m_sQueueSample.m_nLoopEnd = -1;
|
||||||
m_sQueueSample.m_fSpeedMultiplier = 4.0f;
|
m_sQueueSample.m_fSpeedMultiplier = 4.0f;
|
||||||
m_sQueueSample.m_fSoundIntensity = CollisionSoundIntensity;
|
m_sQueueSample.m_fSoundIntensity = CollisionSoundIntensity;
|
||||||
m_sQueueSample.m_bReleasingSoundFlag = 1;
|
m_sQueueSample.m_bReleasingSoundFlag = 1;
|
||||||
m_sQueueSample.m_bReverbFlag = true;
|
m_sQueueSample.m_bReverbFlag = true;
|
||||||
m_sQueueSample.m_bRequireReflection = false;
|
m_sQueueSample.m_bRequireReflection = false;
|
||||||
AddSampleToRequestedQueue();
|
AddSampleToRequestedQueue();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void
|
void
|
||||||
cAudioManager::ServiceCollisions()
|
cAudioManager::ServiceCollisions()
|
||||||
{
|
{
|
||||||
int i, j;
|
int i, j;
|
||||||
bool someArr1[NUMAUDIOCOLLISIONS];
|
bool someArr1[NUMAUDIOCOLLISIONS];
|
||||||
bool someArr2[NUMAUDIOCOLLISIONS];
|
bool someArr2[NUMAUDIOCOLLISIONS];
|
||||||
|
|
||||||
m_sQueueSample.m_nEntityIndex = m_nCollisionEntity;
|
m_sQueueSample.m_nEntityIndex = m_nCollisionEntity;
|
||||||
|
|
||||||
for (int i = 0; i < NUMAUDIOCOLLISIONS; i++)
|
for (int i = 0; i < NUMAUDIOCOLLISIONS; i++)
|
||||||
someArr1[i] = someArr2[i] = false;
|
someArr1[i] = someArr2[i] = false;
|
||||||
|
|
||||||
for (i = 0; i < m_sCollisionManager.m_bCollisionsInQueue; i++) {
|
for (i = 0; i < m_sCollisionManager.m_bCollisionsInQueue; i++) {
|
||||||
for (j = 0; j < NUMAUDIOCOLLISIONS; j++) {
|
for (j = 0; j < NUMAUDIOCOLLISIONS; j++) {
|
||||||
int index = m_sCollisionManager.m_bIndicesTable[i];
|
int index = m_sCollisionManager.m_bIndicesTable[i];
|
||||||
if ((m_sCollisionManager.m_asCollisions1[index].m_pEntity1 == m_sCollisionManager.m_asCollisions2[j].m_pEntity1)
|
if ((m_sCollisionManager.m_asCollisions1[index].m_pEntity1 == m_sCollisionManager.m_asCollisions2[j].m_pEntity1)
|
||||||
&& (m_sCollisionManager.m_asCollisions1[index].m_pEntity2 == m_sCollisionManager.m_asCollisions2[j].m_pEntity2)
|
&& (m_sCollisionManager.m_asCollisions1[index].m_pEntity2 == m_sCollisionManager.m_asCollisions2[j].m_pEntity2)
|
||||||
&& (m_sCollisionManager.m_asCollisions1[index].m_bSurface1 == m_sCollisionManager.m_asCollisions2[j].m_bSurface1)
|
&& (m_sCollisionManager.m_asCollisions1[index].m_bSurface1 == m_sCollisionManager.m_asCollisions2[j].m_bSurface1)
|
||||||
&& (m_sCollisionManager.m_asCollisions1[index].m_bSurface2 == m_sCollisionManager.m_asCollisions2[j].m_bSurface2)
|
&& (m_sCollisionManager.m_asCollisions1[index].m_bSurface2 == m_sCollisionManager.m_asCollisions2[j].m_bSurface2)
|
||||||
) {
|
) {
|
||||||
someArr1[index] = true;
|
someArr1[index] = true;
|
||||||
someArr2[j] = true;
|
someArr2[j] = true;
|
||||||
m_sCollisionManager.m_asCollisions1[index].m_nBaseVolume = ++m_sCollisionManager.m_asCollisions2[j].m_nBaseVolume;
|
m_sCollisionManager.m_asCollisions1[index].m_nBaseVolume = ++m_sCollisionManager.m_asCollisions2[j].m_nBaseVolume;
|
||||||
SetUpLoopingCollisionSound(&m_sCollisionManager.m_asCollisions1[index], j);
|
SetUpLoopingCollisionSound(&m_sCollisionManager.m_asCollisions1[index], j);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
for (i = 0; i < NUMAUDIOCOLLISIONS; i++) {
|
for (i = 0; i < NUMAUDIOCOLLISIONS; i++) {
|
||||||
if (!someArr2[i]) {
|
if (!someArr2[i]) {
|
||||||
m_sCollisionManager.m_asCollisions2[i].m_pEntity1 = nil;
|
m_sCollisionManager.m_asCollisions2[i].m_pEntity1 = nil;
|
||||||
m_sCollisionManager.m_asCollisions2[i].m_pEntity2 = nil;
|
m_sCollisionManager.m_asCollisions2[i].m_pEntity2 = nil;
|
||||||
m_sCollisionManager.m_asCollisions2[i].m_bSurface1 = SURFACE_DEFAULT;
|
m_sCollisionManager.m_asCollisions2[i].m_bSurface1 = SURFACE_DEFAULT;
|
||||||
m_sCollisionManager.m_asCollisions2[i].m_bSurface2 = SURFACE_DEFAULT;
|
m_sCollisionManager.m_asCollisions2[i].m_bSurface2 = SURFACE_DEFAULT;
|
||||||
m_sCollisionManager.m_asCollisions2[i].m_fIntensity2 = 0.0f;
|
m_sCollisionManager.m_asCollisions2[i].m_fIntensity2 = 0.0f;
|
||||||
m_sCollisionManager.m_asCollisions2[i].m_fIntensity1 = 0.0f;
|
m_sCollisionManager.m_asCollisions2[i].m_fIntensity1 = 0.0f;
|
||||||
m_sCollisionManager.m_asCollisions2[i].m_vecPosition = CVector(0.0f, 0.0f, 0.0f);
|
m_sCollisionManager.m_asCollisions2[i].m_vecPosition = CVector(0.0f, 0.0f, 0.0f);
|
||||||
m_sCollisionManager.m_asCollisions2[i].m_fDistance = 0.0f;
|
m_sCollisionManager.m_asCollisions2[i].m_fDistance = 0.0f;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
for (i = 0; i < m_sCollisionManager.m_bCollisionsInQueue; i++) {
|
for (i = 0; i < m_sCollisionManager.m_bCollisionsInQueue; i++) {
|
||||||
int index = m_sCollisionManager.m_bIndicesTable[i];
|
int index = m_sCollisionManager.m_bIndicesTable[i];
|
||||||
if (!someArr1[index]) {
|
if (!someArr1[index]) {
|
||||||
for (j = 0; j < NUMAUDIOCOLLISIONS; j++) {
|
for (j = 0; j < NUMAUDIOCOLLISIONS; j++) {
|
||||||
if (someArr2[j]) {
|
if (someArr2[j]) {
|
||||||
m_sCollisionManager.m_asCollisions2[j].m_nBaseVolume = 1;
|
m_sCollisionManager.m_asCollisions2[j].m_nBaseVolume = 1;
|
||||||
m_sCollisionManager.m_asCollisions2[j].m_pEntity1 = m_sCollisionManager.m_asCollisions1[index].m_pEntity1;
|
m_sCollisionManager.m_asCollisions2[j].m_pEntity1 = m_sCollisionManager.m_asCollisions1[index].m_pEntity1;
|
||||||
m_sCollisionManager.m_asCollisions2[j].m_pEntity2 = m_sCollisionManager.m_asCollisions1[index].m_pEntity2;
|
m_sCollisionManager.m_asCollisions2[j].m_pEntity2 = m_sCollisionManager.m_asCollisions1[index].m_pEntity2;
|
||||||
m_sCollisionManager.m_asCollisions2[j].m_bSurface1 = m_sCollisionManager.m_asCollisions1[index].m_bSurface1;
|
m_sCollisionManager.m_asCollisions2[j].m_bSurface1 = m_sCollisionManager.m_asCollisions1[index].m_bSurface1;
|
||||||
m_sCollisionManager.m_asCollisions2[j].m_bSurface2 = m_sCollisionManager.m_asCollisions1[index].m_bSurface2;
|
m_sCollisionManager.m_asCollisions2[j].m_bSurface2 = m_sCollisionManager.m_asCollisions1[index].m_bSurface2;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
SetUpOneShotCollisionSound(&m_sCollisionManager.m_asCollisions1[index]);
|
SetUpOneShotCollisionSound(&m_sCollisionManager.m_asCollisions1[index]);
|
||||||
SetUpLoopingCollisionSound(&m_sCollisionManager.m_asCollisions1[index], j);
|
SetUpLoopingCollisionSound(&m_sCollisionManager.m_asCollisions1[index], j);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
for (int i = 0; i < NUMAUDIOCOLLISIONS; i++)
|
for (int i = 0; i < NUMAUDIOCOLLISIONS; i++)
|
||||||
m_sCollisionManager.m_bIndicesTable[i] = NUMAUDIOCOLLISIONS;
|
m_sCollisionManager.m_bIndicesTable[i] = NUMAUDIOCOLLISIONS;
|
||||||
m_sCollisionManager.m_bCollisionsInQueue = 0;
|
m_sCollisionManager.m_bCollisionsInQueue = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
void
|
void
|
||||||
cAudioManager::ReportCollision(CEntity *entity1, CEntity *entity2, uint8 surface1, uint8 surface2, float collisionPower,
|
cAudioManager::ReportCollision(CEntity *entity1, CEntity *entity2, uint8 surface1, uint8 surface2, float collisionPower,
|
||||||
float velocity)
|
float velocity)
|
||||||
{
|
{
|
||||||
float distSquared;
|
float distSquared;
|
||||||
CVector v1;
|
CVector v1;
|
||||||
CVector v2;
|
CVector v2;
|
||||||
|
|
||||||
if(!m_bIsInitialised || m_nCollisionEntity < 0 || m_bUserPause ||
|
if(!m_bIsInitialised || m_nCollisionEntity < 0 || m_bUserPause ||
|
||||||
(velocity < 0.0016f && collisionPower < 0.01f))
|
(velocity < 0.0016f && collisionPower < 0.01f))
|
||||||
return;
|
return;
|
||||||
|
|
||||||
if(entity1->IsBuilding()) {
|
if(entity1->IsBuilding()) {
|
||||||
v1 = v2 = entity2->GetPosition();
|
v1 = v2 = entity2->GetPosition();
|
||||||
} else if(entity2->IsBuilding()) {
|
} else if(entity2->IsBuilding()) {
|
||||||
v1 = v2 = entity1->GetPosition();
|
v1 = v2 = entity1->GetPosition();
|
||||||
} else {
|
} else {
|
||||||
v1 = entity1->GetPosition();
|
v1 = entity1->GetPosition();
|
||||||
v2 = entity2->GetPosition();
|
v2 = entity2->GetPosition();
|
||||||
}
|
}
|
||||||
CVector pos = (v1 + v2) * 0.5f;
|
CVector pos = (v1 + v2) * 0.5f;
|
||||||
distSquared = GetDistanceSquared(&pos);
|
distSquared = GetDistanceSquared(&pos);
|
||||||
if(distSquared < SQR(CollisionSoundIntensity)) {
|
if(distSquared < SQR(CollisionSoundIntensity)) {
|
||||||
m_sCollisionManager.m_sQueue.m_pEntity1 = entity1;
|
m_sCollisionManager.m_sQueue.m_pEntity1 = entity1;
|
||||||
m_sCollisionManager.m_sQueue.m_pEntity2 = entity2;
|
m_sCollisionManager.m_sQueue.m_pEntity2 = entity2;
|
||||||
m_sCollisionManager.m_sQueue.m_bSurface1 = surface1;
|
m_sCollisionManager.m_sQueue.m_bSurface1 = surface1;
|
||||||
m_sCollisionManager.m_sQueue.m_bSurface2 = surface2;
|
m_sCollisionManager.m_sQueue.m_bSurface2 = surface2;
|
||||||
m_sCollisionManager.m_sQueue.m_fIntensity1 = collisionPower;
|
m_sCollisionManager.m_sQueue.m_fIntensity1 = collisionPower;
|
||||||
m_sCollisionManager.m_sQueue.m_fIntensity2 = velocity;
|
m_sCollisionManager.m_sQueue.m_fIntensity2 = velocity;
|
||||||
m_sCollisionManager.m_sQueue.m_vecPosition = pos;
|
m_sCollisionManager.m_sQueue.m_vecPosition = pos;
|
||||||
m_sCollisionManager.m_sQueue.m_fDistance = distSquared;
|
m_sCollisionManager.m_sQueue.m_fDistance = distSquared;
|
||||||
m_sCollisionManager.AddCollisionToRequestedQueue();
|
m_sCollisionManager.AddCollisionToRequestedQueue();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
STARTPATCHES
|
STARTPATCHES
|
||||||
InjectHook(0x5685E0, &cAudioCollisionManager::AddCollisionToRequestedQueue, PATCH_JUMP);
|
InjectHook(0x5685E0, &cAudioCollisionManager::AddCollisionToRequestedQueue, PATCH_JUMP);
|
||||||
InjectHook(0x569060, &cAudioManager::GetCollisionOneShotRatio, PATCH_JUMP);
|
InjectHook(0x569060, &cAudioManager::GetCollisionOneShotRatio, PATCH_JUMP);
|
||||||
InjectHook(0x5693B0, &cAudioManager::GetCollisionRatio, PATCH_JUMP);
|
InjectHook(0x5693B0, &cAudioManager::GetCollisionRatio, PATCH_JUMP);
|
||||||
InjectHook(0x568410, &cAudioManager::ReportCollision, PATCH_JUMP);
|
InjectHook(0x568410, &cAudioManager::ReportCollision, PATCH_JUMP);
|
||||||
InjectHook(0x5686D0, &cAudioManager::ServiceCollisions, PATCH_JUMP);
|
InjectHook(0x5686D0, &cAudioManager::ServiceCollisions, PATCH_JUMP);
|
||||||
InjectHook(0x568E20, &cAudioManager::SetLoopingCollisionRequestedSfxFreqAndGetVol, PATCH_JUMP);
|
InjectHook(0x568E20, &cAudioManager::SetLoopingCollisionRequestedSfxFreqAndGetVol, PATCH_JUMP);
|
||||||
InjectHook(0x568D30, &cAudioManager::SetUpLoopingCollisionSound, PATCH_JUMP);
|
InjectHook(0x568D30, &cAudioManager::SetUpLoopingCollisionSound, PATCH_JUMP);
|
||||||
InjectHook(0x5689D0, &cAudioManager::SetUpOneShotCollisionSound, PATCH_JUMP);
|
InjectHook(0x5689D0, &cAudioManager::SetUpOneShotCollisionSound, PATCH_JUMP);
|
||||||
ENDPATCHES
|
ENDPATCHES
|
||||||
|
@ -1,36 +1,36 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#define NUMAUDIOCOLLISIONS 10
|
#define NUMAUDIOCOLLISIONS 10
|
||||||
|
|
||||||
class cAudioCollision
|
class cAudioCollision
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
CEntity *m_pEntity1;
|
CEntity *m_pEntity1;
|
||||||
CEntity *m_pEntity2;
|
CEntity *m_pEntity2;
|
||||||
uint8 m_bSurface1;
|
uint8 m_bSurface1;
|
||||||
uint8 m_bSurface2;
|
uint8 m_bSurface2;
|
||||||
float m_fIntensity1;
|
float m_fIntensity1;
|
||||||
float m_fIntensity2;
|
float m_fIntensity2;
|
||||||
CVector m_vecPosition;
|
CVector m_vecPosition;
|
||||||
float m_fDistance;
|
float m_fDistance;
|
||||||
int32 m_nBaseVolume;
|
int32 m_nBaseVolume;
|
||||||
|
|
||||||
// no methods
|
// no methods
|
||||||
};
|
};
|
||||||
|
|
||||||
static_assert(sizeof(cAudioCollision) == 40, "cAudioCollision: error");
|
static_assert(sizeof(cAudioCollision) == 40, "cAudioCollision: error");
|
||||||
|
|
||||||
class cAudioCollisionManager
|
class cAudioCollisionManager
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
cAudioCollision m_asCollisions1[NUMAUDIOCOLLISIONS];
|
cAudioCollision m_asCollisions1[NUMAUDIOCOLLISIONS];
|
||||||
cAudioCollision m_asCollisions2[NUMAUDIOCOLLISIONS];
|
cAudioCollision m_asCollisions2[NUMAUDIOCOLLISIONS];
|
||||||
uint8 m_bIndicesTable[NUMAUDIOCOLLISIONS];
|
uint8 m_bIndicesTable[NUMAUDIOCOLLISIONS];
|
||||||
uint8 m_bCollisionsInQueue;
|
uint8 m_bCollisionsInQueue;
|
||||||
cAudioCollision m_sQueue;
|
cAudioCollision m_sQueue;
|
||||||
|
|
||||||
// reversed all methods
|
// reversed all methods
|
||||||
void AddCollisionToRequestedQueue(); /// ok
|
void AddCollisionToRequestedQueue(); /// ok
|
||||||
};
|
};
|
||||||
|
|
||||||
static_assert(sizeof(cAudioCollisionManager) == 852, "cAudioCollisionManager: error");
|
static_assert(sizeof(cAudioCollisionManager) == 852, "cAudioCollisionManager: error");
|
@ -1,4 +1,4 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include "DMAudio.h"
|
#include "DMAudio.h"
|
||||||
#include "common.h"
|
#include "common.h"
|
||||||
|
File diff suppressed because it is too large
Load Diff
@ -1,46 +1,46 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include "Wanted.h"
|
#include "Wanted.h"
|
||||||
|
|
||||||
struct cAMCrime {
|
struct cAMCrime {
|
||||||
int32 type;
|
int32 type;
|
||||||
CVector position;
|
CVector position;
|
||||||
uint16 timer;
|
uint16 timer;
|
||||||
|
|
||||||
cAMCrime()
|
cAMCrime()
|
||||||
{
|
{
|
||||||
type = CRIME_NONE;
|
type = CRIME_NONE;
|
||||||
position = CVector(0.0f, 0.0f, 0.0f);
|
position = CVector(0.0f, 0.0f, 0.0f);
|
||||||
timer = 0;
|
timer = 0;
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
static_assert(sizeof(cAMCrime) == 20, "cAMCrime: error ");
|
static_assert(sizeof(cAMCrime) == 20, "cAMCrime: error ");
|
||||||
|
|
||||||
class cPoliceRadioQueue
|
class cPoliceRadioQueue
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
int32 crimesSamples[60];
|
int32 crimesSamples[60];
|
||||||
uint8 policeChannelTimer;
|
uint8 policeChannelTimer;
|
||||||
uint8 policeChannelTimerSeconds;
|
uint8 policeChannelTimerSeconds;
|
||||||
uint8 policeChannelCounterSeconds;
|
uint8 policeChannelCounterSeconds;
|
||||||
cAMCrime crimes[10];
|
cAMCrime crimes[10];
|
||||||
|
|
||||||
cPoliceRadioQueue()
|
cPoliceRadioQueue()
|
||||||
{
|
{
|
||||||
policeChannelTimerSeconds = 0;
|
policeChannelTimerSeconds = 0;
|
||||||
policeChannelCounterSeconds = 0;
|
policeChannelCounterSeconds = 0;
|
||||||
policeChannelTimer = 0;
|
policeChannelTimer = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
void Add(uint32 sample)
|
void Add(uint32 sample)
|
||||||
{
|
{
|
||||||
if (policeChannelTimer != 60) {
|
if (policeChannelTimer != 60) {
|
||||||
crimesSamples[policeChannelTimerSeconds] = sample;
|
crimesSamples[policeChannelTimerSeconds] = sample;
|
||||||
policeChannelTimer++;
|
policeChannelTimer++;
|
||||||
policeChannelTimerSeconds = (policeChannelTimerSeconds + 1) % 60;
|
policeChannelTimerSeconds = (policeChannelTimerSeconds + 1) % 60;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
static_assert(sizeof(cPoliceRadioQueue) == 444, "cPoliceRadioQueue: error ");
|
static_assert(sizeof(cPoliceRadioQueue) == 444, "cPoliceRadioQueue: error ");
|
@ -1,294 +1,294 @@
|
|||||||
#include "common.h"
|
#include "common.h"
|
||||||
#include "patcher.h"
|
#include "patcher.h"
|
||||||
#include "GameLogic.h"
|
#include "GameLogic.h"
|
||||||
#include "Clock.h"
|
#include "Clock.h"
|
||||||
#include "Stats.h"
|
#include "Stats.h"
|
||||||
#include "Pickups.h"
|
#include "Pickups.h"
|
||||||
#include "Timer.h"
|
#include "Timer.h"
|
||||||
#include "Streaming.h"
|
#include "Streaming.h"
|
||||||
#include "CutsceneMgr.h"
|
#include "CutsceneMgr.h"
|
||||||
#include "World.h"
|
#include "World.h"
|
||||||
#include "PlayerPed.h"
|
#include "PlayerPed.h"
|
||||||
#include "Wanted.h"
|
#include "Wanted.h"
|
||||||
#include "Camera.h"
|
#include "Camera.h"
|
||||||
#include "Messages.h"
|
#include "Messages.h"
|
||||||
#include "CarCtrl.h"
|
#include "CarCtrl.h"
|
||||||
#include "Restart.h"
|
#include "Restart.h"
|
||||||
#include "Pad.h"
|
#include "Pad.h"
|
||||||
#include "References.h"
|
#include "References.h"
|
||||||
#include "Fire.h"
|
#include "Fire.h"
|
||||||
#include "Script.h"
|
#include "Script.h"
|
||||||
#include "Garages.h"
|
#include "Garages.h"
|
||||||
|
|
||||||
uint8 CGameLogic::ActivePlayers; // 0x95CD5E
|
uint8 CGameLogic::ActivePlayers; // 0x95CD5E
|
||||||
|
|
||||||
void
|
void
|
||||||
CGameLogic::InitAtStartOfGame()
|
CGameLogic::InitAtStartOfGame()
|
||||||
{
|
{
|
||||||
ActivePlayers = 1;
|
ActivePlayers = 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
void
|
void
|
||||||
CGameLogic::PassTime(uint32 time)
|
CGameLogic::PassTime(uint32 time)
|
||||||
{
|
{
|
||||||
int32 minutes, hours, days;
|
int32 minutes, hours, days;
|
||||||
|
|
||||||
minutes = time + CClock::GetMinutes();
|
minutes = time + CClock::GetMinutes();
|
||||||
hours = CClock::GetHours();
|
hours = CClock::GetHours();
|
||||||
|
|
||||||
for (; minutes >= 60; minutes -= 60)
|
for (; minutes >= 60; minutes -= 60)
|
||||||
hours++;
|
hours++;
|
||||||
|
|
||||||
if (hours > 23) {
|
if (hours > 23) {
|
||||||
days = CStats::DaysPassed;
|
days = CStats::DaysPassed;
|
||||||
for (; hours >= 24; hours -= 24)
|
for (; hours >= 24; hours -= 24)
|
||||||
days++;
|
days++;
|
||||||
CStats::DaysPassed = days;
|
CStats::DaysPassed = days;
|
||||||
}
|
}
|
||||||
|
|
||||||
CClock::SetGameClock(hours, minutes);
|
CClock::SetGameClock(hours, minutes);
|
||||||
CPickups::PassTime(time * 1000);
|
CPickups::PassTime(time * 1000);
|
||||||
}
|
}
|
||||||
|
|
||||||
void
|
void
|
||||||
CGameLogic::SortOutStreamingAndMemory(const CVector &pos)
|
CGameLogic::SortOutStreamingAndMemory(const CVector &pos)
|
||||||
{
|
{
|
||||||
CTimer::Stop();
|
CTimer::Stop();
|
||||||
CStreaming::FlushRequestList();
|
CStreaming::FlushRequestList();
|
||||||
CStreaming::DeleteRwObjectsAfterDeath(pos);
|
CStreaming::DeleteRwObjectsAfterDeath(pos);
|
||||||
CStreaming::RemoveUnusedModelsInLoadedList();
|
CStreaming::RemoveUnusedModelsInLoadedList();
|
||||||
CGame::DrasticTidyUpMemory(true);
|
CGame::DrasticTidyUpMemory(true);
|
||||||
CStreaming::LoadScene(pos);
|
CStreaming::LoadScene(pos);
|
||||||
CTimer::Update();
|
CTimer::Update();
|
||||||
}
|
}
|
||||||
|
|
||||||
void
|
void
|
||||||
CGameLogic::Update()
|
CGameLogic::Update()
|
||||||
{
|
{
|
||||||
CVector vecRestartPos;
|
CVector vecRestartPos;
|
||||||
float fRestartFloat;
|
float fRestartFloat;
|
||||||
|
|
||||||
if (CCutsceneMgr::IsCutsceneProcessing()) return;
|
if (CCutsceneMgr::IsCutsceneProcessing()) return;
|
||||||
|
|
||||||
CPlayerInfo &pPlayerInfo = CWorld::Players[CWorld::PlayerInFocus];
|
CPlayerInfo &pPlayerInfo = CWorld::Players[CWorld::PlayerInFocus];
|
||||||
switch (pPlayerInfo.m_WBState) {
|
switch (pPlayerInfo.m_WBState) {
|
||||||
case WBSTATE_PLAYING:
|
case WBSTATE_PLAYING:
|
||||||
if (pPlayerInfo.m_pPed->m_nPedState == PED_DEAD) {
|
if (pPlayerInfo.m_pPed->m_nPedState == PED_DEAD) {
|
||||||
pPlayerInfo.m_pPed->ClearAdrenaline();
|
pPlayerInfo.m_pPed->ClearAdrenaline();
|
||||||
pPlayerInfo.KillPlayer();
|
pPlayerInfo.KillPlayer();
|
||||||
}
|
}
|
||||||
if (pPlayerInfo.m_pPed->m_nPedState == PED_ARRESTED) {
|
if (pPlayerInfo.m_pPed->m_nPedState == PED_ARRESTED) {
|
||||||
pPlayerInfo.m_pPed->ClearAdrenaline();
|
pPlayerInfo.m_pPed->ClearAdrenaline();
|
||||||
pPlayerInfo.ArrestPlayer();
|
pPlayerInfo.ArrestPlayer();
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case WBSTATE_WASTED:
|
case WBSTATE_WASTED:
|
||||||
if ((CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime > 0x800) && (CTimer::GetPreviousTimeInMilliseconds() - pPlayerInfo.m_nWBTime <= 0x800)) {
|
if ((CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime > 0x800) && (CTimer::GetPreviousTimeInMilliseconds() - pPlayerInfo.m_nWBTime <= 0x800)) {
|
||||||
TheCamera.SetFadeColour(200, 200, 200);
|
TheCamera.SetFadeColour(200, 200, 200);
|
||||||
TheCamera.Fade(2.0f, FADE_OUT);
|
TheCamera.Fade(2.0f, FADE_OUT);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime >= 0x1000) {
|
if (CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime >= 0x1000) {
|
||||||
pPlayerInfo.m_WBState = WBSTATE_PLAYING;
|
pPlayerInfo.m_WBState = WBSTATE_PLAYING;
|
||||||
if (pPlayerInfo.m_bGetOutOfHospitalFree) {
|
if (pPlayerInfo.m_bGetOutOfHospitalFree) {
|
||||||
pPlayerInfo.m_bGetOutOfHospitalFree = false;
|
pPlayerInfo.m_bGetOutOfHospitalFree = false;
|
||||||
} else {
|
} else {
|
||||||
pPlayerInfo.m_nMoney = max(0, pPlayerInfo.m_nMoney - 1000);
|
pPlayerInfo.m_nMoney = max(0, pPlayerInfo.m_nMoney - 1000);
|
||||||
pPlayerInfo.m_pPed->ClearWeapons();
|
pPlayerInfo.m_pPed->ClearWeapons();
|
||||||
}
|
}
|
||||||
|
|
||||||
if (pPlayerInfo.m_pPed->bInVehicle) {
|
if (pPlayerInfo.m_pPed->bInVehicle) {
|
||||||
CVehicle *pVehicle = pPlayerInfo.m_pPed->m_pMyVehicle;
|
CVehicle *pVehicle = pPlayerInfo.m_pPed->m_pMyVehicle;
|
||||||
if (pVehicle != nil) {
|
if (pVehicle != nil) {
|
||||||
if (pVehicle->pDriver == pPlayerInfo.m_pPed) {
|
if (pVehicle->pDriver == pPlayerInfo.m_pPed) {
|
||||||
pVehicle->pDriver = nil;
|
pVehicle->pDriver = nil;
|
||||||
if (pVehicle->m_status != STATUS_WRECKED)
|
if (pVehicle->m_status != STATUS_WRECKED)
|
||||||
pVehicle->m_status = STATUS_ABANDONED;
|
pVehicle->m_status = STATUS_ABANDONED;
|
||||||
} else
|
} else
|
||||||
pVehicle->RemovePassenger(pPlayerInfo.m_pPed);
|
pVehicle->RemovePassenger(pPlayerInfo.m_pPed);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
CEventList::Initialise();
|
CEventList::Initialise();
|
||||||
CMessages::ClearMessages();
|
CMessages::ClearMessages();
|
||||||
CCarCtrl::ClearInterestingVehicleList();
|
CCarCtrl::ClearInterestingVehicleList();
|
||||||
CWorld::ClearExcitingStuffFromArea(pPlayerInfo.GetPos(), 4000.0f, 1);
|
CWorld::ClearExcitingStuffFromArea(pPlayerInfo.GetPos(), 4000.0f, 1);
|
||||||
CRestart::FindClosestHospitalRestartPoint(pPlayerInfo.GetPos(), &vecRestartPos, &fRestartFloat);
|
CRestart::FindClosestHospitalRestartPoint(pPlayerInfo.GetPos(), &vecRestartPos, &fRestartFloat);
|
||||||
CRestart::OverrideHospitalLevel = LEVEL_NONE;
|
CRestart::OverrideHospitalLevel = LEVEL_NONE;
|
||||||
CRestart::OverridePoliceStationLevel = LEVEL_NONE;
|
CRestart::OverridePoliceStationLevel = LEVEL_NONE;
|
||||||
PassTime(720);
|
PassTime(720);
|
||||||
RestorePlayerStuffDuringResurrection(pPlayerInfo.m_pPed, vecRestartPos, fRestartFloat);
|
RestorePlayerStuffDuringResurrection(pPlayerInfo.m_pPed, vecRestartPos, fRestartFloat);
|
||||||
SortOutStreamingAndMemory(pPlayerInfo.GetPos());
|
SortOutStreamingAndMemory(pPlayerInfo.GetPos());
|
||||||
TheCamera.m_fCamShakeForce = 0.0f;
|
TheCamera.m_fCamShakeForce = 0.0f;
|
||||||
TheCamera.SetMotionBlur(0, 0, 0, 0, MBLUR_NONE);
|
TheCamera.SetMotionBlur(0, 0, 0, 0, MBLUR_NONE);
|
||||||
CPad::GetPad(0)->StopShaking(0);
|
CPad::GetPad(0)->StopShaking(0);
|
||||||
CReferences::RemoveReferencesToPlayer();
|
CReferences::RemoveReferencesToPlayer();
|
||||||
CCarCtrl::CountDownToCarsAtStart = 2;
|
CCarCtrl::CountDownToCarsAtStart = 2;
|
||||||
CPad::GetPad(CWorld::PlayerInFocus)->DisablePlayerControls = PLAYERCONTROL_ENABLED;
|
CPad::GetPad(CWorld::PlayerInFocus)->DisablePlayerControls = PLAYERCONTROL_ENABLED;
|
||||||
if (CRestart::bFadeInAfterNextDeath) {
|
if (CRestart::bFadeInAfterNextDeath) {
|
||||||
TheCamera.SetFadeColour(200, 200, 200);
|
TheCamera.SetFadeColour(200, 200, 200);
|
||||||
TheCamera.Fade(4.0f, FADE_IN);
|
TheCamera.Fade(4.0f, FADE_IN);
|
||||||
} else CRestart::bFadeInAfterNextDeath = true;
|
} else CRestart::bFadeInAfterNextDeath = true;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case WBSTATE_BUSTED:
|
case WBSTATE_BUSTED:
|
||||||
if ((CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime > 0x800) && (CTimer::GetPreviousTimeInMilliseconds() - pPlayerInfo.m_nWBTime <= 0x800)) {
|
if ((CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime > 0x800) && (CTimer::GetPreviousTimeInMilliseconds() - pPlayerInfo.m_nWBTime <= 0x800)) {
|
||||||
TheCamera.SetFadeColour(0, 0, 0);
|
TheCamera.SetFadeColour(0, 0, 0);
|
||||||
TheCamera.Fade(2.0f, FADE_OUT);
|
TheCamera.Fade(2.0f, FADE_OUT);
|
||||||
}
|
}
|
||||||
if (CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime >= 0x1000) {
|
if (CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime >= 0x1000) {
|
||||||
pPlayerInfo.m_WBState = WBSTATE_PLAYING;
|
pPlayerInfo.m_WBState = WBSTATE_PLAYING;
|
||||||
int takeMoney;
|
int takeMoney;
|
||||||
|
|
||||||
switch (pPlayerInfo.m_pPed->m_pWanted->m_nWantedLevel) {
|
switch (pPlayerInfo.m_pPed->m_pWanted->m_nWantedLevel) {
|
||||||
case 0:
|
case 0:
|
||||||
case 1:
|
case 1:
|
||||||
takeMoney = 100;
|
takeMoney = 100;
|
||||||
break;
|
break;
|
||||||
case 2:
|
case 2:
|
||||||
takeMoney = 200;
|
takeMoney = 200;
|
||||||
break;
|
break;
|
||||||
case 3:
|
case 3:
|
||||||
takeMoney = 400;
|
takeMoney = 400;
|
||||||
break;
|
break;
|
||||||
case 4:
|
case 4:
|
||||||
takeMoney = 600;
|
takeMoney = 600;
|
||||||
break;
|
break;
|
||||||
case 5:
|
case 5:
|
||||||
takeMoney = 900;
|
takeMoney = 900;
|
||||||
break;
|
break;
|
||||||
case 6:
|
case 6:
|
||||||
takeMoney = 1500;
|
takeMoney = 1500;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
if (pPlayerInfo.m_bGetOutOfJailFree) {
|
if (pPlayerInfo.m_bGetOutOfJailFree) {
|
||||||
pPlayerInfo.m_bGetOutOfJailFree = false;
|
pPlayerInfo.m_bGetOutOfJailFree = false;
|
||||||
} else {
|
} else {
|
||||||
pPlayerInfo.m_nMoney = max(0, pPlayerInfo.m_nMoney - takeMoney);
|
pPlayerInfo.m_nMoney = max(0, pPlayerInfo.m_nMoney - takeMoney);
|
||||||
pPlayerInfo.m_pPed->ClearWeapons();
|
pPlayerInfo.m_pPed->ClearWeapons();
|
||||||
}
|
}
|
||||||
|
|
||||||
if (pPlayerInfo.m_pPed->bInVehicle) {
|
if (pPlayerInfo.m_pPed->bInVehicle) {
|
||||||
CVehicle *pVehicle = pPlayerInfo.m_pPed->m_pMyVehicle;
|
CVehicle *pVehicle = pPlayerInfo.m_pPed->m_pMyVehicle;
|
||||||
if (pVehicle != nil) {
|
if (pVehicle != nil) {
|
||||||
if (pVehicle->pDriver == pPlayerInfo.m_pPed) {
|
if (pVehicle->pDriver == pPlayerInfo.m_pPed) {
|
||||||
pVehicle->pDriver = nil;
|
pVehicle->pDriver = nil;
|
||||||
if (pVehicle->m_status != STATUS_WRECKED)
|
if (pVehicle->m_status != STATUS_WRECKED)
|
||||||
pVehicle->m_status = STATUS_ABANDONED;
|
pVehicle->m_status = STATUS_ABANDONED;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
pVehicle->RemovePassenger(pPlayerInfo.m_pPed);
|
pVehicle->RemovePassenger(pPlayerInfo.m_pPed);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
CEventList::Initialise();
|
CEventList::Initialise();
|
||||||
CMessages::ClearMessages();
|
CMessages::ClearMessages();
|
||||||
CCarCtrl::ClearInterestingVehicleList();
|
CCarCtrl::ClearInterestingVehicleList();
|
||||||
CWorld::ClearExcitingStuffFromArea(pPlayerInfo.GetPos(), 4000.0f, 1);
|
CWorld::ClearExcitingStuffFromArea(pPlayerInfo.GetPos(), 4000.0f, 1);
|
||||||
CRestart::FindClosestPoliceRestartPoint(pPlayerInfo.GetPos(), &vecRestartPos, &fRestartFloat);
|
CRestart::FindClosestPoliceRestartPoint(pPlayerInfo.GetPos(), &vecRestartPos, &fRestartFloat);
|
||||||
CRestart::OverrideHospitalLevel = LEVEL_NONE;
|
CRestart::OverrideHospitalLevel = LEVEL_NONE;
|
||||||
CRestart::OverridePoliceStationLevel = LEVEL_NONE;
|
CRestart::OverridePoliceStationLevel = LEVEL_NONE;
|
||||||
PassTime(720);
|
PassTime(720);
|
||||||
RestorePlayerStuffDuringResurrection(pPlayerInfo.m_pPed, vecRestartPos, fRestartFloat);
|
RestorePlayerStuffDuringResurrection(pPlayerInfo.m_pPed, vecRestartPos, fRestartFloat);
|
||||||
pPlayerInfo.m_pPed->ClearWeapons();
|
pPlayerInfo.m_pPed->ClearWeapons();
|
||||||
SortOutStreamingAndMemory(pPlayerInfo.GetPos());
|
SortOutStreamingAndMemory(pPlayerInfo.GetPos());
|
||||||
TheCamera.m_fCamShakeForce = 0.0f;
|
TheCamera.m_fCamShakeForce = 0.0f;
|
||||||
TheCamera.SetMotionBlur(0, 0, 0, 0, MBLUR_NONE);
|
TheCamera.SetMotionBlur(0, 0, 0, 0, MBLUR_NONE);
|
||||||
CPad::GetPad(0)->StopShaking(0);
|
CPad::GetPad(0)->StopShaking(0);
|
||||||
CReferences::RemoveReferencesToPlayer();
|
CReferences::RemoveReferencesToPlayer();
|
||||||
CCarCtrl::CountDownToCarsAtStart = 2;
|
CCarCtrl::CountDownToCarsAtStart = 2;
|
||||||
CPad::GetPad(CWorld::PlayerInFocus)->DisablePlayerControls = PLAYERCONTROL_ENABLED;
|
CPad::GetPad(CWorld::PlayerInFocus)->DisablePlayerControls = PLAYERCONTROL_ENABLED;
|
||||||
if (CRestart::bFadeInAfterNextArrest) {
|
if (CRestart::bFadeInAfterNextArrest) {
|
||||||
TheCamera.SetFadeColour(0, 0, 0);
|
TheCamera.SetFadeColour(0, 0, 0);
|
||||||
TheCamera.Fade(4.0f, FADE_IN);
|
TheCamera.Fade(4.0f, FADE_IN);
|
||||||
} else CRestart::bFadeInAfterNextArrest = true;
|
} else CRestart::bFadeInAfterNextArrest = true;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case WBSTATE_FAILED_CRITICAL_MISSION:
|
case WBSTATE_FAILED_CRITICAL_MISSION:
|
||||||
if (CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime > 0x800 && CTimer::GetPreviousTimeInMilliseconds() - pPlayerInfo.m_nWBTime <= 0x800) {
|
if (CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime > 0x800 && CTimer::GetPreviousTimeInMilliseconds() - pPlayerInfo.m_nWBTime <= 0x800) {
|
||||||
TheCamera.SetFadeColour(0, 0, 0);
|
TheCamera.SetFadeColour(0, 0, 0);
|
||||||
TheCamera.Fade(2.0f, FADE_OUT);
|
TheCamera.Fade(2.0f, FADE_OUT);
|
||||||
}
|
}
|
||||||
if (CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime >= 0x1000) {
|
if (CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime >= 0x1000) {
|
||||||
pPlayerInfo.m_WBState = WBSTATE_PLAYING;
|
pPlayerInfo.m_WBState = WBSTATE_PLAYING;
|
||||||
if (pPlayerInfo.m_pPed->bInVehicle) {
|
if (pPlayerInfo.m_pPed->bInVehicle) {
|
||||||
CVehicle *pVehicle = pPlayerInfo.m_pPed->m_pMyVehicle;
|
CVehicle *pVehicle = pPlayerInfo.m_pPed->m_pMyVehicle;
|
||||||
if (pVehicle != nil) {
|
if (pVehicle != nil) {
|
||||||
if (pVehicle->pDriver == pPlayerInfo.m_pPed) {
|
if (pVehicle->pDriver == pPlayerInfo.m_pPed) {
|
||||||
pVehicle->pDriver = nil;
|
pVehicle->pDriver = nil;
|
||||||
if (pVehicle->m_status != STATUS_WRECKED)
|
if (pVehicle->m_status != STATUS_WRECKED)
|
||||||
pVehicle->m_status = STATUS_ABANDONED;
|
pVehicle->m_status = STATUS_ABANDONED;
|
||||||
} else
|
} else
|
||||||
pVehicle->RemovePassenger(pPlayerInfo.m_pPed);
|
pVehicle->RemovePassenger(pPlayerInfo.m_pPed);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
CEventList::Initialise();
|
CEventList::Initialise();
|
||||||
CMessages::ClearMessages();
|
CMessages::ClearMessages();
|
||||||
CCarCtrl::ClearInterestingVehicleList();
|
CCarCtrl::ClearInterestingVehicleList();
|
||||||
CWorld::ClearExcitingStuffFromArea(pPlayerInfo.GetPos(), 4000.0f, 1);
|
CWorld::ClearExcitingStuffFromArea(pPlayerInfo.GetPos(), 4000.0f, 1);
|
||||||
CRestart::FindClosestPoliceRestartPoint(pPlayerInfo.GetPos(), &vecRestartPos, &fRestartFloat);
|
CRestart::FindClosestPoliceRestartPoint(pPlayerInfo.GetPos(), &vecRestartPos, &fRestartFloat);
|
||||||
CRestart::OverridePoliceStationLevel = LEVEL_NONE;
|
CRestart::OverridePoliceStationLevel = LEVEL_NONE;
|
||||||
CRestart::OverrideHospitalLevel = LEVEL_NONE;
|
CRestart::OverrideHospitalLevel = LEVEL_NONE;
|
||||||
RestorePlayerStuffDuringResurrection(pPlayerInfo.m_pPed, vecRestartPos, fRestartFloat);
|
RestorePlayerStuffDuringResurrection(pPlayerInfo.m_pPed, vecRestartPos, fRestartFloat);
|
||||||
SortOutStreamingAndMemory(pPlayerInfo.GetPos());
|
SortOutStreamingAndMemory(pPlayerInfo.GetPos());
|
||||||
TheCamera.m_fCamShakeForce = 0.0f;
|
TheCamera.m_fCamShakeForce = 0.0f;
|
||||||
TheCamera.SetMotionBlur(0, 0, 0, 0, MBLUR_NONE);
|
TheCamera.SetMotionBlur(0, 0, 0, 0, MBLUR_NONE);
|
||||||
CPad::GetPad(0)->StopShaking(0);
|
CPad::GetPad(0)->StopShaking(0);
|
||||||
CReferences::RemoveReferencesToPlayer();
|
CReferences::RemoveReferencesToPlayer();
|
||||||
CCarCtrl::CountDownToCarsAtStart = 2;
|
CCarCtrl::CountDownToCarsAtStart = 2;
|
||||||
CPad::GetPad(CWorld::PlayerInFocus)->DisablePlayerControls = PLAYERCONTROL_ENABLED;
|
CPad::GetPad(CWorld::PlayerInFocus)->DisablePlayerControls = PLAYERCONTROL_ENABLED;
|
||||||
TheCamera.SetFadeColour(0, 0, 0);
|
TheCamera.SetFadeColour(0, 0, 0);
|
||||||
TheCamera.Fade(4.0f, FADE_IN);
|
TheCamera.Fade(4.0f, FADE_IN);
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case 4:
|
case 4:
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void
|
void
|
||||||
CGameLogic::RestorePlayerStuffDuringResurrection(CPlayerPed *pPlayerPed, CVector pos, float angle)
|
CGameLogic::RestorePlayerStuffDuringResurrection(CPlayerPed *pPlayerPed, CVector pos, float angle)
|
||||||
{
|
{
|
||||||
pPlayerPed->m_fHealth = 100.0f;
|
pPlayerPed->m_fHealth = 100.0f;
|
||||||
pPlayerPed->m_fArmour = 0.0f;
|
pPlayerPed->m_fArmour = 0.0f;
|
||||||
pPlayerPed->bIsVisible = true;
|
pPlayerPed->bIsVisible = true;
|
||||||
pPlayerPed->m_bloodyFootprintCountOrDeathTime = 0;
|
pPlayerPed->m_bloodyFootprintCountOrDeathTime = 0;
|
||||||
pPlayerPed->bDoBloodyFootprints = false;
|
pPlayerPed->bDoBloodyFootprints = false;
|
||||||
pPlayerPed->ClearAdrenaline();
|
pPlayerPed->ClearAdrenaline();
|
||||||
pPlayerPed->m_fCurrentStamina = pPlayerPed->m_fMaxStamina;
|
pPlayerPed->m_fCurrentStamina = pPlayerPed->m_fMaxStamina;
|
||||||
if (pPlayerPed->m_pFire)
|
if (pPlayerPed->m_pFire)
|
||||||
pPlayerPed->m_pFire->Extinguish();
|
pPlayerPed->m_pFire->Extinguish();
|
||||||
pPlayerPed->bInVehicle = false;
|
pPlayerPed->bInVehicle = false;
|
||||||
pPlayerPed->m_pMyVehicle = nil;
|
pPlayerPed->m_pMyVehicle = nil;
|
||||||
pPlayerPed->m_pVehicleAnim = nil;
|
pPlayerPed->m_pVehicleAnim = nil;
|
||||||
pPlayerPed->m_pWanted->Reset();
|
pPlayerPed->m_pWanted->Reset();
|
||||||
pPlayerPed->RestartNonPartialAnims();
|
pPlayerPed->RestartNonPartialAnims();
|
||||||
pPlayerPed->GetPlayerInfoForThisPlayerPed()->MakePlayerSafe(false);
|
pPlayerPed->GetPlayerInfoForThisPlayerPed()->MakePlayerSafe(false);
|
||||||
pPlayerPed->bRemoveFromWorld = false;
|
pPlayerPed->bRemoveFromWorld = false;
|
||||||
pPlayerPed->ClearWeaponTarget();
|
pPlayerPed->ClearWeaponTarget();
|
||||||
pPlayerPed->SetInitialState();
|
pPlayerPed->SetInitialState();
|
||||||
CCarCtrl::ClearInterestingVehicleList();
|
CCarCtrl::ClearInterestingVehicleList();
|
||||||
|
|
||||||
pos.z += 1.0f;
|
pos.z += 1.0f;
|
||||||
pPlayerPed->Teleport(pos);
|
pPlayerPed->Teleport(pos);
|
||||||
pPlayerPed->SetMoveSpeed(CVector(0.0f, 0.0f, 0.0f));
|
pPlayerPed->SetMoveSpeed(CVector(0.0f, 0.0f, 0.0f));
|
||||||
|
|
||||||
pPlayerPed->m_fRotationCur = DEGTORAD(angle);
|
pPlayerPed->m_fRotationCur = DEGTORAD(angle);
|
||||||
pPlayerPed->m_fRotationDest = pPlayerPed->m_fRotationCur;
|
pPlayerPed->m_fRotationDest = pPlayerPed->m_fRotationCur;
|
||||||
pPlayerPed->SetHeading(pPlayerPed->m_fRotationCur);
|
pPlayerPed->SetHeading(pPlayerPed->m_fRotationCur);
|
||||||
CTheScripts::ClearSpaceForMissionEntity(pos, pPlayerPed);
|
CTheScripts::ClearSpaceForMissionEntity(pos, pPlayerPed);
|
||||||
CWorld::ClearExcitingStuffFromArea(pos, 4000.0, 1);
|
CWorld::ClearExcitingStuffFromArea(pos, 4000.0, 1);
|
||||||
pPlayerPed->RestoreHeadingRate();
|
pPlayerPed->RestoreHeadingRate();
|
||||||
TheCamera.SetCameraDirectlyInFrontForFollowPed_CamOnAString();
|
TheCamera.SetCameraDirectlyInFrontForFollowPed_CamOnAString();
|
||||||
CReferences::RemoveReferencesToPlayer();
|
CReferences::RemoveReferencesToPlayer();
|
||||||
CGarages::PlayerArrestedOrDied();
|
CGarages::PlayerArrestedOrDied();
|
||||||
CStats::CheckPointReachedUnsuccessfully();
|
CStats::CheckPointReachedUnsuccessfully();
|
||||||
CWorld::Remove(pPlayerPed);
|
CWorld::Remove(pPlayerPed);
|
||||||
CWorld::Add(pPlayerPed);
|
CWorld::Add(pPlayerPed);
|
||||||
}
|
}
|
||||||
|
|
||||||
STARTPATCHES
|
STARTPATCHES
|
||||||
InjectHook(0x4213F0, &CGameLogic::InitAtStartOfGame, PATCH_JUMP);
|
InjectHook(0x4213F0, &CGameLogic::InitAtStartOfGame, PATCH_JUMP);
|
||||||
InjectHook(0x421C00, &CGameLogic::PassTime, PATCH_JUMP);
|
InjectHook(0x421C00, &CGameLogic::PassTime, PATCH_JUMP);
|
||||||
InjectHook(0x421A20, &CGameLogic::SortOutStreamingAndMemory, PATCH_JUMP);
|
InjectHook(0x421A20, &CGameLogic::SortOutStreamingAndMemory, PATCH_JUMP);
|
||||||
InjectHook(0x421400, &CGameLogic::Update, PATCH_JUMP);
|
InjectHook(0x421400, &CGameLogic::Update, PATCH_JUMP);
|
||||||
InjectHook(0x421A60, &CGameLogic::RestorePlayerStuffDuringResurrection, PATCH_JUMP);
|
InjectHook(0x421A60, &CGameLogic::RestorePlayerStuffDuringResurrection, PATCH_JUMP);
|
||||||
ENDPATCHES
|
ENDPATCHES
|
@ -1,13 +1,13 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
class CGameLogic
|
class CGameLogic
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
static void InitAtStartOfGame();
|
static void InitAtStartOfGame();
|
||||||
static void PassTime(uint32 time);
|
static void PassTime(uint32 time);
|
||||||
static void SortOutStreamingAndMemory(const CVector &pos);
|
static void SortOutStreamingAndMemory(const CVector &pos);
|
||||||
static void Update();
|
static void Update();
|
||||||
static void RestorePlayerStuffDuringResurrection(class CPlayerPed *pPlayerPed, CVector pos, float angle);
|
static void RestorePlayerStuffDuringResurrection(class CPlayerPed *pPlayerPed, CVector pos, float angle);
|
||||||
|
|
||||||
static uint8 ActivePlayers;
|
static uint8 ActivePlayers;
|
||||||
};
|
};
|
@ -1,7 +1,7 @@
|
|||||||
#include "common.h"
|
#include "common.h"
|
||||||
#include "patcher.h"
|
#include "patcher.h"
|
||||||
#include "ModelIndices.h"
|
#include "ModelIndices.h"
|
||||||
#include "Gangs.h"
|
#include "Gangs.h"
|
||||||
#include "Weapon.h"
|
#include "Weapon.h"
|
||||||
|
|
||||||
//CGangInfo(&CGangs::Gang)[NUM_GANGS] = *(CGangInfo(*)[NUM_GANGS])*(uintptr*)0x6EDF78;
|
//CGangInfo(&CGangs::Gang)[NUM_GANGS] = *(CGangInfo(*)[NUM_GANGS])*(uintptr*)0x6EDF78;
|
||||||
@ -57,20 +57,20 @@ void CGangs::SaveAllGangData(uint8 *buf, uint32 *size)
|
|||||||
{
|
{
|
||||||
INITSAVEBUF
|
INITSAVEBUF
|
||||||
|
|
||||||
*size = SAVE_HEADER_SIZE + sizeof(Gang);
|
*size = SAVE_HEADER_SIZE + sizeof(Gang);
|
||||||
WriteSaveHeader(buf, 'G','N','G','\0', *size - SAVE_HEADER_SIZE);
|
WriteSaveHeader(buf, 'G','N','G','\0', *size - SAVE_HEADER_SIZE);
|
||||||
for (int i = 0; i < NUM_GANGS; i++)
|
for (int i = 0; i < NUM_GANGS; i++)
|
||||||
WriteSaveBuf(buf, Gang[i]);
|
WriteSaveBuf(buf, Gang[i]);
|
||||||
|
|
||||||
VALIDATESAVEBUF(*size);
|
VALIDATESAVEBUF(*size);
|
||||||
}
|
}
|
||||||
|
|
||||||
void CGangs::LoadAllGangData(uint8 *buf, uint32 size)
|
void CGangs::LoadAllGangData(uint8 *buf, uint32 size)
|
||||||
{
|
{
|
||||||
Initialise();
|
Initialise();
|
||||||
|
|
||||||
INITSAVEBUF
|
INITSAVEBUF
|
||||||
// original: SkipSaveBuf(buf, SAVE_HEADER_SIZE);
|
// original: SkipSaveBuf(buf, SAVE_HEADER_SIZE);
|
||||||
CheckSaveHeader(buf, 'G','N','G','\0', size - SAVE_HEADER_SIZE);
|
CheckSaveHeader(buf, 'G','N','G','\0', size - SAVE_HEADER_SIZE);
|
||||||
|
|
||||||
for (int i = 0; i < NUM_GANGS; i++)
|
for (int i = 0; i < NUM_GANGS; i++)
|
||||||
|
@ -1,49 +1,49 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
enum
|
enum
|
||||||
{
|
{
|
||||||
COUNTER_DISPLAY_NUMBER,
|
COUNTER_DISPLAY_NUMBER,
|
||||||
COUNTER_DISPLAY_BAR,
|
COUNTER_DISPLAY_BAR,
|
||||||
};
|
};
|
||||||
|
|
||||||
class COnscreenTimerEntry
|
class COnscreenTimerEntry
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
uint32 m_nTimerOffset;
|
uint32 m_nTimerOffset;
|
||||||
uint32 m_nCounterOffset;
|
uint32 m_nCounterOffset;
|
||||||
char m_aTimerText[10];
|
char m_aTimerText[10];
|
||||||
char m_aCounterText[10];
|
char m_aCounterText[10];
|
||||||
uint16 m_nType;
|
uint16 m_nType;
|
||||||
char m_bCounterBuffer[42];
|
char m_bCounterBuffer[42];
|
||||||
char m_bTimerBuffer[42];
|
char m_bTimerBuffer[42];
|
||||||
bool m_bTimerProcessed;
|
bool m_bTimerProcessed;
|
||||||
bool m_bCounterProcessed;
|
bool m_bCounterProcessed;
|
||||||
|
|
||||||
void Process();
|
void Process();
|
||||||
bool ProcessForDisplay();
|
bool ProcessForDisplay();
|
||||||
|
|
||||||
void ProcessForDisplayClock();
|
void ProcessForDisplayClock();
|
||||||
void ProcessForDisplayCounter();
|
void ProcessForDisplayCounter();
|
||||||
};
|
};
|
||||||
|
|
||||||
static_assert(sizeof(COnscreenTimerEntry) == 0x74, "COnscreenTimerEntry: error");
|
static_assert(sizeof(COnscreenTimerEntry) == 0x74, "COnscreenTimerEntry: error");
|
||||||
|
|
||||||
class COnscreenTimer
|
class COnscreenTimer
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
COnscreenTimerEntry m_sEntries[NUMONSCREENTIMERENTRIES];
|
COnscreenTimerEntry m_sEntries[NUMONSCREENTIMERENTRIES];
|
||||||
bool m_bProcessed;
|
bool m_bProcessed;
|
||||||
bool m_bDisabled;
|
bool m_bDisabled;
|
||||||
|
|
||||||
void Init();
|
void Init();
|
||||||
void Process();
|
void Process();
|
||||||
void ProcessForDisplay();
|
void ProcessForDisplay();
|
||||||
|
|
||||||
void ClearCounter(uint32 offset);
|
void ClearCounter(uint32 offset);
|
||||||
void ClearClock(uint32 offset);
|
void ClearClock(uint32 offset);
|
||||||
|
|
||||||
void AddCounter(uint32 offset, uint16 type, char* text);
|
void AddCounter(uint32 offset, uint16 type, char* text);
|
||||||
void AddClock(uint32 offset, char* text);
|
void AddClock(uint32 offset, char* text);
|
||||||
};
|
};
|
||||||
|
|
||||||
static_assert(sizeof(COnscreenTimer) == 0x78, "COnscreenTimer: error");
|
static_assert(sizeof(COnscreenTimer) == 0x78, "COnscreenTimer: error");
|
File diff suppressed because it is too large
Load Diff
@ -1,124 +1,124 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
#include "Weapon.h"
|
#include "Weapon.h"
|
||||||
|
|
||||||
enum ePickupType : uint8
|
enum ePickupType : uint8
|
||||||
{
|
{
|
||||||
PICKUP_NONE = 0,
|
PICKUP_NONE = 0,
|
||||||
PICKUP_IN_SHOP,
|
PICKUP_IN_SHOP,
|
||||||
PICKUP_ON_STREET,
|
PICKUP_ON_STREET,
|
||||||
PICKUP_ONCE,
|
PICKUP_ONCE,
|
||||||
PICKUP_ONCE_TIMEOUT,
|
PICKUP_ONCE_TIMEOUT,
|
||||||
PICKUP_COLLECTABLE1,
|
PICKUP_COLLECTABLE1,
|
||||||
PICKUP_IN_SHOP_OUT_OF_STOCK,
|
PICKUP_IN_SHOP_OUT_OF_STOCK,
|
||||||
PICKUP_MONEY,
|
PICKUP_MONEY,
|
||||||
PICKUP_MINE_INACTIVE,
|
PICKUP_MINE_INACTIVE,
|
||||||
PICKUP_MINE_ARMED,
|
PICKUP_MINE_ARMED,
|
||||||
PICKUP_NAUTICAL_MINE_INACTIVE,
|
PICKUP_NAUTICAL_MINE_INACTIVE,
|
||||||
PICKUP_NAUTICAL_MINE_ARMED,
|
PICKUP_NAUTICAL_MINE_ARMED,
|
||||||
PICKUP_FLOATINGPACKAGE,
|
PICKUP_FLOATINGPACKAGE,
|
||||||
PICKUP_FLOATINGPACKAGE_FLOATING,
|
PICKUP_FLOATINGPACKAGE_FLOATING,
|
||||||
PICKUP_ON_STREET_SLOW,
|
PICKUP_ON_STREET_SLOW,
|
||||||
PICKUP_NUMOFTYPES
|
PICKUP_NUMOFTYPES
|
||||||
};
|
};
|
||||||
|
|
||||||
class CEntity;
|
class CEntity;
|
||||||
class CObject;
|
class CObject;
|
||||||
class CVehicle;
|
class CVehicle;
|
||||||
class CPlayerPed;
|
class CPlayerPed;
|
||||||
|
|
||||||
class CPickup
|
class CPickup
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
ePickupType m_eType;
|
ePickupType m_eType;
|
||||||
bool m_bRemoved;
|
bool m_bRemoved;
|
||||||
uint16 m_nQuantity;
|
uint16 m_nQuantity;
|
||||||
CObject *m_pObject;
|
CObject *m_pObject;
|
||||||
uint32 m_nTimer;
|
uint32 m_nTimer;
|
||||||
int16 m_eModelIndex;
|
int16 m_eModelIndex;
|
||||||
uint16 m_nIndex;
|
uint16 m_nIndex;
|
||||||
CVector m_vecPos;
|
CVector m_vecPos;
|
||||||
|
|
||||||
CObject *GiveUsAPickUpObject(int32 handle);
|
CObject *GiveUsAPickUpObject(int32 handle);
|
||||||
bool Update(CPlayerPed *player, CVehicle *vehicle, int playerId);
|
bool Update(CPlayerPed *player, CVehicle *vehicle, int playerId);
|
||||||
private:
|
private:
|
||||||
bool IsMine() { return m_eType >= PICKUP_MINE_INACTIVE && m_eType <= PICKUP_FLOATINGPACKAGE_FLOATING; }
|
bool IsMine() { return m_eType >= PICKUP_MINE_INACTIVE && m_eType <= PICKUP_FLOATINGPACKAGE_FLOATING; }
|
||||||
inline bool CanBePickedUp(CPlayerPed *player);
|
inline bool CanBePickedUp(CPlayerPed *player);
|
||||||
void RemoveKeepType();
|
void RemoveKeepType();
|
||||||
void Remove();
|
void Remove();
|
||||||
};
|
};
|
||||||
|
|
||||||
static_assert(sizeof(CPickup) == 0x1C, "CPickup: error");
|
static_assert(sizeof(CPickup) == 0x1C, "CPickup: error");
|
||||||
|
|
||||||
struct tPickupMessage
|
struct tPickupMessage
|
||||||
{
|
{
|
||||||
CVector2D m_pos;
|
CVector2D m_pos;
|
||||||
eWeaponType m_weaponType;
|
eWeaponType m_weaponType;
|
||||||
CVector2D m_dist;
|
CVector2D m_dist;
|
||||||
CRGBA m_color;
|
CRGBA m_color;
|
||||||
uint8 m_bOutOfStock : 1;
|
uint8 m_bOutOfStock : 1;
|
||||||
uint8 m_quantity;
|
uint8 m_quantity;
|
||||||
};
|
};
|
||||||
|
|
||||||
class CPickups
|
class CPickups
|
||||||
{
|
{
|
||||||
static int32 aPickUpsCollected[NUMCOLLECTEDPICKUPS];
|
static int32 aPickUpsCollected[NUMCOLLECTEDPICKUPS];
|
||||||
static int16 CollectedPickUpIndex;
|
static int16 CollectedPickUpIndex;
|
||||||
static int16 NumMessages;
|
static int16 NumMessages;
|
||||||
static tPickupMessage aMessages[NUMPICKUPMESSAGES];
|
static tPickupMessage aMessages[NUMPICKUPMESSAGES];
|
||||||
public:
|
public:
|
||||||
static void Init();
|
static void Init();
|
||||||
static void Update();
|
static void Update();
|
||||||
static void RenderPickUpText();
|
static void RenderPickUpText();
|
||||||
static void DoCollectableEffects(CEntity *ent);
|
static void DoCollectableEffects(CEntity *ent);
|
||||||
static void DoMoneyEffects(CEntity *ent);
|
static void DoMoneyEffects(CEntity *ent);
|
||||||
static void DoMineEffects(CEntity *ent);
|
static void DoMineEffects(CEntity *ent);
|
||||||
static void DoPickUpEffects(CEntity *ent);
|
static void DoPickUpEffects(CEntity *ent);
|
||||||
static int32 GenerateNewOne(CVector pos, uint32 modelIndex, uint8 type, uint32 quantity);
|
static int32 GenerateNewOne(CVector pos, uint32 modelIndex, uint8 type, uint32 quantity);
|
||||||
static int32 GenerateNewOne_WeaponType(CVector pos, eWeaponType weaponType, uint8 type, uint32 quantity);
|
static int32 GenerateNewOne_WeaponType(CVector pos, eWeaponType weaponType, uint8 type, uint32 quantity);
|
||||||
static void RemovePickUp(int32 pickupIndex);
|
static void RemovePickUp(int32 pickupIndex);
|
||||||
static void RemoveAllFloatingPickups();
|
static void RemoveAllFloatingPickups();
|
||||||
static void AddToCollectedPickupsArray(int32 index);
|
static void AddToCollectedPickupsArray(int32 index);
|
||||||
static bool IsPickUpPickedUp(int32 pickupId);
|
static bool IsPickUpPickedUp(int32 pickupId);
|
||||||
static int32 ModelForWeapon(eWeaponType weaponType);
|
static int32 ModelForWeapon(eWeaponType weaponType);
|
||||||
static enum eWeaponType WeaponForModel(int32 model);
|
static enum eWeaponType WeaponForModel(int32 model);
|
||||||
static int32 FindColourIndexForWeaponMI(int32 model);
|
static int32 FindColourIndexForWeaponMI(int32 model);
|
||||||
static int32 GetActualPickupIndex(int32 index);
|
static int32 GetActualPickupIndex(int32 index);
|
||||||
static int32 GetNewUniquePickupIndex(int32 slot);
|
static int32 GetNewUniquePickupIndex(int32 slot);
|
||||||
static void PassTime(uint32 time);
|
static void PassTime(uint32 time);
|
||||||
static bool GivePlayerGoodiesWithPickUpMI(int16 modelIndex, int playerIndex);
|
static bool GivePlayerGoodiesWithPickUpMI(int16 modelIndex, int playerIndex);
|
||||||
static void Load(uint8 *buf, uint32 size);
|
static void Load(uint8 *buf, uint32 size);
|
||||||
static void Save(uint8 *buf, uint32 *size);
|
static void Save(uint8 *buf, uint32 *size);
|
||||||
|
|
||||||
static CPickup(&aPickUps)[NUMPICKUPS];
|
static CPickup(&aPickUps)[NUMPICKUPS];
|
||||||
|
|
||||||
// unused
|
// unused
|
||||||
static bool &bPickUpcamActivated;
|
static bool &bPickUpcamActivated;
|
||||||
static CVehicle *&pPlayerVehicle;
|
static CVehicle *&pPlayerVehicle;
|
||||||
static CVector &StaticCamCoors;
|
static CVector &StaticCamCoors;
|
||||||
static uint32 &StaticCamStartTime;
|
static uint32 &StaticCamStartTime;
|
||||||
};
|
};
|
||||||
|
|
||||||
extern uint16 AmmoForWeapon[20];
|
extern uint16 AmmoForWeapon[20];
|
||||||
extern uint16 AmmoForWeapon_OnStreet[20];
|
extern uint16 AmmoForWeapon_OnStreet[20];
|
||||||
extern uint16 CostOfWeapon[20];
|
extern uint16 CostOfWeapon[20];
|
||||||
|
|
||||||
class CPacManPickups
|
class CPacManPickups
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
static void Init(void);
|
static void Init(void);
|
||||||
static void Update(void);
|
static void Update(void);
|
||||||
static void GeneratePMPickUps(CVector, float, int16, uint8);
|
static void GeneratePMPickUps(CVector, float, int16, uint8);
|
||||||
static void GeneratePMPickUpsForRace(int32);
|
static void GeneratePMPickUpsForRace(int32);
|
||||||
static void GenerateOnePMPickUp(CVector);
|
static void GenerateOnePMPickUp(CVector);
|
||||||
static void Render(void);
|
static void Render(void);
|
||||||
static void DoCleanUpPacManStuff(void);
|
static void DoCleanUpPacManStuff(void);
|
||||||
static void StartPacManRace(int32);
|
static void StartPacManRace(int32);
|
||||||
static void StartPacManRecord(void);
|
static void StartPacManRecord(void);
|
||||||
static uint32 QueryPowerPillsEatenInRace(void);
|
static uint32 QueryPowerPillsEatenInRace(void);
|
||||||
static void ResetPowerPillsEatenInRace(void);
|
static void ResetPowerPillsEatenInRace(void);
|
||||||
static void CleanUpPacManStuff(void);
|
static void CleanUpPacManStuff(void);
|
||||||
static void StartPacManScramble(CVector, float, int16);
|
static void StartPacManScramble(CVector, float, int16);
|
||||||
static uint32 QueryPowerPillsCarriedByPlayer(void);
|
static uint32 QueryPowerPillsCarriedByPlayer(void);
|
||||||
static void ResetPowerPillsCarriedByPlayer(void);
|
static void ResetPowerPillsCarriedByPlayer(void);
|
||||||
|
|
||||||
};
|
};
|
||||||
|
@ -1,22 +1,22 @@
|
|||||||
#include "common.h"
|
#include "common.h"
|
||||||
#include "PowerPoints.h"
|
#include "PowerPoints.h"
|
||||||
|
|
||||||
// Some cut beta feature
|
// Some cut beta feature
|
||||||
|
|
||||||
void CPowerPoint::Update()
|
void CPowerPoint::Update()
|
||||||
{}
|
{}
|
||||||
|
|
||||||
void CPowerPoints::Init()
|
void CPowerPoints::Init()
|
||||||
{}
|
{}
|
||||||
|
|
||||||
void CPowerPoints::Update()
|
void CPowerPoints::Update()
|
||||||
{}
|
{}
|
||||||
|
|
||||||
void CPowerPoints::GenerateNewOne(float, float, float, float, float, float, uint8)
|
void CPowerPoints::GenerateNewOne(float, float, float, float, float, float, uint8)
|
||||||
{}
|
{}
|
||||||
|
|
||||||
void CPowerPoints::Save(uint8**, uint32*)
|
void CPowerPoints::Save(uint8**, uint32*)
|
||||||
{}
|
{}
|
||||||
|
|
||||||
void CPowerPoints::Load(uint8*, uint32)
|
void CPowerPoints::Load(uint8*, uint32)
|
||||||
{}
|
{}
|
@ -1,26 +1,26 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
enum
|
enum
|
||||||
{
|
{
|
||||||
POWERPOINT_NONE = 0,
|
POWERPOINT_NONE = 0,
|
||||||
POWERPOINT_HEALTH,
|
POWERPOINT_HEALTH,
|
||||||
POWERPOINT_HIDEOUT_INDUSTRIAL,
|
POWERPOINT_HIDEOUT_INDUSTRIAL,
|
||||||
POWERPOINT_HIDEOUT_COMMERCIAL,
|
POWERPOINT_HIDEOUT_COMMERCIAL,
|
||||||
POWERPOINT_HIDEOUT_SUBURBAN
|
POWERPOINT_HIDEOUT_SUBURBAN
|
||||||
};
|
};
|
||||||
|
|
||||||
class CPowerPoint
|
class CPowerPoint
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
void Update();
|
void Update();
|
||||||
};
|
};
|
||||||
|
|
||||||
class CPowerPoints
|
class CPowerPoints
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
static void Init();
|
static void Init();
|
||||||
static void Update();
|
static void Update();
|
||||||
static void GenerateNewOne(float, float, float, float, float, float, uint8);
|
static void GenerateNewOne(float, float, float, float, float, float, uint8);
|
||||||
static void Save(uint8**, uint32*);
|
static void Save(uint8**, uint32*);
|
||||||
static void Load(uint8*, uint32);
|
static void Load(uint8*, uint32);
|
||||||
};
|
};
|
@ -21,234 +21,234 @@ CVector(&CRestart::PoliceRestartPoints)[NUM_RESTART_POINTS] = *(CVector(*)[NUM_R
|
|||||||
float(&CRestart::PoliceRestartHeadings)[NUM_RESTART_POINTS] = *(float(*)[NUM_RESTART_POINTS])*(uintptr*)0x6F1D20;
|
float(&CRestart::PoliceRestartHeadings)[NUM_RESTART_POINTS] = *(float(*)[NUM_RESTART_POINTS])*(uintptr*)0x6F1D20;
|
||||||
uint16 &CRestart::NumberOfPoliceRestarts = *(uint16*)0x95CC44;
|
uint16 &CRestart::NumberOfPoliceRestarts = *(uint16*)0x95CC44;
|
||||||
|
|
||||||
void
|
void
|
||||||
CRestart::Initialise()
|
CRestart::Initialise()
|
||||||
{
|
{
|
||||||
OverridePoliceStationLevel = LEVEL_NONE;
|
OverridePoliceStationLevel = LEVEL_NONE;
|
||||||
OverrideHospitalLevel = LEVEL_NONE;
|
OverrideHospitalLevel = LEVEL_NONE;
|
||||||
bFadeInAfterNextArrest = true;
|
bFadeInAfterNextArrest = true;
|
||||||
bFadeInAfterNextDeath = true;
|
bFadeInAfterNextDeath = true;
|
||||||
OverrideHeading = 0.0f;
|
OverrideHeading = 0.0f;
|
||||||
OverridePosition = CVector(0.0f, 0.0f, 0.0f);
|
OverridePosition = CVector(0.0f, 0.0f, 0.0f);
|
||||||
bOverrideRestart = false;
|
bOverrideRestart = false;
|
||||||
NumberOfPoliceRestarts = 0;
|
NumberOfPoliceRestarts = 0;
|
||||||
NumberOfHospitalRestarts = 0;
|
NumberOfHospitalRestarts = 0;
|
||||||
|
|
||||||
for (int i = 0; i < NUM_RESTART_POINTS; i++) {
|
for (int i = 0; i < NUM_RESTART_POINTS; i++) {
|
||||||
HospitalRestartPoints[i] = CVector(0.0f, 0.0f, 0.0f);
|
HospitalRestartPoints[i] = CVector(0.0f, 0.0f, 0.0f);
|
||||||
HospitalRestartHeadings[i] = 0.0f;
|
HospitalRestartHeadings[i] = 0.0f;
|
||||||
PoliceRestartPoints[i] = CVector(0.0f, 0.0f, 0.0f);
|
PoliceRestartPoints[i] = CVector(0.0f, 0.0f, 0.0f);
|
||||||
PoliceRestartHeadings[i] = 0.0f;
|
PoliceRestartHeadings[i] = 0.0f;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void
|
void
|
||||||
CRestart::AddHospitalRestartPoint(const CVector &pos, float heading)
|
CRestart::AddHospitalRestartPoint(const CVector &pos, float heading)
|
||||||
{
|
{
|
||||||
HospitalRestartPoints[NumberOfHospitalRestarts] = pos;
|
HospitalRestartPoints[NumberOfHospitalRestarts] = pos;
|
||||||
HospitalRestartHeadings[NumberOfHospitalRestarts++] = heading;
|
HospitalRestartHeadings[NumberOfHospitalRestarts++] = heading;
|
||||||
}
|
}
|
||||||
|
|
||||||
void
|
void
|
||||||
CRestart::AddPoliceRestartPoint(const CVector &pos, float heading)
|
CRestart::AddPoliceRestartPoint(const CVector &pos, float heading)
|
||||||
{
|
{
|
||||||
PoliceRestartPoints[NumberOfPoliceRestarts] = pos;
|
PoliceRestartPoints[NumberOfPoliceRestarts] = pos;
|
||||||
PoliceRestartHeadings[NumberOfPoliceRestarts++] = heading;
|
PoliceRestartHeadings[NumberOfPoliceRestarts++] = heading;
|
||||||
}
|
}
|
||||||
|
|
||||||
void
|
void
|
||||||
CRestart::OverrideNextRestart(const CVector &pos, float heading)
|
CRestart::OverrideNextRestart(const CVector &pos, float heading)
|
||||||
{
|
{
|
||||||
bOverrideRestart = true;
|
bOverrideRestart = true;
|
||||||
OverridePosition = pos;
|
OverridePosition = pos;
|
||||||
OverrideHeading = heading;
|
OverrideHeading = heading;
|
||||||
}
|
}
|
||||||
|
|
||||||
void
|
void
|
||||||
CRestart::CancelOverrideRestart()
|
CRestart::CancelOverrideRestart()
|
||||||
{
|
{
|
||||||
bOverrideRestart = false;
|
bOverrideRestart = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
void
|
void
|
||||||
CRestart::FindClosestHospitalRestartPoint(const CVector &pos, CVector *outPos, float *outHeading)
|
CRestart::FindClosestHospitalRestartPoint(const CVector &pos, CVector *outPos, float *outHeading)
|
||||||
{
|
{
|
||||||
if (bOverrideRestart) {
|
if (bOverrideRestart) {
|
||||||
*outPos = OverridePosition;
|
*outPos = OverridePosition;
|
||||||
*outHeading = OverrideHeading;
|
*outHeading = OverrideHeading;
|
||||||
CancelOverrideRestart();
|
CancelOverrideRestart();
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
eLevelName curlevel = CTheZones::FindZoneForPoint(pos);
|
eLevelName curlevel = CTheZones::FindZoneForPoint(pos);
|
||||||
float fMinDist = 16000000.0f;
|
float fMinDist = 16000000.0f;
|
||||||
int closestPoint = NUM_RESTART_POINTS;
|
int closestPoint = NUM_RESTART_POINTS;
|
||||||
|
|
||||||
// find closest point on this level
|
// find closest point on this level
|
||||||
for (int i = 0; i < NumberOfHospitalRestarts; i++) {
|
for (int i = 0; i < NumberOfHospitalRestarts; i++) {
|
||||||
if (CTheZones::FindZoneForPoint(HospitalRestartPoints[i]) == (OverrideHospitalLevel != LEVEL_NONE ? OverrideHospitalLevel : curlevel)) {
|
if (CTheZones::FindZoneForPoint(HospitalRestartPoints[i]) == (OverrideHospitalLevel != LEVEL_NONE ? OverrideHospitalLevel : curlevel)) {
|
||||||
float dist = (pos - HospitalRestartPoints[i]).MagnitudeSqr();
|
float dist = (pos - HospitalRestartPoints[i]).MagnitudeSqr();
|
||||||
if (fMinDist >= dist) {
|
if (fMinDist >= dist) {
|
||||||
fMinDist = dist;
|
fMinDist = dist;
|
||||||
closestPoint = i;
|
closestPoint = i;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// if we didn't find anything, find closest point on any level
|
// if we didn't find anything, find closest point on any level
|
||||||
if (closestPoint == NUM_RESTART_POINTS) {
|
if (closestPoint == NUM_RESTART_POINTS) {
|
||||||
for (int i = 0; i < NumberOfHospitalRestarts; i++) {
|
for (int i = 0; i < NumberOfHospitalRestarts; i++) {
|
||||||
float dist = (pos - HospitalRestartPoints[i]).MagnitudeSqr();
|
float dist = (pos - HospitalRestartPoints[i]).MagnitudeSqr();
|
||||||
if (fMinDist >= dist) {
|
if (fMinDist >= dist) {
|
||||||
fMinDist = dist;
|
fMinDist = dist;
|
||||||
closestPoint = i;
|
closestPoint = i;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// if we still didn't find anything, find closest path node
|
// if we still didn't find anything, find closest path node
|
||||||
if (closestPoint == NUM_RESTART_POINTS) {
|
if (closestPoint == NUM_RESTART_POINTS) {
|
||||||
*outPos = ThePaths.m_pathNodes[ThePaths.FindNodeClosestToCoors(pos, PATH_PED, 999999.9f)].pos;
|
*outPos = ThePaths.m_pathNodes[ThePaths.FindNodeClosestToCoors(pos, PATH_PED, 999999.9f)].pos;
|
||||||
*outHeading = 0.0f;
|
*outHeading = 0.0f;
|
||||||
printf("Couldn't find a hospital restart zone near the player %f %f %f->%f %f %f\n", pos.x, pos.y, pos.z, outPos->x, outPos->y, outPos->z);
|
printf("Couldn't find a hospital restart zone near the player %f %f %f->%f %f %f\n", pos.x, pos.y, pos.z, outPos->x, outPos->y, outPos->z);
|
||||||
} else {
|
} else {
|
||||||
*outPos = HospitalRestartPoints[closestPoint];
|
*outPos = HospitalRestartPoints[closestPoint];
|
||||||
*outHeading = HospitalRestartHeadings[closestPoint];
|
*outHeading = HospitalRestartHeadings[closestPoint];
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void
|
void
|
||||||
CRestart::FindClosestPoliceRestartPoint(const CVector &pos, CVector *outPos, float *outHeading)
|
CRestart::FindClosestPoliceRestartPoint(const CVector &pos, CVector *outPos, float *outHeading)
|
||||||
{
|
{
|
||||||
if (bOverrideRestart) {
|
if (bOverrideRestart) {
|
||||||
*outPos = OverridePosition;
|
*outPos = OverridePosition;
|
||||||
*outHeading = OverrideHeading;
|
*outHeading = OverrideHeading;
|
||||||
CancelOverrideRestart();
|
CancelOverrideRestart();
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
eLevelName curlevel = CTheZones::FindZoneForPoint(pos);
|
eLevelName curlevel = CTheZones::FindZoneForPoint(pos);
|
||||||
float fMinDist = 16000000.0f;
|
float fMinDist = 16000000.0f;
|
||||||
int closestPoint = NUM_RESTART_POINTS;
|
int closestPoint = NUM_RESTART_POINTS;
|
||||||
|
|
||||||
// find closest point on this level
|
// find closest point on this level
|
||||||
for (int i = 0; i < NumberOfPoliceRestarts; i++) {
|
for (int i = 0; i < NumberOfPoliceRestarts; i++) {
|
||||||
if (CTheZones::FindZoneForPoint(PoliceRestartPoints[i]) == (OverridePoliceStationLevel != LEVEL_NONE ? OverridePoliceStationLevel : curlevel)) {
|
if (CTheZones::FindZoneForPoint(PoliceRestartPoints[i]) == (OverridePoliceStationLevel != LEVEL_NONE ? OverridePoliceStationLevel : curlevel)) {
|
||||||
float dist = (pos - PoliceRestartPoints[i]).MagnitudeSqr();
|
float dist = (pos - PoliceRestartPoints[i]).MagnitudeSqr();
|
||||||
if (fMinDist >= dist) {
|
if (fMinDist >= dist) {
|
||||||
fMinDist = dist;
|
fMinDist = dist;
|
||||||
closestPoint = i;
|
closestPoint = i;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// if we didn't find anything, find closest point on any level
|
// if we didn't find anything, find closest point on any level
|
||||||
if (closestPoint == NUM_RESTART_POINTS) {
|
if (closestPoint == NUM_RESTART_POINTS) {
|
||||||
for (int i = 0; i < NumberOfPoliceRestarts; i++) {
|
for (int i = 0; i < NumberOfPoliceRestarts; i++) {
|
||||||
float dist = (pos - PoliceRestartPoints[i]).MagnitudeSqr();
|
float dist = (pos - PoliceRestartPoints[i]).MagnitudeSqr();
|
||||||
if (fMinDist >= dist) {
|
if (fMinDist >= dist) {
|
||||||
fMinDist = dist;
|
fMinDist = dist;
|
||||||
closestPoint = i;
|
closestPoint = i;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// if we still didn't find anything, find closest path node
|
// if we still didn't find anything, find closest path node
|
||||||
if (closestPoint == NUM_RESTART_POINTS) {
|
if (closestPoint == NUM_RESTART_POINTS) {
|
||||||
printf("Couldn't find a police restart zone near the player\n");
|
printf("Couldn't find a police restart zone near the player\n");
|
||||||
*outPos = ThePaths.m_pathNodes[ThePaths.FindNodeClosestToCoors(pos, PATH_PED, 999999.9f)].pos;
|
*outPos = ThePaths.m_pathNodes[ThePaths.FindNodeClosestToCoors(pos, PATH_PED, 999999.9f)].pos;
|
||||||
*outHeading = 0.0f;
|
*outHeading = 0.0f;
|
||||||
} else {
|
} else {
|
||||||
*outPos = PoliceRestartPoints[closestPoint];
|
*outPos = PoliceRestartPoints[closestPoint];
|
||||||
*outHeading = PoliceRestartHeadings[closestPoint];
|
*outHeading = PoliceRestartHeadings[closestPoint];
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void
|
void
|
||||||
CRestart::LoadAllRestartPoints(uint8 *buf, uint32 size)
|
CRestart::LoadAllRestartPoints(uint8 *buf, uint32 size)
|
||||||
{
|
{
|
||||||
Initialise();
|
Initialise();
|
||||||
|
|
||||||
INITSAVEBUF
|
INITSAVEBUF
|
||||||
CheckSaveHeader(buf, 'R','S','T','\0', size - SAVE_HEADER_SIZE);
|
CheckSaveHeader(buf, 'R','S','T','\0', size - SAVE_HEADER_SIZE);
|
||||||
|
|
||||||
for (int i = 0; i < NUM_RESTART_POINTS; i++) {
|
for (int i = 0; i < NUM_RESTART_POINTS; i++) {
|
||||||
HospitalRestartPoints[i] = ReadSaveBuf<CVector>(buf);
|
HospitalRestartPoints[i] = ReadSaveBuf<CVector>(buf);
|
||||||
HospitalRestartHeadings[i] = ReadSaveBuf<float>(buf);
|
HospitalRestartHeadings[i] = ReadSaveBuf<float>(buf);
|
||||||
}
|
}
|
||||||
|
|
||||||
for (int i = 0; i < NUM_RESTART_POINTS; i++) {
|
for (int i = 0; i < NUM_RESTART_POINTS; i++) {
|
||||||
PoliceRestartPoints[i] = ReadSaveBuf<CVector>(buf);
|
PoliceRestartPoints[i] = ReadSaveBuf<CVector>(buf);
|
||||||
PoliceRestartHeadings[i] = ReadSaveBuf<float>(buf);
|
PoliceRestartHeadings[i] = ReadSaveBuf<float>(buf);
|
||||||
}
|
}
|
||||||
|
|
||||||
NumberOfHospitalRestarts = ReadSaveBuf<uint16>(buf);
|
NumberOfHospitalRestarts = ReadSaveBuf<uint16>(buf);
|
||||||
NumberOfPoliceRestarts = ReadSaveBuf<uint16>(buf);
|
NumberOfPoliceRestarts = ReadSaveBuf<uint16>(buf);
|
||||||
bOverrideRestart = ReadSaveBuf<bool>(buf);
|
bOverrideRestart = ReadSaveBuf<bool>(buf);
|
||||||
|
|
||||||
// skip something unused
|
// skip something unused
|
||||||
ReadSaveBuf<uint8>(buf);
|
ReadSaveBuf<uint8>(buf);
|
||||||
ReadSaveBuf<uint16>(buf);
|
ReadSaveBuf<uint16>(buf);
|
||||||
|
|
||||||
OverridePosition = ReadSaveBuf<CVector>(buf);
|
OverridePosition = ReadSaveBuf<CVector>(buf);
|
||||||
OverrideHeading = ReadSaveBuf<float>(buf);
|
OverrideHeading = ReadSaveBuf<float>(buf);
|
||||||
bFadeInAfterNextDeath = ReadSaveBuf<bool>(buf);
|
bFadeInAfterNextDeath = ReadSaveBuf<bool>(buf);
|
||||||
bFadeInAfterNextArrest = ReadSaveBuf<bool>(buf);
|
bFadeInAfterNextArrest = ReadSaveBuf<bool>(buf);
|
||||||
OverrideHospitalLevel = ReadSaveBuf<uint8>(buf);
|
OverrideHospitalLevel = ReadSaveBuf<uint8>(buf);
|
||||||
OverridePoliceStationLevel = ReadSaveBuf<uint8>(buf);
|
OverridePoliceStationLevel = ReadSaveBuf<uint8>(buf);
|
||||||
VALIDATESAVEBUF(size);
|
VALIDATESAVEBUF(size);
|
||||||
}
|
}
|
||||||
|
|
||||||
void
|
void
|
||||||
CRestart::SaveAllRestartPoints(uint8 *buf, uint32 *size)
|
CRestart::SaveAllRestartPoints(uint8 *buf, uint32 *size)
|
||||||
{
|
{
|
||||||
*size = SAVE_HEADER_SIZE
|
*size = SAVE_HEADER_SIZE
|
||||||
+ sizeof(HospitalRestartPoints)
|
+ sizeof(HospitalRestartPoints)
|
||||||
+ sizeof(HospitalRestartHeadings)
|
+ sizeof(HospitalRestartHeadings)
|
||||||
+ sizeof(PoliceRestartPoints)
|
+ sizeof(PoliceRestartPoints)
|
||||||
+ sizeof(PoliceRestartHeadings)
|
+ sizeof(PoliceRestartHeadings)
|
||||||
+ sizeof(NumberOfHospitalRestarts)
|
+ sizeof(NumberOfHospitalRestarts)
|
||||||
+ sizeof(NumberOfPoliceRestarts)
|
+ sizeof(NumberOfPoliceRestarts)
|
||||||
+ sizeof(bOverrideRestart)
|
+ sizeof(bOverrideRestart)
|
||||||
+ sizeof(uint8)
|
+ sizeof(uint8)
|
||||||
+ sizeof(uint16)
|
+ sizeof(uint16)
|
||||||
+ sizeof(OverridePosition)
|
+ sizeof(OverridePosition)
|
||||||
+ sizeof(OverrideHeading)
|
+ sizeof(OverrideHeading)
|
||||||
+ sizeof(bFadeInAfterNextDeath)
|
+ sizeof(bFadeInAfterNextDeath)
|
||||||
+ sizeof(bFadeInAfterNextArrest)
|
+ sizeof(bFadeInAfterNextArrest)
|
||||||
+ sizeof(OverrideHospitalLevel)
|
+ sizeof(OverrideHospitalLevel)
|
||||||
+ sizeof(OverridePoliceStationLevel); // == 292
|
+ sizeof(OverridePoliceStationLevel); // == 292
|
||||||
|
|
||||||
INITSAVEBUF
|
INITSAVEBUF
|
||||||
WriteSaveHeader(buf, 'R','S','T','\0', *size - SAVE_HEADER_SIZE);
|
WriteSaveHeader(buf, 'R','S','T','\0', *size - SAVE_HEADER_SIZE);
|
||||||
|
|
||||||
for (int i = 0; i < NUM_RESTART_POINTS; i++) {
|
for (int i = 0; i < NUM_RESTART_POINTS; i++) {
|
||||||
WriteSaveBuf(buf, HospitalRestartPoints[i]);
|
WriteSaveBuf(buf, HospitalRestartPoints[i]);
|
||||||
WriteSaveBuf(buf, HospitalRestartHeadings[i]);
|
WriteSaveBuf(buf, HospitalRestartHeadings[i]);
|
||||||
}
|
}
|
||||||
|
|
||||||
for (int i = 0; i < NUM_RESTART_POINTS; i++) {
|
for (int i = 0; i < NUM_RESTART_POINTS; i++) {
|
||||||
WriteSaveBuf(buf, PoliceRestartPoints[i]);
|
WriteSaveBuf(buf, PoliceRestartPoints[i]);
|
||||||
WriteSaveBuf(buf, PoliceRestartHeadings[i]);
|
WriteSaveBuf(buf, PoliceRestartHeadings[i]);
|
||||||
}
|
}
|
||||||
|
|
||||||
WriteSaveBuf(buf, NumberOfHospitalRestarts);
|
WriteSaveBuf(buf, NumberOfHospitalRestarts);
|
||||||
WriteSaveBuf(buf, NumberOfPoliceRestarts);
|
WriteSaveBuf(buf, NumberOfPoliceRestarts);
|
||||||
WriteSaveBuf(buf, bOverrideRestart);
|
WriteSaveBuf(buf, bOverrideRestart);
|
||||||
|
|
||||||
WriteSaveBuf(buf, (uint8)0);
|
WriteSaveBuf(buf, (uint8)0);
|
||||||
WriteSaveBuf(buf, (uint16)0);
|
WriteSaveBuf(buf, (uint16)0);
|
||||||
|
|
||||||
WriteSaveBuf(buf, OverridePosition);
|
WriteSaveBuf(buf, OverridePosition);
|
||||||
WriteSaveBuf(buf, OverrideHeading);
|
WriteSaveBuf(buf, OverrideHeading);
|
||||||
WriteSaveBuf(buf, bFadeInAfterNextDeath);
|
WriteSaveBuf(buf, bFadeInAfterNextDeath);
|
||||||
WriteSaveBuf(buf, bFadeInAfterNextArrest);
|
WriteSaveBuf(buf, bFadeInAfterNextArrest);
|
||||||
WriteSaveBuf(buf, OverrideHospitalLevel);
|
WriteSaveBuf(buf, OverrideHospitalLevel);
|
||||||
WriteSaveBuf(buf, OverridePoliceStationLevel);
|
WriteSaveBuf(buf, OverridePoliceStationLevel);
|
||||||
VALIDATESAVEBUF(*size);
|
VALIDATESAVEBUF(*size);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
STARTPATCHES
|
STARTPATCHES
|
||||||
InjectHook(0x435E20, &CRestart::Initialise, PATCH_JUMP);
|
InjectHook(0x435E20, &CRestart::Initialise, PATCH_JUMP);
|
||||||
InjectHook(0x436100, &CRestart::AddHospitalRestartPoint, PATCH_JUMP);
|
InjectHook(0x436100, &CRestart::AddHospitalRestartPoint, PATCH_JUMP);
|
||||||
@ -258,5 +258,5 @@ STARTPATCHES
|
|||||||
InjectHook(0x4361A0, &CRestart::FindClosestHospitalRestartPoint, PATCH_JUMP);
|
InjectHook(0x4361A0, &CRestart::FindClosestHospitalRestartPoint, PATCH_JUMP);
|
||||||
InjectHook(0x436450, &CRestart::FindClosestPoliceRestartPoint, PATCH_JUMP);
|
InjectHook(0x436450, &CRestart::FindClosestPoliceRestartPoint, PATCH_JUMP);
|
||||||
InjectHook(0x436B20, &CRestart::LoadAllRestartPoints, PATCH_JUMP);
|
InjectHook(0x436B20, &CRestart::LoadAllRestartPoints, PATCH_JUMP);
|
||||||
InjectHook(0x436700, &CRestart::SaveAllRestartPoints, PATCH_JUMP);
|
InjectHook(0x436700, &CRestart::SaveAllRestartPoints, PATCH_JUMP);
|
||||||
ENDPATCHES
|
ENDPATCHES
|
@ -550,10 +550,10 @@ public:
|
|||||||
static int32 &sthWithButtons;
|
static int32 &sthWithButtons;
|
||||||
static int32 &sthWithButtons2;
|
static int32 &sthWithButtons2;
|
||||||
|
|
||||||
#ifndef MASTER
|
#ifndef MASTER
|
||||||
static bool m_PrefsMarketing;
|
static bool m_PrefsMarketing;
|
||||||
static bool m_PrefsDisableTutorials;
|
static bool m_PrefsDisableTutorials;
|
||||||
#endif // !MASTER
|
#endif // !MASTER
|
||||||
|
|
||||||
#ifdef MENU_MAP
|
#ifdef MENU_MAP
|
||||||
static bool bMenuMapActive;
|
static bool bMenuMapActive;
|
||||||
|
@ -48,45 +48,45 @@ CPlayerInfo::GetPos()
|
|||||||
|
|
||||||
void
|
void
|
||||||
CPlayerInfo::LoadPlayerSkin()
|
CPlayerInfo::LoadPlayerSkin()
|
||||||
{
|
{
|
||||||
DeletePlayerSkin();
|
DeletePlayerSkin();
|
||||||
|
|
||||||
m_pSkinTexture = CPlayerSkin::GetSkinTexture(m_aSkinName);
|
m_pSkinTexture = CPlayerSkin::GetSkinTexture(m_aSkinName);
|
||||||
if (!m_pSkinTexture)
|
if (!m_pSkinTexture)
|
||||||
m_pSkinTexture = CPlayerSkin::GetSkinTexture(DEFAULT_SKIN_NAME);
|
m_pSkinTexture = CPlayerSkin::GetSkinTexture(DEFAULT_SKIN_NAME);
|
||||||
}
|
}
|
||||||
|
|
||||||
void
|
void
|
||||||
CPlayerInfo::DeletePlayerSkin()
|
CPlayerInfo::DeletePlayerSkin()
|
||||||
{
|
{
|
||||||
if (m_pSkinTexture) {
|
if (m_pSkinTexture) {
|
||||||
RwTextureDestroy(m_pSkinTexture);
|
RwTextureDestroy(m_pSkinTexture);
|
||||||
m_pSkinTexture = nil;
|
m_pSkinTexture = nil;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void
|
void
|
||||||
CPlayerInfo::KillPlayer()
|
CPlayerInfo::KillPlayer()
|
||||||
{
|
{
|
||||||
if (m_WBState != WBSTATE_PLAYING) return;
|
if (m_WBState != WBSTATE_PLAYING) return;
|
||||||
|
|
||||||
m_WBState = WBSTATE_WASTED;
|
m_WBState = WBSTATE_WASTED;
|
||||||
m_nWBTime = CTimer::GetTimeInMilliseconds();
|
m_nWBTime = CTimer::GetTimeInMilliseconds();
|
||||||
CDarkel::ResetOnPlayerDeath();
|
CDarkel::ResetOnPlayerDeath();
|
||||||
CMessages::AddBigMessage(TheText.Get("DEAD"), 4000, 2);
|
CMessages::AddBigMessage(TheText.Get("DEAD"), 4000, 2);
|
||||||
CStats::TimesDied++;
|
CStats::TimesDied++;
|
||||||
}
|
}
|
||||||
|
|
||||||
void
|
void
|
||||||
CPlayerInfo::ArrestPlayer()
|
CPlayerInfo::ArrestPlayer()
|
||||||
{
|
{
|
||||||
if (m_WBState != WBSTATE_PLAYING) return;
|
if (m_WBState != WBSTATE_PLAYING) return;
|
||||||
|
|
||||||
m_WBState = WBSTATE_BUSTED;
|
m_WBState = WBSTATE_BUSTED;
|
||||||
m_nWBTime = CTimer::GetTimeInMilliseconds();
|
m_nWBTime = CTimer::GetTimeInMilliseconds();
|
||||||
CDarkel::ResetOnPlayerDeath();
|
CDarkel::ResetOnPlayerDeath();
|
||||||
CMessages::AddBigMessage(TheText.Get("BUSTED"), 5000, 2);
|
CMessages::AddBigMessage(TheText.Get("BUSTED"), 5000, 2);
|
||||||
CStats::TimesArrested++;
|
CStats::TimesArrested++;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool
|
bool
|
||||||
@ -105,102 +105,102 @@ CPlayerInfo::PlayerFailedCriticalMission()
|
|||||||
CDarkel::ResetOnPlayerDeath();
|
CDarkel::ResetOnPlayerDeath();
|
||||||
}
|
}
|
||||||
|
|
||||||
void
|
void
|
||||||
CPlayerInfo::Clear(void)
|
CPlayerInfo::Clear(void)
|
||||||
{
|
{
|
||||||
m_pPed = nil;
|
m_pPed = nil;
|
||||||
m_pRemoteVehicle = nil;
|
m_pRemoteVehicle = nil;
|
||||||
if (m_pVehicleEx) {
|
if (m_pVehicleEx) {
|
||||||
m_pVehicleEx->bUsingSpecialColModel = false;
|
m_pVehicleEx->bUsingSpecialColModel = false;
|
||||||
m_pVehicleEx = nil;
|
m_pVehicleEx = nil;
|
||||||
}
|
}
|
||||||
m_nVisibleMoney = 0;
|
m_nVisibleMoney = 0;
|
||||||
m_nMoney = m_nVisibleMoney;
|
m_nMoney = m_nVisibleMoney;
|
||||||
m_WBState = WBSTATE_PLAYING;
|
m_WBState = WBSTATE_PLAYING;
|
||||||
m_nWBTime = 0;
|
m_nWBTime = 0;
|
||||||
m_nTrafficMultiplier = 0;
|
m_nTrafficMultiplier = 0;
|
||||||
m_fRoadDensity = 1.0f;
|
m_fRoadDensity = 1.0f;
|
||||||
m_bInRemoteMode = false;
|
m_bInRemoteMode = false;
|
||||||
m_bUnusedTaxiThing = false;
|
m_bUnusedTaxiThing = false;
|
||||||
m_nUnusedTaxiTimer = 0;
|
m_nUnusedTaxiTimer = 0;
|
||||||
m_nCollectedPackages = 0;
|
m_nCollectedPackages = 0;
|
||||||
m_nTotalPackages = 3;
|
m_nTotalPackages = 3;
|
||||||
m_nTimeLastHealthLoss = 0;
|
m_nTimeLastHealthLoss = 0;
|
||||||
m_nTimeLastArmourLoss = 0;
|
m_nTimeLastArmourLoss = 0;
|
||||||
m_nNextSexFrequencyUpdateTime = 0;
|
m_nNextSexFrequencyUpdateTime = 0;
|
||||||
m_nNextSexMoneyUpdateTime = 0;
|
m_nNextSexMoneyUpdateTime = 0;
|
||||||
m_nSexFrequency = 0;
|
m_nSexFrequency = 0;
|
||||||
m_pHooker = nil;
|
m_pHooker = nil;
|
||||||
m_nTimeTankShotGun = 0;
|
m_nTimeTankShotGun = 0;
|
||||||
field_248 = 0;
|
field_248 = 0;
|
||||||
m_nUpsideDownCounter = 0;
|
m_nUpsideDownCounter = 0;
|
||||||
m_bInfiniteSprint = false;
|
m_bInfiniteSprint = false;
|
||||||
m_bFastReload = false;
|
m_bFastReload = false;
|
||||||
m_bGetOutOfJailFree = false;
|
m_bGetOutOfJailFree = false;
|
||||||
m_bGetOutOfHospitalFree = false;
|
m_bGetOutOfHospitalFree = false;
|
||||||
m_nPreviousTimeRewardedForExplosion = 0;
|
m_nPreviousTimeRewardedForExplosion = 0;
|
||||||
m_nExplosionsSinceLastReward = 0;
|
m_nExplosionsSinceLastReward = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
void
|
void
|
||||||
CPlayerInfo::BlowUpRCBuggy(void)
|
CPlayerInfo::BlowUpRCBuggy(void)
|
||||||
{
|
{
|
||||||
if (!m_pRemoteVehicle || m_pRemoteVehicle->bRemoveFromWorld)
|
if (!m_pRemoteVehicle || m_pRemoteVehicle->bRemoveFromWorld)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
CRemote::TakeRemoteControlledCarFromPlayer();
|
CRemote::TakeRemoteControlledCarFromPlayer();
|
||||||
m_pRemoteVehicle->BlowUpCar(FindPlayerPed());
|
m_pRemoteVehicle->BlowUpCar(FindPlayerPed());
|
||||||
}
|
|
||||||
|
|
||||||
void
|
|
||||||
CPlayerInfo::CancelPlayerEnteringCars(CVehicle *car)
|
|
||||||
{
|
|
||||||
if (!car || car == m_pPed->m_pMyVehicle) {
|
|
||||||
if (m_pPed->EnteringCar())
|
|
||||||
m_pPed->QuitEnteringCar();
|
|
||||||
}
|
|
||||||
if (m_pPed->m_objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER || m_pPed->m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER)
|
|
||||||
m_pPed->ClearObjective();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void
|
void
|
||||||
CPlayerInfo::MakePlayerSafe(bool toggle)
|
CPlayerInfo::CancelPlayerEnteringCars(CVehicle *car)
|
||||||
{
|
{
|
||||||
if (toggle) {
|
if (!car || car == m_pPed->m_pMyVehicle) {
|
||||||
CTheScripts::ResetCountdownToMakePlayerUnsafe();
|
if (m_pPed->EnteringCar())
|
||||||
m_pPed->m_pWanted->m_bIgnoredByEveryone = true;
|
m_pPed->QuitEnteringCar();
|
||||||
CWorld::StopAllLawEnforcersInTheirTracks();
|
}
|
||||||
CPad::GetPad(0)->DisablePlayerControls |= PLAYERCONTROL_DISABLED_20;
|
if (m_pPed->m_objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER || m_pPed->m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER)
|
||||||
CPad::StopPadsShaking();
|
m_pPed->ClearObjective();
|
||||||
m_pPed->bBulletProof = true;
|
}
|
||||||
m_pPed->bFireProof = true;
|
|
||||||
m_pPed->bCollisionProof = true;
|
void
|
||||||
m_pPed->bMeleeProof = true;
|
CPlayerInfo::MakePlayerSafe(bool toggle)
|
||||||
m_pPed->bOnlyDamagedByPlayer = true;
|
{
|
||||||
m_pPed->bExplosionProof = true;
|
if (toggle) {
|
||||||
m_pPed->m_bCanBeDamaged = false;
|
CTheScripts::ResetCountdownToMakePlayerUnsafe();
|
||||||
((CPlayerPed*)m_pPed)->ClearAdrenaline();
|
m_pPed->m_pWanted->m_bIgnoredByEveryone = true;
|
||||||
CancelPlayerEnteringCars(false);
|
CWorld::StopAllLawEnforcersInTheirTracks();
|
||||||
gFireManager.ExtinguishPoint(GetPos(), 4000.0f);
|
CPad::GetPad(0)->DisablePlayerControls |= PLAYERCONTROL_DISABLED_20;
|
||||||
CExplosion::RemoveAllExplosionsInArea(GetPos(), 4000.0f);
|
CPad::StopPadsShaking();
|
||||||
CProjectileInfo::RemoveAllProjectiles();
|
m_pPed->bBulletProof = true;
|
||||||
CWorld::SetAllCarsCanBeDamaged(false);
|
m_pPed->bFireProof = true;
|
||||||
CWorld::ExtinguishAllCarFiresInArea(GetPos(), 4000.0f);
|
m_pPed->bCollisionProof = true;
|
||||||
CReplay::DisableReplays();
|
m_pPed->bMeleeProof = true;
|
||||||
|
m_pPed->bOnlyDamagedByPlayer = true;
|
||||||
} else if (!CGame::playingIntro && !CTheScripts::IsCountdownToMakePlayerUnsafeOn()) {
|
m_pPed->bExplosionProof = true;
|
||||||
m_pPed->m_pWanted->m_bIgnoredByEveryone = false;
|
m_pPed->m_bCanBeDamaged = false;
|
||||||
CPad::GetPad(0)->DisablePlayerControls &= ~PLAYERCONTROL_DISABLED_20;
|
((CPlayerPed*)m_pPed)->ClearAdrenaline();
|
||||||
m_pPed->bBulletProof = false;
|
CancelPlayerEnteringCars(false);
|
||||||
m_pPed->bFireProof = false;
|
gFireManager.ExtinguishPoint(GetPos(), 4000.0f);
|
||||||
m_pPed->bCollisionProof = false;
|
CExplosion::RemoveAllExplosionsInArea(GetPos(), 4000.0f);
|
||||||
m_pPed->bMeleeProof = false;
|
CProjectileInfo::RemoveAllProjectiles();
|
||||||
m_pPed->bOnlyDamagedByPlayer = false;
|
CWorld::SetAllCarsCanBeDamaged(false);
|
||||||
m_pPed->bExplosionProof = false;
|
CWorld::ExtinguishAllCarFiresInArea(GetPos(), 4000.0f);
|
||||||
m_pPed->m_bCanBeDamaged = true;
|
CReplay::DisableReplays();
|
||||||
CWorld::SetAllCarsCanBeDamaged(true);
|
|
||||||
CReplay::EnableReplays();
|
} else if (!CGame::playingIntro && !CTheScripts::IsCountdownToMakePlayerUnsafeOn()) {
|
||||||
}
|
m_pPed->m_pWanted->m_bIgnoredByEveryone = false;
|
||||||
|
CPad::GetPad(0)->DisablePlayerControls &= ~PLAYERCONTROL_DISABLED_20;
|
||||||
|
m_pPed->bBulletProof = false;
|
||||||
|
m_pPed->bFireProof = false;
|
||||||
|
m_pPed->bCollisionProof = false;
|
||||||
|
m_pPed->bMeleeProof = false;
|
||||||
|
m_pPed->bOnlyDamagedByPlayer = false;
|
||||||
|
m_pPed->bExplosionProof = false;
|
||||||
|
m_pPed->m_bCanBeDamaged = true;
|
||||||
|
CWorld::SetAllCarsCanBeDamaged(true);
|
||||||
|
CReplay::EnableReplays();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
bool
|
bool
|
||||||
@ -216,347 +216,347 @@ CPlayerInfo::IsRestartingAfterArrest()
|
|||||||
}
|
}
|
||||||
|
|
||||||
// lastCloseness is passed to other calls of this function
|
// lastCloseness is passed to other calls of this function
|
||||||
void
|
void
|
||||||
CPlayerInfo::EvaluateCarPosition(CEntity *carToTest, CPed *player, float carBoundCentrePedDist, float *lastCloseness, CVehicle **closestCarOutput)
|
CPlayerInfo::EvaluateCarPosition(CEntity *carToTest, CPed *player, float carBoundCentrePedDist, float *lastCloseness, CVehicle **closestCarOutput)
|
||||||
{
|
{
|
||||||
// This dist used for determining the angle to face
|
// This dist used for determining the angle to face
|
||||||
CVector2D dist(carToTest->GetPosition() - player->GetPosition());
|
CVector2D dist(carToTest->GetPosition() - player->GetPosition());
|
||||||
float neededTurn = CGeneral::GetATanOfXY(player->GetForward().x, player->GetForward().y) - CGeneral::GetATanOfXY(dist.x, dist.y);
|
float neededTurn = CGeneral::GetATanOfXY(player->GetForward().x, player->GetForward().y) - CGeneral::GetATanOfXY(dist.x, dist.y);
|
||||||
while (neededTurn >= PI) {
|
while (neededTurn >= PI) {
|
||||||
neededTurn -= 2 * PI;
|
neededTurn -= 2 * PI;
|
||||||
}
|
}
|
||||||
|
|
||||||
while (neededTurn < -PI) {
|
while (neededTurn < -PI) {
|
||||||
neededTurn += 2 * PI;
|
neededTurn += 2 * PI;
|
||||||
}
|
}
|
||||||
|
|
||||||
// This dist used for evaluating cars' distances, weird...
|
// This dist used for evaluating cars' distances, weird...
|
||||||
// Accounts inverted needed turn (or needed turn in long way) and car dist.
|
// Accounts inverted needed turn (or needed turn in long way) and car dist.
|
||||||
float closeness = (1.0f - Abs(neededTurn) / TWOPI) * (10.0f - carBoundCentrePedDist);
|
float closeness = (1.0f - Abs(neededTurn) / TWOPI) * (10.0f - carBoundCentrePedDist);
|
||||||
if (closeness > *lastCloseness) {
|
if (closeness > *lastCloseness) {
|
||||||
*lastCloseness = closeness;
|
*lastCloseness = closeness;
|
||||||
*closestCarOutput = (CVehicle*)carToTest;
|
*closestCarOutput = (CVehicle*)carToTest;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// There is something unfinished in here... Sadly all IDBs we have have it unfinished.
|
// There is something unfinished in here... Sadly all IDBs we have have it unfinished.
|
||||||
void
|
void
|
||||||
CPlayerInfo::AwardMoneyForExplosion(CVehicle *wreckedCar)
|
CPlayerInfo::AwardMoneyForExplosion(CVehicle *wreckedCar)
|
||||||
{
|
{
|
||||||
if (CTimer::GetTimeInMilliseconds() - m_nPreviousTimeRewardedForExplosion < 6000)
|
if (CTimer::GetTimeInMilliseconds() - m_nPreviousTimeRewardedForExplosion < 6000)
|
||||||
++m_nExplosionsSinceLastReward;
|
++m_nExplosionsSinceLastReward;
|
||||||
else
|
else
|
||||||
m_nExplosionsSinceLastReward = 1;
|
m_nExplosionsSinceLastReward = 1;
|
||||||
|
|
||||||
m_nPreviousTimeRewardedForExplosion = CTimer::GetTimeInMilliseconds();
|
m_nPreviousTimeRewardedForExplosion = CTimer::GetTimeInMilliseconds();
|
||||||
int award = wreckedCar->pHandling->nMonetaryValue * 0.002f;
|
int award = wreckedCar->pHandling->nMonetaryValue * 0.002f;
|
||||||
sprintf(gString, "$%d", award);
|
sprintf(gString, "$%d", award);
|
||||||
#ifdef MONEY_MESSAGES
|
#ifdef MONEY_MESSAGES
|
||||||
// This line is a leftover from PS2, I don't know what it was meant to be.
|
// This line is a leftover from PS2, I don't know what it was meant to be.
|
||||||
// CVector sth(TheCamera.GetPosition() * 4.0f);
|
// CVector sth(TheCamera.GetPosition() * 4.0f);
|
||||||
|
|
||||||
CMoneyMessages::RegisterOne(wreckedCar->GetPosition() + CVector(0.0f, 0.0f, 2.0f), gString, 0, 255, 0, 2.0f, 0.5f);
|
CMoneyMessages::RegisterOne(wreckedCar->GetPosition() + CVector(0.0f, 0.0f, 2.0f), gString, 0, 255, 0, 2.0f, 0.5f);
|
||||||
#endif
|
#endif
|
||||||
CWorld::Players[CWorld::PlayerInFocus].m_nMoney += award;
|
CWorld::Players[CWorld::PlayerInFocus].m_nMoney += award;
|
||||||
|
|
||||||
for (int i = m_nExplosionsSinceLastReward; i > 1; --i) {
|
for (int i = m_nExplosionsSinceLastReward; i > 1; --i) {
|
||||||
CGeneral::GetRandomNumber();
|
CGeneral::GetRandomNumber();
|
||||||
CWorld::Players[CWorld::PlayerInFocus].m_nMoney += award;
|
CWorld::Players[CWorld::PlayerInFocus].m_nMoney += award;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void
|
void
|
||||||
CPlayerInfo::SavePlayerInfo(uint8 *buf, uint32 *size)
|
CPlayerInfo::SavePlayerInfo(uint8 *buf, uint32 *size)
|
||||||
{
|
{
|
||||||
// Interesting
|
// Interesting
|
||||||
*size = sizeof(CPlayerInfo);
|
*size = sizeof(CPlayerInfo);
|
||||||
|
|
||||||
INITSAVEBUF
|
INITSAVEBUF
|
||||||
WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nMoney);
|
WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nMoney);
|
||||||
WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_WBState);
|
WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_WBState);
|
||||||
WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nWBTime);
|
WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nWBTime);
|
||||||
WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nTrafficMultiplier);
|
WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nTrafficMultiplier);
|
||||||
WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_fRoadDensity);
|
WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_fRoadDensity);
|
||||||
WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nVisibleMoney);
|
WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nVisibleMoney);
|
||||||
WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nCollectedPackages);
|
WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nCollectedPackages);
|
||||||
WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nTotalPackages);
|
WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_nTotalPackages);
|
||||||
WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bInfiniteSprint);
|
WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bInfiniteSprint);
|
||||||
WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bFastReload);
|
WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bFastReload);
|
||||||
WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bGetOutOfJailFree);
|
WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bGetOutOfJailFree);
|
||||||
WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bGetOutOfHospitalFree);
|
WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_bGetOutOfHospitalFree);
|
||||||
for (int i = 0; i < sizeof(CWorld::Players[CWorld::PlayerInFocus].m_aPlayerName); i++) {
|
for (int i = 0; i < sizeof(CWorld::Players[CWorld::PlayerInFocus].m_aPlayerName); i++) {
|
||||||
WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_aPlayerName[i]);
|
WriteSaveBuf(buf, CWorld::Players[CWorld::PlayerInFocus].m_aPlayerName[i]);
|
||||||
}
|
}
|
||||||
// Save struct is different
|
// Save struct is different
|
||||||
// VALIDATESAVEBUF(*size)
|
// VALIDATESAVEBUF(*size)
|
||||||
}
|
}
|
||||||
|
|
||||||
void
|
void
|
||||||
CPlayerInfo::LoadPlayerInfo(uint8 *buf, uint32 size)
|
CPlayerInfo::LoadPlayerInfo(uint8 *buf, uint32 size)
|
||||||
{
|
{
|
||||||
INITSAVEBUF
|
INITSAVEBUF
|
||||||
CWorld::Players[CWorld::PlayerInFocus].m_nMoney = ReadSaveBuf<uint32>(buf);
|
CWorld::Players[CWorld::PlayerInFocus].m_nMoney = ReadSaveBuf<uint32>(buf);
|
||||||
CWorld::Players[CWorld::PlayerInFocus].m_WBState = ReadSaveBuf<int8>(buf);
|
CWorld::Players[CWorld::PlayerInFocus].m_WBState = ReadSaveBuf<int8>(buf);
|
||||||
CWorld::Players[CWorld::PlayerInFocus].m_nWBTime = ReadSaveBuf<uint32>(buf);
|
CWorld::Players[CWorld::PlayerInFocus].m_nWBTime = ReadSaveBuf<uint32>(buf);
|
||||||
CWorld::Players[CWorld::PlayerInFocus].m_nTrafficMultiplier = ReadSaveBuf<int16>(buf);
|
CWorld::Players[CWorld::PlayerInFocus].m_nTrafficMultiplier = ReadSaveBuf<int16>(buf);
|
||||||
CWorld::Players[CWorld::PlayerInFocus].m_fRoadDensity = ReadSaveBuf<float>(buf);
|
CWorld::Players[CWorld::PlayerInFocus].m_fRoadDensity = ReadSaveBuf<float>(buf);
|
||||||
CWorld::Players[CWorld::PlayerInFocus].m_nVisibleMoney = ReadSaveBuf<int32>(buf);
|
CWorld::Players[CWorld::PlayerInFocus].m_nVisibleMoney = ReadSaveBuf<int32>(buf);
|
||||||
CWorld::Players[CWorld::PlayerInFocus].m_nCollectedPackages = ReadSaveBuf<int32>(buf);
|
CWorld::Players[CWorld::PlayerInFocus].m_nCollectedPackages = ReadSaveBuf<int32>(buf);
|
||||||
CWorld::Players[CWorld::PlayerInFocus].m_nTotalPackages = ReadSaveBuf<int32>(buf);
|
CWorld::Players[CWorld::PlayerInFocus].m_nTotalPackages = ReadSaveBuf<int32>(buf);
|
||||||
CWorld::Players[CWorld::PlayerInFocus].m_bInfiniteSprint = ReadSaveBuf<bool>(buf);
|
CWorld::Players[CWorld::PlayerInFocus].m_bInfiniteSprint = ReadSaveBuf<bool>(buf);
|
||||||
CWorld::Players[CWorld::PlayerInFocus].m_bFastReload = ReadSaveBuf<bool>(buf);
|
CWorld::Players[CWorld::PlayerInFocus].m_bFastReload = ReadSaveBuf<bool>(buf);
|
||||||
CWorld::Players[CWorld::PlayerInFocus].m_bGetOutOfJailFree = ReadSaveBuf<bool>(buf);
|
CWorld::Players[CWorld::PlayerInFocus].m_bGetOutOfJailFree = ReadSaveBuf<bool>(buf);
|
||||||
CWorld::Players[CWorld::PlayerInFocus].m_bGetOutOfHospitalFree = ReadSaveBuf<bool>(buf);
|
CWorld::Players[CWorld::PlayerInFocus].m_bGetOutOfHospitalFree = ReadSaveBuf<bool>(buf);
|
||||||
for (int i = 0; i < sizeof(CWorld::Players[CWorld::PlayerInFocus].m_aPlayerName); i++) {
|
for (int i = 0; i < sizeof(CWorld::Players[CWorld::PlayerInFocus].m_aPlayerName); i++) {
|
||||||
CWorld::Players[CWorld::PlayerInFocus].m_aPlayerName[i] = ReadSaveBuf<char>(buf);
|
CWorld::Players[CWorld::PlayerInFocus].m_aPlayerName[i] = ReadSaveBuf<char>(buf);
|
||||||
}
|
}
|
||||||
// Save struct is different
|
// Save struct is different
|
||||||
// VALIDATESAVEBUF(size)
|
// VALIDATESAVEBUF(size)
|
||||||
}
|
}
|
||||||
|
|
||||||
void
|
void
|
||||||
CPlayerInfo::FindClosestCarSectorList(CPtrList& carList, CPed* ped, float unk1, float unk2, float unk3, float unk4, float* lastCloseness, CVehicle** closestCarOutput)
|
CPlayerInfo::FindClosestCarSectorList(CPtrList& carList, CPed* ped, float unk1, float unk2, float unk3, float unk4, float* lastCloseness, CVehicle** closestCarOutput)
|
||||||
{
|
{
|
||||||
for (CPtrNode* node = carList.first; node; node = node->next) {
|
for (CPtrNode* node = carList.first; node; node = node->next) {
|
||||||
CVehicle *car = (CVehicle*)node->item;
|
CVehicle *car = (CVehicle*)node->item;
|
||||||
if(car->m_scanCode != CWorld::GetCurrentScanCode()) {
|
if(car->m_scanCode != CWorld::GetCurrentScanCode()) {
|
||||||
if (!car->bUsesCollision || !car->IsVehicle())
|
if (!car->bUsesCollision || !car->IsVehicle())
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
car->m_scanCode = CWorld::GetCurrentScanCode();
|
car->m_scanCode = CWorld::GetCurrentScanCode();
|
||||||
if (car->m_status != STATUS_WRECKED && car->m_status != STATUS_TRAIN_MOVING
|
if (car->m_status != STATUS_WRECKED && car->m_status != STATUS_TRAIN_MOVING
|
||||||
&& (car->GetUp().z > 0.3f || (car->IsVehicle() && ((CVehicle*)car)->m_vehType == VEHICLE_TYPE_BIKE))) {
|
&& (car->GetUp().z > 0.3f || (car->IsVehicle() && ((CVehicle*)car)->m_vehType == VEHICLE_TYPE_BIKE))) {
|
||||||
CVector carCentre = car->GetBoundCentre();
|
CVector carCentre = car->GetBoundCentre();
|
||||||
|
|
||||||
if (Abs(ped->GetPosition().z - carCentre.z) < 2.0f) {
|
if (Abs(ped->GetPosition().z - carCentre.z) < 2.0f) {
|
||||||
float dist = (ped->GetPosition() - carCentre).Magnitude2D();
|
float dist = (ped->GetPosition() - carCentre).Magnitude2D();
|
||||||
if (dist <= 10.0f && !CCranes::IsThisCarBeingCarriedByAnyCrane(car)) {
|
if (dist <= 10.0f && !CCranes::IsThisCarBeingCarriedByAnyCrane(car)) {
|
||||||
EvaluateCarPosition(car, ped, dist, lastCloseness, closestCarOutput);
|
EvaluateCarPosition(car, ped, dist, lastCloseness, closestCarOutput);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void
|
void
|
||||||
CPlayerInfo::Process(void)
|
CPlayerInfo::Process(void)
|
||||||
{
|
{
|
||||||
// Unused taxi feature. Gives you a dollar for every second with a passenger. Can be toggled via 0x29A opcode.
|
// Unused taxi feature. Gives you a dollar for every second with a passenger. Can be toggled via 0x29A opcode.
|
||||||
bool startTaxiTimer = true;
|
bool startTaxiTimer = true;
|
||||||
if (m_bUnusedTaxiThing && m_pPed->bInVehicle) {
|
if (m_bUnusedTaxiThing && m_pPed->bInVehicle) {
|
||||||
CVehicle *veh = m_pPed->m_pMyVehicle;
|
CVehicle *veh = m_pPed->m_pMyVehicle;
|
||||||
if ((veh->m_modelIndex == MI_TAXI || veh->m_modelIndex == MI_CABBIE || veh->m_modelIndex == MI_BORGNINE)
|
if ((veh->m_modelIndex == MI_TAXI || veh->m_modelIndex == MI_CABBIE || veh->m_modelIndex == MI_BORGNINE)
|
||||||
&& veh->pDriver == m_pPed && veh->m_nNumPassengers != 0) {
|
&& veh->pDriver == m_pPed && veh->m_nNumPassengers != 0) {
|
||||||
for (uint32 timePassed = CTimer::GetTimeInMilliseconds() - m_nUnusedTaxiTimer; timePassed >= 1000; m_nUnusedTaxiTimer += 1000) {
|
for (uint32 timePassed = CTimer::GetTimeInMilliseconds() - m_nUnusedTaxiTimer; timePassed >= 1000; m_nUnusedTaxiTimer += 1000) {
|
||||||
timePassed -= 1000;
|
timePassed -= 1000;
|
||||||
++m_nMoney;
|
++m_nMoney;
|
||||||
}
|
}
|
||||||
startTaxiTimer = false;
|
startTaxiTimer = false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (startTaxiTimer)
|
if (startTaxiTimer)
|
||||||
m_nUnusedTaxiTimer = CTimer::GetTimeInMilliseconds();
|
m_nUnusedTaxiTimer = CTimer::GetTimeInMilliseconds();
|
||||||
|
|
||||||
// The effect that makes money counter does while earning/losing money
|
// The effect that makes money counter does while earning/losing money
|
||||||
if (m_nVisibleMoney != m_nMoney) {
|
if (m_nVisibleMoney != m_nMoney) {
|
||||||
int diff = m_nMoney - m_nVisibleMoney;
|
int diff = m_nMoney - m_nVisibleMoney;
|
||||||
int diffAbs = Abs(diff);
|
int diffAbs = Abs(diff);
|
||||||
int changeBy;
|
int changeBy;
|
||||||
|
|
||||||
if (diffAbs > 100000)
|
if (diffAbs > 100000)
|
||||||
changeBy = 12345;
|
changeBy = 12345;
|
||||||
else if (diffAbs > 10000)
|
else if (diffAbs > 10000)
|
||||||
changeBy = 1234;
|
changeBy = 1234;
|
||||||
else if (diffAbs > 1000)
|
else if (diffAbs > 1000)
|
||||||
changeBy = 123;
|
changeBy = 123;
|
||||||
else if (diffAbs > 50)
|
else if (diffAbs > 50)
|
||||||
changeBy = 42;
|
changeBy = 42;
|
||||||
else
|
else
|
||||||
changeBy = 1;
|
changeBy = 1;
|
||||||
|
|
||||||
if (diff < 0)
|
if (diff < 0)
|
||||||
m_nVisibleMoney -= changeBy;
|
m_nVisibleMoney -= changeBy;
|
||||||
else
|
else
|
||||||
m_nVisibleMoney += changeBy;
|
m_nVisibleMoney += changeBy;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!(CTimer::GetFrameCounter() & 15)) {
|
if (!(CTimer::GetFrameCounter() & 15)) {
|
||||||
CVector2D playerPos = m_pPed->bInVehicle ? m_pPed->m_pMyVehicle->GetPosition() : m_pPed->GetPosition();
|
CVector2D playerPos = m_pPed->bInVehicle ? m_pPed->m_pMyVehicle->GetPosition() : m_pPed->GetPosition();
|
||||||
m_fRoadDensity = ThePaths.CalcRoadDensity(playerPos.x, playerPos.y);
|
m_fRoadDensity = ThePaths.CalcRoadDensity(playerPos.x, playerPos.y);
|
||||||
}
|
}
|
||||||
|
|
||||||
m_fRoadDensity = clamp(m_fRoadDensity, 0.4f, 1.45f);
|
m_fRoadDensity = clamp(m_fRoadDensity, 0.4f, 1.45f);
|
||||||
|
|
||||||
// Because vehicle enter/exit use same key binding.
|
// Because vehicle enter/exit use same key binding.
|
||||||
bool enterOrExitVeh;
|
bool enterOrExitVeh;
|
||||||
if (m_pPed->bVehExitWillBeInstant && m_pPed->bInVehicle)
|
if (m_pPed->bVehExitWillBeInstant && m_pPed->bInVehicle)
|
||||||
enterOrExitVeh = CPad::GetPad(0)->ExitVehicleJustDown();
|
enterOrExitVeh = CPad::GetPad(0)->ExitVehicleJustDown();
|
||||||
else
|
else
|
||||||
enterOrExitVeh = CPad::GetPad(0)->GetExitVehicle();
|
enterOrExitVeh = CPad::GetPad(0)->GetExitVehicle();
|
||||||
|
|
||||||
if (enterOrExitVeh && m_pPed->m_nPedState != PED_SNIPER_MODE && m_pPed->m_nPedState != PED_ROCKET_ODE) {
|
if (enterOrExitVeh && m_pPed->m_nPedState != PED_SNIPER_MODE && m_pPed->m_nPedState != PED_ROCKET_ODE) {
|
||||||
if (m_pPed->bInVehicle) {
|
if (m_pPed->bInVehicle) {
|
||||||
if (!m_pRemoteVehicle) {
|
if (!m_pRemoteVehicle) {
|
||||||
CEntity *surfaceBelowVeh = m_pPed->m_pMyVehicle->m_pCurGroundEntity;
|
CEntity *surfaceBelowVeh = m_pPed->m_pMyVehicle->m_pCurGroundEntity;
|
||||||
if (!surfaceBelowVeh || !CBridge::ThisIsABridgeObjectMovingUp(surfaceBelowVeh->m_modelIndex)) {
|
if (!surfaceBelowVeh || !CBridge::ThisIsABridgeObjectMovingUp(surfaceBelowVeh->m_modelIndex)) {
|
||||||
CVehicle *veh = m_pPed->m_pMyVehicle;
|
CVehicle *veh = m_pPed->m_pMyVehicle;
|
||||||
if (!veh->IsBoat() || veh->m_nDoorLock == CARLOCK_LOCKED_PLAYER_INSIDE) {
|
if (!veh->IsBoat() || veh->m_nDoorLock == CARLOCK_LOCKED_PLAYER_INSIDE) {
|
||||||
|
|
||||||
// This condition will always return true, else block was probably WIP Miami code.
|
// This condition will always return true, else block was probably WIP Miami code.
|
||||||
if (veh->m_vehType != VEHICLE_TYPE_BIKE || veh->m_nDoorLock == CARLOCK_LOCKED_PLAYER_INSIDE) {
|
if (veh->m_vehType != VEHICLE_TYPE_BIKE || veh->m_nDoorLock == CARLOCK_LOCKED_PLAYER_INSIDE) {
|
||||||
if (veh->m_status != STATUS_WRECKED && veh->m_status != STATUS_TRAIN_MOVING && veh->m_nDoorLock != CARLOCK_LOCKED_PLAYER_INSIDE) {
|
if (veh->m_status != STATUS_WRECKED && veh->m_status != STATUS_TRAIN_MOVING && veh->m_nDoorLock != CARLOCK_LOCKED_PLAYER_INSIDE) {
|
||||||
if (veh->m_vecMoveSpeed.Magnitude() < 0.17f && CTimer::GetTimeScale() >= 0.5f && !veh->bIsInWater) {
|
if (veh->m_vecMoveSpeed.Magnitude() < 0.17f && CTimer::GetTimeScale() >= 0.5f && !veh->bIsInWater) {
|
||||||
m_pPed->SetObjective(OBJECTIVE_LEAVE_VEHICLE, veh);
|
m_pPed->SetObjective(OBJECTIVE_LEAVE_VEHICLE, veh);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
CVector sth = 0.7f * veh->GetRight() + veh->GetPosition();
|
CVector sth = 0.7f * veh->GetRight() + veh->GetPosition();
|
||||||
bool found = false;
|
bool found = false;
|
||||||
float groundZ = CWorld::FindGroundZFor3DCoord(sth.x, sth.y, 2.0f + sth.z, &found);
|
float groundZ = CWorld::FindGroundZFor3DCoord(sth.x, sth.y, 2.0f + sth.z, &found);
|
||||||
|
|
||||||
if (found)
|
if (found)
|
||||||
sth.z = 1.0f + groundZ;
|
sth.z = 1.0f + groundZ;
|
||||||
m_pPed->m_nPedState = PED_IDLE;
|
m_pPed->m_nPedState = PED_IDLE;
|
||||||
m_pPed->SetMoveState(PEDMOVE_STILL);
|
m_pPed->SetMoveState(PEDMOVE_STILL);
|
||||||
CPed::PedSetOutCarCB(0, m_pPed);
|
CPed::PedSetOutCarCB(0, m_pPed);
|
||||||
CAnimManager::BlendAnimation(m_pPed->GetClump(), m_pPed->m_animGroup, ANIM_IDLE_STANCE, 100.0f);
|
CAnimManager::BlendAnimation(m_pPed->GetClump(), m_pPed->m_animGroup, ANIM_IDLE_STANCE, 100.0f);
|
||||||
CAnimManager::BlendAnimation(m_pPed->GetClump(), ASSOCGRP_STD, ANIM_FALL_LAND, 100.0f);
|
CAnimManager::BlendAnimation(m_pPed->GetClump(), ASSOCGRP_STD, ANIM_FALL_LAND, 100.0f);
|
||||||
m_pPed->GetPosition() = sth;
|
m_pPed->GetPosition() = sth;
|
||||||
m_pPed->SetMoveState(PEDMOVE_STILL);
|
m_pPed->SetMoveState(PEDMOVE_STILL);
|
||||||
m_pPed->m_vecMoveSpeed = veh->m_vecMoveSpeed;
|
m_pPed->m_vecMoveSpeed = veh->m_vecMoveSpeed;
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
// The code in here was under CPed::SetExitBoat in VC, did the same for here.
|
// The code in here was under CPed::SetExitBoat in VC, did the same for here.
|
||||||
m_pPed->SetExitBoat(veh);
|
m_pPed->SetExitBoat(veh);
|
||||||
m_pPed->bTryingToReachDryLand = true;
|
m_pPed->bTryingToReachDryLand = true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
// Enter vehicle
|
// Enter vehicle
|
||||||
if (CPad::GetPad(0)->ExitVehicleJustDown()) {
|
if (CPad::GetPad(0)->ExitVehicleJustDown()) {
|
||||||
bool weAreOnBoat = false;
|
bool weAreOnBoat = false;
|
||||||
float lastCloseness = 0.0f;
|
float lastCloseness = 0.0f;
|
||||||
CVehicle *carBelow = nil;
|
CVehicle *carBelow = nil;
|
||||||
CEntity *surfaceBelow = m_pPed->m_pCurrentPhysSurface;
|
CEntity *surfaceBelow = m_pPed->m_pCurrentPhysSurface;
|
||||||
if (surfaceBelow && surfaceBelow->IsVehicle()) {
|
if (surfaceBelow && surfaceBelow->IsVehicle()) {
|
||||||
carBelow = (CVehicle*)surfaceBelow;
|
carBelow = (CVehicle*)surfaceBelow;
|
||||||
if (carBelow->IsBoat()) {
|
if (carBelow->IsBoat()) {
|
||||||
weAreOnBoat = true;
|
weAreOnBoat = true;
|
||||||
m_pPed->bOnBoat = true;
|
m_pPed->bOnBoat = true;
|
||||||
#ifdef VC_PED_PORTS
|
#ifdef VC_PED_PORTS
|
||||||
if (carBelow->m_status != STATUS_WRECKED && carBelow->GetUp().z > 0.3f)
|
if (carBelow->m_status != STATUS_WRECKED && carBelow->GetUp().z > 0.3f)
|
||||||
#else
|
#else
|
||||||
if (carBelow->m_status != STATUS_WRECKED)
|
if (carBelow->m_status != STATUS_WRECKED)
|
||||||
#endif
|
#endif
|
||||||
m_pPed->SetSeekBoatPosition(carBelow);
|
m_pPed->SetSeekBoatPosition(carBelow);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
// Find closest car
|
// Find closest car
|
||||||
if (!weAreOnBoat) {
|
if (!weAreOnBoat) {
|
||||||
float minX = m_pPed->GetPosition().x - 10.0f;
|
float minX = m_pPed->GetPosition().x - 10.0f;
|
||||||
float maxX = 10.0f + m_pPed->GetPosition().x;
|
float maxX = 10.0f + m_pPed->GetPosition().x;
|
||||||
float minY = m_pPed->GetPosition().y - 10.0f;
|
float minY = m_pPed->GetPosition().y - 10.0f;
|
||||||
float maxY = 10.0f + m_pPed->GetPosition().y;
|
float maxY = 10.0f + m_pPed->GetPosition().y;
|
||||||
|
|
||||||
int minXSector = CWorld::GetSectorIndexX(minX);
|
int minXSector = CWorld::GetSectorIndexX(minX);
|
||||||
if (minXSector < 0) minXSector = 0;
|
if (minXSector < 0) minXSector = 0;
|
||||||
int minYSector = CWorld::GetSectorIndexY(minY);
|
int minYSector = CWorld::GetSectorIndexY(minY);
|
||||||
if (minYSector < 0) minYSector = 0;
|
if (minYSector < 0) minYSector = 0;
|
||||||
int maxXSector = CWorld::GetSectorIndexX(maxX);
|
int maxXSector = CWorld::GetSectorIndexX(maxX);
|
||||||
if (maxXSector > NUMSECTORS_X - 1) maxXSector = NUMSECTORS_X - 1;
|
if (maxXSector > NUMSECTORS_X - 1) maxXSector = NUMSECTORS_X - 1;
|
||||||
int maxYSector = CWorld::GetSectorIndexY(maxY);
|
int maxYSector = CWorld::GetSectorIndexY(maxY);
|
||||||
if (maxYSector > NUMSECTORS_Y - 1) maxYSector = NUMSECTORS_Y - 1;
|
if (maxYSector > NUMSECTORS_Y - 1) maxYSector = NUMSECTORS_Y - 1;
|
||||||
|
|
||||||
CWorld::AdvanceCurrentScanCode();
|
CWorld::AdvanceCurrentScanCode();
|
||||||
|
|
||||||
for (int curY = minYSector; curY <= maxYSector; curY++) {
|
for (int curY = minYSector; curY <= maxYSector; curY++) {
|
||||||
for (int curX = minXSector; curX <= maxXSector; curX++) {
|
for (int curX = minXSector; curX <= maxXSector; curX++) {
|
||||||
CSector *sector = CWorld::GetSector(curX, curY);
|
CSector *sector = CWorld::GetSector(curX, curY);
|
||||||
FindClosestCarSectorList(sector->m_lists[ENTITYLIST_VEHICLES], m_pPed,
|
FindClosestCarSectorList(sector->m_lists[ENTITYLIST_VEHICLES], m_pPed,
|
||||||
minX, minY, maxX, maxY, &lastCloseness, &carBelow);
|
minX, minY, maxX, maxY, &lastCloseness, &carBelow);
|
||||||
FindClosestCarSectorList(sector->m_lists[ENTITYLIST_VEHICLES_OVERLAP], m_pPed,
|
FindClosestCarSectorList(sector->m_lists[ENTITYLIST_VEHICLES_OVERLAP], m_pPed,
|
||||||
minX, minY, maxX, maxY, &lastCloseness, &carBelow);
|
minX, minY, maxX, maxY, &lastCloseness, &carBelow);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
// carBelow is now closest vehicle
|
// carBelow is now closest vehicle
|
||||||
if (carBelow && !weAreOnBoat) {
|
if (carBelow && !weAreOnBoat) {
|
||||||
if (carBelow->m_status == STATUS_TRAIN_NOT_MOVING) {
|
if (carBelow->m_status == STATUS_TRAIN_NOT_MOVING) {
|
||||||
m_pPed->SetObjective(OBJECTIVE_ENTER_CAR_AS_PASSENGER, carBelow);
|
m_pPed->SetObjective(OBJECTIVE_ENTER_CAR_AS_PASSENGER, carBelow);
|
||||||
} else if (carBelow->IsBoat()) {
|
} else if (carBelow->IsBoat()) {
|
||||||
if (!carBelow->pDriver) {
|
if (!carBelow->pDriver) {
|
||||||
m_pPed->m_vehEnterType = 0;
|
m_pPed->m_vehEnterType = 0;
|
||||||
m_pPed->SetEnterCar(carBelow, m_pPed->m_vehEnterType);
|
m_pPed->SetEnterCar(carBelow, m_pPed->m_vehEnterType);
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
m_pPed->SetObjective(OBJECTIVE_ENTER_CAR_AS_DRIVER, carBelow);
|
m_pPed->SetObjective(OBJECTIVE_ENTER_CAR_AS_DRIVER, carBelow);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (m_bInRemoteMode) {
|
if (m_bInRemoteMode) {
|
||||||
uint32 timeWithoutRemoteCar = CTimer::GetTimeInMilliseconds() - m_nTimeLostRemoteCar;
|
uint32 timeWithoutRemoteCar = CTimer::GetTimeInMilliseconds() - m_nTimeLostRemoteCar;
|
||||||
if (CTimer::GetPreviousTimeInMilliseconds() - m_nTimeLostRemoteCar < 1000 && timeWithoutRemoteCar >= 1000 && m_WBState == WBSTATE_PLAYING) {
|
if (CTimer::GetPreviousTimeInMilliseconds() - m_nTimeLostRemoteCar < 1000 && timeWithoutRemoteCar >= 1000 && m_WBState == WBSTATE_PLAYING) {
|
||||||
TheCamera.SetFadeColour(0, 0, 0);
|
TheCamera.SetFadeColour(0, 0, 0);
|
||||||
TheCamera.Fade(1.0f, 0);
|
TheCamera.Fade(1.0f, 0);
|
||||||
}
|
}
|
||||||
if (timeWithoutRemoteCar > 2000) {
|
if (timeWithoutRemoteCar > 2000) {
|
||||||
if (m_WBState == WBSTATE_PLAYING) {
|
if (m_WBState == WBSTATE_PLAYING) {
|
||||||
TheCamera.RestoreWithJumpCut();
|
TheCamera.RestoreWithJumpCut();
|
||||||
TheCamera.SetFadeColour(0, 0, 0);
|
TheCamera.SetFadeColour(0, 0, 0);
|
||||||
TheCamera.Fade(1.0f, 1);
|
TheCamera.Fade(1.0f, 1);
|
||||||
TheCamera.Process();
|
TheCamera.Process();
|
||||||
CTimer::Stop();
|
CTimer::Stop();
|
||||||
CCullZones::ForceCullZoneCoors(TheCamera.GetPosition());
|
CCullZones::ForceCullZoneCoors(TheCamera.GetPosition());
|
||||||
CRenderer::RequestObjectsInFrustum();
|
CRenderer::RequestObjectsInFrustum();
|
||||||
CStreaming::LoadAllRequestedModels(false);
|
CStreaming::LoadAllRequestedModels(false);
|
||||||
CTimer::Update();
|
CTimer::Update();
|
||||||
}
|
}
|
||||||
m_bInRemoteMode = false;
|
m_bInRemoteMode = false;
|
||||||
CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle = nil;
|
CWorld::Players[CWorld::PlayerInFocus].m_pRemoteVehicle = nil;
|
||||||
if (FindPlayerVehicle()) {
|
if (FindPlayerVehicle()) {
|
||||||
FindPlayerVehicle()->m_status = STATUS_PLAYER;
|
FindPlayerVehicle()->m_status = STATUS_PLAYER;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (!(CTimer::GetFrameCounter() & 31)) {
|
if (!(CTimer::GetFrameCounter() & 31)) {
|
||||||
CVehicle *veh = FindPlayerVehicle();
|
CVehicle *veh = FindPlayerVehicle();
|
||||||
if (veh && m_pPed->bInVehicle && veh->GetUp().z < 0.0f
|
if (veh && m_pPed->bInVehicle && veh->GetUp().z < 0.0f
|
||||||
&& veh->m_vecMoveSpeed.Magnitude() < 0.05f && veh->IsCar() && !veh->bIsInWater) {
|
&& veh->m_vecMoveSpeed.Magnitude() < 0.05f && veh->IsCar() && !veh->bIsInWater) {
|
||||||
|
|
||||||
if (veh->GetUp().z < -0.5f) {
|
if (veh->GetUp().z < -0.5f) {
|
||||||
m_nUpsideDownCounter += 2;
|
m_nUpsideDownCounter += 2;
|
||||||
|
|
||||||
} else {
|
} else {
|
||||||
m_nUpsideDownCounter++;
|
m_nUpsideDownCounter++;
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
m_nUpsideDownCounter = 0;
|
m_nUpsideDownCounter = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (m_nUpsideDownCounter > 6 && veh->bCanBeDamaged) {
|
if (m_nUpsideDownCounter > 6 && veh->bCanBeDamaged) {
|
||||||
veh->m_fHealth = 249.0f < veh->m_fHealth ? 249.0f : veh->m_fHealth;
|
veh->m_fHealth = 249.0f < veh->m_fHealth ? 249.0f : veh->m_fHealth;
|
||||||
if (veh->IsCar()) {
|
if (veh->IsCar()) {
|
||||||
CAutomobile* car = (CAutomobile*)veh;
|
CAutomobile* car = (CAutomobile*)veh;
|
||||||
car->Damage.SetEngineStatus(225);
|
car->Damage.SetEngineStatus(225);
|
||||||
car->m_pSetOnFireEntity = nil;
|
car->m_pSetOnFireEntity = nil;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (FindPlayerVehicle()) {
|
if (FindPlayerVehicle()) {
|
||||||
CVehicle *veh = FindPlayerVehicle();
|
CVehicle *veh = FindPlayerVehicle();
|
||||||
veh->m_nZoneLevel = -1;
|
veh->m_nZoneLevel = -1;
|
||||||
for (int i = 0; i < ARRAY_SIZE(veh->pPassengers); i++) {
|
for (int i = 0; i < ARRAY_SIZE(veh->pPassengers); i++) {
|
||||||
if (veh->pPassengers[i])
|
if (veh->pPassengers[i])
|
||||||
veh->pPassengers[i]->m_nZoneLevel = 0;
|
veh->pPassengers[i]->m_nZoneLevel = 0;
|
||||||
}
|
}
|
||||||
CStats::DistanceTravelledInVehicle += veh->m_fDistanceTravelled;
|
CStats::DistanceTravelledInVehicle += veh->m_fDistanceTravelled;
|
||||||
} else {
|
} else {
|
||||||
CStats::DistanceTravelledOnFoot += FindPlayerPed()->m_fDistanceTravelled;
|
CStats::DistanceTravelledOnFoot += FindPlayerPed()->m_fDistanceTravelled;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
STARTPATCHES
|
STARTPATCHES
|
||||||
|
@ -1,171 +1,171 @@
|
|||||||
#include "common.h"
|
#include "common.h"
|
||||||
#include "patcher.h"
|
#include "patcher.h"
|
||||||
#include "main.h"
|
#include "main.h"
|
||||||
#include "PlayerSkin.h"
|
#include "PlayerSkin.h"
|
||||||
#include "TxdStore.h"
|
#include "TxdStore.h"
|
||||||
#include "rtbmp.h"
|
#include "rtbmp.h"
|
||||||
#include "ClumpModelInfo.h"
|
#include "ClumpModelInfo.h"
|
||||||
#include "VisibilityPlugins.h"
|
#include "VisibilityPlugins.h"
|
||||||
#include "World.h"
|
#include "World.h"
|
||||||
#include "PlayerInfo.h"
|
#include "PlayerInfo.h"
|
||||||
#include "CdStream.h"
|
#include "CdStream.h"
|
||||||
#include "FileMgr.h"
|
#include "FileMgr.h"
|
||||||
#include "Directory.h"
|
#include "Directory.h"
|
||||||
#include "RwHelper.h"
|
#include "RwHelper.h"
|
||||||
#include "Timer.h"
|
#include "Timer.h"
|
||||||
#include "Lights.h"
|
#include "Lights.h"
|
||||||
|
|
||||||
int CPlayerSkin::m_txdSlot;
|
int CPlayerSkin::m_txdSlot;
|
||||||
|
|
||||||
void
|
void
|
||||||
FindPlayerDff(uint32 &offset, uint32 &size)
|
FindPlayerDff(uint32 &offset, uint32 &size)
|
||||||
{
|
{
|
||||||
int file;
|
int file;
|
||||||
CDirectory::DirectoryInfo info;
|
CDirectory::DirectoryInfo info;
|
||||||
|
|
||||||
file = CFileMgr::OpenFile("models\\gta3.dir", "rb");
|
file = CFileMgr::OpenFile("models\\gta3.dir", "rb");
|
||||||
|
|
||||||
do {
|
do {
|
||||||
if (!CFileMgr::Read(file, (char*)&info, sizeof(CDirectory::DirectoryInfo)))
|
if (!CFileMgr::Read(file, (char*)&info, sizeof(CDirectory::DirectoryInfo)))
|
||||||
return;
|
return;
|
||||||
} while (strcasecmp("player.dff", info.name) != 0);
|
} while (strcasecmp("player.dff", info.name) != 0);
|
||||||
|
|
||||||
offset = info.offset;
|
offset = info.offset;
|
||||||
size = info.size;
|
size = info.size;
|
||||||
}
|
}
|
||||||
|
|
||||||
void
|
void
|
||||||
LoadPlayerDff(void)
|
LoadPlayerDff(void)
|
||||||
{
|
{
|
||||||
RwStream *stream;
|
RwStream *stream;
|
||||||
RwMemory mem;
|
RwMemory mem;
|
||||||
uint32 offset, size;
|
uint32 offset, size;
|
||||||
uint8 *buffer;
|
uint8 *buffer;
|
||||||
bool streamWasAdded = false;
|
bool streamWasAdded = false;
|
||||||
|
|
||||||
if (CdStreamGetNumImages() == 0) {
|
if (CdStreamGetNumImages() == 0) {
|
||||||
CdStreamAddImage("models\\gta3.img");
|
CdStreamAddImage("models\\gta3.img");
|
||||||
streamWasAdded = true;
|
streamWasAdded = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
FindPlayerDff(offset, size);
|
FindPlayerDff(offset, size);
|
||||||
buffer = (uint8*)RwMallocAlign(size << 11, 2048);
|
buffer = (uint8*)RwMallocAlign(size << 11, 2048);
|
||||||
CdStreamRead(0, buffer, offset, size);
|
CdStreamRead(0, buffer, offset, size);
|
||||||
CdStreamSync(0);
|
CdStreamSync(0);
|
||||||
|
|
||||||
mem.start = buffer;
|
mem.start = buffer;
|
||||||
mem.length = size << 11;
|
mem.length = size << 11;
|
||||||
stream = RwStreamOpen(rwSTREAMMEMORY, rwSTREAMREAD, &mem);
|
stream = RwStreamOpen(rwSTREAMMEMORY, rwSTREAMREAD, &mem);
|
||||||
|
|
||||||
if (RwStreamFindChunk(stream, rwID_CLUMP, nil, nil))
|
if (RwStreamFindChunk(stream, rwID_CLUMP, nil, nil))
|
||||||
gpPlayerClump = RpClumpStreamRead(stream);
|
gpPlayerClump = RpClumpStreamRead(stream);
|
||||||
|
|
||||||
RwStreamClose(stream, &mem);
|
RwStreamClose(stream, &mem);
|
||||||
RwFreeAlign(buffer);
|
RwFreeAlign(buffer);
|
||||||
|
|
||||||
if (streamWasAdded)
|
if (streamWasAdded)
|
||||||
CdStreamRemoveImages();
|
CdStreamRemoveImages();
|
||||||
}
|
}
|
||||||
|
|
||||||
void
|
void
|
||||||
CPlayerSkin::Initialise(void)
|
CPlayerSkin::Initialise(void)
|
||||||
{
|
{
|
||||||
m_txdSlot = CTxdStore::AddTxdSlot("skin");
|
m_txdSlot = CTxdStore::AddTxdSlot("skin");
|
||||||
CTxdStore::Create(m_txdSlot);
|
CTxdStore::Create(m_txdSlot);
|
||||||
CTxdStore::AddRef(m_txdSlot);
|
CTxdStore::AddRef(m_txdSlot);
|
||||||
}
|
}
|
||||||
|
|
||||||
void
|
void
|
||||||
CPlayerSkin::Shutdown(void)
|
CPlayerSkin::Shutdown(void)
|
||||||
{
|
{
|
||||||
CTxdStore::RemoveTxdSlot(m_txdSlot);
|
CTxdStore::RemoveTxdSlot(m_txdSlot);
|
||||||
}
|
}
|
||||||
|
|
||||||
RwTexture *
|
RwTexture *
|
||||||
CPlayerSkin::GetSkinTexture(const char *texName)
|
CPlayerSkin::GetSkinTexture(const char *texName)
|
||||||
{
|
{
|
||||||
RwTexture *tex;
|
RwTexture *tex;
|
||||||
RwRaster *raster;
|
RwRaster *raster;
|
||||||
int32 width, height, depth, format;
|
int32 width, height, depth, format;
|
||||||
|
|
||||||
CTxdStore::PushCurrentTxd();
|
CTxdStore::PushCurrentTxd();
|
||||||
CTxdStore::SetCurrentTxd(m_txdSlot);
|
CTxdStore::SetCurrentTxd(m_txdSlot);
|
||||||
tex = RwTextureRead(texName, NULL);
|
tex = RwTextureRead(texName, NULL);
|
||||||
CTxdStore::PopCurrentTxd();
|
CTxdStore::PopCurrentTxd();
|
||||||
if (tex) return tex;
|
if (tex) return tex;
|
||||||
|
|
||||||
if (strcmp(DEFAULT_SKIN_NAME, texName) == 0)
|
if (strcmp(DEFAULT_SKIN_NAME, texName) == 0)
|
||||||
sprintf(gString, "models\\generic\\player.bmp");
|
sprintf(gString, "models\\generic\\player.bmp");
|
||||||
else
|
else
|
||||||
sprintf(gString, "skins\\%s.bmp", texName);
|
sprintf(gString, "skins\\%s.bmp", texName);
|
||||||
|
|
||||||
if (RwImage *image = RtBMPImageRead(gString)) {
|
if (RwImage *image = RtBMPImageRead(gString)) {
|
||||||
RwImageFindRasterFormat(image, rwRASTERTYPETEXTURE, &width, &height, &depth, &format);
|
RwImageFindRasterFormat(image, rwRASTERTYPETEXTURE, &width, &height, &depth, &format);
|
||||||
raster = RwRasterCreate(width, height, depth, format);
|
raster = RwRasterCreate(width, height, depth, format);
|
||||||
RwRasterSetFromImage(raster, image);
|
RwRasterSetFromImage(raster, image);
|
||||||
|
|
||||||
tex = RwTextureCreate(raster);
|
tex = RwTextureCreate(raster);
|
||||||
RwTextureSetName(tex, texName);
|
RwTextureSetName(tex, texName);
|
||||||
#ifdef FIX_BUGS
|
#ifdef FIX_BUGS
|
||||||
RwTextureSetFilterMode(tex, rwFILTERLINEAR); // filtering bugfix from VC
|
RwTextureSetFilterMode(tex, rwFILTERLINEAR); // filtering bugfix from VC
|
||||||
#endif
|
#endif
|
||||||
RwTexDictionaryAddTexture(CTxdStore::GetSlot(m_txdSlot)->texDict, tex);
|
RwTexDictionaryAddTexture(CTxdStore::GetSlot(m_txdSlot)->texDict, tex);
|
||||||
|
|
||||||
RwImageDestroy(image);
|
RwImageDestroy(image);
|
||||||
}
|
}
|
||||||
return tex;
|
return tex;
|
||||||
}
|
}
|
||||||
|
|
||||||
void
|
void
|
||||||
CPlayerSkin::BeginFrontendSkinEdit(void)
|
CPlayerSkin::BeginFrontendSkinEdit(void)
|
||||||
{
|
{
|
||||||
LoadPlayerDff();
|
LoadPlayerDff();
|
||||||
RpClumpForAllAtomics(gpPlayerClump, CClumpModelInfo::SetAtomicRendererCB, CVisibilityPlugins::RenderPlayerCB);
|
RpClumpForAllAtomics(gpPlayerClump, CClumpModelInfo::SetAtomicRendererCB, CVisibilityPlugins::RenderPlayerCB);
|
||||||
CWorld::Players[0].LoadPlayerSkin();
|
CWorld::Players[0].LoadPlayerSkin();
|
||||||
gOldFov = CDraw::GetFOV();
|
gOldFov = CDraw::GetFOV();
|
||||||
CDraw::SetFOV(30.0f);
|
CDraw::SetFOV(30.0f);
|
||||||
}
|
}
|
||||||
|
|
||||||
void
|
void
|
||||||
CPlayerSkin::EndFrontendSkinEdit(void)
|
CPlayerSkin::EndFrontendSkinEdit(void)
|
||||||
{
|
{
|
||||||
RpClumpDestroy(gpPlayerClump);
|
RpClumpDestroy(gpPlayerClump);
|
||||||
gpPlayerClump = NULL;
|
gpPlayerClump = NULL;
|
||||||
CDraw::SetFOV(gOldFov);
|
CDraw::SetFOV(gOldFov);
|
||||||
}
|
}
|
||||||
|
|
||||||
void
|
void
|
||||||
CPlayerSkin::RenderFrontendSkinEdit(void)
|
CPlayerSkin::RenderFrontendSkinEdit(void)
|
||||||
{
|
{
|
||||||
static float rotation = 0.0f;
|
static float rotation = 0.0f;
|
||||||
RwRGBAReal AmbientColor = { 0.65f, 0.65f, 0.65f, 1.0f };
|
RwRGBAReal AmbientColor = { 0.65f, 0.65f, 0.65f, 1.0f };
|
||||||
RwV3d pos = { 1.35f, 0.35f, 7.725f };
|
RwV3d pos = { 1.35f, 0.35f, 7.725f };
|
||||||
const RwV3d axis1 = { 1.0f, 0.0f, 0.0f };
|
const RwV3d axis1 = { 1.0f, 0.0f, 0.0f };
|
||||||
const RwV3d axis2 = { 0.0f, 0.0f, 1.0f };
|
const RwV3d axis2 = { 0.0f, 0.0f, 1.0f };
|
||||||
static uint32 LastFlash = 0;
|
static uint32 LastFlash = 0;
|
||||||
|
|
||||||
RwFrame *frame = RpClumpGetFrame(gpPlayerClump);
|
RwFrame *frame = RpClumpGetFrame(gpPlayerClump);
|
||||||
|
|
||||||
if (CTimer::GetTimeInMillisecondsPauseMode() - LastFlash > 7) {
|
if (CTimer::GetTimeInMillisecondsPauseMode() - LastFlash > 7) {
|
||||||
rotation += 2.0f;
|
rotation += 2.0f;
|
||||||
if (rotation > 360.0f)
|
if (rotation > 360.0f)
|
||||||
rotation -= 360.0f;
|
rotation -= 360.0f;
|
||||||
LastFlash = CTimer::GetTimeInMillisecondsPauseMode();
|
LastFlash = CTimer::GetTimeInMillisecondsPauseMode();
|
||||||
}
|
}
|
||||||
RwFrameTransform(frame, RwFrameGetMatrix(RwCameraGetFrame(Scene.camera)), rwCOMBINEREPLACE);
|
RwFrameTransform(frame, RwFrameGetMatrix(RwCameraGetFrame(Scene.camera)), rwCOMBINEREPLACE);
|
||||||
RwFrameTranslate(frame, &pos, rwCOMBINEPRECONCAT);
|
RwFrameTranslate(frame, &pos, rwCOMBINEPRECONCAT);
|
||||||
RwFrameRotate(frame, &axis1, -90.0f, rwCOMBINEPRECONCAT);
|
RwFrameRotate(frame, &axis1, -90.0f, rwCOMBINEPRECONCAT);
|
||||||
RwFrameRotate(frame, &axis2, rotation, rwCOMBINEPRECONCAT);
|
RwFrameRotate(frame, &axis2, rotation, rwCOMBINEPRECONCAT);
|
||||||
RwFrameUpdateObjects(frame);
|
RwFrameUpdateObjects(frame);
|
||||||
SetAmbientColours(&AmbientColor);
|
SetAmbientColours(&AmbientColor);
|
||||||
RpClumpRender(gpPlayerClump);
|
RpClumpRender(gpPlayerClump);
|
||||||
}
|
}
|
||||||
|
|
||||||
STARTPATCHES
|
STARTPATCHES
|
||||||
InjectHook(0x59B9B0, &CPlayerSkin::Initialise, PATCH_JUMP);
|
InjectHook(0x59B9B0, &CPlayerSkin::Initialise, PATCH_JUMP);
|
||||||
InjectHook(0x59B9E0, &CPlayerSkin::Shutdown, PATCH_JUMP);
|
InjectHook(0x59B9E0, &CPlayerSkin::Shutdown, PATCH_JUMP);
|
||||||
InjectHook(0x59B9F0, &CPlayerSkin::GetSkinTexture, PATCH_JUMP);
|
InjectHook(0x59B9F0, &CPlayerSkin::GetSkinTexture, PATCH_JUMP);
|
||||||
InjectHook(0x59BC70, &CPlayerSkin::BeginFrontendSkinEdit, PATCH_JUMP);
|
InjectHook(0x59BC70, &CPlayerSkin::BeginFrontendSkinEdit, PATCH_JUMP);
|
||||||
InjectHook(0x59BCB0, &CPlayerSkin::EndFrontendSkinEdit, PATCH_JUMP);
|
InjectHook(0x59BCB0, &CPlayerSkin::EndFrontendSkinEdit, PATCH_JUMP);
|
||||||
InjectHook(0x59BCE0, &CPlayerSkin::RenderFrontendSkinEdit, PATCH_JUMP);
|
InjectHook(0x59BCE0, &CPlayerSkin::RenderFrontendSkinEdit, PATCH_JUMP);
|
||||||
ENDPATCHES
|
ENDPATCHES
|
@ -1,119 +1,119 @@
|
|||||||
#include "common.h"
|
#include "common.h"
|
||||||
#include "Debug.h"
|
#include "Debug.h"
|
||||||
#include "obrstr.h"
|
#include "obrstr.h"
|
||||||
|
|
||||||
char obrstr[128];
|
char obrstr[128];
|
||||||
char obrstr2[128];
|
char obrstr2[128];
|
||||||
|
|
||||||
void ObrInt(int32 n1)
|
void ObrInt(int32 n1)
|
||||||
{
|
{
|
||||||
IntToStr(n1, obrstr);
|
IntToStr(n1, obrstr);
|
||||||
CDebug::DebugAddText(obrstr);
|
CDebug::DebugAddText(obrstr);
|
||||||
}
|
}
|
||||||
|
|
||||||
void ObrInt2(int32 n1, int32 n2)
|
void ObrInt2(int32 n1, int32 n2)
|
||||||
{
|
{
|
||||||
IntToStr(n1, obrstr);
|
IntToStr(n1, obrstr);
|
||||||
strcat(obrstr, " ");
|
strcat(obrstr, " ");
|
||||||
IntToStr(n2, obrstr2);
|
IntToStr(n2, obrstr2);
|
||||||
strcat(obrstr, obrstr2);
|
strcat(obrstr, obrstr2);
|
||||||
CDebug::DebugAddText(obrstr);
|
CDebug::DebugAddText(obrstr);
|
||||||
}
|
}
|
||||||
|
|
||||||
void ObrInt3(int32 n1, int32 n2, int32 n3)
|
void ObrInt3(int32 n1, int32 n2, int32 n3)
|
||||||
{
|
{
|
||||||
IntToStr(n1, obrstr);
|
IntToStr(n1, obrstr);
|
||||||
strcat(obrstr, " ");
|
strcat(obrstr, " ");
|
||||||
IntToStr(n2, obrstr2);
|
IntToStr(n2, obrstr2);
|
||||||
strcat(obrstr, obrstr2);
|
strcat(obrstr, obrstr2);
|
||||||
strcat(obrstr, " ");
|
strcat(obrstr, " ");
|
||||||
IntToStr(n3, obrstr2);
|
IntToStr(n3, obrstr2);
|
||||||
strcat(obrstr, obrstr2);
|
strcat(obrstr, obrstr2);
|
||||||
CDebug::DebugAddText(obrstr);
|
CDebug::DebugAddText(obrstr);
|
||||||
}
|
}
|
||||||
|
|
||||||
void ObrInt4(int32 n1, int32 n2, int32 n3, int32 n4)
|
void ObrInt4(int32 n1, int32 n2, int32 n3, int32 n4)
|
||||||
{
|
{
|
||||||
IntToStr(n1, obrstr);
|
IntToStr(n1, obrstr);
|
||||||
strcat(obrstr, " ");
|
strcat(obrstr, " ");
|
||||||
IntToStr(n2, obrstr2);
|
IntToStr(n2, obrstr2);
|
||||||
strcat(obrstr, obrstr2);
|
strcat(obrstr, obrstr2);
|
||||||
strcat(obrstr, " ");
|
strcat(obrstr, " ");
|
||||||
IntToStr(n3, obrstr2);
|
IntToStr(n3, obrstr2);
|
||||||
strcat(obrstr, obrstr2);
|
strcat(obrstr, obrstr2);
|
||||||
strcat(obrstr, " ");
|
strcat(obrstr, " ");
|
||||||
IntToStr(n4, obrstr2);
|
IntToStr(n4, obrstr2);
|
||||||
strcat(obrstr, obrstr2);
|
strcat(obrstr, obrstr2);
|
||||||
CDebug::DebugAddText(obrstr);
|
CDebug::DebugAddText(obrstr);
|
||||||
}
|
}
|
||||||
|
|
||||||
void ObrInt5(int32 n1, int32 n2, int32 n3, int32 n4, int32 n5)
|
void ObrInt5(int32 n1, int32 n2, int32 n3, int32 n4, int32 n5)
|
||||||
{
|
{
|
||||||
IntToStr(n1, obrstr);
|
IntToStr(n1, obrstr);
|
||||||
strcat(obrstr, " ");
|
strcat(obrstr, " ");
|
||||||
IntToStr(n2, obrstr2);
|
IntToStr(n2, obrstr2);
|
||||||
strcat(obrstr, obrstr2);
|
strcat(obrstr, obrstr2);
|
||||||
strcat(obrstr, " ");
|
strcat(obrstr, " ");
|
||||||
IntToStr(n3, obrstr2);
|
IntToStr(n3, obrstr2);
|
||||||
strcat(obrstr, obrstr2);
|
strcat(obrstr, obrstr2);
|
||||||
strcat(obrstr, " ");
|
strcat(obrstr, " ");
|
||||||
IntToStr(n4, obrstr2);
|
IntToStr(n4, obrstr2);
|
||||||
strcat(obrstr, obrstr2);
|
strcat(obrstr, obrstr2);
|
||||||
strcat(obrstr, " ");
|
strcat(obrstr, " ");
|
||||||
IntToStr(n5, obrstr2);
|
IntToStr(n5, obrstr2);
|
||||||
strcat(obrstr, obrstr2);
|
strcat(obrstr, obrstr2);
|
||||||
CDebug::DebugAddText(obrstr);
|
CDebug::DebugAddText(obrstr);
|
||||||
}
|
}
|
||||||
|
|
||||||
void ObrInt6(int32 n1, int32 n2, int32 n3, int32 n4, int32 n5, int32 n6)
|
void ObrInt6(int32 n1, int32 n2, int32 n3, int32 n4, int32 n5, int32 n6)
|
||||||
{
|
{
|
||||||
IntToStr(n1, obrstr);
|
IntToStr(n1, obrstr);
|
||||||
strcat(obrstr, " ");
|
strcat(obrstr, " ");
|
||||||
IntToStr(n2, obrstr2);
|
IntToStr(n2, obrstr2);
|
||||||
strcat(obrstr, obrstr2);
|
strcat(obrstr, obrstr2);
|
||||||
strcat(obrstr, " ");
|
strcat(obrstr, " ");
|
||||||
IntToStr(n3, obrstr2);
|
IntToStr(n3, obrstr2);
|
||||||
strcat(obrstr, obrstr2);
|
strcat(obrstr, obrstr2);
|
||||||
strcat(obrstr, " ");
|
strcat(obrstr, " ");
|
||||||
IntToStr(n4, obrstr2);
|
IntToStr(n4, obrstr2);
|
||||||
strcat(obrstr, obrstr2);
|
strcat(obrstr, obrstr2);
|
||||||
strcat(obrstr, " ");
|
strcat(obrstr, " ");
|
||||||
IntToStr(n5, obrstr2);
|
IntToStr(n5, obrstr2);
|
||||||
strcat(obrstr, obrstr2);
|
strcat(obrstr, obrstr2);
|
||||||
strcat(obrstr, " ");
|
strcat(obrstr, " ");
|
||||||
IntToStr(n6, obrstr2);
|
IntToStr(n6, obrstr2);
|
||||||
strcat(obrstr, obrstr2);
|
strcat(obrstr, obrstr2);
|
||||||
CDebug::DebugAddText(obrstr);
|
CDebug::DebugAddText(obrstr);
|
||||||
}
|
}
|
||||||
|
|
||||||
void IntToStr(int32 inNum, char *outStr)
|
void IntToStr(int32 inNum, char *outStr)
|
||||||
{
|
{
|
||||||
bool isNeg = inNum < 0;
|
bool isNeg = inNum < 0;
|
||||||
|
|
||||||
if (isNeg) {
|
if (isNeg) {
|
||||||
inNum = -inNum;
|
inNum = -inNum;
|
||||||
*outStr = '-';
|
*outStr = '-';
|
||||||
}
|
}
|
||||||
|
|
||||||
int16 digits = 1;
|
int16 digits = 1;
|
||||||
|
|
||||||
if (inNum > 9) {
|
if (inNum > 9) {
|
||||||
int32 _inNum = inNum;
|
int32 _inNum = inNum;
|
||||||
do {
|
do {
|
||||||
digits++;
|
digits++;
|
||||||
_inNum /= 10;
|
_inNum /= 10;
|
||||||
} while (_inNum > 9);
|
} while (_inNum > 9);
|
||||||
}
|
}
|
||||||
|
|
||||||
int32 strSize = digits;
|
int32 strSize = digits;
|
||||||
if (isNeg)
|
if (isNeg)
|
||||||
strSize++;
|
strSize++;
|
||||||
|
|
||||||
char *pStr = &outStr[strSize];
|
char *pStr = &outStr[strSize];
|
||||||
int32 i = 0;
|
int32 i = 0;
|
||||||
do {
|
do {
|
||||||
*(pStr-- - 1) = (inNum % 10) + '0';
|
*(pStr-- - 1) = (inNum % 10) + '0';
|
||||||
inNum /= 10;
|
inNum /= 10;
|
||||||
} while (++i < strSize);
|
} while (++i < strSize);
|
||||||
outStr[strSize] = '\0';
|
outStr[strSize] = '\0';
|
||||||
}
|
}
|
@ -1,9 +1,9 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
void ObrInt(int32 n1);
|
void ObrInt(int32 n1);
|
||||||
void ObrInt2(int32 n1, int32 n2);
|
void ObrInt2(int32 n1, int32 n2);
|
||||||
void ObrInt3(int32 n1, int32 n2, int32 n3);
|
void ObrInt3(int32 n1, int32 n2, int32 n3);
|
||||||
void ObrInt4(int32 n1, int32 n2, int32 n3, int32 n4);
|
void ObrInt4(int32 n1, int32 n2, int32 n3, int32 n4);
|
||||||
void ObrInt5(int32 n1, int32 n2, int32 n3, int32 n4, int32 n5);
|
void ObrInt5(int32 n1, int32 n2, int32 n3, int32 n4, int32 n5);
|
||||||
void ObrInt6(int32 n1, int32 n2, int32 n3, int32 n4, int32 n5, int32 n6);
|
void ObrInt6(int32 n1, int32 n2, int32 n3, int32 n4, int32 n5, int32 n6);
|
||||||
void IntToStr(int32 inNum, char *outStr);
|
void IntToStr(int32 inNum, char *outStr);
|
@ -1,121 +1,121 @@
|
|||||||
#ifndef MASTER
|
#ifndef MASTER
|
||||||
#include "common.h"
|
#include "common.h"
|
||||||
#include "Font.h"
|
#include "Font.h"
|
||||||
#include "Frontend.h"
|
#include "Frontend.h"
|
||||||
#include "Timer.h"
|
#include "Timer.h"
|
||||||
#include "Text.h"
|
#include "Text.h"
|
||||||
|
|
||||||
#define MAX_TIMERS (50)
|
#define MAX_TIMERS (50)
|
||||||
#define MAX_MS_COLLECTED (40)
|
#define MAX_MS_COLLECTED (40)
|
||||||
|
|
||||||
// enables frame time output
|
// enables frame time output
|
||||||
#define FRAMETIME
|
#define FRAMETIME
|
||||||
|
|
||||||
struct sTimeBar
|
struct sTimeBar
|
||||||
{
|
{
|
||||||
char name[20];
|
char name[20];
|
||||||
float startTime;
|
float startTime;
|
||||||
float endTime;
|
float endTime;
|
||||||
int32 unk;
|
int32 unk;
|
||||||
};
|
};
|
||||||
|
|
||||||
struct
|
struct
|
||||||
{
|
{
|
||||||
sTimeBar Timers[MAX_TIMERS];
|
sTimeBar Timers[MAX_TIMERS];
|
||||||
uint32 count;
|
uint32 count;
|
||||||
} TimerBar;
|
} TimerBar;
|
||||||
float MaxTimes[MAX_TIMERS];
|
float MaxTimes[MAX_TIMERS];
|
||||||
float MaxFrameTime;
|
float MaxFrameTime;
|
||||||
|
|
||||||
uint32 curMS;
|
uint32 curMS;
|
||||||
uint32 msCollected[MAX_MS_COLLECTED];
|
uint32 msCollected[MAX_MS_COLLECTED];
|
||||||
#ifdef FRAMETIME
|
#ifdef FRAMETIME
|
||||||
float FrameInitTime;
|
float FrameInitTime;
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
void tbInit()
|
void tbInit()
|
||||||
{
|
{
|
||||||
TimerBar.count = 0;
|
TimerBar.count = 0;
|
||||||
uint32 i = CTimer::GetFrameCounter() & 0x7F;
|
uint32 i = CTimer::GetFrameCounter() & 0x7F;
|
||||||
if (i == 0) {
|
if (i == 0) {
|
||||||
do
|
do
|
||||||
MaxTimes[i++] = 0.0f;
|
MaxTimes[i++] = 0.0f;
|
||||||
while (i != MAX_TIMERS);
|
while (i != MAX_TIMERS);
|
||||||
#ifdef FRAMETIME
|
#ifdef FRAMETIME
|
||||||
MaxFrameTime = 0.0f;
|
MaxFrameTime = 0.0f;
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
#ifdef FRAMETIME
|
#ifdef FRAMETIME
|
||||||
FrameInitTime = (float)CTimer::GetCurrentTimeInCycles() / (float)CTimer::GetCyclesPerFrame();
|
FrameInitTime = (float)CTimer::GetCurrentTimeInCycles() / (float)CTimer::GetCyclesPerFrame();
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
void tbStartTimer(int32 unk, char *name)
|
void tbStartTimer(int32 unk, char *name)
|
||||||
{
|
{
|
||||||
strcpy(TimerBar.Timers[TimerBar.count].name, name);
|
strcpy(TimerBar.Timers[TimerBar.count].name, name);
|
||||||
TimerBar.Timers[TimerBar.count].unk = unk;
|
TimerBar.Timers[TimerBar.count].unk = unk;
|
||||||
TimerBar.Timers[TimerBar.count].startTime = (float)CTimer::GetCurrentTimeInCycles() / (float)CTimer::GetCyclesPerFrame();
|
TimerBar.Timers[TimerBar.count].startTime = (float)CTimer::GetCurrentTimeInCycles() / (float)CTimer::GetCyclesPerFrame();
|
||||||
TimerBar.count++;
|
TimerBar.count++;
|
||||||
}
|
}
|
||||||
|
|
||||||
void tbEndTimer(char* name)
|
void tbEndTimer(char* name)
|
||||||
{
|
{
|
||||||
uint32 n = 1500;
|
uint32 n = 1500;
|
||||||
for (uint32 i = 0; i < TimerBar.count; i++) {
|
for (uint32 i = 0; i < TimerBar.count; i++) {
|
||||||
if (strcmp(name, TimerBar.Timers[i].name) == 0)
|
if (strcmp(name, TimerBar.Timers[i].name) == 0)
|
||||||
n = i;
|
n = i;
|
||||||
}
|
}
|
||||||
assert(n != 1500);
|
assert(n != 1500);
|
||||||
TimerBar.Timers[n].endTime = (float)CTimer::GetCurrentTimeInCycles() / (float)CTimer::GetCyclesPerFrame();
|
TimerBar.Timers[n].endTime = (float)CTimer::GetCurrentTimeInCycles() / (float)CTimer::GetCyclesPerFrame();
|
||||||
}
|
}
|
||||||
|
|
||||||
float Diag_GetFPS()
|
float Diag_GetFPS()
|
||||||
{
|
{
|
||||||
return 39000.0f / (msCollected[(curMS - 1) % MAX_MS_COLLECTED] - msCollected[curMS % MAX_MS_COLLECTED]);
|
return 39000.0f / (msCollected[(curMS - 1) % MAX_MS_COLLECTED] - msCollected[curMS % MAX_MS_COLLECTED]);
|
||||||
}
|
}
|
||||||
|
|
||||||
void tbDisplay()
|
void tbDisplay()
|
||||||
{
|
{
|
||||||
char temp[200];
|
char temp[200];
|
||||||
wchar wtemp[200];
|
wchar wtemp[200];
|
||||||
|
|
||||||
#ifdef FRAMETIME
|
#ifdef FRAMETIME
|
||||||
float FrameEndTime = (float)CTimer::GetCurrentTimeInCycles() / (float)CTimer::GetCyclesPerFrame();
|
float FrameEndTime = (float)CTimer::GetCurrentTimeInCycles() / (float)CTimer::GetCyclesPerFrame();
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
msCollected[(curMS++) % MAX_MS_COLLECTED] = RsTimer();
|
msCollected[(curMS++) % MAX_MS_COLLECTED] = RsTimer();
|
||||||
CFont::SetBackgroundOff();
|
CFont::SetBackgroundOff();
|
||||||
CFont::SetBackgroundColor(CRGBA(0, 0, 0, 128));
|
CFont::SetBackgroundColor(CRGBA(0, 0, 0, 128));
|
||||||
CFont::SetScale(0.48f, 1.12f);
|
CFont::SetScale(0.48f, 1.12f);
|
||||||
CFont::SetCentreOff();
|
CFont::SetCentreOff();
|
||||||
CFont::SetJustifyOff();
|
CFont::SetJustifyOff();
|
||||||
CFont::SetWrapx(640.0f);
|
CFont::SetWrapx(640.0f);
|
||||||
CFont::SetRightJustifyOff();
|
CFont::SetRightJustifyOff();
|
||||||
CFont::SetPropOn();
|
CFont::SetPropOn();
|
||||||
CFont::SetFontStyle(FONT_BANK);
|
CFont::SetFontStyle(FONT_BANK);
|
||||||
sprintf(temp, "FPS: %.2f", Diag_GetFPS());
|
sprintf(temp, "FPS: %.2f", Diag_GetFPS());
|
||||||
AsciiToUnicode(temp, wtemp);
|
AsciiToUnicode(temp, wtemp);
|
||||||
CFont::SetColor(CRGBA(255, 255, 255, 255));
|
CFont::SetColor(CRGBA(255, 255, 255, 255));
|
||||||
if (!CMenuManager::m_PrefsMarketing || !CMenuManager::m_PrefsDisableTutorials) {
|
if (!CMenuManager::m_PrefsMarketing || !CMenuManager::m_PrefsDisableTutorials) {
|
||||||
CFont::PrintString(RsGlobal.maximumWidth * (4.0f / DEFAULT_SCREEN_WIDTH), RsGlobal.maximumHeight * (4.0f / DEFAULT_SCREEN_HEIGHT), wtemp);
|
CFont::PrintString(RsGlobal.maximumWidth * (4.0f / DEFAULT_SCREEN_WIDTH), RsGlobal.maximumHeight * (4.0f / DEFAULT_SCREEN_HEIGHT), wtemp);
|
||||||
|
|
||||||
#ifndef FINAL
|
#ifndef FINAL
|
||||||
// Timers output (my own implementation)
|
// Timers output (my own implementation)
|
||||||
for (uint32 i = 0; i < TimerBar.count; i++) {
|
for (uint32 i = 0; i < TimerBar.count; i++) {
|
||||||
MaxTimes[i] = max(MaxTimes[i], TimerBar.Timers[i].endTime - TimerBar.Timers[i].startTime);
|
MaxTimes[i] = max(MaxTimes[i], TimerBar.Timers[i].endTime - TimerBar.Timers[i].startTime);
|
||||||
sprintf(temp, "%s: %.2f", &TimerBar.Timers[i].name[0], MaxTimes[i]);
|
sprintf(temp, "%s: %.2f", &TimerBar.Timers[i].name[0], MaxTimes[i]);
|
||||||
AsciiToUnicode(temp, wtemp);
|
AsciiToUnicode(temp, wtemp);
|
||||||
CFont::PrintString(RsGlobal.maximumWidth * (4.0f / DEFAULT_SCREEN_WIDTH), RsGlobal.maximumHeight * ((8.0f * (i + 2)) / DEFAULT_SCREEN_HEIGHT), wtemp);
|
CFont::PrintString(RsGlobal.maximumWidth * (4.0f / DEFAULT_SCREEN_WIDTH), RsGlobal.maximumHeight * ((8.0f * (i + 2)) / DEFAULT_SCREEN_HEIGHT), wtemp);
|
||||||
}
|
}
|
||||||
|
|
||||||
#ifdef FRAMETIME
|
#ifdef FRAMETIME
|
||||||
MaxFrameTime = max(MaxFrameTime, FrameEndTime - FrameInitTime);
|
MaxFrameTime = max(MaxFrameTime, FrameEndTime - FrameInitTime);
|
||||||
sprintf(temp, "Frame Time: %.2f", MaxFrameTime);
|
sprintf(temp, "Frame Time: %.2f", MaxFrameTime);
|
||||||
AsciiToUnicode(temp, wtemp);
|
AsciiToUnicode(temp, wtemp);
|
||||||
|
|
||||||
CFont::PrintString(RsGlobal.maximumWidth * (4.0f / DEFAULT_SCREEN_WIDTH), RsGlobal.maximumHeight * ((8.0f * (TimerBar.count + 4)) / DEFAULT_SCREEN_HEIGHT), wtemp);
|
CFont::PrintString(RsGlobal.maximumWidth * (4.0f / DEFAULT_SCREEN_WIDTH), RsGlobal.maximumHeight * ((8.0f * (TimerBar.count + 4)) / DEFAULT_SCREEN_HEIGHT), wtemp);
|
||||||
#endif // FRAMETIME
|
#endif // FRAMETIME
|
||||||
#endif // !FINAL
|
#endif // !FINAL
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
#endif // !MASTER
|
#endif // !MASTER
|
@ -1,6 +1,6 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
void tbInit();
|
void tbInit();
|
||||||
void tbStartTimer(int32, char*);
|
void tbStartTimer(int32, char*);
|
||||||
void tbEndTimer(char*);
|
void tbEndTimer(char*);
|
||||||
void tbDisplay();
|
void tbDisplay();
|
@ -1,12 +1,12 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include "Entity.h"
|
#include "Entity.h"
|
||||||
|
|
||||||
class CSolid : public CEntity
|
class CSolid : public CEntity
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
CSolid(void) {
|
CSolid(void) {
|
||||||
m_type = ENTITY_TYPE_BUILDING;
|
m_type = ENTITY_TYPE_BUILDING;
|
||||||
bUsesCollision = true;
|
bUsesCollision = true;
|
||||||
}
|
}
|
||||||
};
|
};
|
@ -1,14 +1,14 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include "ClumpModelInfo.h"
|
#include "ClumpModelInfo.h"
|
||||||
|
|
||||||
class CMloModelInfo : public CClumpModelInfo
|
class CMloModelInfo : public CClumpModelInfo
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
float field_34; // draw distance?
|
float field_34; // draw distance?
|
||||||
int firstInstance;
|
int firstInstance;
|
||||||
int lastInstance;
|
int lastInstance;
|
||||||
public:
|
public:
|
||||||
CMloModelInfo(void) : CClumpModelInfo(MITYPE_MLO) {}
|
CMloModelInfo(void) : CClumpModelInfo(MITYPE_MLO) {}
|
||||||
void ConstructClump();
|
void ConstructClump();
|
||||||
};
|
};
|
@ -1,12 +1,12 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include "ClumpModelInfo.h"
|
#include "ClumpModelInfo.h"
|
||||||
|
|
||||||
class CXtraCompsModelInfo : public CClumpModelInfo
|
class CXtraCompsModelInfo : public CClumpModelInfo
|
||||||
{
|
{
|
||||||
int field_34;
|
int field_34;
|
||||||
public:
|
public:
|
||||||
CXtraCompsModelInfo(void) : CClumpModelInfo(MITYPE_XTRACOMPS) { field_34 = 0; }
|
CXtraCompsModelInfo(void) : CClumpModelInfo(MITYPE_XTRACOMPS) { field_34 = 0; }
|
||||||
void SetClump(RpClump*) {};
|
void SetClump(RpClump*) {};
|
||||||
void Shutdown(void) {};
|
void Shutdown(void) {};
|
||||||
};
|
};
|
File diff suppressed because it is too large
Load Diff
1272
src/render/Font.cpp
1272
src/render/Font.cpp
File diff suppressed because it is too large
Load Diff
@ -12,26 +12,26 @@ public:
|
|||||||
class CRegisteredMotionBlurStreak
|
class CRegisteredMotionBlurStreak
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
uintptr m_id;
|
uintptr m_id;
|
||||||
uint8 m_red;
|
uint8 m_red;
|
||||||
uint8 m_green;
|
uint8 m_green;
|
||||||
uint8 m_blue;
|
uint8 m_blue;
|
||||||
CVector m_pos1[3];
|
CVector m_pos1[3];
|
||||||
CVector m_pos2[3];
|
CVector m_pos2[3];
|
||||||
bool m_isValid[3];
|
bool m_isValid[3];
|
||||||
|
|
||||||
void Update(void);
|
void Update(void);
|
||||||
void Render(void);
|
void Render(void);
|
||||||
};
|
};
|
||||||
|
|
||||||
class CMotionBlurStreaks
|
class CMotionBlurStreaks
|
||||||
{
|
{
|
||||||
static CRegisteredMotionBlurStreak aStreaks[NUMMBLURSTREAKS];
|
static CRegisteredMotionBlurStreak aStreaks[NUMMBLURSTREAKS];
|
||||||
public:
|
public:
|
||||||
static void Init(void);
|
static void Init(void);
|
||||||
static void Update(void);
|
static void Update(void);
|
||||||
static void RegisterStreak(uintptr id, uint8 r, uint8 g, uint8 b, CVector p1, CVector p2);
|
static void RegisterStreak(uintptr id, uint8 r, uint8 g, uint8 b, CVector p1, CVector p2);
|
||||||
static void Render(void);
|
static void Render(void);
|
||||||
};
|
};
|
||||||
|
|
||||||
struct CBulletTrace
|
struct CBulletTrace
|
||||||
@ -133,18 +133,18 @@ enum
|
|||||||
BRIGHTLIGHT_REAR = BRIGHTLIGHT_REAR_LONG,
|
BRIGHTLIGHT_REAR = BRIGHTLIGHT_REAR_LONG,
|
||||||
};
|
};
|
||||||
|
|
||||||
class CBrightLight
|
class CBrightLight
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
CVector m_pos;
|
CVector m_pos;
|
||||||
CVector m_up;
|
CVector m_up;
|
||||||
CVector m_side;
|
CVector m_side;
|
||||||
CVector m_front;
|
CVector m_front;
|
||||||
float m_camDist;
|
float m_camDist;
|
||||||
uint8 m_type;
|
uint8 m_type;
|
||||||
uint8 m_red;
|
uint8 m_red;
|
||||||
uint8 m_green;
|
uint8 m_green;
|
||||||
uint8 m_blue;
|
uint8 m_blue;
|
||||||
};
|
};
|
||||||
|
|
||||||
class CBrightLights
|
class CBrightLights
|
||||||
@ -152,11 +152,11 @@ class CBrightLights
|
|||||||
static int NumBrightLights;
|
static int NumBrightLights;
|
||||||
static CBrightLight aBrightLights[NUMBRIGHTLIGHTS];
|
static CBrightLight aBrightLights[NUMBRIGHTLIGHTS];
|
||||||
public:
|
public:
|
||||||
static void Init(void);
|
static void Init(void);
|
||||||
static void RegisterOne(CVector pos, CVector up, CVector side, CVector front,
|
static void RegisterOne(CVector pos, CVector up, CVector side, CVector front,
|
||||||
uint8 type, uint8 red = 0, uint8 green = 0, uint8 blue = 0);
|
uint8 type, uint8 red = 0, uint8 green = 0, uint8 blue = 0);
|
||||||
static void Render(void);
|
static void Render(void);
|
||||||
static void RenderOutGeometryBuffer(void);
|
static void RenderOutGeometryBuffer(void);
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
@ -169,12 +169,12 @@ enum
|
|||||||
class CShinyText
|
class CShinyText
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
CVector m_verts[4];
|
CVector m_verts[4];
|
||||||
CVector2D m_texCoords[4];
|
CVector2D m_texCoords[4];
|
||||||
float m_camDist;
|
float m_camDist;
|
||||||
uint8 m_type;
|
uint8 m_type;
|
||||||
uint8 m_red;
|
uint8 m_red;
|
||||||
uint8 m_green;
|
uint8 m_green;
|
||||||
uint8 m_blue;
|
uint8 m_blue;
|
||||||
};
|
};
|
||||||
|
|
||||||
@ -183,12 +183,12 @@ class CShinyTexts
|
|||||||
static int NumShinyTexts;
|
static int NumShinyTexts;
|
||||||
static CShinyText aShinyTexts[NUMSHINYTEXTS];
|
static CShinyText aShinyTexts[NUMSHINYTEXTS];
|
||||||
public:
|
public:
|
||||||
static void Init(void);
|
static void Init(void);
|
||||||
static void RegisterOne(CVector p0, CVector p1, CVector p2, CVector p3,
|
static void RegisterOne(CVector p0, CVector p1, CVector p2, CVector p3,
|
||||||
float u0, float v0, float u1, float v1, float u2, float v2, float u3, float v3,
|
float u0, float v0, float u1, float v1, float u2, float v2, float u3, float v3,
|
||||||
uint8 type, uint8 red, uint8 green, uint8 blue, float maxDist);
|
uint8 type, uint8 red, uint8 green, uint8 blue, float maxDist);
|
||||||
static void Render(void);
|
static void Render(void);
|
||||||
static void RenderOutGeometryBuffer(void);
|
static void RenderOutGeometryBuffer(void);
|
||||||
};
|
};
|
||||||
|
|
||||||
class CMoneyMessage
|
class CMoneyMessage
|
||||||
|
@ -1,41 +1,41 @@
|
|||||||
#include "common.h"
|
#include "common.h"
|
||||||
#include "TexList.h"
|
#include "TexList.h"
|
||||||
#include "rtbmp.h"
|
#include "rtbmp.h"
|
||||||
#include "FileMgr.h"
|
#include "FileMgr.h"
|
||||||
|
|
||||||
bool CTexList::ms_nTexUsed[MAX_TEXUSED];
|
bool CTexList::ms_nTexUsed[MAX_TEXUSED];
|
||||||
|
|
||||||
void
|
void
|
||||||
CTexList::Initialise()
|
CTexList::Initialise()
|
||||||
{}
|
{}
|
||||||
|
|
||||||
void
|
void
|
||||||
CTexList::Shutdown()
|
CTexList::Shutdown()
|
||||||
{}
|
{}
|
||||||
|
|
||||||
RwTexture *
|
RwTexture *
|
||||||
CTexList::SetTexture(int32 slot, char *name)
|
CTexList::SetTexture(int32 slot, char *name)
|
||||||
{
|
{
|
||||||
return nil;
|
return nil;
|
||||||
}
|
}
|
||||||
|
|
||||||
int32
|
int32
|
||||||
CTexList::GetFirstFreeTexture()
|
CTexList::GetFirstFreeTexture()
|
||||||
{
|
{
|
||||||
for (int32 i = 0; i < MAX_TEXUSED; i++)
|
for (int32 i = 0; i < MAX_TEXUSED; i++)
|
||||||
if (!ms_nTexUsed[i])
|
if (!ms_nTexUsed[i])
|
||||||
return i;
|
return i;
|
||||||
return -1;
|
return -1;
|
||||||
}
|
}
|
||||||
|
|
||||||
RwTexture *
|
RwTexture *
|
||||||
CTexList::LoadFileNameTexture(char *name)
|
CTexList::LoadFileNameTexture(char *name)
|
||||||
{
|
{
|
||||||
return SetTexture(GetFirstFreeTexture(), name);
|
return SetTexture(GetFirstFreeTexture(), name);
|
||||||
}
|
}
|
||||||
|
|
||||||
void
|
void
|
||||||
CTexList::LoadGlobalTextureList()
|
CTexList::LoadGlobalTextureList()
|
||||||
{
|
{
|
||||||
CFileMgr::SetDir("TEXTURES");
|
CFileMgr::SetDir("TEXTURES");
|
||||||
}
|
}
|
@ -1,14 +1,14 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
class CTexList
|
class CTexList
|
||||||
{
|
{
|
||||||
enum { MAX_TEXUSED = 400, };
|
enum { MAX_TEXUSED = 400, };
|
||||||
static bool ms_nTexUsed[MAX_TEXUSED];
|
static bool ms_nTexUsed[MAX_TEXUSED];
|
||||||
public:
|
public:
|
||||||
static void Initialise();
|
static void Initialise();
|
||||||
static void Shutdown();
|
static void Shutdown();
|
||||||
static RwTexture *SetTexture(int32 slot, char *name);
|
static RwTexture *SetTexture(int32 slot, char *name);
|
||||||
static int32 GetFirstFreeTexture();
|
static int32 GetFirstFreeTexture();
|
||||||
static RwTexture *LoadFileNameTexture(char *name);
|
static RwTexture *LoadFileNameTexture(char *name);
|
||||||
static void LoadGlobalTextureList();
|
static void LoadGlobalTextureList();
|
||||||
};
|
};
|
@ -1,18 +1,18 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
class CDate
|
class CDate
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
int m_nSecond;
|
int m_nSecond;
|
||||||
int m_nMinute;
|
int m_nMinute;
|
||||||
int m_nHour;
|
int m_nHour;
|
||||||
int m_nDay;
|
int m_nDay;
|
||||||
int m_nMonth;
|
int m_nMonth;
|
||||||
int m_nYear;
|
int m_nYear;
|
||||||
|
|
||||||
CDate();
|
CDate();
|
||||||
bool operator>(const CDate &right);
|
bool operator>(const CDate &right);
|
||||||
bool operator<(const CDate &right);
|
bool operator<(const CDate &right);
|
||||||
bool operator==(const CDate &right);
|
bool operator==(const CDate &right);
|
||||||
void PopulateDateFields(int8 &second, int8 &minute, int8 &hour, int8 &day, int8 &month, int16 year);
|
void PopulateDateFields(int8 &second, int8 &minute, int8 &hour, int8 &day, int8 &month, int16 year);
|
||||||
};
|
};
|
@ -1,43 +1,43 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include "PCSave.h"
|
#include "PCSave.h"
|
||||||
|
|
||||||
#define SLOT_COUNT (8)
|
#define SLOT_COUNT (8)
|
||||||
|
|
||||||
bool GenericSave(int file);
|
bool GenericSave(int file);
|
||||||
bool GenericLoad();
|
bool GenericLoad();
|
||||||
bool ReadInSizeofSaveFileBuffer(int32 &file, uint32 &size);
|
bool ReadInSizeofSaveFileBuffer(int32 &file, uint32 &size);
|
||||||
bool ReadDataFromFile(int32 file, uint8 *buf, uint32 size);
|
bool ReadDataFromFile(int32 file, uint8 *buf, uint32 size);
|
||||||
bool CloseFile(int32 file);
|
bool CloseFile(int32 file);
|
||||||
void DoGameSpecificStuffAfterSucessLoad();
|
void DoGameSpecificStuffAfterSucessLoad();
|
||||||
bool CheckSlotDataValid(int32 slot);
|
bool CheckSlotDataValid(int32 slot);
|
||||||
void MakeSpaceForSizeInBufferPointer(uint8 *&presize, uint8 *&buf, uint8 *&postsize);
|
void MakeSpaceForSizeInBufferPointer(uint8 *&presize, uint8 *&buf, uint8 *&postsize);
|
||||||
void CopySizeAndPreparePointer(uint8 *&buf, uint8 *&postbuf, uint8 *&postbuf2, uint32 &unused, uint32 &size);
|
void CopySizeAndPreparePointer(uint8 *&buf, uint8 *&postbuf, uint8 *&postbuf2, uint32 &unused, uint32 &size);
|
||||||
void DoGameSpecificStuffBeforeSave();
|
void DoGameSpecificStuffBeforeSave();
|
||||||
void MakeValidSaveName(int32 slot);
|
void MakeValidSaveName(int32 slot);
|
||||||
wchar *GetSavedGameDateAndTime(int32 slot);
|
wchar *GetSavedGameDateAndTime(int32 slot);
|
||||||
wchar *GetNameOfSavedGame(int32 slot);
|
wchar *GetNameOfSavedGame(int32 slot);
|
||||||
bool CheckDataNotCorrupt(int32 slot, char *name);
|
bool CheckDataNotCorrupt(int32 slot, char *name);
|
||||||
bool RestoreForStartLoad();
|
bool RestoreForStartLoad();
|
||||||
int align4bytes(int32 size);
|
int align4bytes(int32 size);
|
||||||
|
|
||||||
extern class CDate& CompileDateAndTime;
|
extern class CDate& CompileDateAndTime;
|
||||||
|
|
||||||
extern char (&DefaultPCSaveFileName)[260];
|
extern char (&DefaultPCSaveFileName)[260];
|
||||||
extern char (&ValidSaveName)[260];
|
extern char (&ValidSaveName)[260];
|
||||||
extern char (&LoadFileName)[256];
|
extern char (&LoadFileName)[256];
|
||||||
extern wchar (&SlotFileName)[SLOT_COUNT][260];
|
extern wchar (&SlotFileName)[SLOT_COUNT][260];
|
||||||
extern wchar (&SlotSaveDate)[SLOT_COUNT][70];
|
extern wchar (&SlotSaveDate)[SLOT_COUNT][70];
|
||||||
extern int &CheckSum;
|
extern int &CheckSum;
|
||||||
extern enum eLevelName &m_LevelToLoad;
|
extern enum eLevelName &m_LevelToLoad;
|
||||||
extern int (&Slots)[SLOT_COUNT+1];
|
extern int (&Slots)[SLOT_COUNT+1];
|
||||||
|
|
||||||
extern bool &b_FoundRecentSavedGameWantToLoad;
|
extern bool &b_FoundRecentSavedGameWantToLoad;
|
||||||
extern bool &JustLoadedDontFadeInYet;
|
extern bool &JustLoadedDontFadeInYet;
|
||||||
extern bool &StillToFadeOut;
|
extern bool &StillToFadeOut;
|
||||||
extern uint32 &TimeStartedCountingForFade;
|
extern uint32 &TimeStartedCountingForFade;
|
||||||
extern uint32 &TimeToStayFadedBeforeFadeOut;
|
extern uint32 &TimeToStayFadedBeforeFadeOut;
|
||||||
|
|
||||||
extern char SaveFileNameJustSaved[260]; // 8F2570
|
extern char SaveFileNameJustSaved[260]; // 8F2570
|
||||||
|
|
||||||
const char TopLineEmptyFile[] = "THIS FILE IS NOT VALID YET";
|
const char TopLineEmptyFile[] = "THIS FILE IS NOT VALID YET";
|
File diff suppressed because it is too large
Load Diff
@ -1,194 +1,194 @@
|
|||||||
#include "common.h"
|
#include "common.h"
|
||||||
#include "patcher.h"
|
#include "patcher.h"
|
||||||
#include "Pager.h"
|
#include "Pager.h"
|
||||||
#include "Timer.h"
|
#include "Timer.h"
|
||||||
#include "Messages.h"
|
#include "Messages.h"
|
||||||
#include "Hud.h"
|
#include "Hud.h"
|
||||||
#include "Camera.h"
|
#include "Camera.h"
|
||||||
|
|
||||||
void
|
void
|
||||||
CPager::Init()
|
CPager::Init()
|
||||||
{
|
{
|
||||||
ClearMessages();
|
ClearMessages();
|
||||||
m_nNumDisplayLetters = 8;
|
m_nNumDisplayLetters = 8;
|
||||||
}
|
}
|
||||||
|
|
||||||
void
|
void
|
||||||
CPager::Process()
|
CPager::Process()
|
||||||
{
|
{
|
||||||
if (m_messages[0].m_pText != nil && m_messages[0].m_nCurrentPosition >= (int32)m_messages[0].m_nStringLength) {
|
if (m_messages[0].m_pText != nil && m_messages[0].m_nCurrentPosition >= (int32)m_messages[0].m_nStringLength) {
|
||||||
m_messages[0].m_pText = nil;
|
m_messages[0].m_pText = nil;
|
||||||
uint16 i = 0;
|
uint16 i = 0;
|
||||||
while (i < NUMPAGERMESSAGES-1) {
|
while (i < NUMPAGERMESSAGES-1) {
|
||||||
if (m_messages[i + 1].m_pText == nil) break;
|
if (m_messages[i + 1].m_pText == nil) break;
|
||||||
m_messages[i] = m_messages[i + 1];
|
m_messages[i] = m_messages[i + 1];
|
||||||
i++;
|
i++;
|
||||||
}
|
}
|
||||||
m_messages[i].m_pText = nil;
|
m_messages[i].m_pText = nil;
|
||||||
if (m_messages[0].m_pText != nil)
|
if (m_messages[0].m_pText != nil)
|
||||||
CMessages::AddToPreviousBriefArray(
|
CMessages::AddToPreviousBriefArray(
|
||||||
m_messages[0].m_pText,
|
m_messages[0].m_pText,
|
||||||
m_messages[0].m_nNumber[0],
|
m_messages[0].m_nNumber[0],
|
||||||
m_messages[0].m_nNumber[1],
|
m_messages[0].m_nNumber[1],
|
||||||
m_messages[0].m_nNumber[2],
|
m_messages[0].m_nNumber[2],
|
||||||
m_messages[0].m_nNumber[3],
|
m_messages[0].m_nNumber[3],
|
||||||
m_messages[0].m_nNumber[4],
|
m_messages[0].m_nNumber[4],
|
||||||
m_messages[0].m_nNumber[5],
|
m_messages[0].m_nNumber[5],
|
||||||
0);
|
0);
|
||||||
}
|
}
|
||||||
Display();
|
Display();
|
||||||
if (m_messages[0].m_pText != nil) {
|
if (m_messages[0].m_pText != nil) {
|
||||||
if (TheCamera.m_WideScreenOn || !CHud::m_Wants_To_Draw_Hud || CHud::m_BigMessage[0][0] || CHud::m_BigMessage[2][0]) {
|
if (TheCamera.m_WideScreenOn || !CHud::m_Wants_To_Draw_Hud || CHud::m_BigMessage[0][0] || CHud::m_BigMessage[2][0]) {
|
||||||
RestartCurrentMessage();
|
RestartCurrentMessage();
|
||||||
} else {
|
} else {
|
||||||
if (CTimer::GetTimeInMilliseconds() > m_messages[0].m_nTimeToChangePosition) {
|
if (CTimer::GetTimeInMilliseconds() > m_messages[0].m_nTimeToChangePosition) {
|
||||||
m_messages[0].m_nCurrentPosition++;
|
m_messages[0].m_nCurrentPosition++;
|
||||||
m_messages[0].m_nTimeToChangePosition = CTimer::GetTimeInMilliseconds() + m_messages[0].m_nSpeedMs;
|
m_messages[0].m_nTimeToChangePosition = CTimer::GetTimeInMilliseconds() + m_messages[0].m_nSpeedMs;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void
|
void
|
||||||
CPager::Display()
|
CPager::Display()
|
||||||
{
|
{
|
||||||
wchar outstr1[256];
|
wchar outstr1[256];
|
||||||
wchar outstr2[260];
|
wchar outstr2[260];
|
||||||
|
|
||||||
wchar *pText = m_messages[0].m_pText;
|
wchar *pText = m_messages[0].m_pText;
|
||||||
uint16 i = 0;
|
uint16 i = 0;
|
||||||
if (pText != nil) {
|
if (pText != nil) {
|
||||||
CMessages::InsertNumberInString(
|
CMessages::InsertNumberInString(
|
||||||
pText,
|
pText,
|
||||||
m_messages[0].m_nNumber[0],
|
m_messages[0].m_nNumber[0],
|
||||||
m_messages[0].m_nNumber[1],
|
m_messages[0].m_nNumber[1],
|
||||||
m_messages[0].m_nNumber[2],
|
m_messages[0].m_nNumber[2],
|
||||||
m_messages[0].m_nNumber[3],
|
m_messages[0].m_nNumber[3],
|
||||||
m_messages[0].m_nNumber[4],
|
m_messages[0].m_nNumber[4],
|
||||||
m_messages[0].m_nNumber[5],
|
m_messages[0].m_nNumber[5],
|
||||||
outstr1);
|
outstr1);
|
||||||
for (; i < m_nNumDisplayLetters; i++) {
|
for (; i < m_nNumDisplayLetters; i++) {
|
||||||
int pos = m_messages[0].m_nCurrentPosition + i;
|
int pos = m_messages[0].m_nCurrentPosition + i;
|
||||||
if (pos >= 0) {
|
if (pos >= 0) {
|
||||||
if (!outstr1[pos]) break;
|
if (!outstr1[pos]) break;
|
||||||
|
|
||||||
outstr2[i] = outstr1[pos];
|
outstr2[i] = outstr1[pos];
|
||||||
} else {
|
} else {
|
||||||
outstr2[i] = ' ';
|
outstr2[i] = ' ';
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
outstr2[i] = '\0';
|
outstr2[i] = '\0';
|
||||||
CHud::SetPagerMessage(outstr2);
|
CHud::SetPagerMessage(outstr2);
|
||||||
}
|
}
|
||||||
|
|
||||||
void
|
void
|
||||||
CPager::AddMessage(wchar *str, uint16 speed, uint16 priority, uint16 a5)
|
CPager::AddMessage(wchar *str, uint16 speed, uint16 priority, uint16 a5)
|
||||||
{
|
{
|
||||||
uint16 size = CMessages::GetWideStringLength(str);
|
uint16 size = CMessages::GetWideStringLength(str);
|
||||||
for (int32 i = 0; i < NUMPAGERMESSAGES; i++) {
|
for (int32 i = 0; i < NUMPAGERMESSAGES; i++) {
|
||||||
if (m_messages[i].m_pText) {
|
if (m_messages[i].m_pText) {
|
||||||
if (m_messages[i].m_nPriority >= priority)
|
if (m_messages[i].m_nPriority >= priority)
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
for (int j = NUMPAGERMESSAGES-1; j > i; j--)
|
for (int j = NUMPAGERMESSAGES-1; j > i; j--)
|
||||||
m_messages[j] = m_messages[j-1];
|
m_messages[j] = m_messages[j-1];
|
||||||
|
|
||||||
}
|
}
|
||||||
m_messages[i].m_pText = str;
|
m_messages[i].m_pText = str;
|
||||||
m_messages[i].m_nSpeedMs = speed;
|
m_messages[i].m_nSpeedMs = speed;
|
||||||
m_messages[i].m_nPriority = priority;
|
m_messages[i].m_nPriority = priority;
|
||||||
m_messages[i].field_10 = a5;
|
m_messages[i].field_10 = a5;
|
||||||
m_messages[i].m_nCurrentPosition = -(m_nNumDisplayLetters + 10);
|
m_messages[i].m_nCurrentPosition = -(m_nNumDisplayLetters + 10);
|
||||||
m_messages[i].m_nTimeToChangePosition = CTimer::GetTimeInMilliseconds() + speed;
|
m_messages[i].m_nTimeToChangePosition = CTimer::GetTimeInMilliseconds() + speed;
|
||||||
m_messages[i].m_nStringLength = size;
|
m_messages[i].m_nStringLength = size;
|
||||||
m_messages[i].m_nNumber[0] = -1;
|
m_messages[i].m_nNumber[0] = -1;
|
||||||
m_messages[i].m_nNumber[1] = -1;
|
m_messages[i].m_nNumber[1] = -1;
|
||||||
m_messages[i].m_nNumber[2] = -1;
|
m_messages[i].m_nNumber[2] = -1;
|
||||||
m_messages[i].m_nNumber[3] = -1;
|
m_messages[i].m_nNumber[3] = -1;
|
||||||
m_messages[i].m_nNumber[4] = -1;
|
m_messages[i].m_nNumber[4] = -1;
|
||||||
m_messages[i].m_nNumber[5] = -1;
|
m_messages[i].m_nNumber[5] = -1;
|
||||||
|
|
||||||
if (i == 0)
|
if (i == 0)
|
||||||
CMessages::AddToPreviousBriefArray(
|
CMessages::AddToPreviousBriefArray(
|
||||||
m_messages[0].m_pText,
|
m_messages[0].m_pText,
|
||||||
m_messages[0].m_nNumber[0],
|
m_messages[0].m_nNumber[0],
|
||||||
m_messages[0].m_nNumber[1],
|
m_messages[0].m_nNumber[1],
|
||||||
m_messages[0].m_nNumber[2],
|
m_messages[0].m_nNumber[2],
|
||||||
m_messages[0].m_nNumber[3],
|
m_messages[0].m_nNumber[3],
|
||||||
m_messages[0].m_nNumber[4],
|
m_messages[0].m_nNumber[4],
|
||||||
m_messages[0].m_nNumber[5],
|
m_messages[0].m_nNumber[5],
|
||||||
nil);
|
nil);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void
|
void
|
||||||
CPager::AddMessageWithNumber(wchar *str, int32 n1, int32 n2, int32 n3, int32 n4, int32 n5, int32 n6, uint16 speed, uint16 priority, uint16 a11)
|
CPager::AddMessageWithNumber(wchar *str, int32 n1, int32 n2, int32 n3, int32 n4, int32 n5, int32 n6, uint16 speed, uint16 priority, uint16 a11)
|
||||||
{
|
{
|
||||||
wchar nstr[520];
|
wchar nstr[520];
|
||||||
|
|
||||||
CMessages::InsertNumberInString(str, n1, n2, n3, n4, n5, n6, nstr);
|
CMessages::InsertNumberInString(str, n1, n2, n3, n4, n5, n6, nstr);
|
||||||
uint16 size = CMessages::GetWideStringLength(nstr);
|
uint16 size = CMessages::GetWideStringLength(nstr);
|
||||||
for (int32 i = 0; i < NUMPAGERMESSAGES; i++) {
|
for (int32 i = 0; i < NUMPAGERMESSAGES; i++) {
|
||||||
if (m_messages[i].m_pText) {
|
if (m_messages[i].m_pText) {
|
||||||
if (m_messages[i].m_nPriority >= priority)
|
if (m_messages[i].m_nPriority >= priority)
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
for (int j = NUMPAGERMESSAGES-1; j > i; j--)
|
for (int j = NUMPAGERMESSAGES-1; j > i; j--)
|
||||||
m_messages[j] = m_messages[j - 1];
|
m_messages[j] = m_messages[j - 1];
|
||||||
|
|
||||||
}
|
}
|
||||||
m_messages[i].m_pText = str;
|
m_messages[i].m_pText = str;
|
||||||
m_messages[i].m_nSpeedMs = speed;
|
m_messages[i].m_nSpeedMs = speed;
|
||||||
m_messages[i].m_nPriority = priority;
|
m_messages[i].m_nPriority = priority;
|
||||||
m_messages[i].field_10 = a11;
|
m_messages[i].field_10 = a11;
|
||||||
m_messages[i].m_nCurrentPosition = -(m_nNumDisplayLetters + 10);
|
m_messages[i].m_nCurrentPosition = -(m_nNumDisplayLetters + 10);
|
||||||
m_messages[i].m_nTimeToChangePosition = CTimer::GetTimeInMilliseconds() + speed;
|
m_messages[i].m_nTimeToChangePosition = CTimer::GetTimeInMilliseconds() + speed;
|
||||||
m_messages[i].m_nStringLength = size;
|
m_messages[i].m_nStringLength = size;
|
||||||
m_messages[i].m_nNumber[0] = n1;
|
m_messages[i].m_nNumber[0] = n1;
|
||||||
m_messages[i].m_nNumber[1] = n2;
|
m_messages[i].m_nNumber[1] = n2;
|
||||||
m_messages[i].m_nNumber[2] = n3;
|
m_messages[i].m_nNumber[2] = n3;
|
||||||
m_messages[i].m_nNumber[3] = n4;
|
m_messages[i].m_nNumber[3] = n4;
|
||||||
m_messages[i].m_nNumber[4] = n5;
|
m_messages[i].m_nNumber[4] = n5;
|
||||||
m_messages[i].m_nNumber[5] = n6;
|
m_messages[i].m_nNumber[5] = n6;
|
||||||
|
|
||||||
if (i == 0)
|
if (i == 0)
|
||||||
CMessages::AddToPreviousBriefArray(
|
CMessages::AddToPreviousBriefArray(
|
||||||
m_messages[0].m_pText,
|
m_messages[0].m_pText,
|
||||||
m_messages[0].m_nNumber[0],
|
m_messages[0].m_nNumber[0],
|
||||||
m_messages[0].m_nNumber[1],
|
m_messages[0].m_nNumber[1],
|
||||||
m_messages[0].m_nNumber[2],
|
m_messages[0].m_nNumber[2],
|
||||||
m_messages[0].m_nNumber[3],
|
m_messages[0].m_nNumber[3],
|
||||||
m_messages[0].m_nNumber[4],
|
m_messages[0].m_nNumber[4],
|
||||||
m_messages[0].m_nNumber[5],
|
m_messages[0].m_nNumber[5],
|
||||||
nil);
|
nil);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void
|
void
|
||||||
CPager::ClearMessages()
|
CPager::ClearMessages()
|
||||||
{
|
{
|
||||||
for (int32 i = 0; i < NUMPAGERMESSAGES; i++)
|
for (int32 i = 0; i < NUMPAGERMESSAGES; i++)
|
||||||
m_messages[i].m_pText = nil;
|
m_messages[i].m_pText = nil;
|
||||||
}
|
}
|
||||||
|
|
||||||
void
|
void
|
||||||
CPager::RestartCurrentMessage()
|
CPager::RestartCurrentMessage()
|
||||||
{
|
{
|
||||||
if (m_messages[0].m_pText != nil) {
|
if (m_messages[0].m_pText != nil) {
|
||||||
m_messages[0].m_nCurrentPosition = -(m_nNumDisplayLetters + 10);
|
m_messages[0].m_nCurrentPosition = -(m_nNumDisplayLetters + 10);
|
||||||
m_messages[0].m_nTimeToChangePosition = CTimer::GetTimeInMilliseconds() + m_messages[0].m_nSpeedMs;
|
m_messages[0].m_nTimeToChangePosition = CTimer::GetTimeInMilliseconds() + m_messages[0].m_nSpeedMs;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
STARTPATCHES
|
STARTPATCHES
|
||||||
InjectHook(0x52B6F0, &CPager::Init, PATCH_JUMP);
|
InjectHook(0x52B6F0, &CPager::Init, PATCH_JUMP);
|
||||||
InjectHook(0x52B740, &CPager::Process, PATCH_JUMP);
|
InjectHook(0x52B740, &CPager::Process, PATCH_JUMP);
|
||||||
InjectHook(0x52B890, &CPager::Display, PATCH_JUMP);
|
InjectHook(0x52B890, &CPager::Display, PATCH_JUMP);
|
||||||
InjectHook(0x52B940, &CPager::AddMessage, PATCH_JUMP);
|
InjectHook(0x52B940, &CPager::AddMessage, PATCH_JUMP);
|
||||||
InjectHook(0x52BB50, &CPager::AddMessageWithNumber, PATCH_JUMP);
|
InjectHook(0x52BB50, &CPager::AddMessageWithNumber, PATCH_JUMP);
|
||||||
InjectHook(0x52BE50, &CPager::RestartCurrentMessage, PATCH_JUMP);
|
InjectHook(0x52BE50, &CPager::RestartCurrentMessage, PATCH_JUMP);
|
||||||
InjectHook(0x52BE00, &CPager::ClearMessages, PATCH_JUMP);
|
InjectHook(0x52BE00, &CPager::ClearMessages, PATCH_JUMP);
|
||||||
ENDPATCHES
|
ENDPATCHES
|
@ -1,28 +1,28 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
struct PagerMessage {
|
struct PagerMessage {
|
||||||
wchar *m_pText;
|
wchar *m_pText;
|
||||||
uint16 m_nSpeedMs;
|
uint16 m_nSpeedMs;
|
||||||
int16 m_nCurrentPosition;
|
int16 m_nCurrentPosition;
|
||||||
uint16 m_nStringLength;
|
uint16 m_nStringLength;
|
||||||
uint16 m_nPriority;
|
uint16 m_nPriority;
|
||||||
uint32 m_nTimeToChangePosition;
|
uint32 m_nTimeToChangePosition;
|
||||||
int16 field_10;
|
int16 field_10;
|
||||||
int32 m_nNumber[6];
|
int32 m_nNumber[6];
|
||||||
};
|
};
|
||||||
|
|
||||||
#define NUMPAGERMESSAGES 8
|
#define NUMPAGERMESSAGES 8
|
||||||
|
|
||||||
class CPager
|
class CPager
|
||||||
{
|
{
|
||||||
int16 m_nNumDisplayLetters;
|
int16 m_nNumDisplayLetters;
|
||||||
PagerMessage m_messages[NUMPAGERMESSAGES];
|
PagerMessage m_messages[NUMPAGERMESSAGES];
|
||||||
public:
|
public:
|
||||||
void Init();
|
void Init();
|
||||||
void Process();
|
void Process();
|
||||||
void Display();
|
void Display();
|
||||||
void AddMessage(wchar*, uint16, uint16, uint16);
|
void AddMessage(wchar*, uint16, uint16, uint16);
|
||||||
void AddMessageWithNumber(wchar *str, int32 n1, int32 n2, int32 n3, int32 n4, int32 n5, int32 n6, uint16 speed, uint16 priority, uint16 a11);
|
void AddMessageWithNumber(wchar *str, int32 n1, int32 n2, int32 n3, int32 n4, int32 n5, int32 n6, uint16 speed, uint16 priority, uint16 a11);
|
||||||
void ClearMessages();
|
void ClearMessages();
|
||||||
void RestartCurrentMessage();
|
void RestartCurrentMessage();
|
||||||
};
|
};
|
@ -1,324 +1,324 @@
|
|||||||
#include "common.h"
|
#include "common.h"
|
||||||
#include "patcher.h"
|
#include "patcher.h"
|
||||||
#include "FileMgr.h"
|
#include "FileMgr.h"
|
||||||
#include "Frontend.h"
|
#include "Frontend.h"
|
||||||
#include "Messages.h"
|
#include "Messages.h"
|
||||||
#include "Text.h"
|
#include "Text.h"
|
||||||
|
|
||||||
static wchar WideErrorString[25];
|
static wchar WideErrorString[25];
|
||||||
|
|
||||||
CText &TheText = *(CText*)0x941520;
|
CText &TheText = *(CText*)0x941520;
|
||||||
|
|
||||||
CText::CText(void)
|
CText::CText(void)
|
||||||
{
|
{
|
||||||
encoding = 'e';
|
encoding = 'e';
|
||||||
memset(WideErrorString, 0, sizeof(WideErrorString));
|
memset(WideErrorString, 0, sizeof(WideErrorString));
|
||||||
}
|
}
|
||||||
|
|
||||||
void
|
void
|
||||||
CText::Load(void)
|
CText::Load(void)
|
||||||
{
|
{
|
||||||
uint8 *filedata;
|
uint8 *filedata;
|
||||||
char filename[32], type[4];
|
char filename[32], type[4];
|
||||||
int length;
|
int length;
|
||||||
int offset, sectlen;
|
int offset, sectlen;
|
||||||
|
|
||||||
Unload();
|
Unload();
|
||||||
filedata = new uint8[0x40000];
|
filedata = new uint8[0x40000];
|
||||||
|
|
||||||
CFileMgr::SetDir("TEXT");
|
CFileMgr::SetDir("TEXT");
|
||||||
switch(CMenuManager::m_PrefsLanguage){
|
switch(CMenuManager::m_PrefsLanguage){
|
||||||
case LANGUAGE_AMERICAN:
|
case LANGUAGE_AMERICAN:
|
||||||
sprintf(filename, "AMERICAN.GXT");
|
sprintf(filename, "AMERICAN.GXT");
|
||||||
break;
|
break;
|
||||||
case LANGUAGE_FRENCH:
|
case LANGUAGE_FRENCH:
|
||||||
sprintf(filename, "FRENCH.GXT");
|
sprintf(filename, "FRENCH.GXT");
|
||||||
break;
|
break;
|
||||||
case LANGUAGE_GERMAN:
|
case LANGUAGE_GERMAN:
|
||||||
sprintf(filename, "GERMAN.GXT");
|
sprintf(filename, "GERMAN.GXT");
|
||||||
break;
|
break;
|
||||||
case LANGUAGE_ITALIAN:
|
case LANGUAGE_ITALIAN:
|
||||||
sprintf(filename, "ITALIAN.GXT");
|
sprintf(filename, "ITALIAN.GXT");
|
||||||
break;
|
break;
|
||||||
case LANGUAGE_SPANISH:
|
case LANGUAGE_SPANISH:
|
||||||
sprintf(filename, "SPANISH.GXT");
|
sprintf(filename, "SPANISH.GXT");
|
||||||
break;
|
break;
|
||||||
#ifdef MORE_LANGUAGES
|
#ifdef MORE_LANGUAGES
|
||||||
case LANGUAGE_RUSSIAN:
|
case LANGUAGE_RUSSIAN:
|
||||||
sprintf(filename, "RUSSIAN.GXT");
|
sprintf(filename, "RUSSIAN.GXT");
|
||||||
break;
|
break;
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
length = CFileMgr::LoadFile(filename, filedata, 0x40000, "rb");
|
length = CFileMgr::LoadFile(filename, filedata, 0x40000, "rb");
|
||||||
CFileMgr::SetDir("");
|
CFileMgr::SetDir("");
|
||||||
|
|
||||||
offset = 0;
|
offset = 0;
|
||||||
while(offset < length){
|
while(offset < length){
|
||||||
type[0] = filedata[offset++];
|
type[0] = filedata[offset++];
|
||||||
type[1] = filedata[offset++];
|
type[1] = filedata[offset++];
|
||||||
type[2] = filedata[offset++];
|
type[2] = filedata[offset++];
|
||||||
type[3] = filedata[offset++];
|
type[3] = filedata[offset++];
|
||||||
sectlen = (int)filedata[offset+3]<<24 | (int)filedata[offset+2]<<16 |
|
sectlen = (int)filedata[offset+3]<<24 | (int)filedata[offset+2]<<16 |
|
||||||
(int)filedata[offset+1]<<8 | (int)filedata[offset+0];
|
(int)filedata[offset+1]<<8 | (int)filedata[offset+0];
|
||||||
offset += 4;
|
offset += 4;
|
||||||
if(sectlen != 0){
|
if(sectlen != 0){
|
||||||
if(strncmp(type, "TKEY", 4) == 0)
|
if(strncmp(type, "TKEY", 4) == 0)
|
||||||
keyArray.Load(sectlen, filedata, &offset);
|
keyArray.Load(sectlen, filedata, &offset);
|
||||||
else if(strncmp(type, "TDAT", 4) == 0)
|
else if(strncmp(type, "TDAT", 4) == 0)
|
||||||
data.Load(sectlen, filedata, &offset);
|
data.Load(sectlen, filedata, &offset);
|
||||||
else
|
else
|
||||||
offset += sectlen;
|
offset += sectlen;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
keyArray.Update(data.chars);
|
keyArray.Update(data.chars);
|
||||||
|
|
||||||
delete[] filedata;
|
delete[] filedata;
|
||||||
}
|
}
|
||||||
|
|
||||||
void
|
void
|
||||||
CText::Unload(void)
|
CText::Unload(void)
|
||||||
{
|
{
|
||||||
CMessages::ClearAllMessagesDisplayedByGame();
|
CMessages::ClearAllMessagesDisplayedByGame();
|
||||||
data.Unload();
|
data.Unload();
|
||||||
keyArray.Unload();
|
keyArray.Unload();
|
||||||
}
|
}
|
||||||
|
|
||||||
wchar*
|
wchar*
|
||||||
CText::Get(const char *key)
|
CText::Get(const char *key)
|
||||||
{
|
{
|
||||||
return keyArray.Search(key);
|
return keyArray.Search(key);
|
||||||
}
|
}
|
||||||
|
|
||||||
wchar UpperCaseTable[128] = {
|
wchar UpperCaseTable[128] = {
|
||||||
128, 129, 130, 131, 132, 133, 134, 135, 136, 137, 138,
|
128, 129, 130, 131, 132, 133, 134, 135, 136, 137, 138,
|
||||||
139, 140, 141, 142, 143, 144, 145, 146, 147, 148, 149,
|
139, 140, 141, 142, 143, 144, 145, 146, 147, 148, 149,
|
||||||
150, 128, 129, 130, 131, 132, 133, 134, 135, 136, 137,
|
150, 128, 129, 130, 131, 132, 133, 134, 135, 136, 137,
|
||||||
138, 139, 140, 141, 142, 143, 144, 145, 146, 147, 148,
|
138, 139, 140, 141, 142, 143, 144, 145, 146, 147, 148,
|
||||||
149, 173, 173, 175, 176, 177, 178, 179, 180, 181, 182,
|
149, 173, 173, 175, 176, 177, 178, 179, 180, 181, 182,
|
||||||
183, 184, 185, 186, 187, 188, 189, 190, 191, 192, 193,
|
183, 184, 185, 186, 187, 188, 189, 190, 191, 192, 193,
|
||||||
194, 195, 196, 197, 198, 199, 200, 201, 202, 203, 204,
|
194, 195, 196, 197, 198, 199, 200, 201, 202, 203, 204,
|
||||||
205, 206, 207, 208, 209, 210, 211, 212, 213, 214, 215,
|
205, 206, 207, 208, 209, 210, 211, 212, 213, 214, 215,
|
||||||
216, 217, 218, 219, 220, 221, 222, 223, 224, 225, 226,
|
216, 217, 218, 219, 220, 221, 222, 223, 224, 225, 226,
|
||||||
227, 228, 229, 230, 231, 232, 233, 234, 235, 236, 237,
|
227, 228, 229, 230, 231, 232, 233, 234, 235, 236, 237,
|
||||||
238, 239, 240, 241, 242, 243, 244, 245, 246, 247, 248,
|
238, 239, 240, 241, 242, 243, 244, 245, 246, 247, 248,
|
||||||
249, 250, 251, 252, 253, 254, 255
|
249, 250, 251, 252, 253, 254, 255
|
||||||
};
|
};
|
||||||
|
|
||||||
wchar FrenchUpperCaseTable[128] = {
|
wchar FrenchUpperCaseTable[128] = {
|
||||||
128, 129, 130, 131, 132, 133, 134, 135, 136, 137, 138,
|
128, 129, 130, 131, 132, 133, 134, 135, 136, 137, 138,
|
||||||
139, 140, 141, 142, 143, 144, 145, 146, 147, 148, 149,
|
139, 140, 141, 142, 143, 144, 145, 146, 147, 148, 149,
|
||||||
150, 65, 65, 65, 65, 132, 133, 69, 69, 69, 69, 73, 73,
|
150, 65, 65, 65, 65, 132, 133, 69, 69, 69, 69, 73, 73,
|
||||||
73, 73, 79, 79, 79, 79, 85, 85, 85, 85, 173, 173, 175,
|
73, 73, 79, 79, 79, 79, 85, 85, 85, 85, 173, 173, 175,
|
||||||
176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186,
|
176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186,
|
||||||
187, 188, 189, 190, 191, 192, 193, 194, 195, 196, 197,
|
187, 188, 189, 190, 191, 192, 193, 194, 195, 196, 197,
|
||||||
198, 199, 200, 201, 202, 203, 204, 205, 206, 207, 208,
|
198, 199, 200, 201, 202, 203, 204, 205, 206, 207, 208,
|
||||||
209, 210, 211, 212, 213, 214, 215, 216, 217, 218, 219,
|
209, 210, 211, 212, 213, 214, 215, 216, 217, 218, 219,
|
||||||
220, 221, 222, 223, 224, 225, 226, 227, 228, 229, 230,
|
220, 221, 222, 223, 224, 225, 226, 227, 228, 229, 230,
|
||||||
231, 232, 233, 234, 235, 236, 237, 238, 239, 240, 241,
|
231, 232, 233, 234, 235, 236, 237, 238, 239, 240, 241,
|
||||||
242, 243, 244, 245, 246, 247, 248, 249, 250, 251, 252,
|
242, 243, 244, 245, 246, 247, 248, 249, 250, 251, 252,
|
||||||
253, 254, 255
|
253, 254, 255
|
||||||
};
|
};
|
||||||
|
|
||||||
wchar
|
wchar
|
||||||
CText::GetUpperCase(wchar c)
|
CText::GetUpperCase(wchar c)
|
||||||
{
|
{
|
||||||
switch (encoding)
|
switch (encoding)
|
||||||
{
|
{
|
||||||
case 'e':
|
case 'e':
|
||||||
if (c >= 'a' && c <= 'z')
|
if (c >= 'a' && c <= 'z')
|
||||||
return c - 32;
|
return c - 32;
|
||||||
break;
|
break;
|
||||||
case 'f':
|
case 'f':
|
||||||
if (c >= 'a' && c <= 'z')
|
if (c >= 'a' && c <= 'z')
|
||||||
return c - 32;
|
return c - 32;
|
||||||
|
|
||||||
if (c >= 128 && c <= 255)
|
if (c >= 128 && c <= 255)
|
||||||
return FrenchUpperCaseTable[c-128];
|
return FrenchUpperCaseTable[c-128];
|
||||||
break;
|
break;
|
||||||
case 'g':
|
case 'g':
|
||||||
case 'i':
|
case 'i':
|
||||||
case 's':
|
case 's':
|
||||||
if (c >= 'a' && c <= 'z')
|
if (c >= 'a' && c <= 'z')
|
||||||
return c - 32;
|
return c - 32;
|
||||||
|
|
||||||
if (c >= 128 && c <= 255)
|
if (c >= 128 && c <= 255)
|
||||||
return UpperCaseTable[c-128];
|
return UpperCaseTable[c-128];
|
||||||
break;
|
break;
|
||||||
default:
|
default:
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
return c;
|
return c;
|
||||||
}
|
}
|
||||||
|
|
||||||
void
|
void
|
||||||
CText::UpperCase(wchar *s)
|
CText::UpperCase(wchar *s)
|
||||||
{
|
{
|
||||||
while(*s){
|
while(*s){
|
||||||
*s = GetUpperCase(*s);
|
*s = GetUpperCase(*s);
|
||||||
s++;
|
s++;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
void
|
void
|
||||||
CKeyArray::Load(uint32 length, uint8 *data, int *offset)
|
CKeyArray::Load(uint32 length, uint8 *data, int *offset)
|
||||||
{
|
{
|
||||||
uint32 i;
|
uint32 i;
|
||||||
uint8 *rawbytes;
|
uint8 *rawbytes;
|
||||||
|
|
||||||
numEntries = length / sizeof(CKeyEntry);
|
numEntries = length / sizeof(CKeyEntry);
|
||||||
entries = new CKeyEntry[numEntries];
|
entries = new CKeyEntry[numEntries];
|
||||||
rawbytes = (uint8*)entries;
|
rawbytes = (uint8*)entries;
|
||||||
|
|
||||||
for(i = 0; i < length; i++)
|
for(i = 0; i < length; i++)
|
||||||
rawbytes[i] = data[(*offset)++];
|
rawbytes[i] = data[(*offset)++];
|
||||||
}
|
}
|
||||||
|
|
||||||
void
|
void
|
||||||
CKeyArray::Unload(void)
|
CKeyArray::Unload(void)
|
||||||
{
|
{
|
||||||
delete[] entries;
|
delete[] entries;
|
||||||
entries = nil;
|
entries = nil;
|
||||||
numEntries = 0;
|
numEntries = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
void
|
void
|
||||||
CKeyArray::Update(wchar *chars)
|
CKeyArray::Update(wchar *chars)
|
||||||
{
|
{
|
||||||
int i;
|
int i;
|
||||||
for(i = 0; i < numEntries; i++)
|
for(i = 0; i < numEntries; i++)
|
||||||
entries[i].value = (wchar*)((uint8*)chars + (uintptr)entries[i].value);
|
entries[i].value = (wchar*)((uint8*)chars + (uintptr)entries[i].value);
|
||||||
}
|
}
|
||||||
|
|
||||||
CKeyEntry*
|
CKeyEntry*
|
||||||
CKeyArray::BinarySearch(const char *key, CKeyEntry *entries, int16 low, int16 high)
|
CKeyArray::BinarySearch(const char *key, CKeyEntry *entries, int16 low, int16 high)
|
||||||
{
|
{
|
||||||
int mid;
|
int mid;
|
||||||
int diff;
|
int diff;
|
||||||
|
|
||||||
if(low > high)
|
if(low > high)
|
||||||
return nil;
|
return nil;
|
||||||
|
|
||||||
mid = (low + high)/2;
|
mid = (low + high)/2;
|
||||||
diff = strcmp(key, entries[mid].key);
|
diff = strcmp(key, entries[mid].key);
|
||||||
if(diff == 0)
|
if(diff == 0)
|
||||||
return &entries[mid];
|
return &entries[mid];
|
||||||
if(diff < 0)
|
if(diff < 0)
|
||||||
return BinarySearch(key, entries, low, mid-1);
|
return BinarySearch(key, entries, low, mid-1);
|
||||||
if(diff > 0)
|
if(diff > 0)
|
||||||
return BinarySearch(key, entries, mid+1, high);
|
return BinarySearch(key, entries, mid+1, high);
|
||||||
return nil;
|
return nil;
|
||||||
}
|
}
|
||||||
|
|
||||||
wchar*
|
wchar*
|
||||||
CKeyArray::Search(const char *key)
|
CKeyArray::Search(const char *key)
|
||||||
{
|
{
|
||||||
CKeyEntry *found;
|
CKeyEntry *found;
|
||||||
char errstr[25];
|
char errstr[25];
|
||||||
int i;
|
int i;
|
||||||
|
|
||||||
found = BinarySearch(key, entries, 0, numEntries-1);
|
found = BinarySearch(key, entries, 0, numEntries-1);
|
||||||
if(found)
|
if(found)
|
||||||
return found->value;
|
return found->value;
|
||||||
sprintf(errstr, "%s missing", key);
|
sprintf(errstr, "%s missing", key);
|
||||||
for(i = 0; i < 25; i++)
|
for(i = 0; i < 25; i++)
|
||||||
WideErrorString[i] = errstr[i];
|
WideErrorString[i] = errstr[i];
|
||||||
return WideErrorString;
|
return WideErrorString;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
void
|
void
|
||||||
CData::Load(uint32 length, uint8 *data, int *offset)
|
CData::Load(uint32 length, uint8 *data, int *offset)
|
||||||
{
|
{
|
||||||
uint32 i;
|
uint32 i;
|
||||||
uint8 *rawbytes;
|
uint8 *rawbytes;
|
||||||
|
|
||||||
numChars = length / sizeof(wchar);
|
numChars = length / sizeof(wchar);
|
||||||
chars = new wchar[numChars];
|
chars = new wchar[numChars];
|
||||||
rawbytes = (uint8*)chars;
|
rawbytes = (uint8*)chars;
|
||||||
|
|
||||||
for(i = 0; i < length; i++)
|
for(i = 0; i < length; i++)
|
||||||
rawbytes[i] = data[(*offset)++];
|
rawbytes[i] = data[(*offset)++];
|
||||||
}
|
}
|
||||||
|
|
||||||
void
|
void
|
||||||
CData::Unload(void)
|
CData::Unload(void)
|
||||||
{
|
{
|
||||||
delete[] chars;
|
delete[] chars;
|
||||||
chars = nil;
|
chars = nil;
|
||||||
numChars = 0;
|
numChars = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
void
|
void
|
||||||
AsciiToUnicode(const char *src, wchar *dst)
|
AsciiToUnicode(const char *src, wchar *dst)
|
||||||
{
|
{
|
||||||
while((*dst++ = *src++) != '\0');
|
while((*dst++ = *src++) != '\0');
|
||||||
}
|
}
|
||||||
|
|
||||||
char*
|
char*
|
||||||
UnicodeToAscii(wchar *src)
|
UnicodeToAscii(wchar *src)
|
||||||
{
|
{
|
||||||
static char aStr[256];
|
static char aStr[256];
|
||||||
int len;
|
int len;
|
||||||
for(len = 0; *src != '\0' && len < 256-1; len++, src++)
|
for(len = 0; *src != '\0' && len < 256-1; len++, src++)
|
||||||
if(*src < 128)
|
if(*src < 128)
|
||||||
aStr[len] = *src;
|
aStr[len] = *src;
|
||||||
else
|
else
|
||||||
aStr[len] = '#';
|
aStr[len] = '#';
|
||||||
aStr[len] = '\0';
|
aStr[len] = '\0';
|
||||||
return aStr;
|
return aStr;
|
||||||
}
|
}
|
||||||
|
|
||||||
char*
|
char*
|
||||||
UnicodeToAsciiForSaveLoad(wchar *src)
|
UnicodeToAsciiForSaveLoad(wchar *src)
|
||||||
{
|
{
|
||||||
static char aStr[256];
|
static char aStr[256];
|
||||||
int len;
|
int len;
|
||||||
for(len = 0; *src != '\0' && len < 256-1; len++, src++)
|
for(len = 0; *src != '\0' && len < 256-1; len++, src++)
|
||||||
if(*src < 256)
|
if(*src < 256)
|
||||||
aStr[len] = *src;
|
aStr[len] = *src;
|
||||||
else
|
else
|
||||||
aStr[len] = '#';
|
aStr[len] = '#';
|
||||||
aStr[len] = '\0';
|
aStr[len] = '\0';
|
||||||
return aStr;
|
return aStr;
|
||||||
}
|
}
|
||||||
|
|
||||||
void
|
void
|
||||||
UnicodeStrcpy(wchar *dst, const wchar *src)
|
UnicodeStrcpy(wchar *dst, const wchar *src)
|
||||||
{
|
{
|
||||||
while((*dst++ = *src++) != '\0');
|
while((*dst++ = *src++) != '\0');
|
||||||
}
|
}
|
||||||
|
|
||||||
int
|
int
|
||||||
UnicodeStrlen(const wchar *str)
|
UnicodeStrlen(const wchar *str)
|
||||||
{
|
{
|
||||||
int len;
|
int len;
|
||||||
for(len = 0; *str != '\0'; len++, str++);
|
for(len = 0; *str != '\0'; len++, str++);
|
||||||
return len;
|
return len;
|
||||||
}
|
}
|
||||||
|
|
||||||
void
|
void
|
||||||
TextCopy(wchar *dst, const wchar *src)
|
TextCopy(wchar *dst, const wchar *src)
|
||||||
{
|
{
|
||||||
while((*dst++ = *src++) != '\0');
|
while((*dst++ = *src++) != '\0');
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
STARTPATCHES
|
STARTPATCHES
|
||||||
InjectHook(0x52C3C0, &CText::Load, PATCH_JUMP);
|
InjectHook(0x52C3C0, &CText::Load, PATCH_JUMP);
|
||||||
InjectHook(0x52C580, &CText::Unload, PATCH_JUMP);
|
InjectHook(0x52C580, &CText::Unload, PATCH_JUMP);
|
||||||
InjectHook(0x52C5A0, &CText::Get, PATCH_JUMP);
|
InjectHook(0x52C5A0, &CText::Get, PATCH_JUMP);
|
||||||
InjectHook(0x52C220, &CText::GetUpperCase, PATCH_JUMP);
|
InjectHook(0x52C220, &CText::GetUpperCase, PATCH_JUMP);
|
||||||
InjectHook(0x52C2C0, &CText::UpperCase, PATCH_JUMP);
|
InjectHook(0x52C2C0, &CText::UpperCase, PATCH_JUMP);
|
||||||
|
|
||||||
InjectHook(0x52BE70, &CKeyArray::Load, PATCH_JUMP);
|
InjectHook(0x52BE70, &CKeyArray::Load, PATCH_JUMP);
|
||||||
InjectHook(0x52BF60, &CKeyArray::Unload, PATCH_JUMP);
|
InjectHook(0x52BF60, &CKeyArray::Unload, PATCH_JUMP);
|
||||||
InjectHook(0x52BF80, &CKeyArray::Update, PATCH_JUMP);
|
InjectHook(0x52BF80, &CKeyArray::Update, PATCH_JUMP);
|
||||||
InjectHook(0x52C060, &CKeyArray::BinarySearch, PATCH_JUMP);
|
InjectHook(0x52C060, &CKeyArray::BinarySearch, PATCH_JUMP);
|
||||||
InjectHook(0x52BFB0, &CKeyArray::Search, PATCH_JUMP);
|
InjectHook(0x52BFB0, &CKeyArray::Search, PATCH_JUMP);
|
||||||
|
|
||||||
InjectHook(0x52C120, &CData::Load, PATCH_JUMP);
|
InjectHook(0x52C120, &CData::Load, PATCH_JUMP);
|
||||||
InjectHook(0x52C200, &CData::Unload, PATCH_JUMP);
|
InjectHook(0x52C200, &CData::Unload, PATCH_JUMP);
|
||||||
ENDPATCHES
|
ENDPATCHES
|
||||||
|
@ -1,15 +1,15 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
// some miami bike leftovers
|
// some miami bike leftovers
|
||||||
|
|
||||||
enum eBikeNodes {
|
enum eBikeNodes {
|
||||||
BIKE_NODE_NONE,
|
BIKE_NODE_NONE,
|
||||||
BIKE_CHASSIS,
|
BIKE_CHASSIS,
|
||||||
BIKE_FORKS_FRONT,
|
BIKE_FORKS_FRONT,
|
||||||
BIKE_FORKS_REAR,
|
BIKE_FORKS_REAR,
|
||||||
BIKE_WHEEL_FRONT,
|
BIKE_WHEEL_FRONT,
|
||||||
BIKE_WHEEL_REAR,
|
BIKE_WHEEL_REAR,
|
||||||
BIKE_MUDGUARD,
|
BIKE_MUDGUARD,
|
||||||
BIKE_HANDLEBARS,
|
BIKE_HANDLEBARS,
|
||||||
BIKE_NUM_NODES
|
BIKE_NUM_NODES
|
||||||
};
|
};
|
@ -1,32 +1,32 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
class CEntity;
|
class CEntity;
|
||||||
class CObject;
|
class CObject;
|
||||||
class CProjectile;
|
class CProjectile;
|
||||||
enum eWeaponType;
|
enum eWeaponType;
|
||||||
|
|
||||||
class CProjectileInfo
|
class CProjectileInfo
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
eWeaponType m_eWeaponType;
|
eWeaponType m_eWeaponType;
|
||||||
CEntity* m_pSource;
|
CEntity* m_pSource;
|
||||||
uint32 m_nExplosionTime;
|
uint32 m_nExplosionTime;
|
||||||
bool m_bInUse;
|
bool m_bInUse;
|
||||||
CVector m_vecPos;
|
CVector m_vecPos;
|
||||||
|
|
||||||
public:
|
public:
|
||||||
static CProjectileInfo* GetProjectileInfo(int32 id);
|
static CProjectileInfo* GetProjectileInfo(int32 id);
|
||||||
static CProjectile* (&ms_apProjectile)[NUM_PROJECTILES];
|
static CProjectile* (&ms_apProjectile)[NUM_PROJECTILES];
|
||||||
|
|
||||||
static void Initialise();
|
static void Initialise();
|
||||||
static void Shutdown();
|
static void Shutdown();
|
||||||
static bool AddProjectile(CEntity *ped, eWeaponType weapon, CVector pos, float speed);
|
static bool AddProjectile(CEntity *ped, eWeaponType weapon, CVector pos, float speed);
|
||||||
static void RemoveProjectile(CProjectileInfo *info, CProjectile *projectile);
|
static void RemoveProjectile(CProjectileInfo *info, CProjectile *projectile);
|
||||||
static void RemoveNotAdd(CEntity *entity, eWeaponType weaponType, CVector pos);
|
static void RemoveNotAdd(CEntity *entity, eWeaponType weaponType, CVector pos);
|
||||||
static bool RemoveIfThisIsAProjectile(CObject *pObject);
|
static bool RemoveIfThisIsAProjectile(CObject *pObject);
|
||||||
static void RemoveAllProjectiles();
|
static void RemoveAllProjectiles();
|
||||||
static void Update();
|
static void Update();
|
||||||
static bool IsProjectileInRange(float x1, float x2, float y1, float y2, float z1, float z2, bool remove);
|
static bool IsProjectileInRange(float x1, float x2, float y1, float y2, float z1, float z2, bool remove);
|
||||||
};
|
};
|
||||||
|
|
||||||
extern CProjectileInfo (&gaProjectileInfo)[NUM_PROJECTILES];
|
extern CProjectileInfo (&gaProjectileInfo)[NUM_PROJECTILES];
|
Loading…
Reference in New Issue
Block a user