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https://gitlab.com/GaryOderNichts/re3-wiiu.git
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Reorganize config.h
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.github/workflows/re3_msvc_amd64.yml
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2
.github/workflows/re3_msvc_amd64.yml
vendored
@ -16,7 +16,7 @@ jobs:
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strategy:
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strategy:
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matrix:
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matrix:
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platform: [win-amd64-librw_d3d9-oal, win-amd64-librw_gl3_glfw-oal]
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platform: [win-amd64-librw_d3d9-oal, win-amd64-librw_gl3_glfw-oal]
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buildtype: [Debug, Release, Vanilla]
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buildtype: [Debug, Release]
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steps:
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steps:
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- name: Add msbuild to PATH
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- name: Add msbuild to PATH
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uses: microsoft/setup-msbuild@v1.0.2
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uses: microsoft/setup-msbuild@v1.0.2
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@ -1,7 +1,9 @@
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#pragma once
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#pragma once
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// disables (most) stuff that wasn't in original gta3.exe - check section at the bottom of this file
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// disables (most) stuff that wasn't in original gta3.exe
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//#define VANILLA_DEFINES
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#ifdef __MWERKS__
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#define VANILLA_DEFINES
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#endif
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enum Config {
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enum Config {
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NUMPLAYERS = 1, // 4 on PS2
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NUMPLAYERS = 1, // 4 on PS2
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@ -11,7 +13,7 @@ enum Config {
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MAX_CDCHANNELS = 5,
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MAX_CDCHANNELS = 5,
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MODELINFOSIZE = 5500, // 3150 on PS2
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MODELINFOSIZE = 5500, // 3150 on PS2
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#if defined __MWERKS__ || defined VANILLA_DEFINES
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#ifdef VANILLA_DEFINES
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TXDSTORESIZE = 850,
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TXDSTORESIZE = 850,
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#else
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#else
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TXDSTORESIZE = 1024, // for Xbox map
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TXDSTORESIZE = 1024, // for Xbox map
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@ -146,8 +148,30 @@ enum Config {
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//#define GTA_PS2
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//#define GTA_PS2
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//#define GTA_XBOX
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//#define GTA_XBOX
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// This enables things from the PS2 version on PC
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// Version defines
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#define GTA3_PS2_140 300
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#define GTA3_PS2_160 301
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#define GTA3_PC_10 310
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#define GTA3_PC_11 311
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#define GTA3_PC_STEAM 312
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// TODO? maybe something for xbox or android?
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#define GTA_VERSION GTA3_PC_11
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#if defined GTA_PS2
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# define GTA_PS2_STUFF
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# define GTA_PS2_STUFF
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# define RANDOMSPLASH
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# define USE_CUSTOM_ALLOCATOR
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# define VU_COLLISION
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# define ANIM_COMPRESSION
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# define PS2_MENU
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#elif defined GTA_PC
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# define PC_PLAYER_CONTROLS // mouse player/cam mode
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# define GTA_REPLAY
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# define GTA_SCENE_EDIT
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# define PC_MENU
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#elif defined GTA_XBOX
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#endif
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// This is enabled for all released games.
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// This is enabled for all released games.
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// any debug stuff that isn't left in any game is not in FINAL
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// any debug stuff that isn't left in any game is not in FINAL
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@ -166,19 +190,25 @@ enum Config {
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#define FINAL
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#define FINAL
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#endif
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#endif
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// Version defines
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// these are placed here to work with VANILLA_DEFINES for compatibility
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#define GTA3_PS2_140 300
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#define NO_CDCHECK // skip audio CD check
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#define GTA3_PS2_160 301
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#define DEFAULT_NATIVE_RESOLUTION // Set default video mode to your native resolution (fixes Windows 10 launch)
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#define GTA3_PC_10 310
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#define GTA3_PC_11 311
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#define GTA3_PC_STEAM 312
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// TODO? maybe something for xbox or android?
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#define GTA_VERSION GTA3_PC_11
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#ifdef VANILLA_DEFINES
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#define FINAL
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#define MASTER
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//#define USE_MY_DOCUMENTS
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#define THIS_IS_STUPID
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#define PC_PARTICLE
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#define DONT_FIX_REPLAY_BUGS
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#define USE_TXD_CDIMAGE // generate and load textures from txd.img
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//#define USE_TEXTURE_POOL // not possible because R* used custom RW33
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#else
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// This enables things from the PS2 version on PC
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#define GTA_PS2_STUFF
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// quality of life fixes that should also be in FINAL
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// quality of life fixes that should also be in FINAL
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#define NASTY_GAME // nasty game for all languages
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#define NASTY_GAME // nasty game for all languages
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#define NO_CDCHECK
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// those infamous texts
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// those infamous texts
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#define DRAW_GAME_VERSION_TEXT
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#define DRAW_GAME_VERSION_TEXT
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@ -194,23 +224,11 @@ enum Config {
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//#define COMPRESSED_COL_VECTORS // use compressed vectors for collision vertices
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//#define COMPRESSED_COL_VECTORS // use compressed vectors for collision vertices
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//#define ANIM_COMPRESSION // only keep most recently used anims uncompressed
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//#define ANIM_COMPRESSION // only keep most recently used anims uncompressed
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#if defined GTA_PS2
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#if defined GTA_PC && defined GTA_PS2_STUFF
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# define GTA_PS2_STUFF
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# define RANDOMSPLASH
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# define USE_CUSTOM_ALLOCATOR
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# define VU_COLLISION
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# define ANIM_COMPRESSION
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#elif defined GTA_PC
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# ifdef GTA_PS2_STUFF
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# define USE_PS2_RAND
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# define USE_PS2_RAND
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# define RANDOMSPLASH // use random splash as on PS2
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# define RANDOMSPLASH // use random splash as on PS2
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# define PS2_MATFX
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# define PS2_MATFX
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#endif
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#endif
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# define PC_PLAYER_CONTROLS // mouse player/cam mode
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# define GTA_REPLAY
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# define GTA_SCENE_EDIT
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#elif defined GTA_XBOX
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#endif
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#ifdef VU_COLLISION
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#ifdef VU_COLLISION
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#define COMPRESSED_COL_VECTORS // currently need compressed vectors in this code
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#define COMPRESSED_COL_VECTORS // currently need compressed vectors in this code
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@ -249,7 +267,7 @@ enum Config {
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#define ASCII_STRCMP // use faster ascii str comparisons
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#define ASCII_STRCMP // use faster ascii str comparisons
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#if !defined _WIN32 || defined __MWERKS__ || defined __MINGW32__ || defined VANILLA_DEFINES
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#if !defined _WIN32 || defined __MINGW32__
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#undef ASCII_STRCMP
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#undef ASCII_STRCMP
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#endif
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#endif
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@ -439,103 +457,4 @@ enum Config {
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#undef PEDS_REPORT_CRIMES_ON_PHONE
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#undef PEDS_REPORT_CRIMES_ON_PHONE
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#endif
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#endif
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// -------
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#endif // VANILLA_DEFINES
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#if defined __MWERKS__ || defined VANILLA_DEFINES
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#define FINAL
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#undef CHATTYSPLASH
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#undef TIMEBARS
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//#define USE_MY_DOCUMENTS
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#define MASTER
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#undef VALIDATE_SAVE_SIZE
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#undef NO_MOVIES
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#undef DEBUGMENU
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//#undef NASTY_GAME
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//#undef NO_CDCHECK
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#undef DRAW_GAME_VERSION_TEXT
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#undef DRAW_MENU_VERSION_TEXT
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#undef GTA_PS2_STUFF
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#undef USE_PS2_RAND
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#undef RANDOMSPLASH
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#undef PS2_MATFX
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#undef FIX_BUGS
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#define THIS_IS_STUPID
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#undef MORE_LANGUAGES
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#undef COMPATIBLE_SAVES
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#undef FIX_INCOMPATIBLE_SAVES
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#undef LOAD_INI_SETTINGS
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#undef ASPECT_RATIO_SCALE
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#undef PROPER_SCALING
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//#undef DEFAULT_NATIVE_RESOLUTION
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#undef PS2_ALPHA_TEST
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#undef IMPROVED_VIDEOMODE
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#undef DISABLE_LOADING_SCREEN
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#undef DISABLE_VSYNC_ON_TEXTURE_CONVERSION
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#undef ANISOTROPIC_FILTERING
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//#define USE_TEXTURE_POOL // not possible because R* used custom RW33
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#undef EXTENDED_COLOURFILTER
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#undef EXTENDED_PIPELINES
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#undef SCREEN_DROPLETS
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#undef NEW_RENDERER
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#undef FIX_SPRITES
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#define PC_PARTICLE
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#undef XINPUT
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#undef DETECT_PAD_INPUT_SWITCH
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#undef KANGAROO_CHEAT
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#undef ALLCARSHELI_CHEAT
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#undef ALT_DODO_CHEAT
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#undef REGISTER_START_BUTTON
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#undef BIND_VEHICLE_FIREWEAPON
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#undef BUTTON_ICONS
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#undef HUD_ENHANCEMENTS
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#undef TRIANGULAR_BLIPS
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#undef FIX_RADAR
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#undef RADIO_OFF_TEXT
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#undef MENU_MAP
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#undef GAMEPAD_MENU
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#undef SCROLLABLE_STATS_PAGE
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#undef CUSTOM_FRONTEND_OPTIONS
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#undef GRAPHICS_MENU_OPTIONS
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#undef NO_ISLAND_LOADING
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#undef CUTSCENE_BORDERS_SWITCH
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#undef MULTISAMPLING
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#undef INVERT_LOOK_FOR_PAD
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#undef PED_CAR_DENSITY_SLIDERS
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#undef USE_DEBUG_SCRIPT_LOADER
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#undef USE_MEASUREMENTS_IN_METERS
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#undef USE_PRECISE_MEASUREMENT_CONVERTION
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#undef MISSION_REPLAY
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#undef USE_ADVANCED_SCRIPT_DEBUG_OUTPUT
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#undef USE_BASIC_SCRIPT_DEBUG_OUTPUT
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#define DONT_FIX_REPLAY_BUGS
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#undef EXPLODING_AIRTRAIN
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#undef CAMERA_PICKUP
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#undef PED_SKIN
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#undef ANIMATE_PED_COL_MODEL
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#undef CANCELLABLE_CAR_ENTER
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#undef IMPROVED_CAMERA
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#undef FREE_CAM
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#undef RADIO_SCROLL_TO_PREV_STATION
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#undef AUDIO_CACHE
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#undef PS2_AUDIO_CHANNELS
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#undef PAUSE_RADIO_IN_FRONTEND
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#undef MULTITHREADED_AUDIO
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#undef BIG_IMG
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#endif
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