mirror of
https://gitlab.com/GaryOderNichts/re3-wiiu.git
synced 2024-11-23 09:39:16 +01:00
Mouse free cam for peds&cars (under FREE_CAM)
This commit is contained in:
parent
8e3ee096e2
commit
5e2fe749bd
669
src/core/Cam.cpp
669
src/core/Cam.cpp
@ -23,12 +23,18 @@
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#include "SceneEdit.h"
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#include "Debug.h"
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#include "Camera.h"
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#include "DMAudio.h"
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const float DefaultFOV = 70.0f; // beta: 80.0f
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bool PrintDebugCode = false;
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int16 &DebugCamMode = *(int16*)0x95CCF2;
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bool bFreeCam = false;
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#ifdef FREE_CAM
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bool bFreePadCam = false;
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bool bFreeMouseCam = false;
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int nPreviousMode = -1;
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#endif
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void
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CCam::Init(void)
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@ -140,7 +146,7 @@ CCam::Process(void)
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Process_FollowPedWithMouse(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar);
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else
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#ifdef FREE_CAM
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if(bFreeCam)
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if(bFreePadCam)
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Process_FollowPed_Rotation(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar);
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else
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#endif
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@ -180,6 +186,11 @@ CCam::Process(void)
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Process_FlyBy(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar);
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break;
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case MODE_CAM_ON_A_STRING:
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#ifdef FREE_CAM
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if(bFreeMouseCam || bFreePadCam)
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Process_FollowCar_SA(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar);
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else
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#endif
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Process_Cam_On_A_String(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar);
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break;
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case MODE_REACTION:
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@ -192,6 +203,11 @@ CCam::Process(void)
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Process_Chris_With_Binding_PlusRotation(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar);
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break;
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case MODE_BEHINDBOAT:
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#ifdef FREE_CAM
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if (bFreeMouseCam || bFreePadCam)
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Process_FollowCar_SA(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar);
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else
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#endif
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Process_BehindBoat(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar);
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break;
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case MODE_PLAYER_FALLEN_WATER:
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@ -244,6 +260,9 @@ CCam::Process(void)
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Up = CVector(0.0f, 0.0f, 1.0f);
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}
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#ifdef FREE_CAM
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nPreviousMode = Mode;
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#endif
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CVector TargetToCam = Source - m_cvecTargetCoorsForFudgeInter;
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float DistOnGround = TargetToCam.Magnitude2D();
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m_fTrueBeta = CGeneral::GetATanOfXY(TargetToCam.x, TargetToCam.y);
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@ -1530,7 +1549,12 @@ CCam::Process_FollowPedWithMouse(const CVector &CameraTarget, float TargetOrient
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TargetCoors.z += fTranslateCamUp;
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TargetCoors = DoAverageOnVector(TargetCoors);
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// SA code
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#ifdef FREE_CAM
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if((bFreeMouseCam && Alpha > 0.0f) || (!bFreeMouseCam && Alpha > fBaseDist))
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#else
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if(Alpha > fBaseDist) // comparing an angle against a distance?
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#endif
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CamDist = fBaseDist + Cos(min(Alpha*fFalloff, HALFPI))*fAngleDist;
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else
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CamDist = fBaseDist + Cos(Alpha)*fAngleDist;
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@ -4441,7 +4465,7 @@ CCam::Process_FollowPed_Rotation(const CVector &CameraTarget, float TargetOrient
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float MouseX = CPad::GetPad(0)->GetMouseX();
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float MouseY = CPad::GetPad(0)->GetMouseY();
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float LookLeftRight, LookUpDown;
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if((MouseX != 0.0f || MouseY != 0.0f) && !CPad::GetPad(0)->ArePlayerControlsDisabled()){
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if(bFreeMouseCam && (MouseX != 0.0f || MouseY != 0.0f) && !CPad::GetPad(0)->ArePlayerControlsDisabled()){
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UseMouse = true;
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LookLeftRight = -2.5f*MouseX;
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LookUpDown = 4.0f*MouseY;
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@ -4572,6 +4596,645 @@ CCam::Process_FollowPed_Rotation(const CVector &CameraTarget, float TargetOrient
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GetVectorsReadyForRW();
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}
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// LCS cam hehe
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void
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CCam::Process_FollowCar_SA(const CVector& CameraTarget, float TargetOrientation, float, float)
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{
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// Missing things on III CCam
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static CVector m_aTargetHistoryPosOne;
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static CVector m_aTargetHistoryPosTwo;
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static CVector m_aTargetHistoryPosThree;
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static int m_nCurrentHistoryPoints = 0;
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static float lastBeta = -9999.0f;
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static float lastAlpha = -9999.0f;
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static float stepsLeftToChangeBetaByMouse;
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static float dontCollideWithCars;
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static bool alphaCorrected;
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static float heightIncreaseMult;
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if (!CamTargetEntity->IsVehicle())
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return;
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CVehicle* car = (CVehicle*)CamTargetEntity;
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CVector TargetCoors = CameraTarget;
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uint8 camSetArrPos = 0;
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// We may need those later
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bool isPlane = car->m_modelIndex == MI_DODO;
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bool isHeli = false;
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bool isBike = false;
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bool isCar = car->IsCar() && !isPlane && !isHeli && !isBike;
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CPad* pad = CPad::GetPad(0);
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// Next direction is non-existent in III
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uint8 nextDirectionIsForward = !(pad->GetLookBehindForCar() || pad->GetLookBehindForPed() || pad->GetLookLeft() || pad->GetLookRight()) &&
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DirectionWasLooking == LOOKING_FORWARD;
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if (car->m_modelIndex == MI_FIRETRUCK) {
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camSetArrPos = 7;
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} else if (car->m_modelIndex == MI_RCBANDIT) {
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camSetArrPos = 5;
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} else if (car->IsBoat()) {
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camSetArrPos = 4;
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} else if (isBike) {
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camSetArrPos = 1;
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} else if (isPlane) {
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camSetArrPos = 3;
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} else if (isHeli) {
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camSetArrPos = 2;
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}
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// LCS one but index 1(firetruck) moved to last
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float CARCAM_SET[][15] = {
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{1.3f, 1.0f, 0.4f, 10.0f, 15.0f, 0.5f, 1.0f, 1.0f, 0.85f, 0.2f, 0.075f, 0.05f, 0.8f, DEGTORAD(45.0f), DEGTORAD(89.0f)}, // cars
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{1.1f, 1.0f, 0.1f, 10.0f, 11.0f, 0.5f, 1.0f, 1.0f, 0.85f, 0.2f, 0.075f, 0.05f, 0.75f, DEGTORAD(45.0f), DEGTORAD(89.0f)}, // bike
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{1.1f, 1.0f, 0.2f, 10.0f, 15.0f, 0.05f, 0.05f, 0.0f, 0.9f, 0.05f, 0.01f, 0.05f, 1.0f, DEGTORAD(10.0f), DEGTORAD(70.0f)}, // heli (SA values)
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{1.1f, 3.5f, 0.2f, 10.0f, 25.0f, 0.5f, 1.0f, 1.0f, 0.75f, 0.1f, 0.005f, 0.2f, 1.0f, DEGTORAD(89.0f), DEGTORAD(89.0f)}, // plane (SA values)
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{0.9f, 1.0f, 0.1f, 10.0f, 15.0f, 0.5f, 1.0f, 0.0f, 0.9f, 0.05f, 0.005f, 0.05f, 1.0f, -0.2f, DEGTORAD(70.0f)}, // boat
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{1.1f, 1.0f, 0.2f, 10.0f, 5.0f, 0.5f, 1.0f, 1.0f, 0.75f, 0.1f, 0.005f, 0.2f, 1.0f, DEGTORAD(45.0f), DEGTORAD(89.0f)}, // rc cars
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{1.1f, 1.0f, 0.2f, 10.0f, 5.0f, 0.5f, 1.0f, 1.0f, 0.75f, 0.1f, 0.005f, 0.2f, 1.0f, DEGTORAD(20.0f), DEGTORAD(70.0f)}, // rc heli/planes
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{1.3f, 1.0f, 0.4f, 10.0f, 15.0f, 0.5f, 1.0f, 1.0f, 0.85f, 0.2f, 0.075f, 0.05f, 0.8f, -0.18f, DEGTORAD(40.0f)}, // firetruck...
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};
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// RC Heli/planes use same alpha values with heli/planes (LCS firetruck will fallback to 0)
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uint8 alphaArrPos = (camSetArrPos > 4 ? (isPlane ? 3 : (isHeli ? 2 : 0)) : camSetArrPos);
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float zoomModeAlphaOffset = 0.0f;
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static float ZmOneAlphaOffsetLCS[] = { 0.12f, 0.08f, 0.15f, 0.08f, 0.08f };
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static float ZmTwoAlphaOffsetLCS[] = { 0.1f, 0.08f, 0.3f, 0.08f, 0.08f };
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static float ZmThreeAlphaOffsetLCS[] = { 0.065f, 0.05f, 0.15f, 0.06f, 0.08f };
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if (isHeli && car->m_status == STATUS_PLAYER_REMOTE)
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zoomModeAlphaOffset = ZmTwoAlphaOffsetLCS[alphaArrPos];
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else {
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switch ((int)TheCamera.CarZoomIndicator) {
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// near
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case 1:
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zoomModeAlphaOffset = ZmOneAlphaOffsetLCS[alphaArrPos];
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break;
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// mid
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case 2:
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zoomModeAlphaOffset = ZmTwoAlphaOffsetLCS[alphaArrPos];
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break;
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// far
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case 3:
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zoomModeAlphaOffset = ZmThreeAlphaOffsetLCS[alphaArrPos];
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break;
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default:
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break;
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}
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}
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CColModel* carCol = (CColModel*)car->GetColModel();
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float colMaxZ = carCol->boundingBox.max.z; // As opposed to LCS and SA, VC does this: carCol->boundingBox.max.z - carCol->boundingBox.min.z;
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float approxCarLength = 2.0f * Abs(carCol->boundingBox.min.y); // SA taxi min.y = -2.95, max.z = 0.883502f
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float newDistance = TheCamera.CarZoomValueSmooth + CARCAM_SET[camSetArrPos][1] + approxCarLength;
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float minDistForThisCar = approxCarLength * CARCAM_SET[camSetArrPos][3];
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if (!isHeli || car->m_status == STATUS_PLAYER_REMOTE) {
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float radiusToStayOutside = colMaxZ * CARCAM_SET[camSetArrPos][0] - CARCAM_SET[camSetArrPos][2];
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if (radiusToStayOutside > 0.0f) {
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TargetCoors.z += radiusToStayOutside;
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newDistance += radiusToStayOutside;
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zoomModeAlphaOffset += 0.3f / newDistance * radiusToStayOutside;
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}
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} else {
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// 0.6f = fTestShiftHeliCamTarget
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TargetCoors.x += 0.6f * car->GetUp().x * colMaxZ;
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TargetCoors.y += 0.6f * car->GetUp().y * colMaxZ;
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TargetCoors.z += 0.6f * car->GetUp().z * colMaxZ;
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}
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float minDistForVehType = CARCAM_SET[camSetArrPos][4];
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if ((int)TheCamera.CarZoomIndicator == 1 && (camSetArrPos < 2 || camSetArrPos == 7)) {
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minDistForVehType = minDistForVehType * 0.65f;
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}
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float nextDistance = max(newDistance, minDistForVehType);
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CA_MAX_DISTANCE = newDistance;
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CA_MIN_DISTANCE = 3.5f;
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if (ResetStatics) {
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FOV = DefaultFOV;
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// GTA 3 has this in veh. camera
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if (TheCamera.m_bIdleOn)
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TheCamera.m_uiTimeWeEnteredIdle = CTimer::GetTimeInMilliseconds();
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} else {
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if (isCar || isBike) {
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// 0.4f: CAR_FOV_START_SPEED
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if (DotProduct(car->GetForward(), car->m_vecMoveSpeed) > 0.4f)
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FOV += (DotProduct(car->GetForward(), car->m_vecMoveSpeed) - 0.4f) * CTimer::GetTimeStep();
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}
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if (FOV > DefaultFOV)
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// 0.98f: CAR_FOV_FADE_MULT
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FOV = pow(0.98f, CTimer::GetTimeStep()) * (FOV - DefaultFOV) + DefaultFOV;
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if (FOV <= DefaultFOV + 30.0f) {
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if (FOV < DefaultFOV)
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FOV = DefaultFOV;
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} else
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FOV = DefaultFOV + 30.0f;
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}
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// WORKAROUND: I still don't know how looking behind works (m_bCamDirectlyInFront is unused in III, they seem to use m_bUseTransitionBeta)
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if (pad->GetLookBehindForCar())
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if (DirectionWasLooking == LOOKING_FORWARD || !LookingBehind)
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TheCamera.m_bCamDirectlyInFront = true;
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// Taken from RotCamIfInFrontCar, because we don't call it anymore
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if (!(pad->GetLookBehindForCar() || pad->GetLookBehindForPed() || pad->GetLookLeft() || pad->GetLookRight()))
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if (DirectionWasLooking != LOOKING_FORWARD)
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TheCamera.m_bCamDirectlyBehind = true;
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// Called when we just entered the car, just started to look behind or returned back from looking left, right or behind
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if (ResetStatics || TheCamera.m_bCamDirectlyBehind || TheCamera.m_bCamDirectlyInFront) {
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ResetStatics = false;
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Rotating = false;
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m_bCollisionChecksOn = true;
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// TheCamera.m_bResetOldMatrix = 1;
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// Garage exit cam is not working well in III...
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// if (!TheCamera.m_bJustCameOutOfGarage) // && !sthForScript)
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// {
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Alpha = 0.0f;
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Beta = car->GetForward().Heading() - HALFPI;
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if (TheCamera.m_bCamDirectlyInFront) {
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Beta += PI;
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}
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// }
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BetaSpeed = 0.0;
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AlphaSpeed = 0.0;
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Distance = 1000.0;
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Front.x = -(cos(Beta) * cos(Alpha));
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Front.y = -(sin(Beta) * cos(Alpha));
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Front.z = sin(Alpha);
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m_aTargetHistoryPosOne = TargetCoors - nextDistance * Front;
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m_aTargetHistoryPosTwo = TargetCoors - newDistance * Front;
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m_nCurrentHistoryPoints = 0;
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if (!TheCamera.m_bJustCameOutOfGarage) // && !sthForScript)
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Alpha = -zoomModeAlphaOffset;
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}
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Front = TargetCoors - m_aTargetHistoryPosOne;
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Front.Normalise();
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// Code that makes cam rotate around the car
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float camRightHeading = Front.Heading() - HALFPI;
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if (camRightHeading < -PI)
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camRightHeading = camRightHeading + TWOPI;
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float velocityRightHeading;
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if (car->m_vecMoveSpeed.Magnitude2D() <= 0.02f)
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velocityRightHeading = camRightHeading;
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else
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velocityRightHeading = car->m_vecMoveSpeed.Heading() - HALFPI;
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if (velocityRightHeading < camRightHeading - PI)
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velocityRightHeading = velocityRightHeading + TWOPI;
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else if (velocityRightHeading > camRightHeading + PI)
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velocityRightHeading = velocityRightHeading - TWOPI;
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float betaChangeMult1 = CTimer::GetTimeStep() * CARCAM_SET[camSetArrPos][10];
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float betaChangeLimit = CTimer::GetTimeStep() * CARCAM_SET[camSetArrPos][11];
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float betaChangeMult2 = (car->m_vecMoveSpeed - DotProduct(car->m_vecMoveSpeed, Front) * Front).Magnitude();
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float betaChange = min(1.0f, betaChangeMult1 * betaChangeMult2) * (velocityRightHeading - camRightHeading);
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if (betaChange <= betaChangeLimit) {
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if (betaChange < -betaChangeLimit)
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betaChange = -betaChangeLimit;
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} else {
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betaChange = betaChangeLimit;
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}
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float targetBeta = camRightHeading + betaChange;
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if (targetBeta < Beta - HALFPI)
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targetBeta += TWOPI;
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else if (targetBeta > Beta + PI)
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targetBeta -= TWOPI;
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float carPosChange = (TargetCoors - m_aTargetHistoryPosTwo).Magnitude();
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if (carPosChange < newDistance && newDistance > minDistForThisCar) {
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newDistance = max(minDistForThisCar, carPosChange);
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}
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float maxAlphaAllowed = CARCAM_SET[camSetArrPos][13];
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// Originally this is to prevent camera enter into car while we're stopping, but what about moving???
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// This is also original LCS and SA bug, or some attempt to fix lag. We'll never know
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// if (car->m_vecMoveSpeed.MagnitudeSqr() < sq(0.2f))
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if (car->m_modelIndex != MI_FIRETRUCK) {
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// if (!isBike || GetMysteriousWheelRelatedThingBike(car) > 3)
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// if (!isHeli && (!isPlane || car->GetWheelsOnGround())) {
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CVector left = CrossProduct(car->GetForward(), CVector(0.0f, 0.0f, 1.0f));
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left.Normalise();
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CVector up = CrossProduct(left, car->GetForward());
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up.Normalise();
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float lookingUp = DotProduct(up, Front);
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if (lookingUp > 0.0f) {
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float v88 = Asin(Abs(Sin(Beta - (car->GetForward().Heading() - HALFPI))));
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float v200;
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if (v88 <= Atan2(carCol->boundingBox.max.x, -carCol->boundingBox.min.y)) {
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v200 = (1.5f - carCol->boundingBox.min.y) / Cos(v88);
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} else {
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float a6g = 1.2f + carCol->boundingBox.max.x;
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v200 = a6g / Cos(max(0.0f, HALFPI - v88));
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}
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maxAlphaAllowed = Cos(Beta - (car->GetForward().Heading() - HALFPI)) * Atan2(car->GetForward().z, car->GetForward().Magnitude2D())
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+ Atan2(TargetCoors.z - car->GetPosition().z + car->GetHeightAboveRoad(), v200 * 1.2f);
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if (isCar && ((CAutomobile*)car)->m_nWheelsOnGround > 1 && Abs(DotProduct(car->m_vecTurnSpeed, car->GetForward())) < 0.05f) {
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maxAlphaAllowed += Cos(Beta - (car->GetForward().Heading() - HALFPI) + HALFPI) * Atan2(car->GetRight().z, car->GetRight().Magnitude2D());
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}
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}
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}
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float targetAlpha = Asin(clamp(Front.z, -1.0f, 1.0f)) - zoomModeAlphaOffset;
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if (targetAlpha <= maxAlphaAllowed) {
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if (targetAlpha < -CARCAM_SET[camSetArrPos][14])
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targetAlpha = -CARCAM_SET[camSetArrPos][14];
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} else {
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targetAlpha = maxAlphaAllowed;
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}
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float maxAlphaBlendAmount = CTimer::GetTimeStep() * CARCAM_SET[camSetArrPos][6];
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float targetAlphaBlendAmount = (1.0f - pow(CARCAM_SET[camSetArrPos][5], CTimer::GetTimeStep())) * (targetAlpha - Alpha);
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if (targetAlphaBlendAmount <= maxAlphaBlendAmount) {
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if (targetAlphaBlendAmount < -maxAlphaBlendAmount)
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targetAlphaBlendAmount = -maxAlphaBlendAmount;
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} else {
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targetAlphaBlendAmount = maxAlphaBlendAmount;
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}
|
||||
|
||||
// Using GetCarGun(LR/UD) will give us same unprocessed RightStick value as SA
|
||||
float stickX = -(pad->GetCarGunLeftRight());
|
||||
float stickY = pad->GetCarGunUpDown();
|
||||
|
||||
// In SA this checks for m_bUseMouse3rdPerson so num2/num8 do not move camera when Keyboard & Mouse controls are used.
|
||||
if (CCamera::m_bUseMouse3rdPerson)
|
||||
stickY = 0.0f;
|
||||
|
||||
float xMovement = Abs(stickX) * (FOV / 80.0f * 5.f / 70.f) * stickX * 0.007f * 0.007f;
|
||||
float yMovement = Abs(stickY) * (FOV / 80.0f * 3.f / 70.f) * stickY * 0.007f * 0.007f;
|
||||
|
||||
bool correctAlpha = true;
|
||||
// if (SA checks if we aren't in work car, why?) {
|
||||
if (!isCar || car->m_modelIndex != MI_YARDIE) {
|
||||
correctAlpha = false;
|
||||
}
|
||||
else {
|
||||
xMovement = 0.0f;
|
||||
yMovement = 0.0f;
|
||||
}
|
||||
// } else
|
||||
// yMovement = 0.0;
|
||||
|
||||
if (!nextDirectionIsForward) {
|
||||
yMovement = 0.0;
|
||||
xMovement = 0.0;
|
||||
}
|
||||
|
||||
if (camSetArrPos == 0 || camSetArrPos == 7) {
|
||||
// This is not working on cars as SA
|
||||
// Because III/VC doesn't have any buttons tied to LeftStick if you're not in Classic Configuration, using Dodo or using GInput/Pad, so :shrug:
|
||||
if (Abs(pad->GetSteeringUpDown()) > 120.0f) {
|
||||
if (car->pDriver && car->pDriver->m_objective != OBJECTIVE_LEAVE_VEHICLE) {
|
||||
yMovement += Abs(pad->GetSteeringUpDown()) * (FOV / 80.0f * 3.f / 70.f) * pad->GetSteeringUpDown() * 0.007f * 0.007f * 0.5;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (yMovement > 0.0)
|
||||
yMovement = yMovement * 0.5;
|
||||
|
||||
bool mouseChangesBeta = false;
|
||||
|
||||
// FIX: Disable mouse movement in drive-by, it's buggy. Original SA bug.
|
||||
if (bFreeMouseCam && CCamera::m_bUseMouse3rdPerson && !pad->ArePlayerControlsDisabled() && nextDirectionIsForward) {
|
||||
float mouseY = pad->GetMouseY() * 2.0f;
|
||||
float mouseX = pad->GetMouseX() * -2.0f;
|
||||
|
||||
// If you want an ability to toggle free cam while steering with mouse, you can add an OR after DisableMouseSteering.
|
||||
// There was a pad->NewState.m_bVehicleMouseLook in SA, which doesn't exists in III.
|
||||
|
||||
if ((mouseX != 0.0 || mouseY != 0.0) && (CVehicle::m_bDisableMouseSteering)) {
|
||||
yMovement = mouseY * FOV / 80.0f * TheCamera.m_fMouseAccelHorzntl; // Same as SA, horizontal sensitivity.
|
||||
BetaSpeed = 0.0;
|
||||
AlphaSpeed = 0.0;
|
||||
xMovement = mouseX * FOV / 80.0f * TheCamera.m_fMouseAccelHorzntl;
|
||||
targetAlpha = Alpha;
|
||||
stepsLeftToChangeBetaByMouse = 1.0f * 50.0f;
|
||||
mouseChangesBeta = true;
|
||||
} else if (stepsLeftToChangeBetaByMouse > 0.0f) {
|
||||
// Finish rotation by decreasing speed when we stopped moving mouse
|
||||
BetaSpeed = 0.0;
|
||||
AlphaSpeed = 0.0;
|
||||
yMovement = 0.0;
|
||||
xMovement = 0.0;
|
||||
targetAlpha = Alpha;
|
||||
stepsLeftToChangeBetaByMouse = max(0.0f, stepsLeftToChangeBetaByMouse - CTimer::GetTimeStep());
|
||||
mouseChangesBeta = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (correctAlpha) {
|
||||
if (nPreviousMode != MODE_CAM_ON_A_STRING)
|
||||
alphaCorrected = false;
|
||||
|
||||
if (!alphaCorrected && Abs(zoomModeAlphaOffset + Alpha) > 0.05f) {
|
||||
yMovement = (-zoomModeAlphaOffset - Alpha) * 0.05f;
|
||||
} else
|
||||
alphaCorrected = true;
|
||||
}
|
||||
float alphaSpeedFromStickY = yMovement * CARCAM_SET[camSetArrPos][12];
|
||||
float betaSpeedFromStickX = xMovement * CARCAM_SET[camSetArrPos][12];
|
||||
|
||||
float newAngleSpeedMaxBlendAmount = CARCAM_SET[camSetArrPos][9];
|
||||
float angleChangeStep = pow(CARCAM_SET[camSetArrPos][8], CTimer::GetTimeStep());
|
||||
float targetBetaWithStickBlendAmount = betaSpeedFromStickX + (targetBeta - Beta) / max(CTimer::GetTimeStep(), 1.0f);
|
||||
|
||||
if (targetBetaWithStickBlendAmount < -newAngleSpeedMaxBlendAmount)
|
||||
targetBetaWithStickBlendAmount = -newAngleSpeedMaxBlendAmount;
|
||||
else if (targetBetaWithStickBlendAmount > newAngleSpeedMaxBlendAmount)
|
||||
targetBetaWithStickBlendAmount = newAngleSpeedMaxBlendAmount;
|
||||
|
||||
float angleChangeStepLeft = 1.0f - angleChangeStep;
|
||||
BetaSpeed = targetBetaWithStickBlendAmount * angleChangeStepLeft + angleChangeStep * BetaSpeed;
|
||||
if (Abs(BetaSpeed) < 0.0001f)
|
||||
BetaSpeed = 0.0f;
|
||||
|
||||
float betaChangePerFrame;
|
||||
if (mouseChangesBeta)
|
||||
betaChangePerFrame = betaSpeedFromStickX;
|
||||
else
|
||||
betaChangePerFrame = CTimer::GetTimeStep() * BetaSpeed;
|
||||
Beta = betaChangePerFrame + Beta;
|
||||
|
||||
if (TheCamera.m_bJustCameOutOfGarage) {
|
||||
float invHeading = Atan2(Front.y, Front.x);
|
||||
if (invHeading < 0.0f)
|
||||
invHeading += TWOPI;
|
||||
|
||||
Beta = invHeading + PI;
|
||||
}
|
||||
|
||||
Beta = CGeneral::LimitRadianAngle(Beta);
|
||||
if (Beta < 0.0f)
|
||||
Beta += TWOPI;
|
||||
|
||||
if ((camSetArrPos <= 1 || camSetArrPos == 7) && targetAlpha < Alpha && carPosChange >= newDistance) {
|
||||
if (isCar && ((CAutomobile*)car)->m_nWheelsOnGround > 1)
|
||||
// || isBike && GetMysteriousWheelRelatedThingBike(car) > 1)
|
||||
alphaSpeedFromStickY += (targetAlpha - Alpha) * 0.075f;
|
||||
}
|
||||
|
||||
AlphaSpeed = angleChangeStepLeft * alphaSpeedFromStickY + angleChangeStep * AlphaSpeed;
|
||||
float maxAlphaSpeed = newAngleSpeedMaxBlendAmount;
|
||||
if (alphaSpeedFromStickY > 0.0f)
|
||||
maxAlphaSpeed = maxAlphaSpeed * 0.5;
|
||||
|
||||
if (AlphaSpeed <= maxAlphaSpeed) {
|
||||
float minAlphaSpeed = -maxAlphaSpeed;
|
||||
if (AlphaSpeed < minAlphaSpeed)
|
||||
AlphaSpeed = minAlphaSpeed;
|
||||
} else {
|
||||
AlphaSpeed = maxAlphaSpeed;
|
||||
}
|
||||
|
||||
if (Abs(AlphaSpeed) < 0.0001f)
|
||||
AlphaSpeed = 0.0f;
|
||||
|
||||
float alphaWithSpeedAccounted;
|
||||
if (mouseChangesBeta) {
|
||||
alphaWithSpeedAccounted = alphaSpeedFromStickY + targetAlpha;
|
||||
Alpha += alphaSpeedFromStickY;
|
||||
} else {
|
||||
alphaWithSpeedAccounted = CTimer::GetTimeStep() * AlphaSpeed + targetAlpha;
|
||||
Alpha += targetAlphaBlendAmount;
|
||||
}
|
||||
|
||||
if (Alpha <= maxAlphaAllowed) {
|
||||
float minAlphaAllowed = -CARCAM_SET[camSetArrPos][14];
|
||||
if (minAlphaAllowed > Alpha) {
|
||||
Alpha = minAlphaAllowed;
|
||||
AlphaSpeed = 0.0f;
|
||||
}
|
||||
} else {
|
||||
Alpha = maxAlphaAllowed;
|
||||
AlphaSpeed = 0.0f;
|
||||
}
|
||||
|
||||
// Prevent unsignificant angle changes
|
||||
if (Abs(lastAlpha - Alpha) < 0.0001f)
|
||||
Alpha = lastAlpha;
|
||||
|
||||
lastAlpha = Alpha;
|
||||
|
||||
if (Abs(lastBeta - Beta) < 0.0001f)
|
||||
Beta = lastBeta;
|
||||
|
||||
lastBeta = Beta;
|
||||
|
||||
Front.x = -(cos(Beta) * cos(Alpha));
|
||||
Front.y = -(sin(Beta) * cos(Alpha));
|
||||
Front.z = sin(Alpha);
|
||||
GetVectorsReadyForRW();
|
||||
TheCamera.m_bCamDirectlyBehind = false;
|
||||
TheCamera.m_bCamDirectlyInFront = false;
|
||||
|
||||
Source = TargetCoors - newDistance * Front;
|
||||
|
||||
m_cvecTargetCoorsForFudgeInter = TargetCoors;
|
||||
m_aTargetHistoryPosThree = m_aTargetHistoryPosOne;
|
||||
float nextAlpha = alphaWithSpeedAccounted + zoomModeAlphaOffset;
|
||||
float nextFrontX = -(cos(Beta) * cos(nextAlpha));
|
||||
float nextFrontY = -(sin(Beta) * cos(nextAlpha));
|
||||
float nextFrontZ = sin(nextAlpha);
|
||||
|
||||
m_aTargetHistoryPosOne.x = TargetCoors.x - nextFrontX * nextDistance;
|
||||
m_aTargetHistoryPosOne.y = TargetCoors.y - nextFrontY * nextDistance;
|
||||
m_aTargetHistoryPosOne.z = TargetCoors.z - nextFrontZ * nextDistance;
|
||||
|
||||
m_aTargetHistoryPosTwo.x = TargetCoors.x - nextFrontX * newDistance;
|
||||
m_aTargetHistoryPosTwo.y = TargetCoors.y - nextFrontY * newDistance;
|
||||
m_aTargetHistoryPosTwo.z = TargetCoors.z - nextFrontZ * newDistance;
|
||||
|
||||
// SA calls SetColVarsVehicle in here
|
||||
if (nextDirectionIsForward) {
|
||||
|
||||
// This is new in LCS!
|
||||
float timestepFactor = Pow(0.99f, CTimer::GetTimeStep());
|
||||
dontCollideWithCars = (timestepFactor * dontCollideWithCars) + ((1.0f - timestepFactor) * car->m_vecMoveSpeed.Magnitude());
|
||||
|
||||
// Move cam if on collision
|
||||
CColPoint foundCol;
|
||||
CEntity* foundEnt;
|
||||
CWorld::pIgnoreEntity = CamTargetEntity;
|
||||
if (CWorld::ProcessLineOfSight(TargetCoors, Source, foundCol, foundEnt, true, dontCollideWithCars < 0.1f, false, true, false, true, false)) {
|
||||
float obstacleTargetDist = (TargetCoors - foundCol.point).Magnitude();
|
||||
float obstacleCamDist = newDistance - obstacleTargetDist;
|
||||
if (!foundEnt->IsPed() || obstacleCamDist <= 1.0f) {
|
||||
Source = foundCol.point;
|
||||
if (obstacleTargetDist < 1.2f) {
|
||||
RwCameraSetNearClipPlane(Scene.camera, max(0.05f, obstacleTargetDist - 0.3f));
|
||||
}
|
||||
} else {
|
||||
if (!CWorld::ProcessLineOfSight(foundCol.point, Source, foundCol, foundEnt, true, dontCollideWithCars < 0.1f, false, true, false, true, false)) {
|
||||
float lessClip = obstacleCamDist - 0.35f;
|
||||
if (lessClip <= 0.9f)
|
||||
RwCameraSetNearClipPlane(Scene.camera, lessClip);
|
||||
else
|
||||
RwCameraSetNearClipPlane(Scene.camera, 0.9f);
|
||||
} else {
|
||||
obstacleTargetDist = (TargetCoors - foundCol.point).Magnitude();
|
||||
Source = foundCol.point;
|
||||
if (obstacleTargetDist < 1.2f) {
|
||||
float lessClip = obstacleTargetDist - 0.3f;
|
||||
if (lessClip >= 0.05f)
|
||||
RwCameraSetNearClipPlane(Scene.camera, lessClip);
|
||||
else
|
||||
RwCameraSetNearClipPlane(Scene.camera, 0.05f);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
CWorld::pIgnoreEntity = nil;
|
||||
float nearClip = RwCameraGetNearClipPlane(Scene.camera);
|
||||
float radius = Tan(DEGTORAD(FOV * 0.5f)) * CDraw::GetAspectRatio() * 1.1f;
|
||||
|
||||
// If we're seeing blue hell due to camera intersects some surface, fix it.
|
||||
// SA and LCS have this unrolled.
|
||||
for (int i = 0;
|
||||
i <= 5 && CWorld::TestSphereAgainstWorld((nearClip * Front) + Source, radius * nearClip, nil, true, true, false, true, false, false);
|
||||
i++) {
|
||||
|
||||
CVector surfaceCamDist = gaTempSphereColPoints->point - Source;
|
||||
CVector frontButInvertedIfTouchesSurface = DotProduct(surfaceCamDist, Front) * Front;
|
||||
float newNearClip = (surfaceCamDist - frontButInvertedIfTouchesSurface).Magnitude() / radius;
|
||||
|
||||
if (newNearClip > nearClip)
|
||||
newNearClip = nearClip;
|
||||
if (newNearClip < 0.1f)
|
||||
newNearClip = 0.1f;
|
||||
if (nearClip > newNearClip)
|
||||
RwCameraSetNearClipPlane(Scene.camera, newNearClip);
|
||||
|
||||
if (newNearClip == 0.1f)
|
||||
Source += (TargetCoors - Source) * 0.3f;
|
||||
|
||||
nearClip = RwCameraGetNearClipPlane(Scene.camera);
|
||||
radius = Tan(DEGTORAD(FOV * 0.5f)) * CDraw::GetAspectRatio() * 1.1f;
|
||||
}
|
||||
}
|
||||
TheCamera.m_bCamDirectlyBehind = false;
|
||||
TheCamera.m_bCamDirectlyInFront = false;
|
||||
|
||||
// ------- LCS specific part starts
|
||||
|
||||
if (camSetArrPos == 5 && Source.z < 1.0f) // RC Bandit and Baron
|
||||
Source.z = 1.0f;
|
||||
|
||||
// Obviously some specific place in LC
|
||||
if (Source.x > 11.0f && Source.x < 91.0f) {
|
||||
if (Source.y > -680.0f && Source.y < -600.0f && Source.z < 24.4f)
|
||||
Source.z = 24.4f;
|
||||
}
|
||||
|
||||
// CCam::FixSourceAboveWaterLevel
|
||||
if (CameraTarget.z >= -2.0f) {
|
||||
float level = -6000.0;
|
||||
// +0.5f is needed for III
|
||||
if (CWaterLevel::GetWaterLevelNoWaves(Source.x, Source.y, Source.z, &level)) {
|
||||
if (Source.z < level + 0.5f)
|
||||
Source.z = level + 0.5f;
|
||||
}
|
||||
}
|
||||
Front = TargetCoors - Source;
|
||||
|
||||
// -------- LCS specific part ends
|
||||
|
||||
GetVectorsReadyForRW();
|
||||
// SA
|
||||
// gTargetCoordsForLookingBehind = TargetCoors;
|
||||
|
||||
// SA code from CAutomobile::TankControl/FireTruckControl.
|
||||
if (car->m_modelIndex == MI_RHINO || car->m_modelIndex == MI_FIRETRUCK) {
|
||||
|
||||
float &carGunLR = ((CAutomobile*)car)->m_fCarGunLR;
|
||||
CVector hi = Multiply3x3(Front, car->GetMatrix());
|
||||
|
||||
// III/VC's firetruck turret angle is reversed
|
||||
float angleToFace = (car->m_modelIndex == MI_FIRETRUCK ? -hi.Heading() : hi.Heading());
|
||||
|
||||
if (angleToFace <= carGunLR + PI) {
|
||||
if (angleToFace < carGunLR - PI)
|
||||
angleToFace = angleToFace + TWOPI;
|
||||
} else {
|
||||
angleToFace = angleToFace - TWOPI;
|
||||
}
|
||||
|
||||
float neededTurn = angleToFace - carGunLR;
|
||||
float turnPerFrame = CTimer::GetTimeStep() * (car->m_modelIndex == MI_FIRETRUCK ? 0.05f : 0.015f);
|
||||
if (neededTurn <= turnPerFrame) {
|
||||
if (neededTurn < -turnPerFrame)
|
||||
angleToFace = carGunLR - turnPerFrame;
|
||||
} else {
|
||||
angleToFace = turnPerFrame + carGunLR;
|
||||
}
|
||||
|
||||
if (car->m_modelIndex == MI_RHINO && carGunLR != angleToFace) {
|
||||
DMAudio.PlayOneShot(car->m_audioEntityId, SOUND_CAR_TANK_TURRET_ROTATE, Abs(angleToFace - carGunLR));
|
||||
}
|
||||
carGunLR = angleToFace;
|
||||
|
||||
if (carGunLR < -PI) {
|
||||
carGunLR += TWOPI;
|
||||
} else if (carGunLR > PI) {
|
||||
carGunLR -= TWOPI;
|
||||
}
|
||||
|
||||
// Because firetruk turret also has Y movement
|
||||
if (car->m_modelIndex == MI_FIRETRUCK) {
|
||||
float &carGunUD = ((CAutomobile*)car)->m_fCarGunUD;
|
||||
|
||||
float alphaToFace = Atan2(hi.z, hi.Magnitude2D()) + DEGTORAD(15.0f);
|
||||
float neededAlphaTurn = alphaToFace - carGunUD;
|
||||
float alphaTurnPerFrame = CTimer::GetTimeStep() * 0.02f;
|
||||
|
||||
if (neededAlphaTurn > alphaTurnPerFrame) {
|
||||
neededTurn = alphaTurnPerFrame;
|
||||
carGunUD = neededTurn + carGunUD;
|
||||
} else {
|
||||
if (neededAlphaTurn >= -alphaTurnPerFrame) {
|
||||
carGunUD = alphaToFace;
|
||||
} else {
|
||||
carGunUD = carGunUD - alphaTurnPerFrame;
|
||||
}
|
||||
}
|
||||
|
||||
float turretMinY = -DEGTORAD(20.0f);
|
||||
float turretMaxY = DEGTORAD(20.0f);
|
||||
if (turretMinY <= carGunUD) {
|
||||
if (carGunUD > turretMaxY)
|
||||
carGunUD = turretMaxY;
|
||||
} else {
|
||||
carGunUD = turretMinY;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
STARTPATCHES
|
||||
|
@ -224,6 +224,7 @@ struct CCam
|
||||
|
||||
// custom stuff
|
||||
void Process_FollowPed_Rotation(const CVector &CameraTarget, float TargetOrientation, float, float);
|
||||
void Process_FollowCar_SA(const CVector &CameraTarget, float TargetOrientation, float, float);
|
||||
};
|
||||
static_assert(sizeof(CCam) == 0x1A4, "CCam: wrong size");
|
||||
static_assert(offsetof(CCam, Alpha) == 0xA8, "CCam: error");
|
||||
|
@ -64,7 +64,6 @@ bool &CMenuManager::m_bShutDownFrontEndRequested = *(bool*)0x95CD6A;
|
||||
|
||||
int8 &CMenuManager::m_PrefsUseWideScreen = *(int8*)0x95CD23;
|
||||
int8 &CMenuManager::m_PrefsRadioStation = *(int8*)0x95CDA4;
|
||||
int8 &CMenuManager::m_bDisableMouseSteering = *(int8*)0x60252C; // 1
|
||||
int32 &CMenuManager::m_PrefsBrightness = *(int32*)0x5F2E50; // 256
|
||||
float &CMenuManager::m_PrefsLOD = *(float*)0x8F42C4;
|
||||
int8 &CMenuManager::m_bFrontEnd_ReloadObrTxtGxt = *(int8*)0x628CFC;
|
||||
@ -968,7 +967,7 @@ void CMenuManager::Draw()
|
||||
rightText = TheText.Get(m_PrefsDMA ? "FEM_ON" : "FEM_OFF");
|
||||
break;
|
||||
case MENUACTION_MOUSESTEER:
|
||||
rightText = TheText.Get(m_bDisableMouseSteering ? "FEM_OFF" : "FEM_ON");
|
||||
rightText = TheText.Get(CVehicle::m_bDisableMouseSteering ? "FEM_OFF" : "FEM_ON");
|
||||
break;
|
||||
}
|
||||
|
||||
@ -3141,7 +3140,7 @@ CMenuManager::ProcessButtonPresses(void)
|
||||
CMenuManager::m_ControlMethod = CONTROL_STANDART;
|
||||
MousePointerStateHelper.bInvertVertically = false;
|
||||
TheCamera.m_fMouseAccelHorzntl = 0.0025f;
|
||||
m_bDisableMouseSteering = true;
|
||||
CVehicle::m_bDisableMouseSteering = true;
|
||||
TheCamera.m_bHeadBob = false;
|
||||
SaveSettings();
|
||||
}
|
||||
@ -3460,7 +3459,7 @@ void CMenuManager::ProcessOnOffMenuOptions()
|
||||
SaveSettings();
|
||||
break;
|
||||
case MENUACTION_MOUSESTEER:
|
||||
m_bDisableMouseSteering = !m_bDisableMouseSteering;
|
||||
CVehicle::m_bDisableMouseSteering = !CVehicle::m_bDisableMouseSteering;
|
||||
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SUCCESS, 0);
|
||||
SaveSettings();
|
||||
break;
|
||||
|
@ -473,7 +473,6 @@ public:
|
||||
static int32 &m_ControlMethod;
|
||||
static int8 &m_PrefsDMA;
|
||||
static int32 &m_PrefsLanguage;
|
||||
static int8 &m_bDisableMouseSteering;
|
||||
static int32 &m_PrefsBrightness;
|
||||
static float &m_PrefsLOD;
|
||||
static int8 &m_bFrontEnd_ReloadObrTxtGxt;
|
||||
|
@ -373,8 +373,10 @@ DebugMenuPopulate(void)
|
||||
extern bool PrintDebugCode;
|
||||
extern int16 &DebugCamMode;
|
||||
#ifdef FREE_CAM
|
||||
extern bool bFreeCam;
|
||||
DebugMenuAddVarBool8("Cam", "Free Cam", (int8*)&bFreeCam, nil);
|
||||
extern bool bFreePadCam;
|
||||
extern bool bFreeMouseCam;
|
||||
DebugMenuAddVarBool8("Cam", "Free Gamepad Cam", (int8*)&bFreePadCam, nil);
|
||||
DebugMenuAddVarBool8("Cam", "Free Mouse Cam", (int8*)&bFreeMouseCam, nil);
|
||||
#endif
|
||||
DebugMenuAddVarBool8("Cam", "Print Debug Code", (int8*)&PrintDebugCode, nil);
|
||||
DebugMenuAddVar("Cam", "Cam Mode", &DebugCamMode, nil, 1, 0, CCam::MODE_EDITOR, nil);
|
||||
|
@ -59,6 +59,10 @@
|
||||
|
||||
#define CAN_SEE_ENTITY_ANGLE_THRESHOLD DEGTORAD(60.0f)
|
||||
|
||||
#ifdef FREE_CAM
|
||||
extern bool bFreeMouseCam;
|
||||
#endif
|
||||
|
||||
CPed *gapTempPedList[50];
|
||||
uint16 gnNumTempPedList;
|
||||
|
||||
@ -807,6 +811,10 @@ CPed::IsPedInControl(void)
|
||||
bool
|
||||
CPed::CanStrafeOrMouseControl(void)
|
||||
{
|
||||
#ifdef FREE_CAM
|
||||
if (bFreeMouseCam)
|
||||
return false;
|
||||
#endif
|
||||
return m_nPedState == PED_NONE || m_nPedState == PED_IDLE || m_nPedState == PED_FLEE_POS || m_nPedState == PED_FLEE_ENTITY ||
|
||||
m_nPedState == PED_ATTACK || m_nPedState == PED_FIGHT || m_nPedState == PED_AIM_GUN || m_nPedState == PED_JUMP;
|
||||
}
|
||||
@ -6984,7 +6992,11 @@ CPed::FinishLaunchCB(CAnimBlendAssociation *animAssoc, void *arg)
|
||||
#endif
|
||||
) {
|
||||
|
||||
#ifdef FREE_CAM
|
||||
if (TheCamera.Cams[0].Using3rdPersonMouseCam() && !bFreeMouseCam) {
|
||||
#else
|
||||
if (TheCamera.Cams[0].Using3rdPersonMouseCam()) {
|
||||
#endif
|
||||
float fpsAngle = ped->WorkOutHeadingForMovingFirstPerson(ped->m_fRotationCur);
|
||||
ped->m_vecMoveSpeed.x = -velocityFromAnim * Sin(fpsAngle);
|
||||
ped->m_vecMoveSpeed.y = velocityFromAnim * Cos(fpsAngle);
|
||||
|
@ -18,6 +18,10 @@
|
||||
|
||||
#define PAD_MOVE_TO_GAME_WORLD_MOVE 60.0f
|
||||
|
||||
#ifdef FREE_CAM
|
||||
extern bool bFreeMouseCam;
|
||||
#endif
|
||||
|
||||
CPlayerPed::~CPlayerPed()
|
||||
{
|
||||
delete m_pWanted;
|
||||
@ -688,7 +692,14 @@ CPlayerPed::PlayerControl1stPersonRunAround(CPad *padUsed)
|
||||
float padMove = CVector2D(leftRight, upDown).Magnitude();
|
||||
float padMoveInGameUnit = padMove / PAD_MOVE_TO_GAME_WORLD_MOVE;
|
||||
if (padMoveInGameUnit > 0.0f) {
|
||||
#ifdef FREE_CAM
|
||||
if (!bFreeMouseCam)
|
||||
m_fRotationDest = CGeneral::LimitRadianAngle(TheCamera.Orientation);
|
||||
else
|
||||
m_fRotationDest = CGeneral::GetRadianAngleBetweenPoints(0.0f, 0.0f, -leftRight, upDown) - TheCamera.Orientation;
|
||||
#else
|
||||
m_fRotationDest = CGeneral::LimitRadianAngle(TheCamera.Orientation);
|
||||
#endif
|
||||
m_fMoveSpeed = min(padMoveInGameUnit, 0.07f * CTimer::GetTimeStep() + m_fMoveSpeed);
|
||||
} else {
|
||||
m_fMoveSpeed = 0.0f;
|
||||
@ -981,6 +992,12 @@ CPlayerPed::ProcessPlayerWeapon(CPad *padUsed)
|
||||
if (padUsed->TargetJustDown()) {
|
||||
SetStoredState();
|
||||
m_nPedState = PED_SNIPER_MODE;
|
||||
#ifdef FREE_CAM
|
||||
if (bFreeMouseCam && TheCamera.Cams[0].Using3rdPersonMouseCam()) {
|
||||
m_fRotationCur = CGeneral::LimitRadianAngle(-TheCamera.Orientation);
|
||||
SetHeading(m_fRotationCur);
|
||||
}
|
||||
#endif
|
||||
if (GetWeapon()->m_eWeaponType == WEAPONTYPE_ROCKETLAUNCHER)
|
||||
TheCamera.SetNewPlayerWeaponMode(CCam::MODE_ROCKETLAUNCHER, 0, 0);
|
||||
else if (GetWeapon()->m_eWeaponType == WEAPONTYPE_SNIPERRIFLE)
|
||||
@ -1000,6 +1017,11 @@ CPlayerPed::ProcessPlayerWeapon(CPad *padUsed)
|
||||
if (padUsed->GetWeapon() && m_nMoveState != PEDMOVE_SPRINT) {
|
||||
if (m_nSelectedWepSlot == m_currentWeapon) {
|
||||
if (m_pPointGunAt) {
|
||||
#ifdef FREE_CAM
|
||||
if (bFreeMouseCam && weaponInfo->m_eWeaponFire == WEAPON_FIRE_MELEE && m_fMoveSpeed < 1.0f)
|
||||
StartFightAttack(padUsed->GetWeapon());
|
||||
else
|
||||
#endif
|
||||
SetAttack(m_pPointGunAt);
|
||||
} else if (m_currentWeapon != WEAPONTYPE_UNARMED) {
|
||||
if (m_nPedState == PED_ATTACK) {
|
||||
@ -1027,11 +1049,65 @@ CPlayerPed::ProcessPlayerWeapon(CPad *padUsed)
|
||||
bIsAttacking = false;
|
||||
}
|
||||
}
|
||||
|
||||
#ifdef FREE_CAM
|
||||
// Rotate player/arm when shooting. We don't have auto-rotation anymore
|
||||
if (CCamera::m_bUseMouse3rdPerson && bFreeMouseCam &&
|
||||
m_nSelectedWepSlot == m_currentWeapon && m_nMoveState != PEDMOVE_SPRINT) {
|
||||
|
||||
// Weapons except throwable and melee ones
|
||||
if (weaponInfo->m_bCanAim || weaponInfo->m_b1stPerson || weaponInfo->m_bExpands) {
|
||||
if ((padUsed->GetTarget() && weaponInfo->m_bCanAimWithArm) || padUsed->GetWeapon()) {
|
||||
float limitedCam = CGeneral::LimitRadianAngle(-TheCamera.Orientation);
|
||||
|
||||
// On this one we can rotate arm.
|
||||
if (weaponInfo->m_bCanAimWithArm) {
|
||||
if (!padUsed->GetWeapon()) { // making this State != ATTACK still stops it after attack. Re-start it immediately!
|
||||
SetPointGunAt(nil);
|
||||
bIsPointingGunAt = false; // to not stop after attack
|
||||
}
|
||||
|
||||
SetLookFlag(limitedCam, true);
|
||||
SetAimFlag(limitedCam);
|
||||
#ifdef VC_PED_PORTS
|
||||
SetLookTimer(INT_MAX); // removing this makes head move for real, but I experinced some bugs.
|
||||
#endif
|
||||
} else {
|
||||
m_fRotationDest = limitedCam;
|
||||
m_headingRate = 50.0f;
|
||||
|
||||
// Anim. fix for shotgun, ak47 and m16 (we must finish rot. it quickly)
|
||||
if (weaponInfo->m_bCanAim && padUsed->WeaponJustDown()) {
|
||||
m_fRotationCur = CGeneral::LimitRadianAngle(m_fRotationCur);
|
||||
float limitedRotDest = m_fRotationDest;
|
||||
|
||||
if (m_fRotationCur - PI > m_fRotationDest) {
|
||||
limitedRotDest += 2 * PI;
|
||||
} else if (PI + m_fRotationCur < m_fRotationDest) {
|
||||
limitedRotDest -= 2 * PI;
|
||||
}
|
||||
|
||||
m_fRotationCur += (limitedRotDest - m_fRotationCur) / 2;
|
||||
}
|
||||
}
|
||||
} else if (weaponInfo->m_bCanAimWithArm)
|
||||
ClearPointGunAt();
|
||||
else
|
||||
RestoreHeadingRate();
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
if (padUsed->GetTarget() && m_nSelectedWepSlot == m_currentWeapon && m_nMoveState != PEDMOVE_SPRINT) {
|
||||
if (m_pPointGunAt) {
|
||||
// what??
|
||||
if (!m_pPointGunAt
|
||||
|| CCamera::m_bUseMouse3rdPerson || m_pPointGunAt->IsPed() && ((CPed*)m_pPointGunAt)->bInVehicle) {
|
||||
#ifdef FREE_CAM
|
||||
|| (!bFreeMouseCam && CCamera::m_bUseMouse3rdPerson)
|
||||
#else
|
||||
|| CCamera::m_bUseMouse3rdPerson
|
||||
#endif
|
||||
|| m_pPointGunAt->IsPed() && ((CPed*)m_pPointGunAt)->bInVehicle) {
|
||||
ClearWeaponTarget();
|
||||
return;
|
||||
}
|
||||
@ -1047,7 +1123,12 @@ CPlayerPed::ProcessPlayerWeapon(CPad *padUsed)
|
||||
}
|
||||
TheCamera.SetNewPlayerWeaponMode(CCam::MODE_SYPHON, 0, 0);
|
||||
TheCamera.UpdateAimingCoors(m_pPointGunAt->GetPosition());
|
||||
} else if (weaponInfo->m_bCanAim && !CCamera::m_bUseMouse3rdPerson) {
|
||||
}
|
||||
#ifdef FREE_CAM
|
||||
else if ((bFreeMouseCam && weaponInfo->m_eWeaponFire == WEAPON_FIRE_MELEE) || (weaponInfo->m_bCanAim && !CCamera::m_bUseMouse3rdPerson)) {
|
||||
#else
|
||||
else if (weaponInfo->m_bCanAim && !CCamera::m_bUseMouse3rdPerson) {
|
||||
#endif
|
||||
if (padUsed->TargetJustDown())
|
||||
FindWeaponLockOnTarget();
|
||||
}
|
||||
|
@ -2339,10 +2339,17 @@ CAutomobile::FireTruckControl(void)
|
||||
if(this == FindPlayerVehicle()){
|
||||
if(!CPad::GetPad(0)->GetWeapon())
|
||||
return;
|
||||
m_fCarGunLR += CPad::GetPad(0)->GetCarGunLeftRight()*0.00025f*CTimer::GetTimeStep();
|
||||
m_fCarGunUD += CPad::GetPad(0)->GetCarGunUpDown()*0.0001f*CTimer::GetTimeStep();
|
||||
#ifdef FREE_CAM
|
||||
extern bool bFreeMouseCam;
|
||||
if (!bFreeMouseCam)
|
||||
#endif
|
||||
{
|
||||
m_fCarGunLR += CPad::GetPad(0)->GetCarGunLeftRight() * 0.00025f * CTimer::GetTimeStep();
|
||||
m_fCarGunUD += CPad::GetPad(0)->GetCarGunUpDown() * 0.0001f * CTimer::GetTimeStep();
|
||||
}
|
||||
m_fCarGunUD = clamp(m_fCarGunUD, 0.05f, 0.3f);
|
||||
|
||||
|
||||
CVector cannonPos(0.0f, 1.5f, 1.9f);
|
||||
cannonPos = GetMatrix() * cannonPos;
|
||||
CVector cannonDir(
|
||||
@ -2408,7 +2415,12 @@ CAutomobile::TankControl(void)
|
||||
|
||||
// Rotate turret
|
||||
float prevAngle = m_fCarGunLR;
|
||||
#ifdef FREE_CAM
|
||||
extern bool bFreeMouseCam;
|
||||
if(!bFreeMouseCam)
|
||||
#endif
|
||||
m_fCarGunLR -= CPad::GetPad(0)->GetCarGunLeftRight() * 0.00015f * CTimer::GetTimeStep();
|
||||
|
||||
if(m_fCarGunLR < 0.0f)
|
||||
m_fCarGunLR += TWOPI;
|
||||
if(m_fCarGunLR > TWOPI)
|
||||
|
Loading…
Reference in New Issue
Block a user