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Update config
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@ -423,7 +423,7 @@ static_assert(false, "SUPPORT_XBOX_SCRIPT and SUPPORT_MOBILE_SCRIPT are mutually
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#define RADIO_SCROLL_TO_PREV_STATION // Won't work without FIX_BUGS
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#define AUDIO_CACHE // cache sound lengths to speed up the cold boot
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#define PS2_AUDIO_CHANNELS // increases the maximum number of audio channels to PS2 value of 43 (PC has 28 originally)
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#define PS2_AUDIO_PATHS // changes audio paths for cutscenes and radio to PS2 paths (needs vbdec on MSS builds)
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// #define PS2_AUDIO_PATHS // changes audio paths for cutscenes and radio to PS2 paths (needs vbdec on MSS builds)
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#define AUDIO_OAL_USE_SNDFILE // use libsndfile to decode WAVs instead of our internal decoder
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#define AUDIO_OAL_USE_MPG123 // use mpg123 to support mp3 files
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#define MULTITHREADED_AUDIO // for streams. requires C++11 or later
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@ -462,7 +462,6 @@ static_assert(false, "SUPPORT_XBOX_SCRIPT and SUPPORT_MOBILE_SCRIPT are mutually
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#ifdef BUFFER_FILES
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#define IO_BUFFER_SIZE (128*1024)
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#define INI_BUFFER_SIZE (8*1024) // 8k should be enough for the ini file
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#endif
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// if these defines are enabled saves are not vanilla compatible without COMPATIBLE_SAVES
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